Added the Chrome HDR tonemap operator

Also added support for the SDL_PIXELFORMAT_XBGR2101010 pixel format to the D3D12, D3D11, and Metal renderers.
main
Sam Lantinga 2024-02-21 09:03:03 -08:00
parent 4ba6aeee9d
commit 54c2ba6afd
50 changed files with 15111 additions and 21123 deletions

View File

@ -212,9 +212,9 @@ extern DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
* for YUV surfaces.
* - `SDL_PROP_SURFACE_MAXCLL_NUMBER`: MaxCLL (Maximum Content Light Level) indicates the maximum light level of any single pixel (in cd/m2 or nits) of the content. MaxCLL is usually measured off the final delivered content after mastering. If one uses the full light level of the HDR mastering display and adds a hard clip at its maximum value, MaxCLL would be equal to the peak luminance of the mastering monitor. This defaults to 400 for HDR10 surfaces.
* - `SDL_PROP_SURFACE_MAXFALL_NUMBER`: MaxFALL (Maximum Frame Average Light Level) indicates the maximum value of the frame average light level (in cd/m2 or nits) of the content. MaxFALL is calculated by averaging the decoded luminance values of all the pixels within a frame. MaxFALL is usually much lower than MaxCLL.
* - `SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating point surfaces, this defines the value of 100% diffuse white, with higher values being displayed in the High Dynamic Range headroom. This defaults to 100 for surfaces using the PQ colorspace and 1.0 for other surfaces.
* - `SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating point surfaces, this defines the value of 100% diffuse white, with higher values being displayed in the High Dynamic Range headroom. This defaults to 100 for HDR10 surfaces and 1.0 for other surfaces.
* - `SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT`: for HDR10 and floating point surfaces, this defines the maximum dynamic range used by the content, in terms of the SDR white point. This defaults to SDL_PROP_SURFACE_MAXCLL_NUMBER / SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT, or 4.0, for HDR10 surfaces.
* - `SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING`: the tone mapping operator used when converting between different SDR/HDR ranges. Currently this supports the form "*=N", where N is a floating point scale factor applied in linear space.
* - `SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING`: the tone mapping operator used when compressing from a surface with high dynamic range to another with lower dynamic range. Currently this supports "chrome", which uses the same tone mapping that Chrome uses for HDR content, the form "*=N", where N is a floating point scale factor applied in linear space, and "none", which disables tone mapping. This defaults to "chrome".
*
* \param surface the SDL_Surface structure to query
* \returns a valid property ID on success or 0 on failure; call

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,7 @@
#include "D3D11_PixelShader_Common.incl"
float4 main(PixelShaderInput input) : SV_TARGET
{
return AdvancedPixelShader(input);
}

View File

@ -9,13 +9,17 @@
// {
//
// float scRGB_output; // Offset: 0 Size: 4 [unused]
// float color_scale; // Offset: 4 Size: 4
// float unused1; // Offset: 8 Size: 4 [unused]
// float unused2; // Offset: 12 Size: 4 [unused]
// float4 Yoffset; // Offset: 16 Size: 16 [unused]
// float4 Rcoeff; // Offset: 32 Size: 16 [unused]
// float4 Gcoeff; // Offset: 48 Size: 16 [unused]
// float4 Bcoeff; // Offset: 64 Size: 16 [unused]
// float texture_type; // Offset: 4 Size: 4 [unused]
// float input_type; // Offset: 8 Size: 4 [unused]
// float color_scale; // Offset: 12 Size: 4
// float tonemap_method; // Offset: 16 Size: 4 [unused]
// float tonemap_factor1; // Offset: 20 Size: 4 [unused]
// float tonemap_factor2; // Offset: 24 Size: 4 [unused]
// float sdr_white_point; // Offset: 28 Size: 4 [unused]
// float4 Yoffset; // Offset: 32 Size: 16 [unused]
// float4 Rcoeff; // Offset: 48 Size: 16 [unused]
// float4 Gcoeff; // Offset: 64 Size: 16 [unused]
// float4 Bcoeff; // Offset: 80 Size: 16 [unused]
//
// }
//
@ -55,7 +59,7 @@
//
ps_2_0
dcl t1
mul r0.xyz, t1, c0.y
mul r0.xyz, t1, c0.w
mov r0.w, t1.w
mov oC0, r0
@ -65,7 +69,7 @@ dcl_constantbuffer CB0[1], immediateIndexed
dcl_input_ps linear v2.xyzw
dcl_output o0.xyzw
dcl_temps 1
mov r0.x, cb0[0].y
mov r0.x, cb0[0].w
mov r0.w, l(1.000000)
mul o0.xyzw, r0.xxxw, v2.xyzw
ret
@ -74,15 +78,15 @@ ret
const BYTE g_main[] =
{
68, 88, 66, 67, 76, 154,
233, 103, 201, 50, 167, 173,
112, 159, 134, 20, 133, 254,
166, 35, 1, 0, 0, 0,
24, 4, 0, 0, 6, 0,
68, 88, 66, 67, 78, 223,
23, 23, 93, 184, 255, 26,
153, 0, 220, 179, 25, 194,
30, 249, 1, 0, 0, 0,
192, 4, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
172, 0, 0, 0, 56, 1,
0, 0, 180, 1, 0, 0,
112, 3, 0, 0, 228, 3,
24, 4, 0, 0, 140, 4,
0, 0, 65, 111, 110, 57,
108, 0, 0, 0, 108, 0,
0, 0, 0, 2, 255, 255,
@ -97,7 +101,7 @@ const BYTE g_main[] =
0, 0, 0, 128, 1, 0,
15, 176, 5, 0, 0, 3,
0, 0, 7, 128, 1, 0,
228, 176, 0, 0, 85, 160,
228, 176, 0, 0, 255, 160,
1, 0, 0, 2, 0, 0,
8, 128, 1, 0, 255, 176,
1, 0, 0, 2, 0, 8,
@ -115,7 +119,7 @@ const BYTE g_main[] =
104, 0, 0, 2, 1, 0,
0, 0, 54, 0, 0, 6,
18, 0, 16, 0, 0, 0,
0, 0, 26, 128, 32, 0,
0, 0, 58, 128, 32, 0,
0, 0, 0, 0, 0, 0,
0, 0, 54, 0, 0, 5,
130, 0, 16, 0, 0, 0,
@ -147,12 +151,12 @@ const BYTE g_main[] =
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 82, 68,
69, 70, 180, 1, 0, 0,
69, 70, 92, 2, 0, 0,
1, 0, 0, 0, 72, 0,
0, 0, 1, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
137, 1, 0, 0, 60, 0,
49, 2, 0, 0, 60, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
@ -160,54 +164,82 @@ const BYTE g_main[] =
0, 0, 1, 0, 0, 0,
67, 111, 110, 115, 116, 97,
110, 116, 115, 0, 171, 171,
60, 0, 0, 0, 8, 0,
60, 0, 0, 0, 12, 0,
0, 0, 96, 0, 0, 0,
80, 0, 0, 0, 0, 0,
96, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
32, 1, 0, 0, 0, 0,
128, 1, 0, 0, 0, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 48, 1,
0, 0, 0, 0, 144, 1,
0, 0, 0, 0, 0, 0,
64, 1, 0, 0, 4, 0,
160, 1, 0, 0, 4, 0,
0, 0, 4, 0, 0, 0,
2, 0, 0, 0, 48, 1,
0, 0, 0, 0, 144, 1,
0, 0, 0, 0, 0, 0,
76, 1, 0, 0, 8, 0,
173, 1, 0, 0, 8, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 48, 1,
0, 0, 0, 0, 144, 1,
0, 0, 0, 0, 0, 0,
84, 1, 0, 0, 12, 0,
184, 1, 0, 0, 12, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 48, 1,
2, 0, 0, 0, 144, 1,
0, 0, 0, 0, 0, 0,
92, 1, 0, 0, 16, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 100, 1,
196, 1, 0, 0, 16, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 144, 1,
0, 0, 0, 0, 0, 0,
116, 1, 0, 0, 32, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 100, 1,
211, 1, 0, 0, 20, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 144, 1,
0, 0, 0, 0, 0, 0,
123, 1, 0, 0, 48, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 100, 1,
227, 1, 0, 0, 24, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 144, 1,
0, 0, 0, 0, 0, 0,
130, 1, 0, 0, 64, 0,
243, 1, 0, 0, 28, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 144, 1,
0, 0, 0, 0, 0, 0,
3, 2, 0, 0, 32, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 100, 1,
0, 0, 0, 0, 12, 2,
0, 0, 0, 0, 0, 0,
28, 2, 0, 0, 48, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 12, 2,
0, 0, 0, 0, 0, 0,
35, 2, 0, 0, 64, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 12, 2,
0, 0, 0, 0, 0, 0,
42, 2, 0, 0, 80, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 12, 2,
0, 0, 0, 0, 0, 0,
115, 99, 82, 71, 66, 95,
111, 117, 116, 112, 117, 116,
0, 171, 171, 171, 0, 0,
3, 0, 1, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 99, 111, 108, 111,
0, 0, 116, 101, 120, 116,
117, 114, 101, 95, 116, 121,
112, 101, 0, 105, 110, 112,
117, 116, 95, 116, 121, 112,
101, 0, 99, 111, 108, 111,
114, 95, 115, 99, 97, 108,
101, 0, 117, 110, 117, 115,
101, 100, 49, 0, 117, 110,
117, 115, 101, 100, 50, 0,
89, 111, 102, 102, 115, 101,
116, 0, 1, 0, 3, 0,
101, 0, 116, 111, 110, 101,
109, 97, 112, 95, 109, 101,
116, 104, 111, 100, 0, 116,
111, 110, 101, 109, 97, 112,
95, 102, 97, 99, 116, 111,
114, 49, 0, 116, 111, 110,
101, 109, 97, 112, 95, 102,
97, 99, 116, 111, 114, 50,
0, 115, 100, 114, 95, 119,
104, 105, 116, 101, 95, 112,
111, 105, 110, 116, 0, 89,
111, 102, 102, 115, 101, 116,
0, 171, 1, 0, 3, 0,
1, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0,
82, 99, 111, 101, 102, 102,

View File

@ -1,3 +1,9 @@
Texture2D texture0 : register(t0);
Texture2D texture1 : register(t1);
Texture2D texture2 : register(t2);
SamplerState sampler0 : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
@ -5,12 +11,33 @@ struct PixelShaderInput
float4 color : COLOR0;
};
// These should mirror the definitions in SDL_render_d3d12.c
static const float TONEMAP_NONE = 0;
static const float TONEMAP_LINEAR = 1;
static const float TONEMAP_CHROME = 2;
static const float TEXTURETYPE_NONE = 0;
static const float TEXTURETYPE_RGB = 1;
static const float TEXTURETYPE_NV12 = 2;
static const float TEXTURETYPE_NV21 = 3;
static const float TEXTURETYPE_YUV = 4;
static const float INPUTTYPE_UNSPECIFIED = 0;
static const float INPUTTYPE_SRGB = 1;
static const float INPUTTYPE_SCRGB = 2;
static const float INPUTTYPE_HDR10 = 3;
cbuffer Constants : register(b0)
{
float scRGB_output;
float texture_type;
float input_type;
float color_scale;
float unused1;
float unused2;
float tonemap_method;
float tonemap_factor1;
float tonemap_factor2;
float sdr_white_point;
float4 Yoffset;
float4 Rcoeff;
@ -18,15 +45,17 @@ cbuffer Constants : register(b0)
float4 Bcoeff;
};
float3 scRGBtoNits(float3 v)
{
return v * 80.0;
}
static const float3x3 mat709to2020 = {
{ 0.627404, 0.329283, 0.043313 },
{ 0.069097, 0.919541, 0.011362 },
{ 0.016391, 0.088013, 0.895595 }
};
float3 scRGBfromNits(float3 v)
{
return v / 80.0;
}
static const float3x3 mat2020to709 = {
{ 1.660496, -0.587656, -0.072840 },
{ -0.124547, 1.132895, -0.008348 },
{ -0.018154, -0.100597, 1.118751 }
};
float sRGBtoLinear(float v)
{
@ -48,6 +77,92 @@ float sRGBfromLinear(float v)
return v;
}
float3 PQtoLinear(float3 v)
{
const float c1 = 0.8359375;
const float c2 = 18.8515625;
const float c3 = 18.6875;
const float oo_m1 = 1.0 / 0.1593017578125;
const float oo_m2 = 1.0 / 78.84375;
float3 num = max(pow(abs(v), oo_m2) - c1, 0.0);
float3 den = c2 - c3 * pow(abs(v), oo_m2);
return (10000.0 * pow(abs(num / den), oo_m1) / sdr_white_point);
}
float3 ApplyTonemap(float3 v)
{
if (tonemap_method == TONEMAP_LINEAR) {
v *= tonemap_factor1;
} else if (tonemap_method == TONEMAP_CHROME) {
if (input_type == INPUTTYPE_SCRGB) {
// Convert to BT.2020 colorspace for tone mapping
v = mul(mat709to2020, v);
}
float vmax = max(v.r, max(v.g, v.b));
if (vmax > 0.0) {
float scale = (1.0 + tonemap_factor1 * vmax) / (1.0 + tonemap_factor2 * vmax);
v *= scale;
}
if (input_type == INPUTTYPE_SCRGB) {
// Convert to BT.709 colorspace after tone mapping
v = mul(mat2020to709, v);
}
}
return v;
}
float4 GetInputColor(PixelShaderInput input)
{
float4 rgba;
if (texture_type == TEXTURETYPE_NONE) {
rgba = 1.0;
} else if (texture_type == TEXTURETYPE_RGB) {
rgba = texture0.Sample(sampler0, input.tex);
} else if (texture_type == TEXTURETYPE_NV12) {
float3 yuv;
yuv.x = texture0.Sample(sampler0, input.tex).r;
yuv.yz = texture1.Sample(sampler0, input.tex).rg;
yuv += Yoffset.xyz;
rgba.r = dot(yuv, Rcoeff.xyz);
rgba.g = dot(yuv, Gcoeff.xyz);
rgba.b = dot(yuv, Bcoeff.xyz);
rgba.a = 1.0;
} else if (texture_type == TEXTURETYPE_NV21) {
float3 yuv;
yuv.x = texture0.Sample(sampler0, input.tex).r;
yuv.yz = texture1.Sample(sampler0, input.tex).gr;
yuv += Yoffset.xyz;
rgba.r = dot(yuv, Rcoeff.xyz);
rgba.g = dot(yuv, Gcoeff.xyz);
rgba.b = dot(yuv, Bcoeff.xyz);
rgba.a = 1.0;
} else if (texture_type == TEXTURETYPE_YUV) {
float3 yuv;
yuv.x = texture0.Sample(sampler0, input.tex).r;
yuv.y = texture1.Sample(sampler0, input.tex).r;
yuv.z = texture2.Sample(sampler0, input.tex).r;
yuv += Yoffset.xyz;
rgba.r = dot(yuv, Rcoeff.xyz);
rgba.g = dot(yuv, Gcoeff.xyz);
rgba.b = dot(yuv, Bcoeff.xyz);
rgba.a = 1.0;
} else {
// Error!
rgba.r = 1.0;
rgba.g = 0.0;
rgba.b = 0.0;
rgba.a = 1.0;
}
return rgba;
}
float4 GetOutputColor(float4 rgba)
{
float4 output;
@ -58,9 +173,9 @@ float4 GetOutputColor(float4 rgba)
return output;
}
float4 GetOutputColorFromSRGB(float3 rgb)
float3 GetOutputColorFromSRGB(float3 rgb)
{
float4 output;
float3 output;
if (scRGB_output) {
rgb.r = sRGBtoLinear(rgb.r);
@ -69,17 +184,15 @@ float4 GetOutputColorFromSRGB(float3 rgb)
}
output.rgb = rgb * color_scale;
output.a = 1.0;
return output;
}
float4 GetOutputColorFromSCRGB(float3 rgb)
float3 GetOutputColorFromLinear(float3 rgb)
{
float4 output;
float3 output;
output.rgb = rgb * color_scale;
output.a = 1.0;
if (!scRGB_output) {
output.r = sRGBfromLinear(output.r);
@ -90,3 +203,33 @@ float4 GetOutputColorFromSCRGB(float3 rgb)
return output;
}
float4 AdvancedPixelShader(PixelShaderInput input)
{
float4 rgba = GetInputColor(input);
float4 output;
if (input_type == INPUTTYPE_HDR10) {
rgba.rgb = PQtoLinear(rgba.rgb);
}
if (tonemap_method != TONEMAP_NONE) {
rgba.rgb = ApplyTonemap(rgba.rgb);
}
if (input_type == INPUTTYPE_SRGB) {
output.rgb = GetOutputColorFromSRGB(rgba.rgb);
output.a = rgba.a;
} else if (input_type == INPUTTYPE_SCRGB) {
output.rgb = GetOutputColorFromLinear(rgba.rgb);
output.a = rgba.a;
} else if (input_type == INPUTTYPE_HDR10) {
rgba.rgb = mul(mat2020to709, rgba.rgb);
output.rgb = GetOutputColorFromLinear(rgba.rgb);
output.a = rgba.a;
} else {
output = GetOutputColor(rgba);
}
return output * input.color;
}

View File

@ -1,507 +0,0 @@
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Buffer Definitions:
//
// cbuffer Constants
// {
//
// float scRGB_output; // Offset: 0 Size: 4
// float color_scale; // Offset: 4 Size: 4
// float unused1; // Offset: 8 Size: 4 [unused]
// float unused2; // Offset: 12 Size: 4 [unused]
// float4 Yoffset; // Offset: 16 Size: 16
// float4 Rcoeff; // Offset: 32 Size: 16
// float4 Gcoeff; // Offset: 48 Size: 16
// float4 Bcoeff; // Offset: 64 Size: 16
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim HLSL Bind Count
// ------------------------------ ---------- ------- ----------- -------------- ------
// theSampler sampler NA NA s0 1
// theTextureY texture float4 2d t0 1
// theTextureUV texture float4 2d t1 1
// Constants cbuffer NA NA cb0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
// COLOR 0 xyzw 2 NONE float xyzw
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[5], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyzw
dcl_output o0.xyzw
dcl_temps 4
sample_indexable(texture2d)(float,float,float,float) r0.x, v1.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r0.yz, v1.xyxx, t1.zxyw, s0
add r0.xyz, r0.xyzx, cb0[1].xyzx
dp3 r1.x, r0.xyzx, cb0[2].xyzx
dp3 r1.y, r0.xyzx, cb0[3].xyzx
dp3 r1.z, r0.xyzx, cb0[4].xyzx
log r0.xyz, |r1.xyzx|
mul r0.xyz, r0.xyzx, l(0.012683, 0.012683, 0.012683, 0.000000)
exp r0.xyz, r0.xyzx
add r1.xyz, r0.xyzx, l(-0.835938, -0.835938, -0.835938, 0.000000)
max r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r0.xyz, -r0.xyzx, l(18.687500, 18.687500, 18.687500, 0.000000), l(18.851562, 18.851562, 18.851562, 0.000000)
div r0.xyz, r1.xyzx, r0.xyzx
log r0.xyz, |r0.xyzx|
mul r0.xyz, r0.xyzx, l(6.277395, 6.277395, 6.277395, 0.000000)
exp r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, l(10000.000000, 10000.000000, 10000.000000, 0.000000)
dp3 r1.x, l(1.660496, -0.587656, -0.072840, 0.000000), r0.xyzx
dp3 r1.y, l(-0.124547, 1.132895, -0.008348, 0.000000), r0.xyzx
dp3 r1.z, l(-0.018154, -0.100597, 1.118751, 0.000000), r0.xyzx
mul r0.xyz, r1.xyzx, cb0[0].yyyy
mul r1.xyz, r0.xyzx, l(0.012500, 0.012500, 0.012500, 0.000000)
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[0].x
if_z r0.w
ge r2.xyz, l(0.250464, 0.250464, 0.250464, 0.000000), r0.xyzx
mul r0.xyz, r0.xyzx, l(0.161500, 0.161500, 0.161500, 0.000000)
log r3.xyz, |r1.xyzx|
mul r3.xyz, r3.xyzx, l(0.416667, 0.416667, 0.416667, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc_sat r1.xyz, r2.xyzx, r0.xyzx, r3.xyzx
endif
mov r1.w, l(1.000000)
mul o0.xyzw, r1.xyzw, v2.xyzw
ret
// Approximately 35 instruction slots used
#endif
const BYTE g_main[] =
{
68, 88, 66, 67, 95, 217,
108, 181, 38, 184, 86, 20,
51, 33, 123, 248, 135, 60,
0, 250, 1, 0, 0, 0,
144, 9, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
72, 3, 0, 0, 188, 3,
0, 0, 240, 3, 0, 0,
244, 8, 0, 0, 82, 68,
69, 70, 12, 3, 0, 0,
1, 0, 0, 0, 236, 0,
0, 0, 4, 0, 0, 0,
60, 0, 0, 0, 0, 5,
255, 255, 0, 1, 0, 0,
225, 2, 0, 0, 82, 68,
49, 49, 60, 0, 0, 0,
24, 0, 0, 0, 32, 0,
0, 0, 40, 0, 0, 0,
36, 0, 0, 0, 12, 0,
0, 0, 0, 0, 0, 0,
188, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 199, 0, 0, 0,
2, 0, 0, 0, 5, 0,
0, 0, 4, 0, 0, 0,
255, 255, 255, 255, 0, 0,
0, 0, 1, 0, 0, 0,
13, 0, 0, 0, 211, 0,
0, 0, 2, 0, 0, 0,
5, 0, 0, 0, 4, 0,
0, 0, 255, 255, 255, 255,
1, 0, 0, 0, 1, 0,
0, 0, 13, 0, 0, 0,
224, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 116, 104, 101, 83,
97, 109, 112, 108, 101, 114,
0, 116, 104, 101, 84, 101,
120, 116, 117, 114, 101, 89,
0, 116, 104, 101, 84, 101,
120, 116, 117, 114, 101, 85,
86, 0, 67, 111, 110, 115,
116, 97, 110, 116, 115, 0,
171, 171, 224, 0, 0, 0,
8, 0, 0, 0, 4, 1,
0, 0, 80, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 68, 2, 0, 0,
0, 0, 0, 0, 4, 0,
0, 0, 2, 0, 0, 0,
88, 2, 0, 0, 0, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 255, 255,
255, 255, 0, 0, 0, 0,
124, 2, 0, 0, 4, 0,
0, 0, 4, 0, 0, 0,
2, 0, 0, 0, 88, 2,
0, 0, 0, 0, 0, 0,
255, 255, 255, 255, 0, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 136, 2,
0, 0, 8, 0, 0, 0,
4, 0, 0, 0, 0, 0,
0, 0, 88, 2, 0, 0,
0, 0, 0, 0, 255, 255,
255, 255, 0, 0, 0, 0,
255, 255, 255, 255, 0, 0,
0, 0, 144, 2, 0, 0,
12, 0, 0, 0, 4, 0,
0, 0, 0, 0, 0, 0,
88, 2, 0, 0, 0, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 255, 255,
255, 255, 0, 0, 0, 0,
152, 2, 0, 0, 16, 0,
0, 0, 16, 0, 0, 0,
2, 0, 0, 0, 168, 2,
0, 0, 0, 0, 0, 0,
255, 255, 255, 255, 0, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 204, 2,
0, 0, 32, 0, 0, 0,
16, 0, 0, 0, 2, 0,
0, 0, 168, 2, 0, 0,
0, 0, 0, 0, 255, 255,
255, 255, 0, 0, 0, 0,
255, 255, 255, 255, 0, 0,
0, 0, 211, 2, 0, 0,
48, 0, 0, 0, 16, 0,
0, 0, 2, 0, 0, 0,
168, 2, 0, 0, 0, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 255, 255,
255, 255, 0, 0, 0, 0,
218, 2, 0, 0, 64, 0,
0, 0, 16, 0, 0, 0,
2, 0, 0, 0, 168, 2,
0, 0, 0, 0, 0, 0,
255, 255, 255, 255, 0, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 115, 99,
82, 71, 66, 95, 111, 117,
116, 112, 117, 116, 0, 102,
108, 111, 97, 116, 0, 171,
0, 0, 3, 0, 1, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 81, 2, 0, 0,
99, 111, 108, 111, 114, 95,
115, 99, 97, 108, 101, 0,
117, 110, 117, 115, 101, 100,
49, 0, 117, 110, 117, 115,
101, 100, 50, 0, 89, 111,
102, 102, 115, 101, 116, 0,
102, 108, 111, 97, 116, 52,
0, 171, 1, 0, 3, 0,
1, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 160, 2,
0, 0, 82, 99, 111, 101,
102, 102, 0, 71, 99, 111,
101, 102, 102, 0, 66, 99,
111, 101, 102, 102, 0, 77,
105, 99, 114, 111, 115, 111,
102, 116, 32, 40, 82, 41,
32, 72, 76, 83, 76, 32,
83, 104, 97, 100, 101, 114,
32, 67, 111, 109, 112, 105,
108, 101, 114, 32, 49, 48,
46, 49, 0, 171, 171, 171,
73, 83, 71, 78, 108, 0,
0, 0, 3, 0, 0, 0,
8, 0, 0, 0, 80, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 92, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
3, 3, 0, 0, 101, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 2, 0, 0, 0,
15, 15, 0, 0, 83, 86,
95, 80, 79, 83, 73, 84,
73, 79, 78, 0, 84, 69,
88, 67, 79, 79, 82, 68,
0, 67, 79, 76, 79, 82,
0, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 65, 82,
71, 69, 84, 0, 171, 171,
83, 72, 69, 88, 252, 4,
0, 0, 80, 0, 0, 0,
63, 1, 0, 0, 106, 8,
0, 1, 89, 0, 0, 4,
70, 142, 32, 0, 0, 0,
0, 0, 5, 0, 0, 0,
90, 0, 0, 3, 0, 96,
16, 0, 0, 0, 0, 0,
88, 24, 0, 4, 0, 112,
16, 0, 0, 0, 0, 0,
85, 85, 0, 0, 88, 24,
0, 4, 0, 112, 16, 0,
1, 0, 0, 0, 85, 85,
0, 0, 98, 16, 0, 3,
50, 16, 16, 0, 1, 0,
0, 0, 98, 16, 0, 3,
242, 16, 16, 0, 2, 0,
0, 0, 101, 0, 0, 3,
242, 32, 16, 0, 0, 0,
0, 0, 104, 0, 0, 2,
4, 0, 0, 0, 69, 0,
0, 139, 194, 0, 0, 128,
67, 85, 21, 0, 18, 0,
16, 0, 0, 0, 0, 0,
70, 16, 16, 0, 1, 0,
0, 0, 70, 126, 16, 0,
0, 0, 0, 0, 0, 96,
16, 0, 0, 0, 0, 0,
69, 0, 0, 139, 194, 0,
0, 128, 67, 85, 21, 0,
98, 0, 16, 0, 0, 0,
0, 0, 70, 16, 16, 0,
1, 0, 0, 0, 38, 125,
16, 0, 1, 0, 0, 0,
0, 96, 16, 0, 0, 0,
0, 0, 0, 0, 0, 8,
114, 0, 16, 0, 0, 0,
0, 0, 70, 2, 16, 0,
0, 0, 0, 0, 70, 130,
32, 0, 0, 0, 0, 0,
1, 0, 0, 0, 16, 0,
0, 8, 18, 0, 16, 0,
1, 0, 0, 0, 70, 2,
16, 0, 0, 0, 0, 0,
70, 130, 32, 0, 0, 0,
0, 0, 2, 0, 0, 0,
16, 0, 0, 8, 34, 0,
16, 0, 1, 0, 0, 0,
70, 2, 16, 0, 0, 0,
0, 0, 70, 130, 32, 0,
0, 0, 0, 0, 3, 0,
0, 0, 16, 0, 0, 8,
66, 0, 16, 0, 1, 0,
0, 0, 70, 2, 16, 0,
0, 0, 0, 0, 70, 130,
32, 0, 0, 0, 0, 0,
4, 0, 0, 0, 47, 0,
0, 6, 114, 0, 16, 0,
0, 0, 0, 0, 70, 2,
16, 128, 129, 0, 0, 0,
1, 0, 0, 0, 56, 0,
0, 10, 114, 0, 16, 0,
0, 0, 0, 0, 70, 2,
16, 0, 0, 0, 0, 0,
2, 64, 0, 0, 172, 205,
79, 60, 172, 205, 79, 60,
172, 205, 79, 60, 0, 0,
0, 0, 25, 0, 0, 5,
114, 0, 16, 0, 0, 0,
0, 0, 70, 2, 16, 0,
0, 0, 0, 0, 0, 0,
0, 10, 114, 0, 16, 0,
1, 0, 0, 0, 70, 2,
16, 0, 0, 0, 0, 0,
2, 64, 0, 0, 0, 0,
86, 191, 0, 0, 86, 191,
0, 0, 86, 191, 0, 0,
0, 0, 52, 0, 0, 10,
114, 0, 16, 0, 1, 0,
0, 0, 70, 2, 16, 0,
1, 0, 0, 0, 2, 64,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
50, 0, 0, 16, 114, 0,
16, 0, 0, 0, 0, 0,
70, 2, 16, 128, 65, 0,
0, 0, 0, 0, 0, 0,
2, 64, 0, 0, 0, 128,
149, 65, 0, 128, 149, 65,
0, 128, 149, 65, 0, 0,
0, 0, 2, 64, 0, 0,
0, 208, 150, 65, 0, 208,
150, 65, 0, 208, 150, 65,
0, 0, 0, 0, 14, 0,
0, 7, 114, 0, 16, 0,
0, 0, 0, 0, 70, 2,
16, 0, 1, 0, 0, 0,
70, 2, 16, 0, 0, 0,
0, 0, 47, 0, 0, 6,
114, 0, 16, 0, 0, 0,
0, 0, 70, 2, 16, 128,
129, 0, 0, 0, 0, 0,
0, 0, 56, 0, 0, 10,
114, 0, 16, 0, 0, 0,
0, 0, 70, 2, 16, 0,
0, 0, 0, 0, 2, 64,
0, 0, 107, 224, 200, 64,
107, 224, 200, 64, 107, 224,
200, 64, 0, 0, 0, 0,
25, 0, 0, 5, 114, 0,
16, 0, 0, 0, 0, 0,
70, 2, 16, 0, 0, 0,
0, 0, 56, 0, 0, 10,
114, 0, 16, 0, 0, 0,
0, 0, 70, 2, 16, 0,
0, 0, 0, 0, 2, 64,
0, 0, 0, 64, 28, 70,
0, 64, 28, 70, 0, 64,
28, 70, 0, 0, 0, 0,
16, 0, 0, 10, 18, 0,
16, 0, 1, 0, 0, 0,
2, 64, 0, 0, 34, 139,
212, 63, 160, 112, 22, 191,
35, 45, 149, 189, 0, 0,
0, 0, 70, 2, 16, 0,
0, 0, 0, 0, 16, 0,
0, 10, 34, 0, 16, 0,
1, 0, 0, 0, 2, 64,
0, 0, 127, 18, 255, 189,
180, 2, 145, 63, 13, 198,
8, 188, 0, 0, 0, 0,
70, 2, 16, 0, 0, 0,
0, 0, 16, 0, 0, 10,
66, 0, 16, 0, 1, 0,
0, 0, 2, 64, 0, 0,
179, 183, 148, 188, 205, 5,
206, 189, 60, 51, 143, 63,
0, 0, 0, 0, 70, 2,
16, 0, 0, 0, 0, 0,
56, 0, 0, 8, 114, 0,
16, 0, 0, 0, 0, 0,
70, 2, 16, 0, 1, 0,
0, 0, 86, 133, 32, 0,
0, 0, 0, 0, 0, 0,
0, 0, 56, 0, 0, 10,
114, 0, 16, 0, 1, 0,
0, 0, 70, 2, 16, 0,
0, 0, 0, 0, 2, 64,
0, 0, 205, 204, 76, 60,
205, 204, 76, 60, 205, 204,
76, 60, 0, 0, 0, 0,
57, 0, 0, 11, 130, 0,
16, 0, 0, 0, 0, 0,
2, 64, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 10, 128, 32, 0,
0, 0, 0, 0, 0, 0,
0, 0, 31, 0, 0, 3,
58, 0, 16, 0, 0, 0,
0, 0, 29, 0, 0, 10,
114, 0, 16, 0, 2, 0,
0, 0, 2, 64, 0, 0,
209, 60, 128, 62, 209, 60,
128, 62, 209, 60, 128, 62,
0, 0, 0, 0, 70, 2,
16, 0, 0, 0, 0, 0,
56, 0, 0, 10, 114, 0,
16, 0, 0, 0, 0, 0,
70, 2, 16, 0, 0, 0,
0, 0, 2, 64, 0, 0,
66, 96, 37, 62, 66, 96,
37, 62, 66, 96, 37, 62,
0, 0, 0, 0, 47, 0,
0, 6, 114, 0, 16, 0,
3, 0, 0, 0, 70, 2,
16, 128, 129, 0, 0, 0,
1, 0, 0, 0, 56, 0,
0, 10, 114, 0, 16, 0,
3, 0, 0, 0, 70, 2,
16, 0, 3, 0, 0, 0,
2, 64, 0, 0, 85, 85,
213, 62, 85, 85, 213, 62,
85, 85, 213, 62, 0, 0,
0, 0, 25, 0, 0, 5,
114, 0, 16, 0, 3, 0,
0, 0, 70, 2, 16, 0,
3, 0, 0, 0, 50, 0,
0, 15, 114, 0, 16, 0,
3, 0, 0, 0, 70, 2,
16, 0, 3, 0, 0, 0,
2, 64, 0, 0, 61, 10,
135, 63, 61, 10, 135, 63,
61, 10, 135, 63, 0, 0,
0, 0, 2, 64, 0, 0,
174, 71, 97, 189, 174, 71,
97, 189, 174, 71, 97, 189,
0, 0, 0, 0, 55, 32,
0, 9, 114, 0, 16, 0,
1, 0, 0, 0, 70, 2,
16, 0, 2, 0, 0, 0,
70, 2, 16, 0, 0, 0,
0, 0, 70, 2, 16, 0,
3, 0, 0, 0, 21, 0,
0, 1, 54, 0, 0, 5,
130, 0, 16, 0, 1, 0,
0, 0, 1, 64, 0, 0,
0, 0, 128, 63, 56, 0,
0, 7, 242, 32, 16, 0,
0, 0, 0, 0, 70, 14,
16, 0, 1, 0, 0, 0,
70, 30, 16, 0, 2, 0,
0, 0, 62, 0, 0, 1,
83, 84, 65, 84, 148, 0,
0, 0, 35, 0, 0, 0,
4, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
27, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0
};

View File

@ -1,45 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
#include "D3D11_PixelShader_Common.incl"
float3 PQtoNits(float3 v)
{
const float c1 = 0.8359375;
const float c2 = 18.8515625;
const float c3 = 18.6875;
const float oo_m1 = 1.0 / 0.1593017578125;
const float oo_m2 = 1.0 / 78.84375;
float3 num = max(pow(abs(v), oo_m2) - c1, 0.0);
float3 den = c2 - c3 * pow(abs(v), oo_m2);
return 10000.0 * pow(abs(num / den), oo_m1);
}
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3x3 mat2020to709 = {
1.660496, -0.587656, -0.072840,
-0.124547, 1.132895, -0.008348,
-0.018154, -0.100597, 1.118751
};
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
float3 rgb;
yuv += Yoffset.xyz;
rgb.r = dot(yuv, Rcoeff.xyz);
rgb.g = dot(yuv, Gcoeff.xyz);
rgb.b = dot(yuv, Bcoeff.xyz);
rgb = PQtoNits(rgb);
rgb = mul(mat2020to709, rgb);
rgb = scRGBfromNits(rgb);
return GetOutputColorFromSCRGB(rgb) * input.color;
}

View File

@ -1,545 +0,0 @@
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Buffer Definitions:
//
// cbuffer Constants
// {
//
// float scRGB_output; // Offset: 0 Size: 4
// float color_scale; // Offset: 4 Size: 4
// float unused1; // Offset: 8 Size: 4 [unused]
// float unused2; // Offset: 12 Size: 4 [unused]
// float4 Yoffset; // Offset: 16 Size: 16
// float4 Rcoeff; // Offset: 32 Size: 16
// float4 Gcoeff; // Offset: 48 Size: 16
// float4 Bcoeff; // Offset: 64 Size: 16
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim HLSL Bind Count
// ------------------------------ ---------- ------- ----------- -------------- ------
// theSampler sampler NA NA s0 1
// theTextureY texture float4 2d t0 1
// theTextureUV texture float4 2d t1 1
// Constants cbuffer NA NA cb0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
// COLOR 0 xyzw 2 NONE float xyzw
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c0 cb0 0 5 ( FLT, FLT, FLT, FLT)
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t0
// s1 s0 t1
//
//
// Level9 shader bytecode:
//
ps_2_0
def c5, 0.0404499993, 0.0773993805, 0.0549999997, 0.947867334
def c6, 2.4000001, 1, 0, 0
dcl t0.xy
dcl t1
dcl_2d s0
dcl_2d s1
texld r0, t0, s0
texld r1, t0, s1
mov r0.yz, r1.zxyw
add r0.xyz, r0, c1
dp3 r1.x, r0, c2
add r0.w, r1.x, c5.z
abs r0.w, r0.w
mul r0.w, r0.w, c5.w
pow r1.w, r0.w, c6.x
add r0.w, -r1.x, c5.x
mul r2.w, r1.x, c5.y
cmp r2.x, r0.w, r2.w, r1.w
dp3 r1.y, r0, c3
dp3 r1.z, r0, c4
add r1.w, r1.y, c5.z
abs r1.w, r1.w
mul r1.w, r1.w, c5.w
pow r2.w, r1.w, c6.x
add r1.w, -r1.y, c5.x
mul r0.x, r1.y, c5.y
cmp r2.y, r1.w, r0.x, r2.w
add r1.w, r1.z, c5.z
abs r1.w, r1.w
mul r1.w, r1.w, c5.w
pow r2.w, r1.w, c6.x
add r1.w, -r1.z, c5.x
mul r0.x, r1.z, c5.y
cmp r2.z, r1.w, r0.x, r2.w
mul r1.w, c0.x, c0.x
cmp r0.xyz, -r1.w, r1, r2
mul r0.xyz, r0, c0.y
mov r0.w, c6.y
mul r0, r0, t1
mov oC0, r0
// approximately 40 instruction slots used (2 texture, 38 arithmetic)
ps_4_0
dcl_constantbuffer CB0[5], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyzw
dcl_output o0.xyzw
dcl_temps 4
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
sample r1.xyzw, v1.xyxx, t1.zxyw, s0
mov r1.x, r0.x
add r0.xyz, r1.xyzx, cb0[1].xyzx
dp3 r1.x, r0.xyzx, cb0[2].xyzx
dp3 r1.y, r0.xyzx, cb0[3].xyzx
dp3 r1.z, r0.xyzx, cb0[4].xyzx
ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[0].x
if_nz r0.x
ge r0.xyz, l(0.040450, 0.040450, 0.040450, 0.000000), r1.xyzx
mul r2.xyz, r1.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000)
add r3.xyz, r1.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000)
mul r3.xyz, |r3.xyzx|, l(0.947867, 0.947867, 0.947867, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r3.xyz, r3.xyzx
movc r1.xyz, r0.xyzx, r2.xyzx, r3.xyzx
endif
mul r0.xyz, r1.xyzx, cb0[0].yyyy
mov r0.w, l(1.000000)
mul o0.xyzw, r0.xyzw, v2.xyzw
ret
// Approximately 22 instruction slots used
#endif
const BYTE g_main[] =
{
68, 88, 66, 67, 58, 20,
110, 34, 151, 86, 32, 17,
118, 15, 98, 32, 139, 247,
137, 113, 1, 0, 0, 0,
88, 9, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
248, 2, 0, 0, 244, 5,
0, 0, 112, 6, 0, 0,
176, 8, 0, 0, 36, 9,
0, 0, 65, 111, 110, 57,
184, 2, 0, 0, 184, 2,
0, 0, 0, 2, 255, 255,
128, 2, 0, 0, 56, 0,
0, 0, 1, 0, 44, 0,
0, 0, 56, 0, 0, 0,
56, 0, 2, 0, 36, 0,
0, 0, 56, 0, 0, 0,
0, 0, 1, 0, 1, 0,
0, 0, 0, 0, 5, 0,
0, 0, 0, 0, 0, 0,
0, 2, 255, 255, 81, 0,
0, 5, 5, 0, 15, 160,
230, 174, 37, 61, 145, 131,
158, 61, 174, 71, 97, 61,
111, 167, 114, 63, 81, 0,
0, 5, 6, 0, 15, 160,
154, 153, 25, 64, 0, 0,
128, 63, 0, 0, 0, 0,
0, 0, 0, 0, 31, 0,
0, 2, 0, 0, 0, 128,
0, 0, 3, 176, 31, 0,
0, 2, 0, 0, 0, 128,
1, 0, 15, 176, 31, 0,
0, 2, 0, 0, 0, 144,
0, 8, 15, 160, 31, 0,
0, 2, 0, 0, 0, 144,
1, 8, 15, 160, 66, 0,
0, 3, 0, 0, 15, 128,
0, 0, 228, 176, 0, 8,
228, 160, 66, 0, 0, 3,
1, 0, 15, 128, 0, 0,
228, 176, 1, 8, 228, 160,
1, 0, 0, 2, 0, 0,
6, 128, 1, 0, 210, 128,
2, 0, 0, 3, 0, 0,
7, 128, 0, 0, 228, 128,
1, 0, 228, 160, 8, 0,
0, 3, 1, 0, 1, 128,
0, 0, 228, 128, 2, 0,
228, 160, 2, 0, 0, 3,
0, 0, 8, 128, 1, 0,
0, 128, 5, 0, 170, 160,
35, 0, 0, 2, 0, 0,
8, 128, 0, 0, 255, 128,
5, 0, 0, 3, 0, 0,
8, 128, 0, 0, 255, 128,
5, 0, 255, 160, 32, 0,
0, 3, 1, 0, 8, 128,
0, 0, 255, 128, 6, 0,
0, 160, 2, 0, 0, 3,
0, 0, 8, 128, 1, 0,
0, 129, 5, 0, 0, 160,
5, 0, 0, 3, 2, 0,
8, 128, 1, 0, 0, 128,
5, 0, 85, 160, 88, 0,
0, 4, 2, 0, 1, 128,
0, 0, 255, 128, 2, 0,
255, 128, 1, 0, 255, 128,
8, 0, 0, 3, 1, 0,
2, 128, 0, 0, 228, 128,
3, 0, 228, 160, 8, 0,
0, 3, 1, 0, 4, 128,
0, 0, 228, 128, 4, 0,
228, 160, 2, 0, 0, 3,
1, 0, 8, 128, 1, 0,
85, 128, 5, 0, 170, 160,
35, 0, 0, 2, 1, 0,
8, 128, 1, 0, 255, 128,
5, 0, 0, 3, 1, 0,
8, 128, 1, 0, 255, 128,
5, 0, 255, 160, 32, 0,
0, 3, 2, 0, 8, 128,
1, 0, 255, 128, 6, 0,
0, 160, 2, 0, 0, 3,
1, 0, 8, 128, 1, 0,
85, 129, 5, 0, 0, 160,
5, 0, 0, 3, 0, 0,
1, 128, 1, 0, 85, 128,
5, 0, 85, 160, 88, 0,
0, 4, 2, 0, 2, 128,
1, 0, 255, 128, 0, 0,
0, 128, 2, 0, 255, 128,
2, 0, 0, 3, 1, 0,
8, 128, 1, 0, 170, 128,
5, 0, 170, 160, 35, 0,
0, 2, 1, 0, 8, 128,
1, 0, 255, 128, 5, 0,
0, 3, 1, 0, 8, 128,
1, 0, 255, 128, 5, 0,
255, 160, 32, 0, 0, 3,
2, 0, 8, 128, 1, 0,
255, 128, 6, 0, 0, 160,
2, 0, 0, 3, 1, 0,
8, 128, 1, 0, 170, 129,
5, 0, 0, 160, 5, 0,
0, 3, 0, 0, 1, 128,
1, 0, 170, 128, 5, 0,
85, 160, 88, 0, 0, 4,
2, 0, 4, 128, 1, 0,
255, 128, 0, 0, 0, 128,
2, 0, 255, 128, 5, 0,
0, 3, 1, 0, 8, 128,
0, 0, 0, 160, 0, 0,
0, 160, 88, 0, 0, 4,
0, 0, 7, 128, 1, 0,
255, 129, 1, 0, 228, 128,
2, 0, 228, 128, 5, 0,
0, 3, 0, 0, 7, 128,
0, 0, 228, 128, 0, 0,
85, 160, 1, 0, 0, 2,
0, 0, 8, 128, 6, 0,
85, 160, 5, 0, 0, 3,
0, 0, 15, 128, 0, 0,
228, 128, 1, 0, 228, 176,
1, 0, 0, 2, 0, 8,
15, 128, 0, 0, 228, 128,
255, 255, 0, 0, 83, 72,
68, 82, 244, 2, 0, 0,
64, 0, 0, 0, 189, 0,
0, 0, 89, 0, 0, 4,
70, 142, 32, 0, 0, 0,
0, 0, 5, 0, 0, 0,
90, 0, 0, 3, 0, 96,
16, 0, 0, 0, 0, 0,
88, 24, 0, 4, 0, 112,
16, 0, 0, 0, 0, 0,
85, 85, 0, 0, 88, 24,
0, 4, 0, 112, 16, 0,
1, 0, 0, 0, 85, 85,
0, 0, 98, 16, 0, 3,
50, 16, 16, 0, 1, 0,
0, 0, 98, 16, 0, 3,
242, 16, 16, 0, 2, 0,
0, 0, 101, 0, 0, 3,
242, 32, 16, 0, 0, 0,
0, 0, 104, 0, 0, 2,
4, 0, 0, 0, 69, 0,
0, 9, 242, 0, 16, 0,
0, 0, 0, 0, 70, 16,
16, 0, 1, 0, 0, 0,
70, 126, 16, 0, 0, 0,
0, 0, 0, 96, 16, 0,
0, 0, 0, 0, 69, 0,
0, 9, 242, 0, 16, 0,
1, 0, 0, 0, 70, 16,
16, 0, 1, 0, 0, 0,
38, 125, 16, 0, 1, 0,
0, 0, 0, 96, 16, 0,
0, 0, 0, 0, 54, 0,
0, 5, 18, 0, 16, 0,
1, 0, 0, 0, 10, 0,
16, 0, 0, 0, 0, 0,
0, 0, 0, 8, 114, 0,
16, 0, 0, 0, 0, 0,
70, 2, 16, 0, 1, 0,
0, 0, 70, 130, 32, 0,
0, 0, 0, 0, 1, 0,
0, 0, 16, 0, 0, 8,
18, 0, 16, 0, 1, 0,
0, 0, 70, 2, 16, 0,
0, 0, 0, 0, 70, 130,
32, 0, 0, 0, 0, 0,
2, 0, 0, 0, 16, 0,
0, 8, 34, 0, 16, 0,
1, 0, 0, 0, 70, 2,
16, 0, 0, 0, 0, 0,
70, 130, 32, 0, 0, 0,
0, 0, 3, 0, 0, 0,
16, 0, 0, 8, 66, 0,
16, 0, 1, 0, 0, 0,
70, 2, 16, 0, 0, 0,
0, 0, 70, 130, 32, 0,
0, 0, 0, 0, 4, 0,
0, 0, 57, 0, 0, 11,
18, 0, 16, 0, 0, 0,
0, 0, 2, 64, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 10, 128,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 31, 0,
4, 3, 10, 0, 16, 0,
0, 0, 0, 0, 29, 0,
0, 10, 114, 0, 16, 0,
0, 0, 0, 0, 2, 64,
0, 0, 230, 174, 37, 61,
230, 174, 37, 61, 230, 174,
37, 61, 0, 0, 0, 0,
70, 2, 16, 0, 1, 0,
0, 0, 56, 0, 0, 10,
114, 0, 16, 0, 2, 0,
0, 0, 70, 2, 16, 0,
1, 0, 0, 0, 2, 64,
0, 0, 145, 131, 158, 61,
145, 131, 158, 61, 145, 131,
158, 61, 0, 0, 0, 0,
0, 0, 0, 10, 114, 0,
16, 0, 3, 0, 0, 0,
70, 2, 16, 0, 1, 0,
0, 0, 2, 64, 0, 0,
174, 71, 97, 61, 174, 71,
97, 61, 174, 71, 97, 61,
0, 0, 0, 0, 56, 0,
0, 11, 114, 0, 16, 0,
3, 0, 0, 0, 70, 2,
16, 128, 129, 0, 0, 0,
3, 0, 0, 0, 2, 64,
0, 0, 111, 167, 114, 63,
111, 167, 114, 63, 111, 167,
114, 63, 0, 0, 0, 0,
47, 0, 0, 5, 114, 0,
16, 0, 3, 0, 0, 0,
70, 2, 16, 0, 3, 0,
0, 0, 56, 0, 0, 10,
114, 0, 16, 0, 3, 0,
0, 0, 70, 2, 16, 0,
3, 0, 0, 0, 2, 64,
0, 0, 154, 153, 25, 64,
154, 153, 25, 64, 154, 153,
25, 64, 0, 0, 0, 0,
25, 0, 0, 5, 114, 0,
16, 0, 3, 0, 0, 0,
70, 2, 16, 0, 3, 0,
0, 0, 55, 0, 0, 9,
114, 0, 16, 0, 1, 0,
0, 0, 70, 2, 16, 0,
0, 0, 0, 0, 70, 2,
16, 0, 2, 0, 0, 0,
70, 2, 16, 0, 3, 0,
0, 0, 21, 0, 0, 1,
56, 0, 0, 8, 114, 0,
16, 0, 0, 0, 0, 0,
70, 2, 16, 0, 1, 0,
0, 0, 86, 133, 32, 0,
0, 0, 0, 0, 0, 0,
0, 0, 54, 0, 0, 5,
130, 0, 16, 0, 0, 0,
0, 0, 1, 64, 0, 0,
0, 0, 128, 63, 56, 0,
0, 7, 242, 32, 16, 0,
0, 0, 0, 0, 70, 14,
16, 0, 0, 0, 0, 0,
70, 30, 16, 0, 2, 0,
0, 0, 62, 0, 0, 1,
83, 84, 65, 84, 116, 0,
0, 0, 22, 0, 0, 0,
4, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
13, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 82, 68,
69, 70, 56, 2, 0, 0,
1, 0, 0, 0, 204, 0,
0, 0, 4, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
13, 2, 0, 0, 156, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0,
167, 0, 0, 0, 2, 0,
0, 0, 5, 0, 0, 0,
4, 0, 0, 0, 255, 255,
255, 255, 0, 0, 0, 0,
1, 0, 0, 0, 13, 0,
0, 0, 179, 0, 0, 0,
2, 0, 0, 0, 5, 0,
0, 0, 4, 0, 0, 0,
255, 255, 255, 255, 1, 0,
0, 0, 1, 0, 0, 0,
13, 0, 0, 0, 192, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0,
116, 104, 101, 83, 97, 109,
112, 108, 101, 114, 0, 116,
104, 101, 84, 101, 120, 116,
117, 114, 101, 89, 0, 116,
104, 101, 84, 101, 120, 116,
117, 114, 101, 85, 86, 0,
67, 111, 110, 115, 116, 97,
110, 116, 115, 0, 171, 171,
192, 0, 0, 0, 8, 0,
0, 0, 228, 0, 0, 0,
80, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
164, 1, 0, 0, 0, 0,
0, 0, 4, 0, 0, 0,
2, 0, 0, 0, 180, 1,
0, 0, 0, 0, 0, 0,
196, 1, 0, 0, 4, 0,
0, 0, 4, 0, 0, 0,
2, 0, 0, 0, 180, 1,
0, 0, 0, 0, 0, 0,
208, 1, 0, 0, 8, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 180, 1,
0, 0, 0, 0, 0, 0,
216, 1, 0, 0, 12, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 180, 1,
0, 0, 0, 0, 0, 0,
224, 1, 0, 0, 16, 0,
0, 0, 16, 0, 0, 0,
2, 0, 0, 0, 232, 1,
0, 0, 0, 0, 0, 0,
248, 1, 0, 0, 32, 0,
0, 0, 16, 0, 0, 0,
2, 0, 0, 0, 232, 1,
0, 0, 0, 0, 0, 0,
255, 1, 0, 0, 48, 0,
0, 0, 16, 0, 0, 0,
2, 0, 0, 0, 232, 1,
0, 0, 0, 0, 0, 0,
6, 2, 0, 0, 64, 0,
0, 0, 16, 0, 0, 0,
2, 0, 0, 0, 232, 1,
0, 0, 0, 0, 0, 0,
115, 99, 82, 71, 66, 95,
111, 117, 116, 112, 117, 116,
0, 171, 171, 171, 0, 0,
3, 0, 1, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 99, 111, 108, 111,
114, 95, 115, 99, 97, 108,
101, 0, 117, 110, 117, 115,
101, 100, 49, 0, 117, 110,
117, 115, 101, 100, 50, 0,
89, 111, 102, 102, 115, 101,
116, 0, 1, 0, 3, 0,
1, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0,
82, 99, 111, 101, 102, 102,
0, 71, 99, 111, 101, 102,
102, 0, 66, 99, 111, 101,
102, 102, 0, 77, 105, 99,
114, 111, 115, 111, 102, 116,
32, 40, 82, 41, 32, 72,
76, 83, 76, 32, 83, 104,
97, 100, 101, 114, 32, 67,
111, 109, 112, 105, 108, 101,
114, 32, 49, 48, 46, 49,
0, 171, 171, 171, 73, 83,
71, 78, 108, 0, 0, 0,
3, 0, 0, 0, 8, 0,
0, 0, 80, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 92, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 101, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
2, 0, 0, 0, 15, 15,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 67,
79, 76, 79, 82, 0, 171,
79, 83, 71, 78, 44, 0,
0, 0, 1, 0, 0, 0,
8, 0, 0, 0, 32, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 83, 86,
95, 84, 65, 82, 71, 69,
84, 0, 171, 171
};

View File

@ -1,20 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
#include "D3D11_PixelShader_Common.incl"
float4 main(PixelShaderInput input) : SV_TARGET
{
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
float3 rgb;
yuv += Yoffset.xyz;
rgb.r = dot(yuv, Rcoeff.xyz);
rgb.g = dot(yuv, Gcoeff.xyz);
rgb.b = dot(yuv, Bcoeff.xyz);
return GetOutputColorFromSRGB(rgb) * input.color;
}

View File

@ -1,548 +0,0 @@
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Buffer Definitions:
//
// cbuffer Constants
// {
//
// float scRGB_output; // Offset: 0 Size: 4
// float color_scale; // Offset: 4 Size: 4
// float unused1; // Offset: 8 Size: 4 [unused]
// float unused2; // Offset: 12 Size: 4 [unused]
// float4 Yoffset; // Offset: 16 Size: 16
// float4 Rcoeff; // Offset: 32 Size: 16
// float4 Gcoeff; // Offset: 48 Size: 16
// float4 Bcoeff; // Offset: 64 Size: 16
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim HLSL Bind Count
// ------------------------------ ---------- ------- ----------- -------------- ------
// theSampler sampler NA NA s0 1
// theTextureY texture float4 2d t0 1
// theTextureUV texture float4 2d t1 1
// Constants cbuffer NA NA cb0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
// COLOR 0 xyzw 2 NONE float xyzw
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c0 cb0 0 5 ( FLT, FLT, FLT, FLT)
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t0
// s1 s0 t1
//
//
// Level9 shader bytecode:
//
ps_2_0
def c5, 0.0404499993, 0.0773993805, 0.0549999997, 0.947867334
def c6, 2.4000001, 1, 0, 0
dcl t0.xy
dcl t1
dcl_2d s0
dcl_2d s1
texld r0, t0, s0
texld r1, t0, s1
mov r0.y, r1.y
mov r0.z, r1.x
add r0.xyz, r0, c1
dp3 r1.x, r0, c2
add r0.w, r1.x, c5.z
abs r0.w, r0.w
mul r0.w, r0.w, c5.w
pow r1.w, r0.w, c6.x
add r0.w, -r1.x, c5.x
mul r2.w, r1.x, c5.y
cmp r2.x, r0.w, r2.w, r1.w
dp3 r1.y, r0, c3
dp3 r1.z, r0, c4
add r1.w, r1.y, c5.z
abs r1.w, r1.w
mul r1.w, r1.w, c5.w
pow r2.w, r1.w, c6.x
add r1.w, -r1.y, c5.x
mul r0.x, r1.y, c5.y
cmp r2.y, r1.w, r0.x, r2.w
add r1.w, r1.z, c5.z
abs r1.w, r1.w
mul r1.w, r1.w, c5.w
pow r2.w, r1.w, c6.x
add r1.w, -r1.z, c5.x
mul r0.x, r1.z, c5.y
cmp r2.z, r1.w, r0.x, r2.w
mul r1.w, c0.x, c0.x
cmp r0.xyz, -r1.w, r1, r2
mul r0.xyz, r0, c0.y
mov r0.w, c6.y
mul r0, r0, t1
mov oC0, r0
// approximately 41 instruction slots used (2 texture, 39 arithmetic)
ps_4_0
dcl_constantbuffer CB0[5], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyzw
dcl_output o0.xyzw
dcl_temps 4
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
sample r1.xyzw, v1.xyxx, t1.zyxw, s0
mov r1.x, r0.x
add r0.xyz, r1.xyzx, cb0[1].xyzx
dp3 r1.x, r0.xyzx, cb0[2].xyzx
dp3 r1.y, r0.xyzx, cb0[3].xyzx
dp3 r1.z, r0.xyzx, cb0[4].xyzx
ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[0].x
if_nz r0.x
ge r0.xyz, l(0.040450, 0.040450, 0.040450, 0.000000), r1.xyzx
mul r2.xyz, r1.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000)
add r3.xyz, r1.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000)
mul r3.xyz, |r3.xyzx|, l(0.947867, 0.947867, 0.947867, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r3.xyz, r3.xyzx
movc r1.xyz, r0.xyzx, r2.xyzx, r3.xyzx
endif
mul r0.xyz, r1.xyzx, cb0[0].yyyy
mov r0.w, l(1.000000)
mul o0.xyzw, r0.xyzw, v2.xyzw
ret
// Approximately 22 instruction slots used
#endif
const BYTE g_main[] =
{
68, 88, 66, 67, 150, 187,
194, 202, 50, 132, 111, 243,
88, 169, 196, 166, 186, 146,
56, 89, 1, 0, 0, 0,
100, 9, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
4, 3, 0, 0, 0, 6,
0, 0, 124, 6, 0, 0,
188, 8, 0, 0, 48, 9,
0, 0, 65, 111, 110, 57,
196, 2, 0, 0, 196, 2,
0, 0, 0, 2, 255, 255,
140, 2, 0, 0, 56, 0,
0, 0, 1, 0, 44, 0,
0, 0, 56, 0, 0, 0,
56, 0, 2, 0, 36, 0,
0, 0, 56, 0, 0, 0,
0, 0, 1, 0, 1, 0,
0, 0, 0, 0, 5, 0,
0, 0, 0, 0, 0, 0,
0, 2, 255, 255, 81, 0,
0, 5, 5, 0, 15, 160,
230, 174, 37, 61, 145, 131,
158, 61, 174, 71, 97, 61,
111, 167, 114, 63, 81, 0,
0, 5, 6, 0, 15, 160,
154, 153, 25, 64, 0, 0,
128, 63, 0, 0, 0, 0,
0, 0, 0, 0, 31, 0,
0, 2, 0, 0, 0, 128,
0, 0, 3, 176, 31, 0,
0, 2, 0, 0, 0, 128,
1, 0, 15, 176, 31, 0,
0, 2, 0, 0, 0, 144,
0, 8, 15, 160, 31, 0,
0, 2, 0, 0, 0, 144,
1, 8, 15, 160, 66, 0,
0, 3, 0, 0, 15, 128,
0, 0, 228, 176, 0, 8,
228, 160, 66, 0, 0, 3,
1, 0, 15, 128, 0, 0,
228, 176, 1, 8, 228, 160,
1, 0, 0, 2, 0, 0,
2, 128, 1, 0, 85, 128,
1, 0, 0, 2, 0, 0,
4, 128, 1, 0, 0, 128,
2, 0, 0, 3, 0, 0,
7, 128, 0, 0, 228, 128,
1, 0, 228, 160, 8, 0,
0, 3, 1, 0, 1, 128,
0, 0, 228, 128, 2, 0,
228, 160, 2, 0, 0, 3,
0, 0, 8, 128, 1, 0,
0, 128, 5, 0, 170, 160,
35, 0, 0, 2, 0, 0,
8, 128, 0, 0, 255, 128,
5, 0, 0, 3, 0, 0,
8, 128, 0, 0, 255, 128,
5, 0, 255, 160, 32, 0,
0, 3, 1, 0, 8, 128,
0, 0, 255, 128, 6, 0,
0, 160, 2, 0, 0, 3,
0, 0, 8, 128, 1, 0,
0, 129, 5, 0, 0, 160,
5, 0, 0, 3, 2, 0,
8, 128, 1, 0, 0, 128,
5, 0, 85, 160, 88, 0,
0, 4, 2, 0, 1, 128,
0, 0, 255, 128, 2, 0,
255, 128, 1, 0, 255, 128,
8, 0, 0, 3, 1, 0,
2, 128, 0, 0, 228, 128,
3, 0, 228, 160, 8, 0,
0, 3, 1, 0, 4, 128,
0, 0, 228, 128, 4, 0,
228, 160, 2, 0, 0, 3,
1, 0, 8, 128, 1, 0,
85, 128, 5, 0, 170, 160,
35, 0, 0, 2, 1, 0,
8, 128, 1, 0, 255, 128,
5, 0, 0, 3, 1, 0,
8, 128, 1, 0, 255, 128,
5, 0, 255, 160, 32, 0,
0, 3, 2, 0, 8, 128,
1, 0, 255, 128, 6, 0,
0, 160, 2, 0, 0, 3,
1, 0, 8, 128, 1, 0,
85, 129, 5, 0, 0, 160,
5, 0, 0, 3, 0, 0,
1, 128, 1, 0, 85, 128,
5, 0, 85, 160, 88, 0,
0, 4, 2, 0, 2, 128,
1, 0, 255, 128, 0, 0,
0, 128, 2, 0, 255, 128,
2, 0, 0, 3, 1, 0,
8, 128, 1, 0, 170, 128,
5, 0, 170, 160, 35, 0,
0, 2, 1, 0, 8, 128,
1, 0, 255, 128, 5, 0,
0, 3, 1, 0, 8, 128,
1, 0, 255, 128, 5, 0,
255, 160, 32, 0, 0, 3,
2, 0, 8, 128, 1, 0,
255, 128, 6, 0, 0, 160,
2, 0, 0, 3, 1, 0,
8, 128, 1, 0, 170, 129,
5, 0, 0, 160, 5, 0,
0, 3, 0, 0, 1, 128,
1, 0, 170, 128, 5, 0,
85, 160, 88, 0, 0, 4,
2, 0, 4, 128, 1, 0,
255, 128, 0, 0, 0, 128,
2, 0, 255, 128, 5, 0,
0, 3, 1, 0, 8, 128,
0, 0, 0, 160, 0, 0,
0, 160, 88, 0, 0, 4,
0, 0, 7, 128, 1, 0,
255, 129, 1, 0, 228, 128,
2, 0, 228, 128, 5, 0,
0, 3, 0, 0, 7, 128,
0, 0, 228, 128, 0, 0,
85, 160, 1, 0, 0, 2,
0, 0, 8, 128, 6, 0,
85, 160, 5, 0, 0, 3,
0, 0, 15, 128, 0, 0,
228, 128, 1, 0, 228, 176,
1, 0, 0, 2, 0, 8,
15, 128, 0, 0, 228, 128,
255, 255, 0, 0, 83, 72,
68, 82, 244, 2, 0, 0,
64, 0, 0, 0, 189, 0,
0, 0, 89, 0, 0, 4,
70, 142, 32, 0, 0, 0,
0, 0, 5, 0, 0, 0,
90, 0, 0, 3, 0, 96,
16, 0, 0, 0, 0, 0,
88, 24, 0, 4, 0, 112,
16, 0, 0, 0, 0, 0,
85, 85, 0, 0, 88, 24,
0, 4, 0, 112, 16, 0,
1, 0, 0, 0, 85, 85,
0, 0, 98, 16, 0, 3,
50, 16, 16, 0, 1, 0,
0, 0, 98, 16, 0, 3,
242, 16, 16, 0, 2, 0,
0, 0, 101, 0, 0, 3,
242, 32, 16, 0, 0, 0,
0, 0, 104, 0, 0, 2,
4, 0, 0, 0, 69, 0,
0, 9, 242, 0, 16, 0,
0, 0, 0, 0, 70, 16,
16, 0, 1, 0, 0, 0,
70, 126, 16, 0, 0, 0,
0, 0, 0, 96, 16, 0,
0, 0, 0, 0, 69, 0,
0, 9, 242, 0, 16, 0,
1, 0, 0, 0, 70, 16,
16, 0, 1, 0, 0, 0,
102, 124, 16, 0, 1, 0,
0, 0, 0, 96, 16, 0,
0, 0, 0, 0, 54, 0,
0, 5, 18, 0, 16, 0,
1, 0, 0, 0, 10, 0,
16, 0, 0, 0, 0, 0,
0, 0, 0, 8, 114, 0,
16, 0, 0, 0, 0, 0,
70, 2, 16, 0, 1, 0,
0, 0, 70, 130, 32, 0,
0, 0, 0, 0, 1, 0,
0, 0, 16, 0, 0, 8,
18, 0, 16, 0, 1, 0,
0, 0, 70, 2, 16, 0,
0, 0, 0, 0, 70, 130,
32, 0, 0, 0, 0, 0,
2, 0, 0, 0, 16, 0,
0, 8, 34, 0, 16, 0,
1, 0, 0, 0, 70, 2,
16, 0, 0, 0, 0, 0,
70, 130, 32, 0, 0, 0,
0, 0, 3, 0, 0, 0,
16, 0, 0, 8, 66, 0,
16, 0, 1, 0, 0, 0,
70, 2, 16, 0, 0, 0,
0, 0, 70, 130, 32, 0,
0, 0, 0, 0, 4, 0,
0, 0, 57, 0, 0, 11,
18, 0, 16, 0, 0, 0,
0, 0, 2, 64, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 10, 128,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 31, 0,
4, 3, 10, 0, 16, 0,
0, 0, 0, 0, 29, 0,
0, 10, 114, 0, 16, 0,
0, 0, 0, 0, 2, 64,
0, 0, 230, 174, 37, 61,
230, 174, 37, 61, 230, 174,
37, 61, 0, 0, 0, 0,
70, 2, 16, 0, 1, 0,
0, 0, 56, 0, 0, 10,
114, 0, 16, 0, 2, 0,
0, 0, 70, 2, 16, 0,
1, 0, 0, 0, 2, 64,
0, 0, 145, 131, 158, 61,
145, 131, 158, 61, 145, 131,
158, 61, 0, 0, 0, 0,
0, 0, 0, 10, 114, 0,
16, 0, 3, 0, 0, 0,
70, 2, 16, 0, 1, 0,
0, 0, 2, 64, 0, 0,
174, 71, 97, 61, 174, 71,
97, 61, 174, 71, 97, 61,
0, 0, 0, 0, 56, 0,
0, 11, 114, 0, 16, 0,
3, 0, 0, 0, 70, 2,
16, 128, 129, 0, 0, 0,
3, 0, 0, 0, 2, 64,
0, 0, 111, 167, 114, 63,
111, 167, 114, 63, 111, 167,
114, 63, 0, 0, 0, 0,
47, 0, 0, 5, 114, 0,
16, 0, 3, 0, 0, 0,
70, 2, 16, 0, 3, 0,
0, 0, 56, 0, 0, 10,
114, 0, 16, 0, 3, 0,
0, 0, 70, 2, 16, 0,
3, 0, 0, 0, 2, 64,
0, 0, 154, 153, 25, 64,
154, 153, 25, 64, 154, 153,
25, 64, 0, 0, 0, 0,
25, 0, 0, 5, 114, 0,
16, 0, 3, 0, 0, 0,
70, 2, 16, 0, 3, 0,
0, 0, 55, 0, 0, 9,
114, 0, 16, 0, 1, 0,
0, 0, 70, 2, 16, 0,
0, 0, 0, 0, 70, 2,
16, 0, 2, 0, 0, 0,
70, 2, 16, 0, 3, 0,
0, 0, 21, 0, 0, 1,
56, 0, 0, 8, 114, 0,
16, 0, 0, 0, 0, 0,
70, 2, 16, 0, 1, 0,
0, 0, 86, 133, 32, 0,
0, 0, 0, 0, 0, 0,
0, 0, 54, 0, 0, 5,
130, 0, 16, 0, 0, 0,
0, 0, 1, 64, 0, 0,
0, 0, 128, 63, 56, 0,
0, 7, 242, 32, 16, 0,
0, 0, 0, 0, 70, 14,
16, 0, 0, 0, 0, 0,
70, 30, 16, 0, 2, 0,
0, 0, 62, 0, 0, 1,
83, 84, 65, 84, 116, 0,
0, 0, 22, 0, 0, 0,
4, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
13, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 82, 68,
69, 70, 56, 2, 0, 0,
1, 0, 0, 0, 204, 0,
0, 0, 4, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
13, 2, 0, 0, 156, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0,
167, 0, 0, 0, 2, 0,
0, 0, 5, 0, 0, 0,
4, 0, 0, 0, 255, 255,
255, 255, 0, 0, 0, 0,
1, 0, 0, 0, 13, 0,
0, 0, 179, 0, 0, 0,
2, 0, 0, 0, 5, 0,
0, 0, 4, 0, 0, 0,
255, 255, 255, 255, 1, 0,
0, 0, 1, 0, 0, 0,
13, 0, 0, 0, 192, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0,
116, 104, 101, 83, 97, 109,
112, 108, 101, 114, 0, 116,
104, 101, 84, 101, 120, 116,
117, 114, 101, 89, 0, 116,
104, 101, 84, 101, 120, 116,
117, 114, 101, 85, 86, 0,
67, 111, 110, 115, 116, 97,
110, 116, 115, 0, 171, 171,
192, 0, 0, 0, 8, 0,
0, 0, 228, 0, 0, 0,
80, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
164, 1, 0, 0, 0, 0,
0, 0, 4, 0, 0, 0,
2, 0, 0, 0, 180, 1,
0, 0, 0, 0, 0, 0,
196, 1, 0, 0, 4, 0,
0, 0, 4, 0, 0, 0,
2, 0, 0, 0, 180, 1,
0, 0, 0, 0, 0, 0,
208, 1, 0, 0, 8, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 180, 1,
0, 0, 0, 0, 0, 0,
216, 1, 0, 0, 12, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 180, 1,
0, 0, 0, 0, 0, 0,
224, 1, 0, 0, 16, 0,
0, 0, 16, 0, 0, 0,
2, 0, 0, 0, 232, 1,
0, 0, 0, 0, 0, 0,
248, 1, 0, 0, 32, 0,
0, 0, 16, 0, 0, 0,
2, 0, 0, 0, 232, 1,
0, 0, 0, 0, 0, 0,
255, 1, 0, 0, 48, 0,
0, 0, 16, 0, 0, 0,
2, 0, 0, 0, 232, 1,
0, 0, 0, 0, 0, 0,
6, 2, 0, 0, 64, 0,
0, 0, 16, 0, 0, 0,
2, 0, 0, 0, 232, 1,
0, 0, 0, 0, 0, 0,
115, 99, 82, 71, 66, 95,
111, 117, 116, 112, 117, 116,
0, 171, 171, 171, 0, 0,
3, 0, 1, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 99, 111, 108, 111,
114, 95, 115, 99, 97, 108,
101, 0, 117, 110, 117, 115,
101, 100, 49, 0, 117, 110,
117, 115, 101, 100, 50, 0,
89, 111, 102, 102, 115, 101,
116, 0, 1, 0, 3, 0,
1, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0,
82, 99, 111, 101, 102, 102,
0, 71, 99, 111, 101, 102,
102, 0, 66, 99, 111, 101,
102, 102, 0, 77, 105, 99,
114, 111, 115, 111, 102, 116,
32, 40, 82, 41, 32, 72,
76, 83, 76, 32, 83, 104,
97, 100, 101, 114, 32, 67,
111, 109, 112, 105, 108, 101,
114, 32, 49, 48, 46, 49,
0, 171, 171, 171, 73, 83,
71, 78, 108, 0, 0, 0,
3, 0, 0, 0, 8, 0,
0, 0, 80, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 92, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 101, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
2, 0, 0, 0, 15, 15,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 67,
79, 76, 79, 82, 0, 171,
79, 83, 71, 78, 44, 0,
0, 0, 1, 0, 0, 0,
8, 0, 0, 0, 32, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 83, 86,
95, 84, 65, 82, 71, 69,
84, 0, 171, 171
};

View File

@ -1,20 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
#include "D3D11_PixelShader_Common.incl"
float4 main(PixelShaderInput input) : SV_TARGET
{
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
float3 rgb;
yuv += Yoffset.xyz;
rgb.r = dot(yuv, Rcoeff.xyz);
rgb.g = dot(yuv, Gcoeff.xyz);
rgb.b = dot(yuv, Bcoeff.xyz);
return GetOutputColorFromSRGB(rgb) * input.color;
}

View File

@ -9,13 +9,17 @@
// {
//
// float scRGB_output; // Offset: 0 Size: 4 [unused]
// float color_scale; // Offset: 4 Size: 4
// float unused1; // Offset: 8 Size: 4 [unused]
// float unused2; // Offset: 12 Size: 4 [unused]
// float4 Yoffset; // Offset: 16 Size: 16 [unused]
// float4 Rcoeff; // Offset: 32 Size: 16 [unused]
// float4 Gcoeff; // Offset: 48 Size: 16 [unused]
// float4 Bcoeff; // Offset: 64 Size: 16 [unused]
// float texture_type; // Offset: 4 Size: 4 [unused]
// float input_type; // Offset: 8 Size: 4 [unused]
// float color_scale; // Offset: 12 Size: 4
// float tonemap_method; // Offset: 16 Size: 4 [unused]
// float tonemap_factor1; // Offset: 20 Size: 4 [unused]
// float tonemap_factor2; // Offset: 24 Size: 4 [unused]
// float sdr_white_point; // Offset: 28 Size: 4 [unused]
// float4 Yoffset; // Offset: 32 Size: 16 [unused]
// float4 Rcoeff; // Offset: 48 Size: 16 [unused]
// float4 Gcoeff; // Offset: 64 Size: 16 [unused]
// float4 Bcoeff; // Offset: 80 Size: 16 [unused]
//
// }
//
@ -67,7 +71,7 @@
dcl t1
dcl_2d s0
texld r0, t0, s0
mul r0.xyz, r0, c0.y
mul r0.xyz, r0, c0.w
mul r0, r0, t1
mov oC0, r0
@ -81,7 +85,7 @@ dcl_input_ps linear v2.xyzw
dcl_output o0.xyzw
dcl_temps 1
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
mul r0.xyz, r0.xyzx, cb0[0].yyyy
mul r0.xyz, r0.xyzx, cb0[0].wwww
mul o0.xyzw, r0.xyzw, v2.xyzw
ret
// Approximately 4 instruction slots used
@ -89,15 +93,15 @@ ret
const BYTE g_main[] =
{
68, 88, 66, 67, 159, 171,
49, 134, 139, 171, 105, 34,
166, 1, 101, 132, 110, 4,
121, 76, 1, 0, 0, 0,
220, 4, 0, 0, 6, 0,
68, 88, 66, 67, 8, 152,
224, 210, 182, 254, 37, 89,
68, 213, 13, 174, 95, 42,
2, 11, 1, 0, 0, 0,
132, 5, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
220, 0, 0, 0, 168, 1,
0, 0, 36, 2, 0, 0,
52, 4, 0, 0, 168, 4,
220, 4, 0, 0, 80, 5,
0, 0, 65, 111, 110, 57,
156, 0, 0, 0, 156, 0,
0, 0, 0, 2, 255, 255,
@ -120,7 +124,7 @@ const BYTE g_main[] =
0, 8, 228, 160, 5, 0,
0, 3, 0, 0, 7, 128,
0, 0, 228, 128, 0, 0,
85, 160, 5, 0, 0, 3,
255, 160, 5, 0, 0, 3,
0, 0, 15, 128, 0, 0,
228, 128, 1, 0, 228, 176,
1, 0, 0, 2, 0, 8,
@ -152,7 +156,7 @@ const BYTE g_main[] =
56, 0, 0, 8, 114, 0,
16, 0, 0, 0, 0, 0,
70, 2, 16, 0, 0, 0,
0, 0, 86, 133, 32, 0,
0, 0, 246, 143, 32, 0,
0, 0, 0, 0, 0, 0,
0, 0, 56, 0, 0, 7,
242, 32, 16, 0, 0, 0,
@ -181,11 +185,11 @@ const BYTE g_main[] =
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 82, 68, 69, 70,
8, 2, 0, 0, 1, 0,
176, 2, 0, 0, 1, 0,
0, 0, 156, 0, 0, 0,
3, 0, 0, 0, 28, 0,
0, 0, 0, 4, 255, 255,
0, 1, 0, 0, 221, 1,
0, 1, 0, 0, 133, 2,
0, 0, 124, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
@ -208,53 +212,81 @@ const BYTE g_main[] =
120, 116, 117, 114, 101, 0,
67, 111, 110, 115, 116, 97,
110, 116, 115, 0, 146, 0,
0, 0, 8, 0, 0, 0,
180, 0, 0, 0, 80, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 116, 1,
0, 0, 0, 0, 0, 0,
4, 0, 0, 0, 0, 0,
0, 0, 132, 1, 0, 0,
0, 0, 0, 0, 148, 1,
0, 0, 4, 0, 0, 0,
4, 0, 0, 0, 2, 0,
0, 0, 132, 1, 0, 0,
0, 0, 0, 0, 160, 1,
0, 0, 8, 0, 0, 0,
4, 0, 0, 0, 0, 0,
0, 0, 132, 1, 0, 0,
0, 0, 0, 0, 168, 1,
0, 0, 12, 0, 0, 0,
180, 0, 0, 0, 96, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 212, 1,
0, 0, 0, 0, 0, 0,
4, 0, 0, 0, 0, 0,
0, 0, 132, 1, 0, 0,
0, 0, 0, 0, 176, 1,
0, 0, 228, 1, 0, 0,
0, 0, 0, 0, 244, 1,
0, 0, 4, 0, 0, 0,
4, 0, 0, 0, 0, 0,
0, 0, 228, 1, 0, 0,
0, 0, 0, 0, 1, 2,
0, 0, 8, 0, 0, 0,
4, 0, 0, 0, 0, 0,
0, 0, 228, 1, 0, 0,
0, 0, 0, 0, 12, 2,
0, 0, 12, 0, 0, 0,
4, 0, 0, 0, 2, 0,
0, 0, 228, 1, 0, 0,
0, 0, 0, 0, 24, 2,
0, 0, 16, 0, 0, 0,
16, 0, 0, 0, 0, 0,
0, 0, 184, 1, 0, 0,
0, 0, 0, 0, 200, 1,
4, 0, 0, 0, 0, 0,
0, 0, 228, 1, 0, 0,
0, 0, 0, 0, 39, 2,
0, 0, 20, 0, 0, 0,
4, 0, 0, 0, 0, 0,
0, 0, 228, 1, 0, 0,
0, 0, 0, 0, 55, 2,
0, 0, 24, 0, 0, 0,
4, 0, 0, 0, 0, 0,
0, 0, 228, 1, 0, 0,
0, 0, 0, 0, 71, 2,
0, 0, 28, 0, 0, 0,
4, 0, 0, 0, 0, 0,
0, 0, 228, 1, 0, 0,
0, 0, 0, 0, 87, 2,
0, 0, 32, 0, 0, 0,
16, 0, 0, 0, 0, 0,
0, 0, 184, 1, 0, 0,
0, 0, 0, 0, 207, 1,
0, 0, 96, 2, 0, 0,
0, 0, 0, 0, 112, 2,
0, 0, 48, 0, 0, 0,
16, 0, 0, 0, 0, 0,
0, 0, 184, 1, 0, 0,
0, 0, 0, 0, 214, 1,
0, 0, 96, 2, 0, 0,
0, 0, 0, 0, 119, 2,
0, 0, 64, 0, 0, 0,
16, 0, 0, 0, 0, 0,
0, 0, 184, 1, 0, 0,
0, 0, 96, 2, 0, 0,
0, 0, 0, 0, 126, 2,
0, 0, 80, 0, 0, 0,
16, 0, 0, 0, 0, 0,
0, 0, 96, 2, 0, 0,
0, 0, 0, 0, 115, 99,
82, 71, 66, 95, 111, 117,
116, 112, 117, 116, 0, 171,
171, 171, 0, 0, 3, 0,
1, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
116, 101, 120, 116, 117, 114,
101, 95, 116, 121, 112, 101,
0, 105, 110, 112, 117, 116,
95, 116, 121, 112, 101, 0,
99, 111, 108, 111, 114, 95,
115, 99, 97, 108, 101, 0,
117, 110, 117, 115, 101, 100,
49, 0, 117, 110, 117, 115,
101, 100, 50, 0, 89, 111,
102, 102, 115, 101, 116, 0,
116, 111, 110, 101, 109, 97,
112, 95, 109, 101, 116, 104,
111, 100, 0, 116, 111, 110,
101, 109, 97, 112, 95, 102,
97, 99, 116, 111, 114, 49,
0, 116, 111, 110, 101, 109,
97, 112, 95, 102, 97, 99,
116, 111, 114, 50, 0, 115,
100, 114, 95, 119, 104, 105,
116, 101, 95, 112, 111, 105,
110, 116, 0, 89, 111, 102,
102, 115, 101, 116, 0, 171,
1, 0, 3, 0, 1, 0,
4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 82, 99,

View File

@ -1,580 +0,0 @@
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Buffer Definitions:
//
// cbuffer Constants
// {
//
// float scRGB_output; // Offset: 0 Size: 4
// float color_scale; // Offset: 4 Size: 4
// float unused1; // Offset: 8 Size: 4 [unused]
// float unused2; // Offset: 12 Size: 4 [unused]
// float4 Yoffset; // Offset: 16 Size: 16
// float4 Rcoeff; // Offset: 32 Size: 16
// float4 Gcoeff; // Offset: 48 Size: 16
// float4 Bcoeff; // Offset: 64 Size: 16
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim HLSL Bind Count
// ------------------------------ ---------- ------- ----------- -------------- ------
// theSampler sampler NA NA s0 1
// theTextureY texture float4 2d t0 1
// theTextureU texture float4 2d t1 1
// theTextureV texture float4 2d t2 1
// Constants cbuffer NA NA cb0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
// COLOR 0 xyzw 2 NONE float xyzw
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c0 cb0 0 5 ( FLT, FLT, FLT, FLT)
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t0
// s1 s0 t1
// s2 s0 t2
//
//
// Level9 shader bytecode:
//
ps_2_0
def c5, 0.0404499993, 0.0773993805, 0.0549999997, 0.947867334
def c6, 2.4000001, 1, 0, 0
dcl t0.xy
dcl t1
dcl_2d s0
dcl_2d s1
dcl_2d s2
texld r0, t0, s0
texld r1, t0, s1
texld r2, t0, s2
mov r0.y, r1.x
mov r0.z, r2.x
add r0.xyz, r0, c1
dp3 r1.x, r0, c2
add r0.w, r1.x, c5.z
abs r0.w, r0.w
mul r0.w, r0.w, c5.w
pow r1.w, r0.w, c6.x
add r0.w, -r1.x, c5.x
mul r2.x, r1.x, c5.y
cmp r2.x, r0.w, r2.x, r1.w
dp3 r1.y, r0, c3
dp3 r1.z, r0, c4
add r1.w, r1.y, c5.z
abs r1.w, r1.w
mul r1.w, r1.w, c5.w
pow r2.w, r1.w, c6.x
add r1.w, -r1.y, c5.x
mul r0.x, r1.y, c5.y
cmp r2.y, r1.w, r0.x, r2.w
add r1.w, r1.z, c5.z
abs r1.w, r1.w
mul r1.w, r1.w, c5.w
pow r2.w, r1.w, c6.x
add r1.w, -r1.z, c5.x
mul r0.x, r1.z, c5.y
cmp r2.z, r1.w, r0.x, r2.w
mul r1.w, c0.x, c0.x
cmp r0.xyz, -r1.w, r1, r2
mul r0.xyz, r0, c0.y
mov r0.w, c6.y
mul r0, r0, t1
mov oC0, r0
// approximately 42 instruction slots used (3 texture, 39 arithmetic)
ps_4_0
dcl_constantbuffer CB0[5], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyzw
dcl_output o0.xyzw
dcl_temps 4
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
sample r1.xyzw, v1.xyxx, t1.xyzw, s0
sample r2.xyzw, v1.xyxx, t2.yzxw, s0
mov r2.x, r0.x
mov r2.y, r1.x
add r0.xyz, r2.xyzx, cb0[1].xyzx
dp3 r1.x, r0.xyzx, cb0[2].xyzx
dp3 r1.y, r0.xyzx, cb0[3].xyzx
dp3 r1.z, r0.xyzx, cb0[4].xyzx
ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[0].x
if_nz r0.x
ge r0.xyz, l(0.040450, 0.040450, 0.040450, 0.000000), r1.xyzx
mul r2.xyz, r1.xyzx, l(0.077399, 0.077399, 0.077399, 0.000000)
add r3.xyz, r1.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000)
mul r3.xyz, |r3.xyzx|, l(0.947867, 0.947867, 0.947867, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r3.xyz, r3.xyzx
movc r1.xyz, r0.xyzx, r2.xyzx, r3.xyzx
endif
mul r0.xyz, r1.xyzx, cb0[0].yyyy
mov r0.w, l(1.000000)
mul o0.xyzw, r0.xyzw, v2.xyzw
ret
// Approximately 24 instruction slots used
#endif
const BYTE g_main[] =
{
68, 88, 66, 67, 84, 14,
232, 134, 42, 204, 66, 203,
56, 83, 173, 74, 161, 2,
47, 168, 1, 0, 0, 0,
248, 9, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
36, 3, 0, 0, 104, 6,
0, 0, 228, 6, 0, 0,
80, 9, 0, 0, 196, 9,
0, 0, 65, 111, 110, 57,
228, 2, 0, 0, 228, 2,
0, 0, 0, 2, 255, 255,
168, 2, 0, 0, 60, 0,
0, 0, 1, 0, 48, 0,
0, 0, 60, 0, 0, 0,
60, 0, 3, 0, 36, 0,
0, 0, 60, 0, 0, 0,
0, 0, 1, 0, 1, 0,
2, 0, 2, 0, 0, 0,
0, 0, 5, 0, 0, 0,
0, 0, 0, 0, 0, 2,
255, 255, 81, 0, 0, 5,
5, 0, 15, 160, 230, 174,
37, 61, 145, 131, 158, 61,
174, 71, 97, 61, 111, 167,
114, 63, 81, 0, 0, 5,
6, 0, 15, 160, 154, 153,
25, 64, 0, 0, 128, 63,
0, 0, 0, 0, 0, 0,
0, 0, 31, 0, 0, 2,
0, 0, 0, 128, 0, 0,
3, 176, 31, 0, 0, 2,
0, 0, 0, 128, 1, 0,
15, 176, 31, 0, 0, 2,
0, 0, 0, 144, 0, 8,
15, 160, 31, 0, 0, 2,
0, 0, 0, 144, 1, 8,
15, 160, 31, 0, 0, 2,
0, 0, 0, 144, 2, 8,
15, 160, 66, 0, 0, 3,
0, 0, 15, 128, 0, 0,
228, 176, 0, 8, 228, 160,
66, 0, 0, 3, 1, 0,
15, 128, 0, 0, 228, 176,
1, 8, 228, 160, 66, 0,
0, 3, 2, 0, 15, 128,
0, 0, 228, 176, 2, 8,
228, 160, 1, 0, 0, 2,
0, 0, 2, 128, 1, 0,
0, 128, 1, 0, 0, 2,
0, 0, 4, 128, 2, 0,
0, 128, 2, 0, 0, 3,
0, 0, 7, 128, 0, 0,
228, 128, 1, 0, 228, 160,
8, 0, 0, 3, 1, 0,
1, 128, 0, 0, 228, 128,
2, 0, 228, 160, 2, 0,
0, 3, 0, 0, 8, 128,
1, 0, 0, 128, 5, 0,
170, 160, 35, 0, 0, 2,
0, 0, 8, 128, 0, 0,
255, 128, 5, 0, 0, 3,
0, 0, 8, 128, 0, 0,
255, 128, 5, 0, 255, 160,
32, 0, 0, 3, 1, 0,
8, 128, 0, 0, 255, 128,
6, 0, 0, 160, 2, 0,
0, 3, 0, 0, 8, 128,
1, 0, 0, 129, 5, 0,
0, 160, 5, 0, 0, 3,
2, 0, 1, 128, 1, 0,
0, 128, 5, 0, 85, 160,
88, 0, 0, 4, 2, 0,
1, 128, 0, 0, 255, 128,
2, 0, 0, 128, 1, 0,
255, 128, 8, 0, 0, 3,
1, 0, 2, 128, 0, 0,
228, 128, 3, 0, 228, 160,
8, 0, 0, 3, 1, 0,
4, 128, 0, 0, 228, 128,
4, 0, 228, 160, 2, 0,
0, 3, 1, 0, 8, 128,
1, 0, 85, 128, 5, 0,
170, 160, 35, 0, 0, 2,
1, 0, 8, 128, 1, 0,
255, 128, 5, 0, 0, 3,
1, 0, 8, 128, 1, 0,
255, 128, 5, 0, 255, 160,
32, 0, 0, 3, 2, 0,
8, 128, 1, 0, 255, 128,
6, 0, 0, 160, 2, 0,
0, 3, 1, 0, 8, 128,
1, 0, 85, 129, 5, 0,
0, 160, 5, 0, 0, 3,
0, 0, 1, 128, 1, 0,
85, 128, 5, 0, 85, 160,
88, 0, 0, 4, 2, 0,
2, 128, 1, 0, 255, 128,
0, 0, 0, 128, 2, 0,
255, 128, 2, 0, 0, 3,
1, 0, 8, 128, 1, 0,
170, 128, 5, 0, 170, 160,
35, 0, 0, 2, 1, 0,
8, 128, 1, 0, 255, 128,
5, 0, 0, 3, 1, 0,
8, 128, 1, 0, 255, 128,
5, 0, 255, 160, 32, 0,
0, 3, 2, 0, 8, 128,
1, 0, 255, 128, 6, 0,
0, 160, 2, 0, 0, 3,
1, 0, 8, 128, 1, 0,
170, 129, 5, 0, 0, 160,
5, 0, 0, 3, 0, 0,
1, 128, 1, 0, 170, 128,
5, 0, 85, 160, 88, 0,
0, 4, 2, 0, 4, 128,
1, 0, 255, 128, 0, 0,
0, 128, 2, 0, 255, 128,
5, 0, 0, 3, 1, 0,
8, 128, 0, 0, 0, 160,
0, 0, 0, 160, 88, 0,
0, 4, 0, 0, 7, 128,
1, 0, 255, 129, 1, 0,
228, 128, 2, 0, 228, 128,
5, 0, 0, 3, 0, 0,
7, 128, 0, 0, 228, 128,
0, 0, 85, 160, 1, 0,
0, 2, 0, 0, 8, 128,
6, 0, 85, 160, 5, 0,
0, 3, 0, 0, 15, 128,
0, 0, 228, 128, 1, 0,
228, 176, 1, 0, 0, 2,
0, 8, 15, 128, 0, 0,
228, 128, 255, 255, 0, 0,
83, 72, 68, 82, 60, 3,
0, 0, 64, 0, 0, 0,
207, 0, 0, 0, 89, 0,
0, 4, 70, 142, 32, 0,
0, 0, 0, 0, 5, 0,
0, 0, 90, 0, 0, 3,
0, 96, 16, 0, 0, 0,
0, 0, 88, 24, 0, 4,
0, 112, 16, 0, 0, 0,
0, 0, 85, 85, 0, 0,
88, 24, 0, 4, 0, 112,
16, 0, 1, 0, 0, 0,
85, 85, 0, 0, 88, 24,
0, 4, 0, 112, 16, 0,
2, 0, 0, 0, 85, 85,
0, 0, 98, 16, 0, 3,
50, 16, 16, 0, 1, 0,
0, 0, 98, 16, 0, 3,
242, 16, 16, 0, 2, 0,
0, 0, 101, 0, 0, 3,
242, 32, 16, 0, 0, 0,
0, 0, 104, 0, 0, 2,
4, 0, 0, 0, 69, 0,
0, 9, 242, 0, 16, 0,
0, 0, 0, 0, 70, 16,
16, 0, 1, 0, 0, 0,
70, 126, 16, 0, 0, 0,
0, 0, 0, 96, 16, 0,
0, 0, 0, 0, 69, 0,
0, 9, 242, 0, 16, 0,
1, 0, 0, 0, 70, 16,
16, 0, 1, 0, 0, 0,
70, 126, 16, 0, 1, 0,
0, 0, 0, 96, 16, 0,
0, 0, 0, 0, 69, 0,
0, 9, 242, 0, 16, 0,
2, 0, 0, 0, 70, 16,
16, 0, 1, 0, 0, 0,
150, 124, 16, 0, 2, 0,
0, 0, 0, 96, 16, 0,
0, 0, 0, 0, 54, 0,
0, 5, 18, 0, 16, 0,
2, 0, 0, 0, 10, 0,
16, 0, 0, 0, 0, 0,
54, 0, 0, 5, 34, 0,
16, 0, 2, 0, 0, 0,
10, 0, 16, 0, 1, 0,
0, 0, 0, 0, 0, 8,
114, 0, 16, 0, 0, 0,
0, 0, 70, 2, 16, 0,
2, 0, 0, 0, 70, 130,
32, 0, 0, 0, 0, 0,
1, 0, 0, 0, 16, 0,
0, 8, 18, 0, 16, 0,
1, 0, 0, 0, 70, 2,
16, 0, 0, 0, 0, 0,
70, 130, 32, 0, 0, 0,
0, 0, 2, 0, 0, 0,
16, 0, 0, 8, 34, 0,
16, 0, 1, 0, 0, 0,
70, 2, 16, 0, 0, 0,
0, 0, 70, 130, 32, 0,
0, 0, 0, 0, 3, 0,
0, 0, 16, 0, 0, 8,
66, 0, 16, 0, 1, 0,
0, 0, 70, 2, 16, 0,
0, 0, 0, 0, 70, 130,
32, 0, 0, 0, 0, 0,
4, 0, 0, 0, 57, 0,
0, 11, 18, 0, 16, 0,
0, 0, 0, 0, 2, 64,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
10, 128, 32, 0, 0, 0,
0, 0, 0, 0, 0, 0,
31, 0, 4, 3, 10, 0,
16, 0, 0, 0, 0, 0,
29, 0, 0, 10, 114, 0,
16, 0, 0, 0, 0, 0,
2, 64, 0, 0, 230, 174,
37, 61, 230, 174, 37, 61,
230, 174, 37, 61, 0, 0,
0, 0, 70, 2, 16, 0,
1, 0, 0, 0, 56, 0,
0, 10, 114, 0, 16, 0,
2, 0, 0, 0, 70, 2,
16, 0, 1, 0, 0, 0,
2, 64, 0, 0, 145, 131,
158, 61, 145, 131, 158, 61,
145, 131, 158, 61, 0, 0,
0, 0, 0, 0, 0, 10,
114, 0, 16, 0, 3, 0,
0, 0, 70, 2, 16, 0,
1, 0, 0, 0, 2, 64,
0, 0, 174, 71, 97, 61,
174, 71, 97, 61, 174, 71,
97, 61, 0, 0, 0, 0,
56, 0, 0, 11, 114, 0,
16, 0, 3, 0, 0, 0,
70, 2, 16, 128, 129, 0,
0, 0, 3, 0, 0, 0,
2, 64, 0, 0, 111, 167,
114, 63, 111, 167, 114, 63,
111, 167, 114, 63, 0, 0,
0, 0, 47, 0, 0, 5,
114, 0, 16, 0, 3, 0,
0, 0, 70, 2, 16, 0,
3, 0, 0, 0, 56, 0,
0, 10, 114, 0, 16, 0,
3, 0, 0, 0, 70, 2,
16, 0, 3, 0, 0, 0,
2, 64, 0, 0, 154, 153,
25, 64, 154, 153, 25, 64,
154, 153, 25, 64, 0, 0,
0, 0, 25, 0, 0, 5,
114, 0, 16, 0, 3, 0,
0, 0, 70, 2, 16, 0,
3, 0, 0, 0, 55, 0,
0, 9, 114, 0, 16, 0,
1, 0, 0, 0, 70, 2,
16, 0, 0, 0, 0, 0,
70, 2, 16, 0, 2, 0,
0, 0, 70, 2, 16, 0,
3, 0, 0, 0, 21, 0,
0, 1, 56, 0, 0, 8,
114, 0, 16, 0, 0, 0,
0, 0, 70, 2, 16, 0,
1, 0, 0, 0, 86, 133,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 54, 0,
0, 5, 130, 0, 16, 0,
0, 0, 0, 0, 1, 64,
0, 0, 0, 0, 128, 63,
56, 0, 0, 7, 242, 32,
16, 0, 0, 0, 0, 0,
70, 14, 16, 0, 0, 0,
0, 0, 70, 30, 16, 0,
2, 0, 0, 0, 62, 0,
0, 1, 83, 84, 65, 84,
116, 0, 0, 0, 24, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 13, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
82, 68, 69, 70, 100, 2,
0, 0, 1, 0, 0, 0,
248, 0, 0, 0, 5, 0,
0, 0, 28, 0, 0, 0,
0, 4, 255, 255, 0, 1,
0, 0, 57, 2, 0, 0,
188, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 199, 0, 0, 0,
2, 0, 0, 0, 5, 0,
0, 0, 4, 0, 0, 0,
255, 255, 255, 255, 0, 0,
0, 0, 1, 0, 0, 0,
13, 0, 0, 0, 211, 0,
0, 0, 2, 0, 0, 0,
5, 0, 0, 0, 4, 0,
0, 0, 255, 255, 255, 255,
1, 0, 0, 0, 1, 0,
0, 0, 13, 0, 0, 0,
223, 0, 0, 0, 2, 0,
0, 0, 5, 0, 0, 0,
4, 0, 0, 0, 255, 255,
255, 255, 2, 0, 0, 0,
1, 0, 0, 0, 13, 0,
0, 0, 235, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 116, 104,
101, 83, 97, 109, 112, 108,
101, 114, 0, 116, 104, 101,
84, 101, 120, 116, 117, 114,
101, 89, 0, 116, 104, 101,
84, 101, 120, 116, 117, 114,
101, 85, 0, 116, 104, 101,
84, 101, 120, 116, 117, 114,
101, 86, 0, 67, 111, 110,
115, 116, 97, 110, 116, 115,
0, 171, 171, 171, 235, 0,
0, 0, 8, 0, 0, 0,
16, 1, 0, 0, 80, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 208, 1,
0, 0, 0, 0, 0, 0,
4, 0, 0, 0, 2, 0,
0, 0, 224, 1, 0, 0,
0, 0, 0, 0, 240, 1,
0, 0, 4, 0, 0, 0,
4, 0, 0, 0, 2, 0,
0, 0, 224, 1, 0, 0,
0, 0, 0, 0, 252, 1,
0, 0, 8, 0, 0, 0,
4, 0, 0, 0, 0, 0,
0, 0, 224, 1, 0, 0,
0, 0, 0, 0, 4, 2,
0, 0, 12, 0, 0, 0,
4, 0, 0, 0, 0, 0,
0, 0, 224, 1, 0, 0,
0, 0, 0, 0, 12, 2,
0, 0, 16, 0, 0, 0,
16, 0, 0, 0, 2, 0,
0, 0, 20, 2, 0, 0,
0, 0, 0, 0, 36, 2,
0, 0, 32, 0, 0, 0,
16, 0, 0, 0, 2, 0,
0, 0, 20, 2, 0, 0,
0, 0, 0, 0, 43, 2,
0, 0, 48, 0, 0, 0,
16, 0, 0, 0, 2, 0,
0, 0, 20, 2, 0, 0,
0, 0, 0, 0, 50, 2,
0, 0, 64, 0, 0, 0,
16, 0, 0, 0, 2, 0,
0, 0, 20, 2, 0, 0,
0, 0, 0, 0, 115, 99,
82, 71, 66, 95, 111, 117,
116, 112, 117, 116, 0, 171,
171, 171, 0, 0, 3, 0,
1, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
99, 111, 108, 111, 114, 95,
115, 99, 97, 108, 101, 0,
117, 110, 117, 115, 101, 100,
49, 0, 117, 110, 117, 115,
101, 100, 50, 0, 89, 111,
102, 102, 115, 101, 116, 0,
1, 0, 3, 0, 1, 0,
4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 82, 99,
111, 101, 102, 102, 0, 71,
99, 111, 101, 102, 102, 0,
66, 99, 111, 101, 102, 102,
0, 77, 105, 99, 114, 111,
115, 111, 102, 116, 32, 40,
82, 41, 32, 72, 76, 83,
76, 32, 83, 104, 97, 100,
101, 114, 32, 67, 111, 109,
112, 105, 108, 101, 114, 32,
49, 48, 46, 49, 0, 171,
171, 171, 73, 83, 71, 78,
108, 0, 0, 0, 3, 0,
0, 0, 8, 0, 0, 0,
80, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
92, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 3, 3, 0, 0,
101, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 2, 0,
0, 0, 15, 15, 0, 0,
83, 86, 95, 80, 79, 83,
73, 84, 73, 79, 78, 0,
84, 69, 88, 67, 79, 79,
82, 68, 0, 67, 79, 76,
79, 82, 0, 171, 79, 83,
71, 78, 44, 0, 0, 0,
1, 0, 0, 0, 8, 0,
0, 0, 32, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 83, 86, 95, 84,
65, 82, 71, 69, 84, 0,
171, 171
};

View File

@ -1,22 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureU : register(t1);
Texture2D theTextureV : register(t2);
SamplerState theSampler : register(s0);
#include "D3D11_PixelShader_Common.incl"
float4 main(PixelShaderInput input) : SV_TARGET
{
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
float3 rgb;
yuv += Yoffset.xyz;
rgb.r = dot(yuv, Rcoeff.xyz);
rgb.g = dot(yuv, Gcoeff.xyz);
rgb.b = dot(yuv, Bcoeff.xyz);
return GetOutputColorFromSRGB(rgb) * input.color;
}

View File

@ -75,21 +75,41 @@ typedef struct
Float4X4 projectionAndView;
} VertexShaderConstants;
/* These should mirror the definitions in D3D11_PixelShader_Common.incl */
//static const float TONEMAP_NONE = 0;
//static const float TONEMAP_LINEAR = 1;
static const float TONEMAP_CHROME = 2;
//static const float TEXTURETYPE_NONE = 0;
static const float TEXTURETYPE_RGB = 1;
static const float TEXTURETYPE_NV12 = 2;
static const float TEXTURETYPE_NV21 = 3;
static const float TEXTURETYPE_YUV = 4;
static const float INPUTTYPE_UNSPECIFIED = 0;
static const float INPUTTYPE_SRGB = 1;
static const float INPUTTYPE_SCRGB = 2;
static const float INPUTTYPE_HDR10 = 3;
typedef struct
{
float scRGB_output;
float texture_type;
float input_type;
float color_scale;
float unused1;
float unused2;
float tonemap_method;
float tonemap_factor1;
float tonemap_factor2;
float sdr_white_point;
float YCbCr_matrix[16];
} PixelShaderConstants;
typedef struct
{
ID3D11Buffer *constants;
SDL_bool scRGB_output;
float color_scale;
const float *shader_params;
PixelShaderConstants shader_constants;
} PixelShaderState;
/* Per-vertex data */
@ -112,7 +132,7 @@ typedef struct
int lockedTexturePositionY;
D3D11_FILTER scaleMode;
D3D11_Shader shader;
const float *shader_params;
const float *YCbCr_matrix;
#if SDL_HAVE_YUV
/* YV12 texture support */
SDL_bool yuv;
@ -245,6 +265,8 @@ static DXGI_FORMAT SDLPixelFormatToDXGITextureFormat(Uint32 format, Uint32 color
switch (format) {
case SDL_PIXELFORMAT_RGBA64_FLOAT:
return DXGI_FORMAT_R16G16B16A16_FLOAT;
case SDL_PIXELFORMAT_XBGR2101010:
return DXGI_FORMAT_R10G10B10A2_UNORM;
case SDL_PIXELFORMAT_ARGB8888:
if (colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
@ -263,8 +285,6 @@ static DXGI_FORMAT SDLPixelFormatToDXGITextureFormat(Uint32 format, Uint32 color
return DXGI_FORMAT_NV12;
case SDL_PIXELFORMAT_P010:
return DXGI_FORMAT_P010;
case SDL_PIXELFORMAT_P016:
return DXGI_FORMAT_P016;
default:
return DXGI_FORMAT_UNKNOWN;
}
@ -275,6 +295,8 @@ static DXGI_FORMAT SDLPixelFormatToDXGIMainResourceViewFormat(Uint32 format, Uin
switch (format) {
case SDL_PIXELFORMAT_RGBA64_FLOAT:
return DXGI_FORMAT_R16G16B16A16_FLOAT;
case SDL_PIXELFORMAT_XBGR2101010:
return DXGI_FORMAT_R10G10B10A2_UNORM;
case SDL_PIXELFORMAT_ARGB8888:
if (colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
@ -291,7 +313,6 @@ static DXGI_FORMAT SDLPixelFormatToDXGIMainResourceViewFormat(Uint32 format, Uin
case SDL_PIXELFORMAT_NV21: /* For the Y texture */
return DXGI_FORMAT_R8_UNORM;
case SDL_PIXELFORMAT_P010: /* For the Y texture */
case SDL_PIXELFORMAT_P016: /* For the Y texture */
return DXGI_FORMAT_R16_UNORM;
default:
return DXGI_FORMAT_UNKNOWN;
@ -1267,14 +1288,17 @@ static int D3D11_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
/* NV12 textures must have even width and height */
if (texture->format == SDL_PIXELFORMAT_NV12 ||
texture->format == SDL_PIXELFORMAT_NV21 ||
texture->format == SDL_PIXELFORMAT_P010 ||
texture->format == SDL_PIXELFORMAT_P016) {
texture->format == SDL_PIXELFORMAT_P010) {
textureDesc.Width = (textureDesc.Width + 1) & ~1;
textureDesc.Height = (textureDesc.Height + 1) & ~1;
}
textureData->w = (int)textureDesc.Width;
textureData->h = (int)textureDesc.Height;
textureData->shader = SHADER_RGB;
if (SDL_COLORSPACETRANSFER(texture->colorspace) == SDL_TRANSFER_CHARACTERISTICS_SRGB) {
textureData->shader = SHADER_RGB;
} else {
textureData->shader = SHADER_ADVANCED;
}
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
textureDesc.Usage = D3D11_USAGE_DYNAMIC;
@ -1339,53 +1363,28 @@ static int D3D11_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
}
SDL_SetProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER, textureData->mainTextureV);
textureData->shader = SHADER_YUV;
textureData->shader_params = SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, 8);
if (!textureData->shader_params) {
textureData->YCbCr_matrix = SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, 8);
if (!textureData->YCbCr_matrix) {
return SDL_SetError("Unsupported YUV colorspace");
}
}
if (texture->format == SDL_PIXELFORMAT_NV12 ||
texture->format == SDL_PIXELFORMAT_NV21 ||
texture->format == SDL_PIXELFORMAT_P010 ||
texture->format == SDL_PIXELFORMAT_P016) {
texture->format == SDL_PIXELFORMAT_P010) {
int bits_per_pixel;
textureData->nv12 = SDL_TRUE;
switch (texture->format) {
case SDL_PIXELFORMAT_NV12:
textureData->shader = SHADER_NV12;
break;
case SDL_PIXELFORMAT_NV21:
textureData->shader = SHADER_NV21;
break;
case SDL_PIXELFORMAT_P010:
case SDL_PIXELFORMAT_P016:
if(SDL_COLORSPACEPRIMARIES(texture->colorspace) == SDL_COLOR_PRIMARIES_BT2020 &&
SDL_COLORSPACETRANSFER(texture->colorspace) == SDL_TRANSFER_CHARACTERISTICS_PQ) {
textureData->shader = SHADER_HDR10;
} else {
return SDL_SetError("Unsupported YUV colorspace");
}
break;
default:
/* This should never happen because of the check above */
return SDL_SetError("Unsupported YUV colorspace");
}
switch (texture->format) {
case SDL_PIXELFORMAT_P010:
bits_per_pixel = 10;
break;
case SDL_PIXELFORMAT_P016:
bits_per_pixel = 16;
break;
default:
bits_per_pixel = 8;
break;
}
textureData->shader_params = SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, bits_per_pixel);
if (!textureData->shader_params) {
textureData->YCbCr_matrix = SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, bits_per_pixel);
if (!textureData->YCbCr_matrix) {
return SDL_SetError("Unsupported YUV colorspace");
}
}
@ -1425,7 +1424,7 @@ static int D3D11_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
if (texture->format == SDL_PIXELFORMAT_NV12 || texture->format == SDL_PIXELFORMAT_NV21) {
nvResourceViewDesc.Format = DXGI_FORMAT_R8G8_UNORM;
} else if (texture->format == SDL_PIXELFORMAT_P010 || texture->format == SDL_PIXELFORMAT_P016) {
} else if (texture->format == SDL_PIXELFORMAT_P010) {
nvResourceViewDesc.Format = DXGI_FORMAT_R16G16_UNORM;
}
@ -1503,8 +1502,7 @@ static int D3D11_UpdateTextureInternal(D3D11_RenderData *rendererData, ID3D11Tex
stagingTextureDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
stagingTextureDesc.Usage = D3D11_USAGE_STAGING;
if (stagingTextureDesc.Format == DXGI_FORMAT_NV12 ||
stagingTextureDesc.Format == DXGI_FORMAT_P010 ||
stagingTextureDesc.Format == DXGI_FORMAT_P016) {
stagingTextureDesc.Format == DXGI_FORMAT_P010) {
stagingTextureDesc.Width = (stagingTextureDesc.Width + 1) & ~1;
stagingTextureDesc.Height = (stagingTextureDesc.Height + 1) & ~1;
}
@ -1548,8 +1546,7 @@ static int D3D11_UpdateTextureInternal(D3D11_RenderData *rendererData, ID3D11Tex
}
if (stagingTextureDesc.Format == DXGI_FORMAT_NV12 ||
stagingTextureDesc.Format == DXGI_FORMAT_P010 ||
stagingTextureDesc.Format == DXGI_FORMAT_P016) {
stagingTextureDesc.Format == DXGI_FORMAT_P010) {
/* Copy the UV plane as well */
h = (h + 1) / 2;
length = (length + 1) & ~1;
@ -2170,8 +2167,71 @@ static ID3D11RenderTargetView *D3D11_GetCurrentRenderTargetView(SDL_Renderer *re
}
}
static void D3D11_SetupShaderConstants(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, const SDL_Texture *texture, PixelShaderConstants *constants)
{
float output_headroom;
SDL_zerop(constants);
constants->scRGB_output = (float)SDL_RenderingLinearSpace(renderer);
constants->color_scale = cmd->data.draw.color_scale;
if (texture) {
D3D11_TextureData *textureData = (D3D11_TextureData *)texture->driverdata;
switch (texture->format) {
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
constants->texture_type = TEXTURETYPE_YUV;
constants->input_type = INPUTTYPE_SRGB;
break;
case SDL_PIXELFORMAT_NV12:
constants->texture_type = TEXTURETYPE_NV12;
constants->input_type = INPUTTYPE_SRGB;
break;
case SDL_PIXELFORMAT_NV21:
constants->texture_type = TEXTURETYPE_NV21;
constants->input_type = INPUTTYPE_SRGB;
break;
case SDL_PIXELFORMAT_P010:
constants->texture_type = TEXTURETYPE_NV12;
constants->input_type = INPUTTYPE_HDR10;
break;
default:
constants->texture_type = TEXTURETYPE_RGB;
if (texture->colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
constants->input_type = INPUTTYPE_SCRGB;
} else if (SDL_COLORSPACEPRIMARIES(texture->colorspace) == SDL_COLOR_PRIMARIES_BT2020 &&
SDL_COLORSPACETRANSFER(texture->colorspace) == SDL_TRANSFER_CHARACTERISTICS_PQ) {
constants->input_type = INPUTTYPE_HDR10;
} else {
constants->input_type = INPUTTYPE_UNSPECIFIED;
}
break;
}
constants->sdr_white_point = texture->SDR_white_point;
if (renderer->target) {
output_headroom = renderer->target->HDR_headroom;
} else {
output_headroom = renderer->HDR_headroom;
}
if (texture->HDR_headroom > output_headroom) {
constants->tonemap_method = TONEMAP_CHROME;
constants->tonemap_factor1 = (output_headroom / (texture->HDR_headroom * texture->HDR_headroom));
constants->tonemap_factor2 = (1.0f / output_headroom);
}
if (textureData->YCbCr_matrix) {
SDL_memcpy(constants->YCbCr_matrix, textureData->YCbCr_matrix, sizeof(constants->YCbCr_matrix));
}
}
}
static int D3D11_SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd,
D3D11_Shader shader, const float *shader_params,
D3D11_Shader shader, const PixelShaderConstants *shader_constants,
const int numShaderResources, ID3D11ShaderResourceView **shaderResources,
ID3D11SamplerState *sampler, const Float4X4 *matrix)
@ -2184,9 +2244,8 @@ static int D3D11_SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *c
const SDL_BlendMode blendMode = cmd->data.draw.blend;
ID3D11BlendState *blendState = NULL;
SDL_bool updateSubresource = SDL_FALSE;
SDL_bool scRGB_output = SDL_RenderingLinearSpace(renderer);
float color_scale = cmd->data.draw.color_scale;
PixelShaderState *shader_state = &rendererData->currentShaderState[shader];
PixelShaderConstants solid_constants;
if (numShaderResources > 0) {
shaderResource = shaderResources[0];
@ -2260,37 +2319,31 @@ static int D3D11_SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *c
rendererData->currentBlendState = blendState;
}
if (!shader_state->constants ||
scRGB_output != shader_state->scRGB_output ||
color_scale != shader_state->color_scale ||
shader_params != shader_state->shader_params) {
SAFE_RELEASE(shader_state->constants);
if (!shader_constants) {
D3D11_SetupShaderConstants(renderer, cmd, NULL, &solid_constants);
shader_constants = &solid_constants;
}
PixelShaderConstants constants;
constants.scRGB_output = (float)scRGB_output;
constants.color_scale = color_scale;
if (shader_params) {
SDL_memcpy(constants.YCbCr_matrix, shader_params, sizeof(constants.YCbCr_matrix));
}
if (!shader_state->constants ||
SDL_memcmp(shader_constants, &shader_state->shader_constants, sizeof(*shader_constants)) != 0) {
SAFE_RELEASE(shader_state->constants);
D3D11_BUFFER_DESC desc;
SDL_zero(desc);
desc.Usage = D3D11_USAGE_DEFAULT;
desc.ByteWidth = sizeof(constants);
desc.ByteWidth = sizeof(*shader_constants);
desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
D3D11_SUBRESOURCE_DATA data;
SDL_zero(data);
data.pSysMem = &constants;
data.pSysMem = shader_constants;
HRESULT result = ID3D11Device_CreateBuffer(rendererData->d3dDevice, &desc, &data, &shader_state->constants);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device::CreateBuffer [create shader constants]"), result);
return -1;
}
shader_state->scRGB_output = scRGB_output;
shader_state->color_scale = color_scale;
shader_state->shader_params = shader_params;
SDL_memcpy(&shader_state->shader_constants, shader_constants, sizeof(*shader_constants));
/* Force the shader parameters to be re-set */
rendererData->currentShader = SHADER_NONE;
@ -2302,8 +2355,8 @@ static int D3D11_SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *c
}
}
ID3D11DeviceContext_PSSetShader(rendererData->d3dContext, rendererData->pixelShaders[shader], NULL, 0);
if (rendererData->currentShaderState[shader].constants) {
ID3D11DeviceContext_PSSetConstantBuffers(rendererData->d3dContext, 0, 1, &rendererData->currentShaderState[shader].constants);
if (shader_state->constants) {
ID3D11DeviceContext_PSSetConstantBuffers(rendererData->d3dContext, 0, 1, &shader_state->constants);
}
rendererData->currentShader = shader;
}
@ -2336,6 +2389,9 @@ static int D3D11_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *c
D3D11_RenderData *rendererData = (D3D11_RenderData *)renderer->driverdata;
D3D11_TextureData *textureData = (D3D11_TextureData *)texture->driverdata;
ID3D11SamplerState *textureSampler;
PixelShaderConstants constants;
D3D11_SetupShaderConstants(renderer, cmd, texture, &constants);
switch (textureData->scaleMode) {
case D3D11_FILTER_MIN_MAG_MIP_POINT:
@ -2355,7 +2411,7 @@ static int D3D11_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *c
shaderResources[1] = textureData->mainTextureResourceViewU;
shaderResources[2] = textureData->mainTextureResourceViewV;
return D3D11_SetDrawState(renderer, cmd, textureData->shader, textureData->shader_params,
return D3D11_SetDrawState(renderer, cmd, textureData->shader, &constants,
SDL_arraysize(shaderResources), shaderResources, textureSampler, matrix);
} else if (textureData->nv12) {
@ -2364,11 +2420,11 @@ static int D3D11_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *c
shaderResources[0] = textureData->mainTextureResourceView;
shaderResources[1] = textureData->mainTextureResourceViewNV;
return D3D11_SetDrawState(renderer, cmd, textureData->shader, textureData->shader_params,
return D3D11_SetDrawState(renderer, cmd, textureData->shader, &constants,
SDL_arraysize(shaderResources), shaderResources, textureSampler, matrix);
}
#endif /* SDL_HAVE_YUV */
return D3D11_SetDrawState(renderer, cmd, textureData->shader, textureData->shader_params,
return D3D11_SetDrawState(renderer, cmd, textureData->shader, &constants,
1, &textureData->mainTextureResourceView, textureSampler, matrix);
}
@ -2791,13 +2847,13 @@ SDL_RenderDriver D3D11_RenderDriver = {
{ /* texture_formats */
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_XRGB8888,
SDL_PIXELFORMAT_XBGR2101010,
SDL_PIXELFORMAT_RGBA64_FLOAT,
SDL_PIXELFORMAT_YV12,
SDL_PIXELFORMAT_IYUV,
SDL_PIXELFORMAT_NV12,
SDL_PIXELFORMAT_NV21,
SDL_PIXELFORMAT_P010,
SDL_PIXELFORMAT_P016 },
SDL_PIXELFORMAT_P010 },
0, /* max_texture_width: will be filled in later */
0 /* max_texture_height: will be filled in later */
}

View File

@ -44,20 +44,8 @@
#include "D3D11_PixelShader_Textures.h"
#undef g_main
#define g_main D3D11_PixelShader_YUV
#include "D3D11_PixelShader_YUV.h"
#undef g_main
#define g_main D3D11_PixelShader_NV12
#include "D3D11_PixelShader_NV12.h"
#undef g_main
#define g_main D3D11_PixelShader_NV21
#include "D3D11_PixelShader_NV21.h"
#undef g_main
#define g_main D3D11_PixelShader_HDR10
#include "D3D11_PixelShader_HDR10.h"
#define g_main D3D11_PixelShader_Advanced
#include "D3D11_PixelShader_Advanced.h"
#undef g_main
#define g_main D3D11_VertexShader
@ -73,12 +61,7 @@ static struct
{ NULL, 0 },
{ D3D11_PixelShader_Colors, sizeof(D3D11_PixelShader_Colors) },
{ D3D11_PixelShader_Textures, sizeof(D3D11_PixelShader_Textures) },
#if SDL_HAVE_YUV
{ D3D11_PixelShader_YUV, sizeof(D3D11_PixelShader_YUV) },
{ D3D11_PixelShader_NV12, sizeof(D3D11_PixelShader_NV12) },
{ D3D11_PixelShader_NV21, sizeof(D3D11_PixelShader_NV21) },
{ D3D11_PixelShader_HDR10, sizeof(D3D11_PixelShader_HDR10) },
#endif
{ D3D11_PixelShader_Advanced, sizeof(D3D11_PixelShader_Advanced) },
};
SDL_COMPILE_TIME_ASSERT(D3D11_shaders, SDL_arraysize(D3D11_shaders) == NUM_SHADERS);

View File

@ -27,12 +27,7 @@ typedef enum
SHADER_NONE,
SHADER_SOLID,
SHADER_RGB,
#if SDL_HAVE_YUV
SHADER_YUV,
SHADER_NV12,
SHADER_NV21,
SHADER_HDR10,
#endif
SHADER_ADVANCED,
NUM_SHADERS
} D3D11_Shader;

View File

@ -1,7 +1,4 @@
fxc /T ps_4_0_level_9_1 /Fh D3D11_PixelShader_Colors.h D3D11_PixelShader_Colors.hlsl
fxc /T ps_4_0_level_9_1 /Fh D3D11_PixelShader_Textures.h D3D11_PixelShader_Textures.hlsl
fxc /T ps_4_0_level_9_1 /Fh D3D11_PixelShader_YUV.h D3D11_PixelShader_YUV.hlsl
fxc /T ps_4_0_level_9_1 /Fh D3D11_PixelShader_NV12.h D3D11_PixelShader_NV12.hlsl
fxc /T ps_4_0_level_9_1 /Fh D3D11_PixelShader_NV21.h D3D11_PixelShader_NV21.hlsl
fxc /T ps_5_0 /Fh D3D11_PixelShader_HDR10.h D3D11_PixelShader_HDR10.hlsl
fxc /T ps_5_0 /Fh D3D11_PixelShader_Advanced.h D3D11_PixelShader_Advanced.hlsl
fxc /T vs_4_0_level_9_1 /Fh D3D11_VertexShader.h D3D11_VertexShader.hlsl

File diff suppressed because it is too large Load Diff

View File

@ -1,31 +1,19 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
#include "D3D12_PixelShader_Common.incl"
#define NVRS \
#define ADVANCEDRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=20, b1),"\
"RootConstants(num32BitConstants=24, b1),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
[RootSignature(ADVANCEDRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
float3 rgb;
yuv += Yoffset.xyz;
rgb.r = dot(yuv, Rcoeff.xyz);
rgb.g = dot(yuv, Gcoeff.xyz);
rgb.b = dot(yuv, Bcoeff.xyz);
return GetOutputColorFromSRGB(rgb) * input.color;
return AdvancedPixelShader(input);
}

View File

@ -15,7 +15,7 @@
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Target 0 xyzw 0 TARGET float xyzw
;
; shader hash: d512f5b2e04a35d44c7a732df68d8917
; shader hash: cef595d746206d54840a8f4fa9597d19
;
; Pipeline Runtime Information:
;
@ -47,15 +47,19 @@
; {
;
; float scRGB_output; ; Offset: 0
; float color_scale; ; Offset: 4
; float unused1; ; Offset: 8
; float unused2; ; Offset: 12
; float4 Yoffset; ; Offset: 16
; float4 Rcoeff; ; Offset: 32
; float4 Gcoeff; ; Offset: 48
; float4 Bcoeff; ; Offset: 64
; float texture_type; ; Offset: 4
; float input_type; ; Offset: 8
; float color_scale; ; Offset: 12
; float tonemap_method; ; Offset: 16
; float tonemap_factor1; ; Offset: 20
; float tonemap_factor2; ; Offset: 24
; float sdr_white_point; ; Offset: 28
; float4 Yoffset; ; Offset: 32
; float4 Rcoeff; ; Offset: 48
; float4 Gcoeff; ; Offset: 64
; float4 Bcoeff; ; Offset: 80
;
; } Constants; ; Offset: 0 Size: 80
; } Constants; ; Offset: 0 Size: 96
;
; }
;
@ -82,7 +86,7 @@ target triple = "dxil-ms-dx"
%dx.types.Handle = type { i8* }
%dx.types.CBufRet.f32 = type { float, float, float, float }
%Constants = type { float, float, float, float, <4 x float>, <4 x float>, <4 x float>, <4 x float> }
%Constants = type { float, float, float, float, float, float, float, float, <4 x float>, <4 x float>, <4 x float>, <4 x float> }
define void @main() {
%1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 1, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
@ -91,7 +95,7 @@ define void @main() {
%4 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%5 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%6 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 0) ; CBufferLoadLegacy(handle,regIndex)
%7 = extractvalue %dx.types.CBufRet.f32 %6, 1
%7 = extractvalue %dx.types.CBufRet.f32 %6, 3
%8 = fmul fast float %7, %2
%9 = fmul fast float %7, %3
%10 = fmul fast float %7, %4
@ -132,7 +136,7 @@ attributes #2 = { nounwind readonly }
!3 = !{!"ps", i32 6, i32 0}
!4 = !{null, null, !5, null}
!5 = !{!6}
!6 = !{i32 0, %Constants* undef, !"", i32 0, i32 1, i32 1, i32 80, null}
!6 = !{i32 0, %Constants* undef, !"", i32 0, i32 1, i32 1, i32 96, null}
!7 = !{[14 x i32] [i32 12, i32 4, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 2, i32 4, i32 8]}
!8 = !{void ()* @main, !"main", !9, !4, null}
!9 = !{!10, !16, null}
@ -148,12 +152,12 @@ attributes #2 = { nounwind readonly }
#endif
const unsigned char g_main[] = {
0x44, 0x58, 0x42, 0x43, 0xe5, 0x40, 0xb7, 0x7a, 0xe3, 0x4e, 0xbb, 0x7b,
0x59, 0x24, 0xcb, 0xd3, 0x7c, 0x44, 0x29, 0xbc, 0x01, 0x00, 0x00, 0x00,
0x19, 0x0f, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
0x44, 0x58, 0x42, 0x43, 0x02, 0x08, 0x1c, 0x9e, 0xe7, 0x83, 0x00, 0x57,
0x68, 0x79, 0x21, 0xa9, 0x0a, 0xf5, 0x0a, 0xa7, 0x01, 0x00, 0x00, 0x00,
0x99, 0x0f, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
0x50, 0x00, 0x00, 0x00, 0xdb, 0x00, 0x00, 0x00, 0x15, 0x01, 0x00, 0x00,
0x01, 0x02, 0x00, 0x00, 0x39, 0x02, 0x00, 0x00, 0xed, 0x08, 0x00, 0x00,
0x09, 0x09, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00,
0x01, 0x02, 0x00, 0x00, 0x39, 0x02, 0x00, 0x00, 0x6d, 0x09, 0x00, 0x00,
0x89, 0x09, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31,
0x83, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
@ -195,10 +199,10 @@ const unsigned char g_main[] = {
0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00,
0x00, 0x1d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x24, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x14, 0x00, 0x00, 0x00, 0x53, 0x54, 0x41, 0x54, 0xac, 0x06, 0x00,
0x00, 0x60, 0x00, 0x00, 0x00, 0xab, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49,
0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x94, 0x06, 0x00,
0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0xa2, 0x01, 0x00,
0x00, 0x18, 0x00, 0x00, 0x00, 0x53, 0x54, 0x41, 0x54, 0x2c, 0x07, 0x00,
0x00, 0x60, 0x00, 0x00, 0x00, 0xcb, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49,
0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x14, 0x07, 0x00,
0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0xc2, 0x01, 0x00,
0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00,
0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32,
0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b,
@ -222,7 +226,7 @@ const unsigned char g_main[] = {
0x42, 0xf2, 0x43, 0xa0, 0x19, 0x16, 0x02, 0x05, 0xab, 0x10, 0x8a, 0x30,
0x42, 0x6d, 0x8e, 0x20, 0x28, 0x06, 0x23, 0x85, 0x90, 0x47, 0x70, 0x20,
0x60, 0x18, 0x81, 0x18, 0x2e, 0xe1, 0x9c, 0x46, 0x9a, 0x80, 0x66, 0x92,
0x10, 0x32, 0xc6, 0x18, 0x73, 0xce, 0x49, 0x34, 0x1d, 0x08, 0x00, 0x00,
0x10, 0x33, 0xc6, 0x18, 0x63, 0x8c, 0x31, 0xe7, 0x9c, 0x44, 0xd3, 0x81,
0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87,
0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0,
0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0,
@ -240,71 +244,199 @@ const unsigned char g_main[] = {
0x20, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2,
0x34, 0x40, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
0xe4, 0x81, 0x80, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x20, 0x0b, 0x04, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98,
0x20, 0x0b, 0x04, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98,
0x18, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43,
0x22, 0x25, 0x30, 0x02, 0x50, 0x0c, 0x05, 0x1c, 0x50, 0x06, 0xe5, 0x50,
0x12, 0x85, 0x50, 0x10, 0x85, 0x51, 0x20, 0x85, 0x52, 0x30, 0x85, 0x53,
0x40, 0x05, 0x56, 0x80, 0x01, 0x05, 0x1a, 0x50, 0x04, 0xe5, 0x41, 0xa5,
0x24, 0xca, 0xa0, 0x10, 0x46, 0x00, 0x8a, 0xa0, 0x40, 0xe8, 0xd5, 0x00,
0xd1, 0x19, 0x00, 0xaa, 0x33, 0x00, 0x64, 0xc7, 0x72, 0x18, 0x02, 0x00,
0x00, 0x00, 0x00, 0x00, 0x20, 0x10, 0x08, 0x04, 0x00, 0x79, 0x18, 0x00,
0x00, 0xc9, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13,
0x44, 0x35, 0x18, 0x63, 0x0b, 0x73, 0x3b, 0x03, 0xb1, 0x2b, 0x93, 0x9b,
0x4b, 0x7b, 0x73, 0x03, 0x99, 0x71, 0xb9, 0x01, 0x41, 0xa1, 0x0b, 0x3b,
0x9b, 0x7b, 0x91, 0x2a, 0x62, 0x2a, 0x0a, 0x9a, 0x2a, 0xfa, 0x9a, 0xb9,
0x81, 0x79, 0x31, 0x4b, 0x73, 0x0b, 0x63, 0x4b, 0xd9, 0x10, 0x04, 0x13,
0x04, 0xa2, 0x98, 0x20, 0x10, 0xc6, 0x06, 0x61, 0x20, 0x36, 0x08, 0x04,
0x41, 0x01, 0x6e, 0x6e, 0x82, 0x40, 0x1c, 0x1b, 0x86, 0x03, 0x21, 0x26,
0x08, 0x55, 0x18, 0x30, 0x19, 0x7a, 0x73, 0x9b, 0xa3, 0x0b, 0x73, 0xa3,
0x9b, 0x9b, 0x20, 0x10, 0xc8, 0x06, 0x84, 0x50, 0x16, 0x62, 0x18, 0x18,
0x60, 0x43, 0xd0, 0x6c, 0x20, 0x00, 0xc0, 0x01, 0x26, 0x08, 0x14, 0x18,
0x90, 0x99, 0x1b, 0x93, 0x3a, 0x12, 0xfa, 0x7a, 0xab, 0xa3, 0x83, 0xab,
0xa3, 0x9b, 0x20, 0x10, 0xc9, 0x04, 0x81, 0x50, 0x26, 0x08, 0xc4, 0xb2,
0xc1, 0x40, 0x22, 0x89, 0x98, 0x28, 0x32, 0x74, 0x65, 0x78, 0x74, 0x75,
0x72, 0x65, 0x5f, 0x74, 0x79, 0x70, 0x65, 0x13, 0x04, 0x82, 0xd9, 0x60,
0x20, 0x96, 0x74, 0x4d, 0x14, 0x95, 0x34, 0x37, 0xb8, 0x3a, 0xba, 0x2f,
0xba, 0x3c, 0xb8, 0xb2, 0x09, 0x02, 0xd1, 0x6c, 0x30, 0x90, 0x4c, 0xd2,
0x26, 0x8a, 0xcb, 0xd8, 0x1b, 0xdb, 0x9b, 0xdc, 0xd7, 0xdc, 0x58, 0x18,
0x5b, 0xd9, 0x04, 0x81, 0x70, 0x26, 0x08, 0xcf, 0xb7, 0x01, 0x41, 0x38,
0xa9, 0x9b, 0x28, 0xca, 0xa3, 0x43, 0xf7, 0xe6, 0x56, 0xd6, 0x16, 0x06,
0xf7, 0xd5, 0x56, 0x46, 0x87, 0xf6, 0x46, 0x36, 0x41, 0x20, 0x9e, 0x0d,
0x06, 0x02, 0x06, 0x52, 0x18, 0x4c, 0x14, 0x1f, 0xba, 0x37, 0xb7, 0xb2,
0xb6, 0x30, 0xb8, 0x2f, 0xb3, 0xb0, 0x31, 0xba, 0x37, 0xb9, 0x98, 0x09,
0x02, 0x01, 0x6d, 0x30, 0x90, 0x31, 0x90, 0xc8, 0x60, 0xa2, 0xf8, 0xd0,
0xbd, 0xb9, 0x95, 0xb5, 0x85, 0xc1, 0x7d, 0x99, 0x85, 0x8d, 0xd1, 0xbd,
0xc9, 0xc9, 0x4c, 0x10, 0x88, 0x68, 0x83, 0x81, 0x98, 0x81, 0x74, 0x06,
0x13, 0xc5, 0x67, 0x8e, 0x4c, 0xee, 0xeb, 0x0e, 0x2d, 0x8d, 0xae, 0xec,
0x0b, 0xee, 0x2d, 0xcd, 0x8d, 0x6e, 0x82, 0x40, 0x48, 0x1b, 0x0c, 0x24,
0x0d, 0x24, 0x35, 0x98, 0x28, 0x1e, 0x59, 0x6f, 0x66, 0x66, 0x73, 0x65,
0x74, 0x13, 0x04, 0x62, 0xda, 0x60, 0x20, 0x6c, 0x20, 0xb5, 0xc1, 0x44,
0xd1, 0x90, 0x1a, 0x7b, 0x2b, 0x33, 0x33, 0x9b, 0x20, 0x10, 0xd4, 0x06,
0x03, 0x79, 0x03, 0x09, 0x0e, 0x26, 0x8a, 0xc6, 0xd1, 0xd8, 0x5b, 0x99,
0x99, 0xd9, 0x04, 0x81, 0xa8, 0x36, 0x18, 0x88, 0x1c, 0x48, 0x73, 0x30,
0x51, 0x34, 0x84, 0xc6, 0xde, 0xca, 0xcc, 0xcc, 0x26, 0x08, 0x84, 0xb5,
0xc1, 0x40, 0xea, 0x40, 0xb2, 0x83, 0x89, 0xda, 0xd0, 0x30, 0x15, 0xb6,
0x7d, 0x62, 0x50, 0x06, 0x68, 0xb0, 0x06, 0x6e, 0x10, 0x07, 0x74, 0x70,
0x07, 0x1b, 0x06, 0x02, 0xc2, 0x83, 0x09, 0x82, 0x00, 0x6c, 0x00, 0x36,
0x0c, 0xc4, 0x1e, 0xec, 0xc1, 0x86, 0x80, 0x0f, 0x36, 0x0c, 0x83, 0x1e,
0xf4, 0xc1, 0x04, 0xc1, 0x12, 0x83, 0x0d, 0xc1, 0x1f, 0x90, 0x68, 0x0b,
0x4b, 0x73, 0xe3, 0x32, 0x65, 0xf5, 0x05, 0xf5, 0x36, 0x97, 0x46, 0x97,
0xf6, 0xe6, 0x36, 0x41, 0x28, 0xb2, 0x09, 0x42, 0xa1, 0x6d, 0x08, 0x88,
0x09, 0x42, 0xb1, 0x4d, 0x10, 0x0a, 0x6e, 0xc3, 0x42, 0x88, 0xc2, 0x28,
0x90, 0x42, 0x29, 0x98, 0xc2, 0x60, 0x0a, 0xc4, 0x29, 0x00, 0x44, 0xa8,
0x8a, 0xb0, 0x86, 0x9e, 0x9e, 0xa4, 0x88, 0x26, 0x08, 0x45, 0xb7, 0x61,
0x19, 0x52, 0x61, 0x14, 0x4e, 0xa1, 0x14, 0x54, 0x61, 0x50, 0x85, 0xe1,
0x14, 0x80, 0x09, 0x02, 0x71, 0xb1, 0x18, 0x7a, 0x62, 0x7a, 0x92, 0x9a,
0x20, 0x10, 0xd8, 0x06, 0x41, 0x72, 0x85, 0x0d, 0x0b, 0x2b, 0xb4, 0xc2,
0x28, 0x9c, 0x42, 0x29, 0xa8, 0xc2, 0x60, 0x0a, 0xac, 0x70, 0x0a, 0xaf,
0xb0, 0x61, 0x40, 0x85, 0x55, 0x80, 0x05, 0x26, 0x53, 0x56, 0x5f, 0x54,
0x61, 0x72, 0x67, 0x65, 0x74, 0x13, 0x84, 0xc2, 0xdb, 0xb0, 0x10, 0xb2,
0x30, 0x0a, 0xb3, 0x50, 0x0a, 0xa7, 0x30, 0x98, 0x02, 0x71, 0x0a, 0xaf,
0xb0, 0x21, 0xa0, 0x85, 0x0d, 0x43, 0x2c, 0xd4, 0x02, 0xb0, 0xa1, 0xd0,
0x83, 0x50, 0xb0, 0x85, 0x07, 0xa0, 0x61, 0xc6, 0xf6, 0x16, 0x46, 0x37,
0xc7, 0x22, 0xcd, 0x6d, 0x8e, 0x6e, 0x8e, 0xc6, 0x5c, 0xda, 0xd9, 0x17,
0x1b, 0x19, 0x8d, 0xb9, 0xb4, 0xb3, 0xaf, 0x39, 0xba, 0x0d, 0x08, 0x2e,
0x48, 0xb9, 0xe0, 0x0a, 0xba, 0x70, 0xed, 0xc2, 0x55, 0x85, 0x8d, 0xcd,
0xae, 0xcd, 0x25, 0x8d, 0xac, 0xcc, 0x8d, 0x6e, 0x4a, 0x10, 0x54, 0x21,
0xc3, 0x73, 0xb1, 0x2b, 0x93, 0x9b, 0x4b, 0x7b, 0x73, 0x9b, 0x12, 0x10,
0x4d, 0xc8, 0xf0, 0x5c, 0xec, 0xc2, 0xd8, 0xec, 0xca, 0xe4, 0xa6, 0x04,
0x45, 0x1d, 0x32, 0x3c, 0x97, 0x39, 0xb4, 0x30, 0xb2, 0x32, 0xb9, 0xa6,
0x37, 0xb2, 0x32, 0xb6, 0x29, 0x01, 0x52, 0x86, 0x0c, 0xcf, 0x45, 0xae,
0x6c, 0xee, 0xad, 0x4e, 0x6e, 0xac, 0x6c, 0x6e, 0x4a, 0xe0, 0x54, 0x22,
0xc3, 0x73, 0xa1, 0xcb, 0x83, 0x2b, 0x0b, 0x72, 0x73, 0x7b, 0xa3, 0x0b,
0xa3, 0x4b, 0x7b, 0x73, 0x9b, 0x9b, 0x22, 0xe0, 0x41, 0x1f, 0xd4, 0x21,
0xc3, 0x73, 0xb1, 0x4b, 0x2b, 0xbb, 0x4b, 0x22, 0x9b, 0xa2, 0x0b, 0xa3,
0x2b, 0x9b, 0x12, 0xfc, 0x41, 0x1d, 0x32, 0x3c, 0x97, 0x32, 0x37, 0x3a,
0xb9, 0x3c, 0xa8, 0xb7, 0x34, 0x37, 0xba, 0xb9, 0x29, 0x81, 0x2d, 0x74,
0x21, 0xc3, 0x73, 0x19, 0x7b, 0xab, 0x73, 0xa3, 0x2b, 0x93, 0x9b, 0x9b,
0x12, 0xec, 0x02, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4c, 0x00, 0x00,
0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d,
0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07,
0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80,
0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66,
0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d,
0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07,
0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03,
0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90,
0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50,
0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2,
0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39,
0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14,
0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07,
0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07,
0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87,
0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0,
0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8,
0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc,
0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6,
0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39,
0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f,
0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x0c,
0xc4, 0x21, 0x07, 0x7c, 0x70, 0x03, 0x7a, 0x28, 0x87, 0x76, 0x80, 0x87,
0x19, 0xd1, 0x43, 0x0e, 0xf8, 0xe0, 0x06, 0xe4, 0x20, 0x0e, 0xe7, 0xe0,
0x06, 0xf6, 0x10, 0x0e, 0xf2, 0xc0, 0x0e, 0xe1, 0x90, 0x0f, 0xef, 0x50,
0x0f, 0xf4, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x14, 0x00, 0x00,
0x00, 0x36, 0xb0, 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x10, 0x50, 0x45, 0x41,
0x44, 0xa5, 0x03, 0x0c, 0x25, 0x61, 0x00, 0x02, 0xe6, 0x17, 0xb7, 0x6d,
0x04, 0xd2, 0x70, 0xf9, 0xce, 0xe3, 0x0b, 0x11, 0x01, 0x4c, 0x44, 0x08,
0x34, 0xc3, 0x42, 0x58, 0xc0, 0x34, 0x5c, 0xbe, 0xf3, 0xf8, 0x8b, 0x03,
0x0c, 0x62, 0xf3, 0x50, 0x93, 0x5f, 0xdc, 0xb6, 0x09, 0x54, 0xc3, 0xe5,
0x3b, 0x8f, 0x2f, 0x4d, 0x4e, 0x44, 0xa0, 0xd4, 0xf4, 0x50, 0x93, 0x5f,
0xdc, 0xb6, 0x01, 0x10, 0x0c, 0x80, 0x34, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x48, 0x41, 0x53, 0x48, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0xce, 0xf5, 0x95, 0xd7, 0x46, 0x20, 0x6d, 0x54, 0x84, 0x0a, 0x8f,
0x4f, 0xa9, 0x59, 0x7d, 0x19, 0x44, 0x58, 0x49, 0x4c, 0x08, 0x06, 0x00,
0x00, 0x60, 0x00, 0x00, 0x00, 0x82, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49,
0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0xf0, 0x05, 0x00,
0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0x79, 0x01, 0x00,
0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00,
0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32,
0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b,
0x62, 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xa4, 0x10, 0x32,
0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x52, 0x88, 0x48, 0x90, 0x14,
0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e,
0x90, 0x91, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5,
0x8a, 0x04, 0x29, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x08, 0x00, 0x00,
0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0x02, 0xa8,
0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x6d, 0x30, 0x86,
0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x09, 0xa8, 0x00, 0x49, 0x18, 0x00,
0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x4c, 0x08,
0x06, 0x00, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x21, 0x00, 0x00,
0x00, 0x32, 0x22, 0x48, 0x09, 0x20, 0x64, 0x85, 0x04, 0x93, 0x22, 0xa4,
0x84, 0x04, 0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8a,
0x8c, 0x0b, 0x84, 0xa4, 0x4c, 0x10, 0x5c, 0x23, 0x00, 0x25, 0x00, 0x14,
0x66, 0x00, 0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00, 0x29, 0xc6, 0x20, 0x84,
0x14, 0x42, 0xa6, 0x18, 0x80, 0x10, 0x52, 0x06, 0xa1, 0xa3, 0x86, 0xcb,
0x9f, 0xb0, 0x87, 0x90, 0x7c, 0x6e, 0xa3, 0x8a, 0x95, 0x98, 0xfc, 0xe2,
0xb6, 0x11, 0x31, 0xc6, 0x18, 0x54, 0xee, 0x19, 0x2e, 0x7f, 0xc2, 0x1e,
0x42, 0xf2, 0x43, 0xa0, 0x19, 0x16, 0x02, 0x05, 0xab, 0x10, 0x8a, 0x30,
0x42, 0x6d, 0x8e, 0x20, 0x28, 0x06, 0x23, 0x85, 0x90, 0x47, 0x70, 0x20,
0x60, 0x18, 0x81, 0x18, 0x2e, 0xe1, 0x9c, 0x46, 0x9a, 0x80, 0x66, 0x92,
0x10, 0x33, 0xc6, 0x18, 0x63, 0x8c, 0x31, 0xe7, 0x9c, 0x44, 0xd3, 0x81,
0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87,
0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0,
0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0,
0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20,
0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90,
0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30,
0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40,
0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0,
0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30,
0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40,
0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30,
0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x06, 0x10,
0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x10,
0x20, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2,
0x34, 0x40, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
0xe4, 0x81, 0x80, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x20, 0x0b, 0x04, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98,
0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43,
0x22, 0x25, 0x30, 0x02, 0x50, 0x0c, 0x05, 0x1a, 0x50, 0x06, 0xe5, 0x50,
0x12, 0x85, 0x50, 0x10, 0x85, 0x51, 0x20, 0x05, 0x54, 0x60, 0x05, 0x18,
0x50, 0x04, 0xe5, 0x41, 0xa5, 0x24, 0xca, 0xa0, 0x10, 0x46, 0x00, 0x8a,
0xa0, 0x40, 0xe8, 0xd5, 0x00, 0xd1, 0x19, 0x00, 0xaa, 0x33, 0x00, 0x64,
0xc7, 0x72, 0x18, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x10, 0x08,
0x04, 0x00, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0xaa, 0x00, 0x00,
0x22, 0x25, 0x30, 0x02, 0x50, 0x0c, 0x05, 0x1c, 0x50, 0x04, 0x65, 0x50,
0x1e, 0x54, 0x4a, 0xa2, 0x0c, 0x0a, 0x61, 0x04, 0xa0, 0x08, 0x0a, 0x84,
0xea, 0x0c, 0x00, 0xd9, 0xb1, 0x1c, 0x86, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x08, 0x04, 0x02, 0x01, 0x79, 0x18, 0x00, 0x00, 0x5c, 0x00, 0x00,
0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0x44, 0x35, 0x18, 0x63,
0x0b, 0x73, 0x3b, 0x03, 0xb1, 0x2b, 0x93, 0x9b, 0x4b, 0x7b, 0x73, 0x03,
0x99, 0x71, 0xb9, 0x01, 0x41, 0xa1, 0x0b, 0x3b, 0x9b, 0x7b, 0x91, 0x2a,
0x62, 0x2a, 0x0a, 0x9a, 0x2a, 0xfa, 0x9a, 0xb9, 0x81, 0x79, 0x31, 0x4b,
0x73, 0x0b, 0x63, 0x4b, 0xd9, 0x10, 0x04, 0x13, 0x04, 0xa2, 0x98, 0x20,
0x10, 0xc6, 0x06, 0x61, 0x20, 0x36, 0x08, 0x04, 0x41, 0x01, 0x6e, 0x6e,
0x82, 0x40, 0x1c, 0x1b, 0x86, 0x03, 0x21, 0x26, 0x08, 0x55, 0xc7, 0x64,
0xe8, 0xcd, 0x6d, 0x8e, 0x2e, 0xcc, 0x8d, 0x6e, 0x6e, 0x82, 0x40, 0x20,
0x1b, 0x10, 0x42, 0x59, 0x88, 0x61, 0x60, 0x80, 0x0d, 0x41, 0xb3, 0x81,
0x00, 0x00, 0x07, 0x98, 0x20, 0x50, 0x1c, 0x99, 0xb9, 0x31, 0xa9, 0x23,
0xa1, 0xaf, 0xb7, 0x3a, 0x3a, 0xb8, 0x3a, 0xba, 0x09, 0x02, 0x91, 0x4c,
0x10, 0x08, 0x65, 0x82, 0x40, 0x2c, 0x1b, 0x0c, 0x24, 0x92, 0x88, 0x89,
0xe2, 0x32, 0xf6, 0xc6, 0xf6, 0x26, 0xf7, 0x35, 0x37, 0x16, 0xc6, 0x56,
0x36, 0x41, 0x20, 0x98, 0x09, 0xc2, 0xb3, 0x6d, 0x40, 0x10, 0x4b, 0xba,
0x26, 0x8a, 0xc2, 0x78, 0xd4, 0xb9, 0xd5, 0xcd, 0x95, 0x91, 0xc5, 0x4c,
0x10, 0x88, 0x66, 0x83, 0x81, 0x68, 0xd2, 0x36, 0x51, 0x3c, 0xea, 0xdc,
0xea, 0xe6, 0xca, 0xc8, 0x64, 0x26, 0x08, 0x84, 0xb3, 0xc1, 0x40, 0x3a,
0xc9, 0x9b, 0x28, 0x1e, 0x59, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x13,
0x04, 0xe2, 0xd9, 0x60, 0x20, 0x60, 0x20, 0x85, 0xc1, 0x44, 0xd1, 0x90,
0x1a, 0x7b, 0x2b, 0x33, 0x33, 0x9b, 0x20, 0x10, 0xd0, 0x06, 0x03, 0x19,
0x03, 0x89, 0x0c, 0x26, 0x8a, 0xc6, 0xd1, 0xd8, 0x5b, 0x99, 0x99, 0xd9,
0x04, 0x81, 0x88, 0x36, 0x18, 0x88, 0x19, 0x48, 0x67, 0x30, 0x51, 0x34,
0x84, 0xc6, 0xde, 0xca, 0xcc, 0xcc, 0x26, 0x08, 0x84, 0xb4, 0xc1, 0x40,
0xd2, 0x40, 0x52, 0x83, 0x89, 0xda, 0x90, 0x30, 0x55, 0xc6, 0x7d, 0x62,
0x50, 0x06, 0x68, 0xb0, 0x06, 0x1b, 0x06, 0x02, 0x62, 0x83, 0x09, 0x82,
0x00, 0x6c, 0x00, 0x36, 0x0c, 0xc4, 0x1b, 0xbc, 0xc1, 0x86, 0x00, 0x0e,
0x36, 0x0c, 0x83, 0x1b, 0xc4, 0xc1, 0x04, 0xc1, 0xf2, 0x36, 0x04, 0x73,
0x40, 0xa2, 0x2d, 0x2c, 0xcd, 0x8d, 0xcb, 0x94, 0xd5, 0x17, 0xd4, 0xdb,
0x5c, 0x1a, 0x5d, 0xda, 0x9b, 0xdb, 0x04, 0xa1, 0xa8, 0x26, 0x08, 0x85,
0xb5, 0x21, 0x20, 0x26, 0x08, 0xc5, 0x35, 0x41, 0x28, 0xb0, 0x0d, 0x0b,
0x61, 0x07, 0x77, 0x80, 0x07, 0x79, 0xa0, 0x07, 0x83, 0x1e, 0x10, 0x7b,
0x00, 0x10, 0xa1, 0x2a, 0xc2, 0x1a, 0x7a, 0x7a, 0x92, 0x22, 0x9a, 0x20,
0x14, 0xd9, 0x86, 0x65, 0xe8, 0x83, 0x3b, 0xd8, 0x83, 0x3c, 0xf0, 0x83,
0xc1, 0x0f, 0x86, 0x3d, 0x00, 0x26, 0x08, 0xc4, 0xc4, 0x62, 0xe8, 0x89,
0xe9, 0x49, 0x6a, 0x82, 0x40, 0x50, 0x1b, 0x04, 0x49, 0x14, 0x36, 0x2c,
0xa0, 0x10, 0x0a, 0x77, 0xb0, 0x07, 0x79, 0xe0, 0x07, 0x83, 0x1e, 0x80,
0xc2, 0x1e, 0x8c, 0xc2, 0x86, 0x81, 0x0f, 0xfe, 0x80, 0x14, 0x98, 0x4c,
0x59, 0x7d, 0x51, 0x85, 0xc9, 0x9d, 0x95, 0xd1, 0x4d, 0x10, 0x0a, 0x6d,
0xc3, 0x42, 0x98, 0xc2, 0x1d, 0x9c, 0x42, 0x1e, 0xec, 0xc1, 0xa0, 0x07,
0xc4, 0x1e, 0x8c, 0xc2, 0x86, 0x00, 0x15, 0x36, 0x0c, 0xa5, 0x90, 0x0a,
0xc0, 0x86, 0xc2, 0x0d, 0xea, 0x40, 0x15, 0x1e, 0x80, 0x86, 0x19, 0xdb,
0x5b, 0x18, 0xdd, 0x1c, 0x8b, 0x34, 0xb7, 0x39, 0xba, 0x39, 0x1a, 0x73,
0x69, 0x67, 0x5f, 0x6c, 0x64, 0x34, 0xe6, 0xd2, 0xce, 0xbe, 0xe6, 0xe8,
0x36, 0x20, 0xac, 0x20, 0xb5, 0x82, 0x28, 0xb8, 0xc2, 0xf5, 0x0a, 0x57,
0x15, 0x36, 0x36, 0xbb, 0x36, 0x97, 0x34, 0xb2, 0x32, 0x37, 0xba, 0x29,
0x41, 0x50, 0x85, 0x0c, 0xcf, 0xc5, 0xae, 0x4c, 0x6e, 0x2e, 0xed, 0xcd,
0x6d, 0x4a, 0x40, 0x34, 0x21, 0xc3, 0x73, 0xb1, 0x0b, 0x63, 0xb3, 0x2b,
0x93, 0x9b, 0x12, 0x14, 0x75, 0xc8, 0xf0, 0x5c, 0xe6, 0xd0, 0xc2, 0xc8,
0xca, 0xe4, 0x9a, 0xde, 0xc8, 0xca, 0xd8, 0xa6, 0x04, 0x48, 0x19, 0x32,
0x3c, 0x17, 0xb9, 0xb2, 0xb9, 0xb7, 0x3a, 0xb9, 0xb1, 0xb2, 0xb9, 0x29,
0x81, 0x53, 0x89, 0x0c, 0xcf, 0x85, 0x2e, 0x0f, 0xae, 0x2c, 0xc8, 0xcd,
0xed, 0x8d, 0x2e, 0x8c, 0x2e, 0xed, 0xcd, 0x6d, 0x6e, 0x8a, 0xc0, 0x06,
0x71, 0x50, 0x87, 0x0c, 0xcf, 0xc5, 0x2e, 0xad, 0xec, 0x2e, 0x89, 0x6c,
0x8a, 0x2e, 0x8c, 0xae, 0x6c, 0x4a, 0x30, 0x07, 0x75, 0xc8, 0xf0, 0x5c,
0xca, 0xdc, 0xe8, 0xe4, 0xf2, 0xa0, 0xde, 0xd2, 0xdc, 0xe8, 0xe6, 0xa6,
0x04, 0xaa, 0xd0, 0x85, 0x0c, 0xcf, 0x65, 0xec, 0xad, 0xce, 0x8d, 0xae,
0x4c, 0x6e, 0x6e, 0x4a, 0xf0, 0x0a, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00,
0x10, 0xc6, 0x06, 0x61, 0x20, 0x26, 0x08, 0xc4, 0xb1, 0x41, 0x18, 0x0c,
0x0a, 0x70, 0x73, 0x1b, 0x06, 0xc4, 0x20, 0x26, 0x08, 0x95, 0x44, 0x60,
0x82, 0x40, 0x20, 0x1b, 0x10, 0x42, 0x59, 0x88, 0x61, 0x60, 0x80, 0x0d,
0x41, 0xb3, 0x81, 0x00, 0x00, 0x07, 0x98, 0x20, 0x58, 0xd3, 0x86, 0x00,
0x9a, 0x20, 0x08, 0x00, 0x89, 0xb6, 0xb0, 0x34, 0x37, 0x2e, 0x53, 0x56,
0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x13, 0x84, 0x82,
0x99, 0x20, 0x14, 0xcd, 0x86, 0x80, 0x98, 0x20, 0x14, 0xce, 0x04, 0xa1,
0x78, 0x36, 0x2c, 0x04, 0x55, 0x59, 0x17, 0x36, 0x60, 0x44, 0x06, 0x10,
0xa1, 0x2a, 0xc2, 0x1a, 0x7a, 0x7a, 0x92, 0x22, 0x9a, 0x20, 0x14, 0xd0,
0x86, 0x65, 0xd8, 0xaa, 0xec, 0xe2, 0x06, 0x6e, 0xc8, 0x80, 0x09, 0x02,
0x91, 0xb0, 0x18, 0x7a, 0x62, 0x7a, 0x92, 0x9a, 0x20, 0x10, 0xca, 0x04,
0x81, 0x58, 0x36, 0x08, 0x60, 0x10, 0x06, 0x1b, 0x16, 0xef, 0xab, 0xb2,
0x8b, 0x1b, 0x30, 0x2f, 0x13, 0x83, 0x0d, 0x83, 0xd6, 0x8d, 0x01, 0x93,
0x29, 0xab, 0x2f, 0xaa, 0x30, 0xb9, 0xb3, 0x32, 0xba, 0x09, 0x42, 0x11,
0x6d, 0x58, 0x88, 0x32, 0xa8, 0xcc, 0xe0, 0xca, 0x06, 0x8c, 0xc8, 0xc4,
0x60, 0x43, 0x70, 0x06, 0x1b, 0x06, 0x32, 0x40, 0x03, 0x60, 0x43, 0x21,
0x4d, 0x69, 0xf0, 0x00, 0x55, 0xd8, 0xd8, 0xec, 0xda, 0x5c, 0xd2, 0xc8,
0xca, 0xdc, 0xe8, 0xa6, 0x04, 0x41, 0x15, 0x32, 0x3c, 0x17, 0xbb, 0x32,
0xb9, 0xb9, 0xb4, 0x37, 0xb7, 0x29, 0x01, 0xd1, 0x84, 0x0c, 0xcf, 0xc5,
0x2e, 0x8c, 0xcd, 0xae, 0x4c, 0x6e, 0x4a, 0x60, 0xd4, 0x21, 0xc3, 0x73,
0x99, 0x43, 0x0b, 0x23, 0x2b, 0x93, 0x6b, 0x7a, 0x23, 0x2b, 0x63, 0x9b,
0x12, 0x20, 0x65, 0xc8, 0xf0, 0x5c, 0xe4, 0xca, 0xe6, 0xde, 0xea, 0xe4,
0xc6, 0xca, 0xe6, 0xa6, 0x04, 0x4e, 0x1d, 0x32, 0x3c, 0x17, 0xbb, 0xb4,
0xb2, 0xbb, 0x24, 0xb2, 0x29, 0xba, 0x30, 0xba, 0xb2, 0x29, 0x01, 0x54,
0x87, 0x0c, 0xcf, 0xa5, 0xcc, 0x8d, 0x4e, 0x2e, 0x0f, 0xea, 0x2d, 0xcd,
0x8d, 0x6e, 0x6e, 0x4a, 0x90, 0x06, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00,
0x00, 0x4c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c,
0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80,
0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed,
@ -338,137 +470,19 @@ const unsigned char g_main[] = {
0xf3, 0xf8, 0x8b, 0x03, 0x0c, 0x62, 0xf3, 0x50, 0x93, 0x5f, 0xdc, 0xb6,
0x09, 0x54, 0xc3, 0xe5, 0x3b, 0x8f, 0x2f, 0x4d, 0x4e, 0x44, 0xa0, 0xd4,
0xf4, 0x50, 0x93, 0x5f, 0xdc, 0xb6, 0x01, 0x10, 0x0c, 0x80, 0x34, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x41, 0x53, 0x48, 0x14, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0xd5, 0x12, 0xf5, 0xb2, 0xe0, 0x4a, 0x35,
0xd4, 0x4c, 0x7a, 0x73, 0x2d, 0xf6, 0x8d, 0x89, 0x17, 0x44, 0x58, 0x49,
0x4c, 0x08, 0x06, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x82, 0x01, 0x00,
0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00,
0x00, 0xf0, 0x05, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00,
0x00, 0x79, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00,
0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04,
0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08,
0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b,
0x42, 0xa4, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x52,
0x88, 0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32,
0x42, 0xe4, 0x48, 0x0e, 0x90, 0x91, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81,
0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x29, 0x46, 0x06, 0x51, 0x18, 0x00,
0x00, 0x08, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff,
0x07, 0x40, 0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03,
0x20, 0x6d, 0x30, 0x86, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x09, 0xa8,
0x00, 0x49, 0x18, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60,
0x42, 0x20, 0x4c, 0x08, 0x06, 0x00, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00,
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0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f,
0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4,
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0xf2, 0xc0, 0x0e, 0xe1, 0x90, 0x0f, 0xef, 0x50, 0x0f, 0xf4, 0x00, 0x00,
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0x97, 0xef, 0x3c, 0xbe, 0x10, 0x50, 0x45, 0x41, 0x44, 0xa5, 0x03, 0x0c,
0x25, 0x61, 0x00, 0x02, 0xe6, 0x17, 0xb7, 0x6d, 0x04, 0xd2, 0x70, 0xf9,
0xce, 0xe3, 0x0b, 0x11, 0x01, 0x4c, 0x44, 0x08, 0x34, 0xc3, 0x42, 0x58,
0xc0, 0x34, 0x5c, 0xbe, 0xf3, 0xf8, 0x8b, 0x03, 0x0c, 0x62, 0xf3, 0x50,
0x93, 0x5f, 0xdc, 0xb6, 0x09, 0x54, 0xc3, 0xe5, 0x3b, 0x8f, 0x2f, 0x4d,
0x4e, 0x44, 0xa0, 0xd4, 0xf4, 0x50, 0x93, 0x5f, 0xdc, 0xb6, 0x01, 0x10,
0x0c, 0x80, 0x34, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00, 0x29, 0x00, 0x00,
0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
0x00, 0x44, 0x0a, 0x61, 0x06, 0xa0, 0x14, 0x4a, 0xae, 0xec, 0xa8, 0x94,
0x00, 0xbd, 0x11, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x00,
0x5d, 0xc4, 0x52, 0x59, 0xc1, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x18,
0x1b, 0x32, 0x59, 0xcd, 0x31, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x06,
0x97, 0x50, 0x17, 0x81, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x81, 0xd1,
0x29, 0x15, 0xe6, 0x24, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0x78,
0x8b, 0x95, 0x49, 0xca, 0x88, 0xc1, 0x01, 0x80, 0x20, 0x18, 0x34, 0x1d,
0x52, 0x68, 0xa3, 0x09, 0x41, 0x60, 0x81, 0x21, 0x1f, 0x13, 0x0c, 0xf9,
0xd8, 0x60, 0xc8, 0x67, 0xc4, 0x20, 0x01, 0x40, 0x10, 0x0c, 0x90, 0x31,
0x78, 0xbe, 0xcf, 0x1a, 0x46, 0x0c, 0x12, 0x00, 0x04, 0xc1, 0x00, 0x19,
0x83, 0xe7, 0xfb, 0x18, 0x61, 0xc4, 0x20, 0x01, 0x40, 0x10, 0x0c, 0x90,
0x31, 0x78, 0xbe, 0xaf, 0x0a, 0x46, 0x0c, 0x12, 0x00, 0x04, 0xc1, 0x00,
0x19, 0x83, 0xe7, 0xfb, 0x30, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00
0x00, 0x61, 0x20, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41,
0x2c, 0x10, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x44, 0x0a, 0x61,
0x06, 0xa0, 0x14, 0x4a, 0xae, 0xec, 0xa8, 0x94, 0x00, 0xbd, 0x11, 0x00,
0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x00, 0x5d, 0xc4, 0x52, 0x59,
0xc1, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x18, 0x1b, 0x32, 0x59, 0xcd,
0x31, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x06, 0x97, 0x50, 0x17, 0x81,
0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x81, 0xd1, 0x29, 0x15, 0xe6, 0x24,
0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0x78, 0x8b, 0x95, 0x49, 0xca,
0x88, 0xc1, 0x01, 0x80, 0x20, 0x18, 0x34, 0x1d, 0x52, 0x68, 0xa3, 0x09,
0xc1, 0x60, 0x81, 0x21, 0x1f, 0x13, 0x0c, 0xf9, 0xd8, 0x60, 0xc8, 0x67,
0xc4, 0x20, 0x01, 0x40, 0x10, 0x0c, 0x90, 0x31, 0x78, 0xbe, 0xcf, 0x1a,
0x46, 0x0c, 0x12, 0x00, 0x04, 0xc1, 0x00, 0x19, 0x83, 0xe7, 0xfb, 0x18,
0x61, 0xc4, 0x20, 0x01, 0x40, 0x10, 0x0c, 0x90, 0x31, 0x78, 0xbe, 0xaf,
0x0a, 0x46, 0x0c, 0x12, 0x00, 0x04, 0xc1, 0x00, 0x19, 0x83, 0xe7, 0xfb,
0x30, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};

View File

@ -6,7 +6,7 @@
"DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
"DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
"DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=20, b1)"
"RootConstants(num32BitConstants=24, b1)"
[RootSignature(ColorRS)]
float4 main(PixelShaderInput input) : SV_TARGET0

View File

@ -1,3 +1,9 @@
Texture2D texture0 : register(t0);
Texture2D texture1 : register(t1);
Texture2D texture2 : register(t2);
SamplerState sampler0 : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
@ -5,12 +11,33 @@ struct PixelShaderInput
float4 color : COLOR0;
};
// These should mirror the definitions in SDL_render_d3d12.c
static const float TONEMAP_NONE = 0;
static const float TONEMAP_LINEAR = 1;
static const float TONEMAP_CHROME = 2;
static const float TEXTURETYPE_NONE = 0;
static const float TEXTURETYPE_RGB = 1;
static const float TEXTURETYPE_NV12 = 2;
static const float TEXTURETYPE_NV21 = 3;
static const float TEXTURETYPE_YUV = 4;
static const float INPUTTYPE_UNSPECIFIED = 0;
static const float INPUTTYPE_SRGB = 1;
static const float INPUTTYPE_SCRGB = 2;
static const float INPUTTYPE_HDR10 = 3;
cbuffer Constants : register(b1)
{
float scRGB_output;
float texture_type;
float input_type;
float color_scale;
float unused1;
float unused2;
float tonemap_method;
float tonemap_factor1;
float tonemap_factor2;
float sdr_white_point;
float4 Yoffset;
float4 Rcoeff;
@ -18,15 +45,17 @@ cbuffer Constants : register(b1)
float4 Bcoeff;
};
float3 scRGBtoNits(float3 v)
{
return v * 80.0;
}
static const float3x3 mat709to2020 = {
{ 0.627404, 0.329283, 0.043313 },
{ 0.069097, 0.919541, 0.011362 },
{ 0.016391, 0.088013, 0.895595 }
};
float3 scRGBfromNits(float3 v)
{
return v / 80.0;
}
static const float3x3 mat2020to709 = {
{ 1.660496, -0.587656, -0.072840 },
{ -0.124547, 1.132895, -0.008348 },
{ -0.018154, -0.100597, 1.118751 }
};
float sRGBtoLinear(float v)
{
@ -48,6 +77,92 @@ float sRGBfromLinear(float v)
return v;
}
float3 PQtoLinear(float3 v)
{
const float c1 = 0.8359375;
const float c2 = 18.8515625;
const float c3 = 18.6875;
const float oo_m1 = 1.0 / 0.1593017578125;
const float oo_m2 = 1.0 / 78.84375;
float3 num = max(pow(abs(v), oo_m2) - c1, 0.0);
float3 den = c2 - c3 * pow(abs(v), oo_m2);
return (10000.0 * pow(abs(num / den), oo_m1) / sdr_white_point);
}
float3 ApplyTonemap(float3 v)
{
if (tonemap_method == TONEMAP_LINEAR) {
v *= tonemap_factor1;
} else if (tonemap_method == TONEMAP_CHROME) {
if (input_type == INPUTTYPE_SCRGB) {
// Convert to BT.2020 colorspace for tone mapping
v = mul(mat709to2020, v);
}
float vmax = max(v.r, max(v.g, v.b));
if (vmax > 0.0) {
float scale = (1.0 + tonemap_factor1 * vmax) / (1.0 + tonemap_factor2 * vmax);
v *= scale;
}
if (input_type == INPUTTYPE_SCRGB) {
// Convert to BT.709 colorspace after tone mapping
v = mul(mat2020to709, v);
}
}
return v;
}
float4 GetInputColor(PixelShaderInput input)
{
float4 rgba;
if (texture_type == TEXTURETYPE_NONE) {
rgba = 1.0;
} else if (texture_type == TEXTURETYPE_RGB) {
rgba = texture0.Sample(sampler0, input.tex);
} else if (texture_type == TEXTURETYPE_NV12) {
float3 yuv;
yuv.x = texture0.Sample(sampler0, input.tex).r;
yuv.yz = texture1.Sample(sampler0, input.tex).rg;
yuv += Yoffset.xyz;
rgba.r = dot(yuv, Rcoeff.xyz);
rgba.g = dot(yuv, Gcoeff.xyz);
rgba.b = dot(yuv, Bcoeff.xyz);
rgba.a = 1.0;
} else if (texture_type == TEXTURETYPE_NV21) {
float3 yuv;
yuv.x = texture0.Sample(sampler0, input.tex).r;
yuv.yz = texture1.Sample(sampler0, input.tex).gr;
yuv += Yoffset.xyz;
rgba.r = dot(yuv, Rcoeff.xyz);
rgba.g = dot(yuv, Gcoeff.xyz);
rgba.b = dot(yuv, Bcoeff.xyz);
rgba.a = 1.0;
} else if (texture_type == TEXTURETYPE_YUV) {
float3 yuv;
yuv.x = texture0.Sample(sampler0, input.tex).r;
yuv.y = texture1.Sample(sampler0, input.tex).r;
yuv.z = texture2.Sample(sampler0, input.tex).r;
yuv += Yoffset.xyz;
rgba.r = dot(yuv, Rcoeff.xyz);
rgba.g = dot(yuv, Gcoeff.xyz);
rgba.b = dot(yuv, Bcoeff.xyz);
rgba.a = 1.0;
} else {
// Error!
rgba.r = 1.0;
rgba.g = 0.0;
rgba.b = 0.0;
rgba.a = 1.0;
}
return rgba;
}
float4 GetOutputColor(float4 rgba)
{
float4 output;
@ -58,9 +173,9 @@ float4 GetOutputColor(float4 rgba)
return output;
}
float4 GetOutputColorFromSRGB(float3 rgb)
float3 GetOutputColorFromSRGB(float3 rgb)
{
float4 output;
float3 output;
if (scRGB_output) {
rgb.r = sRGBtoLinear(rgb.r);
@ -69,17 +184,15 @@ float4 GetOutputColorFromSRGB(float3 rgb)
}
output.rgb = rgb * color_scale;
output.a = 1.0;
return output;
}
float4 GetOutputColorFromSCRGB(float3 rgb)
float3 GetOutputColorFromLinear(float3 rgb)
{
float4 output;
float3 output;
output.rgb = rgb * color_scale;
output.a = 1.0;
if (!scRGB_output) {
output.r = sRGBfromLinear(output.r);
@ -90,3 +203,33 @@ float4 GetOutputColorFromSCRGB(float3 rgb)
return output;
}
float4 AdvancedPixelShader(PixelShaderInput input)
{
float4 rgba = GetInputColor(input);
float4 output;
if (input_type == INPUTTYPE_HDR10) {
rgba.rgb = PQtoLinear(rgba.rgb);
}
if (tonemap_method != TONEMAP_NONE) {
rgba.rgb = ApplyTonemap(rgba.rgb);
}
if (input_type == INPUTTYPE_SRGB) {
output.rgb = GetOutputColorFromSRGB(rgba.rgb);
output.a = rgba.a;
} else if (input_type == INPUTTYPE_SCRGB) {
output.rgb = GetOutputColorFromLinear(rgba.rgb);
output.a = rgba.a;
} else if (input_type == INPUTTYPE_HDR10) {
rgba.rgb = mul(mat2020to709, rgba.rgb);
output.rgb = GetOutputColorFromLinear(rgba.rgb);
output.a = rgba.a;
} else {
output = GetOutputColor(rgba);
}
return output * input.color;
}

View File

@ -1,856 +0,0 @@
#if 0
;
; Input signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Position 0 xyzw 0 POS float
; TEXCOORD 0 xy 1 NONE float xy
; COLOR 0 xyzw 2 NONE float xyzw
;
;
; Output signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Target 0 xyzw 0 TARGET float xyzw
;
; shader hash: 0f451978083c5fe5c4bbcb00819d5ecb
;
; Pipeline Runtime Information:
;
; Pixel Shader
; DepthOutput=0
; SampleFrequency=0
;
;
; Input signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Position 0 noperspective
; TEXCOORD 0 linear
; COLOR 0 linear
;
; Output signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Target 0
;
; Buffer Definitions:
;
; cbuffer Constants
; {
;
; struct Constants
; {
;
; float scRGB_output; ; Offset: 0
; float color_scale; ; Offset: 4
; float unused1; ; Offset: 8
; float unused2; ; Offset: 12
; float4 Yoffset; ; Offset: 16
; float4 Rcoeff; ; Offset: 32
; float4 Gcoeff; ; Offset: 48
; float4 Bcoeff; ; Offset: 64
;
; } Constants; ; Offset: 0 Size: 80
;
; }
;
;
; Resource Bindings:
;
; Name Type Format Dim ID HLSL Bind Count
; ------------------------------ ---------- ------- ----------- ------- -------------- ------
; Constants cbuffer NA NA CB0 cb1 1
; theSampler sampler NA NA S0 s0 1
; theTextureY texture f32 2d T0 t0 1
; theTextureUV texture f32 2d T1 t1 1
;
;
; ViewId state:
;
; Number of inputs: 12, outputs: 4
; Outputs dependent on ViewId: { }
; Inputs contributing to computation of Outputs:
; output 0 depends on inputs: { 4, 5, 8 }
; output 1 depends on inputs: { 4, 5, 9 }
; output 2 depends on inputs: { 4, 5, 10 }
; output 3 depends on inputs: { 11 }
;
target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
target triple = "dxil-ms-dx"
%dx.types.Handle = type { i8* }
%dx.types.ResRet.f32 = type { float, float, float, float, i32 }
%dx.types.CBufRet.f32 = type { float, float, float, float }
%"class.Texture2D<vector<float, 4> >" = type { <4 x float>, %"class.Texture2D<vector<float, 4> >::mips_type" }
%"class.Texture2D<vector<float, 4> >::mips_type" = type { i32 }
%Constants = type { float, float, float, float, <4 x float>, <4 x float>, <4 x float>, <4 x float> }
%struct.SamplerState = type { i32 }
define void @main() {
%1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 0, i32 1, i32 1, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%2 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 0, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%3 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 3, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%4 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 1, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%5 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%6 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%7 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%8 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%9 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%10 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%11 = call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60, %dx.types.Handle %2, %dx.types.Handle %3, float %9, float %10, float undef, float undef, i32 0, i32 0, i32 undef, float undef) ; Sample(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,clamp)
%12 = extractvalue %dx.types.ResRet.f32 %11, 0
%13 = call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60, %dx.types.Handle %1, %dx.types.Handle %3, float %9, float %10, float undef, float undef, i32 0, i32 0, i32 undef, float undef) ; Sample(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,clamp)
%14 = extractvalue %dx.types.ResRet.f32 %13, 0
%15 = extractvalue %dx.types.ResRet.f32 %13, 1
%16 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %4, i32 1) ; CBufferLoadLegacy(handle,regIndex)
%17 = extractvalue %dx.types.CBufRet.f32 %16, 0
%18 = extractvalue %dx.types.CBufRet.f32 %16, 1
%19 = extractvalue %dx.types.CBufRet.f32 %16, 2
%20 = fadd fast float %17, %12
%21 = fadd fast float %18, %14
%22 = fadd fast float %19, %15
%23 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %4, i32 2) ; CBufferLoadLegacy(handle,regIndex)
%24 = extractvalue %dx.types.CBufRet.f32 %23, 0
%25 = extractvalue %dx.types.CBufRet.f32 %23, 1
%26 = extractvalue %dx.types.CBufRet.f32 %23, 2
%27 = call float @dx.op.dot3.f32(i32 55, float %20, float %21, float %22, float %24, float %25, float %26) ; Dot3(ax,ay,az,bx,by,bz)
%28 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %4, i32 3) ; CBufferLoadLegacy(handle,regIndex)
%29 = extractvalue %dx.types.CBufRet.f32 %28, 0
%30 = extractvalue %dx.types.CBufRet.f32 %28, 1
%31 = extractvalue %dx.types.CBufRet.f32 %28, 2
%32 = call float @dx.op.dot3.f32(i32 55, float %20, float %21, float %22, float %29, float %30, float %31) ; Dot3(ax,ay,az,bx,by,bz)
%33 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %4, i32 4) ; CBufferLoadLegacy(handle,regIndex)
%34 = extractvalue %dx.types.CBufRet.f32 %33, 0
%35 = extractvalue %dx.types.CBufRet.f32 %33, 1
%36 = extractvalue %dx.types.CBufRet.f32 %33, 2
%37 = call float @dx.op.dot3.f32(i32 55, float %20, float %21, float %22, float %34, float %35, float %36) ; Dot3(ax,ay,az,bx,by,bz)
%38 = call float @dx.op.unary.f32(i32 6, float %27) ; FAbs(value)
%39 = call float @dx.op.unary.f32(i32 6, float %32) ; FAbs(value)
%40 = call float @dx.op.unary.f32(i32 6, float %37) ; FAbs(value)
%41 = call float @dx.op.unary.f32(i32 23, float %38) ; Log(value)
%42 = call float @dx.op.unary.f32(i32 23, float %39) ; Log(value)
%43 = call float @dx.op.unary.f32(i32 23, float %40) ; Log(value)
%44 = fmul fast float %41, 0x3F89F9B580000000
%45 = fmul fast float %42, 0x3F89F9B580000000
%46 = fmul fast float %43, 0x3F89F9B580000000
%47 = call float @dx.op.unary.f32(i32 21, float %44) ; Exp(value)
%48 = call float @dx.op.unary.f32(i32 21, float %45) ; Exp(value)
%49 = call float @dx.op.unary.f32(i32 21, float %46) ; Exp(value)
%50 = fadd fast float %47, -8.359375e-01
%51 = fadd fast float %48, -8.359375e-01
%52 = fadd fast float %49, -8.359375e-01
%53 = call float @dx.op.binary.f32(i32 35, float %50, float 0.000000e+00) ; FMax(a,b)
%54 = call float @dx.op.binary.f32(i32 35, float %51, float 0.000000e+00) ; FMax(a,b)
%55 = call float @dx.op.binary.f32(i32 35, float %52, float 0.000000e+00) ; FMax(a,b)
%56 = fmul fast float %47, 1.868750e+01
%57 = fmul fast float %48, 1.868750e+01
%58 = fmul fast float %49, 1.868750e+01
%59 = fsub fast float 0x4032DA0000000000, %56
%60 = fsub fast float 0x4032DA0000000000, %57
%61 = fsub fast float 0x4032DA0000000000, %58
%62 = fdiv fast float %53, %59
%63 = fdiv fast float %54, %60
%64 = fdiv fast float %55, %61
%65 = call float @dx.op.unary.f32(i32 6, float %62) ; FAbs(value)
%66 = call float @dx.op.unary.f32(i32 6, float %63) ; FAbs(value)
%67 = call float @dx.op.unary.f32(i32 6, float %64) ; FAbs(value)
%68 = call float @dx.op.unary.f32(i32 23, float %65) ; Log(value)
%69 = call float @dx.op.unary.f32(i32 23, float %66) ; Log(value)
%70 = call float @dx.op.unary.f32(i32 23, float %67) ; Log(value)
%71 = fmul fast float %68, 0x40191C0D60000000
%72 = fmul fast float %69, 0x40191C0D60000000
%73 = fmul fast float %70, 0x40191C0D60000000
%74 = call float @dx.op.unary.f32(i32 21, float %71) ; Exp(value)
%75 = call float @dx.op.unary.f32(i32 21, float %72) ; Exp(value)
%76 = call float @dx.op.unary.f32(i32 21, float %73) ; Exp(value)
%77 = fmul fast float %75, 1.000000e+04
%78 = fmul fast float %76, 1.000000e+04
%79 = fmul fast float %74, 0x40D0373D80000000
%80 = call float @dx.op.tertiary.f32(i32 46, float 0xBFE2CE1400000000, float %77, float %79) ; FMad(a,b,c)
%81 = call float @dx.op.tertiary.f32(i32 46, float 0xBFB2A5A460000000, float %78, float %80) ; FMad(a,b,c)
%82 = fmul fast float %74, 0xC09375E140000000
%83 = call float @dx.op.tertiary.f32(i32 46, float 0x3FF2205680000000, float %77, float %82) ; FMad(a,b,c)
%84 = call float @dx.op.tertiary.f32(i32 46, float 0xBF8118C1A0000000, float %78, float %83) ; FMad(a,b,c)
%85 = fmul fast float %74, 0xC066B147C0000000
%86 = call float @dx.op.tertiary.f32(i32 46, float 0xBFB9C0B9A0000000, float %77, float %85) ; FMad(a,b,c)
%87 = call float @dx.op.tertiary.f32(i32 46, float 0x3FF1E66780000000, float %78, float %86) ; FMad(a,b,c)
%88 = fmul fast float %81, 0x3F899999A0000000
%89 = fmul fast float %84, 0x3F899999A0000000
%90 = fmul fast float %87, 0x3F899999A0000000
%91 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %4, i32 0) ; CBufferLoadLegacy(handle,regIndex)
%92 = extractvalue %dx.types.CBufRet.f32 %91, 1
%93 = fmul fast float %88, %92
%94 = fmul fast float %89, %92
%95 = fmul fast float %90, %92
%96 = extractvalue %dx.types.CBufRet.f32 %91, 0
%97 = fcmp fast une float %96, 0.000000e+00
br i1 %97, label %138, label %98
; <label>:98 ; preds = %0
%99 = fcmp fast ugt float %93, 0x3F69A5C380000000
br i1 %99, label %102, label %100
; <label>:100 ; preds = %98
%101 = fmul fast float %93, 0x4029D70A40000000
br label %109
; <label>:102 ; preds = %98
%103 = call float @dx.op.unary.f32(i32 6, float %93) ; FAbs(value)
%104 = call float @dx.op.unary.f32(i32 23, float %103) ; Log(value)
%105 = fmul fast float %104, 0x3FDAAAAAA0000000
%106 = call float @dx.op.unary.f32(i32 21, float %105) ; Exp(value)
%107 = fmul fast float %106, 0x3FF0E147A0000000
%108 = fadd fast float %107, 0xBFAC28F5C0000000
br label %109
; <label>:109 ; preds = %102, %100
%110 = phi float [ %101, %100 ], [ %108, %102 ]
%111 = fcmp fast ugt float %94, 0x3F69A5C380000000
br i1 %111, label %114, label %112
; <label>:112 ; preds = %109
%113 = fmul fast float %94, 0x4029D70A40000000
br label %121
; <label>:114 ; preds = %109
%115 = call float @dx.op.unary.f32(i32 6, float %94) ; FAbs(value)
%116 = call float @dx.op.unary.f32(i32 23, float %115) ; Log(value)
%117 = fmul fast float %116, 0x3FDAAAAAA0000000
%118 = call float @dx.op.unary.f32(i32 21, float %117) ; Exp(value)
%119 = fmul fast float %118, 0x3FF0E147A0000000
%120 = fadd fast float %119, 0xBFAC28F5C0000000
br label %121
; <label>:121 ; preds = %114, %112
%122 = phi float [ %113, %112 ], [ %120, %114 ]
%123 = fcmp fast ugt float %95, 0x3F69A5C380000000
br i1 %123, label %126, label %124
; <label>:124 ; preds = %121
%125 = fmul fast float %95, 0x4029D70A40000000
br label %133
; <label>:126 ; preds = %121
%127 = call float @dx.op.unary.f32(i32 6, float %95) ; FAbs(value)
%128 = call float @dx.op.unary.f32(i32 23, float %127) ; Log(value)
%129 = fmul fast float %128, 0x3FDAAAAAA0000000
%130 = call float @dx.op.unary.f32(i32 21, float %129) ; Exp(value)
%131 = fmul fast float %130, 0x3FF0E147A0000000
%132 = fadd fast float %131, 0xBFAC28F5C0000000
br label %133
; <label>:133 ; preds = %126, %124
%134 = phi float [ %125, %124 ], [ %132, %126 ]
%135 = call float @dx.op.unary.f32(i32 7, float %110) ; Saturate(value)
%136 = call float @dx.op.unary.f32(i32 7, float %122) ; Saturate(value)
%137 = call float @dx.op.unary.f32(i32 7, float %134) ; Saturate(value)
br label %138
; <label>:138 ; preds = %133, %0
%139 = phi float [ %93, %0 ], [ %135, %133 ]
%140 = phi float [ %94, %0 ], [ %136, %133 ]
%141 = phi float [ %95, %0 ], [ %137, %133 ]
%142 = fmul fast float %139, %5
%143 = fmul fast float %140, %6
%144 = fmul fast float %141, %7
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %142) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %143) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %144) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %8) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
ret void
}
; Function Attrs: nounwind readnone
declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
; Function Attrs: nounwind
declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
; Function Attrs: nounwind readonly
declare %dx.types.ResRet.f32 @dx.op.sample.f32(i32, %dx.types.Handle, %dx.types.Handle, float, float, float, float, i32, i32, i32, float) #2
; Function Attrs: nounwind readnone
declare float @dx.op.dot3.f32(i32, float, float, float, float, float, float) #0
; Function Attrs: nounwind readnone
declare float @dx.op.unary.f32(i32, float) #0
; Function Attrs: nounwind readnone
declare float @dx.op.binary.f32(i32, float, float) #0
; Function Attrs: nounwind readonly
declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2
; Function Attrs: nounwind readnone
declare float @dx.op.tertiary.f32(i32, float, float, float) #0
; Function Attrs: nounwind readonly
declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2
attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
attributes #2 = { nounwind readonly }
!llvm.ident = !{!0}
!dx.version = !{!1}
!dx.valver = !{!2}
!dx.shaderModel = !{!3}
!dx.resources = !{!4}
!dx.viewIdState = !{!13}
!dx.entryPoints = !{!14}
!0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"}
!1 = !{i32 1, i32 0}
!2 = !{i32 1, i32 6}
!3 = !{!"ps", i32 6, i32 0}
!4 = !{!5, null, !9, !11}
!5 = !{!6, !8}
!6 = !{i32 0, %"class.Texture2D<vector<float, 4> >"* undef, !"", i32 0, i32 0, i32 1, i32 2, i32 0, !7}
!7 = !{i32 0, i32 9}
!8 = !{i32 1, %"class.Texture2D<vector<float, 4> >"* undef, !"", i32 0, i32 1, i32 1, i32 2, i32 0, !7}
!9 = !{!10}
!10 = !{i32 0, %Constants* undef, !"", i32 0, i32 1, i32 1, i32 80, null}
!11 = !{!12}
!12 = !{i32 0, %struct.SamplerState* undef, !"", i32 0, i32 0, i32 1, i32 0, null}
!13 = !{[14 x i32] [i32 12, i32 4, i32 0, i32 0, i32 0, i32 0, i32 7, i32 7, i32 0, i32 0, i32 1, i32 2, i32 4, i32 8]}
!14 = !{void ()* @main, !"main", !15, !4, null}
!15 = !{!16, !23, null}
!16 = !{!17, !19, !21}
!17 = !{i32 0, !"SV_Position", i8 9, i8 3, !18, i8 4, i32 1, i8 4, i32 0, i8 0, null}
!18 = !{i32 0}
!19 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !18, i8 2, i32 1, i8 2, i32 1, i8 0, !20}
!20 = !{i32 3, i32 3}
!21 = !{i32 2, !"COLOR", i8 9, i8 0, !18, i8 2, i32 1, i8 4, i32 2, i8 0, !22}
!22 = !{i32 3, i32 15}
!23 = !{!24}
!24 = !{i32 0, !"SV_Target", i8 9, i8 16, !18, i8 0, i32 1, i8 4, i32 0, i8 0, !22}
#endif
const unsigned char g_main[] = {
0x44, 0x58, 0x42, 0x43, 0x82, 0x76, 0xc5, 0xaf, 0x48, 0xf0, 0xe2, 0xb9,
0x09, 0x50, 0x51, 0x6b, 0xb4, 0x16, 0x4b, 0x4c, 0x01, 0x00, 0x00, 0x00,
0x5d, 0x18, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
0x50, 0x00, 0x00, 0x00, 0xdb, 0x00, 0x00, 0x00, 0x15, 0x01, 0x00, 0x00,
0x49, 0x02, 0x00, 0x00, 0x05, 0x03, 0x00, 0x00, 0xc9, 0x0b, 0x00, 0x00,
0xe5, 0x0b, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00,
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0x20, 0xc1, 0x0b, 0xc3, 0x88, 0x81, 0x01, 0x80, 0x20, 0x18, 0x44, 0x21,
0xd1, 0x0b, 0x83, 0x0d, 0xad, 0x20, 0x1f, 0x1b, 0x5c, 0x41, 0x3e, 0x36,
0xbc, 0x82, 0x7c, 0x46, 0x0c, 0x0c, 0x00, 0x04, 0xc1, 0x20, 0x2a, 0x09,
0x71, 0x18, 0x46, 0x0c, 0x0c, 0x00, 0x04, 0xc1, 0x20, 0x32, 0x89, 0x71,
0x18, 0x46, 0x0c, 0x0c, 0x00, 0x04, 0xc1, 0x20, 0x3a, 0x09, 0x72, 0x18,
0x4c, 0xd0, 0x05, 0xf9, 0x98, 0xb0, 0x0b, 0xf2, 0xb1, 0xa2, 0x1c, 0xe4,
0x33, 0x62, 0x80, 0x00, 0x20, 0x08, 0x06, 0x18, 0x4a, 0xac, 0x43, 0x39,
0x0c, 0xc1, 0x88, 0x01, 0x02, 0x80, 0x20, 0x18, 0x60, 0x29, 0xc1, 0x0e,
0xe5, 0x30, 0x04, 0x86, 0x94, 0x83, 0x7c, 0x46, 0x0c, 0x10, 0x00, 0x04,
0xc1, 0x00, 0x5b, 0x09, 0x77, 0x28, 0x07, 0x23, 0x18, 0x31, 0x40, 0x00,
0x10, 0x04, 0x03, 0x8c, 0x25, 0xde, 0xa1, 0x1c, 0x8c, 0xc0, 0x96, 0x72,
0x90, 0xcf, 0x88, 0x01, 0x02, 0x80, 0x20, 0x18, 0x60, 0x2e, 0x11, 0x0f,
0xe5, 0x90, 0x04, 0x23, 0x06, 0x08, 0x00, 0x82, 0x60, 0x80, 0xbd, 0x84,
0x3c, 0x94, 0x43, 0x12, 0xd8, 0xf1, 0x0b, 0xf2, 0xb1, 0x02, 0x1c, 0xe4,
0x63, 0x43, 0x38, 0xc8, 0x67, 0xc4, 0xe0, 0x00, 0x40, 0x10, 0x0c, 0x2c,
0x9a, 0xb8, 0x87, 0x5b, 0x80, 0x89, 0xd1, 0x84, 0x20, 0xb0, 0x22, 0x90,
0x8f, 0x15, 0x82, 0x7c, 0xac, 0x18, 0xe4, 0x33, 0x9a, 0x50, 0x00, 0xc3,
0x11, 0x81, 0x38, 0x38, 0xdf, 0x2c, 0xc3, 0x12, 0x04, 0xc3, 0x11, 0x85,
0x3a, 0x28, 0xdf, 0x2c, 0xc3, 0x20, 0x04, 0x66, 0xb0, 0x83, 0x7c, 0x66,
0x09, 0x88, 0x11, 0x03, 0x03, 0x00, 0x41, 0x30, 0x88, 0x7e, 0x02, 0x27,
0x8e, 0x11, 0x03, 0x03, 0x00, 0x41, 0x30, 0x88, 0xc0, 0x82, 0x1f, 0x02,
0x0b, 0xe0, 0x41, 0x3e, 0x23, 0x06, 0x06, 0x00, 0x82, 0x60, 0x10, 0x89,
0xc5, 0x3f, 0x04, 0x16, 0xcc, 0x83, 0x7c, 0x2c, 0xa8, 0x07, 0xf8, 0xcc,
0x12, 0x10, 0x03, 0x15, 0x83, 0x23, 0x08, 0xc3, 0x70, 0x44, 0x33, 0x0f,
0xca, 0x37, 0xcb, 0x60, 0x14, 0x81, 0x39, 0xf5, 0x20, 0x9f, 0x59, 0x82,
0x63, 0xc4, 0xc0, 0x00, 0x40, 0x10, 0x0c, 0x22, 0xb4, 0x08, 0x8b, 0x67,
0xc4, 0xc0, 0x00, 0x40, 0x10, 0x0c, 0xa2, 0xb4, 0x28, 0x89, 0xc0, 0x82,
0x7c, 0x90, 0xcf, 0x88, 0x81, 0x01, 0x80, 0x20, 0x18, 0x44, 0x6b, 0x81,
0x12, 0x81, 0x05, 0xfc, 0x20, 0x1f, 0x0b, 0xfc, 0x01, 0x3e, 0xb3, 0x04,
0xc7, 0x40, 0xc5, 0xe0, 0x14, 0x82, 0x31, 0x1c, 0x51, 0xf1, 0x83, 0xf2,
0xcd, 0x32, 0x24, 0x48, 0x60, 0x96, 0x3f, 0xc8, 0x67, 0x96, 0x40, 0x19,
0x31, 0x30, 0x00, 0x10, 0x04, 0x83, 0x28, 0x2e, 0xd4, 0xe2, 0x1a, 0x31,
0x30, 0x00, 0x10, 0x04, 0x83, 0x48, 0x2e, 0x5c, 0x22, 0xb0, 0x40, 0x24,
0xe4, 0x33, 0x62, 0x60, 0x00, 0x20, 0x08, 0x06, 0x11, 0x5d, 0xc4, 0x44,
0x60, 0x41, 0x49, 0xc8, 0xc7, 0x82, 0x93, 0x80, 0xcf, 0x2c, 0x81, 0x32,
0x50, 0x31, 0x38, 0x88, 0x90, 0x8c, 0x18, 0x18, 0x00, 0x08, 0x82, 0x41,
0x84, 0x17, 0x3e, 0x31, 0x8d, 0x18, 0x18, 0x00, 0x08, 0x82, 0x41, 0x94,
0x17, 0x3f, 0xb1, 0x8c, 0x18, 0x18, 0x00, 0x08, 0x82, 0x41, 0xa4, 0x17,
0x60, 0x31, 0xcc, 0x12, 0x2c, 0x03, 0x15, 0x83, 0x29, 0x00, 0x86, 0x32,
0x50, 0x31, 0x98, 0x02, 0x60, 0x28, 0x03, 0x15, 0x83, 0x29, 0x00, 0x86,
0x62, 0x83, 0x3f, 0xc8, 0xc7, 0x06, 0x7f, 0x90, 0x8f, 0x0d, 0xfe, 0x20,
0x9f, 0x11, 0x83, 0x04, 0x00, 0x41, 0x30, 0x40, 0x48, 0x83, 0x2c, 0xf6,
0x62, 0x2f, 0xe2, 0x62, 0x18, 0x31, 0x48, 0x00, 0x10, 0x04, 0x03, 0x84,
0x34, 0xc8, 0x62, 0x2f, 0xf6, 0x22, 0x2d, 0x84, 0x11, 0x83, 0x04, 0x00,
0x41, 0x30, 0x40, 0x48, 0x83, 0x2c, 0xf6, 0x62, 0x2f, 0xe0, 0x22, 0x18,
0x31, 0x48, 0x00, 0x10, 0x04, 0x03, 0x84, 0x34, 0xc8, 0x62, 0x2f, 0xf6,
0x62, 0x2e, 0xfc, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00
};

View File

@ -1,56 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
#include "D3D12_PixelShader_Common.incl"
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=20, b1),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
float3 PQtoNits(float3 v)
{
const float c1 = 0.8359375;
const float c2 = 18.8515625;
const float c3 = 18.6875;
const float oo_m1 = 1.0 / 0.1593017578125;
const float oo_m2 = 1.0 / 78.84375;
float3 num = max(pow(abs(v), oo_m2) - c1, 0.0);
float3 den = c2 - c3 * pow(abs(v), oo_m2);
return 10000.0 * pow(abs(num / den), oo_m1);
}
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3x3 mat2020to709 = {
1.660496, -0.587656, -0.072840,
-0.124547, 1.132895, -0.008348,
-0.018154, -0.100597, 1.118751
};
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
float3 rgb;
yuv += Yoffset.xyz;
rgb.r = dot(yuv, Rcoeff.xyz);
rgb.g = dot(yuv, Gcoeff.xyz);
rgb.b = dot(yuv, Bcoeff.xyz);
rgb = PQtoNits(rgb);
rgb = mul(mat2020to709, rgb);
rgb = scRGBfromNits(rgb);
return GetOutputColorFromSCRGB(rgb) * input.color;
}

View File

@ -1,729 +0,0 @@
#if 0
;
; Input signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Position 0 xyzw 0 POS float
; TEXCOORD 0 xy 1 NONE float xy
; COLOR 0 xyzw 2 NONE float xyzw
;
;
; Output signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Target 0 xyzw 0 TARGET float xyzw
;
; shader hash: 7be734894192b87b750f26f182766c91
;
; Pipeline Runtime Information:
;
; Pixel Shader
; DepthOutput=0
; SampleFrequency=0
;
;
; Input signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Position 0 noperspective
; TEXCOORD 0 linear
; COLOR 0 linear
;
; Output signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Target 0
;
; Buffer Definitions:
;
; cbuffer Constants
; {
;
; struct Constants
; {
;
; float scRGB_output; ; Offset: 0
; float color_scale; ; Offset: 4
; float unused1; ; Offset: 8
; float unused2; ; Offset: 12
; float4 Yoffset; ; Offset: 16
; float4 Rcoeff; ; Offset: 32
; float4 Gcoeff; ; Offset: 48
; float4 Bcoeff; ; Offset: 64
;
; } Constants; ; Offset: 0 Size: 80
;
; }
;
;
; Resource Bindings:
;
; Name Type Format Dim ID HLSL Bind Count
; ------------------------------ ---------- ------- ----------- ------- -------------- ------
; Constants cbuffer NA NA CB0 cb1 1
; theSampler sampler NA NA S0 s0 1
; theTextureY texture f32 2d T0 t0 1
; theTextureUV texture f32 2d T1 t1 1
;
;
; ViewId state:
;
; Number of inputs: 12, outputs: 4
; Outputs dependent on ViewId: { }
; Inputs contributing to computation of Outputs:
; output 0 depends on inputs: { 4, 5, 8 }
; output 1 depends on inputs: { 4, 5, 9 }
; output 2 depends on inputs: { 4, 5, 10 }
; output 3 depends on inputs: { 11 }
;
target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
target triple = "dxil-ms-dx"
%dx.types.Handle = type { i8* }
%dx.types.ResRet.f32 = type { float, float, float, float, i32 }
%dx.types.CBufRet.f32 = type { float, float, float, float }
%"class.Texture2D<vector<float, 4> >" = type { <4 x float>, %"class.Texture2D<vector<float, 4> >::mips_type" }
%"class.Texture2D<vector<float, 4> >::mips_type" = type { i32 }
%Constants = type { float, float, float, float, <4 x float>, <4 x float>, <4 x float>, <4 x float> }
%struct.SamplerState = type { i32 }
define void @main() {
%1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 0, i32 1, i32 1, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%2 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 0, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%3 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 3, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%4 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 1, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%5 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%6 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%7 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%8 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%9 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%10 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%11 = call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60, %dx.types.Handle %2, %dx.types.Handle %3, float %9, float %10, float undef, float undef, i32 0, i32 0, i32 undef, float undef) ; Sample(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,clamp)
%12 = extractvalue %dx.types.ResRet.f32 %11, 0
%13 = call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60, %dx.types.Handle %1, %dx.types.Handle %3, float %9, float %10, float undef, float undef, i32 0, i32 0, i32 undef, float undef) ; Sample(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,clamp)
%14 = extractvalue %dx.types.ResRet.f32 %13, 0
%15 = extractvalue %dx.types.ResRet.f32 %13, 1
%16 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %4, i32 1) ; CBufferLoadLegacy(handle,regIndex)
%17 = extractvalue %dx.types.CBufRet.f32 %16, 0
%18 = extractvalue %dx.types.CBufRet.f32 %16, 1
%19 = extractvalue %dx.types.CBufRet.f32 %16, 2
%20 = fadd fast float %17, %12
%21 = fadd fast float %18, %14
%22 = fadd fast float %19, %15
%23 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %4, i32 2) ; CBufferLoadLegacy(handle,regIndex)
%24 = extractvalue %dx.types.CBufRet.f32 %23, 0
%25 = extractvalue %dx.types.CBufRet.f32 %23, 1
%26 = extractvalue %dx.types.CBufRet.f32 %23, 2
%27 = call float @dx.op.dot3.f32(i32 55, float %20, float %21, float %22, float %24, float %25, float %26) ; Dot3(ax,ay,az,bx,by,bz)
%28 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %4, i32 3) ; CBufferLoadLegacy(handle,regIndex)
%29 = extractvalue %dx.types.CBufRet.f32 %28, 0
%30 = extractvalue %dx.types.CBufRet.f32 %28, 1
%31 = extractvalue %dx.types.CBufRet.f32 %28, 2
%32 = call float @dx.op.dot3.f32(i32 55, float %20, float %21, float %22, float %29, float %30, float %31) ; Dot3(ax,ay,az,bx,by,bz)
%33 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %4, i32 4) ; CBufferLoadLegacy(handle,regIndex)
%34 = extractvalue %dx.types.CBufRet.f32 %33, 0
%35 = extractvalue %dx.types.CBufRet.f32 %33, 1
%36 = extractvalue %dx.types.CBufRet.f32 %33, 2
%37 = call float @dx.op.dot3.f32(i32 55, float %20, float %21, float %22, float %34, float %35, float %36) ; Dot3(ax,ay,az,bx,by,bz)
%38 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %4, i32 0) ; CBufferLoadLegacy(handle,regIndex)
%39 = extractvalue %dx.types.CBufRet.f32 %38, 0
%40 = fcmp fast une float %39, 0.000000e+00
br i1 %40, label %41, label %76
; <label>:41 ; preds = %0
%42 = fcmp fast ugt float %27, 0x3FA4B5DCC0000000
br i1 %42, label %45, label %43
; <label>:43 ; preds = %41
%44 = fmul fast float %27, 0x3FB3D07220000000
br label %52
; <label>:45 ; preds = %41
%46 = fadd fast float %27, 0x3FAC28F5C0000000
%47 = call float @dx.op.unary.f32(i32 6, float %46) ; FAbs(value)
%48 = fmul fast float %47, 0x3FEE54EDE0000000
%49 = call float @dx.op.unary.f32(i32 23, float %48) ; Log(value)
%50 = fmul fast float %49, 0x4003333340000000
%51 = call float @dx.op.unary.f32(i32 21, float %50) ; Exp(value)
br label %52
; <label>:52 ; preds = %45, %43
%53 = phi float [ %44, %43 ], [ %51, %45 ]
%54 = fcmp fast ugt float %32, 0x3FA4B5DCC0000000
br i1 %54, label %57, label %55
; <label>:55 ; preds = %52
%56 = fmul fast float %32, 0x3FB3D07220000000
br label %64
; <label>:57 ; preds = %52
%58 = fadd fast float %32, 0x3FAC28F5C0000000
%59 = call float @dx.op.unary.f32(i32 6, float %58) ; FAbs(value)
%60 = fmul fast float %59, 0x3FEE54EDE0000000
%61 = call float @dx.op.unary.f32(i32 23, float %60) ; Log(value)
%62 = fmul fast float %61, 0x4003333340000000
%63 = call float @dx.op.unary.f32(i32 21, float %62) ; Exp(value)
br label %64
; <label>:64 ; preds = %57, %55
%65 = phi float [ %56, %55 ], [ %63, %57 ]
%66 = fcmp fast ugt float %37, 0x3FA4B5DCC0000000
br i1 %66, label %69, label %67
; <label>:67 ; preds = %64
%68 = fmul fast float %37, 0x3FB3D07220000000
br label %76
; <label>:69 ; preds = %64
%70 = fadd fast float %37, 0x3FAC28F5C0000000
%71 = call float @dx.op.unary.f32(i32 6, float %70) ; FAbs(value)
%72 = fmul fast float %71, 0x3FEE54EDE0000000
%73 = call float @dx.op.unary.f32(i32 23, float %72) ; Log(value)
%74 = fmul fast float %73, 0x4003333340000000
%75 = call float @dx.op.unary.f32(i32 21, float %74) ; Exp(value)
br label %76
; <label>:76 ; preds = %69, %67, %0
%77 = phi float [ %27, %0 ], [ %53, %69 ], [ %53, %67 ]
%78 = phi float [ %32, %0 ], [ %65, %69 ], [ %65, %67 ]
%79 = phi float [ %37, %0 ], [ %75, %69 ], [ %68, %67 ]
%80 = extractvalue %dx.types.CBufRet.f32 %38, 1
%81 = fmul fast float %77, %5
%82 = fmul fast float %81, %80
%83 = fmul fast float %78, %6
%84 = fmul fast float %83, %80
%85 = fmul fast float %79, %7
%86 = fmul fast float %85, %80
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %82) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %84) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %86) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %8) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
ret void
}
; Function Attrs: nounwind readnone
declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
; Function Attrs: nounwind
declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
; Function Attrs: nounwind readonly
declare %dx.types.ResRet.f32 @dx.op.sample.f32(i32, %dx.types.Handle, %dx.types.Handle, float, float, float, float, i32, i32, i32, float) #2
; Function Attrs: nounwind readnone
declare float @dx.op.dot3.f32(i32, float, float, float, float, float, float) #0
; Function Attrs: nounwind readnone
declare float @dx.op.unary.f32(i32, float) #0
; Function Attrs: nounwind readonly
declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2
; Function Attrs: nounwind readonly
declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2
attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
attributes #2 = { nounwind readonly }
!llvm.ident = !{!0}
!dx.version = !{!1}
!dx.valver = !{!2}
!dx.shaderModel = !{!3}
!dx.resources = !{!4}
!dx.viewIdState = !{!13}
!dx.entryPoints = !{!14}
!0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"}
!1 = !{i32 1, i32 0}
!2 = !{i32 1, i32 6}
!3 = !{!"ps", i32 6, i32 0}
!4 = !{!5, null, !9, !11}
!5 = !{!6, !8}
!6 = !{i32 0, %"class.Texture2D<vector<float, 4> >"* undef, !"", i32 0, i32 0, i32 1, i32 2, i32 0, !7}
!7 = !{i32 0, i32 9}
!8 = !{i32 1, %"class.Texture2D<vector<float, 4> >"* undef, !"", i32 0, i32 1, i32 1, i32 2, i32 0, !7}
!9 = !{!10}
!10 = !{i32 0, %Constants* undef, !"", i32 0, i32 1, i32 1, i32 80, null}
!11 = !{!12}
!12 = !{i32 0, %struct.SamplerState* undef, !"", i32 0, i32 0, i32 1, i32 0, null}
!13 = !{[14 x i32] [i32 12, i32 4, i32 0, i32 0, i32 0, i32 0, i32 7, i32 7, i32 0, i32 0, i32 1, i32 2, i32 4, i32 8]}
!14 = !{void ()* @main, !"main", !15, !4, null}
!15 = !{!16, !23, null}
!16 = !{!17, !19, !21}
!17 = !{i32 0, !"SV_Position", i8 9, i8 3, !18, i8 4, i32 1, i8 4, i32 0, i8 0, null}
!18 = !{i32 0}
!19 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !18, i8 2, i32 1, i8 2, i32 1, i8 0, !20}
!20 = !{i32 3, i32 3}
!21 = !{i32 2, !"COLOR", i8 9, i8 0, !18, i8 2, i32 1, i8 4, i32 2, i8 0, !22}
!22 = !{i32 3, i32 15}
!23 = !{!24}
!24 = !{i32 0, !"SV_Target", i8 9, i8 16, !18, i8 0, i32 1, i8 4, i32 0, i8 0, !22}
#endif
const unsigned char g_main[] = {
0x44, 0x58, 0x42, 0x43, 0x2f, 0x4e, 0x08, 0xaf, 0x84, 0x7b, 0x9a, 0xe0,
0x28, 0x5a, 0x6c, 0x95, 0x41, 0x20, 0x49, 0xc2, 0x01, 0x00, 0x00, 0x00,
0x7d, 0x15, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
0x50, 0x00, 0x00, 0x00, 0xdb, 0x00, 0x00, 0x00, 0x15, 0x01, 0x00, 0x00,
0x49, 0x02, 0x00, 0x00, 0x05, 0x03, 0x00, 0x00, 0x7d, 0x0b, 0x00, 0x00,
0x99, 0x0b, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31,
0x83, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7d, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00,
0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x43, 0x4f, 0x4c,
0x4f, 0x52, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x32, 0x00, 0x00, 0x00, 0x01,
0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x03,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74,
0x00, 0x50, 0x53, 0x56, 0x30, 0x2c, 0x01, 0x00, 0x00, 0x30, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff,
0xff, 0x00, 0x00, 0x00, 0x00, 0x03, 0x01, 0x00, 0x03, 0x01, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x04, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
0x00, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00,
0x00, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x43,
0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x01, 0x00, 0x44, 0x03, 0x03, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x42, 0x00, 0x03, 0x02, 0x00,
0x00, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x44,
0x00, 0x03, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x01, 0x00, 0x44, 0x10, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x00, 0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x52, 0x54, 0x53,
0x30, 0xb4, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00,
0x00, 0x1d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00,
0x00, 0x54, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00,
0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00,
0x00, 0x94, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x14, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff,
0xff, 0x01, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00,
0x00, 0x9c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0xff, 0xff, 0xff, 0xff, 0x53, 0x54, 0x41, 0x54, 0x70, 0x08, 0x00,
0x00, 0x60, 0x00, 0x00, 0x00, 0x1c, 0x02, 0x00, 0x00, 0x44, 0x58, 0x49,
0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x58, 0x08, 0x00,
0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0x13, 0x02, 0x00,
0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00,
0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32,
0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b,
0x62, 0x80, 0x18, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xc4, 0x10, 0x32,
0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x62, 0x88, 0x48, 0x90, 0x14,
0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e,
0x90, 0x11, 0x23, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5,
0x8a, 0x04, 0x31, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x08, 0x00, 0x00,
0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0x02, 0xa8,
0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x6d, 0x30, 0x86,
0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x09, 0xa8, 0x00, 0x49, 0x18, 0x00,
0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x4c, 0x08,
0x06, 0x00, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x53, 0x00, 0x00,
0x00, 0x32, 0x22, 0x88, 0x09, 0x20, 0x64, 0x85, 0x04, 0x13, 0x23, 0xa4,
0x84, 0x04, 0x13, 0x23, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8c,
0x8c, 0x0b, 0x84, 0xc4, 0x4c, 0x10, 0x8c, 0xc1, 0x08, 0x40, 0x09, 0x00,
0x0a, 0x66, 0x00, 0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00, 0x29, 0xc6, 0x40,
0x10, 0x44, 0x41, 0x90, 0x51, 0x0c, 0x80, 0x20, 0x88, 0x62, 0x20, 0xe4,
0xa6, 0xe1, 0xf2, 0x27, 0xec, 0x21, 0x24, 0x7f, 0x25, 0xa4, 0x95, 0x98,
0xfc, 0xe2, 0xb6, 0x51, 0x31, 0x0c, 0xc3, 0x40, 0x50, 0x71, 0xcf, 0x70,
0xf9, 0x13, 0xf6, 0x10, 0x92, 0x1f, 0x02, 0xcd, 0xb0, 0x10, 0x28, 0x58,
0x0a, 0xa3, 0x10, 0x0c, 0x33, 0x0c, 0xc3, 0x40, 0x10, 0xc4, 0x40, 0x4d,
0x41, 0x06, 0x62, 0x18, 0x86, 0x61, 0x18, 0xe8, 0x29, 0xc3, 0x40, 0x0c,
0x14, 0x1d, 0x35, 0x5c, 0xfe, 0x84, 0x3d, 0x84, 0xe4, 0x73, 0x1b, 0x55,
0xac, 0xc4, 0xe4, 0x17, 0xb7, 0x8d, 0x88, 0x61, 0x18, 0x86, 0x42, 0x4c,
0x04, 0x43, 0x10, 0x35, 0x47, 0x10, 0x14, 0x83, 0x21, 0x0a, 0x82, 0xb0,
0xe8, 0x1a, 0x08, 0x18, 0x46, 0x20, 0x86, 0x99, 0xda, 0x60, 0x1c, 0xd8,
0x21, 0x1c, 0xe6, 0x61, 0x1e, 0xdc, 0x80, 0x16, 0xca, 0x01, 0x1f, 0xe8,
0xa1, 0x1e, 0xe4, 0xa1, 0x1c, 0xe4, 0x80, 0x14, 0xf8, 0xc0, 0x1e, 0xca,
0x61, 0x1c, 0xe8, 0xe1, 0x1d, 0xe4, 0x81, 0x0f, 0xcc, 0x81, 0x1d, 0xde,
0x21, 0x1c, 0xe8, 0x81, 0x0d, 0xc0, 0x80, 0x0e, 0xfc, 0x00, 0x0c, 0xfc,
0x40, 0x0f, 0xf4, 0xa0, 0x1d, 0xd2, 0x01, 0x1e, 0xe6, 0xe1, 0x17, 0xe8,
0x21, 0x1f, 0xe0, 0xa1, 0x1c, 0x50, 0x40, 0xcc, 0x24, 0x06, 0xe3, 0xc0,
0x0e, 0xe1, 0x30, 0x0f, 0xf3, 0xe0, 0x06, 0xb4, 0x50, 0x0e, 0xf8, 0x40,
0x0f, 0xf5, 0x20, 0x0f, 0xe5, 0x20, 0x07, 0xa4, 0xc0, 0x07, 0xf6, 0x50,
0x0e, 0xe3, 0x40, 0x0f, 0xef, 0x20, 0x0f, 0x7c, 0x60, 0x0e, 0xec, 0xf0,
0x0e, 0xe1, 0x40, 0x0f, 0x6c, 0x00, 0x06, 0x74, 0xe0, 0x07, 0x60, 0xe0,
0x07, 0x48, 0xd0, 0x36, 0xe2, 0x2e, 0xe1, 0x9c, 0x46, 0x9a, 0x80, 0x66,
0x92, 0x10, 0x32, 0x0c, 0xc3, 0xa0, 0x69, 0x9a, 0x46, 0xde, 0x4d, 0xd2,
0x14, 0x51, 0xc2, 0xe4, 0xb3, 0x00, 0xf3, 0x2c, 0x44, 0xc4, 0x4e, 0xc0,
0x44, 0xa0, 0x80, 0x20, 0x30, 0x1d, 0x08, 0x00, 0x00, 0x13, 0x14, 0x72,
0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72,
0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e,
0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07,
0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e,
0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07,
0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07,
0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07,
0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07,
0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06,
0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e,
0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07,
0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x06, 0x10, 0x00, 0x01, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00, 0x04, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x34, 0x40, 0x00, 0x0c,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0xe4, 0x79, 0x80, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0xc8, 0x13, 0x01,
0x01, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x90, 0x87,
0x02, 0x02, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x21,
0xcf, 0x05, 0x04, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x59, 0x20, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98,
0x18, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43,
0x22, 0x4a, 0x60, 0x04, 0xa0, 0x18, 0x8a, 0xa0, 0x24, 0x0a, 0x34, 0xa0,
0x0c, 0xca, 0xa1, 0x10, 0x0a, 0xa2, 0x30, 0x0a, 0xa4, 0x80, 0x0a, 0xac,
0x00, 0x03, 0xca, 0xa3, 0x94, 0xca, 0x36, 0x80, 0x8a, 0x92, 0x28, 0x83,
0x42, 0x18, 0x01, 0x28, 0x82, 0x02, 0x21, 0xab, 0x06, 0xa8, 0x9b, 0x01,
0x20, 0x6f, 0x06, 0x80, 0xbe, 0x19, 0x00, 0x0a, 0x67, 0x00, 0x48, 0x1c,
0xcb, 0x61, 0x08, 0x00, 0x00, 0x80, 0xe3, 0x00, 0x80, 0x40, 0x20, 0x10,
0x00, 0x79, 0x18, 0x00, 0x00, 0xce, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c,
0x90, 0x46, 0x02, 0x13, 0x44, 0x35, 0x18, 0x63, 0x0b, 0x73, 0x3b, 0x03,
0xb1, 0x2b, 0x93, 0x9b, 0x4b, 0x7b, 0x73, 0x03, 0x99, 0x71, 0xb9, 0x01,
0x41, 0xa1, 0x0b, 0x3b, 0x9b, 0x7b, 0x91, 0x2a, 0x62, 0x2a, 0x0a, 0x9a,
0x2a, 0xfa, 0x9a, 0xb9, 0x81, 0x79, 0x31, 0x4b, 0x73, 0x0b, 0x63, 0x4b,
0xd9, 0x10, 0x04, 0x13, 0x04, 0x02, 0x99, 0x20, 0x10, 0xc9, 0x06, 0x61,
0x20, 0x36, 0x08, 0x04, 0x41, 0x01, 0x6e, 0x6e, 0x82, 0x40, 0x28, 0x1b,
0x86, 0x03, 0x21, 0x26, 0x08, 0x5d, 0x18, 0x70, 0xa1, 0x43, 0x2b, 0xa3,
0x2a, 0xc3, 0xa3, 0xab, 0x93, 0x2b, 0xcb, 0x9a, 0x20, 0x10, 0xcb, 0x04,
0x81, 0x60, 0x36, 0x08, 0x44, 0xb3, 0x21, 0x21, 0x94, 0x85, 0x20, 0x06,
0x86, 0x70, 0xc8, 0xd0, 0xa1, 0x95, 0x51, 0x95, 0xe1, 0xd1, 0xd5, 0xc9,
0x95, 0x55, 0x59, 0x6d, 0x48, 0x06, 0x05, 0x22, 0x86, 0x81, 0x21, 0x9c,
0x0d, 0xc2, 0x13, 0x4d, 0x10, 0xbe, 0x31, 0x60, 0x32, 0xf4, 0xe6, 0x36,
0x47, 0x17, 0xe6, 0x46, 0x37, 0x37, 0x41, 0x20, 0x9a, 0x0d, 0x08, 0x31,
0x51, 0xc4, 0x30, 0x54, 0xc0, 0x86, 0xc0, 0x9a, 0x20, 0x84, 0x01, 0x19,
0x50, 0xa1, 0x43, 0x2b, 0x9b, 0x0a, 0x6b, 0x83, 0x63, 0x2b, 0x93, 0xdb,
0x80, 0x10, 0x58, 0x46, 0x10, 0x03, 0x01, 0x6c, 0x08, 0xb4, 0x0d, 0x84,
0x04, 0x5c, 0xdb, 0x04, 0xc1, 0x13, 0x03, 0x32, 0x73, 0x63, 0x52, 0x47,
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0x00, 0x00, 0x00, 0x00, 0x00
};

View File

@ -1,31 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
#include "D3D12_PixelShader_Common.incl"
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=20, b1),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
float3 rgb;
yuv += Yoffset.xyz;
rgb.r = dot(yuv, Rcoeff.xyz);
rgb.g = dot(yuv, Gcoeff.xyz);
rgb.b = dot(yuv, Bcoeff.xyz);
return GetOutputColorFromSRGB(rgb) * input.color;
}

View File

@ -1,729 +0,0 @@
#if 0
;
; Input signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Position 0 xyzw 0 POS float
; TEXCOORD 0 xy 1 NONE float xy
; COLOR 0 xyzw 2 NONE float xyzw
;
;
; Output signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Target 0 xyzw 0 TARGET float xyzw
;
; shader hash: 09cefd67edfe90788167dffafb728f7d
;
; Pipeline Runtime Information:
;
; Pixel Shader
; DepthOutput=0
; SampleFrequency=0
;
;
; Input signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Position 0 noperspective
; TEXCOORD 0 linear
; COLOR 0 linear
;
; Output signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Target 0
;
; Buffer Definitions:
;
; cbuffer Constants
; {
;
; struct Constants
; {
;
; float scRGB_output; ; Offset: 0
; float color_scale; ; Offset: 4
; float unused1; ; Offset: 8
; float unused2; ; Offset: 12
; float4 Yoffset; ; Offset: 16
; float4 Rcoeff; ; Offset: 32
; float4 Gcoeff; ; Offset: 48
; float4 Bcoeff; ; Offset: 64
;
; } Constants; ; Offset: 0 Size: 80
;
; }
;
;
; Resource Bindings:
;
; Name Type Format Dim ID HLSL Bind Count
; ------------------------------ ---------- ------- ----------- ------- -------------- ------
; Constants cbuffer NA NA CB0 cb1 1
; theSampler sampler NA NA S0 s0 1
; theTextureY texture f32 2d T0 t0 1
; theTextureUV texture f32 2d T1 t1 1
;
;
; ViewId state:
;
; Number of inputs: 12, outputs: 4
; Outputs dependent on ViewId: { }
; Inputs contributing to computation of Outputs:
; output 0 depends on inputs: { 4, 5, 8 }
; output 1 depends on inputs: { 4, 5, 9 }
; output 2 depends on inputs: { 4, 5, 10 }
; output 3 depends on inputs: { 11 }
;
target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
target triple = "dxil-ms-dx"
%dx.types.Handle = type { i8* }
%dx.types.ResRet.f32 = type { float, float, float, float, i32 }
%dx.types.CBufRet.f32 = type { float, float, float, float }
%"class.Texture2D<vector<float, 4> >" = type { <4 x float>, %"class.Texture2D<vector<float, 4> >::mips_type" }
%"class.Texture2D<vector<float, 4> >::mips_type" = type { i32 }
%Constants = type { float, float, float, float, <4 x float>, <4 x float>, <4 x float>, <4 x float> }
%struct.SamplerState = type { i32 }
define void @main() {
%1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 0, i32 1, i32 1, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%2 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 0, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%3 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 3, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%4 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 1, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%5 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%6 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%7 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%8 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%9 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%10 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%11 = call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60, %dx.types.Handle %2, %dx.types.Handle %3, float %9, float %10, float undef, float undef, i32 0, i32 0, i32 undef, float undef) ; Sample(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,clamp)
%12 = extractvalue %dx.types.ResRet.f32 %11, 0
%13 = call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60, %dx.types.Handle %1, %dx.types.Handle %3, float %9, float %10, float undef, float undef, i32 0, i32 0, i32 undef, float undef) ; Sample(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,clamp)
%14 = extractvalue %dx.types.ResRet.f32 %13, 0
%15 = extractvalue %dx.types.ResRet.f32 %13, 1
%16 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %4, i32 1) ; CBufferLoadLegacy(handle,regIndex)
%17 = extractvalue %dx.types.CBufRet.f32 %16, 0
%18 = extractvalue %dx.types.CBufRet.f32 %16, 1
%19 = extractvalue %dx.types.CBufRet.f32 %16, 2
%20 = fadd fast float %17, %12
%21 = fadd fast float %18, %15
%22 = fadd fast float %19, %14
%23 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %4, i32 2) ; CBufferLoadLegacy(handle,regIndex)
%24 = extractvalue %dx.types.CBufRet.f32 %23, 0
%25 = extractvalue %dx.types.CBufRet.f32 %23, 1
%26 = extractvalue %dx.types.CBufRet.f32 %23, 2
%27 = call float @dx.op.dot3.f32(i32 55, float %20, float %21, float %22, float %24, float %25, float %26) ; Dot3(ax,ay,az,bx,by,bz)
%28 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %4, i32 3) ; CBufferLoadLegacy(handle,regIndex)
%29 = extractvalue %dx.types.CBufRet.f32 %28, 0
%30 = extractvalue %dx.types.CBufRet.f32 %28, 1
%31 = extractvalue %dx.types.CBufRet.f32 %28, 2
%32 = call float @dx.op.dot3.f32(i32 55, float %20, float %21, float %22, float %29, float %30, float %31) ; Dot3(ax,ay,az,bx,by,bz)
%33 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %4, i32 4) ; CBufferLoadLegacy(handle,regIndex)
%34 = extractvalue %dx.types.CBufRet.f32 %33, 0
%35 = extractvalue %dx.types.CBufRet.f32 %33, 1
%36 = extractvalue %dx.types.CBufRet.f32 %33, 2
%37 = call float @dx.op.dot3.f32(i32 55, float %20, float %21, float %22, float %34, float %35, float %36) ; Dot3(ax,ay,az,bx,by,bz)
%38 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %4, i32 0) ; CBufferLoadLegacy(handle,regIndex)
%39 = extractvalue %dx.types.CBufRet.f32 %38, 0
%40 = fcmp fast une float %39, 0.000000e+00
br i1 %40, label %41, label %76
; <label>:41 ; preds = %0
%42 = fcmp fast ugt float %27, 0x3FA4B5DCC0000000
br i1 %42, label %45, label %43
; <label>:43 ; preds = %41
%44 = fmul fast float %27, 0x3FB3D07220000000
br label %52
; <label>:45 ; preds = %41
%46 = fadd fast float %27, 0x3FAC28F5C0000000
%47 = call float @dx.op.unary.f32(i32 6, float %46) ; FAbs(value)
%48 = fmul fast float %47, 0x3FEE54EDE0000000
%49 = call float @dx.op.unary.f32(i32 23, float %48) ; Log(value)
%50 = fmul fast float %49, 0x4003333340000000
%51 = call float @dx.op.unary.f32(i32 21, float %50) ; Exp(value)
br label %52
; <label>:52 ; preds = %45, %43
%53 = phi float [ %44, %43 ], [ %51, %45 ]
%54 = fcmp fast ugt float %32, 0x3FA4B5DCC0000000
br i1 %54, label %57, label %55
; <label>:55 ; preds = %52
%56 = fmul fast float %32, 0x3FB3D07220000000
br label %64
; <label>:57 ; preds = %52
%58 = fadd fast float %32, 0x3FAC28F5C0000000
%59 = call float @dx.op.unary.f32(i32 6, float %58) ; FAbs(value)
%60 = fmul fast float %59, 0x3FEE54EDE0000000
%61 = call float @dx.op.unary.f32(i32 23, float %60) ; Log(value)
%62 = fmul fast float %61, 0x4003333340000000
%63 = call float @dx.op.unary.f32(i32 21, float %62) ; Exp(value)
br label %64
; <label>:64 ; preds = %57, %55
%65 = phi float [ %56, %55 ], [ %63, %57 ]
%66 = fcmp fast ugt float %37, 0x3FA4B5DCC0000000
br i1 %66, label %69, label %67
; <label>:67 ; preds = %64
%68 = fmul fast float %37, 0x3FB3D07220000000
br label %76
; <label>:69 ; preds = %64
%70 = fadd fast float %37, 0x3FAC28F5C0000000
%71 = call float @dx.op.unary.f32(i32 6, float %70) ; FAbs(value)
%72 = fmul fast float %71, 0x3FEE54EDE0000000
%73 = call float @dx.op.unary.f32(i32 23, float %72) ; Log(value)
%74 = fmul fast float %73, 0x4003333340000000
%75 = call float @dx.op.unary.f32(i32 21, float %74) ; Exp(value)
br label %76
; <label>:76 ; preds = %69, %67, %0
%77 = phi float [ %27, %0 ], [ %53, %69 ], [ %53, %67 ]
%78 = phi float [ %32, %0 ], [ %65, %69 ], [ %65, %67 ]
%79 = phi float [ %37, %0 ], [ %75, %69 ], [ %68, %67 ]
%80 = extractvalue %dx.types.CBufRet.f32 %38, 1
%81 = fmul fast float %77, %5
%82 = fmul fast float %81, %80
%83 = fmul fast float %78, %6
%84 = fmul fast float %83, %80
%85 = fmul fast float %79, %7
%86 = fmul fast float %85, %80
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %82) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %84) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %86) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %8) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
ret void
}
; Function Attrs: nounwind readnone
declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
; Function Attrs: nounwind
declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
; Function Attrs: nounwind readonly
declare %dx.types.ResRet.f32 @dx.op.sample.f32(i32, %dx.types.Handle, %dx.types.Handle, float, float, float, float, i32, i32, i32, float) #2
; Function Attrs: nounwind readnone
declare float @dx.op.dot3.f32(i32, float, float, float, float, float, float) #0
; Function Attrs: nounwind readnone
declare float @dx.op.unary.f32(i32, float) #0
; Function Attrs: nounwind readonly
declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2
; Function Attrs: nounwind readonly
declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2
attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
attributes #2 = { nounwind readonly }
!llvm.ident = !{!0}
!dx.version = !{!1}
!dx.valver = !{!2}
!dx.shaderModel = !{!3}
!dx.resources = !{!4}
!dx.viewIdState = !{!13}
!dx.entryPoints = !{!14}
!0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"}
!1 = !{i32 1, i32 0}
!2 = !{i32 1, i32 6}
!3 = !{!"ps", i32 6, i32 0}
!4 = !{!5, null, !9, !11}
!5 = !{!6, !8}
!6 = !{i32 0, %"class.Texture2D<vector<float, 4> >"* undef, !"", i32 0, i32 0, i32 1, i32 2, i32 0, !7}
!7 = !{i32 0, i32 9}
!8 = !{i32 1, %"class.Texture2D<vector<float, 4> >"* undef, !"", i32 0, i32 1, i32 1, i32 2, i32 0, !7}
!9 = !{!10}
!10 = !{i32 0, %Constants* undef, !"", i32 0, i32 1, i32 1, i32 80, null}
!11 = !{!12}
!12 = !{i32 0, %struct.SamplerState* undef, !"", i32 0, i32 0, i32 1, i32 0, null}
!13 = !{[14 x i32] [i32 12, i32 4, i32 0, i32 0, i32 0, i32 0, i32 7, i32 7, i32 0, i32 0, i32 1, i32 2, i32 4, i32 8]}
!14 = !{void ()* @main, !"main", !15, !4, null}
!15 = !{!16, !23, null}
!16 = !{!17, !19, !21}
!17 = !{i32 0, !"SV_Position", i8 9, i8 3, !18, i8 4, i32 1, i8 4, i32 0, i8 0, null}
!18 = !{i32 0}
!19 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !18, i8 2, i32 1, i8 2, i32 1, i8 0, !20}
!20 = !{i32 3, i32 3}
!21 = !{i32 2, !"COLOR", i8 9, i8 0, !18, i8 2, i32 1, i8 4, i32 2, i8 0, !22}
!22 = !{i32 3, i32 15}
!23 = !{!24}
!24 = !{i32 0, !"SV_Target", i8 9, i8 16, !18, i8 0, i32 1, i8 4, i32 0, i8 0, !22}
#endif
const unsigned char g_main[] = {
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0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68,
0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60,
0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80,
0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98,
0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec,
0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c,
0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d,
0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43,
0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03,
0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03,
0x3b, 0xb0, 0xc3, 0x0c, 0xc4, 0x21, 0x07, 0x7c, 0x70, 0x03, 0x7a, 0x28,
0x87, 0x76, 0x80, 0x87, 0x19, 0xd1, 0x43, 0x0e, 0xf8, 0xe0, 0x06, 0xe4,
0x20, 0x0e, 0xe7, 0xe0, 0x06, 0xf6, 0x10, 0x0e, 0xf2, 0xc0, 0x0e, 0xe1,
0x90, 0x0f, 0xef, 0x50, 0x0f, 0xf4, 0x30, 0x83, 0x81, 0xc8, 0x01, 0x1f,
0xdc, 0x40, 0x1c, 0xe4, 0xa1, 0x1c, 0xc2, 0x61, 0x1d, 0xdc, 0x40, 0x1c,
0xe4, 0x01, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x1e, 0x00, 0x00,
0x00, 0x66, 0xb0, 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x10, 0x50, 0x45, 0x41,
0x44, 0xa5, 0x03, 0x0c, 0x25, 0x61, 0x00, 0x02, 0xe6, 0x17, 0xb7, 0x6d,
0x07, 0xd2, 0x70, 0xf9, 0xce, 0xe3, 0x0b, 0x11, 0x01, 0x4c, 0x44, 0x08,
0x34, 0xc3, 0x42, 0x18, 0x81, 0x33, 0x5c, 0xbe, 0xf3, 0xf8, 0x83, 0x33,
0xdd, 0x7e, 0x71, 0xdb, 0x16, 0x30, 0x0d, 0x97, 0xef, 0x3c, 0xfe, 0xe2,
0x00, 0x83, 0xd8, 0x3c, 0xd4, 0xe4, 0x17, 0xb7, 0x6d, 0x03, 0xd0, 0x70,
0xf9, 0xce, 0xe3, 0x4b, 0x00, 0xf3, 0x2c, 0x84, 0x5f, 0xdc, 0xb6, 0x09,
0x54, 0xc3, 0xe5, 0x3b, 0x8f, 0x2f, 0x4d, 0x4e, 0x44, 0xa0, 0xd4, 0xf4,
0x50, 0x93, 0x5f, 0xdc, 0xb6, 0x15, 0x3c, 0xc3, 0xe5, 0x3b, 0x8f, 0x4f,
0x35, 0x40, 0x84, 0xf9, 0xc5, 0x6d, 0x1b, 0x00, 0xc1, 0x00, 0x48, 0x03,
0x00, 0x61, 0x20, 0x00, 0x00, 0xbe, 0x00, 0x00, 0x00, 0x13, 0x04, 0x4b,
0x2c, 0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x64, 0x8d, 0x00,
0x50, 0x51, 0x02, 0x44, 0x14, 0x5e, 0xa9, 0x94, 0x4b, 0xb9, 0x95, 0xc2,
0x0c, 0x40, 0x21, 0x94, 0x5d, 0xc9, 0xd1, 0x30, 0x02, 0x30, 0x46, 0xa0,
0xb3, 0xe6, 0x1c, 0x82, 0xc1, 0x18, 0xc1, 0xbb, 0xa7, 0xe5, 0xfd, 0x8d,
0x11, 0xb8, 0x7d, 0x2c, 0xda, 0xde, 0x18, 0x41, 0xcc, 0x83, 0x7d, 0xee,
0x8d, 0x11, 0x98, 0xf7, 0xba, 0xca, 0xde, 0x0c, 0x00, 0x00, 0x00, 0x00,
0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x70, 0x95, 0x01, 0x92, 0x91,
0x01, 0x19, 0x48, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x70, 0x99, 0x41,
0xa2, 0x91, 0x01, 0x19, 0x4c, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x70,
0x9d, 0x81, 0xd2, 0x95, 0x41, 0x19, 0x50, 0x23, 0x06, 0x09, 0x00, 0x82,
0x60, 0x70, 0xa1, 0xc1, 0xb2, 0x99, 0xc1, 0x19, 0x54, 0x23, 0x06, 0x09,
0x00, 0x82, 0x60, 0x60, 0xbc, 0x81, 0x53, 0x06, 0x67, 0xd0, 0x3d, 0x23,
0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0xc0, 0xc1, 0x63, 0x06, 0x68, 0x60,
0x41, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0xc4, 0x01, 0x74, 0x06,
0x69, 0xe0, 0x45, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0xc8, 0x41,
0x84, 0x06, 0x6a, 0x20, 0x06, 0xd2, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18,
0x18, 0x73, 0x20, 0xb1, 0xc1, 0x1a, 0x84, 0xc1, 0x34, 0x62, 0x90, 0x00,
0x20, 0x08, 0x06, 0x06, 0x1d, 0x4c, 0x6d, 0xc0, 0x06, 0x1a, 0x35, 0x62,
0xf0, 0x00, 0x20, 0x08, 0x06, 0xcd, 0x1c, 0x68, 0x09, 0x22, 0x04, 0xcb,
0xd2, 0x06, 0x6d, 0x50, 0x2d, 0xa3, 0x09, 0x01, 0x30, 0x62, 0xf0, 0x00,
0x20, 0x08, 0x06, 0x4d, 0x1d, 0x70, 0x8c, 0x42, 0x0c, 0x4d, 0xf3, 0x06,
0x6f, 0x70, 0x35, 0xa3, 0x09, 0x01, 0x30, 0x9a, 0x20, 0x04, 0x23, 0x06,
0x07, 0x00, 0x82, 0x60, 0x40, 0xd5, 0x01, 0xc6, 0xcc, 0xc1, 0x68, 0x42,
0x00, 0x8c, 0x26, 0x08, 0xc1, 0x68, 0xc2, 0x20, 0xd8, 0x80, 0xc0, 0xc7,
0x06, 0x03, 0x3e, 0x36, 0x20, 0xf0, 0x19, 0x31, 0x38, 0x00, 0x10, 0x04,
0x03, 0x8a, 0x0f, 0xbe, 0xe9, 0x0e, 0x46, 0x13, 0x02, 0x60, 0x34, 0x41,
0x08, 0x46, 0x13, 0x06, 0x61, 0xc4, 0x60, 0x01, 0x40, 0x10, 0x0c, 0x1e,
0x51, 0x38, 0x83, 0xc3, 0x28, 0x06, 0x21, 0x18, 0x31, 0x38, 0x00, 0x10,
0x04, 0x03, 0x2a, 0x14, 0xc8, 0x00, 0xcb, 0x83, 0xd1, 0x84, 0x00, 0x18,
0x4d, 0x10, 0x82, 0xd1, 0x84, 0x41, 0x18, 0x31, 0x58, 0x00, 0x10, 0x04,
0x83, 0xe7, 0x14, 0xd8, 0x80, 0x59, 0x94, 0x41, 0x08, 0x46, 0x0c, 0x0e,
0x00, 0x04, 0xc1, 0x80, 0x32, 0x85, 0x34, 0xe8, 0xd4, 0x60, 0x34, 0x21,
0x00, 0x46, 0x13, 0x84, 0x60, 0x34, 0x61, 0x10, 0x46, 0x0c, 0x16, 0x00,
0x04, 0xc1, 0xe0, 0x61, 0x85, 0x38, 0x88, 0xa0, 0x67, 0x10, 0x82, 0x11,
0x83, 0x03, 0x00, 0x41, 0x30, 0xa0, 0x56, 0xc1, 0x0d, 0xc4, 0x00, 0x15,
0x46, 0x13, 0x02, 0x60, 0x38, 0x22, 0x70, 0x03, 0xe7, 0x9b, 0x65, 0x08,
0x94, 0x60, 0x38, 0xc2, 0x51, 0x03, 0xe5, 0x9b, 0x65, 0x18, 0x84, 0xc0,
0x1e, 0x36, 0x90, 0xcf, 0x2c, 0x01, 0x61, 0x90, 0x1b, 0xc0, 0x67, 0xc4,
0xc0, 0x00, 0x40, 0x10, 0x0c, 0x22, 0x59, 0x68, 0x85, 0xc0, 0x82, 0x38,
0x90, 0xcf, 0x88, 0x81, 0x01, 0x80, 0x20, 0x18, 0x44, 0xb4, 0xb0, 0x07,
0x81, 0x05, 0x74, 0x20, 0x9f, 0x11, 0x03, 0x03, 0x00, 0x41, 0x30, 0x88,
0x6c, 0xc1, 0x0f, 0x82, 0x59, 0x02, 0x62, 0xa0, 0x62, 0x70, 0x04, 0x61,
0x18, 0x8e, 0x90, 0xe6, 0x40, 0xf9, 0x66, 0x19, 0x8c, 0x22, 0xb0, 0xa9,
0x0e, 0xe4, 0x33, 0x4b, 0x70, 0x18, 0x75, 0x07, 0xf0, 0x19, 0x31, 0x30,
0x00, 0x10, 0x04, 0x83, 0x68, 0x17, 0x6c, 0x21, 0xb0, 0x40, 0x0f, 0xe4,
0x33, 0x62, 0x60, 0x00, 0x20, 0x08, 0x06, 0x51, 0x2f, 0x90, 0x42, 0x60,
0x41, 0x1f, 0xc8, 0x67, 0xc4, 0xc0, 0x00, 0x40, 0x10, 0x0c, 0xa2, 0x5f,
0x38, 0x85, 0x60, 0x96, 0xe0, 0x18, 0xa8, 0x18, 0x9c, 0x42, 0x30, 0x86,
0x23, 0x2c, 0x3e, 0x50, 0xbe, 0x59, 0x86, 0x04, 0x09, 0xec, 0xf2, 0x03,
0xf9, 0xcc, 0x12, 0x28, 0x86, 0x81, 0x02, 0x7c, 0x46, 0x0c, 0x0c, 0x00,
0x04, 0xc1, 0x20, 0x22, 0x87, 0x5f, 0x08, 0x2c, 0x18, 0x05, 0xf9, 0x8c,
0x18, 0x18, 0x00, 0x08, 0x82, 0x41, 0x64, 0x0e, 0xad, 0x10, 0x58, 0x60,
0x0a, 0xf2, 0x19, 0x31, 0x30, 0x00, 0x10, 0x04, 0x83, 0x08, 0x1d, 0x60,
0x21, 0x98, 0x25, 0x50, 0x06, 0x3a, 0x06, 0x58, 0x00, 0xc8, 0x20, 0x21,
0x03, 0x64, 0xa0, 0x63, 0x40, 0x05, 0x80, 0x4a, 0x28, 0x64, 0xa0, 0x63,
0x00, 0x05, 0xc0, 0x48, 0x24, 0x64, 0x34, 0x01, 0x0c, 0x02, 0x23, 0x44,
0x41, 0x3e, 0x16, 0x08, 0xf2, 0xb1, 0x62, 0x14, 0xe4, 0x63, 0x01, 0x21,
0x1f, 0x33, 0x48, 0x41, 0x3e, 0x16, 0x18, 0xf2, 0x19, 0x31, 0x48, 0x00,
0x10, 0x04, 0x03, 0xc4, 0x1e, 0x70, 0xe1, 0x1d, 0xde, 0xa1, 0x1c, 0x8a,
0x11, 0x83, 0x04, 0x00, 0x41, 0x30, 0x40, 0xec, 0x01, 0x17, 0xde, 0xe1,
0x1d, 0x7a, 0x61, 0x18, 0x31, 0x48, 0x00, 0x10, 0x04, 0x03, 0xc4, 0x1e,
0x70, 0xe1, 0x1d, 0xde, 0x81, 0x1c, 0x82, 0x11, 0x83, 0x04, 0x00, 0x41,
0x30, 0x40, 0xec, 0x01, 0x17, 0xde, 0xe1, 0x1d, 0xce, 0xa1, 0x14, 0x10,
0x00, 0x00, 0x00, 0x00, 0x00
};

View File

@ -15,7 +15,7 @@
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Target 0 xyzw 0 TARGET float xyzw
;
; shader hash: b58b213e0d598eac28cdb76f8fd261ee
; shader hash: 7a58efcd6cfa5eef872e7cbc3b5f38b8
;
; Pipeline Runtime Information:
;
@ -47,15 +47,19 @@
; {
;
; float scRGB_output; ; Offset: 0
; float color_scale; ; Offset: 4
; float unused1; ; Offset: 8
; float unused2; ; Offset: 12
; float4 Yoffset; ; Offset: 16
; float4 Rcoeff; ; Offset: 32
; float4 Gcoeff; ; Offset: 48
; float4 Bcoeff; ; Offset: 64
; float texture_type; ; Offset: 4
; float input_type; ; Offset: 8
; float color_scale; ; Offset: 12
; float tonemap_method; ; Offset: 16
; float tonemap_factor1; ; Offset: 20
; float tonemap_factor2; ; Offset: 24
; float sdr_white_point; ; Offset: 28
; float4 Yoffset; ; Offset: 32
; float4 Rcoeff; ; Offset: 48
; float4 Gcoeff; ; Offset: 64
; float4 Bcoeff; ; Offset: 80
;
; } Constants; ; Offset: 0 Size: 80
; } Constants; ; Offset: 0 Size: 96
;
; }
;
@ -65,8 +69,8 @@
; Name Type Format Dim ID HLSL Bind Count
; ------------------------------ ---------- ------- ----------- ------- -------------- ------
; Constants cbuffer NA NA CB0 cb1 1
; theSampler sampler NA NA S0 s0 1
; theTexture texture f32 2d T0 t0 1
; sampler0 sampler NA NA S0 s0 1
; texture0 texture f32 2d T0 t0 1
;
;
; ViewId state:
@ -87,7 +91,7 @@ target triple = "dxil-ms-dx"
%dx.types.CBufRet.f32 = type { float, float, float, float }
%"class.Texture2D<vector<float, 4> >" = type { <4 x float>, %"class.Texture2D<vector<float, 4> >::mips_type" }
%"class.Texture2D<vector<float, 4> >::mips_type" = type { i32 }
%Constants = type { float, float, float, float, <4 x float>, <4 x float>, <4 x float>, <4 x float> }
%Constants = type { float, float, float, float, float, float, float, float, <4 x float>, <4 x float>, <4 x float>, <4 x float> }
%struct.SamplerState = type { i32 }
define void @main() {
@ -106,7 +110,7 @@ define void @main() {
%13 = extractvalue %dx.types.ResRet.f32 %10, 2
%14 = extractvalue %dx.types.ResRet.f32 %10, 3
%15 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %3, i32 0) ; CBufferLoadLegacy(handle,regIndex)
%16 = extractvalue %dx.types.CBufRet.f32 %15, 1
%16 = extractvalue %dx.types.CBufRet.f32 %15, 3
%17 = fmul fast float %11, %4
%18 = fmul fast float %17, %16
%19 = fmul fast float %12, %5
@ -157,7 +161,7 @@ attributes #2 = { nounwind readonly }
!6 = !{i32 0, %"class.Texture2D<vector<float, 4> >"* undef, !"", i32 0, i32 0, i32 1, i32 2, i32 0, !7}
!7 = !{i32 0, i32 9}
!8 = !{!9}
!9 = !{i32 0, %Constants* undef, !"", i32 0, i32 1, i32 1, i32 80, null}
!9 = !{i32 0, %Constants* undef, !"", i32 0, i32 1, i32 1, i32 96, null}
!10 = !{!11}
!11 = !{i32 0, %struct.SamplerState* undef, !"", i32 0, i32 0, i32 1, i32 0, null}
!12 = !{[14 x i32] [i32 12, i32 4, i32 0, i32 0, i32 0, i32 0, i32 15, i32 15, i32 0, i32 0, i32 1, i32 2, i32 4, i32 8]}
@ -176,12 +180,12 @@ attributes #2 = { nounwind readonly }
#endif
const unsigned char g_main[] = {
0x44, 0x58, 0x42, 0x43, 0xb7, 0x4d, 0x38, 0xab, 0xd5, 0x9f, 0xa3, 0xeb,
0x40, 0x70, 0xe8, 0xcb, 0xf6, 0x29, 0x85, 0xeb, 0x01, 0x00, 0x00, 0x00,
0x41, 0x12, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
0x44, 0x58, 0x42, 0x43, 0x7e, 0x01, 0x52, 0x7e, 0xc9, 0xe3, 0xe4, 0xf6,
0x3d, 0xab, 0x9a, 0xb9, 0xeb, 0xf9, 0xcb, 0xde, 0x01, 0x00, 0x00, 0x00,
0xc9, 0x12, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
0x50, 0x00, 0x00, 0x00, 0xdb, 0x00, 0x00, 0x00, 0x15, 0x01, 0x00, 0x00,
0x31, 0x02, 0x00, 0x00, 0xc1, 0x02, 0x00, 0x00, 0x95, 0x0a, 0x00, 0x00,
0xb1, 0x0a, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00,
0x31, 0x02, 0x00, 0x00, 0xc1, 0x02, 0x00, 0x00, 0x19, 0x0b, 0x00, 0x00,
0x35, 0x0b, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31,
0x83, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
@ -229,16 +233,16 @@ const unsigned char g_main[] = {
0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00,
0x00, 0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00,
0x00, 0x68, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x14, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00,
0x00, 0x18, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff,
0xff, 0x01, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00,
0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x53, 0x54, 0x41,
0x54, 0xcc, 0x07, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0xf3, 0x01, 0x00,
0x54, 0x50, 0x08, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x14, 0x02, 0x00,
0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00,
0x00, 0xb4, 0x07, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00,
0x00, 0xea, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00,
0x00, 0x38, 0x08, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00,
0x00, 0x0b, 0x02, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00,
0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04,
0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08,
0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b,
@ -251,7 +255,7 @@ const unsigned char g_main[] = {
0x20, 0x6d, 0x30, 0x86, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x09, 0xa8,
0x00, 0x49, 0x18, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60,
0x42, 0x20, 0x4c, 0x08, 0x06, 0x00, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00,
0x00, 0x4d, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09, 0x20, 0x64, 0x85,
0x00, 0x4e, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09, 0x20, 0x64, 0x85,
0x04, 0x93, 0x22, 0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90,
0x14, 0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c, 0x10, 0x7c, 0x23,
0x00, 0x25, 0x00, 0x14, 0x66, 0x00, 0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00,
@ -274,99 +278,110 @@ const unsigned char g_main[] = {
0x41, 0x0e, 0x48, 0x81, 0x0f, 0xec, 0xa1, 0x1c, 0xc6, 0x81, 0x1e, 0xde,
0x41, 0x1e, 0xf8, 0xc0, 0x1c, 0xd8, 0xe1, 0x1d, 0xc2, 0x81, 0x1e, 0xd8,
0x00, 0x0c, 0xe8, 0xc0, 0x0f, 0xc0, 0xc0, 0x0f, 0x90, 0x60, 0x2f, 0xe1,
0x4b, 0x38, 0xa7, 0x91, 0x26, 0xa0, 0x99, 0x24, 0x84, 0x8c, 0x31, 0x86,
0xb5, 0xd6, 0x92, 0xbe, 0x49, 0x9a, 0x22, 0x4a, 0x98, 0x7c, 0x16, 0x60,
0x9e, 0x85, 0x88, 0xd8, 0x09, 0x98, 0x08, 0x14, 0x10, 0xe2, 0xe9, 0x40,
0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87,
0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0,
0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0,
0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20,
0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90,
0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30,
0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40,
0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0,
0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30,
0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40,
0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30,
0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x08, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x06, 0x10,
0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x10,
0x20, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2,
0x34, 0x40, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
0xe4, 0x81, 0x80, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x60, 0xc8, 0x33, 0x01, 0x01, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x40, 0x16, 0x08, 0x00, 0x15, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98,
0x18, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43,
0x22, 0x25, 0x30, 0x02, 0x50, 0x0c, 0x45, 0x50, 0x12, 0x05, 0x1a, 0x50,
0x06, 0xe5, 0x50, 0x08, 0x05, 0x51, 0x18, 0x05, 0x52, 0x40, 0x05, 0x56,
0x80, 0x01, 0xe5, 0x51, 0x38, 0x54, 0x4a, 0xa2, 0x0c, 0x0a, 0x61, 0x04,
0xa0, 0x08, 0x0a, 0x84, 0x64, 0x0d, 0x50, 0x9e, 0x01, 0x20, 0x3d, 0x03,
0x40, 0x7b, 0x06, 0x80, 0xfa, 0x0c, 0x00, 0xf9, 0xb1, 0x1c, 0x86, 0x00,
0x00, 0x00, 0x78, 0x1e, 0x00, 0x08, 0x04, 0x02, 0x01, 0x79, 0x18, 0x00,
0x00, 0xbe, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13,
0x4b, 0x38, 0xa7, 0x91, 0x26, 0xa0, 0x99, 0x24, 0xc4, 0x8c, 0x31, 0xc6,
0x18, 0x63, 0x58, 0x6b, 0x2d, 0xe9, 0x9b, 0xa4, 0x29, 0xa2, 0x84, 0xc9,
0x67, 0x01, 0xe6, 0x59, 0x88, 0x88, 0x9d, 0x80, 0x89, 0x40, 0x01, 0x21,
0x9e, 0x0e, 0x04, 0x00, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60,
0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf,
0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a,
0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71,
0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73,
0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72,
0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d,
0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6,
0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73,
0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74,
0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71,
0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43,
0x9e, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x86, 0x3c, 0x06, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x0c, 0x79, 0x10, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x18, 0xf2, 0x34, 0x40, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x30, 0xe4, 0x81, 0x80, 0x00, 0x18, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x60, 0xc8, 0x33, 0x01, 0x01, 0x30, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x16, 0x08, 0x00, 0x17, 0x00, 0x00,
0x00, 0x32, 0x1e, 0x98, 0x18, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26,
0x47, 0xc6, 0x04, 0x43, 0x22, 0x25, 0x30, 0x02, 0x50, 0x0c, 0x45, 0x50,
0x12, 0x05, 0x1c, 0x50, 0x06, 0xe5, 0x50, 0x08, 0x05, 0x51, 0x18, 0x05,
0x52, 0x28, 0x05, 0x53, 0x38, 0x05, 0x54, 0x60, 0x05, 0x18, 0x50, 0xa0,
0x01, 0xe5, 0x41, 0xa5, 0x24, 0xca, 0xa0, 0x10, 0x46, 0x00, 0x8a, 0xa0,
0x40, 0x48, 0xd6, 0x00, 0xe5, 0x19, 0x00, 0xd2, 0x33, 0x00, 0xb4, 0x67,
0x00, 0xa8, 0xcf, 0x00, 0x90, 0x1f, 0xcb, 0x61, 0x08, 0x00, 0x00, 0x80,
0xe7, 0x01, 0x80, 0x40, 0x20, 0x10, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00,
0x00, 0xdc, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13,
0x44, 0x35, 0x18, 0x63, 0x0b, 0x73, 0x3b, 0x03, 0xb1, 0x2b, 0x93, 0x9b,
0x4b, 0x7b, 0x73, 0x03, 0x99, 0x71, 0xb9, 0x01, 0x41, 0xa1, 0x0b, 0x3b,
0x9b, 0x7b, 0x91, 0x2a, 0x62, 0x2a, 0x0a, 0x9a, 0x2a, 0xfa, 0x9a, 0xb9,
0x81, 0x79, 0x31, 0x4b, 0x73, 0x0b, 0x63, 0x4b, 0xd9, 0x10, 0x04, 0x13,
0x04, 0xc2, 0x98, 0x20, 0x10, 0xc7, 0x06, 0x61, 0x20, 0x36, 0x08, 0x04,
0x41, 0x01, 0x6e, 0x6e, 0x82, 0x40, 0x20, 0x1b, 0x86, 0x03, 0x21, 0x26,
0x08, 0x99, 0x47, 0x85, 0x0e, 0xad, 0x8c, 0xaa, 0x0c, 0x8f, 0xae, 0x4e,
0xae, 0x6c, 0x82, 0x40, 0x24, 0x13, 0x04, 0x42, 0xd9, 0x20, 0x10, 0xcd,
0x86, 0x84, 0x50, 0x16, 0x82, 0x18, 0x18, 0xc2, 0xd9, 0x10, 0x3c, 0x13,
0x84, 0x0d, 0x0c, 0x98, 0x0c, 0xbd, 0xb9, 0xcd, 0xd1, 0x85, 0xb9, 0xd1,
0xcd, 0x4d, 0x10, 0x88, 0x65, 0x03, 0x42, 0x44, 0x12, 0x31, 0x0c, 0x13,
0xb0, 0x21, 0xa0, 0x26, 0x08, 0x5d, 0x18, 0x50, 0xa1, 0x43, 0x2b, 0x9b,
0x0a, 0x6b, 0x83, 0x63, 0x2b, 0x93, 0xdb, 0x80, 0x10, 0xd6, 0x45, 0x10,
0x03, 0x01, 0x6c, 0x08, 0xb0, 0x0d, 0x04, 0x04, 0x54, 0xd9, 0x04, 0x41,
0xfb, 0xc8, 0xcc, 0x8d, 0x49, 0x1d, 0x09, 0x7d, 0xbd, 0xd5, 0xd1, 0xc1,
0xd5, 0xd1, 0x4d, 0x10, 0x08, 0x66, 0x82, 0x40, 0x34, 0x1b, 0x0c, 0x84,
0xeb, 0x08, 0xaf, 0xe1, 0x32, 0xf6, 0xc6, 0xf6, 0x26, 0xf7, 0x35, 0x37,
0x16, 0xc6, 0x56, 0x36, 0x41, 0x20, 0x9c, 0x09, 0x82, 0xd4, 0x6d, 0x40,
0x10, 0x30, 0xe8, 0xc2, 0xc0, 0x6b, 0x1a, 0x31, 0xe0, 0x51, 0xe7, 0x56,
0x37, 0x57, 0x46, 0x16, 0x33, 0x41, 0x20, 0x9e, 0x0d, 0x06, 0x42, 0x06,
0x5d, 0x19, 0x78, 0x0d, 0x8f, 0x3a, 0xb7, 0xba, 0xb9, 0x32, 0x32, 0x99,
0x09, 0x02, 0x01, 0x6d, 0x30, 0x90, 0x33, 0xe8, 0xd0, 0xc0, 0x6b, 0x78,
0x64, 0xbd, 0x99, 0x99, 0xcd, 0x95, 0xd1, 0x4d, 0x10, 0x88, 0x68, 0x83,
0x81, 0xa8, 0x41, 0xb7, 0x06, 0x5e, 0x43, 0x43, 0x6a, 0xec, 0xad, 0xcc,
0xcc, 0x6c, 0x82, 0x40, 0x48, 0x1b, 0x0c, 0xa4, 0x0d, 0x3a, 0x37, 0xf0,
0x1a, 0x1a, 0x47, 0x63, 0x6f, 0x65, 0x66, 0x66, 0x13, 0x04, 0x62, 0xda,
0x60, 0x20, 0x70, 0xd0, 0xc5, 0x81, 0xd7, 0xd0, 0x10, 0x1a, 0x7b, 0x2b,
0x33, 0x33, 0x9b, 0x20, 0x10, 0xd4, 0x06, 0x03, 0x99, 0x83, 0x8e, 0x0e,
0xbc, 0x66, 0x43, 0x32, 0x7d, 0x63, 0x60, 0x06, 0x69, 0xc0, 0x06, 0x6f,
0x20, 0x07, 0x75, 0xb0, 0x61, 0x20, 0x36, 0x3b, 0x98, 0x20, 0x08, 0xc0,
0x06, 0x60, 0xc3, 0x40, 0xe4, 0x41, 0x1e, 0x6c, 0x08, 0xf4, 0x60, 0xc3,
0x30, 0xe0, 0xc1, 0x1e, 0x4c, 0x10, 0x3c, 0x31, 0xd8, 0x10, 0xf4, 0x01,
0x89, 0xb6, 0xb0, 0x34, 0x37, 0x2e, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73,
0x69, 0x74, 0x69, 0x6f, 0x6e, 0x13, 0x84, 0xe2, 0x9a, 0x20, 0x14, 0xd8,
0x86, 0x80, 0x98, 0x20, 0x14, 0xd9, 0x04, 0xa1, 0xd0, 0x36, 0x2c, 0x04,
0x28, 0x84, 0x82, 0x28, 0x8c, 0x02, 0x29, 0x0c, 0xa4, 0x40, 0x94, 0x02,
0x40, 0x84, 0xaa, 0x08, 0x6b, 0xe8, 0xe9, 0x49, 0x8a, 0x68, 0x82, 0x50,
0x6c, 0x1b, 0x84, 0xae, 0xdb, 0xb0, 0x0c, 0xa7, 0x10, 0x0a, 0xa5, 0x30,
0x0a, 0xa8, 0x30, 0xa0, 0xc2, 0x50, 0x0a, 0xa9, 0xc0, 0x62, 0xe8, 0x89,
0xe9, 0x49, 0x6a, 0x82, 0x40, 0x54, 0x1b, 0x84, 0x8e, 0x15, 0x36, 0x2c,
0xcc, 0x2a, 0x84, 0x42, 0x29, 0x8c, 0x02, 0x2a, 0x0c, 0xa4, 0xc0, 0x94,
0x42, 0x2b, 0x6c, 0x18, 0x4c, 0x41, 0x15, 0x5c, 0x81, 0xc9, 0x94, 0xd5,
0x17, 0x55, 0x98, 0xdc, 0x59, 0x19, 0xdd, 0x04, 0xa1, 0xe0, 0x36, 0x2c,
0x04, 0x2c, 0x84, 0x42, 0x2c, 0x8c, 0x42, 0x29, 0x0c, 0xa4, 0x40, 0x94,
0x42, 0x2b, 0x6c, 0x08, 0x64, 0x61, 0xc3, 0xf0, 0x0a, 0xb3, 0x00, 0x6c,
0x28, 0xf0, 0xe0, 0x0f, 0x68, 0x41, 0x03, 0x68, 0x98, 0xb1, 0xbd, 0x85,
0xd1, 0xcd, 0xb1, 0x48, 0x73, 0x9b, 0xa3, 0x9b, 0x9b, 0x20, 0x10, 0x16,
0x8d, 0xb9, 0xb4, 0xb3, 0x2f, 0x36, 0x32, 0x1a, 0x73, 0x69, 0x67, 0x5f,
0x73, 0x74, 0x44, 0xe8, 0xca, 0xf0, 0xbe, 0xdc, 0xde, 0xe4, 0xda, 0x36,
0x28, 0xb6, 0xe0, 0xdd, 0x02, 0x2e, 0xe4, 0x02, 0xa2, 0x0b, 0x61, 0xb0,
0x0b, 0x43, 0x15, 0x36, 0x36, 0xbb, 0x36, 0x97, 0x34, 0xb2, 0x32, 0x37,
0xba, 0x29, 0x41, 0x50, 0x85, 0x0c, 0xcf, 0xc5, 0xae, 0x4c, 0x6e, 0x2e,
0xed, 0xcd, 0x6d, 0x4a, 0x40, 0x34, 0x21, 0xc3, 0x73, 0xb1, 0x0b, 0x63,
0xb3, 0x2b, 0x93, 0x9b, 0x12, 0x14, 0x75, 0xc8, 0xf0, 0x5c, 0xe6, 0xd0,
0xc2, 0xc8, 0xca, 0xe4, 0x9a, 0xde, 0xc8, 0xca, 0xd8, 0xa6, 0x04, 0x48,
0x19, 0x32, 0x3c, 0x17, 0xb9, 0xb2, 0xb9, 0xb7, 0x3a, 0xb9, 0xb1, 0xb2,
0xb9, 0x29, 0x41, 0x56, 0x89, 0x0c, 0xcf, 0x85, 0x2e, 0x0f, 0xae, 0x2c,
0xc8, 0xcd, 0xed, 0x8d, 0x2e, 0x8c, 0x2e, 0xed, 0xcd, 0x6d, 0x6e, 0x8a,
0x60, 0x07, 0x7b, 0x50, 0x87, 0x0c, 0xcf, 0xc5, 0x2e, 0xad, 0xec, 0x2e,
0x89, 0x6c, 0x8a, 0x2e, 0x8c, 0xae, 0x6c, 0x4a, 0xd0, 0x07, 0x75, 0xc8,
0xf0, 0x5c, 0xca, 0xdc, 0xe8, 0xe4, 0xf2, 0xa0, 0xde, 0xd2, 0xdc, 0xe8,
0xe6, 0xa6, 0x04, 0xb4, 0xd0, 0x85, 0x0c, 0xcf, 0x65, 0xec, 0xad, 0xce,
0x8d, 0xae, 0x4c, 0x6e, 0x6e, 0x4a, 0xb0, 0x0b, 0x00, 0x79, 0x18, 0x00,
0x08, 0x59, 0x18, 0x10, 0xa1, 0x2b, 0xc3, 0xa3, 0xab, 0x93, 0x2b, 0x83,
0x99, 0x20, 0x10, 0xc9, 0x04, 0x81, 0x50, 0x36, 0x08, 0x44, 0xb3, 0x21,
0x21, 0x94, 0x85, 0x20, 0x06, 0x86, 0x70, 0x36, 0x04, 0xcf, 0x04, 0x61,
0x1b, 0x03, 0x26, 0x43, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x73,
0x13, 0x04, 0x62, 0xd9, 0x80, 0x10, 0x91, 0x44, 0x0c, 0xc3, 0x04, 0x6c,
0x08, 0xa8, 0x09, 0x42, 0x47, 0x06, 0x44, 0xe6, 0xc2, 0xda, 0xe0, 0xd8,
0xca, 0xe4, 0x60, 0x36, 0x20, 0x84, 0x75, 0x11, 0xc4, 0x40, 0x00, 0x1b,
0x02, 0x6c, 0x03, 0x01, 0x01, 0x55, 0x36, 0x41, 0xd0, 0xc4, 0x80, 0xcc,
0xdc, 0x98, 0xd4, 0x91, 0xd0, 0xd7, 0x5b, 0x1d, 0x1d, 0x5c, 0x1d, 0xdd,
0x04, 0x81, 0x60, 0x26, 0x08, 0x44, 0xb3, 0xc1, 0x40, 0xb8, 0x8e, 0xf0,
0x1a, 0x32, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x5f, 0x74, 0x79,
0x70, 0x65, 0x13, 0x04, 0xc2, 0xd9, 0x60, 0x20, 0x60, 0xd0, 0x85, 0x81,
0xd7, 0x50, 0x49, 0x73, 0x83, 0xab, 0xa3, 0xfb, 0xa2, 0xcb, 0x83, 0x2b,
0x9b, 0x20, 0x10, 0xcf, 0x06, 0x03, 0x19, 0x83, 0x8e, 0x0c, 0xbc, 0x86,
0xcb, 0xd8, 0x1b, 0xdb, 0x9b, 0xdc, 0xd7, 0xdc, 0x58, 0x18, 0x5b, 0xd9,
0x04, 0x81, 0x80, 0x26, 0x08, 0x12, 0x18, 0x6c, 0x40, 0x10, 0x33, 0xe8,
0xce, 0xc0, 0x6b, 0x1a, 0x34, 0xa0, 0x43, 0xf7, 0xe6, 0x56, 0xd6, 0x16,
0x06, 0xf7, 0xd5, 0x56, 0x46, 0x87, 0xf6, 0x46, 0x36, 0x41, 0x20, 0xa2,
0x0d, 0x06, 0xa2, 0x06, 0xdd, 0x1a, 0x78, 0x0d, 0x1f, 0xba, 0x37, 0xb7,
0xb2, 0xb6, 0x30, 0xb8, 0x2f, 0xb3, 0xb0, 0x31, 0xba, 0x37, 0xb9, 0x98,
0x09, 0x02, 0x21, 0x6d, 0x30, 0x90, 0x36, 0xe8, 0xdc, 0xc0, 0x6b, 0xf8,
0xd0, 0xbd, 0xb9, 0x95, 0xb5, 0x85, 0xc1, 0x7d, 0x99, 0x85, 0x8d, 0xd1,
0xbd, 0xc9, 0xc9, 0x4c, 0x10, 0x88, 0x69, 0x83, 0x81, 0xc0, 0x41, 0x17,
0x07, 0x5e, 0xc3, 0x67, 0x8e, 0x4c, 0xee, 0xeb, 0x0e, 0x2d, 0x8d, 0xae,
0xec, 0x0b, 0xee, 0x2d, 0xcd, 0x8d, 0x6e, 0x82, 0x40, 0x50, 0x1b, 0x0c,
0x64, 0x0e, 0x3a, 0x3a, 0xf0, 0x1a, 0x1e, 0x59, 0x6f, 0x66, 0x66, 0x73,
0x65, 0x74, 0x13, 0x04, 0xa2, 0xda, 0x60, 0x20, 0x76, 0xd0, 0xdd, 0x81,
0xd7, 0xd0, 0x90, 0x1a, 0x7b, 0x2b, 0x33, 0x33, 0x9b, 0x20, 0x10, 0xd6,
0x06, 0x03, 0xc9, 0x83, 0x4e, 0x0f, 0xbc, 0x86, 0xc6, 0xd1, 0xd8, 0x5b,
0x99, 0x99, 0xd9, 0x04, 0x81, 0xb8, 0x36, 0x18, 0x08, 0x1f, 0x74, 0x7d,
0xe0, 0x35, 0x34, 0x84, 0xc6, 0xde, 0xca, 0xcc, 0xcc, 0x26, 0x08, 0x04,
0xb6, 0xc1, 0x40, 0xfe, 0xa0, 0x03, 0x05, 0xaf, 0xd9, 0xd0, 0x4c, 0x9f,
0x18, 0x94, 0x41, 0x1a, 0xb0, 0xc1, 0x1b, 0xc8, 0x41, 0x1d, 0xe0, 0xc1,
0x1e, 0xf8, 0x41, 0x28, 0x6c, 0x18, 0x88, 0x4d, 0x14, 0x26, 0x08, 0x02,
0xb0, 0x01, 0xd8, 0x30, 0x10, 0xa5, 0x50, 0x0a, 0x1b, 0x02, 0x53, 0xd8,
0x30, 0x0c, 0xa4, 0x70, 0x0a, 0x13, 0x04, 0xaf, 0x0c, 0x36, 0x04, 0xa9,
0x40, 0xa2, 0x2d, 0x2c, 0xcd, 0x8d, 0xcb, 0x94, 0xd5, 0x17, 0xd4, 0xdb,
0x5c, 0x1a, 0x5d, 0xda, 0x9b, 0xdb, 0x04, 0xa1, 0xd0, 0x26, 0x08, 0xc5,
0xb6, 0x21, 0x20, 0x26, 0x08, 0x05, 0x37, 0x41, 0x28, 0xba, 0x0d, 0x0b,
0xc1, 0x0a, 0xad, 0xe0, 0x0a, 0xaf, 0x00, 0x0b, 0x03, 0x2c, 0x10, 0xb1,
0x00, 0x10, 0xa1, 0x2a, 0xc2, 0x1a, 0x7a, 0x7a, 0x92, 0x22, 0x9a, 0x20,
0x14, 0xde, 0x06, 0xa1, 0xeb, 0x36, 0x2c, 0xc3, 0x2c, 0xb4, 0x42, 0x2c,
0xbc, 0x02, 0x2d, 0x0c, 0xb4, 0x30, 0xc4, 0x42, 0x2d, 0xb0, 0x18, 0x7a,
0x62, 0x7a, 0x92, 0x9a, 0x20, 0x10, 0xd9, 0x06, 0xa1, 0xc3, 0x85, 0x0d,
0x0b, 0x73, 0x0b, 0xad, 0x10, 0x0b, 0xaf, 0x40, 0x0b, 0x03, 0x2c, 0x30,
0xb1, 0x90, 0x0b, 0x1b, 0x06, 0x59, 0xb0, 0x05, 0x5d, 0x60, 0x32, 0x65,
0xf5, 0x45, 0x15, 0x26, 0x77, 0x56, 0x46, 0x37, 0x41, 0x28, 0xbe, 0x0d,
0x0b, 0xc1, 0x0b, 0xad, 0xd0, 0x0b, 0xaf, 0x10, 0x0b, 0x03, 0x2c, 0x10,
0xb1, 0x90, 0x0b, 0x1b, 0x02, 0x5f, 0xd8, 0x30, 0xec, 0xc2, 0x2f, 0x00,
0x1b, 0x0a, 0x52, 0x58, 0x05, 0x70, 0xd0, 0x00, 0x1a, 0x66, 0x6c, 0x6f,
0x61, 0x74, 0x73, 0x2c, 0xd2, 0xdc, 0xe6, 0xe8, 0xe6, 0x68, 0xcc, 0xa5,
0x9d, 0x7d, 0xb1, 0x91, 0xd1, 0x98, 0x4b, 0x3b, 0xfb, 0x9a, 0xa3, 0x23,
0x42, 0x57, 0x86, 0xf7, 0xe5, 0xf6, 0x26, 0xd7, 0xb6, 0x41, 0x11, 0x07,
0x6f, 0x1c, 0xe8, 0x80, 0x1c, 0x90, 0x72, 0x08, 0x03, 0x73, 0x18, 0xaa,
0xb0, 0xb1, 0xd9, 0xb5, 0xb9, 0xa4, 0x91, 0x95, 0xb9, 0xd1, 0x4d, 0x09,
0x82, 0x2a, 0x64, 0x78, 0x2e, 0x76, 0x65, 0x72, 0x73, 0x69, 0x6f, 0x6e,
0x53, 0x02, 0xa2, 0x09, 0x19, 0x9e, 0x8b, 0x5d, 0x18, 0x9b, 0x5d, 0x99,
0xdc, 0x94, 0xa0, 0xa8, 0x43, 0x86, 0xe7, 0x32, 0x87, 0x16, 0x46, 0x56,
0x26, 0xd7, 0xf4, 0x46, 0x56, 0xc6, 0x36, 0x25, 0x40, 0xca, 0x90, 0xe1,
0xb9, 0xc8, 0x95, 0xcd, 0xbd, 0xd5, 0xc9, 0x8d, 0x95, 0xcd, 0x4d, 0x09,
0xb2, 0x4a, 0x64, 0x78, 0x2e, 0x74, 0x79, 0x70, 0x65, 0x41, 0x6e, 0x6e,
0x6f, 0x74, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x53, 0x04, 0x51, 0x38,
0x85, 0x3a, 0x64, 0x78, 0x2e, 0x76, 0x69, 0x65, 0x77, 0x49, 0x64, 0x53,
0x74, 0x61, 0x74, 0x65, 0x53, 0x82, 0x54, 0xa8, 0x43, 0x86, 0xe7, 0x52,
0xe6, 0x46, 0x27, 0x97, 0x07, 0xf5, 0x96, 0xe6, 0x46, 0x37, 0x37, 0x25,
0x00, 0x87, 0x2e, 0x64, 0x78, 0x2e, 0x63, 0x6f, 0x75, 0x6e, 0x74, 0x65,
0x72, 0x73, 0x53, 0x02, 0x73, 0x00, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00,
0x00, 0x4c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c,
0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80,
0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed,
@ -402,12 +417,12 @@ const unsigned char g_main[] = {
0x71, 0xdb, 0x26, 0x50, 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x34, 0x39, 0x11,
0x81, 0x52, 0xd3, 0x43, 0x4d, 0x7e, 0x71, 0xdb, 0x06, 0x40, 0x30, 0x00,
0xd2, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x41, 0x53,
0x48, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb5, 0x8b, 0x21,
0x3e, 0x0d, 0x59, 0x8e, 0xac, 0x28, 0xcd, 0xb7, 0x6f, 0x8f, 0xd2, 0x61,
0xee, 0x44, 0x58, 0x49, 0x4c, 0x88, 0x07, 0x00, 0x00, 0x60, 0x00, 0x00,
0x00, 0xe2, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00,
0x00, 0x10, 0x00, 0x00, 0x00, 0x70, 0x07, 0x00, 0x00, 0x42, 0x43, 0xc0,
0xde, 0x21, 0x0c, 0x00, 0x00, 0xd9, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20,
0x48, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7a, 0x58, 0xef,
0xcd, 0x6c, 0xfa, 0x5e, 0xef, 0x87, 0x2e, 0x7c, 0xbc, 0x3b, 0x5f, 0x38,
0xb8, 0x44, 0x58, 0x49, 0x4c, 0x8c, 0x07, 0x00, 0x00, 0x60, 0x00, 0x00,
0x00, 0xe3, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00,
0x00, 0x10, 0x00, 0x00, 0x00, 0x74, 0x07, 0x00, 0x00, 0x42, 0x43, 0xc0,
0xde, 0x21, 0x0c, 0x00, 0x00, 0xda, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20,
0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23,
0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84,
0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x14, 0x45,
@ -420,7 +435,7 @@ const unsigned char g_main[] = {
0xff, 0xff, 0xff, 0x03, 0x20, 0x6d, 0x30, 0x86, 0xff, 0xff, 0xff, 0xff,
0x1f, 0x00, 0x09, 0xa8, 0x00, 0x49, 0x18, 0x00, 0x00, 0x03, 0x00, 0x00,
0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x4c, 0x08, 0x06, 0x00, 0x00, 0x00,
0x00, 0x89, 0x20, 0x00, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48,
0x00, 0x89, 0x20, 0x00, 0x00, 0x4e, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48,
0x09, 0x20, 0x64, 0x85, 0x04, 0x93, 0x22, 0xa4, 0x84, 0x04, 0x93, 0x22,
0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4,
0x4c, 0x10, 0x7c, 0x23, 0x00, 0x25, 0x00, 0x14, 0x66, 0x00, 0xe6, 0x08,
@ -444,126 +459,126 @@ const unsigned char g_main[] = {
0xc6, 0x81, 0x1e, 0xde, 0x41, 0x1e, 0xf8, 0xc0, 0x1c, 0xd8, 0xe1, 0x1d,
0xc2, 0x81, 0x1e, 0xd8, 0x00, 0x0c, 0xe8, 0xc0, 0x0f, 0xc0, 0xc0, 0x0f,
0x90, 0x60, 0x2f, 0xe1, 0x4b, 0x38, 0xa7, 0x91, 0x26, 0xa0, 0x99, 0x24,
0x84, 0x8c, 0x31, 0x86, 0xb5, 0xd6, 0x92, 0xbe, 0x49, 0x9a, 0x22, 0x4a,
0x98, 0x7c, 0x16, 0x60, 0x9e, 0x85, 0x88, 0xd8, 0x09, 0x98, 0x08, 0x14,
0x10, 0xe2, 0xe9, 0x40, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60,
0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf,
0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a,
0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71,
0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73,
0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72,
0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d,
0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6,
0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73,
0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74,
0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71,
0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43,
0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x86, 0x3c, 0x06, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x0c, 0x79, 0x10, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x18, 0xf2, 0x34, 0x40, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x30, 0xe4, 0x81, 0x80, 0x00, 0x18, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x60, 0xc8, 0x33, 0x01, 0x01, 0x30, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x16, 0x08, 0x00, 0x10, 0x00, 0x00,
0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26,
0x47, 0xc6, 0x04, 0x43, 0x22, 0x25, 0x30, 0x02, 0x50, 0x0c, 0x45, 0x50,
0x12, 0x05, 0x1a, 0x50, 0x06, 0xe5, 0x41, 0xa5, 0x24, 0xca, 0xa0, 0x10,
0x46, 0x00, 0x8a, 0xa0, 0x40, 0x28, 0xcf, 0x00, 0xd0, 0x9e, 0x01, 0xa0,
0x3e, 0x03, 0x40, 0x7e, 0x2c, 0x87, 0x21, 0x00, 0x00, 0x00, 0x9e, 0x07,
0x00, 0x02, 0x81, 0x40, 0x00, 0x79, 0x18, 0x00, 0x00, 0x6a, 0x00, 0x00,
0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0x44, 0x35, 0x18, 0x63,
0x0b, 0x73, 0x3b, 0x03, 0xb1, 0x2b, 0x93, 0x9b, 0x4b, 0x7b, 0x73, 0x03,
0x99, 0x71, 0xb9, 0x01, 0x41, 0xa1, 0x0b, 0x3b, 0x9b, 0x7b, 0x91, 0x2a,
0x62, 0x2a, 0x0a, 0x9a, 0x2a, 0xfa, 0x9a, 0xb9, 0x81, 0x79, 0x31, 0x4b,
0x73, 0x0b, 0x63, 0x4b, 0xd9, 0x10, 0x04, 0x13, 0x04, 0xc2, 0x98, 0x20,
0x10, 0xc7, 0x06, 0x61, 0x20, 0x26, 0x08, 0x04, 0xb2, 0x41, 0x18, 0x0c,
0x0a, 0x70, 0x73, 0x1b, 0x06, 0xc4, 0x20, 0x26, 0x08, 0x19, 0x45, 0x60,
0x82, 0x40, 0x24, 0x13, 0x04, 0x42, 0xd9, 0x20, 0x10, 0xcd, 0x86, 0x84,
0x50, 0x16, 0x82, 0x18, 0x18, 0xc2, 0xd9, 0x10, 0x3c, 0x13, 0x84, 0xad,
0x9a, 0x20, 0x10, 0xcb, 0x06, 0x84, 0x88, 0x16, 0x62, 0x18, 0x24, 0x60,
0x43, 0x30, 0x4d, 0x10, 0x3a, 0x6b, 0x03, 0x42, 0x54, 0x0b, 0x41, 0x0c,
0x04, 0xb0, 0x21, 0xb0, 0x36, 0x10, 0x10, 0x40, 0x5d, 0x13, 0x04, 0xef,
0xda, 0x10, 0x64, 0x13, 0x04, 0x01, 0x20, 0xd1, 0x16, 0x96, 0xe6, 0xc6,
0x65, 0xca, 0xea, 0x0b, 0xea, 0x6d, 0x2e, 0x8d, 0x2e, 0xed, 0xcd, 0x6d,
0x82, 0x50, 0x38, 0x13, 0x84, 0xe2, 0xd9, 0x10, 0x10, 0x13, 0x84, 0x02,
0x9a, 0x20, 0x14, 0xd1, 0x86, 0x85, 0xe8, 0xbc, 0x0f, 0x0c, 0xc2, 0x60,
0x08, 0x03, 0x42, 0x0c, 0x00, 0x22, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f,
0x52, 0x44, 0x13, 0x84, 0x42, 0x9a, 0x20, 0x10, 0xcc, 0x06, 0xc1, 0x0c,
0xcc, 0x60, 0xc3, 0x32, 0x90, 0x81, 0x27, 0x06, 0x60, 0x50, 0x06, 0x43,
0x19, 0x0c, 0x62, 0x70, 0x06, 0x2c, 0x86, 0x9e, 0x98, 0x9e, 0xa4, 0x26,
0x08, 0x44, 0xb3, 0x41, 0x30, 0x03, 0x35, 0xd8, 0xb0, 0x30, 0x69, 0xe0,
0x89, 0x01, 0x18, 0x94, 0xc1, 0x10, 0x06, 0x8c, 0x18, 0xac, 0xc1, 0x86,
0x61, 0x0c, 0xd0, 0x80, 0x0d, 0x98, 0x4c, 0x59, 0x7d, 0x51, 0x85, 0xc9,
0x9d, 0x95, 0xd1, 0x4d, 0x10, 0x8a, 0x69, 0xc3, 0x42, 0xb8, 0x81, 0xf7,
0x06, 0x60, 0x20, 0x06, 0x43, 0x18, 0x10, 0x62, 0xb0, 0x06, 0x1b, 0x02,
0x38, 0xd8, 0x30, 0xb4, 0x41, 0x1c, 0x00, 0x1b, 0x8a, 0x8d, 0x93, 0x03,
0x0c, 0xa8, 0xc2, 0xc6, 0x66, 0xd7, 0xe6, 0x92, 0x46, 0x56, 0xe6, 0x46,
0x37, 0x25, 0x08, 0xaa, 0x90, 0xe1, 0xb9, 0xd8, 0x95, 0xc9, 0xcd, 0xa5,
0xbd, 0xb9, 0x4d, 0x09, 0x88, 0x26, 0x64, 0x78, 0x2e, 0x76, 0x61, 0x6c,
0x76, 0x65, 0x72, 0x53, 0x02, 0xa3, 0x0e, 0x19, 0x9e, 0xcb, 0x1c, 0x5a,
0x18, 0x59, 0x99, 0x5c, 0xd3, 0x1b, 0x59, 0x19, 0xdb, 0x94, 0x00, 0x29,
0x43, 0x86, 0xe7, 0x22, 0x57, 0x36, 0xf7, 0x56, 0x27, 0x37, 0x56, 0x36,
0x37, 0x25, 0xb8, 0xea, 0x90, 0xe1, 0xb9, 0xd8, 0xa5, 0x95, 0xdd, 0x25,
0x91, 0x4d, 0xd1, 0x85, 0xd1, 0x95, 0x4d, 0x09, 0xb2, 0x3a, 0x64, 0x78,
0x2e, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x73,
0x53, 0x02, 0x39, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4c, 0x00, 0x00,
0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d,
0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07,
0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80,
0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66,
0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d,
0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07,
0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03,
0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90,
0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50,
0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2,
0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39,
0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14,
0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07,
0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07,
0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87,
0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0,
0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8,
0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc,
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0x62, 0x70, 0x00, 0x20, 0x08, 0x06, 0xd0, 0x1a, 0x44, 0x0c, 0x1a, 0x8c,
0x26, 0x04, 0x83, 0x19, 0x8d, 0x7c, 0x2c, 0x10, 0xe4, 0x63, 0x87, 0x23,
0x1f, 0x0b, 0x08, 0xf9, 0x18, 0xf2, 0xc8, 0xc7, 0x02, 0x43, 0x3e, 0x96,
0x40, 0xf2, 0x19, 0x31, 0x48, 0x00, 0x10, 0x04, 0x03, 0xc4, 0x0e, 0xba,
0x38, 0x88, 0x83, 0x33, 0x30, 0x46, 0x0c, 0x12, 0x00, 0x04, 0xc1, 0x00,
0xb1, 0x83, 0x2e, 0x0e, 0xe2, 0x20, 0x23, 0x46, 0x0c, 0x12, 0x00, 0x04,
0xc1, 0x00, 0xb1, 0x83, 0x2e, 0x0e, 0xe2, 0xc0, 0x0c, 0x84, 0x11, 0x83,
0x04, 0x00, 0x41, 0x30, 0x40, 0xec, 0xa0, 0x8b, 0x83, 0x38, 0x48, 0x83,
0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};

View File

@ -1,5 +1,3 @@
Texture2D theTexture : register(t0);
SamplerState theSampler : register(s0);
#include "D3D12_PixelShader_Common.incl"
@ -8,12 +6,12 @@ SamplerState theSampler : register(s0);
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=20, b1),"\
"RootConstants(num32BitConstants=24, b1),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(TextureRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
return GetOutputColor(theTexture.Sample(theSampler, input.tex)) * input.color;
return GetOutputColor(texture0.Sample(sampler0, input.tex)) * input.color;
}

View File

@ -1,745 +0,0 @@
#if 0
;
; Input signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Position 0 xyzw 0 POS float
; TEXCOORD 0 xy 1 NONE float xy
; COLOR 0 xyzw 2 NONE float xyzw
;
;
; Output signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Target 0 xyzw 0 TARGET float xyzw
;
; shader hash: 6db8687cf82d7e20b49d5858e541af33
;
; Pipeline Runtime Information:
;
; Pixel Shader
; DepthOutput=0
; SampleFrequency=0
;
;
; Input signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Position 0 noperspective
; TEXCOORD 0 linear
; COLOR 0 linear
;
; Output signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Target 0
;
; Buffer Definitions:
;
; cbuffer Constants
; {
;
; struct Constants
; {
;
; float scRGB_output; ; Offset: 0
; float color_scale; ; Offset: 4
; float unused1; ; Offset: 8
; float unused2; ; Offset: 12
; float4 Yoffset; ; Offset: 16
; float4 Rcoeff; ; Offset: 32
; float4 Gcoeff; ; Offset: 48
; float4 Bcoeff; ; Offset: 64
;
; } Constants; ; Offset: 0 Size: 80
;
; }
;
;
; Resource Bindings:
;
; Name Type Format Dim ID HLSL Bind Count
; ------------------------------ ---------- ------- ----------- ------- -------------- ------
; Constants cbuffer NA NA CB0 cb1 1
; theSampler sampler NA NA S0 s0 1
; theTextureY texture f32 2d T0 t0 1
; theTextureU texture f32 2d T1 t1 1
; theTextureV texture f32 2d T2 t2 1
;
;
; ViewId state:
;
; Number of inputs: 12, outputs: 4
; Outputs dependent on ViewId: { }
; Inputs contributing to computation of Outputs:
; output 0 depends on inputs: { 4, 5, 8 }
; output 1 depends on inputs: { 4, 5, 9 }
; output 2 depends on inputs: { 4, 5, 10 }
; output 3 depends on inputs: { 11 }
;
target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
target triple = "dxil-ms-dx"
%dx.types.Handle = type { i8* }
%dx.types.ResRet.f32 = type { float, float, float, float, i32 }
%dx.types.CBufRet.f32 = type { float, float, float, float }
%"class.Texture2D<vector<float, 4> >" = type { <4 x float>, %"class.Texture2D<vector<float, 4> >::mips_type" }
%"class.Texture2D<vector<float, 4> >::mips_type" = type { i32 }
%Constants = type { float, float, float, float, <4 x float>, <4 x float>, <4 x float>, <4 x float> }
%struct.SamplerState = type { i32 }
define void @main() {
%1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 0, i32 2, i32 2, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%2 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 0, i32 1, i32 1, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%3 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 0, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%4 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 3, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%5 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 1, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%6 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%7 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%8 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%9 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%10 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%11 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%12 = call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60, %dx.types.Handle %3, %dx.types.Handle %4, float %10, float %11, float undef, float undef, i32 0, i32 0, i32 undef, float undef) ; Sample(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,clamp)
%13 = extractvalue %dx.types.ResRet.f32 %12, 0
%14 = call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60, %dx.types.Handle %2, %dx.types.Handle %4, float %10, float %11, float undef, float undef, i32 0, i32 0, i32 undef, float undef) ; Sample(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,clamp)
%15 = extractvalue %dx.types.ResRet.f32 %14, 0
%16 = call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60, %dx.types.Handle %1, %dx.types.Handle %4, float %10, float %11, float undef, float undef, i32 0, i32 0, i32 undef, float undef) ; Sample(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,clamp)
%17 = extractvalue %dx.types.ResRet.f32 %16, 0
%18 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %5, i32 1) ; CBufferLoadLegacy(handle,regIndex)
%19 = extractvalue %dx.types.CBufRet.f32 %18, 0
%20 = extractvalue %dx.types.CBufRet.f32 %18, 1
%21 = extractvalue %dx.types.CBufRet.f32 %18, 2
%22 = fadd fast float %19, %13
%23 = fadd fast float %20, %15
%24 = fadd fast float %21, %17
%25 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %5, i32 2) ; CBufferLoadLegacy(handle,regIndex)
%26 = extractvalue %dx.types.CBufRet.f32 %25, 0
%27 = extractvalue %dx.types.CBufRet.f32 %25, 1
%28 = extractvalue %dx.types.CBufRet.f32 %25, 2
%29 = call float @dx.op.dot3.f32(i32 55, float %22, float %23, float %24, float %26, float %27, float %28) ; Dot3(ax,ay,az,bx,by,bz)
%30 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %5, i32 3) ; CBufferLoadLegacy(handle,regIndex)
%31 = extractvalue %dx.types.CBufRet.f32 %30, 0
%32 = extractvalue %dx.types.CBufRet.f32 %30, 1
%33 = extractvalue %dx.types.CBufRet.f32 %30, 2
%34 = call float @dx.op.dot3.f32(i32 55, float %22, float %23, float %24, float %31, float %32, float %33) ; Dot3(ax,ay,az,bx,by,bz)
%35 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %5, i32 4) ; CBufferLoadLegacy(handle,regIndex)
%36 = extractvalue %dx.types.CBufRet.f32 %35, 0
%37 = extractvalue %dx.types.CBufRet.f32 %35, 1
%38 = extractvalue %dx.types.CBufRet.f32 %35, 2
%39 = call float @dx.op.dot3.f32(i32 55, float %22, float %23, float %24, float %36, float %37, float %38) ; Dot3(ax,ay,az,bx,by,bz)
%40 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %5, i32 0) ; CBufferLoadLegacy(handle,regIndex)
%41 = extractvalue %dx.types.CBufRet.f32 %40, 0
%42 = fcmp fast une float %41, 0.000000e+00
br i1 %42, label %43, label %78
; <label>:43 ; preds = %0
%44 = fcmp fast ugt float %29, 0x3FA4B5DCC0000000
br i1 %44, label %47, label %45
; <label>:45 ; preds = %43
%46 = fmul fast float %29, 0x3FB3D07220000000
br label %54
; <label>:47 ; preds = %43
%48 = fadd fast float %29, 0x3FAC28F5C0000000
%49 = call float @dx.op.unary.f32(i32 6, float %48) ; FAbs(value)
%50 = fmul fast float %49, 0x3FEE54EDE0000000
%51 = call float @dx.op.unary.f32(i32 23, float %50) ; Log(value)
%52 = fmul fast float %51, 0x4003333340000000
%53 = call float @dx.op.unary.f32(i32 21, float %52) ; Exp(value)
br label %54
; <label>:54 ; preds = %47, %45
%55 = phi float [ %46, %45 ], [ %53, %47 ]
%56 = fcmp fast ugt float %34, 0x3FA4B5DCC0000000
br i1 %56, label %59, label %57
; <label>:57 ; preds = %54
%58 = fmul fast float %34, 0x3FB3D07220000000
br label %66
; <label>:59 ; preds = %54
%60 = fadd fast float %34, 0x3FAC28F5C0000000
%61 = call float @dx.op.unary.f32(i32 6, float %60) ; FAbs(value)
%62 = fmul fast float %61, 0x3FEE54EDE0000000
%63 = call float @dx.op.unary.f32(i32 23, float %62) ; Log(value)
%64 = fmul fast float %63, 0x4003333340000000
%65 = call float @dx.op.unary.f32(i32 21, float %64) ; Exp(value)
br label %66
; <label>:66 ; preds = %59, %57
%67 = phi float [ %58, %57 ], [ %65, %59 ]
%68 = fcmp fast ugt float %39, 0x3FA4B5DCC0000000
br i1 %68, label %71, label %69
; <label>:69 ; preds = %66
%70 = fmul fast float %39, 0x3FB3D07220000000
br label %78
; <label>:71 ; preds = %66
%72 = fadd fast float %39, 0x3FAC28F5C0000000
%73 = call float @dx.op.unary.f32(i32 6, float %72) ; FAbs(value)
%74 = fmul fast float %73, 0x3FEE54EDE0000000
%75 = call float @dx.op.unary.f32(i32 23, float %74) ; Log(value)
%76 = fmul fast float %75, 0x4003333340000000
%77 = call float @dx.op.unary.f32(i32 21, float %76) ; Exp(value)
br label %78
; <label>:78 ; preds = %71, %69, %0
%79 = phi float [ %29, %0 ], [ %55, %71 ], [ %55, %69 ]
%80 = phi float [ %34, %0 ], [ %67, %71 ], [ %67, %69 ]
%81 = phi float [ %39, %0 ], [ %77, %71 ], [ %70, %69 ]
%82 = extractvalue %dx.types.CBufRet.f32 %40, 1
%83 = fmul fast float %79, %6
%84 = fmul fast float %83, %82
%85 = fmul fast float %80, %7
%86 = fmul fast float %85, %82
%87 = fmul fast float %81, %8
%88 = fmul fast float %87, %82
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %84) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %86) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %88) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %9) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
ret void
}
; Function Attrs: nounwind readnone
declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
; Function Attrs: nounwind
declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
; Function Attrs: nounwind readonly
declare %dx.types.ResRet.f32 @dx.op.sample.f32(i32, %dx.types.Handle, %dx.types.Handle, float, float, float, float, i32, i32, i32, float) #2
; Function Attrs: nounwind readnone
declare float @dx.op.dot3.f32(i32, float, float, float, float, float, float) #0
; Function Attrs: nounwind readnone
declare float @dx.op.unary.f32(i32, float) #0
; Function Attrs: nounwind readonly
declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2
; Function Attrs: nounwind readonly
declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2
attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
attributes #2 = { nounwind readonly }
!llvm.ident = !{!0}
!dx.version = !{!1}
!dx.valver = !{!2}
!dx.shaderModel = !{!3}
!dx.resources = !{!4}
!dx.viewIdState = !{!14}
!dx.entryPoints = !{!15}
!0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"}
!1 = !{i32 1, i32 0}
!2 = !{i32 1, i32 6}
!3 = !{!"ps", i32 6, i32 0}
!4 = !{!5, null, !10, !12}
!5 = !{!6, !8, !9}
!6 = !{i32 0, %"class.Texture2D<vector<float, 4> >"* undef, !"", i32 0, i32 0, i32 1, i32 2, i32 0, !7}
!7 = !{i32 0, i32 9}
!8 = !{i32 1, %"class.Texture2D<vector<float, 4> >"* undef, !"", i32 0, i32 1, i32 1, i32 2, i32 0, !7}
!9 = !{i32 2, %"class.Texture2D<vector<float, 4> >"* undef, !"", i32 0, i32 2, i32 1, i32 2, i32 0, !7}
!10 = !{!11}
!11 = !{i32 0, %Constants* undef, !"", i32 0, i32 1, i32 1, i32 80, null}
!12 = !{!13}
!13 = !{i32 0, %struct.SamplerState* undef, !"", i32 0, i32 0, i32 1, i32 0, null}
!14 = !{[14 x i32] [i32 12, i32 4, i32 0, i32 0, i32 0, i32 0, i32 7, i32 7, i32 0, i32 0, i32 1, i32 2, i32 4, i32 8]}
!15 = !{void ()* @main, !"main", !16, !4, null}
!16 = !{!17, !24, null}
!17 = !{!18, !20, !22}
!18 = !{i32 0, !"SV_Position", i8 9, i8 3, !19, i8 4, i32 1, i8 4, i32 0, i8 0, null}
!19 = !{i32 0}
!20 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !19, i8 2, i32 1, i8 2, i32 1, i8 0, !21}
!21 = !{i32 3, i32 3}
!22 = !{i32 2, !"COLOR", i8 9, i8 0, !19, i8 2, i32 1, i8 4, i32 2, i8 0, !23}
!23 = !{i32 3, i32 15}
!24 = !{!25}
!25 = !{i32 0, !"SV_Target", i8 9, i8 16, !19, i8 0, i32 1, i8 4, i32 0, i8 0, !23}
#endif
const unsigned char g_main[] = {
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0x01, 0x07, 0x60, 0x10, 0x07, 0x62, 0x40, 0x06, 0xc3, 0x18, 0x10, 0x64,
0xd0, 0x06, 0x1b, 0x02, 0x39, 0xd8, 0x30, 0xbc, 0xc1, 0x1c, 0x00, 0x1b,
0x8a, 0xce, 0xa3, 0x03, 0x0d, 0xa8, 0xc2, 0xc6, 0x66, 0xd7, 0xe6, 0x92,
0x46, 0x56, 0xe6, 0x46, 0x37, 0x25, 0x08, 0xaa, 0x90, 0xe1, 0xb9, 0xd8,
0x95, 0xc9, 0xcd, 0xa5, 0xbd, 0xb9, 0x4d, 0x09, 0x88, 0x26, 0x64, 0x78,
0x2e, 0x76, 0x61, 0x6c, 0x76, 0x65, 0x72, 0x53, 0x02, 0xa3, 0x0e, 0x19,
0x9e, 0xcb, 0x1c, 0x5a, 0x18, 0x59, 0x99, 0x5c, 0xd3, 0x1b, 0x59, 0x19,
0xdb, 0x94, 0x00, 0x29, 0x43, 0x86, 0xe7, 0x22, 0x57, 0x36, 0xf7, 0x56,
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0xb6, 0x3a, 0x64, 0x78, 0x2e, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f,
0x69, 0x6e, 0x74, 0x73, 0x53, 0x02, 0x3a, 0x00, 0x00, 0x79, 0x18, 0x00,
0x00, 0x51, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c,
0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80,
0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed,
0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d,
0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83,
0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78,
0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70,
0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc,
0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3,
0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c,
0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83,
0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03,
0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68,
0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60,
0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80,
0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98,
0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec,
0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c,
0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d,
0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43,
0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03,
0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03,
0x3b, 0xb0, 0xc3, 0x0c, 0xc4, 0x21, 0x07, 0x7c, 0x70, 0x03, 0x7a, 0x28,
0x87, 0x76, 0x80, 0x87, 0x19, 0xd1, 0x43, 0x0e, 0xf8, 0xe0, 0x06, 0xe4,
0x20, 0x0e, 0xe7, 0xe0, 0x06, 0xf6, 0x10, 0x0e, 0xf2, 0xc0, 0x0e, 0xe1,
0x90, 0x0f, 0xef, 0x50, 0x0f, 0xf4, 0x30, 0x83, 0x81, 0xc8, 0x01, 0x1f,
0xdc, 0x40, 0x1c, 0xe4, 0xa1, 0x1c, 0xc2, 0x61, 0x1d, 0xdc, 0x40, 0x1c,
0xe4, 0x01, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x1e, 0x00, 0x00,
0x00, 0x66, 0xb0, 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x10, 0x50, 0x45, 0x41,
0x44, 0xa5, 0x03, 0x0c, 0x25, 0x61, 0x00, 0x02, 0xe6, 0x17, 0xb7, 0x6d,
0x07, 0xd2, 0x70, 0xf9, 0xce, 0xe3, 0x0b, 0x11, 0x01, 0x4c, 0x44, 0x08,
0x34, 0xc3, 0x42, 0x18, 0x81, 0x33, 0x5c, 0xbe, 0xf3, 0xf8, 0x83, 0x33,
0xdd, 0x7e, 0x71, 0xdb, 0x16, 0x30, 0x0d, 0x97, 0xef, 0x3c, 0xfe, 0xe2,
0x00, 0x83, 0xd8, 0x3c, 0xd4, 0xe4, 0x17, 0xb7, 0x6d, 0x03, 0xd0, 0x70,
0xf9, 0xce, 0xe3, 0x4b, 0x00, 0xf3, 0x2c, 0x84, 0x5f, 0xdc, 0xb6, 0x09,
0x54, 0xc3, 0xe5, 0x3b, 0x8f, 0x2f, 0x4d, 0x4e, 0x44, 0xa0, 0xd4, 0xf4,
0x50, 0x93, 0x5f, 0xdc, 0xb6, 0x15, 0x3c, 0xc3, 0xe5, 0x3b, 0x8f, 0x4f,
0x35, 0x40, 0x84, 0xf9, 0xc5, 0x6d, 0x1b, 0x00, 0xc1, 0x00, 0x48, 0x03,
0x00, 0x61, 0x20, 0x00, 0x00, 0xc7, 0x00, 0x00, 0x00, 0x13, 0x04, 0x4b,
0x2c, 0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x64, 0x8d, 0x00,
0x50, 0x51, 0x02, 0x44, 0x94, 0x4a, 0xb9, 0x94, 0x5b, 0xe1, 0x95, 0xc2,
0x0c, 0x40, 0x21, 0x94, 0x5c, 0xd9, 0xd1, 0x30, 0x02, 0x30, 0x46, 0xa0,
0xb3, 0xe6, 0x1c, 0x82, 0xc1, 0x18, 0xc1, 0xbb, 0xa7, 0xe5, 0xfd, 0x8d,
0x11, 0xb8, 0x7d, 0x2c, 0xda, 0xde, 0x18, 0x41, 0xcc, 0x83, 0x7d, 0xee,
0x8d, 0x11, 0x98, 0xf7, 0xba, 0xca, 0xde, 0x0c, 0x00, 0x00, 0x00, 0x00,
0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x70, 0x95, 0x41, 0x92, 0x85,
0x41, 0x18, 0x48, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x70, 0x99, 0x81,
0xa2, 0x95, 0x41, 0x19, 0x4c, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x70,
0x9d, 0xc1, 0xb2, 0x95, 0x41, 0x19, 0x50, 0x23, 0x06, 0x09, 0x00, 0x82,
0x60, 0x70, 0xa1, 0x01, 0xe3, 0x99, 0x81, 0x19, 0x54, 0x23, 0x06, 0x09,
0x00, 0x82, 0x60, 0x70, 0xa5, 0x41, 0xc3, 0x9d, 0x01, 0x1a, 0x58, 0x23,
0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0xc0, 0xc1, 0x63, 0x06, 0x68, 0xe0,
0x41, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0xc4, 0x01, 0x74, 0x06,
0x69, 0x70, 0x45, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0xc8, 0x41,
0x84, 0x06, 0x6a, 0xf0, 0x49, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60,
0xcc, 0x81, 0x94, 0x06, 0x6b, 0x30, 0x06, 0xd3, 0x88, 0x41, 0x02, 0x80,
0x20, 0x18, 0x18, 0x74, 0x30, 0xb5, 0x01, 0x1b, 0x88, 0x01, 0x35, 0x62,
0x90, 0x00, 0x20, 0x08, 0x06, 0x46, 0x1d, 0x50, 0x6e, 0xd0, 0x06, 0x5b,
0x35, 0x62, 0xf0, 0x00, 0x20, 0x08, 0x06, 0x0d, 0x1d, 0x60, 0x09, 0x22,
0x04, 0x0c, 0xe3, 0x06, 0x6e, 0x60, 0x31, 0xa3, 0x09, 0x01, 0x30, 0x62,
0xf0, 0x00, 0x20, 0x08, 0x06, 0x8d, 0x1d, 0x68, 0x8c, 0x42, 0x0c, 0x8e,
0x03, 0x07, 0x70, 0x80, 0x39, 0xa3, 0x09, 0x01, 0x30, 0x62, 0xf0, 0x00,
0x20, 0x08, 0x06, 0x0d, 0x1e, 0x70, 0x0f, 0x63, 0x14, 0x10, 0x24, 0x07,
0x72, 0xa0, 0x41, 0xa3, 0x09, 0x01, 0x30, 0x62, 0x70, 0x00, 0x20, 0x08,
0x06, 0xd4, 0x1d, 0x64, 0x4d, 0x1d, 0x8c, 0x26, 0x04, 0xc0, 0x68, 0x82,
0x10, 0x8c, 0x26, 0x0c, 0x82, 0x0d, 0x09, 0x7c, 0x6c, 0x40, 0xe0, 0x63,
0xc3, 0x01, 0x9f, 0x11, 0x83, 0x03, 0x00, 0x41, 0x30, 0xa0, 0xfc, 0x00,
0x0c, 0xa8, 0x3c, 0x18, 0x4d, 0x08, 0x80, 0xd1, 0x04, 0x21, 0x18, 0x4d,
0x18, 0x84, 0x11, 0x83, 0x05, 0x00, 0x41, 0x30, 0x78, 0x48, 0x41, 0x0d,
0x0e, 0xa3, 0x18, 0x84, 0x60, 0xc4, 0xe0, 0x00, 0x40, 0x10, 0x0c, 0xa8,
0x51, 0x28, 0x83, 0x6c, 0x0f, 0x46, 0x13, 0x02, 0x60, 0x34, 0x41, 0x08,
0x46, 0x13, 0x06, 0x61, 0xc4, 0x60, 0x01, 0x40, 0x10, 0x0c, 0x9e, 0x54,
0x78, 0x03, 0x66, 0x51, 0x06, 0x21, 0x18, 0x31, 0x38, 0x00, 0x10, 0x04,
0x03, 0x0a, 0x15, 0xd4, 0xc0, 0x63, 0x83, 0xd1, 0x84, 0x00, 0x18, 0x4d,
0x10, 0x82, 0xd1, 0x84, 0x41, 0x18, 0x31, 0x58, 0x00, 0x10, 0x04, 0x83,
0xc7, 0x15, 0xe8, 0x20, 0x82, 0x9e, 0x41, 0x08, 0x46, 0x0c, 0x0e, 0x00,
0x04, 0xc1, 0x80, 0x6a, 0x85, 0x37, 0x18, 0x03, 0x55, 0x18, 0x4d, 0x08,
0x80, 0xe1, 0x88, 0x00, 0x0e, 0x9c, 0x6f, 0x96, 0x21, 0x50, 0x82, 0xe1,
0x08, 0x87, 0x0d, 0x94, 0x6f, 0x96, 0x61, 0x10, 0x02, 0x7b, 0xdc, 0x40,
0x3e, 0xb3, 0x04, 0x84, 0x41, 0x70, 0x00, 0x9f, 0x11, 0x03, 0x03, 0x00,
0x41, 0x30, 0x88, 0x68, 0xe1, 0x15, 0x02, 0x0b, 0xe6, 0x40, 0x3e, 0x23,
0x06, 0x06, 0x00, 0x82, 0x60, 0x10, 0xd9, 0x82, 0x1f, 0x04, 0x16, 0xd8,
0x81, 0x7c, 0x46, 0x0c, 0x0c, 0x00, 0x04, 0xc1, 0x20, 0xc2, 0x85, 0x50,
0x08, 0x66, 0x09, 0x88, 0x81, 0x8a, 0xc1, 0x11, 0x84, 0x61, 0x38, 0x42,
0xaa, 0x03, 0xe5, 0x9b, 0x65, 0x30, 0x8a, 0xc0, 0xa6, 0x3b, 0x90, 0xcf,
0x2c, 0xc1, 0x61, 0x54, 0x1e, 0xc0, 0x67, 0xc4, 0xc0, 0x00, 0x40, 0x10,
0x0c, 0xa2, 0x5e, 0xc0, 0x85, 0xc0, 0x02, 0x3e, 0x90, 0xcf, 0x88, 0x81,
0x01, 0x80, 0x20, 0x18, 0x44, 0xbf, 0x70, 0x0a, 0x81, 0x05, 0x7f, 0x20,
0x9f, 0x11, 0x03, 0x03, 0x00, 0x41, 0x30, 0x88, 0xc2, 0x41, 0x15, 0x82,
0x59, 0x82, 0x63, 0xa0, 0x62, 0x70, 0x0a, 0xc1, 0x18, 0x8e, 0xb0, 0xfc,
0x40, 0xf9, 0x66, 0x19, 0x12, 0x24, 0xb0, 0x0b, 0x14, 0xe4, 0x33, 0x4b,
0xa0, 0x18, 0x26, 0x0a, 0xf0, 0x19, 0x31, 0x30, 0x00, 0x10, 0x04, 0x83,
0xc8, 0x1c, 0xc2, 0x21, 0xb0, 0xa0, 0x14, 0xe4, 0x33, 0x62, 0x60, 0x00,
0x20, 0x08, 0x06, 0x11, 0x3a, 0xc0, 0x42, 0x60, 0x01, 0x2a, 0xc8, 0x67,
0xc4, 0xc0, 0x00, 0x40, 0x10, 0x0c, 0x22, 0x75, 0x98, 0x85, 0x60, 0x96,
0x40, 0x19, 0xe8, 0x18, 0x60, 0x01, 0x20, 0x83, 0x84, 0x0c, 0x90, 0x81,
0x8e, 0x01, 0x15, 0x00, 0x2a, 0xa1, 0x90, 0x81, 0x8e, 0x01, 0x14, 0x00,
0x23, 0x91, 0x90, 0xd1, 0x04, 0x30, 0x08, 0x8c, 0x18, 0x05, 0xf9, 0x58,
0x20, 0xc8, 0xc7, 0x0a, 0x52, 0x90, 0x8f, 0x05, 0x84, 0x7c, 0xcc, 0x28,
0x05, 0xf9, 0x58, 0x60, 0xc8, 0x67, 0xc4, 0x20, 0x01, 0x40, 0x10, 0x0c,
0x10, 0x7c, 0xd0, 0x85, 0x78, 0x88, 0x87, 0x73, 0x28, 0x46, 0x0c, 0x12,
0x00, 0x04, 0xc1, 0x00, 0xc1, 0x07, 0x5d, 0x88, 0x87, 0x78, 0xf8, 0x85,
0x61, 0xc4, 0x20, 0x01, 0x40, 0x10, 0x0c, 0x10, 0x7c, 0xd0, 0x85, 0x78,
0x88, 0x07, 0x73, 0x08, 0x46, 0x0c, 0x12, 0x00, 0x04, 0xc1, 0x00, 0xc1,
0x07, 0x5d, 0x88, 0x87, 0x78, 0x48, 0x07, 0x53, 0x40, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00
};

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@ -1,34 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureU : register(t1);
Texture2D theTextureV : register(t2);
SamplerState theSampler : register(s0);
#include "D3D12_PixelShader_Common.incl"
#define YUVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=20, b1),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(YUVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
float3 rgb;
yuv += Yoffset.xyz;
rgb.r = dot(yuv, Rcoeff.xyz);
rgb.g = dot(yuv, Gcoeff.xyz);
rgb.b = dot(yuv, Bcoeff.xyz);
return GetOutputColorFromSRGB(rgb) * input.color;
}

View File

@ -2,7 +2,7 @@
Disassembly failed
#endif
const unsigned char g_YUVRS[] = {
const unsigned char g_AdvancedRS[] = {
0x44, 0x58, 0x42, 0x43, 0xc2, 0xcd, 0x2f, 0xaf, 0x3b, 0x72, 0x07, 0x2a,
0xa9, 0x73, 0x1b, 0xab, 0x8e, 0x46, 0xf7, 0x46, 0x01, 0x00, 0x00, 0x00,
0x24, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00,

View File

@ -1,27 +0,0 @@
#if 0
Disassembly failed
#endif
const unsigned char g_NVRS[] = {
0x44, 0x58, 0x42, 0x43, 0xfd, 0x56, 0xee, 0x54, 0x9c, 0x1e, 0xc4, 0x3b,
0xc6, 0x37, 0x26, 0x3f, 0x01, 0x62, 0x06, 0x1c, 0x01, 0x00, 0x00, 0x00,
0xf8, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00,
0x52, 0x54, 0x53, 0x30, 0xcc, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xcc, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0xac, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
0x01, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff
};

View File

@ -38,7 +38,7 @@ struct VertexShaderOutput
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
#define YUVRS \
#define AdvancedRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
@ -50,17 +50,6 @@ struct VertexShaderOutput
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"RootConstants(num32BitConstants=20, b1),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(ColorRS)]
VertexShaderOutput mainColor(VertexShaderInput input)
{
@ -85,14 +74,8 @@ VertexShaderOutput mainTexture(VertexShaderInput input)
return mainColor(input);
}
[RootSignature(YUVRS)]
VertexShaderOutput mainYUV(VertexShaderInput input)
{
return mainColor(input);
}
[RootSignature(NVRS)]
VertexShaderOutput mainNV(VertexShaderInput input)
[RootSignature(AdvancedRS)]
VertexShaderOutput mainAdvanced(VertexShaderInput input)
{
return mainColor(input);
}

View File

@ -17,7 +17,7 @@
; TEXCOORD 0 xy 1 NONE float xy
; COLOR 0 xyzw 2 NONE float xyzw
;
; shader hash: a80c812db8f3c804d5484e45d632860b
; shader hash: c170d994513745a8e268b8d54da903ed
;
; Pipeline Runtime Information:
;
@ -87,7 +87,7 @@ target triple = "dxil-ms-dx"
%dx.types.CBufRet.f32 = type { float, float, float, float }
%hostlayout.VertexShaderConstants = type { [4 x <4 x float>], [4 x <4 x float>] }
define void @mainYUV() {
define void @mainAdvanced() {
%1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%2 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%3 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
@ -218,7 +218,7 @@ attributes #2 = { nounwind readonly }
!5 = !{!6}
!6 = !{i32 0, %hostlayout.VertexShaderConstants* undef, !"", i32 0, i32 0, i32 1, i32 128, null}
!7 = !{[14 x i32] [i32 12, i32 12, i32 15, i32 15, i32 15, i32 0, i32 16, i32 32, i32 0, i32 0, i32 256, i32 512, i32 1024, i32 2048]}
!8 = !{void ()* @mainYUV, !"mainYUV", !9, !4, null}
!8 = !{void ()* @mainAdvanced, !"mainAdvanced", !9, !4, null}
!9 = !{!10, !18, null}
!10 = !{!11, !14, !16}
!11 = !{i32 0, !"POSITION", i8 9, i8 0, !12, i8 0, i32 1, i8 3, i32 0, i8 0, !13}
@ -235,13 +235,13 @@ attributes #2 = { nounwind readonly }
#endif
const unsigned char g_mainYUV[] = {
0x44, 0x58, 0x42, 0x43, 0xbb, 0xef, 0x2b, 0x63, 0x10, 0x5a, 0xb4, 0x09,
0xc0, 0x20, 0xa8, 0xff, 0x4d, 0xb1, 0xab, 0xe7, 0x01, 0x00, 0x00, 0x00,
0x4f, 0x13, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
const unsigned char g_mainAdvanced[] = {
0x44, 0x58, 0x42, 0x43, 0x2a, 0x90, 0x76, 0x57, 0x08, 0xab, 0xff, 0xa1,
0x21, 0xd0, 0xb4, 0x0c, 0x31, 0xf8, 0x05, 0x5d, 0x01, 0x00, 0x00, 0x00,
0x63, 0x13, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
0x50, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, 0x00, 0x63, 0x01, 0x00, 0x00,
0x87, 0x02, 0x00, 0x00, 0x87, 0x03, 0x00, 0x00, 0x33, 0x0a, 0x00, 0x00,
0x4f, 0x0a, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00,
0x87, 0x02, 0x00, 0x00, 0x87, 0x03, 0x00, 0x00, 0x3f, 0x0a, 0x00, 0x00,
0x5b, 0x0a, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31,
0x80, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
@ -311,10 +311,10 @@ const unsigned char g_mainYUV[] = {
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0xe0,
0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff,
0xff, 0xff, 0xff, 0x53, 0x54, 0x41, 0x54, 0xa4, 0x06, 0x00, 0x00, 0x60,
0x00, 0x01, 0x00, 0xa9, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00,
0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x8c, 0x06, 0x00, 0x00, 0x42,
0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x0b,
0xff, 0xff, 0xff, 0x53, 0x54, 0x41, 0x54, 0xb0, 0x06, 0x00, 0x00, 0x60,
0x00, 0x01, 0x00, 0xac, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00,
0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x98, 0x06, 0x00, 0x00, 0x42,
0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0xa3, 0x01, 0x00, 0x00, 0x0b,
0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07,
0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92,
0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80,
@ -366,7 +366,7 @@ const unsigned char g_mainYUV[] = {
0xca, 0xa0, 0x08, 0x0a, 0x81, 0x62, 0x0d, 0xd0, 0x9d, 0x01, 0x20, 0x3c,
0x03, 0x40, 0x79, 0x2c, 0x87, 0x61, 0x9e, 0xe7, 0x01, 0x20, 0x30, 0x00,
0x00, 0x10, 0x01, 0x21, 0x10, 0x0c, 0x40, 0x50, 0x00, 0x00, 0x00, 0x79,
0x18, 0x00, 0x00, 0x9e, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46,
0x18, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46,
0x02, 0x13, 0x44, 0x35, 0x18, 0x63, 0x0b, 0x73, 0x3b, 0x03, 0xb1, 0x2b,
0x93, 0x9b, 0x4b, 0x7b, 0x73, 0x03, 0x99, 0x71, 0xb9, 0x01, 0x41, 0xa1,
0x0b, 0x3b, 0x9b, 0x7b, 0x91, 0x2a, 0x62, 0x2a, 0x0a, 0x9a, 0x2a, 0xfa,
@ -385,81 +385,82 @@ const unsigned char g_mainYUV[] = {
0x81, 0x78, 0x36, 0x28, 0x88, 0x26, 0x51, 0xd5, 0x66, 0x5d, 0x17, 0xb6,
0x61, 0x60, 0x32, 0x6e, 0xc3, 0x40, 0x40, 0xdd, 0x04, 0x41, 0x00, 0x36,
0x00, 0x1b, 0x06, 0x02, 0x0c, 0xc0, 0x60, 0x43, 0x10, 0x06, 0x1b, 0x86,
0xe1, 0x13, 0x83, 0x09, 0x42, 0xc6, 0x6d, 0x08, 0xc8, 0x80, 0x47, 0x5b,
0x58, 0x9a, 0x5b, 0x56, 0x95, 0x15, 0x11, 0xa8, 0xa7, 0xa9, 0x24, 0xaa,
0xa4, 0x27, 0xa7, 0x09, 0x42, 0x41, 0x4d, 0x10, 0x8a, 0x6a, 0x43, 0x40,
0x4c, 0x10, 0x0a, 0x6b, 0x83, 0x50, 0x59, 0x1b, 0x16, 0xe2, 0x0c, 0xd0,
0x20, 0x0d, 0xd4, 0x20, 0x0d, 0x86, 0x35, 0x20, 0xd2, 0x80, 0x0d, 0x88,
0x50, 0x15, 0x61, 0x0d, 0x3d, 0x3d, 0x49, 0x11, 0x4d, 0x10, 0x8a, 0x6b,
0x83, 0x50, 0x55, 0x1b, 0x96, 0xc1, 0x0d, 0xd0, 0x20, 0x0d, 0xd4, 0x20,
0x0d, 0x86, 0x37, 0x18, 0xd2, 0x00, 0x0e, 0x58, 0x0c, 0x3d, 0x31, 0x3d,
0x49, 0x4d, 0x10, 0x0a, 0x6c, 0x82, 0x40, 0x40, 0x1b, 0x84, 0x8a, 0x0e,
0x36, 0x2c, 0x92, 0x1c, 0xa0, 0x41, 0x1a, 0xa8, 0x41, 0x1a, 0x0c, 0x73,
0x20, 0xa5, 0x41, 0x1d, 0x6c, 0x18, 0xda, 0x20, 0x0e, 0xec, 0x80, 0xcb,
0x94, 0xd5, 0x17, 0xd4, 0xdb, 0x5c, 0x1a, 0x5d, 0xda, 0x9b, 0xdb, 0x86,
0x85, 0xc0, 0x03, 0x34, 0x58, 0x03, 0x35, 0x98, 0x83, 0x61, 0x0e, 0x88,
0x34, 0xa8, 0x83, 0x0d, 0xcb, 0xe0, 0x06, 0x68, 0x90, 0x06, 0x6a, 0xf0,
0x06, 0xc3, 0x1b, 0x0c, 0x69, 0x00, 0x07, 0x1b, 0x16, 0x49, 0x0e, 0xd0,
0x20, 0x0d, 0xd4, 0xe0, 0x0d, 0x86, 0x39, 0x90, 0xd2, 0xa0, 0x0e, 0x36,
0x0c, 0x79, 0xa0, 0x07, 0x7b, 0xb0, 0x61, 0xb8, 0x03, 0x3e, 0x00, 0x36,
0x14, 0x9f, 0x19, 0xf4, 0xc1, 0x03, 0xd0, 0x30, 0x63, 0x7b, 0x0b, 0xa3,
0x9b, 0x9b, 0x20, 0x10, 0x11, 0x8b, 0x34, 0xb7, 0x39, 0xba, 0xb9, 0x09,
0x02, 0x21, 0xd1, 0x98, 0x4b, 0x3b, 0xfb, 0x62, 0x23, 0xa3, 0x31, 0x97,
0x76, 0xf6, 0x35, 0x47, 0x37, 0x41, 0x20, 0xa6, 0x0d, 0xc8, 0x1f, 0x80,
0x42, 0x28, 0x88, 0xc2, 0x28, 0x5c, 0xa4, 0x50, 0x0a, 0x55, 0xd8, 0xd8,
0xec, 0xda, 0x5c, 0xd2, 0xc8, 0xca, 0xdc, 0xe8, 0xa6, 0x04, 0x41, 0x15,
0x32, 0x3c, 0x17, 0xbb, 0x32, 0xb9, 0xb9, 0xb4, 0x37, 0xb7, 0x29, 0x01,
0xd1, 0x84, 0x0c, 0xcf, 0xc5, 0x2e, 0x8c, 0xcd, 0xae, 0x4c, 0x6e, 0x4a,
0x50, 0xd4, 0x21, 0xc3, 0x73, 0x99, 0x43, 0x0b, 0x23, 0x2b, 0x93, 0x6b,
0x7a, 0x23, 0x2b, 0x63, 0x9b, 0x12, 0x20, 0x65, 0xc8, 0xf0, 0x5c, 0xe4,
0xca, 0xe6, 0xde, 0xea, 0xe4, 0xc6, 0xca, 0xe6, 0xa6, 0x04, 0x4e, 0x25,
0x32, 0x3c, 0x17, 0xba, 0x3c, 0xb8, 0xb2, 0x20, 0x37, 0xb7, 0x37, 0xba,
0x30, 0xba, 0xb4, 0x37, 0xb7, 0xb9, 0x29, 0x42, 0x27, 0x06, 0x75, 0xc8,
0xf0, 0x5c, 0xec, 0xd2, 0xca, 0xee, 0x92, 0xc8, 0xa6, 0xe8, 0xc2, 0xe8,
0xca, 0xa6, 0x04, 0x64, 0x50, 0x87, 0x0c, 0xcf, 0xa5, 0xcc, 0x8d, 0x4e,
0x2e, 0x0f, 0xea, 0x2d, 0xcd, 0x8d, 0x6e, 0x6e, 0x4a, 0xd0, 0x07, 0x5d,
0xc8, 0xf0, 0x5c, 0xc6, 0xde, 0xea, 0xdc, 0xe8, 0xca, 0xe4, 0xe6, 0xa6,
0x04, 0xa5, 0x00, 0x79, 0x18, 0x00, 0x00, 0x49, 0x00, 0x00, 0x00, 0x33,
0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43,
0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98,
0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33,
0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05,
0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43,
0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08,
0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78,
0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1,
0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33,
0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e,
0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03,
0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60,
0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80,
0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8,
0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18,
0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee,
0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c,
0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c,
0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43,
0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3,
0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83,
0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x8c, 0xc8, 0x21,
0x07, 0x7c, 0x70, 0x03, 0x72, 0x10, 0x87, 0x73, 0x70, 0x03, 0x7b, 0x08,
0x07, 0x79, 0x60, 0x87, 0x70, 0xc8, 0x87, 0x77, 0xa8, 0x07, 0x7a, 0x00,
0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x36,
0xb0, 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x10, 0x50, 0x45, 0x41, 0x44, 0xa5,
0x03, 0x0c, 0x25, 0x61, 0x00, 0x02, 0xe6, 0x17, 0xb7, 0x6d, 0x05, 0xd2,
0x70, 0xf9, 0xce, 0xe3, 0x0b, 0x11, 0x01, 0x4c, 0x44, 0x08, 0x34, 0xc3,
0x42, 0x58, 0xc0, 0x34, 0x5c, 0xbe, 0xf3, 0xf8, 0x8b, 0x03, 0x0c, 0x62,
0xf3, 0x50, 0x93, 0x5f, 0xdc, 0xb6, 0x09, 0x54, 0xc3, 0xe5, 0x3b, 0x8f,
0x2f, 0x4d, 0x4e, 0x44, 0xa0, 0xd4, 0xf4, 0x50, 0x93, 0x5f, 0xdc, 0xb6,
0x11, 0x48, 0xc3, 0xe5, 0x3b, 0x8f, 0x3f, 0x11, 0xd1, 0x84, 0x00, 0x11,
0xe6, 0x17, 0xb7, 0x6d, 0x00, 0x07, 0x03, 0x20, 0x8d, 0xec, 0xbe, 0x00,
0xe1, 0x13, 0x83, 0x09, 0x42, 0xc6, 0x6d, 0x08, 0xc8, 0x80, 0x4c, 0x5b,
0x58, 0x9a, 0x5b, 0x10, 0x99, 0x5d, 0x98, 0xdb, 0x58, 0x19, 0x19, 0x11,
0xa8, 0xa7, 0xa9, 0x24, 0xaa, 0xa4, 0x27, 0xa7, 0x09, 0x42, 0x41, 0x4d,
0x10, 0x8a, 0x6a, 0x43, 0x40, 0x4c, 0x10, 0x0a, 0x6b, 0x83, 0x50, 0x59,
0x1b, 0x16, 0xe2, 0x0c, 0xd0, 0x20, 0x0d, 0xd4, 0x20, 0x0d, 0x86, 0x35,
0x20, 0xd2, 0x80, 0x0d, 0x88, 0x50, 0x15, 0x61, 0x0d, 0x3d, 0x3d, 0x49,
0x11, 0x4d, 0x10, 0x8a, 0x6b, 0x83, 0x50, 0x55, 0x1b, 0x96, 0xc1, 0x0d,
0xd0, 0x20, 0x0d, 0xd4, 0x20, 0x0d, 0x86, 0x37, 0x18, 0xd2, 0x00, 0x0e,
0x58, 0x0c, 0x3d, 0x31, 0x3d, 0x49, 0x4d, 0x10, 0x0a, 0x6c, 0x82, 0x40,
0x40, 0x1b, 0x84, 0x8a, 0x0e, 0x36, 0x2c, 0x92, 0x1c, 0xa0, 0x41, 0x1a,
0xa8, 0x41, 0x1a, 0x0c, 0x73, 0x20, 0xa5, 0x41, 0x1d, 0x6c, 0x18, 0xda,
0x20, 0x0e, 0xec, 0x80, 0xcb, 0x94, 0xd5, 0x17, 0xd4, 0xdb, 0x5c, 0x1a,
0x5d, 0xda, 0x9b, 0xdb, 0x86, 0x85, 0xc0, 0x03, 0x34, 0x58, 0x03, 0x35,
0x98, 0x83, 0x61, 0x0e, 0x88, 0x34, 0xa8, 0x83, 0x0d, 0xcb, 0xe0, 0x06,
0x68, 0x90, 0x06, 0x6a, 0xf0, 0x06, 0xc3, 0x1b, 0x0c, 0x69, 0x00, 0x07,
0x1b, 0x16, 0x49, 0x0e, 0xd0, 0x20, 0x0d, 0xd4, 0xe0, 0x0d, 0x86, 0x39,
0x90, 0xd2, 0xa0, 0x0e, 0x36, 0x0c, 0x79, 0xa0, 0x07, 0x7b, 0xb0, 0x61,
0xb8, 0x03, 0x3e, 0x00, 0x36, 0x14, 0x9f, 0x19, 0xf4, 0xc1, 0x03, 0xd0,
0x30, 0x63, 0x7b, 0x0b, 0xa3, 0x9b, 0x9b, 0x20, 0x10, 0x11, 0x8b, 0x34,
0xb7, 0x39, 0xba, 0xb9, 0x09, 0x02, 0x21, 0xd1, 0x98, 0x4b, 0x3b, 0xfb,
0x62, 0x23, 0xa3, 0x31, 0x97, 0x76, 0xf6, 0x35, 0x47, 0x37, 0x41, 0x20,
0xa6, 0x0d, 0xc8, 0x1f, 0x80, 0x42, 0x28, 0x88, 0xc2, 0x28, 0x5c, 0xa4,
0x50, 0x0a, 0x55, 0xd8, 0xd8, 0xec, 0xda, 0x5c, 0xd2, 0xc8, 0xca, 0xdc,
0xe8, 0xa6, 0x04, 0x41, 0x15, 0x32, 0x3c, 0x17, 0xbb, 0x32, 0xb9, 0xb9,
0xb4, 0x37, 0xb7, 0x29, 0x01, 0xd1, 0x84, 0x0c, 0xcf, 0xc5, 0x2e, 0x8c,
0xcd, 0xae, 0x4c, 0x6e, 0x4a, 0x50, 0xd4, 0x21, 0xc3, 0x73, 0x99, 0x43,
0x0b, 0x23, 0x2b, 0x93, 0x6b, 0x7a, 0x23, 0x2b, 0x63, 0x9b, 0x12, 0x20,
0x65, 0xc8, 0xf0, 0x5c, 0xe4, 0xca, 0xe6, 0xde, 0xea, 0xe4, 0xc6, 0xca,
0xe6, 0xa6, 0x04, 0x4e, 0x25, 0x32, 0x3c, 0x17, 0xba, 0x3c, 0xb8, 0xb2,
0x20, 0x37, 0xb7, 0x37, 0xba, 0x30, 0xba, 0xb4, 0x37, 0xb7, 0xb9, 0x29,
0x42, 0x27, 0x06, 0x75, 0xc8, 0xf0, 0x5c, 0xec, 0xd2, 0xca, 0xee, 0x92,
0xc8, 0xa6, 0xe8, 0xc2, 0xe8, 0xca, 0xa6, 0x04, 0x64, 0x50, 0x87, 0x0c,
0xcf, 0xa5, 0xcc, 0x8d, 0x4e, 0x2e, 0x0f, 0xea, 0x2d, 0xcd, 0x8d, 0x6e,
0x6e, 0x4a, 0xd0, 0x07, 0x5d, 0xc8, 0xf0, 0x5c, 0xc6, 0xde, 0xea, 0xdc,
0xe8, 0xca, 0xe4, 0xe6, 0xa6, 0x04, 0xa5, 0x00, 0x00, 0x00, 0x00, 0x79,
0x18, 0x00, 0x00, 0x49, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4,
0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c,
0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00,
0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2,
0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38,
0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d,
0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87,
0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87,
0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30,
0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde,
0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b,
0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c,
0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07,
0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87,
0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87,
0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87,
0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0,
0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc,
0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4,
0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39,
0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38,
0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b,
0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x8c, 0xc8, 0x21, 0x07, 0x7c, 0x70, 0x03,
0x72, 0x10, 0x87, 0x73, 0x70, 0x03, 0x7b, 0x08, 0x07, 0x79, 0x60, 0x87,
0x70, 0xc8, 0x87, 0x77, 0xa8, 0x07, 0x7a, 0x00, 0x00, 0x00, 0x00, 0x71,
0x20, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x36, 0xb0, 0x0d, 0x97, 0xef,
0x3c, 0xbe, 0x10, 0x50, 0x45, 0x41, 0x44, 0xa5, 0x03, 0x0c, 0x25, 0x61,
0x00, 0x02, 0xe6, 0x17, 0xb7, 0x6d, 0x05, 0xd2, 0x70, 0xf9, 0xce, 0xe3,
0x0b, 0x11, 0x01, 0x4c, 0x44, 0x08, 0x34, 0xc3, 0x42, 0x58, 0xc0, 0x34,
0x5c, 0xbe, 0xf3, 0xf8, 0x8b, 0x03, 0x0c, 0x62, 0xf3, 0x50, 0x93, 0x5f,
0xdc, 0xb6, 0x09, 0x54, 0xc3, 0xe5, 0x3b, 0x8f, 0x2f, 0x4d, 0x4e, 0x44,
0xa0, 0xd4, 0xf4, 0x50, 0x93, 0x5f, 0xdc, 0xb6, 0x11, 0x48, 0xc3, 0xe5,
0x3b, 0x8f, 0x3f, 0x11, 0xd1, 0x84, 0x00, 0x11, 0xe6, 0x17, 0xb7, 0x6d,
0x00, 0x0c, 0x03, 0x20, 0x8d, 0x36, 0x54, 0x40, 0x23, 0x10, 0x03, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x41, 0x53, 0x48, 0x14,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa8, 0x0c, 0x81, 0x2d, 0xb8,
0xf3, 0xc8, 0x04, 0xd5, 0x48, 0x4e, 0x45, 0xd6, 0x32, 0x86, 0x0b, 0x44,
0x58, 0x49, 0x4c, 0xf8, 0x08, 0x00, 0x00, 0x60, 0x00, 0x01, 0x00, 0x3e,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc1, 0x70, 0xd9, 0x94, 0x51,
0x37, 0x45, 0xa8, 0xe2, 0x68, 0xb8, 0xd5, 0x4d, 0xa9, 0x03, 0xed, 0x44,
0x58, 0x49, 0x4c, 0x00, 0x09, 0x00, 0x00, 0x60, 0x00, 0x01, 0x00, 0x40,
0x02, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10,
0x00, 0x00, 0x00, 0xe0, 0x08, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21,
0x0c, 0x00, 0x00, 0x35, 0x02, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02,
0x00, 0x00, 0x00, 0xe8, 0x08, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21,
0x0c, 0x00, 0x00, 0x37, 0x02, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02,
0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41,
0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25,
0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02, 0x42,
@ -509,7 +510,7 @@ const unsigned char g_mainYUV[] = {
0xe5, 0x50, 0x04, 0xe5, 0x41, 0xa5, 0x24, 0x46, 0x00, 0xca, 0xa0, 0x08,
0x0a, 0x81, 0xf0, 0x0c, 0x00, 0xe5, 0xb1, 0x1c, 0x86, 0x79, 0x9e, 0x07,
0x80, 0xc0, 0x00, 0x00, 0x40, 0x04, 0x84, 0x40, 0x30, 0x00, 0x41, 0x01,
0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x66, 0x00, 0x00, 0x00, 0x1a,
0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x67, 0x00, 0x00, 0x00, 0x1a,
0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0x44, 0x35, 0x18, 0x63, 0x0b, 0x73,
0x3b, 0x03, 0xb1, 0x2b, 0x93, 0x9b, 0x4b, 0x7b, 0x73, 0x03, 0x99, 0x71,
0xb9, 0x01, 0x41, 0xa1, 0x0b, 0x3b, 0x9b, 0x7b, 0x91, 0x2a, 0x62, 0x2a,
@ -519,133 +520,134 @@ const unsigned char g_mainYUV[] = {
0x73, 0x1b, 0x06, 0xc4, 0x20, 0x26, 0x08, 0xd8, 0x44, 0x60, 0x82, 0x40,
0x24, 0x1b, 0x10, 0x42, 0x59, 0x08, 0x62, 0x60, 0x80, 0x0d, 0x41, 0xb3,
0x81, 0x00, 0x00, 0x07, 0x98, 0x20, 0x64, 0xd4, 0x86, 0x00, 0x9a, 0x20,
0x08, 0x00, 0x8f, 0xb6, 0xb0, 0x34, 0xb7, 0xac, 0x2a, 0x2b, 0x22, 0x50,
0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x13, 0x84, 0xc2, 0x99, 0x20,
0x14, 0xcf, 0x86, 0x80, 0x98, 0x20, 0x14, 0xd0, 0x04, 0x81, 0x50, 0x26,
0x08, 0xc4, 0xb2, 0x41, 0xc8, 0xb4, 0x0d, 0x0b, 0x41, 0x55, 0xd6, 0x65,
0x0d, 0x18, 0x61, 0x6d, 0x44, 0xa8, 0x8a, 0xb0, 0x86, 0x9e, 0x9e, 0xa4,
0x88, 0x26, 0x08, 0x45, 0xb4, 0x41, 0xc8, 0xb2, 0x0d, 0xcb, 0xd0, 0x55,
0xd6, 0x65, 0x0d, 0xde, 0x60, 0x7d, 0x13, 0x04, 0x82, 0x61, 0x31, 0xf4,
0xc4, 0xf4, 0x24, 0x35, 0x41, 0x28, 0xa4, 0x09, 0x02, 0xd1, 0x6c, 0x10,
0x32, 0x32, 0xd8, 0xb0, 0x84, 0x81, 0x18, 0x54, 0xd6, 0x65, 0x0d, 0x63,
0x10, 0x06, 0x56, 0x19, 0x6c, 0x18, 0x38, 0x30, 0x30, 0x03, 0x2e, 0x53,
0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x1b, 0x16,
0x02, 0x0d, 0x2a, 0xec, 0x1a, 0x83, 0x61, 0x0c, 0x08, 0xab, 0x0c, 0x36,
0x2c, 0x43, 0x57, 0x59, 0x97, 0x37, 0x78, 0x83, 0xf5, 0x6d, 0x58, 0xc2,
0x40, 0x0c, 0x2a, 0xeb, 0xf2, 0x86, 0x31, 0x08, 0x03, 0xab, 0x0c, 0x36,
0x0c, 0x69, 0xa0, 0x06, 0x6b, 0xb0, 0x61, 0x38, 0x03, 0x36, 0x00, 0x36,
0x14, 0xd2, 0xd4, 0x06, 0x0f, 0x50, 0x85, 0x8d, 0xcd, 0xae, 0xcd, 0x25,
0x8d, 0xac, 0xcc, 0x8d, 0x6e, 0x4a, 0x10, 0x54, 0x21, 0xc3, 0x73, 0xb1,
0x2b, 0x93, 0x9b, 0x4b, 0x7b, 0x73, 0x9b, 0x12, 0x10, 0x4d, 0xc8, 0xf0,
0x5c, 0xec, 0xc2, 0xd8, 0xec, 0xca, 0xe4, 0xa6, 0x04, 0x46, 0x1d, 0x32,
0x3c, 0x97, 0x39, 0xb4, 0x30, 0xb2, 0x32, 0xb9, 0xa6, 0x37, 0xb2, 0x32,
0xb6, 0x29, 0x01, 0x52, 0x86, 0x0c, 0xcf, 0x45, 0xae, 0x6c, 0xee, 0xad,
0x4e, 0x6e, 0xac, 0x6c, 0x6e, 0x4a, 0xe0, 0xd4, 0x21, 0xc3, 0x73, 0xb1,
0x4b, 0x2b, 0xbb, 0x4b, 0x22, 0x9b, 0xa2, 0x0b, 0xa3, 0x2b, 0x9b, 0x12,
0x40, 0x75, 0xc8, 0xf0, 0x5c, 0xca, 0xdc, 0xe8, 0xe4, 0xf2, 0xa0, 0xde,
0xd2, 0xdc, 0xe8, 0xe6, 0xa6, 0x04, 0x6d, 0x00, 0x00, 0x00, 0x00, 0x79,
0x18, 0x00, 0x00, 0x49, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4,
0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c,
0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00,
0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2,
0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38,
0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d,
0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87,
0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87,
0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30,
0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde,
0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b,
0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c,
0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07,
0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87,
0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87,
0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87,
0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0,
0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc,
0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4,
0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39,
0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38,
0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b,
0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x8c, 0xc8, 0x21, 0x07, 0x7c, 0x70, 0x03,
0x72, 0x10, 0x87, 0x73, 0x70, 0x03, 0x7b, 0x08, 0x07, 0x79, 0x60, 0x87,
0x70, 0xc8, 0x87, 0x77, 0xa8, 0x07, 0x7a, 0x00, 0x00, 0x00, 0x00, 0x71,
0x20, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x36, 0xb0, 0x0d, 0x97, 0xef,
0x3c, 0xbe, 0x10, 0x50, 0x45, 0x41, 0x44, 0xa5, 0x03, 0x0c, 0x25, 0x61,
0x00, 0x02, 0xe6, 0x17, 0xb7, 0x6d, 0x05, 0xd2, 0x70, 0xf9, 0xce, 0xe3,
0x0b, 0x11, 0x01, 0x4c, 0x44, 0x08, 0x34, 0xc3, 0x42, 0x58, 0xc0, 0x34,
0x5c, 0xbe, 0xf3, 0xf8, 0x8b, 0x03, 0x0c, 0x62, 0xf3, 0x50, 0x93, 0x5f,
0xdc, 0xb6, 0x09, 0x54, 0xc3, 0xe5, 0x3b, 0x8f, 0x2f, 0x4d, 0x4e, 0x44,
0xa0, 0xd4, 0xf4, 0x50, 0x93, 0x5f, 0xdc, 0xb6, 0x11, 0x48, 0xc3, 0xe5,
0x3b, 0x8f, 0x3f, 0x11, 0xd1, 0x84, 0x00, 0x11, 0xe6, 0x17, 0xb7, 0x6d,
0x00, 0x07, 0x03, 0x20, 0x8d, 0xec, 0xbe, 0x00, 0x00, 0x00, 0x00, 0x61,
0x20, 0x00, 0x00, 0xcf, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10,
0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x44, 0x8a, 0xab, 0x14, 0x0a,
0x61, 0x06, 0xa0, 0xec, 0x4a, 0x8e, 0x4a, 0x09, 0x50, 0x1c, 0x01, 0x00,
0x00, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x20, 0x61, 0x03,
0x63, 0x59, 0xc1, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x18, 0xdd, 0x21,
0x5d, 0x8f, 0x31, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x86, 0x87, 0x4c,
0x18, 0x71, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x81, 0xf1, 0x25, 0x54,
0xf6, 0x20, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0x80, 0x81, 0x52,
0x69, 0x51, 0x32, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x46, 0x18, 0x2c,
0xdc, 0x36, 0x29, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0x88, 0x01,
0xd3, 0x71, 0xc8, 0x32, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0xc6, 0x18,
0x34, 0x5d, 0x57, 0x31, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0x90,
0x81, 0xe3, 0x79, 0x4a, 0x33, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x46,
0x19, 0x3c, 0xdf, 0x57, 0x39, 0x23, 0x06, 0x07, 0x00, 0x82, 0x60, 0xd0,
0x90, 0x81, 0xa3, 0x80, 0xc1, 0x68, 0x42, 0x00, 0x8c, 0x26, 0x08, 0xc1,
0x68, 0xc2, 0x20, 0x8c, 0x26, 0x10, 0xc3, 0x88, 0xc1, 0x01, 0x80, 0x20,
0x18, 0x34, 0x69, 0x30, 0x3d, 0x66, 0x30, 0x9a, 0x10, 0x00, 0xa3, 0x09,
0x08, 0x00, 0x99, 0xb6, 0xb0, 0x34, 0xb7, 0x20, 0x32, 0xbb, 0x30, 0xb7,
0xb1, 0x32, 0x32, 0x22, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e,
0x13, 0x84, 0xc2, 0x99, 0x20, 0x14, 0xcf, 0x86, 0x80, 0x98, 0x20, 0x14,
0xd0, 0x04, 0x81, 0x50, 0x26, 0x08, 0xc4, 0xb2, 0x41, 0xc8, 0xb4, 0x0d,
0x0b, 0x41, 0x55, 0xd6, 0x65, 0x0d, 0x18, 0x61, 0x6d, 0x44, 0xa8, 0x8a,
0xb0, 0x86, 0x9e, 0x9e, 0xa4, 0x88, 0x26, 0x08, 0x45, 0xb4, 0x41, 0xc8,
0xb2, 0x0d, 0xcb, 0xd0, 0x55, 0xd6, 0x65, 0x0d, 0xde, 0x60, 0x7d, 0x13,
0x04, 0x82, 0x61, 0x31, 0xf4, 0xc4, 0xf4, 0x24, 0x35, 0x41, 0x28, 0xa4,
0x09, 0x02, 0xd1, 0x6c, 0x10, 0x32, 0x32, 0xd8, 0xb0, 0x84, 0x81, 0x18,
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0x82, 0x11, 0x03, 0x04, 0x00, 0x41, 0x30, 0x78, 0xcc, 0xa1, 0x16, 0xc0,
0xa0, 0x09, 0x8c, 0x6b, 0x03, 0xf9, 0x8c, 0x18, 0x20, 0x00, 0x08, 0x82,
0xc1, 0x83, 0x0e, 0xb7, 0xa0, 0x06, 0x58, 0x30, 0x62, 0x80, 0x00, 0x20,
0x08, 0x06, 0x4f, 0x3a, 0xe0, 0xc2, 0x19, 0x50, 0xc1, 0x88, 0x01, 0x02,
0x80, 0x20, 0x18, 0x3c, 0xea, 0x90, 0x0b, 0x64, 0x00, 0x05, 0x23, 0x06,
0x09, 0x00, 0x82, 0x60, 0x80, 0xb4, 0x43, 0x2e, 0xa0, 0x03, 0x3a, 0x80,
0x43, 0x33, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x48, 0x3b, 0xe4, 0x02,
0x3a, 0xa0, 0x03, 0x2d, 0x24, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80,
0xb4, 0x43, 0x2e, 0xa0, 0x03, 0x3a, 0xf8, 0x42, 0x31, 0x62, 0x90, 0x00,
0x20, 0x08, 0x06, 0x48, 0x3b, 0xe4, 0x02, 0x3a, 0xa0, 0xc3, 0x2f, 0x04,
0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0xb4, 0x43, 0x2e, 0xa4, 0x03,
0x3a, 0x80, 0x43, 0x2b, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0xd2,
0x0e, 0xb9, 0x90, 0x0e, 0xe8, 0x40, 0x0b, 0xac, 0x30, 0x62, 0x90, 0x00,
0x20, 0x08, 0x06, 0x48, 0x3b, 0xe4, 0xc2, 0x38, 0xa0, 0x03, 0x38, 0xc4,
0xc2, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0xed, 0x90, 0x0b, 0xe3,
0x80, 0x0e, 0xb4, 0x00, 0x0b, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80,
0xb4, 0x43, 0x2e, 0x8c, 0x03, 0x3a, 0xf8, 0xc2, 0x2b, 0x8c, 0x18, 0x24,
0x00, 0x08, 0x82, 0x01, 0xd2, 0x0e, 0xb9, 0x30, 0x0e, 0xe8, 0xf0, 0x0b,
0xae, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00
};

View File

@ -1,647 +0,0 @@
#if 0
;
; Input signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; POSITION 0 xyz 0 NONE float xyz
; TEXCOORD 0 xy 1 NONE float xy
; COLOR 0 xyzw 2 NONE float xyzw
;
;
; Output signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Position 0 xyzw 0 POS float xyzw
; TEXCOORD 0 xy 1 NONE float xy
; COLOR 0 xyzw 2 NONE float xyzw
;
; shader hash: 00fd3548b5a69174601c07641d4ae187
;
; Pipeline Runtime Information:
;
; Vertex Shader
; OutputPositionPresent=1
;
;
; Input signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; POSITION 0
; TEXCOORD 0
; COLOR 0
;
; Output signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Position 0 noperspective
; TEXCOORD 0 linear
; COLOR 0 linear
;
; Buffer Definitions:
;
; cbuffer VertexShaderConstants
; {
;
; struct hostlayout.VertexShaderConstants
; {
;
; row_major float4x4 model; ; Offset: 0
; row_major float4x4 projectionAndView; ; Offset: 64
;
; } VertexShaderConstants; ; Offset: 0 Size: 128
;
; }
;
;
; Resource Bindings:
;
; Name Type Format Dim ID HLSL Bind Count
; ------------------------------ ---------- ------- ----------- ------- -------------- ------
; VertexShaderConstants cbuffer NA NA CB0 cb0 1
;
;
; ViewId state:
;
; Number of inputs: 12, outputs: 12
; Outputs dependent on ViewId: { }
; Inputs contributing to computation of Outputs:
; output 0 depends on inputs: { 0, 1, 2 }
; output 1 depends on inputs: { 0, 1, 2 }
; output 2 depends on inputs: { 0, 1, 2 }
; output 3 depends on inputs: { 0, 1, 2 }
; output 4 depends on inputs: { 4 }
; output 5 depends on inputs: { 5 }
; output 8 depends on inputs: { 8 }
; output 9 depends on inputs: { 9 }
; output 10 depends on inputs: { 10 }
; output 11 depends on inputs: { 11 }
;
target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
target triple = "dxil-ms-dx"
%dx.types.Handle = type { i8* }
%dx.types.CBufRet.f32 = type { float, float, float, float }
%hostlayout.VertexShaderConstants = type { [4 x <4 x float>], [4 x <4 x float>] }
define void @mainNV() {
%1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%2 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%3 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%4 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%5 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%6 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%7 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%8 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%9 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%10 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%11 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 0) ; CBufferLoadLegacy(handle,regIndex)
%12 = extractvalue %dx.types.CBufRet.f32 %11, 0
%13 = extractvalue %dx.types.CBufRet.f32 %11, 1
%14 = extractvalue %dx.types.CBufRet.f32 %11, 2
%15 = extractvalue %dx.types.CBufRet.f32 %11, 3
%16 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 1) ; CBufferLoadLegacy(handle,regIndex)
%17 = extractvalue %dx.types.CBufRet.f32 %16, 0
%18 = extractvalue %dx.types.CBufRet.f32 %16, 1
%19 = extractvalue %dx.types.CBufRet.f32 %16, 2
%20 = extractvalue %dx.types.CBufRet.f32 %16, 3
%21 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 2) ; CBufferLoadLegacy(handle,regIndex)
%22 = extractvalue %dx.types.CBufRet.f32 %21, 0
%23 = extractvalue %dx.types.CBufRet.f32 %21, 1
%24 = extractvalue %dx.types.CBufRet.f32 %21, 2
%25 = extractvalue %dx.types.CBufRet.f32 %21, 3
%26 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 3) ; CBufferLoadLegacy(handle,regIndex)
%27 = extractvalue %dx.types.CBufRet.f32 %26, 0
%28 = extractvalue %dx.types.CBufRet.f32 %26, 1
%29 = extractvalue %dx.types.CBufRet.f32 %26, 2
%30 = extractvalue %dx.types.CBufRet.f32 %26, 3
%31 = fmul fast float %12, %8
%32 = call float @dx.op.tertiary.f32(i32 46, float %9, float %17, float %31) ; FMad(a,b,c)
%33 = call float @dx.op.tertiary.f32(i32 46, float %10, float %22, float %32) ; FMad(a,b,c)
%34 = fadd fast float %33, %27
%35 = fmul fast float %13, %8
%36 = call float @dx.op.tertiary.f32(i32 46, float %9, float %18, float %35) ; FMad(a,b,c)
%37 = call float @dx.op.tertiary.f32(i32 46, float %10, float %23, float %36) ; FMad(a,b,c)
%38 = fadd fast float %37, %28
%39 = fmul fast float %14, %8
%40 = call float @dx.op.tertiary.f32(i32 46, float %9, float %19, float %39) ; FMad(a,b,c)
%41 = call float @dx.op.tertiary.f32(i32 46, float %10, float %24, float %40) ; FMad(a,b,c)
%42 = fadd fast float %41, %29
%43 = fmul fast float %15, %8
%44 = call float @dx.op.tertiary.f32(i32 46, float %9, float %20, float %43) ; FMad(a,b,c)
%45 = call float @dx.op.tertiary.f32(i32 46, float %10, float %25, float %44) ; FMad(a,b,c)
%46 = fadd fast float %45, %30
%47 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 4) ; CBufferLoadLegacy(handle,regIndex)
%48 = extractvalue %dx.types.CBufRet.f32 %47, 0
%49 = extractvalue %dx.types.CBufRet.f32 %47, 1
%50 = extractvalue %dx.types.CBufRet.f32 %47, 2
%51 = extractvalue %dx.types.CBufRet.f32 %47, 3
%52 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 5) ; CBufferLoadLegacy(handle,regIndex)
%53 = extractvalue %dx.types.CBufRet.f32 %52, 0
%54 = extractvalue %dx.types.CBufRet.f32 %52, 1
%55 = extractvalue %dx.types.CBufRet.f32 %52, 2
%56 = extractvalue %dx.types.CBufRet.f32 %52, 3
%57 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 6) ; CBufferLoadLegacy(handle,regIndex)
%58 = extractvalue %dx.types.CBufRet.f32 %57, 0
%59 = extractvalue %dx.types.CBufRet.f32 %57, 1
%60 = extractvalue %dx.types.CBufRet.f32 %57, 2
%61 = extractvalue %dx.types.CBufRet.f32 %57, 3
%62 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 7) ; CBufferLoadLegacy(handle,regIndex)
%63 = extractvalue %dx.types.CBufRet.f32 %62, 0
%64 = extractvalue %dx.types.CBufRet.f32 %62, 1
%65 = extractvalue %dx.types.CBufRet.f32 %62, 2
%66 = extractvalue %dx.types.CBufRet.f32 %62, 3
%67 = fmul fast float %48, %34
%68 = call float @dx.op.tertiary.f32(i32 46, float %38, float %53, float %67) ; FMad(a,b,c)
%69 = call float @dx.op.tertiary.f32(i32 46, float %42, float %58, float %68) ; FMad(a,b,c)
%70 = call float @dx.op.tertiary.f32(i32 46, float %46, float %63, float %69) ; FMad(a,b,c)
%71 = fmul fast float %49, %34
%72 = call float @dx.op.tertiary.f32(i32 46, float %38, float %54, float %71) ; FMad(a,b,c)
%73 = call float @dx.op.tertiary.f32(i32 46, float %42, float %59, float %72) ; FMad(a,b,c)
%74 = call float @dx.op.tertiary.f32(i32 46, float %46, float %64, float %73) ; FMad(a,b,c)
%75 = fmul fast float %50, %34
%76 = call float @dx.op.tertiary.f32(i32 46, float %38, float %55, float %75) ; FMad(a,b,c)
%77 = call float @dx.op.tertiary.f32(i32 46, float %42, float %60, float %76) ; FMad(a,b,c)
%78 = call float @dx.op.tertiary.f32(i32 46, float %46, float %65, float %77) ; FMad(a,b,c)
%79 = fmul fast float %51, %34
%80 = call float @dx.op.tertiary.f32(i32 46, float %38, float %56, float %79) ; FMad(a,b,c)
%81 = call float @dx.op.tertiary.f32(i32 46, float %42, float %61, float %80) ; FMad(a,b,c)
%82 = call float @dx.op.tertiary.f32(i32 46, float %46, float %66, float %81) ; FMad(a,b,c)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %70) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %74) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %78) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %82) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 0, float %6) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 1, float %7) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 0, float %2) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 1, float %3) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 2, float %4) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 3, float %5) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
ret void
}
; Function Attrs: nounwind readnone
declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
; Function Attrs: nounwind
declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
; Function Attrs: nounwind readonly
declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2
; Function Attrs: nounwind readnone
declare float @dx.op.tertiary.f32(i32, float, float, float) #0
; Function Attrs: nounwind readonly
declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2
attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
attributes #2 = { nounwind readonly }
!llvm.ident = !{!0}
!dx.version = !{!1}
!dx.valver = !{!2}
!dx.shaderModel = !{!3}
!dx.resources = !{!4}
!dx.viewIdState = !{!7}
!dx.entryPoints = !{!8}
!0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"}
!1 = !{i32 1, i32 0}
!2 = !{i32 1, i32 6}
!3 = !{!"vs", i32 6, i32 0}
!4 = !{null, null, !5, null}
!5 = !{!6}
!6 = !{i32 0, %hostlayout.VertexShaderConstants* undef, !"", i32 0, i32 0, i32 1, i32 128, null}
!7 = !{[14 x i32] [i32 12, i32 12, i32 15, i32 15, i32 15, i32 0, i32 16, i32 32, i32 0, i32 0, i32 256, i32 512, i32 1024, i32 2048]}
!8 = !{void ()* @mainNV, !"mainNV", !9, !4, null}
!9 = !{!10, !18, null}
!10 = !{!11, !14, !16}
!11 = !{i32 0, !"POSITION", i8 9, i8 0, !12, i8 0, i32 1, i8 3, i32 0, i8 0, !13}
!12 = !{i32 0}
!13 = !{i32 3, i32 7}
!14 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !12, i8 0, i32 1, i8 2, i32 1, i8 0, !15}
!15 = !{i32 3, i32 3}
!16 = !{i32 2, !"COLOR", i8 9, i8 0, !12, i8 0, i32 1, i8 4, i32 2, i8 0, !17}
!17 = !{i32 3, i32 15}
!18 = !{!19, !20, !21}
!19 = !{i32 0, !"SV_Position", i8 9, i8 3, !12, i8 4, i32 1, i8 4, i32 0, i8 0, !17}
!20 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !12, i8 2, i32 1, i8 2, i32 1, i8 0, !15}
!21 = !{i32 2, !"COLOR", i8 9, i8 0, !12, i8 2, i32 1, i8 4, i32 2, i8 0, !17}
#endif
const unsigned char g_mainNV[] = {
0x44, 0x58, 0x42, 0x43, 0x19, 0x1b, 0x50, 0x7a, 0xe4, 0x25, 0xcb, 0x64,
0x07, 0x40, 0xcd, 0x31, 0x3a, 0x23, 0xa6, 0x35, 0x01, 0x00, 0x00, 0x00,
0x17, 0x13, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
0x50, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, 0x00, 0x63, 0x01, 0x00, 0x00,
0x87, 0x02, 0x00, 0x00, 0x5b, 0x03, 0x00, 0x00, 0x03, 0x0a, 0x00, 0x00,
0x1f, 0x0a, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31,
0x80, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x71, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7a, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58,
0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00,
0x4f, 0x53, 0x47, 0x31, 0x83, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x03, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x7d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74,
0x69, 0x6f, 0x6e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44,
0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x53, 0x56, 0x30, 0x1c,
0x01, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x03,
0x03, 0x00, 0x03, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18,
0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x00,
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0x08, 0x06, 0xc6, 0x18, 0x34, 0x5d, 0x57, 0x31, 0x23, 0x06, 0x09, 0x00,
0x82, 0x60, 0x60, 0x90, 0x81, 0xe3, 0x79, 0x4a, 0x33, 0x62, 0x90, 0x00,
0x20, 0x08, 0x06, 0x46, 0x19, 0x3c, 0xdf, 0x57, 0x39, 0x23, 0x06, 0x07,
0x00, 0x82, 0x60, 0xd0, 0x90, 0x81, 0xa3, 0x80, 0xc1, 0x68, 0x42, 0x00,
0x8c, 0x26, 0x08, 0xc1, 0x68, 0xc2, 0x20, 0x8c, 0x26, 0x10, 0xc3, 0x88,
0xc1, 0x01, 0x80, 0x20, 0x18, 0x34, 0x69, 0x30, 0x3d, 0x66, 0x30, 0x9a,
0x10, 0x00, 0xa3, 0x09, 0x42, 0x30, 0x9a, 0x30, 0x08, 0xa3, 0x09, 0xc4,
0x30, 0x62, 0x70, 0x00, 0x20, 0x08, 0x06, 0x8d, 0x1b, 0x60, 0x54, 0x19,
0x8c, 0x26, 0x04, 0xc0, 0x68, 0x82, 0x10, 0x8c, 0x26, 0x0c, 0xc2, 0x68,
0x02, 0x31, 0x8c, 0x18, 0x1c, 0x00, 0x08, 0x82, 0x41, 0x33, 0x07, 0x5d,
0xc6, 0x06, 0xa3, 0x09, 0x01, 0x30, 0x9a, 0x20, 0x04, 0xa3, 0x09, 0x83,
0x30, 0x9a, 0x40, 0x0c, 0x36, 0x5d, 0xf2, 0x19, 0x31, 0x40, 0x00, 0x10,
0x04, 0x83, 0x07, 0x0f, 0xce, 0xe0, 0x7a, 0x82, 0x11, 0x03, 0x04, 0x00,
0x41, 0x30, 0x78, 0xf2, 0x00, 0x0d, 0xae, 0x25, 0xb0, 0xe0, 0x80, 0x8e,
0x59, 0x9b, 0x7c, 0x46, 0x0c, 0x10, 0x00, 0x04, 0xc1, 0xe0, 0xe1, 0x83,
0x35, 0xd8, 0xa4, 0x60, 0xc4, 0x00, 0x01, 0x40, 0x10, 0x0c, 0x9e, 0x3e,
0x60, 0x83, 0xcd, 0x09, 0x2c, 0x50, 0xa0, 0x63, 0xd9, 0x27, 0x9f, 0x11,
0x03, 0x04, 0x00, 0x41, 0x30, 0x78, 0x40, 0xe1, 0x0d, 0xbe, 0x2a, 0x18,
0x31, 0x40, 0x00, 0x10, 0x04, 0x83, 0x27, 0x14, 0xe0, 0xe0, 0x8b, 0x02,
0x0b, 0x1a, 0xe8, 0x18, 0x37, 0x06, 0xf2, 0x19, 0x31, 0x40, 0x00, 0x10,
0x04, 0x83, 0x87, 0x14, 0xe6, 0x60, 0x0c, 0xb0, 0x60, 0xc4, 0x00, 0x01,
0x40, 0x10, 0x0c, 0x9e, 0x52, 0xa0, 0x83, 0x31, 0xa0, 0x02, 0x0b, 0x20,
0xe8, 0x8c, 0x18, 0x1c, 0x00, 0x08, 0x82, 0x41, 0x83, 0x0a, 0x72, 0xe0,
0x06, 0x74, 0x30, 0x9a, 0x10, 0x00, 0xa3, 0x09, 0x42, 0x30, 0x9a, 0x30,
0x08, 0xa3, 0x09, 0xc4, 0x30, 0x62, 0x70, 0x00, 0x20, 0x08, 0x06, 0x4d,
0x2b, 0xdc, 0xc1, 0x1c, 0xe8, 0xc1, 0x68, 0x42, 0x00, 0x8c, 0x26, 0x08,
0xc1, 0x68, 0xc2, 0x20, 0x8c, 0x26, 0x10, 0xc3, 0x88, 0xc1, 0x01, 0x80,
0x20, 0x18, 0x34, 0xb2, 0xc0, 0x07, 0x78, 0xd0, 0x0a, 0xa3, 0x09, 0x01,
0x30, 0x9a, 0x20, 0x04, 0xa3, 0x09, 0x83, 0x30, 0x9a, 0x40, 0x0c, 0x23,
0x06, 0x07, 0x00, 0x82, 0x60, 0xd0, 0xdc, 0x42, 0x28, 0xf4, 0xc1, 0x2b,
0x8c, 0x26, 0x04, 0xc0, 0x68, 0x82, 0x10, 0x8c, 0x26, 0x0c, 0xc2, 0x68,
0x02, 0x31, 0xd8, 0x14, 0x06, 0xf2, 0x19, 0x31, 0x40, 0x00, 0x10, 0x04,
0x83, 0x87, 0x17, 0x56, 0xc1, 0x7b, 0x82, 0x11, 0x03, 0x04, 0x00, 0x41,
0x30, 0x78, 0x7a, 0x81, 0x15, 0xb6, 0x25, 0x18, 0x31, 0x40, 0x00, 0x10,
0x04, 0x83, 0xc7, 0x17, 0x5a, 0x01, 0x3b, 0x02, 0xb3, 0xca, 0x40, 0x3e,
0x23, 0x06, 0x08, 0x00, 0x82, 0x60, 0xf0, 0x80, 0xc3, 0x2b, 0x88, 0x81,
0x14, 0x8c, 0x18, 0x20, 0x00, 0x08, 0x82, 0xc1, 0x13, 0x0e, 0xb0, 0xf0,
0x39, 0xc1, 0x88, 0x01, 0x02, 0x80, 0x20, 0x18, 0x3c, 0xe2, 0x10, 0x0b,
0x9c, 0x12, 0x58, 0x96, 0x06, 0xf2, 0x19, 0x31, 0x40, 0x00, 0x10, 0x04,
0x83, 0x87, 0x1c, 0x66, 0xc1, 0x0c, 0xaa, 0x60, 0xc4, 0x00, 0x01, 0x40,
0x10, 0x0c, 0x9e, 0x72, 0xa0, 0x85, 0x31, 0x88, 0x82, 0x11, 0x03, 0x04,
0x00, 0x41, 0x30, 0x78, 0xcc, 0xa1, 0x16, 0xc0, 0xa0, 0x09, 0x8c, 0x6b,
0x03, 0xf9, 0x8c, 0x18, 0x20, 0x00, 0x08, 0x82, 0xc1, 0x83, 0x0e, 0xb7,
0xa0, 0x06, 0x58, 0x30, 0x62, 0x80, 0x00, 0x20, 0x08, 0x06, 0x4f, 0x3a,
0xe0, 0xc2, 0x19, 0x50, 0xc1, 0x88, 0x01, 0x02, 0x80, 0x20, 0x18, 0x3c,
0xea, 0x90, 0x0b, 0x64, 0x00, 0x05, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60,
0x80, 0xb4, 0x43, 0x2e, 0xa0, 0x03, 0x3a, 0x80, 0x43, 0x33, 0x62, 0x90,
0x00, 0x20, 0x08, 0x06, 0x48, 0x3b, 0xe4, 0x02, 0x3a, 0xa0, 0x03, 0x2d,
0x24, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0xb4, 0x43, 0x2e, 0xa0,
0x03, 0x3a, 0xf8, 0x42, 0x31, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x48,
0x3b, 0xe4, 0x02, 0x3a, 0xa0, 0xc3, 0x2f, 0x04, 0x23, 0x06, 0x09, 0x00,
0x82, 0x60, 0x80, 0xb4, 0x43, 0x2e, 0xa4, 0x03, 0x3a, 0x80, 0x43, 0x2b,
0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0xd2, 0x0e, 0xb9, 0x90, 0x0e,
0xe8, 0x40, 0x0b, 0xac, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x48,
0x3b, 0xe4, 0xc2, 0x38, 0xa0, 0x03, 0x38, 0xc4, 0xc2, 0x88, 0x41, 0x02,
0x80, 0x20, 0x18, 0x20, 0xed, 0x90, 0x0b, 0xe3, 0x80, 0x0e, 0xb4, 0x00,
0x0b, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0xb4, 0x43, 0x2e, 0x8c,
0x03, 0x3a, 0xf8, 0xc2, 0x2b, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01,
0xd2, 0x0e, 0xb9, 0x30, 0x0e, 0xe8, 0xf0, 0x0b, 0xae, 0x80, 0x00, 0x00,
0x00, 0x00, 0x00
};

View File

@ -88,12 +88,34 @@ typedef struct
Float4X4 projectionAndView;
} VertexShaderConstants;
/* These should mirror the definitions in D3D12_PixelShader_Common.incl */
//static const float TONEMAP_NONE = 0;
//static const float TONEMAP_LINEAR = 1;
static const float TONEMAP_CHROME = 2;
//static const float TEXTURETYPE_NONE = 0;
static const float TEXTURETYPE_RGB = 1;
static const float TEXTURETYPE_NV12 = 2;
static const float TEXTURETYPE_NV21 = 3;
static const float TEXTURETYPE_YUV = 4;
static const float INPUTTYPE_UNSPECIFIED = 0;
static const float INPUTTYPE_SRGB = 1;
static const float INPUTTYPE_SCRGB = 2;
static const float INPUTTYPE_HDR10 = 3;
typedef struct
{
float scRGB_output;
float texture_type;
float input_type;
float color_scale;
float unused1;
float unused2;
float tonemap_method;
float tonemap_factor1;
float tonemap_factor2;
float sdr_white_point;
float YCbCr_matrix[16];
} PixelShaderConstants;
@ -119,7 +141,7 @@ typedef struct
D3D12_RESOURCE_STATES stagingResourceState;
D3D12_FILTER scaleMode;
D3D12_Shader shader;
const float *shader_params;
const float *YCbCr_matrix;
#if SDL_HAVE_YUV
/* YV12 texture support */
SDL_bool yuv;
@ -147,9 +169,7 @@ typedef struct
typedef struct
{
D3D12_Shader shader;
SDL_bool scRGB_output;
float color_scale;
const float *shader_params;
PixelShaderConstants shader_constants;
SDL_BlendMode blendMode;
D3D12_PRIMITIVE_TOPOLOGY_TYPE topology;
DXGI_FORMAT rtvFormat;
@ -309,6 +329,8 @@ static DXGI_FORMAT SDLPixelFormatToDXGITextureFormat(Uint32 format, Uint32 color
switch (format) {
case SDL_PIXELFORMAT_RGBA64_FLOAT:
return DXGI_FORMAT_R16G16B16A16_FLOAT;
case SDL_PIXELFORMAT_XBGR2101010:
return DXGI_FORMAT_R10G10B10A2_UNORM;
case SDL_PIXELFORMAT_ARGB8888:
if (colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
@ -327,8 +349,6 @@ static DXGI_FORMAT SDLPixelFormatToDXGITextureFormat(Uint32 format, Uint32 color
return DXGI_FORMAT_NV12;
case SDL_PIXELFORMAT_P010:
return DXGI_FORMAT_P010;
case SDL_PIXELFORMAT_P016:
return DXGI_FORMAT_P016;
default:
return DXGI_FORMAT_UNKNOWN;
}
@ -339,6 +359,8 @@ static DXGI_FORMAT SDLPixelFormatToDXGIMainResourceViewFormat(Uint32 format, Uin
switch (format) {
case SDL_PIXELFORMAT_RGBA64_FLOAT:
return DXGI_FORMAT_R16G16B16A16_FLOAT;
case SDL_PIXELFORMAT_XBGR2101010:
return DXGI_FORMAT_R10G10B10A2_UNORM;
case SDL_PIXELFORMAT_ARGB8888:
if (colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
@ -355,7 +377,6 @@ static DXGI_FORMAT SDLPixelFormatToDXGIMainResourceViewFormat(Uint32 format, Uin
case SDL_PIXELFORMAT_NV21: /* For the Y texture */
return DXGI_FORMAT_R8_UNORM;
case SDL_PIXELFORMAT_P010: /* For the Y texture */
case SDL_PIXELFORMAT_P016: /* For the Y texture */
return DXGI_FORMAT_R16_UNORM;
default:
return DXGI_FORMAT_UNKNOWN;
@ -1575,14 +1596,17 @@ static int D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
/* NV12 textures must have even width and height */
if (texture->format == SDL_PIXELFORMAT_NV12 ||
texture->format == SDL_PIXELFORMAT_NV21 ||
texture->format == SDL_PIXELFORMAT_P010 ||
texture->format == SDL_PIXELFORMAT_P016) {
texture->format == SDL_PIXELFORMAT_P010) {
textureDesc.Width = (textureDesc.Width + 1) & ~1;
textureDesc.Height = (textureDesc.Height + 1) & ~1;
}
textureData->w = (int)textureDesc.Width;
textureData->h = (int)textureDesc.Height;
textureData->shader = SHADER_RGB;
if (SDL_COLORSPACETRANSFER(texture->colorspace) == SDL_TRANSFER_CHARACTERISTICS_SRGB) {
textureData->shader = SHADER_RGB;
} else {
textureData->shader = SHADER_ADVANCED;
}
if (texture->access == SDL_TEXTUREACCESS_TARGET) {
textureDesc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
@ -1657,54 +1681,29 @@ static int D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
textureData->mainResourceStateV = D3D12_RESOURCE_STATE_COPY_DEST;
SDL_SetProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER, textureData->mainTextureV);
textureData->shader = SHADER_YUV;
textureData->shader_params = SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, 8);
if (!textureData->shader_params) {
textureData->YCbCr_matrix = SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, 8);
if (!textureData->YCbCr_matrix) {
return SDL_SetError("Unsupported YUV colorspace");
}
}
if (texture->format == SDL_PIXELFORMAT_NV12 ||
texture->format == SDL_PIXELFORMAT_NV21 ||
texture->format == SDL_PIXELFORMAT_P010 ||
texture->format == SDL_PIXELFORMAT_P016) {
texture->format == SDL_PIXELFORMAT_P010) {
int bits_per_pixel;
textureData->nv12 = SDL_TRUE;
switch (texture->format) {
case SDL_PIXELFORMAT_NV12:
textureData->shader = SHADER_NV12;
break;
case SDL_PIXELFORMAT_NV21:
textureData->shader = SHADER_NV21;
break;
case SDL_PIXELFORMAT_P010:
case SDL_PIXELFORMAT_P016:
if(SDL_COLORSPACEPRIMARIES(texture->colorspace) == SDL_COLOR_PRIMARIES_BT2020 &&
SDL_COLORSPACETRANSFER(texture->colorspace) == SDL_TRANSFER_CHARACTERISTICS_PQ) {
textureData->shader = SHADER_HDR10;
} else {
return SDL_SetError("Unsupported YUV colorspace");
}
break;
default:
/* This should never happen because of the check above */
return SDL_SetError("Unsupported YUV colorspace");
}
switch (texture->format) {
case SDL_PIXELFORMAT_P010:
bits_per_pixel = 10;
break;
case SDL_PIXELFORMAT_P016:
bits_per_pixel = 16;
break;
default:
bits_per_pixel = 8;
break;
}
textureData->shader_params = SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, bits_per_pixel);
if (!textureData->shader_params) {
textureData->YCbCr_matrix = SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, bits_per_pixel);
if (!textureData->YCbCr_matrix) {
return SDL_SetError("Unsupported YUV colorspace");
}
}
@ -1747,7 +1746,7 @@ static int D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
if (texture->format == SDL_PIXELFORMAT_NV12 || texture->format == SDL_PIXELFORMAT_NV21) {
nvResourceViewDesc.Format = DXGI_FORMAT_R8G8_UNORM;
} else if (texture->format == SDL_PIXELFORMAT_P010 || texture->format == SDL_PIXELFORMAT_P016) {
} else if (texture->format == SDL_PIXELFORMAT_P010) {
nvResourceViewDesc.Format = DXGI_FORMAT_R16G16_UNORM;
}
nvResourceViewDesc.Texture2D.PlaneSlice = 1;
@ -1837,8 +1836,7 @@ static int D3D12_UpdateTextureInternal(D3D12_RenderData *rendererData, ID3D12Res
textureDesc.Width = w;
textureDesc.Height = h;
if (textureDesc.Format == DXGI_FORMAT_NV12 ||
textureDesc.Format == DXGI_FORMAT_P010 ||
textureDesc.Format == DXGI_FORMAT_P016) {
textureDesc.Format == DXGI_FORMAT_P010) {
textureDesc.Width = (textureDesc.Width + 1) & ~1;
textureDesc.Height = (textureDesc.Height + 1) & ~1;
}
@ -2519,7 +2517,70 @@ static int D3D12_UpdateViewport(SDL_Renderer *renderer)
return 0;
}
static int D3D12_SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, D3D12_Shader shader, const float *shader_params,
static void D3D12_SetupShaderConstants(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, const SDL_Texture *texture, PixelShaderConstants *constants)
{
float output_headroom;
SDL_zerop(constants);
constants->scRGB_output = (float)SDL_RenderingLinearSpace(renderer);
constants->color_scale = cmd->data.draw.color_scale;
if (texture) {
D3D12_TextureData *textureData = (D3D12_TextureData *)texture->driverdata;
switch (texture->format) {
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
constants->texture_type = TEXTURETYPE_YUV;
constants->input_type = INPUTTYPE_SRGB;
break;
case SDL_PIXELFORMAT_NV12:
constants->texture_type = TEXTURETYPE_NV12;
constants->input_type = INPUTTYPE_SRGB;
break;
case SDL_PIXELFORMAT_NV21:
constants->texture_type = TEXTURETYPE_NV21;
constants->input_type = INPUTTYPE_SRGB;
break;
case SDL_PIXELFORMAT_P010:
constants->texture_type = TEXTURETYPE_NV12;
constants->input_type = INPUTTYPE_HDR10;
break;
default:
constants->texture_type = TEXTURETYPE_RGB;
if (texture->colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
constants->input_type = INPUTTYPE_SCRGB;
} else if (SDL_COLORSPACEPRIMARIES(texture->colorspace) == SDL_COLOR_PRIMARIES_BT2020 &&
SDL_COLORSPACETRANSFER(texture->colorspace) == SDL_TRANSFER_CHARACTERISTICS_PQ) {
constants->input_type = INPUTTYPE_HDR10;
} else {
constants->input_type = INPUTTYPE_UNSPECIFIED;
}
break;
}
constants->sdr_white_point = texture->SDR_white_point;
if (renderer->target) {
output_headroom = renderer->target->HDR_headroom;
} else {
output_headroom = renderer->HDR_headroom;
}
if (texture->HDR_headroom > output_headroom) {
constants->tonemap_method = TONEMAP_CHROME;
constants->tonemap_factor1 = (output_headroom / (texture->HDR_headroom * texture->HDR_headroom));
constants->tonemap_factor2 = (1.0f / output_headroom);
}
if (textureData->YCbCr_matrix) {
SDL_memcpy(constants->YCbCr_matrix, textureData->YCbCr_matrix, sizeof(constants->YCbCr_matrix));
}
}
}
static int D3D12_SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, D3D12_Shader shader, const PixelShaderConstants *shader_constants,
D3D12_PRIMITIVE_TOPOLOGY_TYPE topology,
const int numShaderResources, D3D12_CPU_DESCRIPTOR_HANDLE *shaderResources,
D3D12_CPU_DESCRIPTOR_HANDLE *sampler, const Float4X4 *matrix)
@ -2533,19 +2594,19 @@ static int D3D12_SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *c
int i;
D3D12_CPU_DESCRIPTOR_HANDLE firstShaderResource;
DXGI_FORMAT rtvFormat = rendererData->renderTargetFormat;
SDL_bool scRGB_output = SDL_RenderingLinearSpace(renderer);
float color_scale = cmd->data.draw.color_scale;
D3D12_PipelineState *currentPipelineState = rendererData->currentPipelineState;;
PixelShaderConstants solid_constants;
if (rendererData->textureRenderTarget) {
rtvFormat = rendererData->textureRenderTarget->mainTextureFormat;
}
/* See if we need to change the pipeline state */
if (!rendererData->currentPipelineState ||
rendererData->currentPipelineState->shader != shader ||
rendererData->currentPipelineState->blendMode != blendMode ||
rendererData->currentPipelineState->topology != topology ||
rendererData->currentPipelineState->rtvFormat != rtvFormat) {
if (!currentPipelineState ||
currentPipelineState->shader != shader ||
currentPipelineState->blendMode != blendMode ||
currentPipelineState->topology != topology ||
currentPipelineState->rtvFormat != rtvFormat) {
/* Find the matching pipeline.
NOTE: Although it may seem inefficient to linearly search through ~450 pipelines
@ -2553,35 +2614,36 @@ static int D3D12_SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *c
It's unlikely that using a hash table would affect performance a measurable amount unless
it's a degenerate case that's changing the pipeline state dozens of times per frame.
*/
rendererData->currentPipelineState = NULL;
currentPipelineState = NULL;
for (i = 0; i < rendererData->pipelineStateCount; ++i) {
D3D12_PipelineState *candidatePiplineState = &rendererData->pipelineStates[i];
if (candidatePiplineState->shader == shader &&
candidatePiplineState->blendMode == blendMode &&
candidatePiplineState->topology == topology &&
candidatePiplineState->rtvFormat == rtvFormat) {
rendererData->currentPipelineState = candidatePiplineState;
currentPipelineState = candidatePiplineState;
break;
}
}
/* If we didn't find a match, create a new one -- it must mean the blend mode is non-standard */
if (!rendererData->currentPipelineState) {
rendererData->currentPipelineState = D3D12_CreatePipelineState(renderer, shader, blendMode, topology, rtvFormat);
if (!currentPipelineState) {
currentPipelineState = D3D12_CreatePipelineState(renderer, shader, blendMode, topology, rtvFormat);
}
if (!rendererData->currentPipelineState) {
if (!currentPipelineState) {
/* The error has been set inside D3D12_CreatePipelineState() */
return -1;
}
D3D_CALL(rendererData->commandList, SetPipelineState, rendererData->currentPipelineState->pipelineState);
D3D_CALL(rendererData->commandList, SetPipelineState, currentPipelineState->pipelineState);
D3D_CALL(rendererData->commandList, SetGraphicsRootSignature,
rendererData->rootSignatures[D3D12_GetRootSignatureType(rendererData->currentPipelineState->shader)]);
rendererData->rootSignatures[D3D12_GetRootSignatureType(currentPipelineState->shader)]);
/* When we change these we will need to re-upload the constant buffer and reset any descriptors */
updateSubresource = SDL_TRUE;
rendererData->currentSampler.ptr = 0;
rendererData->currentShaderResource.ptr = 0;
rendererData->currentPipelineState = currentPipelineState;
}
if (renderTargetView.ptr != rendererData->currentRenderTargetView.ptr) {
@ -2628,16 +2690,9 @@ static int D3D12_SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *c
case SHADER_RGB:
tableIndex = 3;
break;
#if SDL_HAVE_YUV
case SHADER_YUV:
case SHADER_ADVANCED:
tableIndex = 5;
break;
case SHADER_NV12:
case SHADER_NV21:
case SHADER_HDR10:
tableIndex = 4;
break;
#endif
default:
return SDL_SetError("[direct3d12] Trying to set a sampler for a shader which doesn't have one");
break;
@ -2656,28 +2711,20 @@ static int D3D12_SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *c
0);
}
if (!shader_constants) {
D3D12_SetupShaderConstants(renderer, cmd, NULL, &solid_constants);
shader_constants = &solid_constants;
}
if (updateSubresource == SDL_TRUE ||
scRGB_output != rendererData->currentPipelineState->scRGB_output ||
color_scale != rendererData->currentPipelineState->color_scale ||
(shader_params && shader_params != rendererData->currentPipelineState->shader_params)) {
PixelShaderConstants constants;
constants.scRGB_output = (float)scRGB_output;
constants.color_scale = color_scale;
if (shader_params) {
SDL_memcpy(constants.YCbCr_matrix, shader_params, sizeof(constants.YCbCr_matrix));
}
SDL_memcmp(shader_constants, &currentPipelineState->shader_constants, sizeof(*shader_constants)) != 0) {
D3D_CALL(rendererData->commandList, SetGraphicsRoot32BitConstants,
1,
20,
&constants,
sizeof(*shader_constants) / sizeof(float),
shader_constants,
0);
rendererData->currentPipelineState->scRGB_output = scRGB_output;
rendererData->currentPipelineState->color_scale = color_scale;
rendererData->currentPipelineState->shader_params = shader_params;
SDL_memcpy(&currentPipelineState->shader_constants, shader_constants, sizeof(*shader_constants));
}
return 0;
@ -2689,6 +2736,9 @@ static int D3D12_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *c
D3D12_RenderData *rendererData = (D3D12_RenderData *)renderer->driverdata;
D3D12_TextureData *textureData = (D3D12_TextureData *)texture->driverdata;
D3D12_CPU_DESCRIPTOR_HANDLE *textureSampler;
PixelShaderConstants constants;
D3D12_SetupShaderConstants(renderer, cmd, texture, &constants);
switch (textureData->scaleMode) {
case D3D12_FILTER_MIN_MAG_MIP_POINT:
@ -2716,7 +2766,7 @@ static int D3D12_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *c
D3D12_TransitionResource(rendererData, textureData->mainTextureV, textureData->mainResourceStateV, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
textureData->mainResourceStateV = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
return D3D12_SetDrawState(renderer, cmd, textureData->shader, textureData->shader_params, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, SDL_arraysize(shaderResources), shaderResources, textureSampler, matrix);
return D3D12_SetDrawState(renderer, cmd, textureData->shader, &constants, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, SDL_arraysize(shaderResources), shaderResources, textureSampler, matrix);
} else if (textureData->nv12) {
D3D12_CPU_DESCRIPTOR_HANDLE shaderResources[2];
@ -2727,12 +2777,12 @@ static int D3D12_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *c
D3D12_TransitionResource(rendererData, textureData->mainTexture, textureData->mainResourceState, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
textureData->mainResourceState = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
return D3D12_SetDrawState(renderer, cmd, textureData->shader, textureData->shader_params, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, SDL_arraysize(shaderResources), shaderResources, textureSampler, matrix);
return D3D12_SetDrawState(renderer, cmd, textureData->shader, &constants, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, SDL_arraysize(shaderResources), shaderResources, textureSampler, matrix);
}
#endif /* SDL_HAVE_YUV */
D3D12_TransitionResource(rendererData, textureData->mainTexture, textureData->mainResourceState, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
textureData->mainResourceState = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
return D3D12_SetDrawState(renderer, cmd, textureData->shader, textureData->shader_params, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, 1, &textureData->mainTextureResourceView, textureSampler, matrix);
return D3D12_SetDrawState(renderer, cmd, textureData->shader, &constants, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, 1, &textureData->mainTextureResourceView, textureSampler, matrix);
}
static void D3D12_DrawPrimitives(SDL_Renderer *renderer, D3D12_PRIMITIVE_TOPOLOGY primitiveTopology, const size_t vertexStart, const size_t vertexCount)
@ -3228,13 +3278,13 @@ SDL_RenderDriver D3D12_RenderDriver = {
{ /* texture_formats */
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_XRGB8888,
SDL_PIXELFORMAT_XBGR2101010,
SDL_PIXELFORMAT_RGBA64_FLOAT,
SDL_PIXELFORMAT_YV12,
SDL_PIXELFORMAT_IYUV,
SDL_PIXELFORMAT_NV12,
SDL_PIXELFORMAT_NV21,
SDL_PIXELFORMAT_P010,
SDL_PIXELFORMAT_P016 },
SDL_PIXELFORMAT_P010 },
16384, /* max_texture_width */
16384 /* max_texture_height */
}

View File

@ -39,20 +39,8 @@
#include "D3D12_PixelShader_Textures.h"
#undef g_main
#define g_main D3D12_PixelShader_YUV
#include "D3D12_PixelShader_YUV.h"
#undef g_main
#define g_main D3D12_PixelShader_NV12
#include "D3D12_PixelShader_NV12.h"
#undef g_main
#define g_main D3D12_PixelShader_NV21
#include "D3D12_PixelShader_NV21.h"
#undef g_main
#define g_main D3D12_PixelShader_HDR10
#include "D3D12_PixelShader_HDR10.h"
#define g_main D3D12_PixelShader_Advanced
#include "D3D12_PixelShader_Advanced.h"
#undef g_main
@ -64,13 +52,9 @@
#include "D3D12_VertexShader_Texture.h"
#undef g_mainTexture
#define g_mainYUV D3D12_VertexShader_YUV
#include "D3D12_VertexShader_YUV.h"
#undef g_mainYUV
#define g_mainNV D3D12_VertexShader_NV
#include "D3D12_VertexShader_NV.h"
#undef g_mainNV
#define g_mainAdvanced D3D12_VertexShader_Advanced
#include "D3D12_VertexShader_Advanced.h"
#undef g_mainAdvanced
#define g_ColorRS D3D12_RootSig_Color
@ -81,13 +65,9 @@
#include "D3D12_RootSig_Texture.h"
#undef g_TextureRS
#define g_YUVRS D3D12_RootSig_YUV
#include "D3D12_RootSig_YUV.h"
#undef g_YUVRS
#define g_NVRS D3D12_RootSig_NV
#include "D3D12_RootSig_NV.h"
#undef g_NVRS
#define g_AdvancedRS D3D12_RootSig_Advanced
#include "D3D12_RootSig_Advanced.h"
#undef g_AdvancedRS
static struct
@ -104,20 +84,9 @@ static struct
{ D3D12_PixelShader_Textures, sizeof(D3D12_PixelShader_Textures),
D3D12_VertexShader_Textures, sizeof(D3D12_VertexShader_Textures),
ROOTSIG_TEXTURE },
#if SDL_HAVE_YUV
{ D3D12_PixelShader_YUV, sizeof(D3D12_PixelShader_YUV),
D3D12_VertexShader_YUV, sizeof(D3D12_VertexShader_YUV),
ROOTSIG_YUV },
{ D3D12_PixelShader_NV12, sizeof(D3D12_PixelShader_NV12),
D3D12_VertexShader_NV, sizeof(D3D12_VertexShader_NV),
ROOTSIG_NV },
{ D3D12_PixelShader_NV21, sizeof(D3D12_PixelShader_NV21),
D3D12_VertexShader_NV, sizeof(D3D12_VertexShader_NV),
ROOTSIG_NV },
{ D3D12_PixelShader_HDR10, sizeof(D3D12_PixelShader_HDR10),
D3D12_VertexShader_NV, sizeof(D3D12_VertexShader_NV),
ROOTSIG_NV },
#endif
{ D3D12_PixelShader_Advanced, sizeof(D3D12_PixelShader_Advanced),
D3D12_VertexShader_Advanced, sizeof(D3D12_VertexShader_Advanced),
ROOTSIG_ADVANCED },
};
static struct
@ -127,10 +96,7 @@ static struct
} D3D12_rootsigs[NUM_ROOTSIGS] = {
{ D3D12_RootSig_Color, sizeof(D3D12_RootSig_Color) },
{ D3D12_RootSig_Texture, sizeof(D3D12_RootSig_Texture) },
#if SDL_HAVE_YUV
{ D3D12_RootSig_YUV, sizeof(D3D12_RootSig_YUV) },
{ D3D12_RootSig_NV, sizeof(D3D12_RootSig_NV) },
#endif
{ D3D12_RootSig_Advanced, sizeof(D3D12_RootSig_Advanced) },
};
void D3D12_GetVertexShader(D3D12_Shader shader, D3D12_SHADER_BYTECODE *outBytecode)

View File

@ -31,12 +31,7 @@ typedef enum
{
SHADER_SOLID,
SHADER_RGB,
#if SDL_HAVE_YUV
SHADER_YUV,
SHADER_NV12,
SHADER_NV21,
SHADER_HDR10,
#endif
SHADER_ADVANCED,
NUM_SHADERS
} D3D12_Shader;
@ -44,10 +39,7 @@ typedef enum
{
ROOTSIG_COLOR,
ROOTSIG_TEXTURE,
#if SDL_HAVE_YUV
ROOTSIG_YUV,
ROOTSIG_NV,
#endif
ROOTSIG_ADVANCED,
NUM_ROOTSIGS
} D3D12_RootSignature;

View File

@ -1,16 +1,11 @@
dxc -E main -T ps_6_0 -Fh D3D12_PixelShader_Colors.h D3D12_PixelShader_Colors.hlsl
dxc -E main -T ps_6_0 -Fh D3D12_PixelShader_Textures.h D3D12_PixelShader_Textures.hlsl
dxc -E main -T ps_6_0 -Fh D3D12_PixelShader_YUV.h D3D12_PixelShader_YUV.hlsl
dxc -E main -T ps_6_0 -Fh D3D12_PixelShader_NV12.h D3D12_PixelShader_NV12.hlsl
dxc -E main -T ps_6_0 -Fh D3D12_PixelShader_NV21.h D3D12_PixelShader_NV21.hlsl
dxc -E main -T ps_6_0 -Fh D3D12_PixelShader_HDR10.h D3D12_PixelShader_HDR10.hlsl
dxc -E main -T ps_6_0 -Fh D3D12_PixelShader_Advanced.h D3D12_PixelShader_Advanced.hlsl
dxc -E mainColor -T vs_6_0 -Fh D3D12_VertexShader_Color.h D3D12_VertexShader.hlsl
dxc -E mainTexture -T vs_6_0 -Fh D3D12_VertexShader_Texture.h D3D12_VertexShader.hlsl
dxc -E mainYUV -T vs_6_0 -Fh D3D12_VertexShader_YUV.h D3D12_VertexShader.hlsl
dxc -E mainNV -T vs_6_0 -Fh D3D12_VertexShader_NV.h D3D12_VertexShader.hlsl
dxc -E mainAdvanced -T vs_6_0 -Fh D3D12_VertexShader_Advanced.h D3D12_VertexShader.hlsl
dxc -E ColorRS -T rootsig_1_1 -rootsig-define ColorRS -Fh D3D12_RootSig_Color.h D3D12_VertexShader.hlsl
dxc -E TextureRS -T rootsig_1_1 -rootsig-define TextureRS -Fh D3D12_RootSig_Texture.h D3D12_VertexShader.hlsl
dxc -E YUVRS -T rootsig_1_1 -rootsig-define YUVRS -Fh D3D12_RootSig_YUV.h D3D12_VertexShader.hlsl
dxc -E NVRS -T rootsig_1_1 -rootsig-define NVRS -Fh D3D12_RootSig_NV.h D3D12_VertexShader.hlsl
dxc -E AdvancedRS -T rootsig_1_1 -rootsig-define AdvancedRS -Fh D3D12_RootSig_Advanced.h D3D12_VertexShader.hlsl

View File

@ -91,9 +91,7 @@ typedef enum SDL_MetalFragmentFunction
SDL_METAL_FRAGMENT_SOLID = 0,
SDL_METAL_FRAGMENT_COPY,
SDL_METAL_FRAGMENT_YUV,
SDL_METAL_FRAGMENT_NV12,
SDL_METAL_FRAGMENT_NV21,
SDL_METAL_FRAGMENT_HDR10,
SDL_METAL_FRAGMENT_ADVANCED,
SDL_METAL_FRAGMENT_COUNT,
} SDL_MetalFragmentFunction;
@ -247,12 +245,8 @@ static NSString *GetFragmentFunctionName(SDL_MetalFragmentFunction function)
return @"SDL_Copy_fragment";
case SDL_METAL_FRAGMENT_YUV:
return @"SDL_YUV_fragment";
case SDL_METAL_FRAGMENT_NV12:
return @"SDL_NV12_fragment";
case SDL_METAL_FRAGMENT_NV21:
return @"SDL_NV21_fragment";
case SDL_METAL_FRAGMENT_HDR10:
return @"SDL_HDR10_fragment";
case SDL_METAL_FRAGMENT_ADVANCED:
return @"SDL_Advanced_fragment";
default:
return nil;
}
@ -390,9 +384,7 @@ void MakeShaderPipelines(METAL_RenderData *data, METAL_ShaderPipelines *pipeline
MakePipelineCache(data, &pipelines->caches[SDL_METAL_FRAGMENT_SOLID], "SDL primitives pipeline", rtformat, SDL_METAL_VERTEX_SOLID, SDL_METAL_FRAGMENT_SOLID);
MakePipelineCache(data, &pipelines->caches[SDL_METAL_FRAGMENT_COPY], "SDL copy pipeline", rtformat, SDL_METAL_VERTEX_COPY, SDL_METAL_FRAGMENT_COPY);
MakePipelineCache(data, &pipelines->caches[SDL_METAL_FRAGMENT_YUV], "SDL YUV pipeline", rtformat, SDL_METAL_VERTEX_COPY, SDL_METAL_FRAGMENT_YUV);
MakePipelineCache(data, &pipelines->caches[SDL_METAL_FRAGMENT_NV12], "SDL NV12 pipeline", rtformat, SDL_METAL_VERTEX_COPY, SDL_METAL_FRAGMENT_NV12);
MakePipelineCache(data, &pipelines->caches[SDL_METAL_FRAGMENT_NV21], "SDL NV21 pipeline", rtformat, SDL_METAL_VERTEX_COPY, SDL_METAL_FRAGMENT_NV21);
MakePipelineCache(data, &pipelines->caches[SDL_METAL_FRAGMENT_HDR10], "SDL HDR10 pipeline", rtformat, SDL_METAL_VERTEX_COPY, SDL_METAL_FRAGMENT_HDR10);
MakePipelineCache(data, &pipelines->caches[SDL_METAL_FRAGMENT_ADVANCED], "SDL advanced pipeline", rtformat, SDL_METAL_VERTEX_COPY, SDL_METAL_FRAGMENT_ADVANCED);
}
static METAL_ShaderPipelines *ChooseShaderPipelines(METAL_RenderData *data, MTLPixelFormat rtformat)
@ -637,7 +629,8 @@ static int METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
MTLPixelFormat pixfmt;
MTLTextureDescriptor *mtltexdesc;
id<MTLTexture> mtltexture, mtltextureUv;
BOOL yuv, nv12;
BOOL yuv = FALSE;
BOOL nv12 = FALSE;
METAL_TextureData *texturedata;
CVPixelBufferRef pixelbuffer = nil;
IOSurfaceRef surface = nil;
@ -665,6 +658,9 @@ static int METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
pixfmt = MTLPixelFormatBGRA8Unorm;
}
break;
case SDL_PIXELFORMAT_XBGR2101010:
pixfmt = MTLPixelFormatRGB10A2Unorm;
break;
case SDL_PIXELFORMAT_IYUV:
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_NV12:
@ -745,30 +741,17 @@ static int METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
} else {
texturedata.mtlsampler = data.mtlsamplerlinear;
}
if (SDL_COLORSPACETRANSFER(texture->colorspace) == SDL_TRANSFER_CHARACTERISTICS_SRGB) {
texturedata.fragmentFunction = SDL_METAL_FRAGMENT_COPY;
} else if (yuv) {
texturedata.fragmentFunction = SDL_METAL_FRAGMENT_YUV;
} else {
texturedata.fragmentFunction = SDL_METAL_FRAGMENT_ADVANCED;
}
texturedata.mtltexture = mtltexture;
texturedata.mtltextureUv = mtltextureUv;
#if SDL_HAVE_YUV
texturedata.yuv = yuv;
texturedata.nv12 = nv12;
if (yuv) {
texturedata.fragmentFunction = SDL_METAL_FRAGMENT_YUV;
} else if (texture->format == SDL_PIXELFORMAT_NV12) {
texturedata.fragmentFunction = SDL_METAL_FRAGMENT_NV12;
} else if (texture->format == SDL_PIXELFORMAT_NV21) {
texturedata.fragmentFunction = SDL_METAL_FRAGMENT_NV21;
} else if (texture->format == SDL_PIXELFORMAT_P010) {
if(SDL_COLORSPACEPRIMARIES(texture->colorspace) == SDL_COLOR_PRIMARIES_BT2020 &&
SDL_COLORSPACETRANSFER(texture->colorspace) == SDL_TRANSFER_CHARACTERISTICS_PQ) {
texturedata.fragmentFunction = SDL_METAL_FRAGMENT_HDR10;
} else {
return SDL_SetError("Unsupported YUV colorspace");
}
} else
#endif
{
texturedata.fragmentFunction = SDL_METAL_FRAGMENT_COPY;
}
#if SDL_HAVE_YUV
if (yuv || nv12) {
size_t offset = GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, 8);
@ -1167,20 +1150,6 @@ static int METAL_QueueNoOp(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
return 0; /* nothing to do in this backend. */
}
static int METAL_QueueSetColorScale(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
{
const size_t vertlen = (2 * sizeof(float));
float *verts = (float *)SDL_AllocateRenderVertices(renderer, vertlen, DEVICE_ALIGN(8), &cmd->data.color.first);
if (!verts) {
return -1;
}
*verts++ = (float)SDL_RenderingLinearSpace(renderer);
*verts++ = cmd->data.color.color_scale;
return 0;
}
static int METAL_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
{
SDL_FColor color = cmd->data.draw.color;
@ -1320,6 +1289,35 @@ static int METAL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, S
return 0;
}
/* These should mirror the definitions in SDL_shaders_metal.metal */
//static const float TONEMAP_NONE = 0;
//static const float TONEMAP_LINEAR = 1;
static const float TONEMAP_CHROME = 2;
//static const float TEXTURETYPE_NONE = 0;
static const float TEXTURETYPE_RGB = 1;
static const float TEXTURETYPE_NV12 = 2;
static const float TEXTURETYPE_NV21 = 3;
static const float TEXTURETYPE_YUV = 4;
static const float INPUTTYPE_UNSPECIFIED = 0;
static const float INPUTTYPE_SRGB = 1;
static const float INPUTTYPE_SCRGB = 2;
static const float INPUTTYPE_HDR10 = 3;
typedef struct
{
float scRGB_output;
float texture_type;
float input_type;
float color_scale;
float tonemap_method;
float tonemap_factor1;
float tonemap_factor2;
float sdr_white_point;
} PixelShaderConstants;
typedef struct
{
__unsafe_unretained id<MTLRenderPipelineState> pipeline;
@ -1332,17 +1330,74 @@ typedef struct
SDL_bool viewport_dirty;
SDL_Rect viewport;
size_t projection_offset;
SDL_bool color_scale_dirty;
size_t color_scale_offset;
SDL_bool shader_constants_dirty;
PixelShaderConstants shader_constants;
} METAL_DrawStateCache;
static SDL_bool SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, const SDL_MetalFragmentFunction shader,
const size_t constants_offset, id<MTLBuffer> mtlbufvertex, METAL_DrawStateCache *statecache)
static void SetupShaderConstants(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, const SDL_Texture *texture, PixelShaderConstants *constants)
{
float output_headroom;
SDL_zerop(constants);
constants->scRGB_output = (float)SDL_RenderingLinearSpace(renderer);
constants->color_scale = cmd->data.draw.color_scale;
if (texture) {
switch (texture->format) {
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
constants->texture_type = TEXTURETYPE_YUV;
constants->input_type = INPUTTYPE_SRGB;
break;
case SDL_PIXELFORMAT_NV12:
constants->texture_type = TEXTURETYPE_NV12;
constants->input_type = INPUTTYPE_SRGB;
break;
case SDL_PIXELFORMAT_NV21:
constants->texture_type = TEXTURETYPE_NV21;
constants->input_type = INPUTTYPE_SRGB;
break;
case SDL_PIXELFORMAT_P010:
constants->texture_type = TEXTURETYPE_NV12;
constants->input_type = INPUTTYPE_HDR10;
break;
default:
constants->texture_type = TEXTURETYPE_RGB;
if (texture->colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
constants->input_type = INPUTTYPE_SCRGB;
} else if (SDL_COLORSPACEPRIMARIES(texture->colorspace) == SDL_COLOR_PRIMARIES_BT2020 &&
SDL_COLORSPACETRANSFER(texture->colorspace) == SDL_TRANSFER_CHARACTERISTICS_PQ) {
constants->input_type = INPUTTYPE_HDR10;
} else {
constants->input_type = INPUTTYPE_UNSPECIFIED;
}
break;
}
constants->sdr_white_point = texture->SDR_white_point;
if (renderer->target) {
output_headroom = renderer->target->HDR_headroom;
} else {
output_headroom = renderer->HDR_headroom;
}
if (texture->HDR_headroom > output_headroom) {
constants->tonemap_method = TONEMAP_CHROME;
constants->tonemap_factor1 = (output_headroom / (texture->HDR_headroom * texture->HDR_headroom));
constants->tonemap_factor2 = (1.0f / output_headroom);
}
}
}
static SDL_bool SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, const SDL_MetalFragmentFunction shader, PixelShaderConstants *shader_constants, const size_t constants_offset, id<MTLBuffer> mtlbufvertex, METAL_DrawStateCache *statecache)
{
METAL_RenderData *data = (__bridge METAL_RenderData *)renderer->driverdata;
const SDL_BlendMode blend = cmd->data.draw.blend;
size_t first = cmd->data.draw.first;
id<MTLRenderPipelineState> newpipeline;
PixelShaderConstants solid_constants;
if (!METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad, NULL, statecache->vertex_buffer)) {
return SDL_FALSE;
@ -1394,17 +1449,28 @@ static SDL_bool SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *cm
statecache->cliprect_dirty = SDL_FALSE;
}
if (statecache->color_scale_dirty) {
[data.mtlcmdencoder setFragmentBufferOffset:statecache->color_scale_offset atIndex:0];
statecache->color_scale_dirty = SDL_FALSE;
}
newpipeline = ChoosePipelineState(data, data.activepipelines, shader, blend);
if (newpipeline != statecache->pipeline) {
[data.mtlcmdencoder setRenderPipelineState:newpipeline];
statecache->pipeline = newpipeline;
}
if (!shader_constants) {
SetupShaderConstants(renderer, cmd, NULL, &solid_constants);
shader_constants = &solid_constants;
}
if (statecache->shader_constants_dirty ||
SDL_memcmp(shader_constants, &statecache->shader_constants, sizeof(*shader_constants)) != 0) {
id<MTLBuffer> mtlbufconstants = [data.mtldevice newBufferWithLength:sizeof(*shader_constants) options:MTLResourceStorageModeShared];
mtlbufconstants.label = @"SDL shader constants data";
SDL_memcpy([mtlbufconstants contents], shader_constants, sizeof(*shader_constants));
[data.mtlcmdencoder setFragmentBuffer:mtlbufconstants offset:0 atIndex:0];
SDL_memcpy(&statecache->shader_constants, shader_constants, sizeof(*shader_constants));
statecache->shader_constants_dirty = SDL_FALSE;
}
if (constants_offset != statecache->constants_offset) {
if (constants_offset != CONSTANTS_OFFSET_INVALID) {
[data.mtlcmdencoder setVertexBuffer:data.mtlbufconstants offset:constants_offset atIndex:3];
@ -1422,8 +1488,11 @@ static SDL_bool SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cm
METAL_RenderData *data = (__bridge METAL_RenderData *)renderer->driverdata;
SDL_Texture *texture = cmd->data.draw.texture;
METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
PixelShaderConstants constants;
if (!SetDrawState(renderer, cmd, texturedata.fragmentFunction, constants_offset, mtlbufvertex, statecache)) {
SetupShaderConstants(renderer, cmd, texture, &constants);
if (!SetDrawState(renderer, cmd, texturedata.fragmentFunction, &constants, constants_offset, mtlbufvertex, statecache)) {
return SDL_FALSE;
}
@ -1465,11 +1534,10 @@ static int METAL_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
statecache.vertex_buffer = nil;
statecache.constants_offset = CONSTANTS_OFFSET_INVALID;
statecache.texture = NULL;
statecache.color_scale_dirty = SDL_TRUE;
statecache.shader_constants_dirty = SDL_TRUE;
statecache.cliprect_dirty = SDL_TRUE;
statecache.viewport_dirty = SDL_TRUE;
statecache.projection_offset = 0;
statecache.color_scale_offset = 0;
// !!! FIXME: have a ring of pre-made MTLBuffers we cycle through? How expensive is creation?
if (vertsize > 0) {
@ -1478,8 +1546,7 @@ static int METAL_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
* data from the GPU than to read managed/private data, but we avoid the
* cost of copying the data and the code's simpler. Apple's best
* practices guide recommends this approach for streamed vertex data.
* TODO: this buffer is also used for constants. Is performance still
* good for those, or should we have a managed buffer for them? */
*/
mtlbufvertex = [data.mtldevice newBufferWithLength:vertsize options:MTLResourceStorageModeShared];
mtlbufvertex.label = @"SDL vertex data";
SDL_memcpy([mtlbufvertex contents], vertices, vertsize);
@ -1519,8 +1586,6 @@ static int METAL_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
case SDL_RENDERCMD_SETCOLORSCALE:
{
statecache.color_scale_offset = cmd->data.color.first;
statecache.color_scale_dirty = SDL_TRUE;
break;
}
@ -1542,7 +1607,7 @@ static int METAL_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
statecache.pipeline = nil;
statecache.constants_offset = CONSTANTS_OFFSET_INVALID;
statecache.texture = NULL;
statecache.color_scale_dirty = SDL_TRUE;
statecache.shader_constants_dirty = SDL_TRUE;
statecache.cliprect_dirty = SDL_TRUE;
statecache.viewport_dirty = SDL_TRUE;
@ -1569,7 +1634,7 @@ static int METAL_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
{
const size_t count = cmd->data.draw.count;
const MTLPrimitiveType primtype = (cmd->command == SDL_RENDERCMD_DRAW_POINTS) ? MTLPrimitiveTypePoint : MTLPrimitiveTypeLineStrip;
if (SetDrawState(renderer, cmd, SDL_METAL_FRAGMENT_SOLID, CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM, mtlbufvertex, &statecache)) {
if (SetDrawState(renderer, cmd, SDL_METAL_FRAGMENT_SOLID, NULL, CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM, mtlbufvertex, &statecache)) {
[data.mtlcmdencoder drawPrimitives:primtype vertexStart:0 vertexCount:count];
}
break;
@ -1594,7 +1659,7 @@ static int METAL_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
[data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:count];
}
} else {
if (SetDrawState(renderer, cmd, SDL_METAL_FRAGMENT_SOLID, CONSTANTS_OFFSET_IDENTITY, mtlbufvertex, &statecache)) {
if (SetDrawState(renderer, cmd, SDL_METAL_FRAGMENT_SOLID, NULL, CONSTANTS_OFFSET_IDENTITY, mtlbufvertex, &statecache)) {
[data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:count];
}
}
@ -1658,6 +1723,9 @@ static SDL_Surface *METAL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rec
case MTLPixelFormatRGBA8Unorm_sRGB:
format = SDL_PIXELFORMAT_ABGR8888;
break;
case MTLPixelFormatRGB10A2Unorm:
format = SDL_PIXELFORMAT_XBGR2101010;
break;
case MTLPixelFormatRGBA16Float:
format = SDL_PIXELFORMAT_RGBA64_FLOAT;
break;
@ -2080,7 +2148,7 @@ static SDL_Renderer *METAL_CreateRenderer(SDL_Window *window, SDL_PropertiesID c
renderer->SetRenderTarget = METAL_SetRenderTarget;
renderer->QueueSetViewport = METAL_QueueSetViewport;
renderer->QueueSetDrawColor = METAL_QueueNoOp;
renderer->QueueSetColorScale = METAL_QueueSetColorScale;
renderer->QueueSetColorScale = METAL_QueueNoOp;
renderer->QueueDrawPoints = METAL_QueueDrawPoints;
renderer->QueueDrawLines = METAL_QueueDrawLines;
renderer->QueueGeometry = METAL_QueueGeometry;
@ -2158,6 +2226,7 @@ SDL_RenderDriver METAL_RenderDriver = {
9,
{ SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_XBGR2101010,
SDL_PIXELFORMAT_RGBA64_FLOAT,
SDL_PIXELFORMAT_RGBA128_FLOAT,
SDL_PIXELFORMAT_YV12,

View File

@ -4,15 +4,40 @@
using namespace metal;
float3 scRGBtoNits(float3 v)
{
return v * 80.0;
}
// These should mirror the definitions in SDL_render_metal.m
#define TONEMAP_NONE 0
#define TONEMAP_LINEAR 1
#define TONEMAP_CHROME 2
float3 scRGBfromNits(float3 v)
#define TEXTURETYPE_NONE 0
#define TEXTURETYPE_RGB 1
#define TEXTURETYPE_NV12 2
#define TEXTURETYPE_NV21 3
#define TEXTURETYPE_YUV 4
#define INPUTTYPE_UNSPECIFIED 0
#define INPUTTYPE_SRGB 1
#define INPUTTYPE_SCRGB 2
#define INPUTTYPE_HDR10 3
struct ShaderConstants
{
return v / 80.0;
}
float scRGB_output;
float texture_type;
float input_type;
float color_scale;
float tonemap_method;
float tonemap_factor1;
float tonemap_factor2;
float sdr_white_point;
};
struct YUVDecode
{
float3 offset;
float3x3 matrix;
};
float sRGBtoLinear(float v)
{
@ -34,7 +59,7 @@ float sRGBfromLinear(float v)
return v;
}
float3 PQtoNits(float3 v)
float3 PQtoLinear(float3 v, float sdr_white_point)
{
const float c1 = 0.8359375;
const float c2 = 18.8515625;
@ -44,7 +69,74 @@ float3 PQtoNits(float3 v)
float3 num = max(pow(abs(v), oo_m2) - c1, 0.0);
float3 den = c2 - c3 * pow(abs(v), oo_m2);
return 10000.0 * pow(abs(num / den), oo_m1);
return (10000.0 * pow(abs(num / den), oo_m1) / sdr_white_point);
}
float3 ApplyTonemap(float3 v, float input_type, float tonemap_method, float tonemap_factor1, float tonemap_factor2)
{
const float3x3 mat709to2020 = {
{ 0.627404, 0.329283, 0.043313 },
{ 0.069097, 0.919541, 0.011362 },
{ 0.016391, 0.088013, 0.895595 }
};
const float3x3 mat2020to709 = {
{ 1.660496, -0.587656, -0.072840 },
{ -0.124547, 1.132895, -0.008348 },
{ -0.018154, -0.100597, 1.118751 }
};
if (tonemap_method == TONEMAP_LINEAR) {
v *= tonemap_factor1;
} else if (tonemap_method == TONEMAP_CHROME) {
if (input_type == INPUTTYPE_SCRGB) {
// Convert to BT.2020 colorspace for tone mapping
v = v * mat709to2020;
}
float vmax = max(v.r, max(v.g, v.b));
if (vmax > 0.0) {
float scale = (1.0 + tonemap_factor1 * vmax) / (1.0 + tonemap_factor2 * vmax);
v *= scale;
}
if (input_type == INPUTTYPE_SCRGB) {
// Convert to BT.709 colorspace after tone mapping
v = v * mat2020to709;
}
}
return v;
}
float4 GetInputColor(float2 texcoord, float texture_type, constant YUVDecode &decode, texture2d<float> tex0, texture2d<float> tex1, sampler s)
{
float4 rgba;
if (texture_type == TEXTURETYPE_NONE) {
rgba = 1.0;
} else if (texture_type == TEXTURETYPE_RGB) {
rgba = tex0.sample(s, texcoord);
} else if (texture_type == TEXTURETYPE_NV12) {
float3 yuv;
yuv.x = tex0.sample(s, texcoord).r;
yuv.yz = tex1.sample(s, texcoord).rg;
rgba.rgb = (yuv + decode.offset) * decode.matrix;
rgba.a = 1.0;
} else if (texture_type == TEXTURETYPE_NV21) {
float3 yuv;
yuv.x = tex0.sample(s, texcoord).r;
yuv.yz = tex1.sample(s, texcoord).gr;
rgba.rgb = (yuv + decode.offset) * decode.matrix;
rgba.a = 1.0;
} else {
// Error!
rgba.r = 1.0;
rgba.g = 0.0;
rgba.b = 0.0;
rgba.a = 1.0;
}
return rgba;
}
float4 GetOutputColor(float4 rgba, float color_scale)
@ -57,9 +149,9 @@ float4 GetOutputColor(float4 rgba, float color_scale)
return output;
}
float4 GetOutputColorFromSRGB(float3 rgb, float scRGB_output, float color_scale)
float3 GetOutputColorFromSRGB(float3 rgb, float scRGB_output, float color_scale)
{
float4 output;
float3 output;
if (scRGB_output) {
rgb.r = sRGBtoLinear(rgb.r);
@ -67,35 +159,27 @@ float4 GetOutputColorFromSRGB(float3 rgb, float scRGB_output, float color_scale)
rgb.b = sRGBtoLinear(rgb.b);
}
output.rgb = rgb * color_scale;
output.a = 1.0;
output = rgb * color_scale;
return output;
}
float4 GetOutputColorFromSCRGB(float3 rgb, float scRGB_output, float color_scale)
float3 GetOutputColorFromLinear(float3 rgb, float scRGB_output, float color_scale)
{
float4 output;
float3 output;
output.rgb = rgb * color_scale;
output.a = 1.0;
output = rgb * color_scale;
if (!scRGB_output) {
output.r = sRGBfromLinear(output.r);
output.g = sRGBfromLinear(output.g);
output.b = sRGBfromLinear(output.b);
output.rgb = clamp(output.rgb, 0.0, 1.0);
output = clamp(output.rgb, 0.0, 1.0);
}
return output;
}
struct ShaderConstants
{
float scRGB_output;
float color_scale;
};
struct SolidVertexInput
{
float2 position [[attribute(0)]];
@ -159,11 +243,45 @@ fragment float4 SDL_Copy_fragment(CopyVertexOutput vert [[stage_in]],
return GetOutputColor(tex.sample(s, vert.texcoord), c.color_scale) * vert.color;
}
struct YUVDecode
fragment float4 SDL_Advanced_fragment(CopyVertexOutput vert [[stage_in]],
constant ShaderConstants &c [[buffer(0)]],
constant YUVDecode &decode [[buffer(1)]],
texture2d<float> tex0 [[texture(0)]],
texture2d<float> tex1 [[texture(1)]],
sampler s [[sampler(0)]])
{
float3 offset;
float3x3 matrix;
};
const float3x3 mat2020to709 = {
{ 1.660496, -0.587656, -0.072840 },
{ -0.124547, 1.132895, -0.008348 },
{ -0.018154, -0.100597, 1.118751 }
};
float4 rgba = GetInputColor(vert.texcoord, c.texture_type, decode, tex0, tex1, s);
float4 output;
if (c.input_type == INPUTTYPE_HDR10) {
rgba.rgb = PQtoLinear(rgba.rgb, c.sdr_white_point);
}
if (c.tonemap_method != TONEMAP_NONE) {
rgba.rgb = ApplyTonemap(rgba.rgb, c.input_type, c.tonemap_method, c.tonemap_factor1, c.tonemap_factor2);
}
if (c.input_type == INPUTTYPE_SRGB) {
output.rgb = GetOutputColorFromSRGB(rgba.rgb, c.scRGB_output, c.color_scale);
output.a = rgba.a;
} else if (c.input_type == INPUTTYPE_SCRGB) {
output.rgb = GetOutputColorFromLinear(rgba.rgb, c.scRGB_output, c.color_scale);
output.a = rgba.a;
} else if (c.input_type == INPUTTYPE_HDR10) {
rgba.rgb = rgba.rgb * mat2020to709;
output.rgb = GetOutputColorFromLinear(rgba.rgb, c.scRGB_output, c.color_scale);
output.a = rgba.a;
} else {
output = GetOutputColor(rgba, c.color_scale);
}
return output * vert.color;
}
fragment float4 SDL_YUV_fragment(CopyVertexOutput vert [[stage_in]],
constant ShaderConstants &c [[buffer(0)]],
@ -180,69 +298,9 @@ fragment float4 SDL_YUV_fragment(CopyVertexOutput vert [[stage_in]],
float3 rgb;
rgb = (yuv + decode.offset) * decode.matrix;
return GetOutputColorFromSRGB(rgb, c.scRGB_output, c.color_scale) * vert.color;
float4 output;
output.rgb = GetOutputColorFromSRGB(rgb, c.scRGB_output, c.color_scale);
output.a = 1.0;
return output * vert.color;
}
fragment float4 SDL_NV12_fragment(CopyVertexOutput vert [[stage_in]],
constant ShaderConstants &c [[buffer(0)]],
constant YUVDecode &decode [[buffer(1)]],
texture2d<float> texY [[texture(0)]],
texture2d<float> texUV [[texture(1)]],
sampler s [[sampler(0)]])
{
float3 yuv;
yuv.x = texY.sample(s, vert.texcoord).r;
yuv.yz = texUV.sample(s, vert.texcoord).rg;
float3 rgb;
rgb = (yuv + decode.offset) * decode.matrix;
return GetOutputColorFromSRGB(rgb, c.scRGB_output, c.color_scale) * vert.color;
}
fragment float4 SDL_NV21_fragment(CopyVertexOutput vert [[stage_in]],
constant ShaderConstants &c [[buffer(0)]],
constant YUVDecode &decode [[buffer(1)]],
texture2d<float> texY [[texture(0)]],
texture2d<float> texUV [[texture(1)]],
sampler s [[sampler(0)]])
{
float3 yuv;
yuv.x = texY.sample(s, vert.texcoord).r;
yuv.yz = texUV.sample(s, vert.texcoord).gr;
float3 rgb;
rgb = (yuv + decode.offset) * decode.matrix;
return GetOutputColorFromSRGB(rgb, c.scRGB_output, c.color_scale) * vert.color;
}
fragment float4 SDL_HDR10_fragment(CopyVertexOutput vert [[stage_in]],
constant ShaderConstants &c [[buffer(0)]],
constant YUVDecode &decode [[buffer(1)]],
texture2d<float> texY [[texture(0)]],
texture2d<float> texUV [[texture(1)]],
sampler s [[sampler(0)]])
{
const float3x3 mat2020to709 = {
{ 1.660496, -0.587656, -0.072840 },
{ -0.124547, 1.132895, -0.008348 },
{ -0.018154, -0.100597, 1.118751 }
};
float3 yuv;
yuv.x = texY.sample(s, vert.texcoord).r;
yuv.yz = texUV.sample(s, vert.texcoord).rg;
float3 rgb;
rgb = (yuv + decode.offset) * decode.matrix;
rgb = PQtoNits(rgb);
rgb = rgb * mat2020to709;
rgb = scRGBfromNits(rgb);
return GetOutputColorFromSCRGB(rgb, c.scRGB_output, c.color_scale) * vert.color;
}

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@ -670,7 +670,7 @@ typedef enum
{
SDL_TONEMAP_NONE,
SDL_TONEMAP_LINEAR,
SDL_TONEMAP_PIECEWISE_HDR,
SDL_TONEMAP_CHROME
} SDL_TonemapOperator;
typedef struct
@ -682,41 +682,53 @@ typedef struct
float scale;
} linear;
struct
{
float scale;
} piecewise_HDR;
struct {
float a;
float b;
const float *color_primaries_matrix;
} chrome;
} data;
} SDL_TonemapContext;
static void TonemapLinear(float *r, float *g, float *b, float scale)
{
*r *= scale;
*g *= scale;
*b *= scale;
}
static void TonemapChrome(float *r, float *g, float *b, float tonemap_a, float tonemap_b)
{
float v1 = *r;
float v2 = *g;
float v3 = *b;
float vmax = SDL_max(v1, SDL_max(v2, v3));
if (vmax > 0.0f) {
float scale = (1.0f + tonemap_a * vmax) / (1.0f + tonemap_b * vmax);
TonemapLinear(r, g, b, scale);
}
}
static void ApplyTonemap(SDL_TonemapContext *ctx, float *r, float *g, float *b)
{
switch (ctx->op) {
case SDL_TONEMAP_LINEAR:
*r *= ctx->data.linear.scale;
*g *= ctx->data.linear.scale;
*b *= ctx->data.linear.scale;
TonemapLinear(r, g, b, ctx->data.linear.scale);
break;
case SDL_TONEMAP_PIECEWISE_HDR:
*r = (*r <= 1.0f) ? *r : (1.0f + (*r - 1.0f) * ctx->data.piecewise_HDR.scale);
*g = (*g <= 1.0f) ? *g : (1.0f + (*g - 1.0f) * ctx->data.piecewise_HDR.scale);
*b = (*r <= 1.0f) ? *b : (1.0f + (*b - 1.0f) * ctx->data.piecewise_HDR.scale);
case SDL_TONEMAP_CHROME:
if (ctx->data.chrome.color_primaries_matrix) {
SDL_ConvertColorPrimaries(r, g, b, ctx->data.chrome.color_primaries_matrix);
}
TonemapChrome(r, g, b, ctx->data.chrome.a, ctx->data.chrome.b);
break;
default:
break;
}
}
static SDL_bool IsHDRColorspace(SDL_Colorspace colorspace)
{
if (colorspace == SDL_COLORSPACE_SRGB_LINEAR ||
SDL_COLORSPACETRANSFER(colorspace) == SDL_TRANSFER_CHARACTERISTICS_PQ) {
return SDL_TRUE;
}
return SDL_FALSE;
}
/* The SECOND TRUE BLITTER
* This one is even slower than the first, but also handles large pixel formats and colorspace conversion
*/
@ -740,35 +752,63 @@ void SDL_Blit_Slow_Float(SDL_BlitInfo *info)
SlowBlitPixelAccess dst_access;
SDL_Colorspace src_colorspace;
SDL_Colorspace dst_colorspace;
SDL_ColorPrimaries src_primaries;
SDL_ColorPrimaries dst_primaries;
const float *color_primaries_matrix = NULL;
float SDR_white_point_src = 1.0f;
float SDR_white_point_dst = 1.0f;
float src_white_point;
float dst_white_point;
float dst_headroom;
float src_headroom;
SDL_TonemapContext tonemap;
if (SDL_GetSurfaceColorspace(info->src_surface, &src_colorspace) < 0 ||
SDL_GetSurfaceColorspace(info->dst_surface, &dst_colorspace) < 0) {
return;
}
src_primaries = SDL_COLORSPACEPRIMARIES(src_colorspace);
dst_primaries = SDL_COLORSPACEPRIMARIES(dst_colorspace);
tonemap.op = SDL_TONEMAP_NONE;
if (src_colorspace != dst_colorspace) {
SDL_ColorPrimaries src_primaries = SDL_COLORSPACEPRIMARIES(src_colorspace);
SDL_ColorPrimaries dst_primaries = SDL_COLORSPACEPRIMARIES(dst_colorspace);
color_primaries_matrix = SDL_GetColorPrimariesConversionMatrix(src_primaries, dst_primaries);
src_white_point = SDL_GetSurfaceSDRWhitePoint(info->src_surface, src_colorspace);
dst_white_point = SDL_GetSurfaceSDRWhitePoint(info->dst_surface, dst_colorspace);
src_headroom = SDL_GetSurfaceHDRHeadroom(info->src_surface, src_colorspace);
dst_headroom = SDL_GetSurfaceHDRHeadroom(info->dst_surface, dst_colorspace);
if (dst_headroom == 0.0f) {
/* The destination will have the same headroom as the source */
dst_headroom = src_headroom;
SDL_SetFloatProperty(SDL_GetSurfaceProperties(info->dst_surface), SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT, dst_headroom);
}
if (IsHDRColorspace(src_colorspace) != IsHDRColorspace(dst_colorspace)) {
const char *tonemap_operator = SDL_GetStringProperty(SDL_GetSurfaceProperties(info->src_surface), SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING, NULL);
if (tonemap_operator) {
if (SDL_strncmp(tonemap_operator, "*=", 2) == 0) {
tonemap.op = SDL_TONEMAP_LINEAR;
tonemap.data.linear.scale = SDL_atof(tonemap_operator + 2);
}
SDL_zero(tonemap);
if (src_headroom > dst_headroom) {
const char *tonemap_operator = SDL_GetStringProperty(SDL_GetSurfaceProperties(info->src_surface), SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING, NULL);
if (tonemap_operator) {
if (SDL_strncmp(tonemap_operator, "*=", 2) == 0) {
tonemap.op = SDL_TONEMAP_LINEAR;
tonemap.data.linear.scale = SDL_atof(tonemap_operator + 2);
} else if (SDL_strcasecmp(tonemap_operator, "chrome") == 0) {
tonemap.op = SDL_TONEMAP_CHROME;
} else if (SDL_strcasecmp(tonemap_operator, "none") == 0) {
tonemap.op = SDL_TONEMAP_NONE;
}
} else {
tonemap.op = SDL_TONEMAP_CHROME;
}
if (tonemap.op == SDL_TONEMAP_CHROME) {
tonemap.data.chrome.a = (dst_headroom / (src_headroom * src_headroom));
tonemap.data.chrome.b = (1.0f / dst_headroom);
/* We'll convert to BT.2020 primaries for the tonemap operation */
tonemap.data.chrome.color_primaries_matrix = SDL_GetColorPrimariesConversionMatrix(src_primaries, SDL_COLOR_PRIMARIES_BT2020);
if (tonemap.data.chrome.color_primaries_matrix) {
src_primaries = SDL_COLOR_PRIMARIES_BT2020;
}
}
}
SDR_white_point_src = SDL_GetSurfaceSDRWhitePoint(info->src_surface, src_colorspace);
SDR_white_point_dst = SDL_GetSurfaceSDRWhitePoint(info->dst_surface, dst_colorspace);
if (src_primaries != dst_primaries) {
color_primaries_matrix = SDL_GetColorPrimariesConversionMatrix(src_primaries, dst_primaries);
}
src_access = GetPixelAccessMethod(src_fmt);
dst_access = GetPixelAccessMethod(dst_fmt);
@ -787,21 +827,21 @@ void SDL_Blit_Slow_Float(SDL_BlitInfo *info)
srcx = posx >> 16;
src = (info->src + (srcy * info->src_pitch) + (srcx * srcbpp));
ReadFloatPixel(src, src_access, src_fmt, src_colorspace, SDR_white_point_src, &srcR, &srcG, &srcB, &srcA);
if (color_primaries_matrix) {
SDL_ConvertColorPrimaries(&srcR, &srcG, &srcB, color_primaries_matrix);
}
ReadFloatPixel(src, src_access, src_fmt, src_colorspace, src_white_point, &srcR, &srcG, &srcB, &srcA);
if (tonemap.op) {
ApplyTonemap(&tonemap, &srcR, &srcG, &srcB);
}
if (color_primaries_matrix) {
SDL_ConvertColorPrimaries(&srcR, &srcG, &srcB, color_primaries_matrix);
}
if (flags & SDL_COPY_COLORKEY) {
/* colorkey isn't supported */
}
if ((flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL))) {
ReadFloatPixel(dst, dst_access, dst_fmt, dst_colorspace, SDR_white_point_dst, &dstR, &dstG, &dstB, &dstA);
ReadFloatPixel(dst, dst_access, dst_fmt, dst_colorspace, dst_white_point, &dstR, &dstG, &dstB, &dstA);
} else {
/* don't care */
dstR = dstG = dstB = dstA = 0.0f;
@ -853,7 +893,7 @@ void SDL_Blit_Slow_Float(SDL_BlitInfo *info)
break;
}
WriteFloatPixel(dst, dst_access, dst_fmt, dst_colorspace, SDR_white_point_dst, dstR, dstG, dstB, dstA);
WriteFloatPixel(dst, dst_access, dst_fmt, dst_colorspace, dst_white_point, dstR, dstG, dstB, dstA);
posx += incx;
dst += dstbpp;

View File

@ -340,9 +340,9 @@ float SDL_GetSurfaceHDRHeadroom(SDL_Surface *surface, SDL_Colorspace colorspace)
} else {
props = 0;
}
if (transfer == SDL_TRANSFER_CHARACTERISTICS_PQ &&
SDL_HasProperty(props, SDL_PROP_SURFACE_MAXCLL_NUMBER)) {
default_value = (float)SDL_GetNumberProperty(props, SDL_PROP_SURFACE_MAXCLL_NUMBER, 0) / SDL_GetSurfaceSDRWhitePoint(surface, colorspace);
if (transfer == SDL_TRANSFER_CHARACTERISTICS_PQ) {
const int DEFAULT_PQ_MAXCLL = 400; /* The official definition is 10000, but PQ game content is often mastered for 400 nits */
default_value = (float)SDL_GetNumberProperty(props, SDL_PROP_SURFACE_MAXCLL_NUMBER, DEFAULT_PQ_MAXCLL) / SDL_GetSurfaceSDRWhitePoint(surface, colorspace);
}
return SDL_GetFloatProperty(props, SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT, default_value);
}