port from 2.0.12 to 2.0.13 / current SDL-hg repository.
- video: VideoBootStrap->available() is gone. - thread: all important SDL_CreateThread internal data now put into struct SDL_Thread: changes to SDL_SYS_CreateThread().
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5da796fe52
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54ced668c4
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@ -40,57 +40,39 @@
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#include <process.h>
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typedef struct ThreadStartParms {
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void *args;
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pfnSDL_CurrentEndThread pfnCurrentEndThread;
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} tThreadStartParms, *pThreadStartParms;
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static void RunThread(void *data)
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{
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pThreadStartParms pThreadParms = (pThreadStartParms) data;
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pfnSDL_CurrentEndThread pfnEndThread = pThreadParms->pfnCurrentEndThread;
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void *args = pThreadParms->args;
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SDL_free( pThreadParms );
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SDL_Thread *thread = (SDL_Thread *) data;
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pfnSDL_CurrentEndThread pfnEndThread = (pfnSDL_CurrentEndThread) thread->endfunc;
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if ( ppSDLTLSData != NULL )
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*ppSDLTLSData = NULL;
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SDL_RunThread( args );
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SDL_RunThread( thread );
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if ( pfnEndThread != NULL )
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pfnEndThread();
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}
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int
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SDL_SYS_CreateThread(SDL_Thread * thread, void *args,
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SDL_SYS_CreateThread(SDL_Thread * thread,
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pfnSDL_CurrentBeginThread pfnBeginThread,
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pfnSDL_CurrentEndThread pfnEndThread)
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{
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pThreadStartParms pThreadParms = SDL_malloc( sizeof(tThreadStartParms) );
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if ( pThreadParms == NULL )
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return SDL_OutOfMemory();
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if (thread->stacksize == 0)
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thread->stacksize = 65536;
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// Also save the real parameters we have to pass to thread function
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pThreadParms->args = args;
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if (pfnBeginThread) {
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// Save the function which we will have to call to clear the RTL of calling app!
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pThreadParms->pfnCurrentEndThread = pfnEndThread;
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thread->endfunc = pfnEndThread;
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// Start the thread using the runtime library of calling app!
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thread->handle = (SYS_ThreadHandle)
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pfnBeginThread( RunThread, NULL, thread->stacksize, pThreadParms );
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pfnBeginThread( RunThread, NULL, thread->stacksize, thread );
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}
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else {
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pThreadParms->pfnCurrentEndThread = _endthread;
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thread->endfunc = _endthread;
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thread->handle = (SYS_ThreadHandle)
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_beginthread( RunThread, NULL, thread->stacksize, pThreadParms );
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_beginthread( RunThread, NULL, thread->stacksize, thread );
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}
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if ( thread->handle == -1 )
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@ -1599,7 +1599,7 @@ static int OS2_VideoInit(_THIS)
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stSDLDisplayMode.driverdata = pDisplayData;
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}
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SDL_AddVideoDisplay( &stSDLDisplay );
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SDL_AddVideoDisplay( &stSDLDisplay, SDL_FALSE );
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}
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OS2_InitMouse( _this, pVData->hab );
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@ -1705,7 +1705,7 @@ static SDL_VideoDevice *OS2_CreateDevice(int devindex)
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if (!device)
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{
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SDL_OutOfMemory();
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return (0);
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return NULL;
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}
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/* Set the function pointers */
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@ -1753,21 +1753,22 @@ static SDL_VideoDevice *OS2_CreateDevice(int devindex)
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return device;
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}
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// Output video system availability checking.
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static int OS2DIVE_Available(void)
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static SDL_VideoDevice *OS2DIVE_CreateDevice(int devindex)
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{
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VIDEOOUTPUTINFO stVOInfo;
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return voDive.QueryInfo( &stVOInfo );
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if (!voDive.QueryInfo(&stVOInfo)) {
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return NULL;
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}
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return OS2_CreateDevice(devindex);
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}
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static int OS2VMAN_Available(void)
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static SDL_VideoDevice *OS2VMAN_CreateDevice(int devindex)
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{
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VIDEOOUTPUTINFO stVOInfo;
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return voVMan.QueryInfo( &stVOInfo );
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if (!voVMan.QueryInfo(&stVOInfo)) {
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return NULL;
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}
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return OS2_CreateDevice(devindex);
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}
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@ -1777,13 +1778,13 @@ static int OS2VMAN_Available(void)
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VideoBootStrap OS2DIVE_bootstrap =
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{
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OS2DRIVER_NAME_DIVE, "OS/2 video driver",
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OS2DIVE_Available, OS2_CreateDevice
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OS2DIVE_CreateDevice
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};
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VideoBootStrap OS2VMAN_bootstrap =
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{
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OS2DRIVER_NAME_VMAN, "OS/2 video driver",
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OS2VMAN_Available, OS2_CreateDevice
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OS2VMAN_CreateDevice
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};
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#endif /* SDL_VIDEO_DRIVER_OS2 */
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