Make sure SDL_CaptureMouse() is only called on the main thread

Windows handles mouse capture on a per-thread basis, and capture must be done on the thread used to create a window.

Fixes https://github.com/libsdl-org/SDL/issues/5577
main
Sam Lantinga 2022-05-19 09:45:57 -07:00
parent efa2e6a1ea
commit 5669743a43
3 changed files with 21 additions and 0 deletions

View File

@ -1069,6 +1069,17 @@ SDL_CaptureMouse(SDL_bool enabled)
return SDL_Unsupported();
}
#ifdef __WIN32__
/* Windows mouse capture is tied to the current thread, and must be called
* from the thread that created the window being captured. Since we update
* the mouse capture state from the event processing, any application state
* changes must be processed on that thread as well.
*/
if (!SDL_OnVideoThread()) {
return SDL_SetError("SDL_CaptureMouse() must be called on the main thread");
}
#endif /* __WIN32__ */
if (enabled && SDL_GetKeyboardFocus() == NULL) {
return SDL_SetError("No window has focus");
}

View File

@ -333,6 +333,7 @@ struct SDL_VideoDevice
/* * * */
/* Data common to all drivers */
SDL_threadID thread;
SDL_bool checked_texture_framebuffer;
SDL_bool is_dummy;
SDL_bool suspend_screensaver;
@ -461,6 +462,8 @@ extern VideoBootStrap NGAGE_bootstrap;
extern VideoBootStrap OS2DIVE_bootstrap;
extern VideoBootStrap OS2VMAN_bootstrap;
/* Use SDL_OnVideoThread() sparingly, to avoid regressions in use cases that currently happen to work */
extern SDL_bool SDL_OnVideoThread(void);
extern SDL_VideoDevice *SDL_GetVideoDevice(void);
extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display, SDL_bool send_event);

View File

@ -470,6 +470,7 @@ SDL_VideoInit(const char *driver_name)
_this = video;
_this->name = bootstrap[i]->name;
_this->next_object_id = 1;
_this->thread = SDL_ThreadID();
/* Set some very sane GL defaults */
@ -549,6 +550,12 @@ SDL_GetVideoDevice(void)
return _this;
}
SDL_bool
SDL_OnVideoThread()
{
return (_this && SDL_ThreadID() == _this->thread) ? SDL_TRUE : SDL_FALSE;
}
int
SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode)
{