cocoa: Implement FlashWindow

main
Ethan Lee 2021-06-04 19:51:58 -04:00 committed by Sam Lantinga
parent c2e8a791bb
commit 56b77b12bc
3 changed files with 11 additions and 0 deletions

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@ -107,6 +107,7 @@ Cocoa_CreateDevice(int devindex)
device->GetWindowWMInfo = Cocoa_GetWindowWMInfo; device->GetWindowWMInfo = Cocoa_GetWindowWMInfo;
device->SetWindowHitTest = Cocoa_SetWindowHitTest; device->SetWindowHitTest = Cocoa_SetWindowHitTest;
device->AcceptDragAndDrop = Cocoa_AcceptDragAndDrop; device->AcceptDragAndDrop = Cocoa_AcceptDragAndDrop;
device->FlashWindow = Cocoa_FlashWindow;
device->shape_driver.CreateShaper = Cocoa_CreateShaper; device->shape_driver.CreateShaper = Cocoa_CreateShaper;
device->shape_driver.SetWindowShape = Cocoa_SetWindowShape; device->shape_driver.SetWindowShape = Cocoa_SetWindowShape;

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@ -151,6 +151,7 @@ extern void Cocoa_DestroyWindow(_THIS, SDL_Window * window);
extern SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info); extern SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info);
extern int Cocoa_SetWindowHitTest(SDL_Window *window, SDL_bool enabled); extern int Cocoa_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
extern void Cocoa_AcceptDragAndDrop(SDL_Window * window, SDL_bool accept); extern void Cocoa_AcceptDragAndDrop(SDL_Window * window, SDL_bool accept);
extern int Cocoa_FlashWindow(_THIS, SDL_Window * window, Uint32 flash_count);
#endif /* SDL_cocoawindow_h_ */ #endif /* SDL_cocoawindow_h_ */

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@ -2116,6 +2116,15 @@ Cocoa_AcceptDragAndDrop(SDL_Window * window, SDL_bool accept)
} }
} }
int
Cocoa_FlashWindow(_THIS, SDL_Window *window, Uint32 flash_count)
{ @autoreleasepool
{
/* Note that this is app-wide and not window-specific! */
[NSApp requestUserAttention:NSInformationalRequest];
return 0;
}}
int int
Cocoa_SetWindowOpacity(_THIS, SDL_Window * window, float opacity) Cocoa_SetWindowOpacity(_THIS, SDL_Window * window, float opacity)
{ {