windows: OS version checks now cache results.
So these only have to talk to the Win32 API once per check, per process.main
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4fba663368
commit
56fa22c63b
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@ -197,33 +197,38 @@ static BOOL IsWindowsVersionOrGreater(WORD wMajorVersion, WORD wMinorVersion, WO
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}
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#endif
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// apply some static variables so we only call into the Win32 API once per process for each check.
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#if defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
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#define CHECKWINVER(notdesktop_platform_result, test) return (notdesktop_platform_result);
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#else
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#define CHECKWINVER(notdesktop_platform_result, test) \
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static SDL_bool checked = SDL_FALSE; \
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static BOOL retval = FALSE; \
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if (!checked) { \
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retval = (test); \
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checked = SDL_TRUE; \
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} \
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return retval;
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#endif
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BOOL WIN_IsWindowsVistaOrGreater(void)
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{
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#if defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
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return TRUE;
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#else
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return IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_VISTA), LOBYTE(_WIN32_WINNT_VISTA), 0);
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#endif
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CHECKWINVER(TRUE, IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_VISTA), LOBYTE(_WIN32_WINNT_VISTA), 0));
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}
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BOOL WIN_IsWindows7OrGreater(void)
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{
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#if defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
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return TRUE;
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#else
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return IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN7), LOBYTE(_WIN32_WINNT_WIN7), 0);
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#endif
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CHECKWINVER(TRUE, IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN7), LOBYTE(_WIN32_WINNT_WIN7), 0));
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}
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BOOL WIN_IsWindows8OrGreater(void)
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{
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#if defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
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return TRUE;
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#else
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return IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN8), LOBYTE(_WIN32_WINNT_WIN8), 0);
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#endif
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CHECKWINVER(TRUE, IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN8), LOBYTE(_WIN32_WINNT_WIN8), 0));
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}
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#undef CHECKWINVER
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/*
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WAVExxxCAPS gives you 31 bytes for the device name, and just truncates if it's
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longer. However, since WinXP, you can use the WAVExxxCAPS2 structure, which
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