test: fix shadowing variables
parent
b972258d56
commit
570768f627
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@ -29,7 +29,7 @@ SDL_Surface *surface;
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int done;
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void
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DrawChessBoard(SDL_Renderer * renderer)
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DrawChessBoard()
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{
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int row = 0,column = 0,x = 0;
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SDL_Rect rect, darea;
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@ -90,7 +90,7 @@ loop()
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}
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}
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DrawChessBoard(renderer);
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DrawChessBoard();
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/* Got everything on rendering surface,
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now Update the drawing image on window screen */
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@ -33,20 +33,20 @@ callback_data cbd[64];
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void SDLCALL
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play_through_once(void *arg, Uint8 * stream, int len)
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{
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callback_data *cbd = (callback_data *) arg;
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Uint8 *waveptr = sound + cbd->soundpos;
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int waveleft = soundlen - cbd->soundpos;
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callback_data *cbdata = (callback_data *) arg;
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Uint8 *waveptr = sound + cbdata->soundpos;
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int waveleft = soundlen - cbdata->soundpos;
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int cpy = len;
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if (cpy > waveleft)
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cpy = waveleft;
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SDL_memcpy(stream, waveptr, cpy);
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len -= cpy;
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cbd->soundpos += cpy;
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cbdata->soundpos += cpy;
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if (len > 0) {
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stream += cpy;
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SDL_memset(stream, spec.silence, len);
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SDL_AtomicSet(&cbd->done, 1);
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SDL_AtomicSet(&cbdata->done, 1);
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}
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}
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@ -144,7 +144,6 @@ SDL_Texture *MooseTexture;
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SDL_Rect displayrect;
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int window_w;
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int window_h;
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SDL_Window *window;
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SDL_Renderer *renderer;
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int paused = 0;
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int i;
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@ -28,10 +28,10 @@ SDL_Rect rect;
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SDL_Event event;
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static void
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DrawRects(SDL_Renderer * renderer, SDL_Rect * rect)
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DrawRects(SDL_Renderer * renderer)
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{
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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SDL_RenderFillRect(renderer, rect);
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SDL_RenderFillRect(renderer, &rect);
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}
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static void
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@ -63,7 +63,7 @@ loop(){
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if (rect.x > viewport.x + viewport.w) rect.x -= viewport.w;
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if (rect.y > viewport.y + viewport.h) rect.y -= viewport.h;
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DrawRects(renderer, &rect);
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DrawRects(renderer);
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SDL_RenderPresent(renderer);
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}
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@ -43,7 +43,7 @@ quit(int rc)
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}
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int
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LoadSprite(char *file, SDL_Renderer *renderer)
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LoadSprite(char *file)
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{
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SDL_Surface *temp;
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@ -92,7 +92,7 @@ LoadSprite(char *file, SDL_Renderer *renderer)
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}
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void
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MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
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MoveSprites()
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{
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int i;
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int window_w = WINDOW_WIDTH;
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@ -136,7 +136,7 @@ void loop()
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done = 1;
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}
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}
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MoveSprites(renderer, sprite);
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MoveSprites();
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#ifdef __EMSCRIPTEN__
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if (done) {
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emscripten_cancel_main_loop();
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@ -158,7 +158,7 @@ main(int argc, char *argv[])
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quit(2);
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}
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if (LoadSprite("icon.bmp", renderer) < 0) {
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if (LoadSprite("icon.bmp") < 0) {
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quit(2);
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}
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@ -67,7 +67,7 @@ void quit(int rc)
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exit(rc);
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}
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void UpdateTexture(SDL_Texture *texture, int frame)
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void UpdateTexture(SDL_Texture *texture)
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{
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SDL_Color *color;
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Uint8 *src;
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@ -110,7 +110,7 @@ loop()
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}
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frame = (frame + 1) % MOOSEFRAMES_COUNT;
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UpdateTexture(MooseTexture, frame);
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UpdateTexture(MooseTexture);
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, MooseTexture, NULL, NULL);
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@ -92,7 +92,7 @@ LoadSprite(char *file, SDL_Renderer *renderer)
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}
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void
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DrawOnViewport(SDL_Renderer * renderer, SDL_Rect viewport)
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DrawOnViewport(SDL_Renderer * renderer)
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{
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SDL_Rect rect;
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@ -174,7 +174,7 @@ loop()
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continue;
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/* Draw using viewport */
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DrawOnViewport(state->renderers[i], viewport);
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DrawOnViewport(state->renderers[i]);
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/* Update the screen! */
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if (use_target) {
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