audio: Implemented SIMD support for audio data type converters.
This currently adds an SSE2 implementation (but it's #ifdef'd out for now, until it's hooked up to the configure script and such).
parent
1e66d457d7
commit
5718293092
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@ -843,6 +843,8 @@ SDL_GetAudioDriver(int index)
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return NULL;
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}
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extern void SDL_ChooseAudioConverters(void);
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int
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SDL_AudioInit(const char *driver_name)
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{
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@ -857,6 +859,8 @@ SDL_AudioInit(const char *driver_name)
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SDL_zero(current_audio);
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SDL_zero(open_devices);
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SDL_ChooseAudioConverters();
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/* Select the proper audio driver */
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if (driver_name == NULL) {
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driver_name = SDL_getenv("SDL_AUDIODRIVER");
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@ -53,16 +53,17 @@ extern SDL_AudioFormat SDL_NextAudioFormat(void);
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/* Function to calculate the size and silence for a SDL_AudioSpec */
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extern void SDL_CalculateAudioSpec(SDL_AudioSpec * spec);
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void SDLCALL SDL_Convert_S8_to_F32(SDL_AudioCVT *cvt, SDL_AudioFormat format);
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void SDLCALL SDL_Convert_U8_to_F32(SDL_AudioCVT *cvt, SDL_AudioFormat format);
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void SDLCALL SDL_Convert_S16_to_F32(SDL_AudioCVT *cvt, SDL_AudioFormat format);
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void SDLCALL SDL_Convert_U16_to_F32(SDL_AudioCVT *cvt, SDL_AudioFormat format);
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void SDLCALL SDL_Convert_S32_to_F32(SDL_AudioCVT *cvt, SDL_AudioFormat format);
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void SDLCALL SDL_Convert_F32_to_S8(SDL_AudioCVT *cvt, SDL_AudioFormat format);
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void SDLCALL SDL_Convert_F32_to_U8(SDL_AudioCVT *cvt, SDL_AudioFormat format);
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void SDLCALL SDL_Convert_F32_to_S16(SDL_AudioCVT *cvt, SDL_AudioFormat format);
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void SDLCALL SDL_Convert_F32_to_U16(SDL_AudioCVT *cvt, SDL_AudioFormat format);
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void SDLCALL SDL_Convert_F32_to_S32(SDL_AudioCVT *cvt, SDL_AudioFormat format);
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/* These pointers get set during init to various SIMD implementations. */
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extern SDL_AudioFilter SDL_Convert_S8_to_F32;
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extern SDL_AudioFilter SDL_Convert_U8_to_F32;
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extern SDL_AudioFilter SDL_Convert_S16_to_F32;
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extern SDL_AudioFilter SDL_Convert_U16_to_F32;
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extern SDL_AudioFilter SDL_Convert_S32_to_F32;
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extern SDL_AudioFilter SDL_Convert_F32_to_S8;
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extern SDL_AudioFilter SDL_Convert_F32_to_U8;
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extern SDL_AudioFilter SDL_Convert_F32_to_S16;
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extern SDL_AudioFilter SDL_Convert_F32_to_U16;
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extern SDL_AudioFilter SDL_Convert_F32_to_S32;
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/* SDL_AudioStream is a new audio conversion interface. It
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@ -22,14 +22,55 @@
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#include "../SDL_internal.h"
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#include "SDL_audio.h"
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#include "SDL_audio_c.h"
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#include "SDL_cpuinfo.h"
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#include "SDL_assert.h"
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/* !!! FIXME: write NEON code. */
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#define HAVE_NEON_INTRINSICS 0
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/* !!! FIXME: wire this up to the configure script, etc. */
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#define HAVE_SSE2_INTRINSICS 0
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#if HAVE_SSE2_INTRINSICS
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#include <emmintrin.h>
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#endif
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#if defined(__x86_64__) && HAVE_SSE2_INTRINSICS
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#define NEED_SCALAR_CONVERTER_FALLBACKS 0 /* x86_64 guarantees SSE2. */
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#elif __MACOSX__ && HAVE_SSE2_INTRINSICS
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#define NEED_SCALAR_CONVERTER_FALLBACKS 0 /* Mac OS X/Intel guarantees SSE2. */
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#elif defined(__ARM_ARCH) && (__ARM_ARCH >= 8) && HAVE_NEON_INTRINSICS
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#define NEED_SCALAR_CONVERTER_FALLBACKS 0 /* ARMv8+ promise NEON. */
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#elif defined(__APPLE__) && defined(__ARM_ARCH) && (__ARM_ARCH >= 7) && HAVE_NEON_INTRINSICS
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#define NEED_SCALAR_CONVERTER_FALLBACKS 0 /* All Apple ARMv7 chips promise NEON support. */
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#endif
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/* Set to zero if platform is guaranteed to use a SIMD codepath here. */
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#ifndef NEED_SCALAR_CONVERTER_FALLBACKS
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#define NEED_SCALAR_CONVERTER_FALLBACKS 1
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#endif
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/* Function pointers set to a CPU-specific implementation. */
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SDL_AudioFilter SDL_Convert_S8_to_F32 = NULL;
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SDL_AudioFilter SDL_Convert_U8_to_F32 = NULL;
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SDL_AudioFilter SDL_Convert_S16_to_F32 = NULL;
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SDL_AudioFilter SDL_Convert_U16_to_F32 = NULL;
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SDL_AudioFilter SDL_Convert_S32_to_F32 = NULL;
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SDL_AudioFilter SDL_Convert_F32_to_S8 = NULL;
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SDL_AudioFilter SDL_Convert_F32_to_U8 = NULL;
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SDL_AudioFilter SDL_Convert_F32_to_S16 = NULL;
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SDL_AudioFilter SDL_Convert_F32_to_U16 = NULL;
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SDL_AudioFilter SDL_Convert_F32_to_S32 = NULL;
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#define DIVBY127 0.0078740157480315f
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#define DIVBY32767 3.05185094759972e-05f
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#define DIVBY2147483647 4.6566128752458e-10f
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void SDLCALL
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SDL_Convert_S8_to_F32(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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#if NEED_SCALAR_CONVERTER_FALLBACKS
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static void SDLCALL
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SDL_Convert_S8_to_F32_Scalar(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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const Sint8 *src = ((const Sint8 *) (cvt->buf + cvt->len_cvt)) - 1;
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float *dst = ((float *) (cvt->buf + cvt->len_cvt * 4)) - 1;
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@ -47,8 +88,8 @@ SDL_Convert_S8_to_F32(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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}
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}
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void SDLCALL
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SDL_Convert_U8_to_F32(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_Convert_U8_to_F32_Scalar(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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const Uint8 *src = ((const Uint8 *) (cvt->buf + cvt->len_cvt)) - 1;
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float *dst = ((float *) (cvt->buf + cvt->len_cvt * 4)) - 1;
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@ -66,8 +107,8 @@ SDL_Convert_U8_to_F32(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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}
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}
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void SDLCALL
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SDL_Convert_S16_to_F32(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_Convert_S16_to_F32_Scalar(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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const Sint16 *src = ((const Sint16 *) (cvt->buf + cvt->len_cvt)) - 1;
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float *dst = ((float *) (cvt->buf + cvt->len_cvt * 2)) - 1;
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@ -85,8 +126,8 @@ SDL_Convert_S16_to_F32(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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}
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}
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void SDLCALL
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SDL_Convert_U16_to_F32(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_Convert_U16_to_F32_Scalar(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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const Uint16 *src = ((const Uint16 *) (cvt->buf + cvt->len_cvt)) - 1;
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float *dst = ((float *) (cvt->buf + cvt->len_cvt * 2)) - 1;
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@ -104,8 +145,8 @@ SDL_Convert_U16_to_F32(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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}
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}
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void SDLCALL
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SDL_Convert_S32_to_F32(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_Convert_S32_to_F32_Scalar(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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const Sint32 *src = (const Sint32 *) cvt->buf;
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float *dst = (float *) cvt->buf;
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@ -122,8 +163,8 @@ SDL_Convert_S32_to_F32(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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}
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}
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void SDLCALL
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SDL_Convert_F32_to_S8(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_Convert_F32_to_S8_Scalar(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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const float *src = (const float *) cvt->buf;
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Sint8 *dst = (Sint8 *) cvt->buf;
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@ -141,8 +182,8 @@ SDL_Convert_F32_to_S8(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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}
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}
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void SDLCALL
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SDL_Convert_F32_to_U8(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_Convert_F32_to_U8_Scalar(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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const float *src = (const float *) cvt->buf;
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Uint8 *dst = (Uint8 *) cvt->buf;
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@ -160,8 +201,8 @@ SDL_Convert_F32_to_U8(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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}
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}
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void SDLCALL
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SDL_Convert_F32_to_S16(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_Convert_F32_to_S16_Scalar(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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const float *src = (const float *) cvt->buf;
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Sint16 *dst = (Sint16 *) cvt->buf;
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}
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}
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void SDLCALL
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SDL_Convert_F32_to_U16(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_Convert_F32_to_U16_Scalar(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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const float *src = (const float *) cvt->buf;
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Uint16 *dst = (Uint16 *) cvt->buf;
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}
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}
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void SDLCALL
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SDL_Convert_F32_to_S32(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_Convert_F32_to_S32_Scalar(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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const float *src = (const float *) cvt->buf;
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Sint32 *dst = (Sint32 *) cvt->buf;
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cvt->filters[cvt->filter_index](cvt, AUDIO_S32SYS);
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}
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}
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#endif
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#if HAVE_SSE2_INTRINSICS
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static void SDLCALL
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SDL_Convert_S8_to_F32_SSE2(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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const Sint8 *src = ((const Sint8 *) (cvt->buf + cvt->len_cvt)) - 1;
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float *dst = ((float *) (cvt->buf + cvt->len_cvt * 4)) - 1;
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int i;
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LOG_DEBUG_CONVERT("AUDIO_S8", "AUDIO_F32 (using SSE2)");
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/* Get dst aligned to 16 bytes (since buffer is growing, we don't have to worry about overreading from src) */
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for (i = cvt->len_cvt; i && (((size_t) (dst-15)) & 15); --i, --src, --dst) {
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*dst = (((float) *src) * DIVBY127);
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}
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src -= 15; dst -= 15; /* adjust to read SSE blocks from the start. */
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SDL_assert(!i || ((((size_t) dst) & 15) == 0));
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/* Make sure src is aligned too. */
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if ((((size_t) src) & 15) == 0) {
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/* Aligned! Do SSE blocks as long as we have 16 bytes available. */
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const __m128i *mmsrc = (const __m128i *) src;
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const __m128i zero = _mm_setzero_si128();
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const __m128 divby127 = _mm_set1_ps(DIVBY127);
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while (i >= 16) { /* 16 * 8-bit */
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const __m128i bytes = _mm_load_si128(mmsrc); /* get 16 sint8 into an XMM register. */
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/* treat as int16, shift left to clear every other sint16, then back right with sign-extend. Now sint16. */
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const __m128i shorts1 = _mm_srai_epi16(_mm_slli_epi16(bytes, 8), 8);
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/* right-shift-sign-extend gets us sint16 with the other set of values. */
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const __m128i shorts2 = _mm_srai_epi16(bytes, 8);
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/* unpack against zero to make these int32, shift to make them sign-extend, convert to float, multiply. Whew! */
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const __m128 floats1 = _mm_mul_ps(_mm_cvtepi32_ps(_mm_srai_epi32(_mm_slli_epi32(_mm_unpacklo_epi16(shorts1, zero), 16), 16)), divby127);
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const __m128 floats2 = _mm_mul_ps(_mm_cvtepi32_ps(_mm_srai_epi32(_mm_slli_epi32(_mm_unpacklo_epi16(shorts2, zero), 16), 16)), divby127);
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const __m128 floats3 = _mm_mul_ps(_mm_cvtepi32_ps(_mm_srai_epi32(_mm_slli_epi32(_mm_unpackhi_epi16(shorts1, zero), 16), 16)), divby127);
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const __m128 floats4 = _mm_mul_ps(_mm_cvtepi32_ps(_mm_srai_epi32(_mm_slli_epi32(_mm_unpackhi_epi16(shorts2, zero), 16), 16)), divby127);
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/* Interleave back into correct order, store. */
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_mm_store_ps(dst, _mm_unpacklo_ps(floats1, floats2));
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_mm_store_ps(dst+4, _mm_unpackhi_ps(floats1, floats2));
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_mm_store_ps(dst+8, _mm_unpacklo_ps(floats3, floats4));
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_mm_store_ps(dst+12, _mm_unpackhi_ps(floats3, floats4));
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i -= 16; mmsrc--; dst -= 16;
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}
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src = (const Sint8 *) mmsrc;
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}
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src += 15; dst += 15; /* adjust for any scalar finishing. */
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/* Finish off any leftovers with scalar operations. */
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while (i) {
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*dst = (((float) *src) * DIVBY127);
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i--; src--; dst--;
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}
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cvt->len_cvt *= 4;
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if (cvt->filters[++cvt->filter_index]) {
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cvt->filters[cvt->filter_index](cvt, AUDIO_F32SYS);
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}
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}
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static void SDLCALL
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SDL_Convert_U8_to_F32_SSE2(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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const Uint8 *src = ((const Uint8 *) (cvt->buf + cvt->len_cvt)) - 1;
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float *dst = ((float *) (cvt->buf + cvt->len_cvt * 4)) - 1;
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int i;
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LOG_DEBUG_CONVERT("AUDIO_U8", "AUDIO_F32 (using SSE2)");
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/* Get dst aligned to 16 bytes (since buffer is growing, we don't have to worry about overreading from src) */
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for (i = cvt->len_cvt; i && (((size_t) (dst-15)) & 15); --i, --src, --dst) {
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*dst = ((((float) *src) * DIVBY127) - 1.0f);
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}
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src -= 15; dst -= 15; /* adjust to read SSE blocks from the start. */
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SDL_assert(!i || ((((size_t) dst) & 15) == 0));
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/* Make sure src is aligned too. */
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if ((((size_t) src) & 15) == 0) {
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/* Aligned! Do SSE blocks as long as we have 16 bytes available. */
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const __m128i *mmsrc = (const __m128i *) src;
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const __m128i zero = _mm_setzero_si128();
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const __m128 divby127 = _mm_set1_ps(DIVBY127);
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const __m128 minus1 = _mm_set1_ps(-1.0f);
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while (i >= 16) { /* 16 * 8-bit */
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const __m128i bytes = _mm_load_si128(mmsrc); /* get 16 uint8 into an XMM register. */
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/* treat as int16, shift left to clear every other sint16, then back right with zero-extend. Now uint16. */
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const __m128i shorts1 = _mm_srli_epi16(_mm_slli_epi16(bytes, 8), 8);
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/* right-shift-zero-extend gets us uint16 with the other set of values. */
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const __m128i shorts2 = _mm_srli_epi16(bytes, 8);
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/* unpack against zero to make these int32, convert to float, multiply, add. Whew! */
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/* Note that AVX2 can do floating point multiply+add in one instruction, fwiw. SSE2 cannot. */
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const __m128 floats1 = _mm_add_ps(_mm_mul_ps(_mm_cvtepi32_ps(_mm_unpacklo_epi16(shorts1, zero)), divby127), minus1);
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const __m128 floats2 = _mm_add_ps(_mm_mul_ps(_mm_cvtepi32_ps(_mm_unpacklo_epi16(shorts2, zero)), divby127), minus1);
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const __m128 floats3 = _mm_add_ps(_mm_mul_ps(_mm_cvtepi32_ps(_mm_unpackhi_epi16(shorts1, zero)), divby127), minus1);
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const __m128 floats4 = _mm_add_ps(_mm_mul_ps(_mm_cvtepi32_ps(_mm_unpackhi_epi16(shorts2, zero)), divby127), minus1);
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/* Interleave back into correct order, store. */
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_mm_store_ps(dst, _mm_unpacklo_ps(floats1, floats2));
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_mm_store_ps(dst+4, _mm_unpackhi_ps(floats1, floats2));
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_mm_store_ps(dst+8, _mm_unpacklo_ps(floats3, floats4));
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_mm_store_ps(dst+12, _mm_unpackhi_ps(floats3, floats4));
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i -= 16; mmsrc--; dst -= 16;
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}
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src = (const Uint8 *) mmsrc;
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}
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src += 15; dst += 15; /* adjust for any scalar finishing. */
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/* Finish off any leftovers with scalar operations. */
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while (i) {
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*dst = ((((float) *src) * DIVBY127) - 1.0f);
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i--; src--; dst--;
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}
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cvt->len_cvt *= 4;
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if (cvt->filters[++cvt->filter_index]) {
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cvt->filters[cvt->filter_index](cvt, AUDIO_F32SYS);
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}
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}
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static void SDLCALL
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SDL_Convert_S16_to_F32_SSE2(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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const Sint16 *src = ((const Sint16 *) (cvt->buf + cvt->len_cvt)) - 1;
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float *dst = ((float *) (cvt->buf + cvt->len_cvt * 2)) - 1;
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int i;
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LOG_DEBUG_CONVERT("AUDIO_S16", "AUDIO_F32 (using SSE2)");
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/* Get dst aligned to 16 bytes (since buffer is growing, we don't have to worry about overreading from src) */
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for (i = cvt->len_cvt / sizeof (Sint16); i && (((size_t) (dst-7)) & 15); --i, --src, --dst) {
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*dst = (((float) *src) * DIVBY32767);
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}
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|
||||
src -= 7; dst -= 7; /* adjust to read SSE blocks from the start. */
|
||||
SDL_assert(!i || ((((size_t) dst) & 15) == 0));
|
||||
|
||||
/* Make sure src is aligned too. */
|
||||
if ((((size_t) src) & 15) == 0) {
|
||||
/* Aligned! Do SSE blocks as long as we have 16 bytes available. */
|
||||
const __m128 divby32767 = _mm_set1_ps(DIVBY32767);
|
||||
while (i >= 8) { /* 8 * 16-bit */
|
||||
const __m128i ints = _mm_load_si128((__m128i const *) src); /* get 8 sint16 into an XMM register. */
|
||||
/* treat as int32, shift left to clear every other sint16, then back right with sign-extend. Now sint32. */
|
||||
const __m128i a = _mm_srai_epi32(_mm_slli_epi32(ints, 16), 16);
|
||||
/* right-shift-sign-extend gets us sint32 with the other set of values. */
|
||||
const __m128i b = _mm_srai_epi32(ints, 16);
|
||||
/* Interleave these back into the right order, convert to float, multiply, store. */
|
||||
_mm_store_ps(dst, _mm_mul_ps(_mm_cvtepi32_ps(_mm_unpacklo_epi32(a, b)), divby32767));
|
||||
_mm_store_ps(dst+4, _mm_mul_ps(_mm_cvtepi32_ps(_mm_unpackhi_epi32(a, b)), divby32767));
|
||||
i -= 8; src -= 8; dst -= 8;
|
||||
}
|
||||
}
|
||||
|
||||
src += 7; dst += 7; /* adjust for any scalar finishing. */
|
||||
|
||||
/* Finish off any leftovers with scalar operations. */
|
||||
while (i) {
|
||||
*dst = (((float) *src) * DIVBY32767);
|
||||
i--; src--; dst--;
|
||||
}
|
||||
|
||||
cvt->len_cvt *= 2;
|
||||
if (cvt->filters[++cvt->filter_index]) {
|
||||
cvt->filters[cvt->filter_index](cvt, AUDIO_F32SYS);
|
||||
}
|
||||
}
|
||||
|
||||
static void SDLCALL
|
||||
SDL_Convert_U16_to_F32_SSE2(SDL_AudioCVT *cvt, SDL_AudioFormat format)
|
||||
{
|
||||
const Uint16 *src = ((const Uint16 *) (cvt->buf + cvt->len_cvt)) - 1;
|
||||
float *dst = ((float *) (cvt->buf + cvt->len_cvt * 2)) - 1;
|
||||
int i;
|
||||
|
||||
LOG_DEBUG_CONVERT("AUDIO_U16", "AUDIO_F32 (using SSE2)");
|
||||
|
||||
/* Get dst aligned to 16 bytes (since buffer is growing, we don't have to worry about overreading from src) */
|
||||
for (i = cvt->len_cvt / sizeof (Sint16); i && (((size_t) (dst-7)) & 15); --i, --src, --dst) {
|
||||
*dst = ((((float) *src) * DIVBY32767) - 1.0f);
|
||||
}
|
||||
|
||||
src -= 7; dst -= 7; /* adjust to read SSE blocks from the start. */
|
||||
SDL_assert(!i || ((((size_t) dst) & 15) == 0));
|
||||
|
||||
/* Make sure src is aligned too. */
|
||||
if ((((size_t) src) & 15) == 0) {
|
||||
/* Aligned! Do SSE blocks as long as we have 16 bytes available. */
|
||||
const __m128 divby32767 = _mm_set1_ps(DIVBY32767);
|
||||
const __m128 minus1 = _mm_set1_ps(1.0f);
|
||||
while (i >= 8) { /* 8 * 16-bit */
|
||||
const __m128i ints = _mm_load_si128((__m128i const *) src); /* get 8 sint16 into an XMM register. */
|
||||
/* treat as int32, shift left to clear every other sint16, then back right with zero-extend. Now sint32. */
|
||||
const __m128i a = _mm_srli_epi32(_mm_slli_epi32(ints, 16), 16);
|
||||
/* right-shift-sign-extend gets us sint32 with the other set of values. */
|
||||
const __m128i b = _mm_srli_epi32(ints, 16);
|
||||
/* Interleave these back into the right order, convert to float, multiply, store. */
|
||||
_mm_store_ps(dst, _mm_add_ps(_mm_mul_ps(_mm_cvtepi32_ps(_mm_unpacklo_epi32(a, b)), divby32767), minus1));
|
||||
_mm_store_ps(dst+4, _mm_add_ps(_mm_mul_ps(_mm_cvtepi32_ps(_mm_unpackhi_epi32(a, b)), divby32767), minus1));
|
||||
i -= 8; src -= 8; dst -= 8;
|
||||
}
|
||||
}
|
||||
|
||||
src += 7; dst += 7; /* adjust for any scalar finishing. */
|
||||
|
||||
/* Finish off any leftovers with scalar operations. */
|
||||
while (i) {
|
||||
*dst = ((((float) *src) * DIVBY32767) - 1.0f);
|
||||
i--; src--; dst--;
|
||||
}
|
||||
|
||||
cvt->len_cvt *= 2;
|
||||
if (cvt->filters[++cvt->filter_index]) {
|
||||
cvt->filters[cvt->filter_index](cvt, AUDIO_F32SYS);
|
||||
}
|
||||
}
|
||||
|
||||
static void SDLCALL
|
||||
SDL_Convert_S32_to_F32_SSE2(SDL_AudioCVT *cvt, SDL_AudioFormat format)
|
||||
{
|
||||
const Sint32 *src = (const Sint32 *) cvt->buf;
|
||||
float *dst = (float *) cvt->buf;
|
||||
int i;
|
||||
|
||||
LOG_DEBUG_CONVERT("AUDIO_S32", "AUDIO_F32 (using SSE2)");
|
||||
|
||||
/* Get dst aligned to 16 bytes */
|
||||
for (i = cvt->len_cvt / sizeof (Sint32); i && (((size_t) dst) & 15); --i, ++src, ++dst) {
|
||||
*dst = (float) (((double) *src) * DIVBY2147483647);
|
||||
}
|
||||
|
||||
SDL_assert(!i || ((((size_t) dst) & 15) == 0));
|
||||
SDL_assert(!i || ((((size_t) src) & 15) == 0));
|
||||
|
||||
{
|
||||
/* Aligned! Do SSE blocks as long as we have 16 bytes available. */
|
||||
const __m128d divby2147483647 = _mm_set1_pd(DIVBY2147483647);
|
||||
const __m128i *mmsrc = (const __m128i *) src;
|
||||
while (i >= 4) { /* 4 * sint32 */
|
||||
const __m128i ints = _mm_load_si128(mmsrc);
|
||||
/* bitshift the whole register over, so _mm_cvtepi32_pd can read the top ints in the bottom of the vector. */
|
||||
const __m128d doubles1 = _mm_mul_pd(_mm_cvtepi32_pd(_mm_bsrli_si128(ints, 8)), divby2147483647);
|
||||
const __m128d doubles2 = _mm_mul_pd(_mm_cvtepi32_pd(ints), divby2147483647);
|
||||
/* convert to float32, bitshift/or to get these into a vector to store. */
|
||||
_mm_store_ps(dst, _mm_castsi128_ps(_mm_or_si128(_mm_bslli_si128(_mm_castps_si128(_mm_cvtpd_ps(doubles1)), 8), _mm_castps_si128(_mm_cvtpd_ps(doubles2)))));
|
||||
i -= 4; mmsrc++; dst += 4;
|
||||
}
|
||||
src = (const Sint32 *) mmsrc;
|
||||
}
|
||||
|
||||
/* Finish off any leftovers with scalar operations. */
|
||||
while (i) {
|
||||
*dst = (float) (((double) *src) * DIVBY2147483647);
|
||||
i--; src++; dst++;
|
||||
}
|
||||
|
||||
if (cvt->filters[++cvt->filter_index]) {
|
||||
cvt->filters[cvt->filter_index](cvt, AUDIO_F32SYS);
|
||||
}
|
||||
}
|
||||
|
||||
static void SDLCALL
|
||||
SDL_Convert_F32_to_S8_SSE2(SDL_AudioCVT *cvt, SDL_AudioFormat format)
|
||||
{
|
||||
const float *src = (const float *) cvt->buf;
|
||||
Sint8 *dst = (Sint8 *) cvt->buf;
|
||||
int i;
|
||||
|
||||
LOG_DEBUG_CONVERT("AUDIO_F32", "AUDIO_S8 (using SSE2)");
|
||||
|
||||
/* Get dst aligned to 16 bytes */
|
||||
for (i = cvt->len_cvt / sizeof (float); i && (((size_t) dst) & 15); --i, ++src, ++dst) {
|
||||
*dst = (Sint8) (*src * 127.0f);
|
||||
}
|
||||
|
||||
SDL_assert(!i || ((((size_t) dst) & 15) == 0));
|
||||
|
||||
/* Make sure src is aligned too. */
|
||||
if ((((size_t) src) & 15) == 0) {
|
||||
/* Aligned! Do SSE blocks as long as we have 16 bytes available. */
|
||||
const __m128 mulby127 = _mm_set1_ps(127.0f);
|
||||
__m128i *mmdst = (__m128i *) dst;
|
||||
while (i >= 16) { /* 16 * float32 */
|
||||
const __m128i ints1 = _mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(src), mulby127)); /* load 4 floats, convert to sint32 */
|
||||
const __m128i ints2 = _mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(src+4), mulby127)); /* load 4 floats, convert to sint32 */
|
||||
const __m128i ints3 = _mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(src+8), mulby127)); /* load 4 floats, convert to sint32 */
|
||||
const __m128i ints4 = _mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(src+12), mulby127)); /* load 4 floats, convert to sint32 */
|
||||
_mm_store_si128(mmdst, _mm_packs_epi16(_mm_packs_epi32(ints1, ints2), _mm_packs_epi32(ints3, ints4))); /* pack down, store out. */
|
||||
i -= 16; src += 16; mmdst++;
|
||||
}
|
||||
dst = (Sint8 *) mmdst;
|
||||
}
|
||||
|
||||
/* Finish off any leftovers with scalar operations. */
|
||||
while (i) {
|
||||
*dst = (Sint8) (*src * 127.0f);
|
||||
i--; src++; dst++;
|
||||
}
|
||||
|
||||
cvt->len_cvt /= 4;
|
||||
if (cvt->filters[++cvt->filter_index]) {
|
||||
cvt->filters[cvt->filter_index](cvt, AUDIO_S8);
|
||||
}
|
||||
}
|
||||
|
||||
static void SDLCALL
|
||||
SDL_Convert_F32_to_U8_SSE2(SDL_AudioCVT *cvt, SDL_AudioFormat format)
|
||||
{
|
||||
const float *src = (const float *) cvt->buf;
|
||||
Uint8 *dst = (Uint8 *) cvt->buf;
|
||||
int i;
|
||||
|
||||
LOG_DEBUG_CONVERT("AUDIO_F32", "AUDIO_U8 (using SSE2)");
|
||||
|
||||
/* Get dst aligned to 16 bytes */
|
||||
for (i = cvt->len_cvt / sizeof (float); i && (((size_t) dst) & 15); --i, ++src, ++dst) {
|
||||
*dst = (Uint8) ((*src + 1.0f) * 127.0f);
|
||||
}
|
||||
|
||||
SDL_assert(!i || ((((size_t) dst) & 15) == 0));
|
||||
|
||||
/* Make sure src is aligned too. */
|
||||
if ((((size_t) src) & 15) == 0) {
|
||||
/* Aligned! Do SSE blocks as long as we have 16 bytes available. */
|
||||
const __m128 add1 = _mm_set1_ps(1.0f);
|
||||
const __m128 mulby127 = _mm_set1_ps(127.0f);
|
||||
__m128i *mmdst = (__m128i *) dst;
|
||||
while (i >= 16) { /* 16 * float32 */
|
||||
const __m128i ints1 = _mm_cvtps_epi32(_mm_mul_ps(_mm_add_ps(_mm_load_ps(src), add1), mulby127)); /* load 4 floats, convert to sint32 */
|
||||
const __m128i ints2 = _mm_cvtps_epi32(_mm_mul_ps(_mm_add_ps(_mm_load_ps(src+4), add1), mulby127)); /* load 4 floats, convert to sint32 */
|
||||
const __m128i ints3 = _mm_cvtps_epi32(_mm_mul_ps(_mm_add_ps(_mm_load_ps(src+8), add1), mulby127)); /* load 4 floats, convert to sint32 */
|
||||
const __m128i ints4 = _mm_cvtps_epi32(_mm_mul_ps(_mm_add_ps(_mm_load_ps(src+12), add1), mulby127)); /* load 4 floats, convert to sint32 */
|
||||
_mm_store_si128(mmdst, _mm_packus_epi16(_mm_packs_epi32(ints1, ints2), _mm_packs_epi32(ints3, ints4))); /* pack down, store out. */
|
||||
i -= 16; src += 16; mmdst++;
|
||||
}
|
||||
dst = (Uint8 *) mmdst;
|
||||
}
|
||||
|
||||
/* Finish off any leftovers with scalar operations. */
|
||||
while (i) {
|
||||
*dst = (Uint8) ((*src + 1.0f) * 127.0f);
|
||||
i--; src++; dst++;
|
||||
}
|
||||
|
||||
cvt->len_cvt /= 4;
|
||||
if (cvt->filters[++cvt->filter_index]) {
|
||||
cvt->filters[cvt->filter_index](cvt, AUDIO_U8);
|
||||
}
|
||||
}
|
||||
|
||||
static void SDLCALL
|
||||
SDL_Convert_F32_to_S16_SSE2(SDL_AudioCVT *cvt, SDL_AudioFormat format)
|
||||
{
|
||||
const float *src = (const float *) cvt->buf;
|
||||
Sint16 *dst = (Sint16 *) cvt->buf;
|
||||
int i;
|
||||
|
||||
LOG_DEBUG_CONVERT("AUDIO_F32", "AUDIO_S16 (using SSE2)");
|
||||
|
||||
/* Get dst aligned to 16 bytes */
|
||||
for (i = cvt->len_cvt / sizeof (float); i && (((size_t) dst) & 15); --i, ++src, ++dst) {
|
||||
*dst = (Sint16) (*src * 32767.0f);
|
||||
}
|
||||
|
||||
SDL_assert(!i || ((((size_t) dst) & 15) == 0));
|
||||
|
||||
/* Make sure src is aligned too. */
|
||||
if ((((size_t) src) & 15) == 0) {
|
||||
/* Aligned! Do SSE blocks as long as we have 16 bytes available. */
|
||||
const __m128 mulby32767 = _mm_set1_ps(32767.0f);
|
||||
__m128i *mmdst = (__m128i *) dst;
|
||||
while (i >= 8) { /* 8 * float32 */
|
||||
const __m128i ints1 = _mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(src), mulby32767)); /* load 4 floats, convert to sint32 */
|
||||
const __m128i ints2 = _mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(src+4), mulby32767)); /* load 4 floats, convert to sint32 */
|
||||
_mm_store_si128(mmdst, _mm_packs_epi32(ints1, ints2)); /* pack to sint16, store out. */
|
||||
i -= 8; src += 8; mmdst++;
|
||||
}
|
||||
dst = (Sint16 *) mmdst;
|
||||
}
|
||||
|
||||
/* Finish off any leftovers with scalar operations. */
|
||||
while (i) {
|
||||
*dst = (((float) *src) * DIVBY32767);
|
||||
i--; src++; dst++;
|
||||
}
|
||||
|
||||
cvt->len_cvt /= 2;
|
||||
if (cvt->filters[++cvt->filter_index]) {
|
||||
cvt->filters[cvt->filter_index](cvt, AUDIO_S16SYS);
|
||||
}
|
||||
}
|
||||
|
||||
static void SDLCALL
|
||||
SDL_Convert_F32_to_U16_SSE2(SDL_AudioCVT *cvt, SDL_AudioFormat format)
|
||||
{
|
||||
const float *src = (const float *) cvt->buf;
|
||||
Uint16 *dst = (Uint16 *) cvt->buf;
|
||||
int i;
|
||||
|
||||
LOG_DEBUG_CONVERT("AUDIO_F32", "AUDIO_U16 (using SSE2)");
|
||||
|
||||
/* Get dst aligned to 16 bytes */
|
||||
for (i = cvt->len_cvt / sizeof (float); i && (((size_t) dst) & 15); --i, ++src, ++dst) {
|
||||
*dst = (Uint16) ((*src + 1.0f) * 32767.0f);
|
||||
}
|
||||
|
||||
SDL_assert(!i || ((((size_t) dst) & 15) == 0));
|
||||
|
||||
/* Make sure src is aligned too. */
|
||||
if ((((size_t) src) & 15) == 0) {
|
||||
/* Aligned! Do SSE blocks as long as we have 16 bytes available. */
|
||||
/* This calculates differently than the scalar path because SSE2 can't
|
||||
pack int32 data down to unsigned int16. _mm_packs_epi32 does signed
|
||||
saturation, so that would corrupt our data. _mm_packus_epi32 exists,
|
||||
but not before SSE 4.1. So we convert from float to sint16, packing
|
||||
that down with legit signed saturation, and then xor the top bit
|
||||
against 1. This results in the correct unsigned 16-bit value, even
|
||||
though it looks like dark magic. */
|
||||
const __m128 mulby32767 = _mm_set1_ps(32767.0f);
|
||||
const __m128i topbit = _mm_set1_epi16(-32768);
|
||||
__m128i *mmdst = (__m128i *) dst;
|
||||
while (i >= 8) { /* 8 * float32 */
|
||||
const __m128i ints1 = _mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(src), mulby32767)); /* load 4 floats, convert to sint32 */
|
||||
const __m128i ints2 = _mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(src+4), mulby32767)); /* load 4 floats, convert to sint32 */
|
||||
_mm_store_si128(mmdst, _mm_xor_si128(_mm_packs_epi32(ints1, ints2), topbit)); /* pack to sint16, xor top bit, store out. */
|
||||
i -= 8; src += 8; mmdst++;
|
||||
}
|
||||
dst = (Uint16 *) mmdst;
|
||||
}
|
||||
|
||||
/* Finish off any leftovers with scalar operations. */
|
||||
while (i) {
|
||||
*dst = (Uint16) ((*src + 1.0f) * 32767.0f);
|
||||
i--; src++; dst++;
|
||||
}
|
||||
|
||||
cvt->len_cvt /= 2;
|
||||
if (cvt->filters[++cvt->filter_index]) {
|
||||
cvt->filters[cvt->filter_index](cvt, AUDIO_U16SYS);
|
||||
}
|
||||
}
|
||||
|
||||
static void SDLCALL
|
||||
SDL_Convert_F32_to_S32_SSE2(SDL_AudioCVT *cvt, SDL_AudioFormat format)
|
||||
{
|
||||
const float *src = (const float *) cvt->buf;
|
||||
Sint32 *dst = (Sint32 *) cvt->buf;
|
||||
int i;
|
||||
|
||||
LOG_DEBUG_CONVERT("AUDIO_F32", "AUDIO_S32 (using SSE2)");
|
||||
|
||||
/* Get dst aligned to 16 bytes */
|
||||
for (i = cvt->len_cvt / sizeof (float); i && (((size_t) dst) & 15); --i, ++src, ++dst) {
|
||||
*dst = (Sint32) (((double) *src) * 2147483647.0);
|
||||
}
|
||||
|
||||
SDL_assert(!i || ((((size_t) dst) & 15) == 0));
|
||||
SDL_assert(!i || ((((size_t) src) & 15) == 0));
|
||||
|
||||
{
|
||||
/* Aligned! Do SSE blocks as long as we have 16 bytes available. */
|
||||
const __m128d mulby2147483647 = _mm_set1_pd(2147483647.0);
|
||||
__m128i *mmdst = (__m128i *) dst;
|
||||
while (i >= 4) { /* 4 * float32 */
|
||||
const __m128 floats = _mm_load_ps(src);
|
||||
/* bitshift the whole register over, so _mm_cvtps_pd can read the top floats in the bottom of the vector. */
|
||||
const __m128d doubles1 = _mm_mul_pd(_mm_cvtps_pd(_mm_castsi128_ps(_mm_bsrli_si128(_mm_castps_si128(floats), 8))), mulby2147483647);
|
||||
const __m128d doubles2 = _mm_mul_pd(_mm_cvtps_pd(floats), mulby2147483647);
|
||||
_mm_store_si128(mmdst, _mm_or_si128(_mm_bslli_si128(_mm_cvtpd_epi32(doubles1), 8), _mm_cvtpd_epi32(doubles2)));
|
||||
i -= 4; src += 4; mmdst++;
|
||||
}
|
||||
dst = (Sint32 *) mmdst;
|
||||
}
|
||||
|
||||
/* Finish off any leftovers with scalar operations. */
|
||||
while (i) {
|
||||
*dst = (Sint32) (((double) *src) * 2147483647.0);
|
||||
i--; src++; dst++;
|
||||
}
|
||||
|
||||
if (cvt->filters[++cvt->filter_index]) {
|
||||
cvt->filters[cvt->filter_index](cvt, AUDIO_S32SYS);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
void SDL_ChooseAudioConverters(void)
|
||||
{
|
||||
static SDL_bool converters_chosen = SDL_FALSE;
|
||||
|
||||
if (converters_chosen) {
|
||||
return;
|
||||
}
|
||||
|
||||
#define SET_CONVERTER_FUNCS(fntype) \
|
||||
SDL_Convert_S8_to_F32 = SDL_Convert_S8_to_F32_##fntype; \
|
||||
SDL_Convert_U8_to_F32 = SDL_Convert_U8_to_F32_##fntype; \
|
||||
SDL_Convert_S16_to_F32 = SDL_Convert_S16_to_F32_##fntype; \
|
||||
SDL_Convert_U16_to_F32 = SDL_Convert_U16_to_F32_##fntype; \
|
||||
SDL_Convert_S32_to_F32 = SDL_Convert_S32_to_F32_##fntype; \
|
||||
SDL_Convert_F32_to_S8 = SDL_Convert_F32_to_S8_##fntype; \
|
||||
SDL_Convert_F32_to_U8 = SDL_Convert_F32_to_U8_##fntype; \
|
||||
SDL_Convert_F32_to_S16 = SDL_Convert_F32_to_S16_##fntype; \
|
||||
SDL_Convert_F32_to_U16 = SDL_Convert_F32_to_U16_##fntype; \
|
||||
SDL_Convert_F32_to_S32 = SDL_Convert_F32_to_S32_##fntype; \
|
||||
converters_chosen = SDL_TRUE
|
||||
|
||||
#if HAVE_SSE2_INTRINSICS
|
||||
if (SDL_HasSSE2()) {
|
||||
SET_CONVERTER_FUNCS(SSE2);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if NEED_SCALAR_CONVERTER_FALLBACKS
|
||||
SET_CONVERTER_FUNCS(Scalar);
|
||||
#endif
|
||||
|
||||
#undef SET_CONVERTER_FUNCS
|
||||
|
||||
SDL_assert(converters_chosen == SDL_TRUE);
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
Loading…
Reference in New Issue