From 571e9796b9c023c412a79f763c59708f9905974e Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Tue, 28 Nov 2023 10:07:06 -0800 Subject: [PATCH] Fixed the GameCube HIDAPI controller mapping Fixes https://github.com/libsdl-org/SDL/issues/8617 Closes https://github.com/libsdl-org/SDL/pull/8623 Closes https://github.com/libsdl-org/SDL/pull/7930 --- src/joystick/SDL_gamepad.c | 2 +- src/joystick/hidapi/SDL_hidapi_gamecube.c | 10 +++++----- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/src/joystick/SDL_gamepad.c b/src/joystick/SDL_gamepad.c index d190aac80..ec1120db7 100644 --- a/src/joystick/SDL_gamepad.c +++ b/src/joystick/SDL_gamepad.c @@ -705,7 +705,7 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_JoystickGUID guid (product == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER1 || product == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER2))) { /* GameCube driver has 12 buttons and 6 axes */ - SDL_strlcat(mapping_string, "a:b0,b:b1,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3,start:b8,x:b2,y:b3,", sizeof(mapping_string)); + SDL_strlcat(mapping_string, "a:b0,b:b1,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b2,y:b3,", sizeof(mapping_string)); } else if (vendor == USB_VENDOR_NINTENDO && (guid.data[15] == k_eSwitchDeviceInfoControllerType_HVCLeft || guid.data[15] == k_eSwitchDeviceInfoControllerType_HVCRight || diff --git a/src/joystick/hidapi/SDL_hidapi_gamecube.c b/src/joystick/hidapi/SDL_hidapi_gamecube.c index e52fbf9dc..9b8f97c17 100644 --- a/src/joystick/hidapi/SDL_hidapi_gamecube.c +++ b/src/joystick/hidapi/SDL_hidapi_gamecube.c @@ -263,8 +263,8 @@ static void HIDAPI_DriverGameCube_HandleJoystickPacket(SDL_HIDAPI_Device *device joystick, \ axis, axis_value); READ_AXIS(3, SDL_GAMEPAD_AXIS_LEFTX, 0) - READ_AXIS(4, SDL_GAMEPAD_AXIS_LEFTY, 0) - READ_AXIS(6, SDL_GAMEPAD_AXIS_RIGHTX, 1) + READ_AXIS(4, SDL_GAMEPAD_AXIS_LEFTY, 1) + READ_AXIS(6, SDL_GAMEPAD_AXIS_RIGHTX, 0) READ_AXIS(5, SDL_GAMEPAD_AXIS_RIGHTY, 1) READ_AXIS(7, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, 0) READ_AXIS(8, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, 0) @@ -317,9 +317,9 @@ static void HIDAPI_DriverGameCube_HandleNintendoPacket(SDL_HIDAPI_Device *device button, \ (curSlot[off] & flag) ? SDL_PRESSED : SDL_RELEASED); READ_BUTTON(1, 0x01, 0) /* A */ - READ_BUTTON(1, 0x04, 1) /* B */ + READ_BUTTON(1, 0x02, 1) /* B */ + READ_BUTTON(1, 0x04, 2) /* X */ READ_BUTTON(1, 0x08, 3) /* Y */ - READ_BUTTON(1, 0x02, 2) /* X */ READ_BUTTON(1, 0x10, 4) /* DPAD_LEFT */ READ_BUTTON(1, 0x20, 5) /* DPAD_RIGHT */ READ_BUTTON(1, 0x40, 6) /* DPAD_DOWN */ @@ -363,7 +363,7 @@ static SDL_bool HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device) /* Read input packet */ while ((size = SDL_hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) { #ifdef DEBUG_GAMECUBE_PROTOCOL - // HIDAPI_DumpPacket("Nintendo GameCube packet: size = %d", packet, size); + HIDAPI_DumpPacket("Nintendo GameCube packet: size = %d", packet, size); #endif if (ctx->pc_mode) { HIDAPI_DriverGameCube_HandleJoystickPacket(device, ctx, packet, size);