Fixed the hat_map to avoid segmentation fault
parent
1bf1c866fe
commit
57e78f4cf5
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@ -1396,6 +1396,7 @@ static void RAWINPUT_HandleStatePacket(SDL_Joystick *joystick, Uint8 *data, int
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(1 << SDL_GAMEPAD_BUTTON_DPAD_DOWN) | (1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT),
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(1 << SDL_GAMEPAD_BUTTON_DPAD_DOWN) | (1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT),
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(1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT),
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(1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT),
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(1 << SDL_GAMEPAD_BUTTON_DPAD_UP) | (1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT),
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(1 << SDL_GAMEPAD_BUTTON_DPAD_UP) | (1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT),
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0,
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};
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};
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Uint64 match_state = ctx->match_state;
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Uint64 match_state = ctx->match_state;
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/* Update match_state with button bit, then fall through */
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/* Update match_state with button bit, then fall through */
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