You should call present when using a software renderer as well.
Fixes https://github.com/libsdl-org/SDL/issues/8676main
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5173b0c2cc
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581d1cab25
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@ -57,6 +57,7 @@ static void DrawChessBoard(void)
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}
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}
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}
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SDL_RenderPresent(renderer);
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}
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static void loop(void)
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