From 585c11c5aef170a181402184fa0dcbd31653fe02 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Fri, 30 Jul 2021 00:33:15 -0400 Subject: [PATCH] direct3d: Fix possibly-incorrect scissor test when clearing. Thanks to @JayFoxRox who did the detective work on this! Fixes #3357. --- src/render/direct3d/SDL_render_d3d.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/render/direct3d/SDL_render_d3d.c b/src/render/direct3d/SDL_render_d3d.c index 7cb41b9d8..30d9b02f0 100644 --- a/src/render/direct3d/SDL_render_d3d.c +++ b/src/render/direct3d/SDL_render_d3d.c @@ -1319,9 +1319,9 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti const int backw = istarget ? renderer->target->w : data->pparams.BackBufferWidth; const int backh = istarget ? renderer->target->h : data->pparams.BackBufferHeight; - if (data->drawstate.cliprect_enabled) { + if (data->drawstate.cliprect_enabled || data->drawstate.cliprect_enabled_dirty) { IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, FALSE); - data->drawstate.cliprect_enabled_dirty = SDL_TRUE; + data->drawstate.cliprect_enabled_dirty = data->drawstate.cliprect_enabled; } /* Don't reset the viewport if we don't have to! */