Sync wiki -> header
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@ -302,7 +302,7 @@ extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_
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* \returns the implementation-dependent path for the game controller, or NULL
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* if there is no path or the index is invalid.
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*
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* \since This function is available since SDL 2.0.24.
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* \since This function is available since SDL 2.24.0.
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*
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* \sa SDL_GameControllerPath
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*/
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@ -416,7 +416,7 @@ extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *g
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* \returns the implementation dependent path for the game controller, or NULL
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* if there is no path or the identifier passed is invalid.
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*
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* \since This function is available since SDL 2.0.24.
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* \since This function is available since SDL 2.24.0.
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*
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* \sa SDL_GameControllerPathForIndex
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*/
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@ -185,7 +185,7 @@ extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
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* \returns the path of the selected joystick. If no path can be found, this
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* function returns NULL; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.24.
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* \since This function is available since SDL 2.24.0.
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*
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* \sa SDL_JoystickPath
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* \sa SDL_JoystickOpen
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@ -386,7 +386,7 @@ typedef struct SDL_VirtualJoystickDesc
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*
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* \returns the joystick's device index, or -1 if an error occurred.
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*
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* \since This function is available since SDL 2.0.24.
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* \since This function is available since SDL 2.24.0.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtualEx(const SDL_VirtualJoystickDesc *desc);
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@ -486,7 +486,7 @@ extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
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* \returns the path of the selected joystick. If no path can be found, this
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* function returns NULL; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.24.
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* \since This function is available since SDL 2.24.0.
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*
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* \sa SDL_JoystickPathForIndex
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*/
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