iOS should use the same size window for the controller tests as other platforms

Otherwise the position of the button and axis elements won't be correct
Sam Lantinga 2020-11-06 14:44:26 -08:00
parent fbf0484a17
commit 59a644fb01
2 changed files with 0 additions and 10 deletions

View File

@ -24,13 +24,8 @@
/* Define this for verbose output while mapping controllers */
#define DEBUG_CONTROLLERMAP
#ifdef __IPHONEOS__
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 480
#else
#define SCREEN_WIDTH 512
#define SCREEN_HEIGHT 320
#endif
#define MARKER_BUTTON 1
#define MARKER_AXIS 2

View File

@ -24,13 +24,8 @@
#ifndef SDL_JOYSTICK_DISABLED
#ifdef __IPHONEOS__
#define SCREEN_WIDTH 480
#define SCREEN_HEIGHT 320
#else
#define SCREEN_WIDTH 512
#define SCREEN_HEIGHT 320
#endif
/* This is indexed by SDL_GameControllerButton. */
static const struct { int x; int y; } button_positions[] = {