Enable D3D12 detection when using mingw-64

main
Sam Lantinga 2022-06-16 15:46:53 -07:00
parent 1eb247fa2e
commit 59fb7acbf7
2 changed files with 2 additions and 2 deletions

2
configure vendored
View File

@ -27167,7 +27167,7 @@ printf %s "checking for d3d12 Windows SDK version... " >&6; }
#include <winsdkver.h> #include <winsdkver.h>
#include <sdkddkver.h> #include <sdkddkver.h>
#include <d3d12.h> #include <d3d12.h>
ID3D12Device5 *device; ID3D12Device1 *device;
#if WDK_NTDDI_VERSION <= 0x0A000008 #if WDK_NTDDI_VERSION <= 0x0A000008
asdf asdf
#endif #endif

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@ -3273,7 +3273,7 @@ CheckDIRECTX()
#include <winsdkver.h> #include <winsdkver.h>
#include <sdkddkver.h> #include <sdkddkver.h>
#include <d3d12.h> #include <d3d12.h>
ID3D12Device5 *device; ID3D12Device1 *device;
#if WDK_NTDDI_VERSION <= 0x0A000008 #if WDK_NTDDI_VERSION <= 0x0A000008
asdf asdf
#endif #endif