Fixed bug 2108 - CMake does not set X11 includes properly for sdl2-config and friends
Marcus von Appen The autotools-based code uses X_CFLAGS and some hackish x_includes code to add some necessary includes to SDL_CFLAGS for proper X11 and OpenGL include handling. At the moment, the cmake-baed build code does not do that. Below is a patch, which provides the necessary changes to add a proper include to the SDL_CFLAGS.main
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379c0054dc
commit
5a02600647
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@ -304,6 +304,11 @@ macro(CheckX11)
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endif()
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endforeach()
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find_path(X_INCLUDEDIR X11/Xlib.h)
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if(X_INCLUDEDIR)
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set(X_CFLAGS "-I${X_INCLUDEDIR}")
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endif()
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check_include_file(X11/Xcursor/Xcursor.h HAVE_XCURSOR_H)
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check_include_file(X11/extensions/Xinerama.h HAVE_XINERAMA_H)
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check_include_file(X11/extensions/XInput2.h HAVE_XINPUT_H)
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@ -345,6 +350,7 @@ macro(CheckX11)
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endif(HAVE_SHMAT)
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if(NOT HAVE_SHMAT)
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add_definitions(-DNO_SHARED_MEMORY)
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set(X_CFLAGS "${X_CFLAGS} -DNO_SHARED_MEMORY")
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endif(NOT HAVE_SHMAT)
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endif(NOT HAVE_SHMAT)
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@ -367,6 +373,8 @@ macro(CheckX11)
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endif(HAVE_X11_SHARED)
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endif(X11_SHARED)
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set(SDL_CFLAGS "${SDL_CFLAGS} ${X_CFLAGS}")
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set(CMAKE_REQUIRED_LIBRARIES ${X11_LIB} ${X11_LIB})
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check_c_source_compiles("
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#include <X11/Xlib.h>
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