render: Remove SDL_GetRenderDriverInfo and change SDL_CreateRenderer.

Fixes #6625.
main
Ryan C. Gordon 2022-12-13 23:26:49 -05:00
parent 1230a8fde8
commit 5a2d0b69c8
No known key found for this signature in database
GPG Key ID: FA148B892AB48044
30 changed files with 116 additions and 121 deletions

View File

@ -170,7 +170,7 @@ main(int argc, char *argv[])
/* create main window and renderer */
window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_FULLSCREEN | SDL_WINDOW_ALLOW_HIGHDPI);
renderer = SDL_CreateRenderer(window, 0, 0);
renderer = SDL_CreateRenderer(window, NULL, 0);
SDL_GetWindowSize(window, &w, &h);
SDL_RenderSetLogicalSize(renderer, w, h);

View File

@ -145,7 +145,7 @@ main(int argc, char *argv[])
* (if SDL_WINDOW_RESIZABLE isn't specified). */
window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_FULLSCREEN | SDL_WINDOW_ALLOW_HIGHDPI);
renderer = SDL_CreateRenderer(window, -1, 0);
renderer = SDL_CreateRenderer(window, NULL, 0);
SDL_GetWindowSize(window, &width, &height);
SDL_RenderSetLogicalSize(renderer, width, height);

View File

@ -223,7 +223,7 @@ main(int argc, char *argv[])
/* create window */
window = SDL_CreateWindow("iOS keyboard test", 0, 0, 0, 0, SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
/* create renderer */
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC);
renderer = SDL_CreateRenderer(window, NULL, SDL_RENDERER_PRESENTVSYNC);
SDL_GetWindowSize(window, &width, &height);
SDL_RenderSetLogicalSize(renderer, width, height);

View File

@ -283,7 +283,7 @@ main(int argc, char *argv[])
fatalError("could not initialize SDL");
}
window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALLOW_HIGHDPI);
renderer = SDL_CreateRenderer(window, 0, 0);
renderer = SDL_CreateRenderer(window, NULL, 0);
SDL_GetWindowSize(window, &width, &height);
SDL_RenderSetLogicalSize(renderer, width, height);

View File

@ -61,7 +61,7 @@ main(int argc, char *argv[])
if (window == NULL) {
fatalError("Could not initialize Window");
}
renderer = SDL_CreateRenderer(window, -1, 0);
renderer = SDL_CreateRenderer(window, NULL, 0);
if (renderer == NULL) {
fatalError("Could not create renderer");
}

View File

@ -92,7 +92,7 @@ main(int argc, char *argv[])
/* create main window and renderer */
window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALLOW_HIGHDPI);
renderer = SDL_CreateRenderer(window, 0, 0);
renderer = SDL_CreateRenderer(window, NULL, 0);
SDL_GetWindowSize(window, &w, &h);
SDL_RenderSetLogicalSize(renderer, w, h);

View File

@ -317,3 +317,18 @@ The following hints have been removed:
The gesture API has been removed. There is no replacement planned.
## SDL_render.h
SDL_GetRenderDriverInfo() has been removed, since most of the information it reported were
estimates and could not be accurate before creating a renderer. Often times this function
was used to figure out the index of a driver, so one would call it in a for-loop, looking
for the driver named "opengl" or whatnot. SDL_GetRenderDriver() has been added for this
functionality, which returns only the name of the driver.
Additionally, SDL_CreateRenderer()'s second argument is no longer an integer index, but a
`const char *` representing a renderer's name; if you were just using a for-loop to find
which index is the "opengl" or whatnot driver, you can just pass that string directly
here, now. Passing NULL is the same as passing -1 here in SDL2, to signify you want SDL
to decide for you.

View File

@ -89,7 +89,7 @@ Here's a sample SDL snippet to verify everything is setup in your IDE:
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow("Hello SDL", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH, HEIGHT, SDL_WINDOW_SHOWN);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
renderer = SDL_CreateRenderer(window, NULL, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);

View File

@ -164,26 +164,35 @@ typedef struct SDL_Texture SDL_Texture;
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_CreateRenderer
* \sa SDL_GetRenderDriverInfo
* \sa SDL_GetRenderDriver
*/
extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
/**
* Get info about a specific 2D rendering driver for the current display.
* Use this function to get the name of a built in 2D rendering driver.
*
* \param index the index of the driver to query information about
* \param info an SDL_RendererInfo structure to be filled with information on
* the rendering driver
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
* The list of rendering drivers is given in the order that they are normally
* initialized by default; the drivers that seem more reasonable to choose
* first (as far as the SDL developers believe) are earlier in the list.
*
* The names of drivers are all simple, low-ASCII identifiers, like "opengl",
* "direct3d12" or "metal". These never have Unicode characters, and are not
* meant to be proper names.
*
* The returned value points to a static, read-only string; do not modify or
* free it!
*
* \param index the index of the rendering driver; the value ranges from 0 to
* SDL_GetNumRenderDrivers() - 1
* \returns the name of the rendering driver at the requested index, or NULL
* if an invalid index was specified.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_CreateRenderer
* \sa SDL_GetNumRenderDrivers
*/
extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index,
SDL_RendererInfo * info);
extern DECLSPEC const char *SDLCALL SDL_GetRenderDriver(int index);
/**
* Create a window and default renderer.
@ -210,8 +219,15 @@ extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(
/**
* Create a 2D rendering context for a window.
*
* If you want a specific renderer, you can specify its name here. A list
* of available renderers can be obtained by calling SDL_GetRenderDriver
* multiple times, with indices from 0 to SDL_GetNumRenderDrivers()-1. If
* you don't need a specific renderer, specify NULL and SDL will attempt
* to chooes the best option for you, based on what is available on the
* user's system.
*
* \param window the window where rendering is displayed
* \param index the index of the rendering driver to initialize, or -1 to
* \param name the name of the rendering driver to initialize, or NULL to
* initialize the first one supporting the requested flags
* \param flags 0, or one or more SDL_RendererFlags OR'd together
* \returns a valid rendering context or NULL if there was an error; call
@ -222,10 +238,11 @@ extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(
* \sa SDL_CreateSoftwareRenderer
* \sa SDL_DestroyRenderer
* \sa SDL_GetNumRenderDrivers
* \sa SDL_GetRenderDriver
* \sa SDL_GetRendererInfo
*/
extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
int index, Uint32 flags);
const char *name, Uint32 flags);
/**
* Create a 2D software rendering context for a surface.

View File

@ -432,7 +432,6 @@ SDL3_0.0.0 {
SDL_hid_ble_scan;
SDL_GetWindowWMInfo;
SDL_GetNumRenderDrivers;
SDL_GetRenderDriverInfo;
SDL_CreateWindowAndRenderer;
SDL_CreateRenderer;
SDL_CreateSoftwareRenderer;
@ -861,6 +860,7 @@ SDL3_0.0.0 {
SDL_GetTicksNS;
SDL_DelayNS;
SDL_GetEventState;
SDL_GetRenderDriver;
# extra symbols go here (don't modify this line)
local: *;
};

View File

@ -288,7 +288,6 @@
#define SDL_EnclosePoints SDL_EnclosePoints_REAL
#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_REAL
#define SDL_GetNumRenderDrivers SDL_GetNumRenderDrivers_REAL
#define SDL_GetRenderDriverInfo SDL_GetRenderDriverInfo_REAL
#define SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer_REAL
#define SDL_CreateRenderer SDL_CreateRenderer_REAL
#define SDL_CreateSoftwareRenderer SDL_CreateSoftwareRenderer_REAL
@ -885,3 +884,4 @@
#define SDL_GetTicksNS SDL_GetTicksNS_REAL
#define SDL_DelayNS SDL_DelayNS_REAL
#define SDL_GetEventState SDL_GetEventState_REAL
#define SDL_GetRenderDriver SDL_GetRenderDriver_REAL

View File

@ -315,9 +315,8 @@ SDL_DYNAPI_PROC(void,SDL_UnionRect,(const SDL_Rect *a, const SDL_Rect *b, SDL_Re
SDL_DYNAPI_PROC(SDL_bool,SDL_EnclosePoints,(const SDL_Point *a, int b, const SDL_Rect *c, SDL_Rect *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_IntersectRectAndLine,(const SDL_Rect *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_GetNumRenderDrivers,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_GetRenderDriverInfo,(int a, SDL_RendererInfo *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_CreateWindowAndRenderer,(int a, int b, Uint32 c, SDL_Window **d, SDL_Renderer **e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateRenderer,(SDL_Window *a, int b, Uint32 c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateRenderer,(SDL_Window *a, const char *b, Uint32 c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateSoftwareRenderer,(SDL_Surface *a),(a),return)
SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetRenderer,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetRendererInfo,(SDL_Renderer *a, SDL_RendererInfo *b),(a,b),return)
@ -961,3 +960,4 @@ SDL_DYNAPI_PROC(void*,SDL_memset4,(void *a, Uint32 b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(Uint64,SDL_GetTicksNS,(void),(),return)
SDL_DYNAPI_PROC(void,SDL_DelayNS,(Uint64 a),(a),)
SDL_DYNAPI_PROC(Uint8,SDL_GetEventState,(Uint32 a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetRenderDriver,(int a),(a),return)

View File

@ -642,17 +642,18 @@ int SDL_GetNumRenderDrivers(void)
#endif
}
int SDL_GetRenderDriverInfo(int index, SDL_RendererInfo *info)
const char *SDL_GetRenderDriver(int index)
{
#if !SDL_RENDER_DISABLED
if (index < 0 || index >= SDL_GetNumRenderDrivers()) {
return SDL_SetError("index must be in the range of 0 - %d",
SDL_SetError("index must be in the range of 0 - %d",
SDL_GetNumRenderDrivers() - 1);
return NULL;
}
*info = render_drivers[index]->info;
return 0;
return render_drivers[index]->info.name;
#else
return SDL_SetError("SDL not built with rendering support");
SDL_SetError("SDL not built with rendering support");
return NULL;
#endif
}
@ -862,7 +863,7 @@ int SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags,
return -1;
}
*renderer = SDL_CreateRenderer(*window, -1, 0);
*renderer = SDL_CreateRenderer(*window, NULL, 0);
if (!*renderer) {
return -1;
}
@ -926,13 +927,14 @@ static void SDL_CalculateSimulatedVSyncInterval(SDL_Renderer *renderer, SDL_Wind
#endif /* !SDL_RENDER_DISABLED */
SDL_Renderer *
SDL_CreateRenderer(SDL_Window *window, int index, Uint32 flags)
SDL_CreateRenderer(SDL_Window *window, const char *name, Uint32 flags)
{
#if !SDL_RENDER_DISABLED
SDL_Renderer *renderer = NULL;
int n = SDL_GetNumRenderDrivers();
const int n = SDL_GetNumRenderDrivers();
SDL_bool batching = SDL_TRUE;
const char *hint;
int i;
#if defined(__ANDROID__)
Android_ActivityMutex_Lock_Running();
@ -957,13 +959,14 @@ SDL_CreateRenderer(SDL_Window *window, int index, Uint32 flags)
}
}
if (index < 0) {
hint = SDL_GetHint(SDL_HINT_RENDER_DRIVER);
if (hint) {
for (index = 0; index < n; ++index) {
const SDL_RenderDriver *driver = render_drivers[index];
if (!name) {
name = SDL_GetHint(SDL_HINT_RENDER_DRIVER);
}
if (SDL_strcasecmp(hint, driver->info.name) == 0) {
if (name) {
for (i = 0; i < n; i++) {
const SDL_RenderDriver *driver = render_drivers[i];
if (SDL_strcasecmp(name, driver->info.name) == 0) {
/* Create a new renderer instance */
renderer = driver->CreateRenderer(window, flags);
if (renderer) {
@ -972,12 +975,9 @@ SDL_CreateRenderer(SDL_Window *window, int index, Uint32 flags)
break;
}
}
}
if (renderer == NULL) {
for (index = 0; index < n; ++index) {
const SDL_RenderDriver *driver = render_drivers[index];
} else {
for (i = 0; i < n; i++) {
const SDL_RenderDriver *driver = render_drivers[i];
if ((driver->info.flags & flags) == flags) {
/* Create a new renderer instance */
renderer = driver->CreateRenderer(window, flags);
@ -988,23 +988,11 @@ SDL_CreateRenderer(SDL_Window *window, int index, Uint32 flags)
}
}
}
if (renderer == NULL) {
SDL_SetError("Couldn't find matching render driver");
goto error;
}
} else {
if (index >= n) {
SDL_SetError("index must be -1 or in the range of 0 - %d",
n - 1);
goto error;
}
/* Create a new renderer instance */
renderer = render_drivers[index]->CreateRenderer(window, flags);
batching = SDL_FALSE;
if (renderer == NULL) {
goto error;
}
}
if ((flags & SDL_RENDERER_PRESENTVSYNC) != 0) {
renderer->wanted_vsync = SDL_TRUE;

View File

@ -1196,16 +1196,13 @@ SDLTest_CommonInit(SDLTest_CommonState *state)
}
if (state->verbose & VERBOSE_RENDER) {
SDL_RendererInfo info;
n = SDL_GetNumRenderDrivers();
if (n == 0) {
SDL_Log("No built-in render drivers\n");
} else {
SDL_Log("Built-in render drivers:\n");
for (i = 0; i < n; ++i) {
SDL_GetRenderDriverInfo(i, &info);
SDLTest_PrintRenderer(&info);
SDL_Log(" %s\n", SDL_GetRenderDriver(i));
}
}
}
@ -1310,25 +1307,8 @@ SDLTest_CommonInit(SDLTest_CommonState *state)
}
if (!state->skip_renderer && (state->renderdriver || !(state->window_flags & (SDL_WINDOW_OPENGL | SDL_WINDOW_VULKAN | SDL_WINDOW_METAL)))) {
m = -1;
if (state->renderdriver) {
SDL_RendererInfo info;
n = SDL_GetNumRenderDrivers();
for (j = 0; j < n; ++j) {
SDL_GetRenderDriverInfo(j, &info);
if (SDL_strcasecmp(info.name, state->renderdriver) == 0) {
m = j;
break;
}
}
if (m == -1) {
SDL_Log("Couldn't find render driver named %s",
state->renderdriver);
return SDL_FALSE;
}
}
state->renderers[i] = SDL_CreateRenderer(state->windows[i],
m, state->render_flags);
state->renderdriver, state->render_flags);
if (!state->renderers[i]) {
SDL_Log("Couldn't create renderer: %s\n",
SDL_GetError());

View File

@ -213,13 +213,7 @@ static int SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window, U
/* Check to see if there's a specific driver requested */
if (specific_accelerated_renderer) {
for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) {
SDL_GetRenderDriverInfo(i, &info);
if (SDL_strcasecmp(info.name, hint) == 0) {
renderer = SDL_CreateRenderer(window, i, 0);
break;
}
}
renderer = SDL_CreateRenderer(window, hint, 0);
if (renderer == NULL || (SDL_GetRendererInfo(renderer, &info) == -1)) {
if (renderer) {
SDL_DestroyRenderer(renderer);
@ -228,10 +222,11 @@ static int SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window, U
}
/* if it was specifically requested, even if SDL_RENDERER_ACCELERATED isn't set, we'll accept this renderer. */
} else {
for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) {
SDL_GetRenderDriverInfo(i, &info);
if (SDL_strcmp(info.name, "software") != 0) {
renderer = SDL_CreateRenderer(window, i, 0);
const int total = SDL_GetNumRenderDrivers();
for (i = 0; i < total; ++i) {
const char *name = SDL_GetRenderDriver(i);
if (name && (SDL_strcmp(info.name, "software") != 0)) {
renderer = SDL_CreateRenderer(window, name, 0);
if (renderer && (SDL_GetRendererInfo(renderer, &info) == 0) && (info.flags & SDL_RENDERER_ACCELERATED)) {
break; /* this will work. */
}

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@ -273,7 +273,7 @@ int main(int argc, char *argv[])
quit(2);
}
renderer = SDL_CreateRenderer(window, -1, 0);
renderer = SDL_CreateRenderer(window, NULL, 0);
if (renderer == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n",
SDL_GetError());

View File

@ -262,7 +262,7 @@ int main(int argc, char *argv[])
/* On wayland, no window will actually show until something has
actually been displayed.
*/
renderer = SDL_CreateRenderer(window, -1, 0);
renderer = SDL_CreateRenderer(window, NULL, 0);
SDL_RenderPresent(renderer);
#if __IOS__

View File

@ -730,7 +730,7 @@ int main(int argc, char *argv[])
return 2;
}
screen = SDL_CreateRenderer(window, -1, 0);
screen = SDL_CreateRenderer(window, NULL, 0);
if (screen == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
return 2;

View File

@ -105,7 +105,7 @@ int main(int argc, char **argv)
}
window = SDL_CreateWindow("testaudiocapture", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 320, 240, 0);
renderer = SDL_CreateRenderer(window, -1, 0);
renderer = SDL_CreateRenderer(window, NULL, 0);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);

View File

@ -45,7 +45,7 @@ void InitCreateRenderer(void *arg)
return;
}
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
renderer = SDL_CreateRenderer(window, NULL, SDL_RENDERER_ACCELERATED);
SDLTest_AssertPass("SDL_CreateRenderer()");
SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result");
if (renderer == NULL) {

View File

@ -892,7 +892,7 @@ int main(int argc, char *argv[])
return 2;
}
screen = SDL_CreateRenderer(window, -1, 0);
screen = SDL_CreateRenderer(window, NULL, 0);
if (screen == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
SDL_DestroyWindow(window);

View File

@ -76,7 +76,7 @@ int main(int argc, char **argv)
/* !!! FIXME: check for errors. */
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow("Drag the red boxes", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE);
renderer = SDL_CreateRenderer(window, -1, 0);
renderer = SDL_CreateRenderer(window, NULL, 0);
if (SDL_SetWindowHitTest(window, hitTest, NULL) == -1) {
SDL_Log("Enabling hit-testing failed!\n");

View File

@ -291,7 +291,7 @@ int main(int argc, char *argv[])
return SDL_FALSE;
}
screen = SDL_CreateRenderer(window, -1, 0);
screen = SDL_CreateRenderer(window, NULL, 0);
if (screen == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
SDL_DestroyWindow(window);

View File

@ -187,7 +187,7 @@ int main(int argc, char *argv[])
/* On wayland, no window will actually show until something has
actually been displayed.
*/
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, 0);
SDL_Renderer *renderer = SDL_CreateRenderer(window, NULL, 0);
SDL_RenderPresent(renderer);
success = SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,

View File

@ -271,7 +271,7 @@ int main(int argc, char *argv[])
return SDL_FALSE;
}
renderer = SDL_CreateRenderer(window, -1, 0);
renderer = SDL_CreateRenderer(window, NULL, 0);
if (renderer == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
SDL_DestroyWindow(window);

View File

@ -134,7 +134,7 @@ int main(int argc, char *argv[])
SDL_SetWindowTitle(window, "SDL Native Window Test");
/* Create the renderer */
renderer = SDL_CreateRenderer(window, -1, 0);
renderer = SDL_CreateRenderer(window, NULL, 0);
if (renderer == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
quit(5);

View File

@ -118,7 +118,7 @@ int main(int argc, char *argv[])
return SDL_FALSE;
}
renderer = SDL_CreateRenderer(window, -1, 0);
renderer = SDL_CreateRenderer(window, NULL, 0);
if (renderer == NULL) {
SDL_Log("Couldn't create renderer: %s\n",

View File

@ -113,7 +113,7 @@ int main(int argc, char **argv)
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create shaped window for SDL_Shape.");
exit(-4);
}
renderer = SDL_CreateRenderer(window, -1, 0);
renderer = SDL_CreateRenderer(window, NULL, 0);
if (renderer == NULL) {
SDL_DestroyWindow(window);
for (i = 0; i < num_pictures; i++) {

View File

@ -164,7 +164,7 @@ int main(int argc, char **argv)
quit(3);
}
renderer = SDL_CreateRenderer(window, -1, 0);
renderer = SDL_CreateRenderer(window, NULL, 0);
if (renderer == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create renderer: %s\n", SDL_GetError());
quit(4);

View File

@ -358,7 +358,7 @@ int main(int argc, char **argv)
return 4;
}
renderer = SDL_CreateRenderer(window, -1, 0);
renderer = SDL_CreateRenderer(window, NULL, 0);
if (renderer == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
return 4;