hints: replace SDL_HINT_VIDEO_X11_FORCE_EGL with platform-agnostic SDL_HINT_VIDEO_FORCE_EGL
This adds support for forcing the use of EGL on Windows and MacOS. The SDL_HINT_VIDEO_X11_FORCE_EGL hint is retained for backwards compatibility but is now deprecated.main
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@ -1802,6 +1802,18 @@ extern "C" {
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*/
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#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER"
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/**
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* \brief A variable controlling whether the OpenGL context should be created
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* with EGL by default
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*
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* This variable can be set to the following values:
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* "0" - Use platform-specific GL context creation API (GLX, WGL, CGL, etc)
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* "1" - Use EGL
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*
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* By default SDL will use the platform-specific GL context API when both are present.
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*/
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#define SDL_HINT_VIDEO_FORCE_EGL "SDL_VIDEO_FORCE_EGL"
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/**
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* \brief A variable controlling whether X11 should use GLX or EGL by default
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*
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@ -1810,6 +1822,9 @@ extern "C" {
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* "1" - Use EGL
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*
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* By default SDL will use GLX when both are present.
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*
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* \deprecated Use the platform-agnostic SDL_HINT_VIDEO_FORCE_EGL hint instead.
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*
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*/
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#define SDL_HINT_VIDEO_X11_FORCE_EGL "SDL_VIDEO_X11_FORCE_EGL"
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@ -506,7 +506,7 @@ SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_displa
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* Khronos doc: "EGL_BAD_DISPLAY is generated if display is not an EGL display connection, unless display is EGL_NO_DISPLAY and name is EGL_EXTENSIONS."
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* Therefore SDL_EGL_GetVersion() shouldn't work with uninitialized display.
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* - it actually doesn't work on Android that has 1.5 egl client
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* - it works on desktop X11 (using SDL_VIDEO_X11_FORCE_EGL=1) */
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* - it works on desktop X11 (using SDL_VIDEO_FORCE_EGL=1) */
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SDL_EGL_GetVersion(_this);
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if (_this->egl_data->egl_version_major == 1 && _this->egl_data->egl_version_minor == 5) {
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@ -139,16 +139,23 @@ Cocoa_CreateDevice(void)
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device->GL_GetSwapInterval = Cocoa_GL_GetSwapInterval;
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device->GL_SwapWindow = Cocoa_GL_SwapWindow;
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device->GL_DeleteContext = Cocoa_GL_DeleteContext;
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#elif SDL_VIDEO_OPENGL_EGL
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device->GL_LoadLibrary = Cocoa_GLES_LoadLibrary;
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device->GL_GetProcAddress = Cocoa_GLES_GetProcAddress;
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device->GL_UnloadLibrary = Cocoa_GLES_UnloadLibrary;
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device->GL_CreateContext = Cocoa_GLES_CreateContext;
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device->GL_MakeCurrent = Cocoa_GLES_MakeCurrent;
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device->GL_SetSwapInterval = Cocoa_GLES_SetSwapInterval;
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device->GL_GetSwapInterval = Cocoa_GLES_GetSwapInterval;
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device->GL_SwapWindow = Cocoa_GLES_SwapWindow;
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device->GL_DeleteContext = Cocoa_GLES_DeleteContext;
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#endif
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#if SDL_VIDEO_OPENGL_EGL
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#if SDL_VIDEO_OPENGL_CGL
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if (SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, SDL_FALSE)) {
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#endif
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device->GL_LoadLibrary = Cocoa_GLES_LoadLibrary;
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device->GL_GetProcAddress = Cocoa_GLES_GetProcAddress;
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device->GL_UnloadLibrary = Cocoa_GLES_UnloadLibrary;
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device->GL_CreateContext = Cocoa_GLES_CreateContext;
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device->GL_MakeCurrent = Cocoa_GLES_MakeCurrent;
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device->GL_SetSwapInterval = Cocoa_GLES_SetSwapInterval;
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device->GL_GetSwapInterval = Cocoa_GLES_GetSwapInterval;
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device->GL_SwapWindow = Cocoa_GLES_SwapWindow;
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device->GL_DeleteContext = Cocoa_GLES_DeleteContext;
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#if SDL_VIDEO_OPENGL_CGL
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}
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#endif
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#endif
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#if SDL_VIDEO_VULKAN
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@ -226,17 +226,24 @@ WIN_CreateDevice(void)
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device->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
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device->GL_SwapWindow = WIN_GL_SwapWindow;
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device->GL_DeleteContext = WIN_GL_DeleteContext;
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#elif SDL_VIDEO_OPENGL_EGL
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/* Use EGL based functions */
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device->GL_LoadLibrary = WIN_GLES_LoadLibrary;
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device->GL_GetProcAddress = WIN_GLES_GetProcAddress;
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device->GL_UnloadLibrary = WIN_GLES_UnloadLibrary;
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device->GL_CreateContext = WIN_GLES_CreateContext;
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device->GL_MakeCurrent = WIN_GLES_MakeCurrent;
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device->GL_SetSwapInterval = WIN_GLES_SetSwapInterval;
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device->GL_GetSwapInterval = WIN_GLES_GetSwapInterval;
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device->GL_SwapWindow = WIN_GLES_SwapWindow;
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device->GL_DeleteContext = WIN_GLES_DeleteContext;
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#endif
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#if SDL_VIDEO_OPENGL_EGL
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#if SDL_VIDEO_OPENGL_WGL
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if (SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, SDL_FALSE)) {
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#endif
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/* Use EGL based functions */
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device->GL_LoadLibrary = WIN_GLES_LoadLibrary;
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device->GL_GetProcAddress = WIN_GLES_GetProcAddress;
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device->GL_UnloadLibrary = WIN_GLES_UnloadLibrary;
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device->GL_CreateContext = WIN_GLES_CreateContext;
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device->GL_MakeCurrent = WIN_GLES_MakeCurrent;
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device->GL_SetSwapInterval = WIN_GLES_SetSwapInterval;
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device->GL_GetSwapInterval = WIN_GLES_GetSwapInterval;
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device->GL_SwapWindow = WIN_GLES_SwapWindow;
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device->GL_DeleteContext = WIN_GLES_DeleteContext;
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#if SDL_VIDEO_OPENGL_WGL
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}
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#endif
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#endif
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#if SDL_VIDEO_VULKAN
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device->Vulkan_LoadLibrary = WIN_Vulkan_LoadLibrary;
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@ -253,6 +253,7 @@ X11_GL_LoadLibrary(_THIS, const char *path)
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* GLX_EXT_create_context_es2_profile extension, switch over to X11_GLES functions
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*/
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if (((_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) ||
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SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, SDL_FALSE) ||
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SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_FORCE_EGL, SDL_FALSE)) &&
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X11_GL_UseEGL(_this) ) {
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#if SDL_VIDEO_OPENGL_EGL
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@ -691,7 +692,8 @@ SDL_bool
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X11_GL_UseEGL(_THIS)
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{
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SDL_assert(_this->gl_data != NULL);
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if (SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_FORCE_EGL, SDL_FALSE))
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if (SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, SDL_FALSE) ||
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SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_FORCE_EGL, SDL_FALSE))
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{
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/* use of EGL has been requested, even for desktop GL */
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return SDL_TRUE;
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@ -36,6 +36,7 @@ X11_GLES_LoadLibrary(_THIS, const char *path)
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/* If the profile requested is not GL ES, switch over to X11_GL functions */
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if ((_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) &&
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!SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, SDL_FALSE) &&
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!SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_FORCE_EGL, SDL_FALSE)) {
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#if SDL_VIDEO_OPENGL_GLX
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X11_GLES_UnloadLibrary(_this);
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@ -282,7 +282,8 @@ X11_CreateDevice(void)
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#endif
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#if SDL_VIDEO_OPENGL_EGL
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#if SDL_VIDEO_OPENGL_GLX
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if (SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_FORCE_EGL, SDL_FALSE)) {
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if (SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, SDL_FALSE) ||
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SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_FORCE_EGL, SDL_FALSE)) {
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#endif
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device->GL_LoadLibrary = X11_GLES_LoadLibrary;
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device->GL_GetProcAddress = X11_GLES_GetProcAddress;
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@ -429,6 +429,7 @@ X11_CreateWindow(_THIS, SDL_Window * window)
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#if SDL_VIDEO_OPENGL_EGL
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if (((_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) ||
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SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, SDL_FALSE) ||
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SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_FORCE_EGL, SDL_FALSE))
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#if SDL_VIDEO_OPENGL_GLX
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&& ( !_this->gl_data || X11_GL_UseEGL(_this) )
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