Fixed bug 3788 - software renderer crashes in SDL_RenderCopyEx with rotation and dstrect w or h is 0

Anthony

This is what's making the software renderer crash with rotated destination rectangles of w or h = 0:

SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2");
Sam Lantinga 2017-09-21 01:22:40 -07:00
parent 8b660c5046
commit 5ae90ef67a
1 changed files with 1 additions and 1 deletions

View File

@ -257,7 +257,7 @@ _transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int
dy = (sdy >> 16); dy = (sdy >> 16);
if (flipx) dx = sw - dx; if (flipx) dx = sw - dx;
if (flipy) dy = sh - dy; if (flipy) dy = sh - dy;
if ((unsigned)dx < (unsigned)sw && (unsigned)dy < (unsigned)sh) { if ((dx > -1) && (dy > -1) && (dx < (src->w-1)) && (dy < (src->h-1))) {
sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy) + dx; sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy) + dx;
c00 = *sp; c00 = *sp;
sp += 1; sp += 1;