Make sure we don't stay in the windows event loop forever if there are lots of events coming in quickly.
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441f7d8d63
commit
5c5770ad44
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@ -25,6 +25,7 @@
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#include "SDL_windowsvideo.h"
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#include "SDL_windowsshape.h"
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#include "SDL_syswm.h"
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#include "SDL_timer.h"
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#include "SDL_vkeys.h"
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#include "../../events/SDL_events_c.h"
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#include "../../events/SDL_touch_c.h"
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@ -860,10 +861,17 @@ WIN_PumpEvents(_THIS)
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{
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const Uint8 *keystate;
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MSG msg;
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DWORD start_ticks = GetTickCount();
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
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/* Always translate the message in case it's a non-SDL window (e.g. with Qt integration) */
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TranslateMessage(&msg);
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DispatchMessage( &msg );
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/* Make sure we don't busy loop here forever if there are lots of events coming in */
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if (SDL_TICKS_PASSED(msg.time, start_ticks)) {
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break;
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}
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}
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/* Windows loses a shift KEYUP event when you have both pressed at once and let go of one.
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