Apply the display content scale to the gamepad test window
parent
8b12585e1d
commit
5ce967a579
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@ -543,6 +543,8 @@ static void loop(void *arg)
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/* Process all currently pending events */
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while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_EVENT_FIRST, SDL_EVENT_LAST) == 1) {
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SDL_ConvertEventToRenderCoordinates(screen, &event);
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switch (event.type) {
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case SDL_EVENT_JOYSTICK_ADDED:
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PrintJoystickInfo(event.jdevice.which);
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@ -739,6 +741,8 @@ static void loop(void *arg)
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int main(int argc, char *argv[])
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{
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int i;
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float content_scale;
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int screen_width, screen_height;
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int gamepad_index = -1;
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SDLTest_CommonState *state;
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@ -809,7 +813,13 @@ int main(int argc, char *argv[])
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SDL_AddGamepadMappingsFromFile("gamecontrollerdb.txt");
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/* Create a window to display gamepad state */
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window = SDL_CreateWindow("Gamepad Test", SCREEN_WIDTH, SCREEN_HEIGHT, 0);
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content_scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
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if (content_scale == 0.0f) {
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content_scale = 1.0f;
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}
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screen_width = (int)SDL_ceilf(SCREEN_WIDTH * content_scale);
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screen_height = (int)SDL_ceilf(SCREEN_HEIGHT * content_scale);
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window = SDL_CreateWindow("Gamepad Test", screen_width, screen_height, 0);
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if (window == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
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return 2;
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