Fixed bug #7462 - 8888 as default GL backbuffer red/green/blue/alpha bit sizes
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f9ac7b4044
commit
5da9e99da0
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@ -96,10 +96,10 @@ SDLTest_CommonCreateState(char **argv, Uint32 flags)
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state->audiospec.samples = 2048;
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/* Set some very sane GL defaults */
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state->gl_red_size = 3;
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state->gl_green_size = 3;
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state->gl_blue_size = 2;
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state->gl_alpha_size = 0;
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state->gl_red_size = 8;
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state->gl_green_size = 8;
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state->gl_blue_size = 8;
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state->gl_alpha_size = 8;
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state->gl_buffer_size = 0;
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state->gl_depth_size = 16;
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state->gl_stencil_size = 0;
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@ -3798,10 +3798,10 @@ void SDL_GL_ResetAttributes(void)
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_this->egl_surfaceattrib_callback = NULL;
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_this->egl_contextattrib_callback = NULL;
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_this->gl_config.red_size = 3;
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_this->gl_config.green_size = 3;
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_this->gl_config.blue_size = 2;
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_this->gl_config.alpha_size = 0;
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_this->gl_config.red_size = 8;
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_this->gl_config.green_size = 8;
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_this->gl_config.blue_size = 8;
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_this->gl_config.alpha_size = 8;
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_this->gl_config.buffer_size = 0;
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_this->gl_config.depth_size = 16;
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_this->gl_config.stencil_size = 0;
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