Makes SDLInputConnection and DummyEdit public classes (thanks Cole!)
I've added an additional patch that expands on the same basic idea as the first one; it makes SDLInputConnection and DummyEdit into public classes so that they can be overridden from the Xamarin end if their functionality needs to be extended. (In my case, I need to change the type of software keyboard that's displayed.) Fixes https://github.com/libsdl-org/SDL/issues/2785main
parent
d3f2eb2aba
commit
5dce4bc716
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@ -23,9 +23,6 @@ import android.os.Build;
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import android.os.Bundle;
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import android.os.Bundle;
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import android.os.Handler;
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import android.os.Handler;
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import android.os.Message;
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import android.os.Message;
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import android.text.Editable;
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import android.text.InputType;
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import android.text.Selection;
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import android.util.DisplayMetrics;
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import android.util.DisplayMetrics;
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import android.util.Log;
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import android.util.Log;
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import android.util.SparseArray;
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import android.util.SparseArray;
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@ -39,12 +36,9 @@ import android.view.View;
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import android.view.ViewGroup;
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import android.view.ViewGroup;
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import android.view.Window;
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import android.view.Window;
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import android.view.WindowManager;
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import android.view.WindowManager;
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import android.view.inputmethod.BaseInputConnection;
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import android.view.inputmethod.EditorInfo;
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import android.view.inputmethod.InputConnection;
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import android.view.inputmethod.InputConnection;
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import android.view.inputmethod.InputMethodManager;
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import android.view.inputmethod.InputMethodManager;
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import android.widget.Button;
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import android.widget.Button;
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import android.widget.EditText;
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import android.widget.LinearLayout;
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import android.widget.LinearLayout;
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import android.widget.RelativeLayout;
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import android.widget.RelativeLayout;
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import android.widget.TextView;
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import android.widget.TextView;
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@ -210,7 +204,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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// Main components
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// Main components
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protected static SDLActivity mSingleton;
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protected static SDLActivity mSingleton;
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protected static SDLSurface mSurface;
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protected static SDLSurface mSurface;
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protected static DummyEdit mTextEdit;
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protected static SDLDummyEdit mTextEdit;
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protected static boolean mScreenKeyboardShown;
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protected static boolean mScreenKeyboardShown;
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protected static ViewGroup mLayout;
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protected static ViewGroup mLayout;
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protected static SDLClipboardHandler mClipboardHandler;
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protected static SDLClipboardHandler mClipboardHandler;
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@ -1353,7 +1347,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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params.topMargin = y;
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params.topMargin = y;
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if (mTextEdit == null) {
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if (mTextEdit == null) {
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mTextEdit = new DummyEdit(SDL.getContext());
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mTextEdit = new SDLDummyEdit(SDL.getContext());
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mLayout.addView(mTextEdit, params);
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mLayout.addView(mTextEdit, params);
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} else {
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} else {
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@ -1975,186 +1969,6 @@ class SDLMain implements Runnable {
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}
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}
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}
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}
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/* This is a fake invisible editor view that receives the input and defines the
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* pan&scan region
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*/
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class DummyEdit extends View implements View.OnKeyListener {
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InputConnection ic;
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public DummyEdit(Context context) {
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super(context);
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setFocusableInTouchMode(true);
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setFocusable(true);
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setOnKeyListener(this);
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}
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@Override
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public boolean onCheckIsTextEditor() {
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return true;
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}
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@Override
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public boolean onKey(View v, int keyCode, KeyEvent event) {
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return SDLActivity.handleKeyEvent(v, keyCode, event, ic);
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}
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//
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@Override
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public boolean onKeyPreIme (int keyCode, KeyEvent event) {
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// As seen on StackOverflow: http://stackoverflow.com/questions/7634346/keyboard-hide-event
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// FIXME: Discussion at http://bugzilla.libsdl.org/show_bug.cgi?id=1639
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// FIXME: This is not a 100% effective solution to the problem of detecting if the keyboard is showing or not
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// FIXME: A more effective solution would be to assume our Layout to be RelativeLayout or LinearLayout
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// FIXME: And determine the keyboard presence doing this: http://stackoverflow.com/questions/2150078/how-to-check-visibility-of-software-keyboard-in-android
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// FIXME: An even more effective way would be if Android provided this out of the box, but where would the fun be in that :)
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if (event.getAction()==KeyEvent.ACTION_UP && keyCode == KeyEvent.KEYCODE_BACK) {
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if (SDLActivity.mTextEdit != null && SDLActivity.mTextEdit.getVisibility() == View.VISIBLE) {
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SDLActivity.onNativeKeyboardFocusLost();
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}
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}
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return super.onKeyPreIme(keyCode, event);
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}
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@Override
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public InputConnection onCreateInputConnection(EditorInfo outAttrs) {
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ic = new SDLInputConnection(this, true);
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outAttrs.inputType = InputType.TYPE_CLASS_TEXT |
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InputType.TYPE_TEXT_FLAG_MULTI_LINE;
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outAttrs.imeOptions = EditorInfo.IME_FLAG_NO_EXTRACT_UI |
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EditorInfo.IME_FLAG_NO_FULLSCREEN /* API 11 */;
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return ic;
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}
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}
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class SDLInputConnection extends BaseInputConnection {
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protected EditText mEditText;
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protected String mCommittedText = "";
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public SDLInputConnection(View targetView, boolean fullEditor) {
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super(targetView, fullEditor);
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mEditText = new EditText(SDL.getContext());
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}
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@Override
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public Editable getEditable() {
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return mEditText.getEditableText();
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}
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@Override
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public boolean sendKeyEvent(KeyEvent event) {
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/*
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* This used to handle the keycodes from soft keyboard (and IME-translated input from hardkeyboard)
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* However, as of Ice Cream Sandwich and later, almost all soft keyboard doesn't generate key presses
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* and so we need to generate them ourselves in commitText. To avoid duplicates on the handful of keys
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* that still do, we empty this out.
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*/
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/*
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* Return DOES still generate a key event, however. So rather than using it as the 'click a button' key
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* as we do with physical keyboards, let's just use it to hide the keyboard.
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*/
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if (event.getKeyCode() == KeyEvent.KEYCODE_ENTER) {
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if (SDLActivity.onNativeSoftReturnKey()) {
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return true;
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}
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}
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return super.sendKeyEvent(event);
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}
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@Override
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public boolean commitText(CharSequence text, int newCursorPosition) {
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if (!super.commitText(text, newCursorPosition)) {
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return false;
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}
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updateText();
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return true;
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}
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@Override
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public boolean setComposingText(CharSequence text, int newCursorPosition) {
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if (!super.setComposingText(text, newCursorPosition)) {
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return false;
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}
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updateText();
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return true;
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}
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@Override
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public boolean deleteSurroundingText(int beforeLength, int afterLength) {
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if (Build.VERSION.SDK_INT <= 29 /* Android 10.0 (Q) */) {
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// Workaround to capture backspace key. Ref: http://stackoverflow.com/questions>/14560344/android-backspace-in-webview-baseinputconnection
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// and https://bugzilla.libsdl.org/show_bug.cgi?id=2265
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if (beforeLength > 0 && afterLength == 0) {
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// backspace(s)
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while (beforeLength-- > 0) {
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nativeGenerateScancodeForUnichar('\b');
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}
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return true;
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}
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}
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if (!super.deleteSurroundingText(beforeLength, afterLength)) {
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return false;
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}
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updateText();
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return true;
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}
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protected void updateText() {
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final Editable content = getEditable();
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if (content == null) {
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return;
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}
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String text = content.toString();
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int compareLength = Math.min(text.length(), mCommittedText.length());
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int matchLength, offset;
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/* Backspace over characters that are no longer in the string */
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for (matchLength = 0; matchLength < compareLength; ) {
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int codePoint = mCommittedText.codePointAt(matchLength);
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if (codePoint != text.codePointAt(matchLength)) {
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break;
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}
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matchLength += Character.charCount(codePoint);
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}
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/* FIXME: This doesn't handle graphemes, like '🌬️' */
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for (offset = matchLength; offset < mCommittedText.length(); ) {
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int codePoint = mCommittedText.codePointAt(offset);
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nativeGenerateScancodeForUnichar('\b');
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offset += Character.charCount(codePoint);
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}
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if (matchLength < text.length()) {
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String pendingText = text.subSequence(matchLength, text.length()).toString();
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for (offset = 0; offset < pendingText.length(); ) {
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int codePoint = pendingText.codePointAt(offset);
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if (codePoint == '\n') {
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if (SDLActivity.onNativeSoftReturnKey()) {
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return;
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}
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}
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/* Higher code points don't generate simulated scancodes */
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if (codePoint < 128) {
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nativeGenerateScancodeForUnichar((char)codePoint);
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}
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offset += Character.charCount(codePoint);
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}
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SDLInputConnection.nativeCommitText(pendingText, 0);
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}
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mCommittedText = text;
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}
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public static native void nativeCommitText(String text, int newCursorPosition);
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public static native void nativeGenerateScancodeForUnichar(char c);
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}
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class SDLClipboardHandler implements
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class SDLClipboardHandler implements
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ClipboardManager.OnPrimaryClipChangedListener {
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ClipboardManager.OnPrimaryClipChangedListener {
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@ -0,0 +1,62 @@
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package org.libsdl.app;
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import android.content.*;
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import android.text.InputType;
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import android.view.*;
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import android.view.inputmethod.EditorInfo;
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import android.view.inputmethod.InputConnection;
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/* This is a fake invisible editor view that receives the input and defines the
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* pan&scan region
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*/
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public class SDLDummyEdit extends View implements View.OnKeyListener
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{
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InputConnection ic;
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public SDLDummyEdit(Context context) {
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super(context);
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setFocusableInTouchMode(true);
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setFocusable(true);
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setOnKeyListener(this);
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}
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@Override
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public boolean onCheckIsTextEditor() {
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return true;
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}
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@Override
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public boolean onKey(View v, int keyCode, KeyEvent event) {
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return SDLActivity.handleKeyEvent(v, keyCode, event, ic);
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}
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//
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@Override
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public boolean onKeyPreIme (int keyCode, KeyEvent event) {
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// As seen on StackOverflow: http://stackoverflow.com/questions/7634346/keyboard-hide-event
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// FIXME: Discussion at http://bugzilla.libsdl.org/show_bug.cgi?id=1639
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// FIXME: This is not a 100% effective solution to the problem of detecting if the keyboard is showing or not
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// FIXME: A more effective solution would be to assume our Layout to be RelativeLayout or LinearLayout
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// FIXME: And determine the keyboard presence doing this: http://stackoverflow.com/questions/2150078/how-to-check-visibility-of-software-keyboard-in-android
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// FIXME: An even more effective way would be if Android provided this out of the box, but where would the fun be in that :)
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if (event.getAction()==KeyEvent.ACTION_UP && keyCode == KeyEvent.KEYCODE_BACK) {
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if (SDLActivity.mTextEdit != null && SDLActivity.mTextEdit.getVisibility() == View.VISIBLE) {
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SDLActivity.onNativeKeyboardFocusLost();
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}
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}
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return super.onKeyPreIme(keyCode, event);
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}
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@Override
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public InputConnection onCreateInputConnection(EditorInfo outAttrs) {
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ic = new SDLInputConnection(this, true);
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outAttrs.inputType = InputType.TYPE_CLASS_TEXT |
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InputType.TYPE_TEXT_FLAG_MULTI_LINE;
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outAttrs.imeOptions = EditorInfo.IME_FLAG_NO_EXTRACT_UI |
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EditorInfo.IME_FLAG_NO_FULLSCREEN /* API 11 */;
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return ic;
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}
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}
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@ -0,0 +1,136 @@
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package org.libsdl.app;
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import android.content.*;
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import android.os.Build;
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import android.text.Editable;
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import android.view.*;
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import android.view.inputmethod.BaseInputConnection;
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import android.widget.EditText;
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public class SDLInputConnection extends BaseInputConnection
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{
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protected EditText mEditText;
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protected String mCommittedText = "";
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public SDLInputConnection(View targetView, boolean fullEditor) {
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super(targetView, fullEditor);
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mEditText = new EditText(SDL.getContext());
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}
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@Override
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public Editable getEditable() {
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return mEditText.getEditableText();
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}
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@Override
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public boolean sendKeyEvent(KeyEvent event) {
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/*
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* This used to handle the keycodes from soft keyboard (and IME-translated input from hardkeyboard)
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* However, as of Ice Cream Sandwich and later, almost all soft keyboard doesn't generate key presses
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* and so we need to generate them ourselves in commitText. To avoid duplicates on the handful of keys
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* that still do, we empty this out.
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*/
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/*
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* Return DOES still generate a key event, however. So rather than using it as the 'click a button' key
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* as we do with physical keyboards, let's just use it to hide the keyboard.
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*/
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if (event.getKeyCode() == KeyEvent.KEYCODE_ENTER) {
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if (SDLActivity.onNativeSoftReturnKey()) {
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return true;
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}
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}
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return super.sendKeyEvent(event);
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}
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@Override
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public boolean commitText(CharSequence text, int newCursorPosition) {
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if (!super.commitText(text, newCursorPosition)) {
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return false;
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}
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updateText();
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return true;
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}
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@Override
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public boolean setComposingText(CharSequence text, int newCursorPosition) {
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if (!super.setComposingText(text, newCursorPosition)) {
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return false;
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}
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updateText();
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return true;
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}
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@Override
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public boolean deleteSurroundingText(int beforeLength, int afterLength) {
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if (Build.VERSION.SDK_INT <= 29 /* Android 10.0 (Q) */) {
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// Workaround to capture backspace key. Ref: http://stackoverflow.com/questions>/14560344/android-backspace-in-webview-baseinputconnection
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// and https://bugzilla.libsdl.org/show_bug.cgi?id=2265
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if (beforeLength > 0 && afterLength == 0) {
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// backspace(s)
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while (beforeLength-- > 0) {
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nativeGenerateScancodeForUnichar('\b');
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}
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return true;
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}
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}
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if (!super.deleteSurroundingText(beforeLength, afterLength)) {
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return false;
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}
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updateText();
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return true;
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|
}
|
||||||
|
|
||||||
|
protected void updateText() {
|
||||||
|
final Editable content = getEditable();
|
||||||
|
if (content == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
String text = content.toString();
|
||||||
|
int compareLength = Math.min(text.length(), mCommittedText.length());
|
||||||
|
int matchLength, offset;
|
||||||
|
|
||||||
|
/* Backspace over characters that are no longer in the string */
|
||||||
|
for (matchLength = 0; matchLength < compareLength; ) {
|
||||||
|
int codePoint = mCommittedText.codePointAt(matchLength);
|
||||||
|
if (codePoint != text.codePointAt(matchLength)) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
matchLength += Character.charCount(codePoint);
|
||||||
|
}
|
||||||
|
/* FIXME: This doesn't handle graphemes, like '🌬️' */
|
||||||
|
for (offset = matchLength; offset < mCommittedText.length(); ) {
|
||||||
|
int codePoint = mCommittedText.codePointAt(offset);
|
||||||
|
nativeGenerateScancodeForUnichar('\b');
|
||||||
|
offset += Character.charCount(codePoint);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (matchLength < text.length()) {
|
||||||
|
String pendingText = text.subSequence(matchLength, text.length()).toString();
|
||||||
|
for (offset = 0; offset < pendingText.length(); ) {
|
||||||
|
int codePoint = pendingText.codePointAt(offset);
|
||||||
|
if (codePoint == '\n') {
|
||||||
|
if (SDLActivity.onNativeSoftReturnKey()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/* Higher code points don't generate simulated scancodes */
|
||||||
|
if (codePoint < 128) {
|
||||||
|
nativeGenerateScancodeForUnichar((char)codePoint);
|
||||||
|
}
|
||||||
|
offset += Character.charCount(codePoint);
|
||||||
|
}
|
||||||
|
SDLInputConnection.nativeCommitText(pendingText, 0);
|
||||||
|
}
|
||||||
|
mCommittedText = text;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static native void nativeCommitText(String text, int newCursorPosition);
|
||||||
|
|
||||||
|
public static native void nativeGenerateScancodeForUnichar(char c);
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in New Issue