Added sensor timestamp for Steam Controllers
parent
57b20e7b9e
commit
5e3a40309e
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@ -990,6 +990,9 @@ static bool UpdateSteamControllerState( const uint8_t *pData, int nDataSize, Ste
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typedef struct {
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SDL_bool report_sensors;
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uint32_t update_rate_in_us;
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Uint32 timestamp_us;
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SteamControllerPacketAssembler m_assembler;
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SteamControllerStateInternal_t m_state;
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SteamControllerStateInternal_t m_last_state;
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@ -1054,7 +1057,6 @@ static SDL_bool
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HIDAPI_DriverSteam_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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SDL_DriverSteam_Context *ctx = (SDL_DriverSteam_Context *)device->context;
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uint32_t update_rate_in_us = 0;
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float update_rate_in_hz = 0.0f;
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ctx->report_sensors = SDL_FALSE;
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@ -1062,12 +1064,12 @@ HIDAPI_DriverSteam_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystic
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SDL_zero(ctx->m_state);
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SDL_zero(ctx->m_last_state);
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if (!ResetSteamController(device->dev, false, &update_rate_in_us)) {
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if (!ResetSteamController(device->dev, false, &ctx->update_rate_in_us)) {
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SDL_SetError("Couldn't reset controller");
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return SDL_FALSE;
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}
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if (update_rate_in_us > 0) {
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update_rate_in_hz = 1000000.0f / update_rate_in_us;
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if (ctx->update_rate_in_us > 0) {
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update_rate_in_hz = 1000000.0f / ctx->update_rate_in_us;
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}
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InitializeSteamControllerPacketAssembler(&ctx->m_assembler);
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@ -1238,15 +1240,17 @@ HIDAPI_DriverSteam_UpdateDevice(SDL_HIDAPI_Device *device)
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if (ctx->report_sensors) {
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float values[3];
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ctx->timestamp_us += ctx->update_rate_in_us;
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values[0] = (ctx->m_state.sGyroX / 32768.0f) * (2000.0f * (M_PI / 180.0f));
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values[1] = (ctx->m_state.sGyroZ / 32768.0f) * (2000.0f * (M_PI / 180.0f));
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values[2] = (ctx->m_state.sGyroY / 32768.0f) * (2000.0f * (M_PI / 180.0f));
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SDL_PrivateJoystickSensor(joystick, SDL_SENSOR_GYRO, 0, values, 3);
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SDL_PrivateJoystickSensor(joystick, SDL_SENSOR_GYRO, ctx->timestamp_us, values, 3);
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values[0] = (ctx->m_state.sAccelX / 32768.0f) * 2.0f * SDL_STANDARD_GRAVITY;
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values[1] = (ctx->m_state.sAccelZ / 32768.0f) * 2.0f * SDL_STANDARD_GRAVITY;
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values[2] = (-ctx->m_state.sAccelY / 32768.0f) * 2.0f * SDL_STANDARD_GRAVITY;
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SDL_PrivateJoystickSensor(joystick, SDL_SENSOR_ACCEL, 0, values, 3);
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SDL_PrivateJoystickSensor(joystick, SDL_SENSOR_ACCEL, ctx->timestamp_us, values, 3);
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}
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ctx->m_last_state = ctx->m_state;
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