diff --git a/src/video/windows/SDL_windowsevents.c b/src/video/windows/SDL_windowsevents.c index 6307fac70..60f87d764 100644 --- a/src/video/windows/SDL_windowsevents.c +++ b/src/video/windows/SDL_windowsevents.c @@ -742,6 +742,19 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) case WM_MOUSEMOVE: { SDL_Mouse *mouse = SDL_GetMouse(); + + if (!data->mouse_tracked) { + TRACKMOUSEEVENT trackMouseEvent; + + trackMouseEvent.cbSize = sizeof(TRACKMOUSEEVENT); + trackMouseEvent.dwFlags = TME_LEAVE; + trackMouseEvent.hwndTrack = data->hwnd; + + if (TrackMouseEvent(&trackMouseEvent)) { + data->mouse_tracked = SDL_TRUE; + } + } + if (!mouse->relative_mode || mouse->relative_mode_warp) { /* Only generate mouse events for real mouse */ if (GetMouseMessageSource() != SDL_MOUSE_EVENT_SOURCE_TOUCH && @@ -781,13 +794,10 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) RAWINPUT inp; UINT size = sizeof(inp); const SDL_bool isRelative = mouse->relative_mode || mouse->relative_mode_warp; - const SDL_bool isCapture = ((data->window->flags & SDL_WINDOW_MOUSE_CAPTURE) != 0); /* Relative mouse motion is delivered to the window with keyboard focus */ if (!isRelative || data->window != SDL_GetKeyboardFocus()) { - if (!isCapture) { - break; - } + break; } GetRawInputData(hRawInput, RID_INPUT, &inp, &size, sizeof(RAWINPUTHEADER)); @@ -910,28 +920,6 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) } WIN_CheckRawMouseButtons(rawmouse->usButtonFlags, data, mouseID); - } else if (isCapture) { - /* we check for where Windows thinks the system cursor lives in this case, so we don't really lose mouse accel, etc. */ - POINT pt; - RECT hwndRect; - HWND currentHnd; - - GetCursorPos(&pt); - currentHnd = WindowFromPoint(pt); - ScreenToClient(hwnd, &pt); - GetClientRect(hwnd, &hwndRect); - - /* if in the window, WM_MOUSEMOVE, etc, will cover it. */ - if(currentHnd != hwnd || pt.x < 0 || pt.y < 0 || pt.x > hwndRect.right || pt.y > hwndRect.right) { - SDL_bool swapButtons = GetSystemMetrics(SM_SWAPBUTTON) != 0; - - SDL_SendMouseMotion(data->window, mouseID, 0, (int)pt.x, (int)pt.y); - SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, !swapButtons ? SDL_BUTTON_LEFT : SDL_BUTTON_RIGHT); - SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, !swapButtons ? SDL_BUTTON_RIGHT : SDL_BUTTON_LEFT); - SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MIDDLE); - SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X1); - SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X2); - } } else { SDL_assert(0 && "Shouldn't happen"); } @@ -951,7 +939,6 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) } break; -#ifdef WM_MOUSELEAVE case WM_MOUSELEAVE: if (SDL_GetMouseFocus() == data->window && !SDL_GetMouse()->relative_mode && !(data->window->flags & SDL_WINDOW_MOUSE_CAPTURE)) { if (!IsIconic(hwnd)) { @@ -973,18 +960,16 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) } } - /* When WM_MOUSELEAVE is fired we can be assured that the cursor has left the window. - Regardless of relative mode, it is important that mouse focus is reset as there is a potential - race condition when in the process of leaving/entering relative mode, resulting in focus never - being lost. This then causes a cascading failure where SDL_WINDOWEVENT_ENTER / SDL_WINDOWEVENT_LEAVE - can stop firing permanently, due to the focus being in the wrong state and TrackMouseEvent never - resubscribing. */ - if (!(data->window->flags & SDL_WINDOW_MOUSE_CAPTURE)) + /* When WM_MOUSELEAVE is fired we can be assured that the cursor has left the window */ + if (!(data->window->flags & SDL_WINDOW_MOUSE_CAPTURE)) { SDL_SetMouseFocus(NULL); + } + + /* Once we get WM_MOUSELEAVE we're guaranteed that the window is no longer tracked */ + data->mouse_tracked = SDL_FALSE; returnCode = 0; break; -#endif /* WM_MOUSELEAVE */ case WM_KEYDOWN: case WM_SYSKEYDOWN: @@ -1467,6 +1452,31 @@ static void WIN_UpdateClipCursorForWindows() } } +static void WIN_UpdateMouseCapture() +{ + SDL_Window* focusWindow = SDL_GetKeyboardFocus(); + + if (focusWindow && (focusWindow->flags & SDL_WINDOW_MOUSE_CAPTURE)) { + SDL_WindowData *data = (SDL_WindowData *) focusWindow->driverdata; + + if (!data->mouse_tracked) { + POINT pt; + + if (GetCursorPos(&pt) && ScreenToClient(data->hwnd, &pt)) { + SDL_bool swapButtons = GetSystemMetrics(SM_SWAPBUTTON) != 0; + SDL_MouseID mouseID = SDL_GetMouse()->mouseID; + + SDL_SendMouseMotion(data->window, mouseID, 0, (int)pt.x, (int)pt.y); + SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, !swapButtons ? SDL_BUTTON_LEFT : SDL_BUTTON_RIGHT); + SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, !swapButtons ? SDL_BUTTON_RIGHT : SDL_BUTTON_LEFT); + SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MIDDLE); + SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X1); + SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X2); + } + } + } +} + /* A message hook called before TranslateMessage() */ static SDL_WindowsMessageHook g_WindowsMessageHook = NULL; static void *g_WindowsMessageHookData = NULL; @@ -1584,6 +1594,9 @@ WIN_PumpEvents(_THIS) /* Update the clipping rect in case someone else has stolen it */ WIN_UpdateClipCursorForWindows(); + + /* Update mouse capture */ + WIN_UpdateMouseCapture(); } diff --git a/src/video/windows/SDL_windowsmouse.c b/src/video/windows/SDL_windowsmouse.c index a43ea45b7..031fcc03e 100644 --- a/src/video/windows/SDL_windowsmouse.c +++ b/src/video/windows/SDL_windowsmouse.c @@ -292,18 +292,22 @@ WIN_SetRelativeMouseMode(SDL_bool enabled) static int WIN_CaptureMouse(SDL_Window *window) { - if (!window) { - SDL_Window *focusWin = SDL_GetKeyboardFocus(); - if (focusWin) { - WIN_OnWindowEnter(SDL_GetVideoDevice(), focusWin); /* make sure WM_MOUSELEAVE messages are (re)enabled. */ + if (window) { + SDL_WindowData *data = (SDL_WindowData *)window->driverdata; + SetCapture(data->hwnd); + } else { + SDL_Window *focus_window = SDL_GetMouseFocus(); + + if (focus_window) { + SDL_WindowData *data = (SDL_WindowData *)focus_window->driverdata; + if (!data->mouse_tracked) { + SDL_SetMouseFocus(NULL); + } } + ReleaseCapture(); } - /* While we were thinking of SetCapture() when designing this API in SDL, - we didn't count on the fact that SetCapture() only tracks while the - left mouse button is held down! Instead, we listen for raw mouse input - and manually query the mouse when it leaves the window. :/ */ - return ToggleRawInput(window != NULL); + return 0; } static Uint32 diff --git a/src/video/windows/SDL_windowswindow.c b/src/video/windows/SDL_windowswindow.c index 8013d4951..0cfc006a2 100644 --- a/src/video/windows/SDL_windowswindow.c +++ b/src/video/windows/SDL_windowswindow.c @@ -953,18 +953,6 @@ void WIN_OnWindowEnter(_THIS, SDL_Window * window) if (window->flags & SDL_WINDOW_ALWAYS_ON_TOP) { WIN_SetWindowPositionInternal(_this, window, SWP_NOCOPYBITS | SWP_NOSIZE | SWP_NOACTIVATE); } - -#ifdef WM_MOUSELEAVE - { - TRACKMOUSEEVENT trackMouseEvent; - - trackMouseEvent.cbSize = sizeof(TRACKMOUSEEVENT); - trackMouseEvent.dwFlags = TME_LEAVE; - trackMouseEvent.hwndTrack = data->hwnd; - - TrackMouseEvent(&trackMouseEvent); - } -#endif /* WM_MOUSELEAVE */ } void diff --git a/src/video/windows/SDL_windowswindow.h b/src/video/windows/SDL_windowswindow.h index b7d1ce1e0..015fb0f28 100644 --- a/src/video/windows/SDL_windowswindow.h +++ b/src/video/windows/SDL_windowswindow.h @@ -53,6 +53,7 @@ typedef struct SDL_bool in_window_deactivation; RECT cursor_clipped_rect; SDL_Point last_raw_mouse_position; + SDL_bool mouse_tracked; struct SDL_VideoData *videodata; #if SDL_VIDEO_OPENGL_EGL EGLSurface egl_surface;