Rework haptic backend to properly support hotplugging of haptic devices.
* currently only linux backend updated.
parent
a98c477bc8
commit
5fb0be3079
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@ -25,8 +25,7 @@
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#include "../joystick/SDL_joystick_c.h" /* For SDL_PrivateJoystickValid */
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#include "SDL_assert.h"
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Uint8 SDL_numhaptics = 0;
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SDL_Haptic **SDL_haptics = NULL;
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SDL_Haptic *SDL_haptics = NULL;
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/*
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@ -35,20 +34,10 @@ SDL_Haptic **SDL_haptics = NULL;
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int
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SDL_HapticInit(void)
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{
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int arraylen;
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int status;
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SDL_numhaptics = 0;
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status = SDL_SYS_HapticInit();
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if (status >= 0) {
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arraylen = (status + 1) * sizeof(*SDL_haptics);
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SDL_haptics = (SDL_Haptic **) SDL_malloc(arraylen);
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if (SDL_haptics == NULL) { /* Out of memory. */
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SDL_numhaptics = 0;
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} else {
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SDL_memset(SDL_haptics, 0, arraylen);
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SDL_numhaptics = status;
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}
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status = 0;
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}
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@ -62,16 +51,19 @@ SDL_HapticInit(void)
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static int
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ValidHaptic(SDL_Haptic * haptic)
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{
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int i;
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int valid;
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SDL_Haptic *hapticlist;
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valid = 0;
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if (haptic != NULL) {
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for (i = 0; i < SDL_numhaptics; i++) {
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if (SDL_haptics[i] == haptic) {
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hapticlist = SDL_haptics;
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while ( hapticlist )
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{
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if (hapticlist == haptic) {
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valid = 1;
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break;
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}
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hapticlist = hapticlist->next;
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}
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}
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@ -90,7 +82,7 @@ ValidHaptic(SDL_Haptic * haptic)
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int
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SDL_NumHaptics(void)
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{
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return SDL_numhaptics;
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return SDL_SYS_NumHaptics();
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}
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@ -100,9 +92,9 @@ SDL_NumHaptics(void)
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const char *
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SDL_HapticName(int device_index)
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{
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if ((device_index < 0) || (device_index >= SDL_numhaptics)) {
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if ((device_index < 0) || (device_index >= SDL_NumHaptics())) {
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SDL_SetError("Haptic: There are %d haptic devices available",
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SDL_numhaptics);
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SDL_NumHaptics());
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return NULL;
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}
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return SDL_SYS_HapticName(device_index);
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@ -115,22 +107,27 @@ SDL_HapticName(int device_index)
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SDL_Haptic *
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SDL_HapticOpen(int device_index)
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{
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int i;
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SDL_Haptic *haptic;
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SDL_Haptic *hapticlist;
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if ((device_index < 0) || (device_index >= SDL_numhaptics)) {
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if ((device_index < 0) || (device_index >= SDL_NumHaptics())) {
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SDL_SetError("Haptic: There are %d haptic devices available",
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SDL_numhaptics);
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SDL_NumHaptics());
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return NULL;
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}
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/* If the haptic is already open, return it */
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for (i = 0; SDL_haptics[i]; i++) {
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if (device_index == SDL_haptics[i]->index) {
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haptic = SDL_haptics[i];
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hapticlist = SDL_haptics;
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/* If the haptic is already open, return it
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* TODO: Should we create haptic instance IDs like the Joystick API?
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*/
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while ( hapticlist )
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{
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if (device_index == hapticlist->index) {
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haptic = hapticlist;
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++haptic->ref_count;
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return haptic;
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}
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hapticlist = hapticlist->next;
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}
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/* Create the haptic device */
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@ -150,15 +147,10 @@ SDL_HapticOpen(int device_index)
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}
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/* Add haptic to list */
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for (i = 0; SDL_haptics[i]; i++)
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/* Skip to next haptic */ ;
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if (i >= SDL_numhaptics) {
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SDL_free(haptic);
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SDL_SetError("Haptic: Trying to add device past the number originally detected");
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return NULL;
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}
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SDL_haptics[i] = haptic;
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++haptic->ref_count;
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/* Link the haptic in the list */
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haptic->next = SDL_haptics;
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SDL_haptics = haptic;
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/* Disable autocenter and set gain to max. */
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if (haptic->supported & SDL_HAPTIC_GAIN)
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@ -176,21 +168,26 @@ SDL_HapticOpen(int device_index)
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int
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SDL_HapticOpened(int device_index)
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{
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int i, opened;
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int opened;
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SDL_Haptic *hapticlist;
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/* Make sure it's valid. */
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if ((device_index < 0) || (device_index >= SDL_numhaptics)) {
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if ((device_index < 0) || (device_index >= SDL_NumHaptics())) {
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SDL_SetError("Haptic: There are %d haptic devices available",
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SDL_numhaptics);
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SDL_NumHaptics());
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return 0;
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}
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opened = 0;
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for (i = 0; SDL_haptics[i]; i++) {
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if (SDL_haptics[i]->index == (Uint8) device_index) {
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hapticlist = SDL_haptics;
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/* TODO Should this use an instance ID? */
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while ( hapticlist )
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{
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if (hapticlist->index == (Uint8) device_index) {
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opened = 1;
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break;
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}
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hapticlist = hapticlist->next;
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}
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return opened;
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}
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@ -271,13 +268,13 @@ SDL_JoystickIsHaptic(SDL_Joystick * joystick)
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SDL_Haptic *
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SDL_HapticOpenFromJoystick(SDL_Joystick * joystick)
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{
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int i;
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SDL_Haptic *haptic;
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SDL_Haptic *hapticlist;
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/* Make sure there is room. */
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if (SDL_numhaptics <= 0) {
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if (SDL_NumHaptics() <= 0) {
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SDL_SetError("Haptic: There are %d haptic devices available",
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SDL_numhaptics);
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SDL_NumHaptics());
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return NULL;
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}
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@ -293,13 +290,16 @@ SDL_HapticOpenFromJoystick(SDL_Joystick * joystick)
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return NULL;
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}
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hapticlist = SDL_haptics;
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/* Check to see if joystick's haptic is already open */
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for (i = 0; SDL_haptics[i]; i++) {
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if (SDL_SYS_JoystickSameHaptic(SDL_haptics[i], joystick)) {
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haptic = SDL_haptics[i];
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while ( hapticlist )
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{
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if (SDL_SYS_JoystickSameHaptic(hapticlist, joystick)) {
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haptic = hapticlist;
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++haptic->ref_count;
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return haptic;
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}
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hapticlist = hapticlist->next;
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}
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/* Create the haptic device */
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@ -318,15 +318,10 @@ SDL_HapticOpenFromJoystick(SDL_Joystick * joystick)
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}
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/* Add haptic to list */
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for (i = 0; SDL_haptics[i]; i++)
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/* Skip to next haptic */ ;
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if (i >= SDL_numhaptics) {
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SDL_free(haptic);
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SDL_SetError("Haptic: Trying to add device past the number originally detected");
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return NULL;
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}
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SDL_haptics[i] = haptic;
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++haptic->ref_count;
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/* Link the haptic in the list */
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haptic->next = SDL_haptics;
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SDL_haptics = haptic;
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return haptic;
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}
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@ -339,6 +334,8 @@ void
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SDL_HapticClose(SDL_Haptic * haptic)
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{
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int i;
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SDL_Haptic *hapticlist;
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SDL_Haptic *hapticlistprev;
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/* Must be valid */
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if (!ValidHaptic(haptic)) {
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@ -359,13 +356,26 @@ SDL_HapticClose(SDL_Haptic * haptic)
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SDL_SYS_HapticClose(haptic);
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/* Remove from the list */
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for (i = 0; SDL_haptics[i]; ++i) {
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if (haptic == SDL_haptics[i]) {
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SDL_haptics[i] = NULL;
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SDL_memcpy(&SDL_haptics[i], &SDL_haptics[i + 1],
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(SDL_numhaptics - i) * sizeof(haptic));
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hapticlist = SDL_haptics;
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hapticlistprev = NULL;
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while ( hapticlist )
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{
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if (haptic == hapticlist)
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{
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if ( hapticlistprev )
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{
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/* unlink this entry */
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hapticlistprev->next = hapticlist->next;
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}
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else
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{
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SDL_haptics = haptic->next;
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}
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break;
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}
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hapticlistprev = hapticlist;
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hapticlist = hapticlist->next;
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}
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/* Free */
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@ -379,9 +389,8 @@ void
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SDL_HapticQuit(void)
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{
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SDL_SYS_HapticQuit();
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SDL_free(SDL_haptics);
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SDL_assert(SDL_haptics == NULL);
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SDL_haptics = NULL;
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SDL_numhaptics = 0;
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}
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/*
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@ -54,6 +54,7 @@ struct _SDL_Haptic
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int rumble_id; /* ID of rumble effect for simple rumble API. */
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SDL_HapticEffect rumble_effect; /* Rumble effect. */
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struct _SDL_Haptic *next; /* pointer to next haptic we have allocated */
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};
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/*
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@ -63,6 +64,9 @@ struct _SDL_Haptic
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*/
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extern int SDL_SYS_HapticInit(void);
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/* Function to return the number of haptic devices plugged in right now */
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extern int SDL_SYS_NumHaptics();
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/*
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* Gets the device dependent name of the haptic device
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*/
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@ -22,11 +22,13 @@
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#ifdef SDL_HAPTIC_LINUX
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#include "SDL_assert.h"
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#include "SDL_haptic.h"
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#include "../SDL_syshaptic.h"
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#include "SDL_joystick.h"
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#include "../../joystick/SDL_sysjoystick.h" /* For the real SDL_Joystick */
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#include "../../joystick/linux/SDL_sysjoystick_c.h" /* For joystick hwdata */
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#include "../../core/linux/SDL_udev.h"
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#include <unistd.h> /* close */
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#include <linux/input.h> /* Force feedback linux stuff. */
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#define MAX_HAPTICS 32 /* It's doubtful someone has more then 32 evdev */
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static int MaybeAddDevice(const char *path);
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#if SDL_USE_LIBUDEV
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static int MaybeRemoveDevice(const char *path);
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void haptic_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath);
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#endif /* SDL_USE_LIBUDEV */
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/*
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* List of available haptic devices.
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*/
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static struct
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typedef struct SDL_hapticlist_item
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{
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char *fname; /* Dev path name (like /dev/input/event1) */
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SDL_Haptic *haptic; /* Assosciated haptic. */
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} SDL_hapticlist[MAX_HAPTICS];
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struct SDL_hapticlist_item *next;
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} SDL_hapticlist_item;
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/*
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@ -73,7 +81,9 @@ struct haptic_hweffect
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struct ff_effect effect; /* The linux kernel effect structure. */
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};
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static SDL_hapticlist_item *SDL_hapticlist = NULL;
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static SDL_hapticlist_item *SDL_hapticlist_tail = NULL;
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static int numhaptics = 0;
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#define test_bit(nr, addr) \
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(((1UL << ((nr) & 31)) & (((const unsigned int *) addr)[(nr) >> 5])) != 0)
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SDL_SYS_HapticInit(void)
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{
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const char joydev_pattern[] = "/dev/input/event%d";
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dev_t dev_nums[MAX_HAPTICS];
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char path[PATH_MAX];
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struct stat sb;
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int fd;
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int i, j, k;
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int duplicate;
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int numhaptics;
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numhaptics = 0;
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int i, j;
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/*
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* Limit amount of checks to MAX_HAPTICS since we may or may not have
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for (j = 0; j < MAX_HAPTICS; ++j) {
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snprintf(path, PATH_MAX, joydev_pattern, i++);
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MaybeAddDevice(path);
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}
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#if SDL_USE_LIBUDEV
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if (SDL_UDEV_Init() < 0) {
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return SDL_SetError("Could not initialize UDEV");
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}
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if ( SDL_UDEV_AddCallback(haptic_udev_callback) < 0) {
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SDL_UDEV_Quit();
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return SDL_SetError("Could not setup haptic <-> udev callback");
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}
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#endif /* SDL_USE_LIBUDEV */
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return numhaptics;
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}
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int
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SDL_SYS_NumHaptics()
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{
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return numhaptics;
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}
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static SDL_hapticlist_item *
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HapticByDevIndex(int device_index)
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{
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SDL_hapticlist_item *item = SDL_hapticlist;
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if ((device_index < 0) || (device_index >= numhaptics)) {
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return NULL;
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}
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while (device_index > 0) {
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SDL_assert(item != NULL);
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device_index--;
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item = item->next;
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}
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return item;
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}
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#if SDL_USE_LIBUDEV
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void haptic_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath)
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{
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if (devpath == NULL || !(udev_class & SDL_UDEV_DEVICE_JOYSTICK)) {
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return;
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}
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switch( udev_type )
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{
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case SDL_UDEV_DEVICEADDED:
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MaybeAddDevice(devpath);
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break;
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case SDL_UDEV_DEVICEREMOVED:
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MaybeRemoveDevice(devpath);
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break;
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default:
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break;
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}
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}
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#endif /* SDL_USE_LIBUDEV */
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static int
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MaybeAddDevice(const char *path)
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{
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dev_t dev_nums[MAX_HAPTICS];
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struct stat sb;
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int fd;
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int k;
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int duplicate;
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int success;
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SDL_hapticlist_item *item;
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if (path == NULL) {
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return -1;
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}
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/* check to see if file exists */
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if (stat(path, &sb) != 0)
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break;
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if (stat(path, &sb) != 0) {
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return -1;
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}
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/* check for duplicates */
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duplicate = 0;
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}
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}
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if (duplicate) {
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continue;
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return -1;
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}
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/* try to open */
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fd = open(path, O_RDWR, 0);
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if (fd < 0)
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continue;
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if (fd < 0) {
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return -1;
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}
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#ifdef DEBUG_INPUT_EVENTS
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printf("Checking %s\n", path);
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#endif
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/* see if it works */
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if (EV_IsHaptic(fd) > 0) {
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SDL_hapticlist[numhaptics].fname = SDL_strdup(path);
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SDL_hapticlist[numhaptics].haptic = NULL;
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dev_nums[numhaptics] = sb.st_rdev;
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++numhaptics;
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}
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success = EV_IsHaptic(fd);
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close(fd);
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if (success <= 0) {
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return -1;
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}
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item = (SDL_hapticlist_item *) SDL_malloc(sizeof (SDL_hapticlist_item));
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if (item == NULL) {
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return -1;
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}
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SDL_zerop(item);
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item->fname = SDL_strdup(path);
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if ( (item->fname == NULL) ) {
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SDL_free(item->fname);
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SDL_free(item);
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return -1;
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}
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/* TODO: should we add instance IDs? */
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if (SDL_hapticlist_tail == NULL) {
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SDL_hapticlist = SDL_hapticlist_tail = item;
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} else {
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SDL_hapticlist_tail->next = item;
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SDL_hapticlist_tail = item;
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}
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dev_nums[numhaptics] = sb.st_rdev;
|
||||
|
||||
++numhaptics;
|
||||
|
||||
/* !!! TODO: Send a haptic add event? */
|
||||
|
||||
return numhaptics;
|
||||
}
|
||||
|
||||
#if SDL_USE_LIBUDEV
|
||||
static int
|
||||
MaybeRemoveDevice(const char* path)
|
||||
{
|
||||
SDL_hapticlist_item *item;
|
||||
SDL_hapticlist_item *prev = NULL;
|
||||
|
||||
if (path == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
for (item = SDL_hapticlist; item != NULL; item = item->next) {
|
||||
/* found it, remove it. */
|
||||
if (SDL_strcmp(path, item->fname) == 0) {
|
||||
const int retval = item->haptic ? item->haptic->index : -1;
|
||||
|
||||
if (prev != NULL) {
|
||||
prev->next = item->next;
|
||||
} else {
|
||||
SDL_assert(SDL_hapticlist == item);
|
||||
SDL_hapticlist = item->next;
|
||||
}
|
||||
if (item == SDL_hapticlist_tail) {
|
||||
SDL_hapticlist_tail = prev;
|
||||
}
|
||||
|
||||
/* Need to decrement the haptic count */
|
||||
--numhaptics;
|
||||
/* !!! TODO: Send a haptic remove event? */
|
||||
|
||||
SDL_free(item->fname);
|
||||
SDL_free(item);
|
||||
return retval;
|
||||
}
|
||||
prev = item;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
#endif /* SDL_USE_LIBUDEV */
|
||||
|
||||
/*
|
||||
* Gets the name from a file descriptor.
|
||||
|
@ -227,19 +375,21 @@ SDL_SYS_HapticNameFromFD(int fd)
|
|||
const char *
|
||||
SDL_SYS_HapticName(int index)
|
||||
{
|
||||
SDL_hapticlist_item *item;
|
||||
int fd;
|
||||
const char *name;
|
||||
|
||||
item = HapticByDevIndex(index);
|
||||
/* Open the haptic device. */
|
||||
name = NULL;
|
||||
fd = open(SDL_hapticlist[index].fname, O_RDONLY, 0);
|
||||
fd = open(item->fname, O_RDONLY, 0);
|
||||
|
||||
if (fd >= 0) {
|
||||
|
||||
name = SDL_SYS_HapticNameFromFD(fd);
|
||||
if (name == NULL) {
|
||||
/* No name found, return device character device */
|
||||
name = SDL_hapticlist[index].fname;
|
||||
name = item->fname;
|
||||
}
|
||||
}
|
||||
close(fd);
|
||||
|
@ -306,12 +456,14 @@ SDL_SYS_HapticOpen(SDL_Haptic * haptic)
|
|||
{
|
||||
int fd;
|
||||
int ret;
|
||||
SDL_hapticlist_item *item;
|
||||
|
||||
item = HapticByDevIndex(haptic->index);
|
||||
/* Open the character device */
|
||||
fd = open(SDL_hapticlist[haptic->index].fname, O_RDWR, 0);
|
||||
fd = open(item->fname, O_RDWR, 0);
|
||||
if (fd < 0) {
|
||||
return SDL_SetError("Haptic: Unable to open %s: %s",
|
||||
SDL_hapticlist[haptic->index], strerror(errno));
|
||||
item->fname, strerror(errno));
|
||||
}
|
||||
|
||||
/* Try to create the haptic. */
|
||||
|
@ -321,7 +473,7 @@ SDL_SYS_HapticOpen(SDL_Haptic * haptic)
|
|||
}
|
||||
|
||||
/* Set the fname. */
|
||||
haptic->hwdata->fname = SDL_hapticlist[haptic->index].fname;
|
||||
haptic->hwdata->fname = item->fname;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -333,24 +485,27 @@ int
|
|||
SDL_SYS_HapticMouse(void)
|
||||
{
|
||||
int fd;
|
||||
int i;
|
||||
int device_index = 0;
|
||||
SDL_hapticlist_item *item;
|
||||
|
||||
for (i = 0; i < SDL_numhaptics; i++) {
|
||||
|
||||
for (item = SDL_hapticlist; item; item = item->next) {
|
||||
/* Open the device. */
|
||||
fd = open(SDL_hapticlist[i].fname, O_RDWR, 0);
|
||||
fd = open(item->fname, O_RDWR, 0);
|
||||
if (fd < 0) {
|
||||
return SDL_SetError("Haptic: Unable to open %s: %s",
|
||||
SDL_hapticlist[i], strerror(errno));
|
||||
item->fname, strerror(errno));
|
||||
}
|
||||
|
||||
/* Is it a mouse? */
|
||||
if (EV_IsMouse(fd)) {
|
||||
close(fd);
|
||||
return i;
|
||||
return device_index;
|
||||
}
|
||||
|
||||
close(fd);
|
||||
|
||||
++device_index;
|
||||
}
|
||||
|
||||
return -1;
|
||||
|
@ -388,22 +543,21 @@ SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
|
|||
int
|
||||
SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
|
||||
{
|
||||
int i;
|
||||
int device_index = 0;
|
||||
int fd;
|
||||
int ret;
|
||||
SDL_hapticlist_item *item;
|
||||
|
||||
|
||||
/* Find the joystick in the haptic list. */
|
||||
for (i = 0; i < MAX_HAPTICS; i++) {
|
||||
if (SDL_hapticlist[i].fname != NULL) {
|
||||
if (SDL_strcmp(SDL_hapticlist[i].fname, joystick->hwdata->fname)
|
||||
== 0) {
|
||||
haptic->index = i;
|
||||
for (item = SDL_hapticlist; item; item = item->next) {
|
||||
if (SDL_strcmp(item->fname, joystick->hwdata->fname) == 0) {
|
||||
haptic->index = device_index;
|
||||
break;
|
||||
}
|
||||
++device_index;
|
||||
}
|
||||
}
|
||||
if (i >= MAX_HAPTICS) {
|
||||
if (device_index >= MAX_HAPTICS) {
|
||||
return SDL_SetError("Haptic: Joystick doesn't have Haptic capabilities");
|
||||
}
|
||||
|
||||
|
@ -417,7 +571,7 @@ SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
|
|||
return -1;
|
||||
}
|
||||
|
||||
haptic->hwdata->fname = SDL_hapticlist[haptic->index].fname;
|
||||
haptic->hwdata->fname = item->fname;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -454,15 +608,23 @@ SDL_SYS_HapticClose(SDL_Haptic * haptic)
|
|||
void
|
||||
SDL_SYS_HapticQuit(void)
|
||||
{
|
||||
int i;
|
||||
SDL_hapticlist_item *item = NULL;
|
||||
SDL_hapticlist_item *next = NULL;
|
||||
|
||||
for (i = 0; SDL_hapticlist[i].fname != NULL; i++) {
|
||||
for (item = SDL_hapticlist; item; item = next) {
|
||||
next = item->next;
|
||||
/* Opened and not closed haptics are leaked, this is on purpose.
|
||||
* Close your haptic devices after usage. */
|
||||
|
||||
SDL_free(SDL_hapticlist[i].fname);
|
||||
SDL_free(item->fname);
|
||||
item->fname = NULL;
|
||||
}
|
||||
SDL_hapticlist[0].fname = NULL;
|
||||
|
||||
#if SDL_USE_LIBUDEV
|
||||
SDL_UDEV_DelCallback(haptic_udev_callback);
|
||||
SDL_UDEV_Quit();
|
||||
#endif /* SDL_USE_LIBUDEV */
|
||||
|
||||
numhaptics = 0;
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue