SDL_AddHintCallback() now returns a standard int result instead of void
Fixes https://github.com/libsdl-org/SDL/issues/7035main
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@ -272,6 +272,8 @@ functionality to your app and aid migration. That is located in the
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## SDL_hints.h
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SDL_AddHintCallback() now returns a standard int result instead of void, returning 0 if the function succeeds or a negative error code if there was an error.
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The following hints have been removed:
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* SDL_HINT_IDLE_TIMER_DISABLED (use SDL_DisableScreenSaver instead)
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* SDL_HINT_VIDEO_X11_FORCE_EGL (use SDL_HINT_VIDEO_FORCE_EGL instead)
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@ -2525,14 +2525,16 @@ typedef void (SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const
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* \param callback An SDL_HintCallback function that will be called when the
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* hint value changes
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* \param userdata a pointer to pass to the callback function
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_DelHintCallback
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*/
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extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name,
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SDL_HintCallback callback,
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void *userdata);
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extern DECLSPEC int SDLCALL SDL_AddHintCallback(const char *name,
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SDL_HintCallback callback,
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void *userdata);
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/**
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* Remove a function watching a particular hint.
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@ -195,27 +195,24 @@ SDL_GetHintBoolean(const char *name, SDL_bool default_value)
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return SDL_GetStringBoolean(hint, default_value);
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}
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void SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata)
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int SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata)
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{
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SDL_Hint *hint;
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SDL_HintWatch *entry;
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const char *value;
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if (name == NULL || !*name) {
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SDL_InvalidParamError("name");
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return;
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return SDL_InvalidParamError("name");
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}
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if (!callback) {
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SDL_InvalidParamError("callback");
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return;
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return SDL_InvalidParamError("callback");
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}
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SDL_DelHintCallback(name, callback, userdata);
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entry = (SDL_HintWatch *)SDL_malloc(sizeof(*entry));
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if (entry == NULL) {
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SDL_OutOfMemory();
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return;
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return SDL_OutOfMemory();
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}
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entry->callback = callback;
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entry->userdata = userdata;
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@ -229,16 +226,14 @@ void SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *user
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/* Need to add a hint entry for this watcher */
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hint = (SDL_Hint *)SDL_malloc(sizeof(*hint));
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if (hint == NULL) {
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SDL_OutOfMemory();
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SDL_free(entry);
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return;
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return SDL_OutOfMemory();
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}
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hint->name = SDL_strdup(name);
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if (!hint->name) {
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SDL_free(entry);
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SDL_free(hint);
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SDL_OutOfMemory();
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return;
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return SDL_OutOfMemory();
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}
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hint->value = NULL;
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hint->priority = SDL_HINT_DEFAULT;
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@ -254,6 +249,7 @@ void SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *user
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/* Now call it with the current value */
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value = SDL_GetHint(name);
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callback(userdata, name, value, value);
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return 0;
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}
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void SDL_DelHintCallback(const char *name, SDL_HintCallback callback, void *userdata)
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@ -119,7 +119,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_IsDeXMode,(void),(),return)
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SDL_DYNAPI_PROC(void,SDL_AddEventWatch,(SDL_EventFilter a, void *b),(a,b),)
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SDL_DYNAPI_PROC(int,SDL_AddGamepadMapping,(const char *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromRW,(SDL_RWops *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),)
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SDL_DYNAPI_PROC(int,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimer,(Uint32 a, SDL_TimerCallback b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_RWops*,SDL_CreateRW,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_AtomicAdd,(SDL_atomic_t *a, int b),(a,b),return)
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