WinRT: added missing files
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#include <SDL_system.h>
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#include "SDL_winrtapp_direct3d.h"
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#include "SDL_winrtapp_xaml.h"
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int (*WINRT_SDLAppEntryPoint)(int, char **) = NULL;
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extern "C" DECLSPEC int
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SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel)
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{
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if (xamlBackgroundPanel) {
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return SDL_WinRTInitXAMLApp(mainFunction, xamlBackgroundPanel);
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} else {
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return SDL_WinRTInitNonXAMLApp(mainFunction);
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}
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}
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#ifndef _SDL_winrtapp_common_h
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#define _SDL_winrtapp_common_h
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/* A pointer to the app's C-style main() function (which is a different
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function than the WinRT app's actual entry point).
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*/
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extern int (*WINRT_SDLAppEntryPoint)(int, char **);
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#endif // ifndef _SDL_winrtapp_common_h
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