wayland: Don't round trip when setting the initial minimized and maximized states during window creation
Don't perform a round trip when setting the minimized and maximized window states during initial window creation, as it will be done later in the window creation process.main
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ab948123c2
commit
6119ac8bb4
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@ -1209,7 +1209,6 @@ void Wayland_ShowWindow(_THIS, SDL_Window *window)
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{
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SDL_VideoData *c = _this->driverdata;
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SDL_WindowData *data = window->driverdata;
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const SDL_bool show_was_pending = data->surface_status == WAYLAND_SURFACE_STATUS_SHOW_PENDING;
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/* If this is a child window, the parent *must* be in the final shown state,
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* meaning that it has received a configure event, followed by a frame callback.
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@ -1416,11 +1415,7 @@ void Wayland_ShowWindow(_THIS, SDL_Window *window)
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* Roundtrip required to avoid a possible protocol violation when
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* HideWindow was called immediately before ShowWindow.
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*/
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if (!show_was_pending) {
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while (data->surface_status == WAYLAND_SURFACE_STATUS_WAITING_FOR_CONFIGURE) {
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WAYLAND_wl_display_roundtrip(c->display);
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}
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}
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WAYLAND_wl_display_roundtrip(c->display);
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}
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static void Wayland_ReleasePopup(_THIS, SDL_Window *popup)
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@ -1869,7 +1864,11 @@ void Wayland_MaximizeWindow(_THIS, SDL_Window *window)
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xdg_toplevel_set_maximized(wind->shell_surface.xdg.roleobj.toplevel);
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}
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WAYLAND_wl_display_roundtrip(viddata->display);
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/* Don't roundtrip if this is being called to set the initial state during window creation. */
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if (wind->surface_status == WAYLAND_SURFACE_STATUS_WAITING_FOR_FRAME ||
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wind->surface_status == WAYLAND_SURFACE_STATUS_SHOWN) {
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WAYLAND_wl_display_roundtrip(viddata->display);
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}
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}
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void Wayland_MinimizeWindow(_THIS, SDL_Window *window)
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@ -1894,7 +1893,11 @@ void Wayland_MinimizeWindow(_THIS, SDL_Window *window)
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xdg_toplevel_set_minimized(wind->shell_surface.xdg.roleobj.toplevel);
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}
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WAYLAND_wl_display_flush(viddata->display);
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/* Don't roundtrip if this is being called to set the initial state during window creation. */
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if (wind->surface_status == WAYLAND_SURFACE_STATUS_WAITING_FOR_FRAME ||
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wind->surface_status == WAYLAND_SURFACE_STATUS_SHOWN) {
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WAYLAND_wl_display_roundtrip(viddata->display);
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}
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}
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void Wayland_SetWindowMouseRect(_THIS, SDL_Window *window)
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