From 61232de1ab457fae370c9cff2f79b3002b219e4c Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Wed, 28 Dec 2022 14:29:46 -0800 Subject: [PATCH] Sort the initial SDL 3.0 symbols --- src/dynapi/SDL_dynapi.sym | 1560 ++++++++++++++--------------- src/dynapi/SDL_dynapi_overrides.h | 1556 ++++++++++++++-------------- src/dynapi/SDL_dynapi_procs.h | 1485 +++++++++++++-------------- 3 files changed, 2303 insertions(+), 2298 deletions(-) diff --git a/src/dynapi/SDL_dynapi.sym b/src/dynapi/SDL_dynapi.sym index 3c062579f..64c73fded 100644 --- a/src/dynapi/SDL_dynapi.sym +++ b/src/dynapi/SDL_dynapi.sym @@ -1,37 +1,11 @@ SDL3_0.0.0 { global: - SDL_Log; - SDL_LogCritical; - SDL_LogDebug; - SDL_LogError; - SDL_LogInfo; - SDL_LogMessage; - SDL_LogVerbose; - SDL_LogWarn; - SDL_SetError; - SDL_asprintf; - SDL_snprintf; - SDL_sscanf; - SDL_CreateThread; - SDL_CreateThreadWithStackSize; - SDL_RegisterApp; - SDL_RenderGetD3D12Device; - SDL_SetWindowsMessageHook; - SDL_UnregisterApp; - SDL_DXGIGetOutputInfo; - SDL_Direct3D9GetAdapterIndex; - SDL_RenderGetD3D11Device; - SDL_RenderGetD3D9Device; - SDL_GDKGetTaskQueue; - SDL_GDKSuspendComplete; - SDL_WinRTGetDeviceFamily; - SDL_WinRTGetFSPathUNICODE; - SDL_WinRTGetFSPathUTF8; - SDL_LinuxSetThreadPriority; - SDL_LinuxSetThreadPriorityAndPolicy; - SDL_OnApplicationDidChangeStatusBarOrientation; - SDL_iPhoneSetAnimationCallback; - SDL_iPhoneSetEventPump; + SDL_AddEventWatch; + SDL_AddGamepadMapping; + SDL_AddGamepadMappingsFromRW; + SDL_AddHintCallback; + SDL_AddTimer; + SDL_AllocRW; SDL_AndroidBackButton; SDL_AndroidGetActivity; SDL_AndroidGetExternalStoragePath; @@ -41,820 +15,846 @@ SDL3_0.0.0 { SDL_AndroidRequestPermission; SDL_AndroidSendMessage; SDL_AndroidShowToast; - SDL_GetAndroidSDKVersion; - SDL_IsAndroidTV; - SDL_IsChromebook; - SDL_IsDeXMode; - SDL_ReportAssertion; - SDL_SetAssertionHandler; - SDL_GetDefaultAssertionHandler; - SDL_GetAssertionHandler; - SDL_GetAssertionReport; - SDL_ResetAssertionReport; - SDL_AtomicTryLock; - SDL_AtomicLock; - SDL_AtomicUnlock; - SDL_MemoryBarrierReleaseFunction; - SDL_MemoryBarrierAcquireFunction; - SDL_AtomicCAS; - SDL_AtomicSet; - SDL_AtomicGet; SDL_AtomicAdd; + SDL_AtomicCAS; SDL_AtomicCASPtr; - SDL_AtomicSetPtr; + SDL_AtomicGet; SDL_AtomicGetPtr; - SDL_GetNumAudioDrivers; - SDL_GetAudioDriver; - SDL_GetCurrentAudioDriver; - SDL_OpenAudio; - SDL_GetNumAudioDevices; - SDL_GetAudioDeviceName; - SDL_GetAudioDeviceSpec; - SDL_GetDefaultAudioInfo; - SDL_OpenAudioDevice; - SDL_GetAudioStatus; - SDL_GetAudioDeviceStatus; - SDL_PauseAudio; - SDL_PauseAudioDevice; - SDL_LoadWAV_RW; + SDL_AtomicLock; + SDL_AtomicSet; + SDL_AtomicSetPtr; + SDL_AtomicTryLock; + SDL_AtomicUnlock; + SDL_AttachVirtualJoystick; + SDL_AttachVirtualJoystickEx; + SDL_BlitSurface; + SDL_BlitSurfaceScaled; + SDL_BlitSurfaceUnchecked; + SDL_BlitSurfaceUncheckedScaled; SDL_BuildAudioCVT; - SDL_ConvertAudio; - SDL_CreateAudioStream; - SDL_PutAudioStreamData; - SDL_GetAudioStreamData; - SDL_GetAudioStreamAvailable; - SDL_FlushAudioStream; + SDL_CaptureMouse; SDL_ClearAudioStream; - SDL_DestroyAudioStream; - SDL_MixAudio; - SDL_MixAudioFormat; - SDL_QueueAudio; - SDL_DequeueAudio; - SDL_GetQueuedAudioSize; + SDL_ClearComposition; + SDL_ClearError; + SDL_ClearHints; SDL_ClearQueuedAudio; - SDL_LockAudio; - SDL_LockAudioDevice; - SDL_UnlockAudio; - SDL_UnlockAudioDevice; SDL_CloseAudio; SDL_CloseAudioDevice; + SDL_CloseGamepad; + SDL_CloseJoystick; + SDL_CloseSensor; SDL_ComposeCustomBlendMode; - SDL_SetClipboardText; - SDL_GetClipboardText; - SDL_HasClipboardText; - SDL_SetPrimarySelectionText; - SDL_GetPrimarySelectionText; - SDL_HasPrimarySelectionText; - SDL_GetCPUCount; + SDL_CondBroadcast; + SDL_CondSignal; + SDL_CondWait; + SDL_CondWaitTimeout; + SDL_ConvertAudio; + SDL_ConvertPixels; + SDL_ConvertSurface; + SDL_ConvertSurfaceFormat; + SDL_CreateAudioStream; + SDL_CreateColorCursor; + SDL_CreateCond; + SDL_CreateCursor; + SDL_CreateMutex; + SDL_CreatePalette; + SDL_CreatePixelFormat; + SDL_CreateRenderer; + SDL_CreateSemaphore; + SDL_CreateShapedWindow; + SDL_CreateSoftwareRenderer; + SDL_CreateSurface; + SDL_CreateSurfaceFrom; + SDL_CreateSystemCursor; + SDL_CreateTexture; + SDL_CreateTextureFromSurface; + SDL_CreateThread; + SDL_CreateThreadWithStackSize; + SDL_CreateWindow; + SDL_CreateWindowAndRenderer; + SDL_CreateWindowFrom; + SDL_DXGIGetOutputInfo; + SDL_DelEventWatch; + SDL_DelHintCallback; + SDL_Delay; + SDL_DelayNS; + SDL_DequeueAudio; + SDL_DestroyAudioStream; + SDL_DestroyCond; + SDL_DestroyMutex; + SDL_DestroyPalette; + SDL_DestroyPixelFormat; + SDL_DestroyRenderer; + SDL_DestroySemaphore; + SDL_DestroySurface; + SDL_DestroyTexture; + SDL_DestroyWindow; + SDL_DetachThread; + SDL_DetachVirtualJoystick; + SDL_Direct3D9GetAdapterIndex; + SDL_DisableScreenSaver; + SDL_DuplicateSurface; + SDL_EGL_GetCurrentEGLConfig; + SDL_EGL_GetCurrentEGLDisplay; + SDL_EGL_GetProcAddress; + SDL_EGL_GetWindowEGLSurface; + SDL_EGL_SetEGLAttributeCallbacks; + SDL_EnableScreenSaver; + SDL_Error; + SDL_EventState; + SDL_FillSurfaceRect; + SDL_FillSurfaceRects; + SDL_FilterEvents; + SDL_FlashWindow; + SDL_FlushAudioStream; + SDL_FlushEvent; + SDL_FlushEvents; + SDL_FreeCursor; + SDL_FreeRW; + SDL_GDKGetTaskQueue; + SDL_GDKSuspendComplete; + SDL_GL_BindTexture; + SDL_GL_CreateContext; + SDL_GL_DeleteContext; + SDL_GL_ExtensionSupported; + SDL_GL_GetAttribute; + SDL_GL_GetCurrentContext; + SDL_GL_GetCurrentWindow; + SDL_GL_GetDrawableSize; + SDL_GL_GetProcAddress; + SDL_GL_GetSwapInterval; + SDL_GL_LoadLibrary; + SDL_GL_MakeCurrent; + SDL_GL_ResetAttributes; + SDL_GL_SetAttribute; + SDL_GL_SetSwapInterval; + SDL_GL_SwapWindow; + SDL_GL_UnbindTexture; + SDL_GL_UnloadLibrary; + SDL_GUIDFromString; + SDL_GUIDToString; + SDL_GamepadHasAxis; + SDL_GamepadHasButton; + SDL_GamepadHasLED; + SDL_GamepadHasRumble; + SDL_GamepadHasRumbleTriggers; + SDL_GamepadHasSensor; + SDL_GetAndroidSDKVersion; + SDL_GetAssertionHandler; + SDL_GetAssertionReport; + SDL_GetAudioDeviceName; + SDL_GetAudioDeviceSpec; + SDL_GetAudioDeviceStatus; + SDL_GetAudioDriver; + SDL_GetAudioStatus; + SDL_GetAudioStreamAvailable; + SDL_GetAudioStreamData; + SDL_GetBasePath; SDL_GetCPUCacheLineSize; - SDL_HasRDTSC; + SDL_GetCPUCount; + SDL_GetClipboardText; + SDL_GetClosestDisplayMode; + SDL_GetCurrentAudioDriver; + SDL_GetCurrentDisplayMode; + SDL_GetCurrentVideoDriver; + SDL_GetCursor; + SDL_GetDefaultAssertionHandler; + SDL_GetDefaultAudioInfo; + SDL_GetDefaultCursor; + SDL_GetDesktopDisplayMode; + SDL_GetDisplayBounds; + SDL_GetDisplayDPI; + SDL_GetDisplayIndexForPoint; + SDL_GetDisplayIndexForRect; + SDL_GetDisplayMode; + SDL_GetDisplayName; + SDL_GetDisplayOrientation; + SDL_GetDisplayUsableBounds; + SDL_GetError; + SDL_GetErrorMsg; + SDL_GetEventFilter; + SDL_GetEventState; + SDL_GetGamepadAppleSFSymbolsNameForAxis; + SDL_GetGamepadAppleSFSymbolsNameForButton; + SDL_GetGamepadAxis; + SDL_GetGamepadAxisFromString; + SDL_GetGamepadBindForAxis; + SDL_GetGamepadBindForButton; + SDL_GetGamepadButton; + SDL_GetGamepadButtonFromString; + SDL_GetGamepadEventState; + SDL_GetGamepadFirmwareVersion; + SDL_GetGamepadFromInstanceID; + SDL_GetGamepadFromPlayerIndex; + SDL_GetGamepadInstanceGUID; + SDL_GetGamepadInstanceMapping; + SDL_GetGamepadInstanceName; + SDL_GetGamepadInstancePath; + SDL_GetGamepadInstancePlayerIndex; + SDL_GetGamepadInstanceProduct; + SDL_GetGamepadInstanceProductVersion; + SDL_GetGamepadInstanceType; + SDL_GetGamepadInstanceVendor; + SDL_GetGamepadJoystick; + SDL_GetGamepadMapping; + SDL_GetGamepadMappingForGUID; + SDL_GetGamepadMappingForIndex; + SDL_GetGamepadName; + SDL_GetGamepadNumTouchpadFingers; + SDL_GetGamepadNumTouchpads; + SDL_GetGamepadPath; + SDL_GetGamepadPlayerIndex; + SDL_GetGamepadProduct; + SDL_GetGamepadProductVersion; + SDL_GetGamepadSensorData; + SDL_GetGamepadSensorDataRate; + SDL_GetGamepadSerial; + SDL_GetGamepadStringForAxis; + SDL_GetGamepadStringForButton; + SDL_GetGamepadTouchpadFinger; + SDL_GetGamepadType; + SDL_GetGamepadVendor; + SDL_GetGamepads; + SDL_GetGlobalMouseState; + SDL_GetGrabbedWindow; + SDL_GetHint; + SDL_GetHintBoolean; + SDL_GetJoystickAxis; + SDL_GetJoystickAxisInitialState; + SDL_GetJoystickButton; + SDL_GetJoystickEventState; + SDL_GetJoystickFirmwareVersion; + SDL_GetJoystickFromInstanceID; + SDL_GetJoystickFromPlayerIndex; + SDL_GetJoystickGUID; + SDL_GetJoystickGUIDFromString; + SDL_GetJoystickGUIDInfo; + SDL_GetJoystickGUIDString; + SDL_GetJoystickHat; + SDL_GetJoystickInstanceGUID; + SDL_GetJoystickInstanceID; + SDL_GetJoystickInstanceName; + SDL_GetJoystickInstancePath; + SDL_GetJoystickInstancePlayerIndex; + SDL_GetJoystickInstanceProduct; + SDL_GetJoystickInstanceProductVersion; + SDL_GetJoystickInstanceType; + SDL_GetJoystickInstanceVendor; + SDL_GetJoystickName; + SDL_GetJoystickPath; + SDL_GetJoystickPlayerIndex; + SDL_GetJoystickPowerLevel; + SDL_GetJoystickProduct; + SDL_GetJoystickProductVersion; + SDL_GetJoystickSerial; + SDL_GetJoystickType; + SDL_GetJoystickVendor; + SDL_GetJoysticks; + SDL_GetKeyFromName; + SDL_GetKeyFromScancode; + SDL_GetKeyName; + SDL_GetKeyboardFocus; + SDL_GetKeyboardState; + SDL_GetMasksForPixelFormatEnum; + SDL_GetMemoryFunctions; + SDL_GetModState; + SDL_GetMouseFocus; + SDL_GetMouseState; + SDL_GetNumAllocations; + SDL_GetNumAudioDevices; + SDL_GetNumAudioDrivers; + SDL_GetNumDisplayModes; + SDL_GetNumGamepadMappings; + SDL_GetNumJoystickAxes; + SDL_GetNumJoystickButtons; + SDL_GetNumJoystickHats; + SDL_GetNumRenderDrivers; + SDL_GetNumTouchDevices; + SDL_GetNumTouchFingers; + SDL_GetNumVideoDisplays; + SDL_GetNumVideoDrivers; + SDL_GetOriginalMemoryFunctions; + SDL_GetPerformanceCounter; + SDL_GetPerformanceFrequency; + SDL_GetPixelFormatEnumForMasks; + SDL_GetPixelFormatName; + SDL_GetPlatform; + SDL_GetPowerInfo; + SDL_GetPrefPath; + SDL_GetPreferredLocales; + SDL_GetPrimarySelectionText; + SDL_GetQueuedAudioSize; + SDL_GetRGB; + SDL_GetRGBA; + SDL_GetRectAndLineIntersection; + SDL_GetRectAndLineIntersectionF; + SDL_GetRectEnclosingPoints; + SDL_GetRectEnclosingPointsF; + SDL_GetRectIntersection; + SDL_GetRectIntersectionF; + SDL_GetRectUnion; + SDL_GetRectUnionF; + SDL_GetRelativeMouseMode; + SDL_GetRelativeMouseState; + SDL_GetRenderClipRect; + SDL_GetRenderDrawBlendMode; + SDL_GetRenderDrawColor; + SDL_GetRenderDriver; + SDL_GetRenderIntegerScale; + SDL_GetRenderLogicalSize; + SDL_GetRenderMetalCommandEncoder; + SDL_GetRenderMetalLayer; + SDL_GetRenderScale; + SDL_GetRenderTarget; + SDL_GetRenderViewport; + SDL_GetRenderWindow; + SDL_GetRenderer; + SDL_GetRendererInfo; + SDL_GetRendererOutputSize; + SDL_GetRevision; + SDL_GetScancodeFromKey; + SDL_GetScancodeFromName; + SDL_GetScancodeName; + SDL_GetSensorData; + SDL_GetSensorFromInstanceID; + SDL_GetSensorInstanceID; + SDL_GetSensorInstanceName; + SDL_GetSensorInstanceNonPortableType; + SDL_GetSensorInstanceType; + SDL_GetSensorName; + SDL_GetSensorNonPortableType; + SDL_GetSensorType; + SDL_GetSensors; + SDL_GetShapedWindowMode; + SDL_GetSurfaceAlphaMod; + SDL_GetSurfaceBlendMode; + SDL_GetSurfaceClipRect; + SDL_GetSurfaceColorKey; + SDL_GetSurfaceColorMod; + SDL_GetSystemRAM; + SDL_GetTextureAlphaMod; + SDL_GetTextureBlendMode; + SDL_GetTextureColorMod; + SDL_GetTextureScaleMode; + SDL_GetTextureUserData; + SDL_GetThreadID; + SDL_GetThreadName; + SDL_GetTicks; + SDL_GetTicksNS; + SDL_GetTouchDevice; + SDL_GetTouchDeviceType; + SDL_GetTouchFinger; + SDL_GetTouchName; + SDL_GetVersion; + SDL_GetVideoDriver; + SDL_GetWindowBordersSize; + SDL_GetWindowData; + SDL_GetWindowDisplayIndex; + SDL_GetWindowDisplayMode; + SDL_GetWindowFlags; + SDL_GetWindowFromID; + SDL_GetWindowGrab; + SDL_GetWindowICCProfile; + SDL_GetWindowID; + SDL_GetWindowKeyboardGrab; + SDL_GetWindowMaximumSize; + SDL_GetWindowMinimumSize; + SDL_GetWindowMouseGrab; + SDL_GetWindowMouseRect; + SDL_GetWindowOpacity; + SDL_GetWindowPixelFormat; + SDL_GetWindowPosition; + SDL_GetWindowSize; + SDL_GetWindowSizeInPixels; + SDL_GetWindowSurface; + SDL_GetWindowTitle; + SDL_GetWindowWMInfo; + SDL_GetYUVConversionMode; + SDL_GetYUVConversionModeForResolution; + SDL_HapticClose; + SDL_HapticDestroyEffect; + SDL_HapticEffectSupported; + SDL_HapticGetEffectStatus; + SDL_HapticIndex; + SDL_HapticName; + SDL_HapticNewEffect; + SDL_HapticNumAxes; + SDL_HapticNumEffects; + SDL_HapticNumEffectsPlaying; + SDL_HapticOpen; + SDL_HapticOpenFromJoystick; + SDL_HapticOpenFromMouse; + SDL_HapticOpened; + SDL_HapticPause; + SDL_HapticQuery; + SDL_HapticRumbleInit; + SDL_HapticRumblePlay; + SDL_HapticRumbleStop; + SDL_HapticRumbleSupported; + SDL_HapticRunEffect; + SDL_HapticSetAutocenter; + SDL_HapticSetGain; + SDL_HapticStopAll; + SDL_HapticStopEffect; + SDL_HapticUnpause; + SDL_HapticUpdateEffect; + SDL_HasARMSIMD; + SDL_HasAVX2; + SDL_HasAVX512F; + SDL_HasAVX; SDL_HasAltiVec; + SDL_HasClipboardText; + SDL_HasEvent; + SDL_HasEvents; + SDL_HasGamepads; + SDL_HasJoysticks; + SDL_HasLASX; + SDL_HasLSX; SDL_HasMMX; - SDL_HasSSE; + SDL_HasNEON; + SDL_HasPrimarySelectionText; + SDL_HasRDTSC; + SDL_HasRectIntersection; + SDL_HasRectIntersectionF; SDL_HasSSE2; SDL_HasSSE3; SDL_HasSSE41; SDL_HasSSE42; - SDL_HasAVX; - SDL_HasAVX2; - SDL_HasAVX512F; - SDL_HasARMSIMD; - SDL_HasNEON; - SDL_HasLSX; - SDL_HasLASX; - SDL_GetSystemRAM; - SDL_SIMDGetAlignment; - SDL_SIMDAlloc; - SDL_SIMDRealloc; - SDL_SIMDFree; - SDL_GetError; - SDL_GetErrorMsg; - SDL_ClearError; - SDL_Error; - SDL_PumpEvents; - SDL_PeepEvents; - SDL_HasEvent; - SDL_HasEvents; - SDL_FlushEvent; - SDL_FlushEvents; - SDL_PollEvent; - SDL_WaitEvent; - SDL_WaitEventTimeout; - SDL_PushEvent; - SDL_SetEventFilter; - SDL_GetEventFilter; - SDL_AddEventWatch; - SDL_DelEventWatch; - SDL_FilterEvents; - SDL_EventState; - SDL_GetEventState; - SDL_RegisterEvents; - SDL_GetBasePath; - SDL_GetPrefPath; - SDL_AddGamepadMapping; - SDL_AddGamepadMappingsFromRW; - SDL_GetNumGamepadMappings; - SDL_GetGamepadMappingForIndex; - SDL_GetGamepadMappingForGUID; - SDL_GetGamepadMapping; - SDL_HasGamepads; - SDL_GetGamepads; - SDL_IsGamepad; - SDL_GetGamepadInstanceName; - SDL_GetGamepadInstancePath; - SDL_GetGamepadInstancePlayerIndex; - SDL_GetGamepadInstanceGUID; - SDL_GetGamepadInstanceVendor; - SDL_GetGamepadInstanceProduct; - SDL_GetGamepadInstanceProductVersion; - SDL_GetGamepadInstanceType; - SDL_GetGamepadInstanceMapping; - SDL_OpenGamepad; - SDL_GetGamepadFromInstanceID; - SDL_GetGamepadFromPlayerIndex; - SDL_GetGamepadName; - SDL_GetGamepadPath; - SDL_GetGamepadType; - SDL_GetGamepadPlayerIndex; - SDL_SetGamepadPlayerIndex; - SDL_GetGamepadVendor; - SDL_GetGamepadProduct; - SDL_GetGamepadProductVersion; - SDL_GetGamepadFirmwareVersion; - SDL_GetGamepadSerial; - SDL_IsGamepadConnected; - SDL_GetGamepadJoystick; - SDL_GetGamepadEventState; - SDL_UpdateGamepads; - SDL_GetGamepadAxisFromString; - SDL_GetGamepadStringForAxis; - SDL_GetGamepadBindForAxis; - SDL_GamepadHasAxis; - SDL_GetGamepadAxis; - SDL_GetGamepadButtonFromString; - SDL_GetGamepadStringForButton; - SDL_GetGamepadBindForButton; - SDL_GamepadHasButton; - SDL_GetGamepadButton; - SDL_GetGamepadNumTouchpads; - SDL_GetGamepadNumTouchpadFingers; - SDL_GetGamepadTouchpadFinger; - SDL_GamepadHasSensor; - SDL_SetGamepadSensorEnabled; - SDL_IsGamepadSensorEnabled; - SDL_GetGamepadSensorDataRate; - SDL_GetGamepadSensorData; - SDL_RumbleGamepad; - SDL_RumbleGamepadTriggers; - SDL_GamepadHasLED; - SDL_GamepadHasRumble; - SDL_GamepadHasRumbleTriggers; - SDL_SetGamepadLED; - SDL_SendGamepadEffect; - SDL_CloseGamepad; - SDL_GetGamepadAppleSFSymbolsNameForButton; - SDL_GetGamepadAppleSFSymbolsNameForAxis; - SDL_GUIDToString; - SDL_GUIDFromString; - SDL_NumHaptics; - SDL_HapticName; - SDL_HapticOpen; - SDL_HapticOpened; - SDL_HapticIndex; - SDL_MouseIsHaptic; - SDL_HapticOpenFromMouse; - SDL_JoystickIsHaptic; - SDL_HapticOpenFromJoystick; - SDL_HapticClose; - SDL_HapticNumEffects; - SDL_HapticNumEffectsPlaying; - SDL_HapticQuery; - SDL_HapticNumAxes; - SDL_HapticEffectSupported; - SDL_HapticNewEffect; - SDL_HapticUpdateEffect; - SDL_HapticRunEffect; - SDL_HapticStopEffect; - SDL_HapticDestroyEffect; - SDL_HapticGetEffectStatus; - SDL_HapticSetGain; - SDL_HapticSetAutocenter; - SDL_HapticPause; - SDL_HapticUnpause; - SDL_HapticStopAll; - SDL_HapticRumbleSupported; - SDL_HapticRumbleInit; - SDL_HapticRumblePlay; - SDL_HapticRumbleStop; - SDL_hid_init; - SDL_hid_exit; - SDL_hid_device_change_count; - SDL_hid_enumerate; - SDL_hid_free_enumeration; - SDL_hid_open; - SDL_hid_open_path; - SDL_hid_write; - SDL_hid_read_timeout; - SDL_hid_read; - SDL_hid_set_nonblocking; - SDL_hid_send_feature_report; - SDL_hid_get_feature_report; - SDL_hid_close; - SDL_hid_get_manufacturer_string; - SDL_hid_get_product_string; - SDL_hid_get_serial_number_string; - SDL_hid_get_indexed_string; - SDL_hid_ble_scan; - SDL_SetHintWithPriority; - SDL_SetHint; - SDL_ResetHint; - SDL_ResetHints; - SDL_GetHint; - SDL_GetHintBoolean; - SDL_AddHintCallback; - SDL_DelHintCallback; - SDL_ClearHints; + SDL_HasSSE; + SDL_HasScreenKeyboardSupport; + SDL_HasSensors; + SDL_HideWindow; SDL_Init; SDL_InitSubSystem; - SDL_QuitSubSystem; - SDL_WasInit; - SDL_Quit; - SDL_LockJoysticks; - SDL_UnlockJoysticks; - SDL_HasJoysticks; - SDL_GetJoysticks; - SDL_GetJoystickInstanceName; - SDL_GetJoystickInstancePath; - SDL_GetJoystickInstancePlayerIndex; - SDL_GetJoystickInstanceGUID; - SDL_GetJoystickInstanceVendor; - SDL_GetJoystickInstanceProduct; - SDL_GetJoystickInstanceProductVersion; - SDL_GetJoystickInstanceType; - SDL_OpenJoystick; - SDL_GetJoystickFromInstanceID; - SDL_GetJoystickFromPlayerIndex; - SDL_AttachVirtualJoystick; - SDL_AttachVirtualJoystickEx; - SDL_DetachVirtualJoystick; - SDL_IsJoystickVirtual; - SDL_SetJoystickVirtualAxis; - SDL_SetJoystickVirtualButton; - SDL_SetJoystickVirtualHat; - SDL_GetJoystickName; - SDL_GetJoystickPath; - SDL_GetJoystickPlayerIndex; - SDL_SetJoystickPlayerIndex; - SDL_GetJoystickGUID; - SDL_GetJoystickVendor; - SDL_GetJoystickProduct; - SDL_GetJoystickProductVersion; - SDL_GetJoystickFirmwareVersion; - SDL_GetJoystickSerial; - SDL_GetJoystickType; - SDL_GetJoystickGUIDString; - SDL_GetJoystickGUIDFromString; - SDL_GetJoystickGUIDInfo; + SDL_IsAndroidTV; + SDL_IsChromebook; + SDL_IsDeXMode; + SDL_IsGamepad; + SDL_IsGamepadConnected; + SDL_IsGamepadSensorEnabled; SDL_IsJoystickConnected; - SDL_GetJoystickInstanceID; - SDL_GetNumJoystickAxes; - SDL_GetNumJoystickHats; - SDL_GetNumJoystickButtons; - SDL_UpdateJoysticks; - SDL_GetJoystickEventState; - SDL_GetJoystickAxis; - SDL_GetJoystickAxisInitialState; - SDL_GetJoystickHat; - SDL_GetJoystickButton; - SDL_RumbleJoystick; - SDL_RumbleJoystickTriggers; + SDL_IsJoystickVirtual; + SDL_IsRenderClipEnabled; + SDL_IsRenderTargetSupported; + SDL_IsScreenKeyboardShown; + SDL_IsScreenSaverEnabled; + SDL_IsShapedWindow; + SDL_IsTablet; + SDL_IsTextInputActive; + SDL_IsTextInputShown; SDL_JoystickHasLED; SDL_JoystickHasRumble; SDL_JoystickHasRumbleTriggers; - SDL_SetJoystickLED; - SDL_SendJoystickEffect; - SDL_CloseJoystick; - SDL_GetJoystickPowerLevel; - SDL_GetKeyboardFocus; - SDL_GetKeyboardState; - SDL_ResetKeyboard; - SDL_GetModState; - SDL_SetModState; - SDL_GetKeyFromScancode; - SDL_GetScancodeFromKey; - SDL_GetScancodeName; - SDL_GetScancodeFromName; - SDL_GetKeyName; - SDL_GetKeyFromName; - SDL_StartTextInput; - SDL_IsTextInputActive; - SDL_StopTextInput; - SDL_ClearComposition; - SDL_IsTextInputShown; - SDL_SetTextInputRect; - SDL_HasScreenKeyboardSupport; - SDL_IsScreenKeyboardShown; - SDL_LoadObject; + SDL_JoystickIsHaptic; + SDL_LinuxSetThreadPriority; + SDL_LinuxSetThreadPriorityAndPolicy; + SDL_LoadBMP_RW; + SDL_LoadFile; + SDL_LoadFile_RW; SDL_LoadFunction; - SDL_UnloadObject; - SDL_GetPreferredLocales; - SDL_LogSetAllPriority; - SDL_LogSetPriority; - SDL_LogGetPriority; - SDL_LogResetPriorities; - SDL_LogMessageV; - SDL_LogGetOutputFunction; - SDL_LogSetOutputFunction; - SDL_SetMainReady; - SDL_RunApp; - SDL_ShowMessageBox; - SDL_ShowSimpleMessageBox; - SDL_Metal_CreateView; - SDL_Metal_DestroyView; - SDL_Metal_GetLayer; - SDL_Metal_GetDrawableSize; - SDL_OpenURL; - SDL_GetMouseFocus; - SDL_GetMouseState; - SDL_GetGlobalMouseState; - SDL_GetRelativeMouseState; - SDL_WarpMouseInWindow; - SDL_WarpMouseGlobal; - SDL_SetRelativeMouseMode; - SDL_CaptureMouse; - SDL_GetRelativeMouseMode; - SDL_CreateCursor; - SDL_CreateColorCursor; - SDL_CreateSystemCursor; - SDL_SetCursor; - SDL_GetCursor; - SDL_GetDefaultCursor; - SDL_FreeCursor; - SDL_ShowCursor; - SDL_CreateMutex; + SDL_LoadObject; + SDL_LoadWAV_RW; + SDL_LockAudio; + SDL_LockAudioDevice; + SDL_LockJoysticks; SDL_LockMutex; - SDL_TryLockMutex; - SDL_UnlockMutex; - SDL_DestroyMutex; - SDL_CreateSemaphore; - SDL_DestroySemaphore; - SDL_SemWait; - SDL_SemTryWait; - SDL_SemWaitTimeout; - SDL_SemPost; - SDL_SemValue; - SDL_CreateCond; - SDL_DestroyCond; - SDL_CondSignal; - SDL_CondBroadcast; - SDL_CondWait; - SDL_CondWaitTimeout; - SDL_GetPixelFormatName; - SDL_GetMasksForPixelFormatEnum; - SDL_GetPixelFormatEnumForMasks; - SDL_CreatePixelFormat; - SDL_DestroyPixelFormat; - SDL_CreatePalette; - SDL_SetPixelFormatPalette; - SDL_SetPaletteColors; - SDL_DestroyPalette; - SDL_MapRGB; - SDL_MapRGBA; - SDL_GetRGB; - SDL_GetRGBA; - SDL_GetPlatform; - SDL_GetPowerInfo; - SDL_HasRectIntersection; - SDL_GetRectIntersection; - SDL_GetRectUnion; - SDL_GetRectEnclosingPoints; - SDL_GetRectAndLineIntersection; - SDL_HasRectIntersectionF; - SDL_GetRectIntersectionF; - SDL_GetRectUnionF; - SDL_GetRectEnclosingPointsF; - SDL_GetRectAndLineIntersectionF; - SDL_GetNumRenderDrivers; - SDL_GetRenderDriver; - SDL_CreateWindowAndRenderer; - SDL_CreateRenderer; - SDL_CreateSoftwareRenderer; - SDL_GetRenderer; - SDL_GetRenderWindow; - SDL_GetRendererInfo; - SDL_GetRendererOutputSize; - SDL_CreateTexture; - SDL_CreateTextureFromSurface; - SDL_QueryTexture; - SDL_SetTextureColorMod; - SDL_GetTextureColorMod; - SDL_SetTextureAlphaMod; - SDL_GetTextureAlphaMod; - SDL_SetTextureBlendMode; - SDL_GetTextureBlendMode; - SDL_SetTextureScaleMode; - SDL_GetTextureScaleMode; - SDL_SetTextureUserData; - SDL_GetTextureUserData; - SDL_UpdateTexture; - SDL_UpdateYUVTexture; - SDL_UpdateNVTexture; + SDL_LockSurface; SDL_LockTexture; SDL_LockTextureToSurface; - SDL_UnlockTexture; - SDL_IsRenderTargetSupported; - SDL_SetRenderTarget; - SDL_GetRenderTarget; - SDL_SetRenderLogicalSize; - SDL_GetRenderLogicalSize; - SDL_SetRenderIntegerScale; - SDL_GetRenderIntegerScale; - SDL_SetRenderViewport; - SDL_GetRenderViewport; - SDL_SetRenderClipRect; - SDL_GetRenderClipRect; - SDL_IsRenderClipEnabled; - SDL_SetRenderScale; - SDL_GetRenderScale; - SDL_RenderWindowToLogical; - SDL_RenderLogicalToWindow; - SDL_SetRenderDrawColor; - SDL_GetRenderDrawColor; - SDL_SetRenderDrawBlendMode; - SDL_GetRenderDrawBlendMode; - SDL_RenderClear; - SDL_RenderPoint; - SDL_RenderPoints; - SDL_RenderLine; - SDL_RenderLines; - SDL_RenderRect; - SDL_RenderRects; - SDL_RenderFillRect; - SDL_RenderFillRects; - SDL_RenderTexture; - SDL_RenderTextureRotated; - SDL_RenderPointF; - SDL_RenderPointsF; - SDL_RenderLineF; - SDL_RenderLinesF; - SDL_RenderRectF; - SDL_RenderRectsF; - SDL_RenderFillRectF; - SDL_RenderFillRectsF; - SDL_RenderTextureF; - SDL_RenderTextureRotatedF; - SDL_RenderGeometry; - SDL_RenderGeometryRaw; - SDL_RenderReadPixels; - SDL_RenderPresent; - SDL_DestroyTexture; - SDL_DestroyRenderer; - SDL_RenderFlush; - SDL_GL_BindTexture; - SDL_GL_UnbindTexture; - SDL_GetRenderMetalLayer; - SDL_GetRenderMetalCommandEncoder; - SDL_SetRenderVSync; + SDL_Log; + SDL_LogCritical; + SDL_LogDebug; + SDL_LogError; + SDL_LogGetOutputFunction; + SDL_LogGetPriority; + SDL_LogInfo; + SDL_LogMessage; + SDL_LogMessageV; + SDL_LogResetPriorities; + SDL_LogSetAllPriority; + SDL_LogSetOutputFunction; + SDL_LogSetPriority; + SDL_LogVerbose; + SDL_LogWarn; + SDL_MapRGB; + SDL_MapRGBA; + SDL_MaximizeWindow; + SDL_MemoryBarrierAcquireFunction; + SDL_MemoryBarrierReleaseFunction; + SDL_Metal_CreateView; + SDL_Metal_DestroyView; + SDL_Metal_GetDrawableSize; + SDL_Metal_GetLayer; + SDL_MinimizeWindow; + SDL_MixAudio; + SDL_MixAudioFormat; + SDL_MouseIsHaptic; + SDL_NumHaptics; + SDL_OnApplicationDidBecomeActive; + SDL_OnApplicationDidChangeStatusBarOrientation; + SDL_OnApplicationDidEnterBackground; + SDL_OnApplicationDidReceiveMemoryWarning; + SDL_OnApplicationWillEnterForeground; + SDL_OnApplicationWillResignActive; + SDL_OnApplicationWillTerminate; + SDL_OpenAudio; + SDL_OpenAudioDevice; + SDL_OpenGamepad; + SDL_OpenJoystick; + SDL_OpenSensor; + SDL_OpenURL; + SDL_PauseAudio; + SDL_PauseAudioDevice; + SDL_PeepEvents; + SDL_PollEvent; + SDL_PremultiplyAlpha; + SDL_PumpEvents; + SDL_PushEvent; + SDL_PutAudioStreamData; + SDL_QueryTexture; + SDL_QueueAudio; + SDL_Quit; + SDL_QuitSubSystem; + SDL_RWFromConstMem; SDL_RWFromFile; SDL_RWFromMem; - SDL_RWFromConstMem; - SDL_AllocRW; - SDL_FreeRW; - SDL_RWsize; - SDL_RWseek; - SDL_RWtell; - SDL_RWread; - SDL_RWwrite; SDL_RWclose; - SDL_LoadFile_RW; - SDL_LoadFile; - SDL_ReadU8; - SDL_ReadLE16; + SDL_RWread; + SDL_RWseek; + SDL_RWsize; + SDL_RWtell; + SDL_RWwrite; + SDL_RaiseWindow; SDL_ReadBE16; - SDL_ReadLE32; SDL_ReadBE32; - SDL_ReadLE64; SDL_ReadBE64; - SDL_WriteU8; - SDL_WriteLE16; - SDL_WriteBE16; - SDL_WriteLE32; - SDL_WriteBE32; - SDL_WriteLE64; - SDL_WriteBE64; - SDL_HasSensors; - SDL_GetSensors; - SDL_GetSensorInstanceName; - SDL_GetSensorInstanceType; - SDL_GetSensorInstanceNonPortableType; - SDL_OpenSensor; - SDL_GetSensorFromInstanceID; - SDL_GetSensorName; - SDL_GetSensorType; - SDL_GetSensorNonPortableType; - SDL_GetSensorInstanceID; - SDL_GetSensorData; - SDL_CloseSensor; - SDL_UpdateSensors; - SDL_CreateShapedWindow; - SDL_IsShapedWindow; - SDL_SetWindowShape; - SDL_GetShapedWindowMode; - SDL_malloc; - SDL_calloc; - SDL_realloc; - SDL_free; - SDL_GetOriginalMemoryFunctions; - SDL_GetMemoryFunctions; + SDL_ReadLE16; + SDL_ReadLE32; + SDL_ReadLE64; + SDL_ReadU8; + SDL_RegisterApp; + SDL_RegisterEvents; + SDL_RemoveTimer; + SDL_RenderClear; + SDL_RenderFillRect; + SDL_RenderFillRectF; + SDL_RenderFillRects; + SDL_RenderFillRectsF; + SDL_RenderFlush; + SDL_RenderGeometry; + SDL_RenderGeometryRaw; + SDL_RenderGetD3D11Device; + SDL_RenderGetD3D12Device; + SDL_RenderGetD3D9Device; + SDL_RenderLine; + SDL_RenderLineF; + SDL_RenderLines; + SDL_RenderLinesF; + SDL_RenderLogicalToWindow; + SDL_RenderPoint; + SDL_RenderPointF; + SDL_RenderPoints; + SDL_RenderPointsF; + SDL_RenderPresent; + SDL_RenderReadPixels; + SDL_RenderRect; + SDL_RenderRectF; + SDL_RenderRects; + SDL_RenderRectsF; + SDL_RenderTexture; + SDL_RenderTextureF; + SDL_RenderTextureRotated; + SDL_RenderTextureRotatedF; + SDL_RenderWindowToLogical; + SDL_ReportAssertion; + SDL_ResetAssertionReport; + SDL_ResetHint; + SDL_ResetHints; + SDL_ResetKeyboard; + SDL_RestoreWindow; + SDL_RumbleGamepad; + SDL_RumbleGamepadTriggers; + SDL_RumbleJoystick; + SDL_RumbleJoystickTriggers; + SDL_RunApp; + SDL_SIMDAlloc; + SDL_SIMDFree; + SDL_SIMDGetAlignment; + SDL_SIMDRealloc; + SDL_SaveBMP_RW; + SDL_SemPost; + SDL_SemTryWait; + SDL_SemValue; + SDL_SemWait; + SDL_SemWaitTimeout; + SDL_SendGamepadEffect; + SDL_SendJoystickEffect; + SDL_SetAssertionHandler; + SDL_SetClipboardText; + SDL_SetCursor; + SDL_SetError; + SDL_SetEventFilter; + SDL_SetGamepadLED; + SDL_SetGamepadPlayerIndex; + SDL_SetGamepadSensorEnabled; + SDL_SetHint; + SDL_SetHintWithPriority; + SDL_SetJoystickLED; + SDL_SetJoystickPlayerIndex; + SDL_SetJoystickVirtualAxis; + SDL_SetJoystickVirtualButton; + SDL_SetJoystickVirtualHat; + SDL_SetMainReady; SDL_SetMemoryFunctions; - SDL_GetNumAllocations; - SDL_getenv; - SDL_setenv; - SDL_qsort; - SDL_bsearch; + SDL_SetModState; + SDL_SetPaletteColors; + SDL_SetPixelFormatPalette; + SDL_SetPrimarySelectionText; + SDL_SetRelativeMouseMode; + SDL_SetRenderClipRect; + SDL_SetRenderDrawBlendMode; + SDL_SetRenderDrawColor; + SDL_SetRenderIntegerScale; + SDL_SetRenderLogicalSize; + SDL_SetRenderScale; + SDL_SetRenderTarget; + SDL_SetRenderVSync; + SDL_SetRenderViewport; + SDL_SetSurfaceAlphaMod; + SDL_SetSurfaceBlendMode; + SDL_SetSurfaceClipRect; + SDL_SetSurfaceColorKey; + SDL_SetSurfaceColorMod; + SDL_SetSurfacePalette; + SDL_SetSurfaceRLE; + SDL_SetTextInputRect; + SDL_SetTextureAlphaMod; + SDL_SetTextureBlendMode; + SDL_SetTextureColorMod; + SDL_SetTextureScaleMode; + SDL_SetTextureUserData; + SDL_SetThreadPriority; + SDL_SetWindowAlwaysOnTop; + SDL_SetWindowBordered; + SDL_SetWindowData; + SDL_SetWindowDisplayMode; + SDL_SetWindowFullscreen; + SDL_SetWindowGrab; + SDL_SetWindowHitTest; + SDL_SetWindowIcon; + SDL_SetWindowInputFocus; + SDL_SetWindowKeyboardGrab; + SDL_SetWindowMaximumSize; + SDL_SetWindowMinimumSize; + SDL_SetWindowModalFor; + SDL_SetWindowMouseGrab; + SDL_SetWindowMouseRect; + SDL_SetWindowOpacity; + SDL_SetWindowPosition; + SDL_SetWindowResizable; + SDL_SetWindowShape; + SDL_SetWindowSize; + SDL_SetWindowTitle; + SDL_SetWindowsMessageHook; + SDL_SetYUVConversionMode; + SDL_ShowCursor; + SDL_ShowMessageBox; + SDL_ShowSimpleMessageBox; + SDL_ShowWindow; + SDL_SoftStretch; + SDL_SoftStretchLinear; + SDL_StartTextInput; + SDL_StopTextInput; + SDL_SurfaceHasColorKey; + SDL_SurfaceHasRLE; + SDL_TLSCleanup; + SDL_TLSCreate; + SDL_TLSGet; + SDL_TLSSet; + SDL_ThreadID; + SDL_TryLockMutex; + SDL_UnloadObject; + SDL_UnlockAudio; + SDL_UnlockAudioDevice; + SDL_UnlockJoysticks; + SDL_UnlockMutex; + SDL_UnlockSurface; + SDL_UnlockTexture; + SDL_UnregisterApp; + SDL_UpdateGamepads; + SDL_UpdateJoysticks; + SDL_UpdateNVTexture; + SDL_UpdateSensors; + SDL_UpdateTexture; + SDL_UpdateWindowSurface; + SDL_UpdateWindowSurfaceRects; + SDL_UpdateYUVTexture; + SDL_Vulkan_CreateSurface; + SDL_Vulkan_GetDrawableSize; + SDL_Vulkan_GetInstanceExtensions; + SDL_Vulkan_GetVkGetInstanceProcAddr; + SDL_Vulkan_LoadLibrary; + SDL_Vulkan_UnloadLibrary; + SDL_WaitEvent; + SDL_WaitEventTimeout; + SDL_WaitThread; + SDL_WarpMouseGlobal; + SDL_WarpMouseInWindow; + SDL_WasInit; + SDL_WinRTGetDeviceFamily; + SDL_WinRTGetFSPathUNICODE; + SDL_WinRTGetFSPathUTF8; + SDL_WriteBE16; + SDL_WriteBE32; + SDL_WriteBE64; + SDL_WriteLE16; + SDL_WriteLE32; + SDL_WriteLE64; + SDL_WriteU8; SDL_abs; - SDL_isalpha; - SDL_isalnum; - SDL_isblank; - SDL_iscntrl; - SDL_isdigit; - SDL_isxdigit; - SDL_ispunct; - SDL_isspace; - SDL_isupper; - SDL_islower; - SDL_isprint; - SDL_isgraph; - SDL_toupper; - SDL_tolower; - SDL_crc16; - SDL_crc32; - SDL_memset; - SDL_memset4; - SDL_memcpy; - SDL_memmove; - SDL_memcmp; - SDL_wcslen; - SDL_wcslcpy; - SDL_wcslcat; - SDL_wcsdup; - SDL_wcsstr; - SDL_wcscmp; - SDL_wcsncmp; - SDL_wcscasecmp; - SDL_wcsncasecmp; - SDL_strlen; - SDL_strlcpy; - SDL_utf8strlcpy; - SDL_strlcat; - SDL_strdup; - SDL_strrev; - SDL_strupr; - SDL_strlwr; - SDL_strchr; - SDL_strrchr; - SDL_strstr; - SDL_strcasestr; - SDL_strtokr; - SDL_utf8strlen; - SDL_utf8strnlen; - SDL_itoa; - SDL_uitoa; - SDL_ltoa; - SDL_ultoa; - SDL_lltoa; - SDL_ulltoa; - SDL_atoi; - SDL_atof; - SDL_strtol; - SDL_strtoul; - SDL_strtoll; - SDL_strtoull; - SDL_strtod; - SDL_strcmp; - SDL_strncmp; - SDL_strcasecmp; - SDL_strncasecmp; - SDL_vsscanf; - SDL_vsnprintf; - SDL_vasprintf; SDL_acos; SDL_acosf; SDL_asin; SDL_asinf; - SDL_atan; - SDL_atanf; + SDL_asprintf; SDL_atan2; SDL_atan2f; + SDL_atan; + SDL_atanf; + SDL_atof; + SDL_atoi; + SDL_bsearch; + SDL_calloc; SDL_ceil; SDL_ceilf; SDL_copysign; SDL_copysignf; SDL_cos; SDL_cosf; + SDL_crc16; + SDL_crc32; SDL_exp; SDL_expf; SDL_fabs; SDL_fabsf; SDL_floor; SDL_floorf; - SDL_trunc; - SDL_truncf; SDL_fmod; SDL_fmodf; - SDL_log; - SDL_logf; + SDL_free; + SDL_getenv; + SDL_hid_ble_scan; + SDL_hid_close; + SDL_hid_device_change_count; + SDL_hid_enumerate; + SDL_hid_exit; + SDL_hid_free_enumeration; + SDL_hid_get_feature_report; + SDL_hid_get_indexed_string; + SDL_hid_get_manufacturer_string; + SDL_hid_get_product_string; + SDL_hid_get_serial_number_string; + SDL_hid_init; + SDL_hid_open; + SDL_hid_open_path; + SDL_hid_read; + SDL_hid_read_timeout; + SDL_hid_send_feature_report; + SDL_hid_set_nonblocking; + SDL_hid_write; + SDL_iPhoneSetAnimationCallback; + SDL_iPhoneSetEventPump; + SDL_iconv; + SDL_iconv_close; + SDL_iconv_open; + SDL_iconv_string; + SDL_isalnum; + SDL_isalpha; + SDL_isblank; + SDL_iscntrl; + SDL_isdigit; + SDL_isgraph; + SDL_islower; + SDL_isprint; + SDL_ispunct; + SDL_isspace; + SDL_isupper; + SDL_isxdigit; + SDL_itoa; + SDL_lltoa; SDL_log10; SDL_log10f; - SDL_pow; - SDL_powf; - SDL_round; - SDL_roundf; + SDL_log; + SDL_logf; SDL_lround; SDL_lroundf; + SDL_ltoa; + SDL_malloc; + SDL_memcmp; + SDL_memcpy; + SDL_memmove; + SDL_memset4; + SDL_memset; + SDL_pow; + SDL_powf; + SDL_qsort; + SDL_realloc; + SDL_round; + SDL_roundf; SDL_scalbn; SDL_scalbnf; + SDL_setenv; SDL_sin; SDL_sinf; + SDL_snprintf; SDL_sqrt; SDL_sqrtf; + SDL_sscanf; + SDL_strcasecmp; + SDL_strcasestr; + SDL_strchr; + SDL_strcmp; + SDL_strdup; + SDL_strlcat; + SDL_strlcpy; + SDL_strlen; + SDL_strlwr; + SDL_strncasecmp; + SDL_strncmp; + SDL_strrchr; + SDL_strrev; + SDL_strstr; + SDL_strtod; + SDL_strtokr; + SDL_strtol; + SDL_strtoll; + SDL_strtoul; + SDL_strtoull; + SDL_strupr; SDL_tan; SDL_tanf; - SDL_iconv_open; - SDL_iconv_close; - SDL_iconv; - SDL_iconv_string; - SDL_CreateSurface; - SDL_CreateSurfaceFrom; - SDL_DestroySurface; - SDL_SetSurfacePalette; - SDL_LockSurface; - SDL_UnlockSurface; - SDL_LoadBMP_RW; - SDL_SaveBMP_RW; - SDL_SetSurfaceRLE; - SDL_SurfaceHasRLE; - SDL_SetSurfaceColorKey; - SDL_SurfaceHasColorKey; - SDL_GetSurfaceColorKey; - SDL_SetSurfaceColorMod; - SDL_GetSurfaceColorMod; - SDL_SetSurfaceAlphaMod; - SDL_GetSurfaceAlphaMod; - SDL_SetSurfaceBlendMode; - SDL_GetSurfaceBlendMode; - SDL_SetSurfaceClipRect; - SDL_GetSurfaceClipRect; - SDL_DuplicateSurface; - SDL_ConvertSurface; - SDL_ConvertSurfaceFormat; - SDL_ConvertPixels; - SDL_PremultiplyAlpha; - SDL_FillSurfaceRect; - SDL_FillSurfaceRects; - SDL_BlitSurface; - SDL_BlitSurfaceUnchecked; - SDL_SoftStretch; - SDL_SoftStretchLinear; - SDL_BlitSurfaceScaled; - SDL_BlitSurfaceUncheckedScaled; - SDL_SetYUVConversionMode; - SDL_GetYUVConversionMode; - SDL_GetYUVConversionModeForResolution; - SDL_IsTablet; - SDL_OnApplicationWillTerminate; - SDL_OnApplicationDidReceiveMemoryWarning; - SDL_OnApplicationWillResignActive; - SDL_OnApplicationDidEnterBackground; - SDL_OnApplicationWillEnterForeground; - SDL_OnApplicationDidBecomeActive; - SDL_GetWindowWMInfo; - SDL_GetThreadName; - SDL_ThreadID; - SDL_GetThreadID; - SDL_SetThreadPriority; - SDL_WaitThread; - SDL_DetachThread; - SDL_TLSCreate; - SDL_TLSGet; - SDL_TLSSet; - SDL_TLSCleanup; - SDL_GetTicks; - SDL_GetTicksNS; - SDL_GetPerformanceCounter; - SDL_GetPerformanceFrequency; - SDL_Delay; - SDL_DelayNS; - SDL_AddTimer; - SDL_RemoveTimer; - SDL_GetNumTouchDevices; - SDL_GetTouchDevice; - SDL_GetTouchName; - SDL_GetTouchDeviceType; - SDL_GetNumTouchFingers; - SDL_GetTouchFinger; - SDL_GetVersion; - SDL_GetRevision; - SDL_GetNumVideoDrivers; - SDL_GetVideoDriver; - SDL_GetCurrentVideoDriver; - SDL_GetNumVideoDisplays; - SDL_GetDisplayName; - SDL_GetDisplayBounds; - SDL_GetDisplayUsableBounds; - SDL_GetDisplayDPI; - SDL_GetDisplayOrientation; - SDL_GetNumDisplayModes; - SDL_GetDisplayMode; - SDL_GetDesktopDisplayMode; - SDL_GetCurrentDisplayMode; - SDL_GetClosestDisplayMode; - SDL_GetDisplayIndexForPoint; - SDL_GetDisplayIndexForRect; - SDL_GetWindowDisplayIndex; - SDL_SetWindowDisplayMode; - SDL_GetWindowDisplayMode; - SDL_GetWindowICCProfile; - SDL_GetWindowPixelFormat; - SDL_CreateWindow; - SDL_CreateWindowFrom; - SDL_GetWindowID; - SDL_GetWindowFromID; - SDL_GetWindowFlags; - SDL_SetWindowTitle; - SDL_GetWindowTitle; - SDL_SetWindowIcon; - SDL_SetWindowData; - SDL_GetWindowData; - SDL_SetWindowPosition; - SDL_GetWindowPosition; - SDL_SetWindowSize; - SDL_GetWindowSize; - SDL_GetWindowBordersSize; - SDL_GetWindowSizeInPixels; - SDL_SetWindowMinimumSize; - SDL_GetWindowMinimumSize; - SDL_SetWindowMaximumSize; - SDL_GetWindowMaximumSize; - SDL_SetWindowBordered; - SDL_SetWindowResizable; - SDL_SetWindowAlwaysOnTop; - SDL_ShowWindow; - SDL_HideWindow; - SDL_RaiseWindow; - SDL_MaximizeWindow; - SDL_MinimizeWindow; - SDL_RestoreWindow; - SDL_SetWindowFullscreen; - SDL_GetWindowSurface; - SDL_UpdateWindowSurface; - SDL_UpdateWindowSurfaceRects; - SDL_SetWindowGrab; - SDL_SetWindowKeyboardGrab; - SDL_SetWindowMouseGrab; - SDL_GetWindowGrab; - SDL_GetWindowKeyboardGrab; - SDL_GetWindowMouseGrab; - SDL_GetGrabbedWindow; - SDL_SetWindowMouseRect; - SDL_GetWindowMouseRect; - SDL_SetWindowOpacity; - SDL_GetWindowOpacity; - SDL_SetWindowModalFor; - SDL_SetWindowInputFocus; - SDL_SetWindowHitTest; - SDL_FlashWindow; - SDL_DestroyWindow; - SDL_IsScreenSaverEnabled; - SDL_EnableScreenSaver; - SDL_DisableScreenSaver; - SDL_GL_LoadLibrary; - SDL_GL_GetProcAddress; - SDL_EGL_GetProcAddress; - SDL_GL_UnloadLibrary; - SDL_GL_ExtensionSupported; - SDL_GL_ResetAttributes; - SDL_GL_SetAttribute; - SDL_GL_GetAttribute; - SDL_GL_CreateContext; - SDL_GL_MakeCurrent; - SDL_GL_GetCurrentWindow; - SDL_GL_GetCurrentContext; - SDL_EGL_GetCurrentEGLDisplay; - SDL_EGL_GetCurrentEGLConfig; - SDL_EGL_GetWindowEGLSurface; - SDL_EGL_SetEGLAttributeCallbacks; - SDL_GL_GetDrawableSize; - SDL_GL_SetSwapInterval; - SDL_GL_GetSwapInterval; - SDL_GL_SwapWindow; - SDL_GL_DeleteContext; - SDL_Vulkan_LoadLibrary; - SDL_Vulkan_GetVkGetInstanceProcAddr; - SDL_Vulkan_UnloadLibrary; - SDL_Vulkan_GetInstanceExtensions; - SDL_Vulkan_CreateSurface; - SDL_Vulkan_GetDrawableSize; + SDL_tolower; + SDL_toupper; + SDL_trunc; + SDL_truncf; + SDL_uitoa; + SDL_ulltoa; + SDL_ultoa; + SDL_utf8strlcpy; + SDL_utf8strlen; + SDL_utf8strnlen; + SDL_vasprintf; + SDL_vsnprintf; + SDL_vsscanf; + SDL_wcscasecmp; + SDL_wcscmp; + SDL_wcsdup; + SDL_wcslcat; + SDL_wcslcpy; + SDL_wcslen; + SDL_wcsncasecmp; + SDL_wcsncmp; + SDL_wcsstr; # extra symbols go here (don't modify this line) local: *; }; diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h index 1bea7ed99..936b61c09 100644 --- a/src/dynapi/SDL_dynapi_overrides.h +++ b/src/dynapi/SDL_dynapi_overrides.h @@ -26,38 +26,12 @@ #error You should not be here. #endif -#define SDL_Log SDL_Log_REAL -#define SDL_LogCritical SDL_LogCritical_REAL -#define SDL_LogDebug SDL_LogDebug_REAL -#define SDL_LogError SDL_LogError_REAL -#define SDL_LogInfo SDL_LogInfo_REAL -#define SDL_LogMessage SDL_LogMessage_REAL -#define SDL_LogVerbose SDL_LogVerbose_REAL -#define SDL_LogWarn SDL_LogWarn_REAL -#define SDL_SetError SDL_SetError_REAL -#define SDL_asprintf SDL_asprintf_REAL -#define SDL_snprintf SDL_snprintf_REAL -#define SDL_sscanf SDL_sscanf_REAL -#define SDL_CreateThread SDL_CreateThread_REAL -#define SDL_CreateThreadWithStackSize SDL_CreateThreadWithStackSize_REAL -#define SDL_RegisterApp SDL_RegisterApp_REAL -#define SDL_RenderGetD3D12Device SDL_RenderGetD3D12Device_REAL -#define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL -#define SDL_UnregisterApp SDL_UnregisterApp_REAL -#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_REAL -#define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_REAL -#define SDL_RenderGetD3D11Device SDL_RenderGetD3D11Device_REAL -#define SDL_RenderGetD3D9Device SDL_RenderGetD3D9Device_REAL -#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_REAL -#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL -#define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_REAL -#define SDL_WinRTGetFSPathUNICODE SDL_WinRTGetFSPathUNICODE_REAL -#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_REAL -#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_REAL -#define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_REAL -#define SDL_OnApplicationDidChangeStatusBarOrientation SDL_OnApplicationDidChangeStatusBarOrientation_REAL -#define SDL_iPhoneSetAnimationCallback SDL_iPhoneSetAnimationCallback_REAL -#define SDL_iPhoneSetEventPump SDL_iPhoneSetEventPump_REAL +#define SDL_AddEventWatch SDL_AddEventWatch_REAL +#define SDL_AddGamepadMapping SDL_AddGamepadMapping_REAL +#define SDL_AddGamepadMappingsFromRW SDL_AddGamepadMappingsFromRW_REAL +#define SDL_AddHintCallback SDL_AddHintCallback_REAL +#define SDL_AddTimer SDL_AddTimer_REAL +#define SDL_AllocRW SDL_AllocRW_REAL #define SDL_AndroidBackButton SDL_AndroidBackButton_REAL #define SDL_AndroidGetActivity SDL_AndroidGetActivity_REAL #define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_REAL @@ -67,817 +41,845 @@ #define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_REAL #define SDL_AndroidSendMessage SDL_AndroidSendMessage_REAL #define SDL_AndroidShowToast SDL_AndroidShowToast_REAL -#define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL -#define SDL_IsAndroidTV SDL_IsAndroidTV_REAL -#define SDL_IsChromebook SDL_IsChromebook_REAL -#define SDL_IsDeXMode SDL_IsDeXMode_REAL -#define SDL_ReportAssertion SDL_ReportAssertion_REAL -#define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL -#define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL -#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL -#define SDL_GetAssertionReport SDL_GetAssertionReport_REAL -#define SDL_ResetAssertionReport SDL_ResetAssertionReport_REAL -#define SDL_AtomicTryLock SDL_AtomicTryLock_REAL -#define SDL_AtomicLock SDL_AtomicLock_REAL -#define SDL_AtomicUnlock SDL_AtomicUnlock_REAL -#define SDL_MemoryBarrierReleaseFunction SDL_MemoryBarrierReleaseFunction_REAL -#define SDL_MemoryBarrierAcquireFunction SDL_MemoryBarrierAcquireFunction_REAL -#define SDL_AtomicCAS SDL_AtomicCAS_REAL -#define SDL_AtomicSet SDL_AtomicSet_REAL -#define SDL_AtomicGet SDL_AtomicGet_REAL #define SDL_AtomicAdd SDL_AtomicAdd_REAL +#define SDL_AtomicCAS SDL_AtomicCAS_REAL #define SDL_AtomicCASPtr SDL_AtomicCASPtr_REAL -#define SDL_AtomicSetPtr SDL_AtomicSetPtr_REAL +#define SDL_AtomicGet SDL_AtomicGet_REAL #define SDL_AtomicGetPtr SDL_AtomicGetPtr_REAL -#define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL -#define SDL_GetAudioDriver SDL_GetAudioDriver_REAL -#define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL -#define SDL_OpenAudio SDL_OpenAudio_REAL -#define SDL_GetNumAudioDevices SDL_GetNumAudioDevices_REAL -#define SDL_GetAudioDeviceName SDL_GetAudioDeviceName_REAL -#define SDL_GetAudioDeviceSpec SDL_GetAudioDeviceSpec_REAL -#define SDL_GetDefaultAudioInfo SDL_GetDefaultAudioInfo_REAL -#define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL -#define SDL_GetAudioStatus SDL_GetAudioStatus_REAL -#define SDL_GetAudioDeviceStatus SDL_GetAudioDeviceStatus_REAL -#define SDL_PauseAudio SDL_PauseAudio_REAL -#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL -#define SDL_LoadWAV_RW SDL_LoadWAV_RW_REAL +#define SDL_AtomicLock SDL_AtomicLock_REAL +#define SDL_AtomicSet SDL_AtomicSet_REAL +#define SDL_AtomicSetPtr SDL_AtomicSetPtr_REAL +#define SDL_AtomicTryLock SDL_AtomicTryLock_REAL +#define SDL_AtomicUnlock SDL_AtomicUnlock_REAL +#define SDL_AttachVirtualJoystick SDL_AttachVirtualJoystick_REAL +#define SDL_AttachVirtualJoystickEx SDL_AttachVirtualJoystickEx_REAL +#define SDL_BlitSurface SDL_BlitSurface_REAL +#define SDL_BlitSurfaceScaled SDL_BlitSurfaceScaled_REAL +#define SDL_BlitSurfaceUnchecked SDL_BlitSurfaceUnchecked_REAL +#define SDL_BlitSurfaceUncheckedScaled SDL_BlitSurfaceUncheckedScaled_REAL #define SDL_BuildAudioCVT SDL_BuildAudioCVT_REAL -#define SDL_ConvertAudio SDL_ConvertAudio_REAL -#define SDL_CreateAudioStream SDL_CreateAudioStream_REAL -#define SDL_PutAudioStreamData SDL_PutAudioStreamData_REAL -#define SDL_GetAudioStreamData SDL_GetAudioStreamData_REAL -#define SDL_GetAudioStreamAvailable SDL_GetAudioStreamAvailable_REAL -#define SDL_FlushAudioStream SDL_FlushAudioStream_REAL +#define SDL_CaptureMouse SDL_CaptureMouse_REAL #define SDL_ClearAudioStream SDL_ClearAudioStream_REAL -#define SDL_DestroyAudioStream SDL_DestroyAudioStream_REAL -#define SDL_MixAudio SDL_MixAudio_REAL -#define SDL_MixAudioFormat SDL_MixAudioFormat_REAL -#define SDL_QueueAudio SDL_QueueAudio_REAL -#define SDL_DequeueAudio SDL_DequeueAudio_REAL -#define SDL_GetQueuedAudioSize SDL_GetQueuedAudioSize_REAL +#define SDL_ClearComposition SDL_ClearComposition_REAL +#define SDL_ClearError SDL_ClearError_REAL +#define SDL_ClearHints SDL_ClearHints_REAL #define SDL_ClearQueuedAudio SDL_ClearQueuedAudio_REAL -#define SDL_LockAudio SDL_LockAudio_REAL -#define SDL_LockAudioDevice SDL_LockAudioDevice_REAL -#define SDL_UnlockAudio SDL_UnlockAudio_REAL -#define SDL_UnlockAudioDevice SDL_UnlockAudioDevice_REAL #define SDL_CloseAudio SDL_CloseAudio_REAL #define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL +#define SDL_CloseGamepad SDL_CloseGamepad_REAL +#define SDL_CloseJoystick SDL_CloseJoystick_REAL +#define SDL_CloseSensor SDL_CloseSensor_REAL #define SDL_ComposeCustomBlendMode SDL_ComposeCustomBlendMode_REAL -#define SDL_SetClipboardText SDL_SetClipboardText_REAL -#define SDL_GetClipboardText SDL_GetClipboardText_REAL -#define SDL_HasClipboardText SDL_HasClipboardText_REAL -#define SDL_SetPrimarySelectionText SDL_SetPrimarySelectionText_REAL -#define SDL_GetPrimarySelectionText SDL_GetPrimarySelectionText_REAL -#define SDL_HasPrimarySelectionText SDL_HasPrimarySelectionText_REAL -#define SDL_GetCPUCount SDL_GetCPUCount_REAL +#define SDL_CondBroadcast SDL_CondBroadcast_REAL +#define SDL_CondSignal SDL_CondSignal_REAL +#define SDL_CondWait SDL_CondWait_REAL +#define SDL_CondWaitTimeout SDL_CondWaitTimeout_REAL +#define SDL_ConvertAudio SDL_ConvertAudio_REAL +#define SDL_ConvertPixels SDL_ConvertPixels_REAL +#define SDL_ConvertSurface SDL_ConvertSurface_REAL +#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_REAL +#define SDL_CreateAudioStream SDL_CreateAudioStream_REAL +#define SDL_CreateColorCursor SDL_CreateColorCursor_REAL +#define SDL_CreateCond SDL_CreateCond_REAL +#define SDL_CreateCursor SDL_CreateCursor_REAL +#define SDL_CreateMutex SDL_CreateMutex_REAL +#define SDL_CreatePalette SDL_CreatePalette_REAL +#define SDL_CreatePixelFormat SDL_CreatePixelFormat_REAL +#define SDL_CreateRenderer SDL_CreateRenderer_REAL +#define SDL_CreateSemaphore SDL_CreateSemaphore_REAL +#define SDL_CreateShapedWindow SDL_CreateShapedWindow_REAL +#define SDL_CreateSoftwareRenderer SDL_CreateSoftwareRenderer_REAL +#define SDL_CreateSurface SDL_CreateSurface_REAL +#define SDL_CreateSurfaceFrom SDL_CreateSurfaceFrom_REAL +#define SDL_CreateSystemCursor SDL_CreateSystemCursor_REAL +#define SDL_CreateTexture SDL_CreateTexture_REAL +#define SDL_CreateTextureFromSurface SDL_CreateTextureFromSurface_REAL +#define SDL_CreateThread SDL_CreateThread_REAL +#define SDL_CreateThreadWithStackSize SDL_CreateThreadWithStackSize_REAL +#define SDL_CreateWindow SDL_CreateWindow_REAL +#define SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer_REAL +#define SDL_CreateWindowFrom SDL_CreateWindowFrom_REAL +#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_REAL +#define SDL_DelEventWatch SDL_DelEventWatch_REAL +#define SDL_DelHintCallback SDL_DelHintCallback_REAL +#define SDL_Delay SDL_Delay_REAL +#define SDL_DelayNS SDL_DelayNS_REAL +#define SDL_DequeueAudio SDL_DequeueAudio_REAL +#define SDL_DestroyAudioStream SDL_DestroyAudioStream_REAL +#define SDL_DestroyCond SDL_DestroyCond_REAL +#define SDL_DestroyMutex SDL_DestroyMutex_REAL +#define SDL_DestroyPalette SDL_DestroyPalette_REAL +#define SDL_DestroyPixelFormat SDL_DestroyPixelFormat_REAL +#define SDL_DestroyRenderer SDL_DestroyRenderer_REAL +#define SDL_DestroySemaphore SDL_DestroySemaphore_REAL +#define SDL_DestroySurface SDL_DestroySurface_REAL +#define SDL_DestroyTexture SDL_DestroyTexture_REAL +#define SDL_DestroyWindow SDL_DestroyWindow_REAL +#define SDL_DetachThread SDL_DetachThread_REAL +#define SDL_DetachVirtualJoystick SDL_DetachVirtualJoystick_REAL +#define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_REAL +#define SDL_DisableScreenSaver SDL_DisableScreenSaver_REAL +#define SDL_DuplicateSurface SDL_DuplicateSurface_REAL +#define SDL_EGL_GetCurrentEGLConfig SDL_EGL_GetCurrentEGLConfig_REAL +#define SDL_EGL_GetCurrentEGLDisplay SDL_EGL_GetCurrentEGLDisplay_REAL +#define SDL_EGL_GetProcAddress SDL_EGL_GetProcAddress_REAL +#define SDL_EGL_GetWindowEGLSurface SDL_EGL_GetWindowEGLSurface_REAL +#define SDL_EGL_SetEGLAttributeCallbacks SDL_EGL_SetEGLAttributeCallbacks_REAL +#define SDL_EnableScreenSaver SDL_EnableScreenSaver_REAL +#define SDL_Error SDL_Error_REAL +#define SDL_EventState SDL_EventState_REAL +#define SDL_FillSurfaceRect SDL_FillSurfaceRect_REAL +#define SDL_FillSurfaceRects SDL_FillSurfaceRects_REAL +#define SDL_FilterEvents SDL_FilterEvents_REAL +#define SDL_FlashWindow SDL_FlashWindow_REAL +#define SDL_FlushAudioStream SDL_FlushAudioStream_REAL +#define SDL_FlushEvent SDL_FlushEvent_REAL +#define SDL_FlushEvents SDL_FlushEvents_REAL +#define SDL_FreeCursor SDL_FreeCursor_REAL +#define SDL_FreeRW SDL_FreeRW_REAL +#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_REAL +#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL +#define SDL_GL_BindTexture SDL_GL_BindTexture_REAL +#define SDL_GL_CreateContext SDL_GL_CreateContext_REAL +#define SDL_GL_DeleteContext SDL_GL_DeleteContext_REAL +#define SDL_GL_ExtensionSupported SDL_GL_ExtensionSupported_REAL +#define SDL_GL_GetAttribute SDL_GL_GetAttribute_REAL +#define SDL_GL_GetCurrentContext SDL_GL_GetCurrentContext_REAL +#define SDL_GL_GetCurrentWindow SDL_GL_GetCurrentWindow_REAL +#define SDL_GL_GetDrawableSize SDL_GL_GetDrawableSize_REAL +#define SDL_GL_GetProcAddress SDL_GL_GetProcAddress_REAL +#define SDL_GL_GetSwapInterval SDL_GL_GetSwapInterval_REAL +#define SDL_GL_LoadLibrary SDL_GL_LoadLibrary_REAL +#define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL +#define SDL_GL_ResetAttributes SDL_GL_ResetAttributes_REAL +#define SDL_GL_SetAttribute SDL_GL_SetAttribute_REAL +#define SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval_REAL +#define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL +#define SDL_GL_UnbindTexture SDL_GL_UnbindTexture_REAL +#define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL +#define SDL_GUIDFromString SDL_GUIDFromString_REAL +#define SDL_GUIDToString SDL_GUIDToString_REAL +#define SDL_GamepadHasAxis SDL_GamepadHasAxis_REAL +#define SDL_GamepadHasButton SDL_GamepadHasButton_REAL +#define SDL_GamepadHasLED SDL_GamepadHasLED_REAL +#define SDL_GamepadHasRumble SDL_GamepadHasRumble_REAL +#define SDL_GamepadHasRumbleTriggers SDL_GamepadHasRumbleTriggers_REAL +#define SDL_GamepadHasSensor SDL_GamepadHasSensor_REAL +#define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL +#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL +#define SDL_GetAssertionReport SDL_GetAssertionReport_REAL +#define SDL_GetAudioDeviceName SDL_GetAudioDeviceName_REAL +#define SDL_GetAudioDeviceSpec SDL_GetAudioDeviceSpec_REAL +#define SDL_GetAudioDeviceStatus SDL_GetAudioDeviceStatus_REAL +#define SDL_GetAudioDriver SDL_GetAudioDriver_REAL +#define SDL_GetAudioStatus SDL_GetAudioStatus_REAL +#define SDL_GetAudioStreamAvailable SDL_GetAudioStreamAvailable_REAL +#define SDL_GetAudioStreamData SDL_GetAudioStreamData_REAL +#define SDL_GetBasePath SDL_GetBasePath_REAL #define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL -#define SDL_HasRDTSC SDL_HasRDTSC_REAL +#define SDL_GetCPUCount SDL_GetCPUCount_REAL +#define SDL_GetClipboardText SDL_GetClipboardText_REAL +#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_REAL +#define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL +#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL +#define SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL +#define SDL_GetCursor SDL_GetCursor_REAL +#define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL +#define SDL_GetDefaultAudioInfo SDL_GetDefaultAudioInfo_REAL +#define SDL_GetDefaultCursor SDL_GetDefaultCursor_REAL +#define SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode_REAL +#define SDL_GetDisplayBounds SDL_GetDisplayBounds_REAL +#define SDL_GetDisplayDPI SDL_GetDisplayDPI_REAL +#define SDL_GetDisplayIndexForPoint SDL_GetDisplayIndexForPoint_REAL +#define SDL_GetDisplayIndexForRect SDL_GetDisplayIndexForRect_REAL +#define SDL_GetDisplayMode SDL_GetDisplayMode_REAL +#define SDL_GetDisplayName SDL_GetDisplayName_REAL +#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_REAL +#define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL +#define SDL_GetError SDL_GetError_REAL +#define SDL_GetErrorMsg SDL_GetErrorMsg_REAL +#define SDL_GetEventFilter SDL_GetEventFilter_REAL +#define SDL_GetEventState SDL_GetEventState_REAL +#define SDL_GetGamepadAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis_REAL +#define SDL_GetGamepadAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton_REAL +#define SDL_GetGamepadAxis SDL_GetGamepadAxis_REAL +#define SDL_GetGamepadAxisFromString SDL_GetGamepadAxisFromString_REAL +#define SDL_GetGamepadBindForAxis SDL_GetGamepadBindForAxis_REAL +#define SDL_GetGamepadBindForButton SDL_GetGamepadBindForButton_REAL +#define SDL_GetGamepadButton SDL_GetGamepadButton_REAL +#define SDL_GetGamepadButtonFromString SDL_GetGamepadButtonFromString_REAL +#define SDL_GetGamepadEventState SDL_GetGamepadEventState_REAL +#define SDL_GetGamepadFirmwareVersion SDL_GetGamepadFirmwareVersion_REAL +#define SDL_GetGamepadFromInstanceID SDL_GetGamepadFromInstanceID_REAL +#define SDL_GetGamepadFromPlayerIndex SDL_GetGamepadFromPlayerIndex_REAL +#define SDL_GetGamepadInstanceGUID SDL_GetGamepadInstanceGUID_REAL +#define SDL_GetGamepadInstanceMapping SDL_GetGamepadInstanceMapping_REAL +#define SDL_GetGamepadInstanceName SDL_GetGamepadInstanceName_REAL +#define SDL_GetGamepadInstancePath SDL_GetGamepadInstancePath_REAL +#define SDL_GetGamepadInstancePlayerIndex SDL_GetGamepadInstancePlayerIndex_REAL +#define SDL_GetGamepadInstanceProduct SDL_GetGamepadInstanceProduct_REAL +#define SDL_GetGamepadInstanceProductVersion SDL_GetGamepadInstanceProductVersion_REAL +#define SDL_GetGamepadInstanceType SDL_GetGamepadInstanceType_REAL +#define SDL_GetGamepadInstanceVendor SDL_GetGamepadInstanceVendor_REAL +#define SDL_GetGamepadJoystick SDL_GetGamepadJoystick_REAL +#define SDL_GetGamepadMapping SDL_GetGamepadMapping_REAL +#define SDL_GetGamepadMappingForGUID SDL_GetGamepadMappingForGUID_REAL +#define SDL_GetGamepadMappingForIndex SDL_GetGamepadMappingForIndex_REAL +#define SDL_GetGamepadName SDL_GetGamepadName_REAL +#define SDL_GetGamepadNumTouchpadFingers SDL_GetGamepadNumTouchpadFingers_REAL +#define SDL_GetGamepadNumTouchpads SDL_GetGamepadNumTouchpads_REAL +#define SDL_GetGamepadPath SDL_GetGamepadPath_REAL +#define SDL_GetGamepadPlayerIndex SDL_GetGamepadPlayerIndex_REAL +#define SDL_GetGamepadProduct SDL_GetGamepadProduct_REAL +#define SDL_GetGamepadProductVersion SDL_GetGamepadProductVersion_REAL +#define SDL_GetGamepadSensorData SDL_GetGamepadSensorData_REAL +#define SDL_GetGamepadSensorDataRate SDL_GetGamepadSensorDataRate_REAL +#define SDL_GetGamepadSerial SDL_GetGamepadSerial_REAL +#define SDL_GetGamepadStringForAxis SDL_GetGamepadStringForAxis_REAL +#define SDL_GetGamepadStringForButton SDL_GetGamepadStringForButton_REAL +#define SDL_GetGamepadTouchpadFinger SDL_GetGamepadTouchpadFinger_REAL +#define SDL_GetGamepadType SDL_GetGamepadType_REAL +#define SDL_GetGamepadVendor SDL_GetGamepadVendor_REAL +#define SDL_GetGamepads SDL_GetGamepads_REAL +#define SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL +#define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL +#define SDL_GetHint SDL_GetHint_REAL +#define SDL_GetHintBoolean SDL_GetHintBoolean_REAL +#define SDL_GetJoystickAxis SDL_GetJoystickAxis_REAL +#define SDL_GetJoystickAxisInitialState SDL_GetJoystickAxisInitialState_REAL +#define SDL_GetJoystickButton SDL_GetJoystickButton_REAL +#define SDL_GetJoystickEventState SDL_GetJoystickEventState_REAL +#define SDL_GetJoystickFirmwareVersion SDL_GetJoystickFirmwareVersion_REAL +#define SDL_GetJoystickFromInstanceID SDL_GetJoystickFromInstanceID_REAL +#define SDL_GetJoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex_REAL +#define SDL_GetJoystickGUID SDL_GetJoystickGUID_REAL +#define SDL_GetJoystickGUIDFromString SDL_GetJoystickGUIDFromString_REAL +#define SDL_GetJoystickGUIDInfo SDL_GetJoystickGUIDInfo_REAL +#define SDL_GetJoystickGUIDString SDL_GetJoystickGUIDString_REAL +#define SDL_GetJoystickHat SDL_GetJoystickHat_REAL +#define SDL_GetJoystickInstanceGUID SDL_GetJoystickInstanceGUID_REAL +#define SDL_GetJoystickInstanceID SDL_GetJoystickInstanceID_REAL +#define SDL_GetJoystickInstanceName SDL_GetJoystickInstanceName_REAL +#define SDL_GetJoystickInstancePath SDL_GetJoystickInstancePath_REAL +#define SDL_GetJoystickInstancePlayerIndex SDL_GetJoystickInstancePlayerIndex_REAL +#define SDL_GetJoystickInstanceProduct SDL_GetJoystickInstanceProduct_REAL +#define SDL_GetJoystickInstanceProductVersion SDL_GetJoystickInstanceProductVersion_REAL +#define SDL_GetJoystickInstanceType SDL_GetJoystickInstanceType_REAL +#define SDL_GetJoystickInstanceVendor SDL_GetJoystickInstanceVendor_REAL +#define SDL_GetJoystickName SDL_GetJoystickName_REAL +#define SDL_GetJoystickPath SDL_GetJoystickPath_REAL +#define SDL_GetJoystickPlayerIndex SDL_GetJoystickPlayerIndex_REAL +#define SDL_GetJoystickPowerLevel SDL_GetJoystickPowerLevel_REAL +#define SDL_GetJoystickProduct SDL_GetJoystickProduct_REAL +#define SDL_GetJoystickProductVersion SDL_GetJoystickProductVersion_REAL +#define SDL_GetJoystickSerial SDL_GetJoystickSerial_REAL +#define SDL_GetJoystickType SDL_GetJoystickType_REAL +#define SDL_GetJoystickVendor SDL_GetJoystickVendor_REAL +#define SDL_GetJoysticks SDL_GetJoysticks_REAL +#define SDL_GetKeyFromName SDL_GetKeyFromName_REAL +#define SDL_GetKeyFromScancode SDL_GetKeyFromScancode_REAL +#define SDL_GetKeyName SDL_GetKeyName_REAL +#define SDL_GetKeyboardFocus SDL_GetKeyboardFocus_REAL +#define SDL_GetKeyboardState SDL_GetKeyboardState_REAL +#define SDL_GetMasksForPixelFormatEnum SDL_GetMasksForPixelFormatEnum_REAL +#define SDL_GetMemoryFunctions SDL_GetMemoryFunctions_REAL +#define SDL_GetModState SDL_GetModState_REAL +#define SDL_GetMouseFocus SDL_GetMouseFocus_REAL +#define SDL_GetMouseState SDL_GetMouseState_REAL +#define SDL_GetNumAllocations SDL_GetNumAllocations_REAL +#define SDL_GetNumAudioDevices SDL_GetNumAudioDevices_REAL +#define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL +#define SDL_GetNumDisplayModes SDL_GetNumDisplayModes_REAL +#define SDL_GetNumGamepadMappings SDL_GetNumGamepadMappings_REAL +#define SDL_GetNumJoystickAxes SDL_GetNumJoystickAxes_REAL +#define SDL_GetNumJoystickButtons SDL_GetNumJoystickButtons_REAL +#define SDL_GetNumJoystickHats SDL_GetNumJoystickHats_REAL +#define SDL_GetNumRenderDrivers SDL_GetNumRenderDrivers_REAL +#define SDL_GetNumTouchDevices SDL_GetNumTouchDevices_REAL +#define SDL_GetNumTouchFingers SDL_GetNumTouchFingers_REAL +#define SDL_GetNumVideoDisplays SDL_GetNumVideoDisplays_REAL +#define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL +#define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL +#define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL +#define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL +#define SDL_GetPixelFormatEnumForMasks SDL_GetPixelFormatEnumForMasks_REAL +#define SDL_GetPixelFormatName SDL_GetPixelFormatName_REAL +#define SDL_GetPlatform SDL_GetPlatform_REAL +#define SDL_GetPowerInfo SDL_GetPowerInfo_REAL +#define SDL_GetPrefPath SDL_GetPrefPath_REAL +#define SDL_GetPreferredLocales SDL_GetPreferredLocales_REAL +#define SDL_GetPrimarySelectionText SDL_GetPrimarySelectionText_REAL +#define SDL_GetQueuedAudioSize SDL_GetQueuedAudioSize_REAL +#define SDL_GetRGB SDL_GetRGB_REAL +#define SDL_GetRGBA SDL_GetRGBA_REAL +#define SDL_GetRectAndLineIntersection SDL_GetRectAndLineIntersection_REAL +#define SDL_GetRectAndLineIntersectionF SDL_GetRectAndLineIntersectionF_REAL +#define SDL_GetRectEnclosingPoints SDL_GetRectEnclosingPoints_REAL +#define SDL_GetRectEnclosingPointsF SDL_GetRectEnclosingPointsF_REAL +#define SDL_GetRectIntersection SDL_GetRectIntersection_REAL +#define SDL_GetRectIntersectionF SDL_GetRectIntersectionF_REAL +#define SDL_GetRectUnion SDL_GetRectUnion_REAL +#define SDL_GetRectUnionF SDL_GetRectUnionF_REAL +#define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_REAL +#define SDL_GetRelativeMouseState SDL_GetRelativeMouseState_REAL +#define SDL_GetRenderClipRect SDL_GetRenderClipRect_REAL +#define SDL_GetRenderDrawBlendMode SDL_GetRenderDrawBlendMode_REAL +#define SDL_GetRenderDrawColor SDL_GetRenderDrawColor_REAL +#define SDL_GetRenderDriver SDL_GetRenderDriver_REAL +#define SDL_GetRenderIntegerScale SDL_GetRenderIntegerScale_REAL +#define SDL_GetRenderLogicalSize SDL_GetRenderLogicalSize_REAL +#define SDL_GetRenderMetalCommandEncoder SDL_GetRenderMetalCommandEncoder_REAL +#define SDL_GetRenderMetalLayer SDL_GetRenderMetalLayer_REAL +#define SDL_GetRenderScale SDL_GetRenderScale_REAL +#define SDL_GetRenderTarget SDL_GetRenderTarget_REAL +#define SDL_GetRenderViewport SDL_GetRenderViewport_REAL +#define SDL_GetRenderWindow SDL_GetRenderWindow_REAL +#define SDL_GetRenderer SDL_GetRenderer_REAL +#define SDL_GetRendererInfo SDL_GetRendererInfo_REAL +#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_REAL +#define SDL_GetRevision SDL_GetRevision_REAL +#define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL +#define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL +#define SDL_GetScancodeName SDL_GetScancodeName_REAL +#define SDL_GetSensorData SDL_GetSensorData_REAL +#define SDL_GetSensorFromInstanceID SDL_GetSensorFromInstanceID_REAL +#define SDL_GetSensorInstanceID SDL_GetSensorInstanceID_REAL +#define SDL_GetSensorInstanceName SDL_GetSensorInstanceName_REAL +#define SDL_GetSensorInstanceNonPortableType SDL_GetSensorInstanceNonPortableType_REAL +#define SDL_GetSensorInstanceType SDL_GetSensorInstanceType_REAL +#define SDL_GetSensorName SDL_GetSensorName_REAL +#define SDL_GetSensorNonPortableType SDL_GetSensorNonPortableType_REAL +#define SDL_GetSensorType SDL_GetSensorType_REAL +#define SDL_GetSensors SDL_GetSensors_REAL +#define SDL_GetShapedWindowMode SDL_GetShapedWindowMode_REAL +#define SDL_GetSurfaceAlphaMod SDL_GetSurfaceAlphaMod_REAL +#define SDL_GetSurfaceBlendMode SDL_GetSurfaceBlendMode_REAL +#define SDL_GetSurfaceClipRect SDL_GetSurfaceClipRect_REAL +#define SDL_GetSurfaceColorKey SDL_GetSurfaceColorKey_REAL +#define SDL_GetSurfaceColorMod SDL_GetSurfaceColorMod_REAL +#define SDL_GetSystemRAM SDL_GetSystemRAM_REAL +#define SDL_GetTextureAlphaMod SDL_GetTextureAlphaMod_REAL +#define SDL_GetTextureBlendMode SDL_GetTextureBlendMode_REAL +#define SDL_GetTextureColorMod SDL_GetTextureColorMod_REAL +#define SDL_GetTextureScaleMode SDL_GetTextureScaleMode_REAL +#define SDL_GetTextureUserData SDL_GetTextureUserData_REAL +#define SDL_GetThreadID SDL_GetThreadID_REAL +#define SDL_GetThreadName SDL_GetThreadName_REAL +#define SDL_GetTicks SDL_GetTicks_REAL +#define SDL_GetTicksNS SDL_GetTicksNS_REAL +#define SDL_GetTouchDevice SDL_GetTouchDevice_REAL +#define SDL_GetTouchDeviceType SDL_GetTouchDeviceType_REAL +#define SDL_GetTouchFinger SDL_GetTouchFinger_REAL +#define SDL_GetTouchName SDL_GetTouchName_REAL +#define SDL_GetVersion SDL_GetVersion_REAL +#define SDL_GetVideoDriver SDL_GetVideoDriver_REAL +#define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL +#define SDL_GetWindowData SDL_GetWindowData_REAL +#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_REAL +#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_REAL +#define SDL_GetWindowFlags SDL_GetWindowFlags_REAL +#define SDL_GetWindowFromID SDL_GetWindowFromID_REAL +#define SDL_GetWindowGrab SDL_GetWindowGrab_REAL +#define SDL_GetWindowICCProfile SDL_GetWindowICCProfile_REAL +#define SDL_GetWindowID SDL_GetWindowID_REAL +#define SDL_GetWindowKeyboardGrab SDL_GetWindowKeyboardGrab_REAL +#define SDL_GetWindowMaximumSize SDL_GetWindowMaximumSize_REAL +#define SDL_GetWindowMinimumSize SDL_GetWindowMinimumSize_REAL +#define SDL_GetWindowMouseGrab SDL_GetWindowMouseGrab_REAL +#define SDL_GetWindowMouseRect SDL_GetWindowMouseRect_REAL +#define SDL_GetWindowOpacity SDL_GetWindowOpacity_REAL +#define SDL_GetWindowPixelFormat SDL_GetWindowPixelFormat_REAL +#define SDL_GetWindowPosition SDL_GetWindowPosition_REAL +#define SDL_GetWindowSize SDL_GetWindowSize_REAL +#define SDL_GetWindowSizeInPixels SDL_GetWindowSizeInPixels_REAL +#define SDL_GetWindowSurface SDL_GetWindowSurface_REAL +#define SDL_GetWindowTitle SDL_GetWindowTitle_REAL +#define SDL_GetWindowWMInfo SDL_GetWindowWMInfo_REAL +#define SDL_GetYUVConversionMode SDL_GetYUVConversionMode_REAL +#define SDL_GetYUVConversionModeForResolution SDL_GetYUVConversionModeForResolution_REAL +#define SDL_HapticClose SDL_HapticClose_REAL +#define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_REAL +#define SDL_HapticEffectSupported SDL_HapticEffectSupported_REAL +#define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_REAL +#define SDL_HapticIndex SDL_HapticIndex_REAL +#define SDL_HapticName SDL_HapticName_REAL +#define SDL_HapticNewEffect SDL_HapticNewEffect_REAL +#define SDL_HapticNumAxes SDL_HapticNumAxes_REAL +#define SDL_HapticNumEffects SDL_HapticNumEffects_REAL +#define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_REAL +#define SDL_HapticOpen SDL_HapticOpen_REAL +#define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_REAL +#define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_REAL +#define SDL_HapticOpened SDL_HapticOpened_REAL +#define SDL_HapticPause SDL_HapticPause_REAL +#define SDL_HapticQuery SDL_HapticQuery_REAL +#define SDL_HapticRumbleInit SDL_HapticRumbleInit_REAL +#define SDL_HapticRumblePlay SDL_HapticRumblePlay_REAL +#define SDL_HapticRumbleStop SDL_HapticRumbleStop_REAL +#define SDL_HapticRumbleSupported SDL_HapticRumbleSupported_REAL +#define SDL_HapticRunEffect SDL_HapticRunEffect_REAL +#define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_REAL +#define SDL_HapticSetGain SDL_HapticSetGain_REAL +#define SDL_HapticStopAll SDL_HapticStopAll_REAL +#define SDL_HapticStopEffect SDL_HapticStopEffect_REAL +#define SDL_HapticUnpause SDL_HapticUnpause_REAL +#define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_REAL +#define SDL_HasARMSIMD SDL_HasARMSIMD_REAL +#define SDL_HasAVX SDL_HasAVX_REAL +#define SDL_HasAVX2 SDL_HasAVX2_REAL +#define SDL_HasAVX512F SDL_HasAVX512F_REAL #define SDL_HasAltiVec SDL_HasAltiVec_REAL +#define SDL_HasClipboardText SDL_HasClipboardText_REAL +#define SDL_HasEvent SDL_HasEvent_REAL +#define SDL_HasEvents SDL_HasEvents_REAL +#define SDL_HasGamepads SDL_HasGamepads_REAL +#define SDL_HasJoysticks SDL_HasJoysticks_REAL +#define SDL_HasLASX SDL_HasLASX_REAL +#define SDL_HasLSX SDL_HasLSX_REAL #define SDL_HasMMX SDL_HasMMX_REAL +#define SDL_HasNEON SDL_HasNEON_REAL +#define SDL_HasPrimarySelectionText SDL_HasPrimarySelectionText_REAL +#define SDL_HasRDTSC SDL_HasRDTSC_REAL +#define SDL_HasRectIntersection SDL_HasRectIntersection_REAL +#define SDL_HasRectIntersectionF SDL_HasRectIntersectionF_REAL #define SDL_HasSSE SDL_HasSSE_REAL #define SDL_HasSSE2 SDL_HasSSE2_REAL #define SDL_HasSSE3 SDL_HasSSE3_REAL #define SDL_HasSSE41 SDL_HasSSE41_REAL #define SDL_HasSSE42 SDL_HasSSE42_REAL -#define SDL_HasAVX SDL_HasAVX_REAL -#define SDL_HasAVX2 SDL_HasAVX2_REAL -#define SDL_HasAVX512F SDL_HasAVX512F_REAL -#define SDL_HasARMSIMD SDL_HasARMSIMD_REAL -#define SDL_HasNEON SDL_HasNEON_REAL -#define SDL_HasLSX SDL_HasLSX_REAL -#define SDL_HasLASX SDL_HasLASX_REAL -#define SDL_GetSystemRAM SDL_GetSystemRAM_REAL -#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_REAL -#define SDL_SIMDAlloc SDL_SIMDAlloc_REAL -#define SDL_SIMDRealloc SDL_SIMDRealloc_REAL -#define SDL_SIMDFree SDL_SIMDFree_REAL -#define SDL_GetError SDL_GetError_REAL -#define SDL_GetErrorMsg SDL_GetErrorMsg_REAL -#define SDL_ClearError SDL_ClearError_REAL -#define SDL_Error SDL_Error_REAL -#define SDL_PumpEvents SDL_PumpEvents_REAL -#define SDL_PeepEvents SDL_PeepEvents_REAL -#define SDL_HasEvent SDL_HasEvent_REAL -#define SDL_HasEvents SDL_HasEvents_REAL -#define SDL_FlushEvent SDL_FlushEvent_REAL -#define SDL_FlushEvents SDL_FlushEvents_REAL -#define SDL_PollEvent SDL_PollEvent_REAL -#define SDL_WaitEvent SDL_WaitEvent_REAL -#define SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL -#define SDL_PushEvent SDL_PushEvent_REAL -#define SDL_SetEventFilter SDL_SetEventFilter_REAL -#define SDL_GetEventFilter SDL_GetEventFilter_REAL -#define SDL_AddEventWatch SDL_AddEventWatch_REAL -#define SDL_DelEventWatch SDL_DelEventWatch_REAL -#define SDL_FilterEvents SDL_FilterEvents_REAL -#define SDL_EventState SDL_EventState_REAL -#define SDL_GetEventState SDL_GetEventState_REAL -#define SDL_RegisterEvents SDL_RegisterEvents_REAL -#define SDL_GetBasePath SDL_GetBasePath_REAL -#define SDL_GetPrefPath SDL_GetPrefPath_REAL -#define SDL_AddGamepadMapping SDL_AddGamepadMapping_REAL -#define SDL_AddGamepadMappingsFromRW SDL_AddGamepadMappingsFromRW_REAL -#define SDL_GetNumGamepadMappings SDL_GetNumGamepadMappings_REAL -#define SDL_GetGamepadMappingForIndex SDL_GetGamepadMappingForIndex_REAL -#define SDL_GetGamepadMappingForGUID SDL_GetGamepadMappingForGUID_REAL -#define SDL_GetGamepadMapping SDL_GetGamepadMapping_REAL -#define SDL_HasGamepads SDL_HasGamepads_REAL -#define SDL_GetGamepads SDL_GetGamepads_REAL -#define SDL_IsGamepad SDL_IsGamepad_REAL -#define SDL_GetGamepadInstanceName SDL_GetGamepadInstanceName_REAL -#define SDL_GetGamepadInstancePath SDL_GetGamepadInstancePath_REAL -#define SDL_GetGamepadInstancePlayerIndex SDL_GetGamepadInstancePlayerIndex_REAL -#define SDL_GetGamepadInstanceGUID SDL_GetGamepadInstanceGUID_REAL -#define SDL_GetGamepadInstanceVendor SDL_GetGamepadInstanceVendor_REAL -#define SDL_GetGamepadInstanceProduct SDL_GetGamepadInstanceProduct_REAL -#define SDL_GetGamepadInstanceProductVersion SDL_GetGamepadInstanceProductVersion_REAL -#define SDL_GetGamepadInstanceType SDL_GetGamepadInstanceType_REAL -#define SDL_GetGamepadInstanceMapping SDL_GetGamepadInstanceMapping_REAL -#define SDL_OpenGamepad SDL_OpenGamepad_REAL -#define SDL_GetGamepadFromInstanceID SDL_GetGamepadFromInstanceID_REAL -#define SDL_GetGamepadFromPlayerIndex SDL_GetGamepadFromPlayerIndex_REAL -#define SDL_GetGamepadName SDL_GetGamepadName_REAL -#define SDL_GetGamepadPath SDL_GetGamepadPath_REAL -#define SDL_GetGamepadType SDL_GetGamepadType_REAL -#define SDL_GetGamepadPlayerIndex SDL_GetGamepadPlayerIndex_REAL -#define SDL_SetGamepadPlayerIndex SDL_SetGamepadPlayerIndex_REAL -#define SDL_GetGamepadVendor SDL_GetGamepadVendor_REAL -#define SDL_GetGamepadProduct SDL_GetGamepadProduct_REAL -#define SDL_GetGamepadProductVersion SDL_GetGamepadProductVersion_REAL -#define SDL_GetGamepadFirmwareVersion SDL_GetGamepadFirmwareVersion_REAL -#define SDL_GetGamepadSerial SDL_GetGamepadSerial_REAL -#define SDL_IsGamepadConnected SDL_IsGamepadConnected_REAL -#define SDL_GetGamepadJoystick SDL_GetGamepadJoystick_REAL -#define SDL_GetGamepadEventState SDL_GetGamepadEventState_REAL -#define SDL_UpdateGamepads SDL_UpdateGamepads_REAL -#define SDL_GetGamepadAxisFromString SDL_GetGamepadAxisFromString_REAL -#define SDL_GetGamepadStringForAxis SDL_GetGamepadStringForAxis_REAL -#define SDL_GetGamepadBindForAxis SDL_GetGamepadBindForAxis_REAL -#define SDL_GamepadHasAxis SDL_GamepadHasAxis_REAL -#define SDL_GetGamepadAxis SDL_GetGamepadAxis_REAL -#define SDL_GetGamepadButtonFromString SDL_GetGamepadButtonFromString_REAL -#define SDL_GetGamepadStringForButton SDL_GetGamepadStringForButton_REAL -#define SDL_GetGamepadBindForButton SDL_GetGamepadBindForButton_REAL -#define SDL_GamepadHasButton SDL_GamepadHasButton_REAL -#define SDL_GetGamepadButton SDL_GetGamepadButton_REAL -#define SDL_GetGamepadNumTouchpads SDL_GetGamepadNumTouchpads_REAL -#define SDL_GetGamepadNumTouchpadFingers SDL_GetGamepadNumTouchpadFingers_REAL -#define SDL_GetGamepadTouchpadFinger SDL_GetGamepadTouchpadFinger_REAL -#define SDL_GamepadHasSensor SDL_GamepadHasSensor_REAL -#define SDL_SetGamepadSensorEnabled SDL_SetGamepadSensorEnabled_REAL -#define SDL_IsGamepadSensorEnabled SDL_IsGamepadSensorEnabled_REAL -#define SDL_GetGamepadSensorDataRate SDL_GetGamepadSensorDataRate_REAL -#define SDL_GetGamepadSensorData SDL_GetGamepadSensorData_REAL -#define SDL_RumbleGamepad SDL_RumbleGamepad_REAL -#define SDL_RumbleGamepadTriggers SDL_RumbleGamepadTriggers_REAL -#define SDL_GamepadHasLED SDL_GamepadHasLED_REAL -#define SDL_GamepadHasRumble SDL_GamepadHasRumble_REAL -#define SDL_GamepadHasRumbleTriggers SDL_GamepadHasRumbleTriggers_REAL -#define SDL_SetGamepadLED SDL_SetGamepadLED_REAL -#define SDL_SendGamepadEffect SDL_SendGamepadEffect_REAL -#define SDL_CloseGamepad SDL_CloseGamepad_REAL -#define SDL_GetGamepadAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton_REAL -#define SDL_GetGamepadAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis_REAL -#define SDL_GUIDToString SDL_GUIDToString_REAL -#define SDL_GUIDFromString SDL_GUIDFromString_REAL -#define SDL_NumHaptics SDL_NumHaptics_REAL -#define SDL_HapticName SDL_HapticName_REAL -#define SDL_HapticOpen SDL_HapticOpen_REAL -#define SDL_HapticOpened SDL_HapticOpened_REAL -#define SDL_HapticIndex SDL_HapticIndex_REAL -#define SDL_MouseIsHaptic SDL_MouseIsHaptic_REAL -#define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_REAL -#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_REAL -#define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_REAL -#define SDL_HapticClose SDL_HapticClose_REAL -#define SDL_HapticNumEffects SDL_HapticNumEffects_REAL -#define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_REAL -#define SDL_HapticQuery SDL_HapticQuery_REAL -#define SDL_HapticNumAxes SDL_HapticNumAxes_REAL -#define SDL_HapticEffectSupported SDL_HapticEffectSupported_REAL -#define SDL_HapticNewEffect SDL_HapticNewEffect_REAL -#define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_REAL -#define SDL_HapticRunEffect SDL_HapticRunEffect_REAL -#define SDL_HapticStopEffect SDL_HapticStopEffect_REAL -#define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_REAL -#define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_REAL -#define SDL_HapticSetGain SDL_HapticSetGain_REAL -#define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_REAL -#define SDL_HapticPause SDL_HapticPause_REAL -#define SDL_HapticUnpause SDL_HapticUnpause_REAL -#define SDL_HapticStopAll SDL_HapticStopAll_REAL -#define SDL_HapticRumbleSupported SDL_HapticRumbleSupported_REAL -#define SDL_HapticRumbleInit SDL_HapticRumbleInit_REAL -#define SDL_HapticRumblePlay SDL_HapticRumblePlay_REAL -#define SDL_HapticRumbleStop SDL_HapticRumbleStop_REAL -#define SDL_hid_init SDL_hid_init_REAL -#define SDL_hid_exit SDL_hid_exit_REAL -#define SDL_hid_device_change_count SDL_hid_device_change_count_REAL -#define SDL_hid_enumerate SDL_hid_enumerate_REAL -#define SDL_hid_free_enumeration SDL_hid_free_enumeration_REAL -#define SDL_hid_open SDL_hid_open_REAL -#define SDL_hid_open_path SDL_hid_open_path_REAL -#define SDL_hid_write SDL_hid_write_REAL -#define SDL_hid_read_timeout SDL_hid_read_timeout_REAL -#define SDL_hid_read SDL_hid_read_REAL -#define SDL_hid_set_nonblocking SDL_hid_set_nonblocking_REAL -#define SDL_hid_send_feature_report SDL_hid_send_feature_report_REAL -#define SDL_hid_get_feature_report SDL_hid_get_feature_report_REAL -#define SDL_hid_close SDL_hid_close_REAL -#define SDL_hid_get_manufacturer_string SDL_hid_get_manufacturer_string_REAL -#define SDL_hid_get_product_string SDL_hid_get_product_string_REAL -#define SDL_hid_get_serial_number_string SDL_hid_get_serial_number_string_REAL -#define SDL_hid_get_indexed_string SDL_hid_get_indexed_string_REAL -#define SDL_hid_ble_scan SDL_hid_ble_scan_REAL -#define SDL_SetHintWithPriority SDL_SetHintWithPriority_REAL -#define SDL_SetHint SDL_SetHint_REAL -#define SDL_ResetHint SDL_ResetHint_REAL -#define SDL_ResetHints SDL_ResetHints_REAL -#define SDL_GetHint SDL_GetHint_REAL -#define SDL_GetHintBoolean SDL_GetHintBoolean_REAL -#define SDL_AddHintCallback SDL_AddHintCallback_REAL -#define SDL_DelHintCallback SDL_DelHintCallback_REAL -#define SDL_ClearHints SDL_ClearHints_REAL +#define SDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport_REAL +#define SDL_HasSensors SDL_HasSensors_REAL +#define SDL_HideWindow SDL_HideWindow_REAL #define SDL_Init SDL_Init_REAL #define SDL_InitSubSystem SDL_InitSubSystem_REAL -#define SDL_QuitSubSystem SDL_QuitSubSystem_REAL -#define SDL_WasInit SDL_WasInit_REAL -#define SDL_Quit SDL_Quit_REAL -#define SDL_LockJoysticks SDL_LockJoysticks_REAL -#define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL -#define SDL_HasJoysticks SDL_HasJoysticks_REAL -#define SDL_GetJoysticks SDL_GetJoysticks_REAL -#define SDL_GetJoystickInstanceName SDL_GetJoystickInstanceName_REAL -#define SDL_GetJoystickInstancePath SDL_GetJoystickInstancePath_REAL -#define SDL_GetJoystickInstancePlayerIndex SDL_GetJoystickInstancePlayerIndex_REAL -#define SDL_GetJoystickInstanceGUID SDL_GetJoystickInstanceGUID_REAL -#define SDL_GetJoystickInstanceVendor SDL_GetJoystickInstanceVendor_REAL -#define SDL_GetJoystickInstanceProduct SDL_GetJoystickInstanceProduct_REAL -#define SDL_GetJoystickInstanceProductVersion SDL_GetJoystickInstanceProductVersion_REAL -#define SDL_GetJoystickInstanceType SDL_GetJoystickInstanceType_REAL -#define SDL_OpenJoystick SDL_OpenJoystick_REAL -#define SDL_GetJoystickFromInstanceID SDL_GetJoystickFromInstanceID_REAL -#define SDL_GetJoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex_REAL -#define SDL_AttachVirtualJoystick SDL_AttachVirtualJoystick_REAL -#define SDL_AttachVirtualJoystickEx SDL_AttachVirtualJoystickEx_REAL -#define SDL_DetachVirtualJoystick SDL_DetachVirtualJoystick_REAL -#define SDL_IsJoystickVirtual SDL_IsJoystickVirtual_REAL -#define SDL_SetJoystickVirtualAxis SDL_SetJoystickVirtualAxis_REAL -#define SDL_SetJoystickVirtualButton SDL_SetJoystickVirtualButton_REAL -#define SDL_SetJoystickVirtualHat SDL_SetJoystickVirtualHat_REAL -#define SDL_GetJoystickName SDL_GetJoystickName_REAL -#define SDL_GetJoystickPath SDL_GetJoystickPath_REAL -#define SDL_GetJoystickPlayerIndex SDL_GetJoystickPlayerIndex_REAL -#define SDL_SetJoystickPlayerIndex SDL_SetJoystickPlayerIndex_REAL -#define SDL_GetJoystickGUID SDL_GetJoystickGUID_REAL -#define SDL_GetJoystickVendor SDL_GetJoystickVendor_REAL -#define SDL_GetJoystickProduct SDL_GetJoystickProduct_REAL -#define SDL_GetJoystickProductVersion SDL_GetJoystickProductVersion_REAL -#define SDL_GetJoystickFirmwareVersion SDL_GetJoystickFirmwareVersion_REAL -#define SDL_GetJoystickSerial SDL_GetJoystickSerial_REAL -#define SDL_GetJoystickType SDL_GetJoystickType_REAL -#define SDL_GetJoystickGUIDString SDL_GetJoystickGUIDString_REAL -#define SDL_GetJoystickGUIDFromString SDL_GetJoystickGUIDFromString_REAL -#define SDL_GetJoystickGUIDInfo SDL_GetJoystickGUIDInfo_REAL +#define SDL_IsAndroidTV SDL_IsAndroidTV_REAL +#define SDL_IsChromebook SDL_IsChromebook_REAL +#define SDL_IsDeXMode SDL_IsDeXMode_REAL +#define SDL_IsGamepad SDL_IsGamepad_REAL +#define SDL_IsGamepadConnected SDL_IsGamepadConnected_REAL +#define SDL_IsGamepadSensorEnabled SDL_IsGamepadSensorEnabled_REAL #define SDL_IsJoystickConnected SDL_IsJoystickConnected_REAL -#define SDL_GetJoystickInstanceID SDL_GetJoystickInstanceID_REAL -#define SDL_GetNumJoystickAxes SDL_GetNumJoystickAxes_REAL -#define SDL_GetNumJoystickHats SDL_GetNumJoystickHats_REAL -#define SDL_GetNumJoystickButtons SDL_GetNumJoystickButtons_REAL -#define SDL_UpdateJoysticks SDL_UpdateJoysticks_REAL -#define SDL_GetJoystickEventState SDL_GetJoystickEventState_REAL -#define SDL_GetJoystickAxis SDL_GetJoystickAxis_REAL -#define SDL_GetJoystickAxisInitialState SDL_GetJoystickAxisInitialState_REAL -#define SDL_GetJoystickHat SDL_GetJoystickHat_REAL -#define SDL_GetJoystickButton SDL_GetJoystickButton_REAL -#define SDL_RumbleJoystick SDL_RumbleJoystick_REAL -#define SDL_RumbleJoystickTriggers SDL_RumbleJoystickTriggers_REAL +#define SDL_IsJoystickVirtual SDL_IsJoystickVirtual_REAL +#define SDL_IsRenderClipEnabled SDL_IsRenderClipEnabled_REAL +#define SDL_IsRenderTargetSupported SDL_IsRenderTargetSupported_REAL +#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_REAL +#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_REAL +#define SDL_IsShapedWindow SDL_IsShapedWindow_REAL +#define SDL_IsTablet SDL_IsTablet_REAL +#define SDL_IsTextInputActive SDL_IsTextInputActive_REAL +#define SDL_IsTextInputShown SDL_IsTextInputShown_REAL #define SDL_JoystickHasLED SDL_JoystickHasLED_REAL #define SDL_JoystickHasRumble SDL_JoystickHasRumble_REAL #define SDL_JoystickHasRumbleTriggers SDL_JoystickHasRumbleTriggers_REAL -#define SDL_SetJoystickLED SDL_SetJoystickLED_REAL -#define SDL_SendJoystickEffect SDL_SendJoystickEffect_REAL -#define SDL_CloseJoystick SDL_CloseJoystick_REAL -#define SDL_GetJoystickPowerLevel SDL_GetJoystickPowerLevel_REAL -#define SDL_GetKeyboardFocus SDL_GetKeyboardFocus_REAL -#define SDL_GetKeyboardState SDL_GetKeyboardState_REAL -#define SDL_ResetKeyboard SDL_ResetKeyboard_REAL -#define SDL_GetModState SDL_GetModState_REAL -#define SDL_SetModState SDL_SetModState_REAL -#define SDL_GetKeyFromScancode SDL_GetKeyFromScancode_REAL -#define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL -#define SDL_GetScancodeName SDL_GetScancodeName_REAL -#define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL -#define SDL_GetKeyName SDL_GetKeyName_REAL -#define SDL_GetKeyFromName SDL_GetKeyFromName_REAL -#define SDL_StartTextInput SDL_StartTextInput_REAL -#define SDL_IsTextInputActive SDL_IsTextInputActive_REAL -#define SDL_StopTextInput SDL_StopTextInput_REAL -#define SDL_ClearComposition SDL_ClearComposition_REAL -#define SDL_IsTextInputShown SDL_IsTextInputShown_REAL -#define SDL_SetTextInputRect SDL_SetTextInputRect_REAL -#define SDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport_REAL -#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_REAL -#define SDL_LoadObject SDL_LoadObject_REAL +#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_REAL +#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_REAL +#define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_REAL +#define SDL_LoadBMP_RW SDL_LoadBMP_RW_REAL +#define SDL_LoadFile SDL_LoadFile_REAL +#define SDL_LoadFile_RW SDL_LoadFile_RW_REAL #define SDL_LoadFunction SDL_LoadFunction_REAL -#define SDL_UnloadObject SDL_UnloadObject_REAL -#define SDL_GetPreferredLocales SDL_GetPreferredLocales_REAL -#define SDL_LogSetAllPriority SDL_LogSetAllPriority_REAL -#define SDL_LogSetPriority SDL_LogSetPriority_REAL -#define SDL_LogGetPriority SDL_LogGetPriority_REAL -#define SDL_LogResetPriorities SDL_LogResetPriorities_REAL -#define SDL_LogMessageV SDL_LogMessageV_REAL -#define SDL_LogGetOutputFunction SDL_LogGetOutputFunction_REAL -#define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_REAL -#define SDL_SetMainReady SDL_SetMainReady_REAL -#define SDL_RunApp SDL_RunApp_REAL -#define SDL_ShowMessageBox SDL_ShowMessageBox_REAL -#define SDL_ShowSimpleMessageBox SDL_ShowSimpleMessageBox_REAL -#define SDL_Metal_CreateView SDL_Metal_CreateView_REAL -#define SDL_Metal_DestroyView SDL_Metal_DestroyView_REAL -#define SDL_Metal_GetLayer SDL_Metal_GetLayer_REAL -#define SDL_Metal_GetDrawableSize SDL_Metal_GetDrawableSize_REAL -#define SDL_OpenURL SDL_OpenURL_REAL -#define SDL_GetMouseFocus SDL_GetMouseFocus_REAL -#define SDL_GetMouseState SDL_GetMouseState_REAL -#define SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL -#define SDL_GetRelativeMouseState SDL_GetRelativeMouseState_REAL -#define SDL_WarpMouseInWindow SDL_WarpMouseInWindow_REAL -#define SDL_WarpMouseGlobal SDL_WarpMouseGlobal_REAL -#define SDL_SetRelativeMouseMode SDL_SetRelativeMouseMode_REAL -#define SDL_CaptureMouse SDL_CaptureMouse_REAL -#define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_REAL -#define SDL_CreateCursor SDL_CreateCursor_REAL -#define SDL_CreateColorCursor SDL_CreateColorCursor_REAL -#define SDL_CreateSystemCursor SDL_CreateSystemCursor_REAL -#define SDL_SetCursor SDL_SetCursor_REAL -#define SDL_GetCursor SDL_GetCursor_REAL -#define SDL_GetDefaultCursor SDL_GetDefaultCursor_REAL -#define SDL_FreeCursor SDL_FreeCursor_REAL -#define SDL_ShowCursor SDL_ShowCursor_REAL -#define SDL_CreateMutex SDL_CreateMutex_REAL +#define SDL_LoadObject SDL_LoadObject_REAL +#define SDL_LoadWAV_RW SDL_LoadWAV_RW_REAL +#define SDL_LockAudio SDL_LockAudio_REAL +#define SDL_LockAudioDevice SDL_LockAudioDevice_REAL +#define SDL_LockJoysticks SDL_LockJoysticks_REAL #define SDL_LockMutex SDL_LockMutex_REAL -#define SDL_TryLockMutex SDL_TryLockMutex_REAL -#define SDL_UnlockMutex SDL_UnlockMutex_REAL -#define SDL_DestroyMutex SDL_DestroyMutex_REAL -#define SDL_CreateSemaphore SDL_CreateSemaphore_REAL -#define SDL_DestroySemaphore SDL_DestroySemaphore_REAL -#define SDL_SemWait SDL_SemWait_REAL -#define SDL_SemTryWait SDL_SemTryWait_REAL -#define SDL_SemWaitTimeout SDL_SemWaitTimeout_REAL -#define SDL_SemPost SDL_SemPost_REAL -#define SDL_SemValue SDL_SemValue_REAL -#define SDL_CreateCond SDL_CreateCond_REAL -#define SDL_DestroyCond SDL_DestroyCond_REAL -#define SDL_CondSignal SDL_CondSignal_REAL -#define SDL_CondBroadcast SDL_CondBroadcast_REAL -#define SDL_CondWait SDL_CondWait_REAL -#define SDL_CondWaitTimeout SDL_CondWaitTimeout_REAL -#define SDL_GetPixelFormatName SDL_GetPixelFormatName_REAL -#define SDL_GetMasksForPixelFormatEnum SDL_GetMasksForPixelFormatEnum_REAL -#define SDL_GetPixelFormatEnumForMasks SDL_GetPixelFormatEnumForMasks_REAL -#define SDL_CreatePixelFormat SDL_CreatePixelFormat_REAL -#define SDL_DestroyPixelFormat SDL_DestroyPixelFormat_REAL -#define SDL_CreatePalette SDL_CreatePalette_REAL -#define SDL_SetPixelFormatPalette SDL_SetPixelFormatPalette_REAL -#define SDL_SetPaletteColors SDL_SetPaletteColors_REAL -#define SDL_DestroyPalette SDL_DestroyPalette_REAL -#define SDL_MapRGB SDL_MapRGB_REAL -#define SDL_MapRGBA SDL_MapRGBA_REAL -#define SDL_GetRGB SDL_GetRGB_REAL -#define SDL_GetRGBA SDL_GetRGBA_REAL -#define SDL_GetPlatform SDL_GetPlatform_REAL -#define SDL_GetPowerInfo SDL_GetPowerInfo_REAL -#define SDL_HasRectIntersection SDL_HasRectIntersection_REAL -#define SDL_GetRectIntersection SDL_GetRectIntersection_REAL -#define SDL_GetRectUnion SDL_GetRectUnion_REAL -#define SDL_GetRectEnclosingPoints SDL_GetRectEnclosingPoints_REAL -#define SDL_GetRectAndLineIntersection SDL_GetRectAndLineIntersection_REAL -#define SDL_HasRectIntersectionF SDL_HasRectIntersectionF_REAL -#define SDL_GetRectIntersectionF SDL_GetRectIntersectionF_REAL -#define SDL_GetRectUnionF SDL_GetRectUnionF_REAL -#define SDL_GetRectEnclosingPointsF SDL_GetRectEnclosingPointsF_REAL -#define SDL_GetRectAndLineIntersectionF SDL_GetRectAndLineIntersectionF_REAL -#define SDL_GetNumRenderDrivers SDL_GetNumRenderDrivers_REAL -#define SDL_GetRenderDriver SDL_GetRenderDriver_REAL -#define SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer_REAL -#define SDL_CreateRenderer SDL_CreateRenderer_REAL -#define SDL_CreateSoftwareRenderer SDL_CreateSoftwareRenderer_REAL -#define SDL_GetRenderer SDL_GetRenderer_REAL -#define SDL_GetRenderWindow SDL_GetRenderWindow_REAL -#define SDL_GetRendererInfo SDL_GetRendererInfo_REAL -#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_REAL -#define SDL_CreateTexture SDL_CreateTexture_REAL -#define SDL_CreateTextureFromSurface SDL_CreateTextureFromSurface_REAL -#define SDL_QueryTexture SDL_QueryTexture_REAL -#define SDL_SetTextureColorMod SDL_SetTextureColorMod_REAL -#define SDL_GetTextureColorMod SDL_GetTextureColorMod_REAL -#define SDL_SetTextureAlphaMod SDL_SetTextureAlphaMod_REAL -#define SDL_GetTextureAlphaMod SDL_GetTextureAlphaMod_REAL -#define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL -#define SDL_GetTextureBlendMode SDL_GetTextureBlendMode_REAL -#define SDL_SetTextureScaleMode SDL_SetTextureScaleMode_REAL -#define SDL_GetTextureScaleMode SDL_GetTextureScaleMode_REAL -#define SDL_SetTextureUserData SDL_SetTextureUserData_REAL -#define SDL_GetTextureUserData SDL_GetTextureUserData_REAL -#define SDL_UpdateTexture SDL_UpdateTexture_REAL -#define SDL_UpdateYUVTexture SDL_UpdateYUVTexture_REAL -#define SDL_UpdateNVTexture SDL_UpdateNVTexture_REAL +#define SDL_LockSurface SDL_LockSurface_REAL #define SDL_LockTexture SDL_LockTexture_REAL #define SDL_LockTextureToSurface SDL_LockTextureToSurface_REAL -#define SDL_UnlockTexture SDL_UnlockTexture_REAL -#define SDL_IsRenderTargetSupported SDL_IsRenderTargetSupported_REAL -#define SDL_SetRenderTarget SDL_SetRenderTarget_REAL -#define SDL_GetRenderTarget SDL_GetRenderTarget_REAL -#define SDL_SetRenderLogicalSize SDL_SetRenderLogicalSize_REAL -#define SDL_GetRenderLogicalSize SDL_GetRenderLogicalSize_REAL -#define SDL_SetRenderIntegerScale SDL_SetRenderIntegerScale_REAL -#define SDL_GetRenderIntegerScale SDL_GetRenderIntegerScale_REAL -#define SDL_SetRenderViewport SDL_SetRenderViewport_REAL -#define SDL_GetRenderViewport SDL_GetRenderViewport_REAL -#define SDL_SetRenderClipRect SDL_SetRenderClipRect_REAL -#define SDL_GetRenderClipRect SDL_GetRenderClipRect_REAL -#define SDL_IsRenderClipEnabled SDL_IsRenderClipEnabled_REAL -#define SDL_SetRenderScale SDL_SetRenderScale_REAL -#define SDL_GetRenderScale SDL_GetRenderScale_REAL -#define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_REAL -#define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_REAL -#define SDL_SetRenderDrawColor SDL_SetRenderDrawColor_REAL -#define SDL_GetRenderDrawColor SDL_GetRenderDrawColor_REAL -#define SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode_REAL -#define SDL_GetRenderDrawBlendMode SDL_GetRenderDrawBlendMode_REAL -#define SDL_RenderClear SDL_RenderClear_REAL -#define SDL_RenderPoint SDL_RenderPoint_REAL -#define SDL_RenderPoints SDL_RenderPoints_REAL -#define SDL_RenderLine SDL_RenderLine_REAL -#define SDL_RenderLines SDL_RenderLines_REAL -#define SDL_RenderRect SDL_RenderRect_REAL -#define SDL_RenderRects SDL_RenderRects_REAL -#define SDL_RenderFillRect SDL_RenderFillRect_REAL -#define SDL_RenderFillRects SDL_RenderFillRects_REAL -#define SDL_RenderTexture SDL_RenderTexture_REAL -#define SDL_RenderTextureRotated SDL_RenderTextureRotated_REAL -#define SDL_RenderPointF SDL_RenderPointF_REAL -#define SDL_RenderPointsF SDL_RenderPointsF_REAL -#define SDL_RenderLineF SDL_RenderLineF_REAL -#define SDL_RenderLinesF SDL_RenderLinesF_REAL -#define SDL_RenderRectF SDL_RenderRectF_REAL -#define SDL_RenderRectsF SDL_RenderRectsF_REAL -#define SDL_RenderFillRectF SDL_RenderFillRectF_REAL -#define SDL_RenderFillRectsF SDL_RenderFillRectsF_REAL -#define SDL_RenderTextureF SDL_RenderTextureF_REAL -#define SDL_RenderTextureRotatedF SDL_RenderTextureRotatedF_REAL -#define SDL_RenderGeometry SDL_RenderGeometry_REAL -#define SDL_RenderGeometryRaw SDL_RenderGeometryRaw_REAL -#define SDL_RenderReadPixels SDL_RenderReadPixels_REAL -#define SDL_RenderPresent SDL_RenderPresent_REAL -#define SDL_DestroyTexture SDL_DestroyTexture_REAL -#define SDL_DestroyRenderer SDL_DestroyRenderer_REAL -#define SDL_RenderFlush SDL_RenderFlush_REAL -#define SDL_GL_BindTexture SDL_GL_BindTexture_REAL -#define SDL_GL_UnbindTexture SDL_GL_UnbindTexture_REAL -#define SDL_GetRenderMetalLayer SDL_GetRenderMetalLayer_REAL -#define SDL_GetRenderMetalCommandEncoder SDL_GetRenderMetalCommandEncoder_REAL -#define SDL_SetRenderVSync SDL_SetRenderVSync_REAL +#define SDL_Log SDL_Log_REAL +#define SDL_LogCritical SDL_LogCritical_REAL +#define SDL_LogDebug SDL_LogDebug_REAL +#define SDL_LogError SDL_LogError_REAL +#define SDL_LogGetOutputFunction SDL_LogGetOutputFunction_REAL +#define SDL_LogGetPriority SDL_LogGetPriority_REAL +#define SDL_LogInfo SDL_LogInfo_REAL +#define SDL_LogMessage SDL_LogMessage_REAL +#define SDL_LogMessageV SDL_LogMessageV_REAL +#define SDL_LogResetPriorities SDL_LogResetPriorities_REAL +#define SDL_LogSetAllPriority SDL_LogSetAllPriority_REAL +#define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_REAL +#define SDL_LogSetPriority SDL_LogSetPriority_REAL +#define SDL_LogVerbose SDL_LogVerbose_REAL +#define SDL_LogWarn SDL_LogWarn_REAL +#define SDL_MapRGB SDL_MapRGB_REAL +#define SDL_MapRGBA SDL_MapRGBA_REAL +#define SDL_MaximizeWindow SDL_MaximizeWindow_REAL +#define SDL_MemoryBarrierAcquireFunction SDL_MemoryBarrierAcquireFunction_REAL +#define SDL_MemoryBarrierReleaseFunction SDL_MemoryBarrierReleaseFunction_REAL +#define SDL_Metal_CreateView SDL_Metal_CreateView_REAL +#define SDL_Metal_DestroyView SDL_Metal_DestroyView_REAL +#define SDL_Metal_GetDrawableSize SDL_Metal_GetDrawableSize_REAL +#define SDL_Metal_GetLayer SDL_Metal_GetLayer_REAL +#define SDL_MinimizeWindow SDL_MinimizeWindow_REAL +#define SDL_MixAudio SDL_MixAudio_REAL +#define SDL_MixAudioFormat SDL_MixAudioFormat_REAL +#define SDL_MouseIsHaptic SDL_MouseIsHaptic_REAL +#define SDL_NumHaptics SDL_NumHaptics_REAL +#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_REAL +#define SDL_OnApplicationDidChangeStatusBarOrientation SDL_OnApplicationDidChangeStatusBarOrientation_REAL +#define SDL_OnApplicationDidEnterBackground SDL_OnApplicationDidEnterBackground_REAL +#define SDL_OnApplicationDidReceiveMemoryWarning SDL_OnApplicationDidReceiveMemoryWarning_REAL +#define SDL_OnApplicationWillEnterForeground SDL_OnApplicationWillEnterForeground_REAL +#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_REAL +#define SDL_OnApplicationWillTerminate SDL_OnApplicationWillTerminate_REAL +#define SDL_OpenAudio SDL_OpenAudio_REAL +#define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL +#define SDL_OpenGamepad SDL_OpenGamepad_REAL +#define SDL_OpenJoystick SDL_OpenJoystick_REAL +#define SDL_OpenSensor SDL_OpenSensor_REAL +#define SDL_OpenURL SDL_OpenURL_REAL +#define SDL_PauseAudio SDL_PauseAudio_REAL +#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL +#define SDL_PeepEvents SDL_PeepEvents_REAL +#define SDL_PollEvent SDL_PollEvent_REAL +#define SDL_PremultiplyAlpha SDL_PremultiplyAlpha_REAL +#define SDL_PumpEvents SDL_PumpEvents_REAL +#define SDL_PushEvent SDL_PushEvent_REAL +#define SDL_PutAudioStreamData SDL_PutAudioStreamData_REAL +#define SDL_QueryTexture SDL_QueryTexture_REAL +#define SDL_QueueAudio SDL_QueueAudio_REAL +#define SDL_Quit SDL_Quit_REAL +#define SDL_QuitSubSystem SDL_QuitSubSystem_REAL +#define SDL_RWFromConstMem SDL_RWFromConstMem_REAL #define SDL_RWFromFile SDL_RWFromFile_REAL #define SDL_RWFromMem SDL_RWFromMem_REAL -#define SDL_RWFromConstMem SDL_RWFromConstMem_REAL -#define SDL_AllocRW SDL_AllocRW_REAL -#define SDL_FreeRW SDL_FreeRW_REAL -#define SDL_RWsize SDL_RWsize_REAL -#define SDL_RWseek SDL_RWseek_REAL -#define SDL_RWtell SDL_RWtell_REAL -#define SDL_RWread SDL_RWread_REAL -#define SDL_RWwrite SDL_RWwrite_REAL #define SDL_RWclose SDL_RWclose_REAL -#define SDL_LoadFile_RW SDL_LoadFile_RW_REAL -#define SDL_LoadFile SDL_LoadFile_REAL -#define SDL_ReadU8 SDL_ReadU8_REAL -#define SDL_ReadLE16 SDL_ReadLE16_REAL +#define SDL_RWread SDL_RWread_REAL +#define SDL_RWseek SDL_RWseek_REAL +#define SDL_RWsize SDL_RWsize_REAL +#define SDL_RWtell SDL_RWtell_REAL +#define SDL_RWwrite SDL_RWwrite_REAL +#define SDL_RaiseWindow SDL_RaiseWindow_REAL #define SDL_ReadBE16 SDL_ReadBE16_REAL -#define SDL_ReadLE32 SDL_ReadLE32_REAL #define SDL_ReadBE32 SDL_ReadBE32_REAL -#define SDL_ReadLE64 SDL_ReadLE64_REAL #define SDL_ReadBE64 SDL_ReadBE64_REAL -#define SDL_WriteU8 SDL_WriteU8_REAL -#define SDL_WriteLE16 SDL_WriteLE16_REAL -#define SDL_WriteBE16 SDL_WriteBE16_REAL -#define SDL_WriteLE32 SDL_WriteLE32_REAL -#define SDL_WriteBE32 SDL_WriteBE32_REAL -#define SDL_WriteLE64 SDL_WriteLE64_REAL -#define SDL_WriteBE64 SDL_WriteBE64_REAL -#define SDL_HasSensors SDL_HasSensors_REAL -#define SDL_GetSensors SDL_GetSensors_REAL -#define SDL_GetSensorInstanceName SDL_GetSensorInstanceName_REAL -#define SDL_GetSensorInstanceType SDL_GetSensorInstanceType_REAL -#define SDL_GetSensorInstanceNonPortableType SDL_GetSensorInstanceNonPortableType_REAL -#define SDL_OpenSensor SDL_OpenSensor_REAL -#define SDL_GetSensorFromInstanceID SDL_GetSensorFromInstanceID_REAL -#define SDL_GetSensorName SDL_GetSensorName_REAL -#define SDL_GetSensorType SDL_GetSensorType_REAL -#define SDL_GetSensorNonPortableType SDL_GetSensorNonPortableType_REAL -#define SDL_GetSensorInstanceID SDL_GetSensorInstanceID_REAL -#define SDL_GetSensorData SDL_GetSensorData_REAL -#define SDL_CloseSensor SDL_CloseSensor_REAL -#define SDL_UpdateSensors SDL_UpdateSensors_REAL -#define SDL_CreateShapedWindow SDL_CreateShapedWindow_REAL -#define SDL_IsShapedWindow SDL_IsShapedWindow_REAL -#define SDL_SetWindowShape SDL_SetWindowShape_REAL -#define SDL_GetShapedWindowMode SDL_GetShapedWindowMode_REAL -#define SDL_malloc SDL_malloc_REAL -#define SDL_calloc SDL_calloc_REAL -#define SDL_realloc SDL_realloc_REAL -#define SDL_free SDL_free_REAL -#define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL -#define SDL_GetMemoryFunctions SDL_GetMemoryFunctions_REAL +#define SDL_ReadLE16 SDL_ReadLE16_REAL +#define SDL_ReadLE32 SDL_ReadLE32_REAL +#define SDL_ReadLE64 SDL_ReadLE64_REAL +#define SDL_ReadU8 SDL_ReadU8_REAL +#define SDL_RegisterApp SDL_RegisterApp_REAL +#define SDL_RegisterEvents SDL_RegisterEvents_REAL +#define SDL_RemoveTimer SDL_RemoveTimer_REAL +#define SDL_RenderClear SDL_RenderClear_REAL +#define SDL_RenderFillRect SDL_RenderFillRect_REAL +#define SDL_RenderFillRectF SDL_RenderFillRectF_REAL +#define SDL_RenderFillRects SDL_RenderFillRects_REAL +#define SDL_RenderFillRectsF SDL_RenderFillRectsF_REAL +#define SDL_RenderFlush SDL_RenderFlush_REAL +#define SDL_RenderGeometry SDL_RenderGeometry_REAL +#define SDL_RenderGeometryRaw SDL_RenderGeometryRaw_REAL +#define SDL_RenderGetD3D11Device SDL_RenderGetD3D11Device_REAL +#define SDL_RenderGetD3D12Device SDL_RenderGetD3D12Device_REAL +#define SDL_RenderGetD3D9Device SDL_RenderGetD3D9Device_REAL +#define SDL_RenderLine SDL_RenderLine_REAL +#define SDL_RenderLineF SDL_RenderLineF_REAL +#define SDL_RenderLines SDL_RenderLines_REAL +#define SDL_RenderLinesF SDL_RenderLinesF_REAL +#define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_REAL +#define SDL_RenderPoint SDL_RenderPoint_REAL +#define SDL_RenderPointF SDL_RenderPointF_REAL +#define SDL_RenderPoints SDL_RenderPoints_REAL +#define SDL_RenderPointsF SDL_RenderPointsF_REAL +#define SDL_RenderPresent SDL_RenderPresent_REAL +#define SDL_RenderReadPixels SDL_RenderReadPixels_REAL +#define SDL_RenderRect SDL_RenderRect_REAL +#define SDL_RenderRectF SDL_RenderRectF_REAL +#define SDL_RenderRects SDL_RenderRects_REAL +#define SDL_RenderRectsF SDL_RenderRectsF_REAL +#define SDL_RenderTexture SDL_RenderTexture_REAL +#define SDL_RenderTextureF SDL_RenderTextureF_REAL +#define SDL_RenderTextureRotated SDL_RenderTextureRotated_REAL +#define SDL_RenderTextureRotatedF SDL_RenderTextureRotatedF_REAL +#define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_REAL +#define SDL_ReportAssertion SDL_ReportAssertion_REAL +#define SDL_ResetAssertionReport SDL_ResetAssertionReport_REAL +#define SDL_ResetHint SDL_ResetHint_REAL +#define SDL_ResetHints SDL_ResetHints_REAL +#define SDL_ResetKeyboard SDL_ResetKeyboard_REAL +#define SDL_RestoreWindow SDL_RestoreWindow_REAL +#define SDL_RumbleGamepad SDL_RumbleGamepad_REAL +#define SDL_RumbleGamepadTriggers SDL_RumbleGamepadTriggers_REAL +#define SDL_RumbleJoystick SDL_RumbleJoystick_REAL +#define SDL_RumbleJoystickTriggers SDL_RumbleJoystickTriggers_REAL +#define SDL_RunApp SDL_RunApp_REAL +#define SDL_SIMDAlloc SDL_SIMDAlloc_REAL +#define SDL_SIMDFree SDL_SIMDFree_REAL +#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_REAL +#define SDL_SIMDRealloc SDL_SIMDRealloc_REAL +#define SDL_SaveBMP_RW SDL_SaveBMP_RW_REAL +#define SDL_SemPost SDL_SemPost_REAL +#define SDL_SemTryWait SDL_SemTryWait_REAL +#define SDL_SemValue SDL_SemValue_REAL +#define SDL_SemWait SDL_SemWait_REAL +#define SDL_SemWaitTimeout SDL_SemWaitTimeout_REAL +#define SDL_SendGamepadEffect SDL_SendGamepadEffect_REAL +#define SDL_SendJoystickEffect SDL_SendJoystickEffect_REAL +#define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL +#define SDL_SetClipboardText SDL_SetClipboardText_REAL +#define SDL_SetCursor SDL_SetCursor_REAL +#define SDL_SetError SDL_SetError_REAL +#define SDL_SetEventFilter SDL_SetEventFilter_REAL +#define SDL_SetGamepadLED SDL_SetGamepadLED_REAL +#define SDL_SetGamepadPlayerIndex SDL_SetGamepadPlayerIndex_REAL +#define SDL_SetGamepadSensorEnabled SDL_SetGamepadSensorEnabled_REAL +#define SDL_SetHint SDL_SetHint_REAL +#define SDL_SetHintWithPriority SDL_SetHintWithPriority_REAL +#define SDL_SetJoystickLED SDL_SetJoystickLED_REAL +#define SDL_SetJoystickPlayerIndex SDL_SetJoystickPlayerIndex_REAL +#define SDL_SetJoystickVirtualAxis SDL_SetJoystickVirtualAxis_REAL +#define SDL_SetJoystickVirtualButton SDL_SetJoystickVirtualButton_REAL +#define SDL_SetJoystickVirtualHat SDL_SetJoystickVirtualHat_REAL +#define SDL_SetMainReady SDL_SetMainReady_REAL #define SDL_SetMemoryFunctions SDL_SetMemoryFunctions_REAL -#define SDL_GetNumAllocations SDL_GetNumAllocations_REAL -#define SDL_getenv SDL_getenv_REAL -#define SDL_setenv SDL_setenv_REAL -#define SDL_qsort SDL_qsort_REAL -#define SDL_bsearch SDL_bsearch_REAL +#define SDL_SetModState SDL_SetModState_REAL +#define SDL_SetPaletteColors SDL_SetPaletteColors_REAL +#define SDL_SetPixelFormatPalette SDL_SetPixelFormatPalette_REAL +#define SDL_SetPrimarySelectionText SDL_SetPrimarySelectionText_REAL +#define SDL_SetRelativeMouseMode SDL_SetRelativeMouseMode_REAL +#define SDL_SetRenderClipRect SDL_SetRenderClipRect_REAL +#define SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode_REAL +#define SDL_SetRenderDrawColor SDL_SetRenderDrawColor_REAL +#define SDL_SetRenderIntegerScale SDL_SetRenderIntegerScale_REAL +#define SDL_SetRenderLogicalSize SDL_SetRenderLogicalSize_REAL +#define SDL_SetRenderScale SDL_SetRenderScale_REAL +#define SDL_SetRenderTarget SDL_SetRenderTarget_REAL +#define SDL_SetRenderVSync SDL_SetRenderVSync_REAL +#define SDL_SetRenderViewport SDL_SetRenderViewport_REAL +#define SDL_SetSurfaceAlphaMod SDL_SetSurfaceAlphaMod_REAL +#define SDL_SetSurfaceBlendMode SDL_SetSurfaceBlendMode_REAL +#define SDL_SetSurfaceClipRect SDL_SetSurfaceClipRect_REAL +#define SDL_SetSurfaceColorKey SDL_SetSurfaceColorKey_REAL +#define SDL_SetSurfaceColorMod SDL_SetSurfaceColorMod_REAL +#define SDL_SetSurfacePalette SDL_SetSurfacePalette_REAL +#define SDL_SetSurfaceRLE SDL_SetSurfaceRLE_REAL +#define SDL_SetTextInputRect SDL_SetTextInputRect_REAL +#define SDL_SetTextureAlphaMod SDL_SetTextureAlphaMod_REAL +#define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL +#define SDL_SetTextureColorMod SDL_SetTextureColorMod_REAL +#define SDL_SetTextureScaleMode SDL_SetTextureScaleMode_REAL +#define SDL_SetTextureUserData SDL_SetTextureUserData_REAL +#define SDL_SetThreadPriority SDL_SetThreadPriority_REAL +#define SDL_SetWindowAlwaysOnTop SDL_SetWindowAlwaysOnTop_REAL +#define SDL_SetWindowBordered SDL_SetWindowBordered_REAL +#define SDL_SetWindowData SDL_SetWindowData_REAL +#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_REAL +#define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL +#define SDL_SetWindowGrab SDL_SetWindowGrab_REAL +#define SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL +#define SDL_SetWindowIcon SDL_SetWindowIcon_REAL +#define SDL_SetWindowInputFocus SDL_SetWindowInputFocus_REAL +#define SDL_SetWindowKeyboardGrab SDL_SetWindowKeyboardGrab_REAL +#define SDL_SetWindowMaximumSize SDL_SetWindowMaximumSize_REAL +#define SDL_SetWindowMinimumSize SDL_SetWindowMinimumSize_REAL +#define SDL_SetWindowModalFor SDL_SetWindowModalFor_REAL +#define SDL_SetWindowMouseGrab SDL_SetWindowMouseGrab_REAL +#define SDL_SetWindowMouseRect SDL_SetWindowMouseRect_REAL +#define SDL_SetWindowOpacity SDL_SetWindowOpacity_REAL +#define SDL_SetWindowPosition SDL_SetWindowPosition_REAL +#define SDL_SetWindowResizable SDL_SetWindowResizable_REAL +#define SDL_SetWindowShape SDL_SetWindowShape_REAL +#define SDL_SetWindowSize SDL_SetWindowSize_REAL +#define SDL_SetWindowTitle SDL_SetWindowTitle_REAL +#define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL +#define SDL_SetYUVConversionMode SDL_SetYUVConversionMode_REAL +#define SDL_ShowCursor SDL_ShowCursor_REAL +#define SDL_ShowMessageBox SDL_ShowMessageBox_REAL +#define SDL_ShowSimpleMessageBox SDL_ShowSimpleMessageBox_REAL +#define SDL_ShowWindow SDL_ShowWindow_REAL +#define SDL_SoftStretch SDL_SoftStretch_REAL +#define SDL_SoftStretchLinear SDL_SoftStretchLinear_REAL +#define SDL_StartTextInput SDL_StartTextInput_REAL +#define SDL_StopTextInput SDL_StopTextInput_REAL +#define SDL_SurfaceHasColorKey SDL_SurfaceHasColorKey_REAL +#define SDL_SurfaceHasRLE SDL_SurfaceHasRLE_REAL +#define SDL_TLSCleanup SDL_TLSCleanup_REAL +#define SDL_TLSCreate SDL_TLSCreate_REAL +#define SDL_TLSGet SDL_TLSGet_REAL +#define SDL_TLSSet SDL_TLSSet_REAL +#define SDL_ThreadID SDL_ThreadID_REAL +#define SDL_TryLockMutex SDL_TryLockMutex_REAL +#define SDL_UnloadObject SDL_UnloadObject_REAL +#define SDL_UnlockAudio SDL_UnlockAudio_REAL +#define SDL_UnlockAudioDevice SDL_UnlockAudioDevice_REAL +#define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL +#define SDL_UnlockMutex SDL_UnlockMutex_REAL +#define SDL_UnlockSurface SDL_UnlockSurface_REAL +#define SDL_UnlockTexture SDL_UnlockTexture_REAL +#define SDL_UnregisterApp SDL_UnregisterApp_REAL +#define SDL_UpdateGamepads SDL_UpdateGamepads_REAL +#define SDL_UpdateJoysticks SDL_UpdateJoysticks_REAL +#define SDL_UpdateNVTexture SDL_UpdateNVTexture_REAL +#define SDL_UpdateSensors SDL_UpdateSensors_REAL +#define SDL_UpdateTexture SDL_UpdateTexture_REAL +#define SDL_UpdateWindowSurface SDL_UpdateWindowSurface_REAL +#define SDL_UpdateWindowSurfaceRects SDL_UpdateWindowSurfaceRects_REAL +#define SDL_UpdateYUVTexture SDL_UpdateYUVTexture_REAL +#define SDL_Vulkan_CreateSurface SDL_Vulkan_CreateSurface_REAL +#define SDL_Vulkan_GetDrawableSize SDL_Vulkan_GetDrawableSize_REAL +#define SDL_Vulkan_GetInstanceExtensions SDL_Vulkan_GetInstanceExtensions_REAL +#define SDL_Vulkan_GetVkGetInstanceProcAddr SDL_Vulkan_GetVkGetInstanceProcAddr_REAL +#define SDL_Vulkan_LoadLibrary SDL_Vulkan_LoadLibrary_REAL +#define SDL_Vulkan_UnloadLibrary SDL_Vulkan_UnloadLibrary_REAL +#define SDL_WaitEvent SDL_WaitEvent_REAL +#define SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL +#define SDL_WaitThread SDL_WaitThread_REAL +#define SDL_WarpMouseGlobal SDL_WarpMouseGlobal_REAL +#define SDL_WarpMouseInWindow SDL_WarpMouseInWindow_REAL +#define SDL_WasInit SDL_WasInit_REAL +#define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_REAL +#define SDL_WinRTGetFSPathUNICODE SDL_WinRTGetFSPathUNICODE_REAL +#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_REAL +#define SDL_WriteBE16 SDL_WriteBE16_REAL +#define SDL_WriteBE32 SDL_WriteBE32_REAL +#define SDL_WriteBE64 SDL_WriteBE64_REAL +#define SDL_WriteLE16 SDL_WriteLE16_REAL +#define SDL_WriteLE32 SDL_WriteLE32_REAL +#define SDL_WriteLE64 SDL_WriteLE64_REAL +#define SDL_WriteU8 SDL_WriteU8_REAL #define SDL_abs SDL_abs_REAL -#define SDL_isalpha SDL_isalpha_REAL -#define SDL_isalnum SDL_isalnum_REAL -#define SDL_isblank SDL_isblank_REAL -#define SDL_iscntrl SDL_iscntrl_REAL -#define SDL_isdigit SDL_isdigit_REAL -#define SDL_isxdigit SDL_isxdigit_REAL -#define SDL_ispunct SDL_ispunct_REAL -#define SDL_isspace SDL_isspace_REAL -#define SDL_isupper SDL_isupper_REAL -#define SDL_islower SDL_islower_REAL -#define SDL_isprint SDL_isprint_REAL -#define SDL_isgraph SDL_isgraph_REAL -#define SDL_toupper SDL_toupper_REAL -#define SDL_tolower SDL_tolower_REAL -#define SDL_crc16 SDL_crc16_REAL -#define SDL_crc32 SDL_crc32_REAL -#define SDL_memset SDL_memset_REAL -#define SDL_memset4 SDL_memset4_REAL -#define SDL_memcpy SDL_memcpy_REAL -#define SDL_memmove SDL_memmove_REAL -#define SDL_memcmp SDL_memcmp_REAL -#define SDL_wcslen SDL_wcslen_REAL -#define SDL_wcslcpy SDL_wcslcpy_REAL -#define SDL_wcslcat SDL_wcslcat_REAL -#define SDL_wcsdup SDL_wcsdup_REAL -#define SDL_wcsstr SDL_wcsstr_REAL -#define SDL_wcscmp SDL_wcscmp_REAL -#define SDL_wcsncmp SDL_wcsncmp_REAL -#define SDL_wcscasecmp SDL_wcscasecmp_REAL -#define SDL_wcsncasecmp SDL_wcsncasecmp_REAL -#define SDL_strlen SDL_strlen_REAL -#define SDL_strlcpy SDL_strlcpy_REAL -#define SDL_utf8strlcpy SDL_utf8strlcpy_REAL -#define SDL_strlcat SDL_strlcat_REAL -#define SDL_strdup SDL_strdup_REAL -#define SDL_strrev SDL_strrev_REAL -#define SDL_strupr SDL_strupr_REAL -#define SDL_strlwr SDL_strlwr_REAL -#define SDL_strchr SDL_strchr_REAL -#define SDL_strrchr SDL_strrchr_REAL -#define SDL_strstr SDL_strstr_REAL -#define SDL_strcasestr SDL_strcasestr_REAL -#define SDL_strtokr SDL_strtokr_REAL -#define SDL_utf8strlen SDL_utf8strlen_REAL -#define SDL_utf8strnlen SDL_utf8strnlen_REAL -#define SDL_itoa SDL_itoa_REAL -#define SDL_uitoa SDL_uitoa_REAL -#define SDL_ltoa SDL_ltoa_REAL -#define SDL_ultoa SDL_ultoa_REAL -#define SDL_lltoa SDL_lltoa_REAL -#define SDL_ulltoa SDL_ulltoa_REAL -#define SDL_atoi SDL_atoi_REAL -#define SDL_atof SDL_atof_REAL -#define SDL_strtol SDL_strtol_REAL -#define SDL_strtoul SDL_strtoul_REAL -#define SDL_strtoll SDL_strtoll_REAL -#define SDL_strtoull SDL_strtoull_REAL -#define SDL_strtod SDL_strtod_REAL -#define SDL_strcmp SDL_strcmp_REAL -#define SDL_strncmp SDL_strncmp_REAL -#define SDL_strcasecmp SDL_strcasecmp_REAL -#define SDL_strncasecmp SDL_strncasecmp_REAL -#define SDL_vsscanf SDL_vsscanf_REAL -#define SDL_vsnprintf SDL_vsnprintf_REAL -#define SDL_vasprintf SDL_vasprintf_REAL #define SDL_acos SDL_acos_REAL #define SDL_acosf SDL_acosf_REAL #define SDL_asin SDL_asin_REAL #define SDL_asinf SDL_asinf_REAL +#define SDL_asprintf SDL_asprintf_REAL #define SDL_atan SDL_atan_REAL -#define SDL_atanf SDL_atanf_REAL #define SDL_atan2 SDL_atan2_REAL #define SDL_atan2f SDL_atan2f_REAL +#define SDL_atanf SDL_atanf_REAL +#define SDL_atof SDL_atof_REAL +#define SDL_atoi SDL_atoi_REAL +#define SDL_bsearch SDL_bsearch_REAL +#define SDL_calloc SDL_calloc_REAL #define SDL_ceil SDL_ceil_REAL #define SDL_ceilf SDL_ceilf_REAL #define SDL_copysign SDL_copysign_REAL #define SDL_copysignf SDL_copysignf_REAL #define SDL_cos SDL_cos_REAL #define SDL_cosf SDL_cosf_REAL +#define SDL_crc16 SDL_crc16_REAL +#define SDL_crc32 SDL_crc32_REAL #define SDL_exp SDL_exp_REAL #define SDL_expf SDL_expf_REAL #define SDL_fabs SDL_fabs_REAL #define SDL_fabsf SDL_fabsf_REAL #define SDL_floor SDL_floor_REAL #define SDL_floorf SDL_floorf_REAL -#define SDL_trunc SDL_trunc_REAL -#define SDL_truncf SDL_truncf_REAL #define SDL_fmod SDL_fmod_REAL #define SDL_fmodf SDL_fmodf_REAL +#define SDL_free SDL_free_REAL +#define SDL_getenv SDL_getenv_REAL +#define SDL_hid_ble_scan SDL_hid_ble_scan_REAL +#define SDL_hid_close SDL_hid_close_REAL +#define SDL_hid_device_change_count SDL_hid_device_change_count_REAL +#define SDL_hid_enumerate SDL_hid_enumerate_REAL +#define SDL_hid_exit SDL_hid_exit_REAL +#define SDL_hid_free_enumeration SDL_hid_free_enumeration_REAL +#define SDL_hid_get_feature_report SDL_hid_get_feature_report_REAL +#define SDL_hid_get_indexed_string SDL_hid_get_indexed_string_REAL +#define SDL_hid_get_manufacturer_string SDL_hid_get_manufacturer_string_REAL +#define SDL_hid_get_product_string SDL_hid_get_product_string_REAL +#define SDL_hid_get_serial_number_string SDL_hid_get_serial_number_string_REAL +#define SDL_hid_init SDL_hid_init_REAL +#define SDL_hid_open SDL_hid_open_REAL +#define SDL_hid_open_path SDL_hid_open_path_REAL +#define SDL_hid_read SDL_hid_read_REAL +#define SDL_hid_read_timeout SDL_hid_read_timeout_REAL +#define SDL_hid_send_feature_report SDL_hid_send_feature_report_REAL +#define SDL_hid_set_nonblocking SDL_hid_set_nonblocking_REAL +#define SDL_hid_write SDL_hid_write_REAL +#define SDL_iPhoneSetAnimationCallback SDL_iPhoneSetAnimationCallback_REAL +#define SDL_iPhoneSetEventPump SDL_iPhoneSetEventPump_REAL +#define SDL_iconv SDL_iconv_REAL +#define SDL_iconv_close SDL_iconv_close_REAL +#define SDL_iconv_open SDL_iconv_open_REAL +#define SDL_iconv_string SDL_iconv_string_REAL +#define SDL_isalnum SDL_isalnum_REAL +#define SDL_isalpha SDL_isalpha_REAL +#define SDL_isblank SDL_isblank_REAL +#define SDL_iscntrl SDL_iscntrl_REAL +#define SDL_isdigit SDL_isdigit_REAL +#define SDL_isgraph SDL_isgraph_REAL +#define SDL_islower SDL_islower_REAL +#define SDL_isprint SDL_isprint_REAL +#define SDL_ispunct SDL_ispunct_REAL +#define SDL_isspace SDL_isspace_REAL +#define SDL_isupper SDL_isupper_REAL +#define SDL_isxdigit SDL_isxdigit_REAL +#define SDL_itoa SDL_itoa_REAL +#define SDL_lltoa SDL_lltoa_REAL #define SDL_log SDL_log_REAL -#define SDL_logf SDL_logf_REAL #define SDL_log10 SDL_log10_REAL #define SDL_log10f SDL_log10f_REAL -#define SDL_pow SDL_pow_REAL -#define SDL_powf SDL_powf_REAL -#define SDL_round SDL_round_REAL -#define SDL_roundf SDL_roundf_REAL +#define SDL_logf SDL_logf_REAL #define SDL_lround SDL_lround_REAL #define SDL_lroundf SDL_lroundf_REAL +#define SDL_ltoa SDL_ltoa_REAL +#define SDL_malloc SDL_malloc_REAL +#define SDL_memcmp SDL_memcmp_REAL +#define SDL_memcpy SDL_memcpy_REAL +#define SDL_memmove SDL_memmove_REAL +#define SDL_memset SDL_memset_REAL +#define SDL_memset4 SDL_memset4_REAL +#define SDL_pow SDL_pow_REAL +#define SDL_powf SDL_powf_REAL +#define SDL_qsort SDL_qsort_REAL +#define SDL_realloc SDL_realloc_REAL +#define SDL_round SDL_round_REAL +#define SDL_roundf SDL_roundf_REAL #define SDL_scalbn SDL_scalbn_REAL #define SDL_scalbnf SDL_scalbnf_REAL +#define SDL_setenv SDL_setenv_REAL #define SDL_sin SDL_sin_REAL #define SDL_sinf SDL_sinf_REAL +#define SDL_snprintf SDL_snprintf_REAL #define SDL_sqrt SDL_sqrt_REAL #define SDL_sqrtf SDL_sqrtf_REAL +#define SDL_sscanf SDL_sscanf_REAL +#define SDL_strcasecmp SDL_strcasecmp_REAL +#define SDL_strcasestr SDL_strcasestr_REAL +#define SDL_strchr SDL_strchr_REAL +#define SDL_strcmp SDL_strcmp_REAL +#define SDL_strdup SDL_strdup_REAL +#define SDL_strlcat SDL_strlcat_REAL +#define SDL_strlcpy SDL_strlcpy_REAL +#define SDL_strlen SDL_strlen_REAL +#define SDL_strlwr SDL_strlwr_REAL +#define SDL_strncasecmp SDL_strncasecmp_REAL +#define SDL_strncmp SDL_strncmp_REAL +#define SDL_strrchr SDL_strrchr_REAL +#define SDL_strrev SDL_strrev_REAL +#define SDL_strstr SDL_strstr_REAL +#define SDL_strtod SDL_strtod_REAL +#define SDL_strtokr SDL_strtokr_REAL +#define SDL_strtol SDL_strtol_REAL +#define SDL_strtoll SDL_strtoll_REAL +#define SDL_strtoul SDL_strtoul_REAL +#define SDL_strtoull SDL_strtoull_REAL +#define SDL_strupr SDL_strupr_REAL #define SDL_tan SDL_tan_REAL #define SDL_tanf SDL_tanf_REAL -#define SDL_iconv_open SDL_iconv_open_REAL -#define SDL_iconv_close SDL_iconv_close_REAL -#define SDL_iconv SDL_iconv_REAL -#define SDL_iconv_string SDL_iconv_string_REAL -#define SDL_CreateSurface SDL_CreateSurface_REAL -#define SDL_CreateSurfaceFrom SDL_CreateSurfaceFrom_REAL -#define SDL_DestroySurface SDL_DestroySurface_REAL -#define SDL_SetSurfacePalette SDL_SetSurfacePalette_REAL -#define SDL_LockSurface SDL_LockSurface_REAL -#define SDL_UnlockSurface SDL_UnlockSurface_REAL -#define SDL_LoadBMP_RW SDL_LoadBMP_RW_REAL -#define SDL_SaveBMP_RW SDL_SaveBMP_RW_REAL -#define SDL_SetSurfaceRLE SDL_SetSurfaceRLE_REAL -#define SDL_SurfaceHasRLE SDL_SurfaceHasRLE_REAL -#define SDL_SetSurfaceColorKey SDL_SetSurfaceColorKey_REAL -#define SDL_SurfaceHasColorKey SDL_SurfaceHasColorKey_REAL -#define SDL_GetSurfaceColorKey SDL_GetSurfaceColorKey_REAL -#define SDL_SetSurfaceColorMod SDL_SetSurfaceColorMod_REAL -#define SDL_GetSurfaceColorMod SDL_GetSurfaceColorMod_REAL -#define SDL_SetSurfaceAlphaMod SDL_SetSurfaceAlphaMod_REAL -#define SDL_GetSurfaceAlphaMod SDL_GetSurfaceAlphaMod_REAL -#define SDL_SetSurfaceBlendMode SDL_SetSurfaceBlendMode_REAL -#define SDL_GetSurfaceBlendMode SDL_GetSurfaceBlendMode_REAL -#define SDL_SetSurfaceClipRect SDL_SetSurfaceClipRect_REAL -#define SDL_GetSurfaceClipRect SDL_GetSurfaceClipRect_REAL -#define SDL_DuplicateSurface SDL_DuplicateSurface_REAL -#define SDL_ConvertSurface SDL_ConvertSurface_REAL -#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_REAL -#define SDL_ConvertPixels SDL_ConvertPixels_REAL -#define SDL_PremultiplyAlpha SDL_PremultiplyAlpha_REAL -#define SDL_FillSurfaceRect SDL_FillSurfaceRect_REAL -#define SDL_FillSurfaceRects SDL_FillSurfaceRects_REAL -#define SDL_BlitSurface SDL_BlitSurface_REAL -#define SDL_BlitSurfaceUnchecked SDL_BlitSurfaceUnchecked_REAL -#define SDL_SoftStretch SDL_SoftStretch_REAL -#define SDL_SoftStretchLinear SDL_SoftStretchLinear_REAL -#define SDL_BlitSurfaceScaled SDL_BlitSurfaceScaled_REAL -#define SDL_BlitSurfaceUncheckedScaled SDL_BlitSurfaceUncheckedScaled_REAL -#define SDL_SetYUVConversionMode SDL_SetYUVConversionMode_REAL -#define SDL_GetYUVConversionMode SDL_GetYUVConversionMode_REAL -#define SDL_GetYUVConversionModeForResolution SDL_GetYUVConversionModeForResolution_REAL -#define SDL_IsTablet SDL_IsTablet_REAL -#define SDL_OnApplicationWillTerminate SDL_OnApplicationWillTerminate_REAL -#define SDL_OnApplicationDidReceiveMemoryWarning SDL_OnApplicationDidReceiveMemoryWarning_REAL -#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_REAL -#define SDL_OnApplicationDidEnterBackground SDL_OnApplicationDidEnterBackground_REAL -#define SDL_OnApplicationWillEnterForeground SDL_OnApplicationWillEnterForeground_REAL -#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_REAL -#define SDL_GetWindowWMInfo SDL_GetWindowWMInfo_REAL -#define SDL_GetThreadName SDL_GetThreadName_REAL -#define SDL_ThreadID SDL_ThreadID_REAL -#define SDL_GetThreadID SDL_GetThreadID_REAL -#define SDL_SetThreadPriority SDL_SetThreadPriority_REAL -#define SDL_WaitThread SDL_WaitThread_REAL -#define SDL_DetachThread SDL_DetachThread_REAL -#define SDL_TLSCreate SDL_TLSCreate_REAL -#define SDL_TLSGet SDL_TLSGet_REAL -#define SDL_TLSSet SDL_TLSSet_REAL -#define SDL_TLSCleanup SDL_TLSCleanup_REAL -#define SDL_GetTicks SDL_GetTicks_REAL -#define SDL_GetTicksNS SDL_GetTicksNS_REAL -#define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL -#define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL -#define SDL_Delay SDL_Delay_REAL -#define SDL_DelayNS SDL_DelayNS_REAL -#define SDL_AddTimer SDL_AddTimer_REAL -#define SDL_RemoveTimer SDL_RemoveTimer_REAL -#define SDL_GetNumTouchDevices SDL_GetNumTouchDevices_REAL -#define SDL_GetTouchDevice SDL_GetTouchDevice_REAL -#define SDL_GetTouchName SDL_GetTouchName_REAL -#define SDL_GetTouchDeviceType SDL_GetTouchDeviceType_REAL -#define SDL_GetNumTouchFingers SDL_GetNumTouchFingers_REAL -#define SDL_GetTouchFinger SDL_GetTouchFinger_REAL -#define SDL_GetVersion SDL_GetVersion_REAL -#define SDL_GetRevision SDL_GetRevision_REAL -#define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL -#define SDL_GetVideoDriver SDL_GetVideoDriver_REAL -#define SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL -#define SDL_GetNumVideoDisplays SDL_GetNumVideoDisplays_REAL -#define SDL_GetDisplayName SDL_GetDisplayName_REAL -#define SDL_GetDisplayBounds SDL_GetDisplayBounds_REAL -#define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL -#define SDL_GetDisplayDPI SDL_GetDisplayDPI_REAL -#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_REAL -#define SDL_GetNumDisplayModes SDL_GetNumDisplayModes_REAL -#define SDL_GetDisplayMode SDL_GetDisplayMode_REAL -#define SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode_REAL -#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL -#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_REAL -#define SDL_GetDisplayIndexForPoint SDL_GetDisplayIndexForPoint_REAL -#define SDL_GetDisplayIndexForRect SDL_GetDisplayIndexForRect_REAL -#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_REAL -#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_REAL -#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_REAL -#define SDL_GetWindowICCProfile SDL_GetWindowICCProfile_REAL -#define SDL_GetWindowPixelFormat SDL_GetWindowPixelFormat_REAL -#define SDL_CreateWindow SDL_CreateWindow_REAL -#define SDL_CreateWindowFrom SDL_CreateWindowFrom_REAL -#define SDL_GetWindowID SDL_GetWindowID_REAL -#define SDL_GetWindowFromID SDL_GetWindowFromID_REAL -#define SDL_GetWindowFlags SDL_GetWindowFlags_REAL -#define SDL_SetWindowTitle SDL_SetWindowTitle_REAL -#define SDL_GetWindowTitle SDL_GetWindowTitle_REAL -#define SDL_SetWindowIcon SDL_SetWindowIcon_REAL -#define SDL_SetWindowData SDL_SetWindowData_REAL -#define SDL_GetWindowData SDL_GetWindowData_REAL -#define SDL_SetWindowPosition SDL_SetWindowPosition_REAL -#define SDL_GetWindowPosition SDL_GetWindowPosition_REAL -#define SDL_SetWindowSize SDL_SetWindowSize_REAL -#define SDL_GetWindowSize SDL_GetWindowSize_REAL -#define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL -#define SDL_GetWindowSizeInPixels SDL_GetWindowSizeInPixels_REAL -#define SDL_SetWindowMinimumSize SDL_SetWindowMinimumSize_REAL -#define SDL_GetWindowMinimumSize SDL_GetWindowMinimumSize_REAL -#define SDL_SetWindowMaximumSize SDL_SetWindowMaximumSize_REAL -#define SDL_GetWindowMaximumSize SDL_GetWindowMaximumSize_REAL -#define SDL_SetWindowBordered SDL_SetWindowBordered_REAL -#define SDL_SetWindowResizable SDL_SetWindowResizable_REAL -#define SDL_SetWindowAlwaysOnTop SDL_SetWindowAlwaysOnTop_REAL -#define SDL_ShowWindow SDL_ShowWindow_REAL -#define SDL_HideWindow SDL_HideWindow_REAL -#define SDL_RaiseWindow SDL_RaiseWindow_REAL -#define SDL_MaximizeWindow SDL_MaximizeWindow_REAL -#define SDL_MinimizeWindow SDL_MinimizeWindow_REAL -#define SDL_RestoreWindow SDL_RestoreWindow_REAL -#define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL -#define SDL_GetWindowSurface SDL_GetWindowSurface_REAL -#define SDL_UpdateWindowSurface SDL_UpdateWindowSurface_REAL -#define SDL_UpdateWindowSurfaceRects SDL_UpdateWindowSurfaceRects_REAL -#define SDL_SetWindowGrab SDL_SetWindowGrab_REAL -#define SDL_SetWindowKeyboardGrab SDL_SetWindowKeyboardGrab_REAL -#define SDL_SetWindowMouseGrab SDL_SetWindowMouseGrab_REAL -#define SDL_GetWindowGrab SDL_GetWindowGrab_REAL -#define SDL_GetWindowKeyboardGrab SDL_GetWindowKeyboardGrab_REAL -#define SDL_GetWindowMouseGrab SDL_GetWindowMouseGrab_REAL -#define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL -#define SDL_SetWindowMouseRect SDL_SetWindowMouseRect_REAL -#define SDL_GetWindowMouseRect SDL_GetWindowMouseRect_REAL -#define SDL_SetWindowOpacity SDL_SetWindowOpacity_REAL -#define SDL_GetWindowOpacity SDL_GetWindowOpacity_REAL -#define SDL_SetWindowModalFor SDL_SetWindowModalFor_REAL -#define SDL_SetWindowInputFocus SDL_SetWindowInputFocus_REAL -#define SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL -#define SDL_FlashWindow SDL_FlashWindow_REAL -#define SDL_DestroyWindow SDL_DestroyWindow_REAL -#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_REAL -#define SDL_EnableScreenSaver SDL_EnableScreenSaver_REAL -#define SDL_DisableScreenSaver SDL_DisableScreenSaver_REAL -#define SDL_GL_LoadLibrary SDL_GL_LoadLibrary_REAL -#define SDL_GL_GetProcAddress SDL_GL_GetProcAddress_REAL -#define SDL_EGL_GetProcAddress SDL_EGL_GetProcAddress_REAL -#define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL -#define SDL_GL_ExtensionSupported SDL_GL_ExtensionSupported_REAL -#define SDL_GL_ResetAttributes SDL_GL_ResetAttributes_REAL -#define SDL_GL_SetAttribute SDL_GL_SetAttribute_REAL -#define SDL_GL_GetAttribute SDL_GL_GetAttribute_REAL -#define SDL_GL_CreateContext SDL_GL_CreateContext_REAL -#define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL -#define SDL_GL_GetCurrentWindow SDL_GL_GetCurrentWindow_REAL -#define SDL_GL_GetCurrentContext SDL_GL_GetCurrentContext_REAL -#define SDL_EGL_GetCurrentEGLDisplay SDL_EGL_GetCurrentEGLDisplay_REAL -#define SDL_EGL_GetCurrentEGLConfig SDL_EGL_GetCurrentEGLConfig_REAL -#define SDL_EGL_GetWindowEGLSurface SDL_EGL_GetWindowEGLSurface_REAL -#define SDL_EGL_SetEGLAttributeCallbacks SDL_EGL_SetEGLAttributeCallbacks_REAL -#define SDL_GL_GetDrawableSize SDL_GL_GetDrawableSize_REAL -#define SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval_REAL -#define SDL_GL_GetSwapInterval SDL_GL_GetSwapInterval_REAL -#define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL -#define SDL_GL_DeleteContext SDL_GL_DeleteContext_REAL -#define SDL_Vulkan_LoadLibrary SDL_Vulkan_LoadLibrary_REAL -#define SDL_Vulkan_GetVkGetInstanceProcAddr SDL_Vulkan_GetVkGetInstanceProcAddr_REAL -#define SDL_Vulkan_UnloadLibrary SDL_Vulkan_UnloadLibrary_REAL -#define SDL_Vulkan_GetInstanceExtensions SDL_Vulkan_GetInstanceExtensions_REAL -#define SDL_Vulkan_CreateSurface SDL_Vulkan_CreateSurface_REAL -#define SDL_Vulkan_GetDrawableSize SDL_Vulkan_GetDrawableSize_REAL +#define SDL_tolower SDL_tolower_REAL +#define SDL_toupper SDL_toupper_REAL +#define SDL_trunc SDL_trunc_REAL +#define SDL_truncf SDL_truncf_REAL +#define SDL_uitoa SDL_uitoa_REAL +#define SDL_ulltoa SDL_ulltoa_REAL +#define SDL_ultoa SDL_ultoa_REAL +#define SDL_utf8strlcpy SDL_utf8strlcpy_REAL +#define SDL_utf8strlen SDL_utf8strlen_REAL +#define SDL_utf8strnlen SDL_utf8strnlen_REAL +#define SDL_vasprintf SDL_vasprintf_REAL +#define SDL_vsnprintf SDL_vsnprintf_REAL +#define SDL_vsscanf SDL_vsscanf_REAL +#define SDL_wcscasecmp SDL_wcscasecmp_REAL +#define SDL_wcscmp SDL_wcscmp_REAL +#define SDL_wcsdup SDL_wcsdup_REAL +#define SDL_wcslcat SDL_wcslcat_REAL +#define SDL_wcslcpy SDL_wcslcpy_REAL +#define SDL_wcslen SDL_wcslen_REAL +#define SDL_wcsncasecmp SDL_wcsncasecmp_REAL +#define SDL_wcsncmp SDL_wcsncmp_REAL +#define SDL_wcsstr SDL_wcsstr_REAL + +/* New API symbols are added at the end */ diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h index 055683b60..bebc26919 100644 --- a/src/dynapi/SDL_dynapi_procs.h +++ b/src/dynapi/SDL_dynapi_procs.h @@ -115,813 +115,816 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_IsAndroidTV,(void),(),return) SDL_DYNAPI_PROC(SDL_bool,SDL_IsChromebook,(void),(),return) SDL_DYNAPI_PROC(SDL_bool,SDL_IsDeXMode,(void),(),return) #endif -SDL_DYNAPI_PROC(SDL_AssertState,SDL_ReportAssertion,(SDL_AssertData *a, const char *b, const char *c, int d),(a,b,c,d),return) -SDL_DYNAPI_PROC(void,SDL_SetAssertionHandler,(SDL_AssertionHandler a, void *b),(a,b),) -SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetDefaultAssertionHandler,(void),(),return) -SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetAssertionHandler,(void **a),(a),return) -SDL_DYNAPI_PROC(const SDL_AssertData*,SDL_GetAssertionReport,(void),(),return) -SDL_DYNAPI_PROC(void,SDL_ResetAssertionReport,(void),(),) -SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicTryLock,(SDL_SpinLock *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_AtomicLock,(SDL_SpinLock *a),(a),) -SDL_DYNAPI_PROC(void,SDL_AtomicUnlock,(SDL_SpinLock *a),(a),) -SDL_DYNAPI_PROC(void,SDL_MemoryBarrierReleaseFunction,(void),(),) -SDL_DYNAPI_PROC(void,SDL_MemoryBarrierAcquireFunction,(void),(),) -SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCAS,(SDL_atomic_t *a, int b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_AtomicSet,(SDL_atomic_t *a, int b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_AtomicGet,(SDL_atomic_t *a),(a),return) + +SDL_DYNAPI_PROC(void,SDL_AddEventWatch,(SDL_EventFilter a, void *b),(a,b),) +SDL_DYNAPI_PROC(int,SDL_AddGamepadMapping,(const char *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromRW,(SDL_RWops *a, int b),(a,b),return) +SDL_DYNAPI_PROC(void,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),) +SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimer,(Uint32 a, SDL_TimerCallback b, void *c),(a,b,c),return) +SDL_DYNAPI_PROC(SDL_RWops*,SDL_AllocRW,(void),(),return) SDL_DYNAPI_PROC(int,SDL_AtomicAdd,(SDL_atomic_t *a, int b),(a,b),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCAS,(SDL_atomic_t *a, int b, int c),(a,b,c),return) SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCASPtr,(void **a, void *b, void *c),(a,b,c),return) -SDL_DYNAPI_PROC(void*,SDL_AtomicSetPtr,(void **a, void *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_AtomicGet,(SDL_atomic_t *a),(a),return) SDL_DYNAPI_PROC(void*,SDL_AtomicGetPtr,(void **a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetNumAudioDrivers,(void),(),return) -SDL_DYNAPI_PROC(const char*,SDL_GetAudioDriver,(int a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetCurrentAudioDriver,(void),(),return) -SDL_DYNAPI_PROC(int,SDL_OpenAudio,(SDL_AudioSpec *a, SDL_AudioSpec *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_GetNumAudioDevices,(int a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetAudioDeviceName,(int a, int b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_GetAudioDeviceSpec,(int a, int b, SDL_AudioSpec *c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_GetDefaultAudioInfo,(char **a, SDL_AudioSpec *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_AudioDeviceID,SDL_OpenAudioDevice,(const char *a, int b, const SDL_AudioSpec *c, SDL_AudioSpec *d, int e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(SDL_AudioStatus,SDL_GetAudioStatus,(void),(),return) -SDL_DYNAPI_PROC(SDL_AudioStatus,SDL_GetAudioDeviceStatus,(SDL_AudioDeviceID a),(a),return) -SDL_DYNAPI_PROC(void,SDL_PauseAudio,(int a),(a),) -SDL_DYNAPI_PROC(void,SDL_PauseAudioDevice,(SDL_AudioDeviceID a, int b),(a,b),) -SDL_DYNAPI_PROC(SDL_AudioSpec*,SDL_LoadWAV_RW,(SDL_RWops *a, int b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return) +SDL_DYNAPI_PROC(void,SDL_AtomicLock,(SDL_SpinLock *a),(a),) +SDL_DYNAPI_PROC(int,SDL_AtomicSet,(SDL_atomic_t *a, int b),(a,b),return) +SDL_DYNAPI_PROC(void*,SDL_AtomicSetPtr,(void **a, void *b),(a,b),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicTryLock,(SDL_SpinLock *a),(a),return) +SDL_DYNAPI_PROC(void,SDL_AtomicUnlock,(SDL_SpinLock *a),(a),) +SDL_DYNAPI_PROC(SDL_JoystickID,SDL_AttachVirtualJoystick,(SDL_JoystickType a, int b, int c, int d),(a,b,c,d),return) +SDL_DYNAPI_PROC(SDL_JoystickID,SDL_AttachVirtualJoystickEx,(const SDL_VirtualJoystickDesc *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_BlitSurface,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return) +SDL_DYNAPI_PROC(int,SDL_BlitSurfaceScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return) +SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUnchecked,(SDL_Surface *a, SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return) +SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUncheckedScaled,(SDL_Surface *a, SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return) SDL_DYNAPI_PROC(int,SDL_BuildAudioCVT,(SDL_AudioCVT *a, SDL_AudioFormat b, Uint8 c, int d, SDL_AudioFormat e, Uint8 f, int g),(a,b,c,d,e,f,g),return) -SDL_DYNAPI_PROC(int,SDL_ConvertAudio,(SDL_AudioCVT *a),(a),return) -SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_CreateAudioStream,(SDL_AudioFormat a, Uint8 b, int c, SDL_AudioFormat d, Uint8 e, int f),(a,b,c,d,e,f),return) -SDL_DYNAPI_PROC(int,SDL_PutAudioStreamData,(SDL_AudioStream *a, const void *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_GetAudioStreamData,(SDL_AudioStream *a, void *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_GetAudioStreamAvailable,(SDL_AudioStream *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_FlushAudioStream,(SDL_AudioStream *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_CaptureMouse,(SDL_bool a),(a),return) SDL_DYNAPI_PROC(void,SDL_ClearAudioStream,(SDL_AudioStream *a),(a),) -SDL_DYNAPI_PROC(void,SDL_DestroyAudioStream,(SDL_AudioStream *a),(a),) -SDL_DYNAPI_PROC(void,SDL_MixAudio,(Uint8 *a, const Uint8 *b, Uint32 c, int d),(a,b,c,d),) -SDL_DYNAPI_PROC(void,SDL_MixAudioFormat,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, int e),(a,b,c,d,e),) -SDL_DYNAPI_PROC(int,SDL_QueueAudio,(SDL_AudioDeviceID a, const void *b, Uint32 c),(a,b,c),return) -SDL_DYNAPI_PROC(Uint32,SDL_DequeueAudio,(SDL_AudioDeviceID a, void *b, Uint32 c),(a,b,c),return) -SDL_DYNAPI_PROC(Uint32,SDL_GetQueuedAudioSize,(SDL_AudioDeviceID a),(a),return) +SDL_DYNAPI_PROC(void,SDL_ClearComposition,(void),(),) +SDL_DYNAPI_PROC(void,SDL_ClearError,(void),(),) +SDL_DYNAPI_PROC(void,SDL_ClearHints,(void),(),) SDL_DYNAPI_PROC(void,SDL_ClearQueuedAudio,(SDL_AudioDeviceID a),(a),) -SDL_DYNAPI_PROC(void,SDL_LockAudio,(void),(),) -SDL_DYNAPI_PROC(void,SDL_LockAudioDevice,(SDL_AudioDeviceID a),(a),) -SDL_DYNAPI_PROC(void,SDL_UnlockAudio,(void),(),) -SDL_DYNAPI_PROC(void,SDL_UnlockAudioDevice,(SDL_AudioDeviceID a),(a),) SDL_DYNAPI_PROC(void,SDL_CloseAudio,(void),(),) SDL_DYNAPI_PROC(void,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),) +SDL_DYNAPI_PROC(void,SDL_CloseGamepad,(SDL_Gamepad *a),(a),) +SDL_DYNAPI_PROC(void,SDL_CloseJoystick,(SDL_Joystick *a),(a),) +SDL_DYNAPI_PROC(void,SDL_CloseSensor,(SDL_Sensor *a),(a),) SDL_DYNAPI_PROC(SDL_BlendMode,SDL_ComposeCustomBlendMode,(SDL_BlendFactor a, SDL_BlendFactor b, SDL_BlendOperation c, SDL_BlendFactor d, SDL_BlendFactor e, SDL_BlendOperation f),(a,b,c,d,e,f),return) -SDL_DYNAPI_PROC(int,SDL_SetClipboardText,(const char *a),(a),return) -SDL_DYNAPI_PROC(char*,SDL_GetClipboardText,(void),(),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_HasClipboardText,(void),(),return) -SDL_DYNAPI_PROC(int,SDL_SetPrimarySelectionText,(const char *a),(a),return) -SDL_DYNAPI_PROC(char*,SDL_GetPrimarySelectionText,(void),(),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_HasPrimarySelectionText,(void),(),return) -SDL_DYNAPI_PROC(int,SDL_GetCPUCount,(void),(),return) +SDL_DYNAPI_PROC(int,SDL_CondBroadcast,(SDL_cond *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_CondSignal,(SDL_cond *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_CondWait,(SDL_cond *a, SDL_mutex *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_CondWaitTimeout,(SDL_cond *a, SDL_mutex *b, Sint32 c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_ConvertAudio,(SDL_AudioCVT *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_ConvertPixels,(int a, int b, Uint32 c, const void *d, int e, Uint32 f, void *g, int h),(a,b,c,d,e,f,g,h),return) +SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurface,(SDL_Surface *a, const SDL_PixelFormat *b),(a,b),return) +SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurfaceFormat,(SDL_Surface *a, Uint32 b),(a,b),return) +SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_CreateAudioStream,(SDL_AudioFormat a, Uint8 b, int c, SDL_AudioFormat d, Uint8 e, int f),(a,b,c,d,e,f),return) +SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateColorCursor,(SDL_Surface *a, int b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(SDL_cond*,SDL_CreateCond,(void),(),return) +SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateCursor,(const Uint8 *a, const Uint8 *b, int c, int d, int e, int f),(a,b,c,d,e,f),return) +SDL_DYNAPI_PROC(SDL_mutex*,SDL_CreateMutex,(void),(),return) +SDL_DYNAPI_PROC(SDL_Palette*,SDL_CreatePalette,(int a),(a),return) +SDL_DYNAPI_PROC(SDL_PixelFormat*,SDL_CreatePixelFormat,(Uint32 a),(a),return) +SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateRenderer,(SDL_Window *a, const char *b, Uint32 c),(a,b,c),return) +SDL_DYNAPI_PROC(SDL_sem*,SDL_CreateSemaphore,(Uint32 a),(a),return) +SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateShapedWindow,(const char *a, unsigned int b, unsigned int c, unsigned int d, unsigned int e, Uint32 f),(a,b,c,d,e,f),return) +SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateSoftwareRenderer,(SDL_Surface *a),(a),return) +SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurface,(int a, int b, Uint32 c),(a,b,c),return) +SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurfaceFrom,(void *a, int b, int c, int d, Uint32 e),(a,b,c,d,e),return) +SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateSystemCursor,(SDL_SystemCursor a),(a),return) +SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTexture,(SDL_Renderer *a, Uint32 b, int c, int d, int e),(a,b,c,d,e),return) +SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTextureFromSurface,(SDL_Renderer *a, SDL_Surface *b),(a,b),return) +SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindow,(const char *a, int b, int c, int d, int e, Uint32 f),(a,b,c,d,e,f),return) +SDL_DYNAPI_PROC(int,SDL_CreateWindowAndRenderer,(int a, int b, Uint32 c, SDL_Window **d, SDL_Renderer **e),(a,b,c,d,e),return) +SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindowFrom,(const void *a),(a),return) +SDL_DYNAPI_PROC(void,SDL_DelEventWatch,(SDL_EventFilter a, void *b),(a,b),) +SDL_DYNAPI_PROC(void,SDL_DelHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),) +SDL_DYNAPI_PROC(void,SDL_Delay,(Uint32 a),(a),) +SDL_DYNAPI_PROC(void,SDL_DelayNS,(Uint64 a),(a),) +SDL_DYNAPI_PROC(Uint32,SDL_DequeueAudio,(SDL_AudioDeviceID a, void *b, Uint32 c),(a,b,c),return) +SDL_DYNAPI_PROC(void,SDL_DestroyAudioStream,(SDL_AudioStream *a),(a),) +SDL_DYNAPI_PROC(void,SDL_DestroyCond,(SDL_cond *a),(a),) +SDL_DYNAPI_PROC(void,SDL_DestroyMutex,(SDL_mutex *a),(a),) +SDL_DYNAPI_PROC(void,SDL_DestroyPalette,(SDL_Palette *a),(a),) +SDL_DYNAPI_PROC(void,SDL_DestroyPixelFormat,(SDL_PixelFormat *a),(a),) +SDL_DYNAPI_PROC(void,SDL_DestroyRenderer,(SDL_Renderer *a),(a),) +SDL_DYNAPI_PROC(void,SDL_DestroySemaphore,(SDL_sem *a),(a),) +SDL_DYNAPI_PROC(void,SDL_DestroySurface,(SDL_Surface *a),(a),) +SDL_DYNAPI_PROC(void,SDL_DestroyTexture,(SDL_Texture *a),(a),) +SDL_DYNAPI_PROC(void,SDL_DestroyWindow,(SDL_Window *a),(a),) +SDL_DYNAPI_PROC(void,SDL_DetachThread,(SDL_Thread *a),(a),) +SDL_DYNAPI_PROC(int,SDL_DetachVirtualJoystick,(SDL_JoystickID a),(a),return) +SDL_DYNAPI_PROC(void,SDL_DisableScreenSaver,(void),(),) +SDL_DYNAPI_PROC(SDL_Surface*,SDL_DuplicateSurface,(SDL_Surface *a),(a),return) +SDL_DYNAPI_PROC(SDL_EGLConfig,SDL_EGL_GetCurrentEGLConfig,(void),(),return) +SDL_DYNAPI_PROC(SDL_EGLDisplay,SDL_EGL_GetCurrentEGLDisplay,(void),(),return) +SDL_DYNAPI_PROC(void*,SDL_EGL_GetProcAddress,(const char *a),(a),return) +SDL_DYNAPI_PROC(SDL_EGLSurface,SDL_EGL_GetWindowEGLSurface,(SDL_Window *a),(a),return) +SDL_DYNAPI_PROC(void,SDL_EGL_SetEGLAttributeCallbacks,(SDL_EGLAttribArrayCallback a, SDL_EGLIntArrayCallback b, SDL_EGLIntArrayCallback c),(a,b,c),) +SDL_DYNAPI_PROC(void,SDL_EnableScreenSaver,(void),(),) +SDL_DYNAPI_PROC(int,SDL_Error,(SDL_errorcode a),(a),return) +SDL_DYNAPI_PROC(Uint8,SDL_EventState,(Uint32 a, int b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_FillSurfaceRect,(SDL_Surface *a, const SDL_Rect *b, Uint32 c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_FillSurfaceRects,(SDL_Surface *a, const SDL_Rect *b, int c, Uint32 d),(a,b,c,d),return) +SDL_DYNAPI_PROC(void,SDL_FilterEvents,(SDL_EventFilter a, void *b),(a,b),) +SDL_DYNAPI_PROC(int,SDL_FlashWindow,(SDL_Window *a, SDL_FlashOperation b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_FlushAudioStream,(SDL_AudioStream *a),(a),return) +SDL_DYNAPI_PROC(void,SDL_FlushEvent,(Uint32 a),(a),) +SDL_DYNAPI_PROC(void,SDL_FlushEvents,(Uint32 a, Uint32 b),(a,b),) +SDL_DYNAPI_PROC(void,SDL_FreeCursor,(SDL_Cursor *a),(a),) +SDL_DYNAPI_PROC(void,SDL_FreeRW,(SDL_RWops *a),(a),) +SDL_DYNAPI_PROC(int,SDL_GL_BindTexture,(SDL_Texture *a, float *b, float *c),(a,b,c),return) +SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return) +SDL_DYNAPI_PROC(void,SDL_GL_DeleteContext,(SDL_GLContext a),(a),) +SDL_DYNAPI_PROC(SDL_bool,SDL_GL_ExtensionSupported,(const char *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GL_GetAttribute,(SDL_GLattr a, int *b),(a,b),return) +SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_GetCurrentContext,(void),(),return) +SDL_DYNAPI_PROC(SDL_Window*,SDL_GL_GetCurrentWindow,(void),(),return) +SDL_DYNAPI_PROC(void,SDL_GL_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),) +SDL_DYNAPI_PROC(void*,SDL_GL_GetProcAddress,(const char *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GL_GetSwapInterval,(void),(),return) +SDL_DYNAPI_PROC(int,SDL_GL_LoadLibrary,(const char *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GL_MakeCurrent,(SDL_Window *a, SDL_GLContext b),(a,b),return) +SDL_DYNAPI_PROC(void,SDL_GL_ResetAttributes,(void),(),) +SDL_DYNAPI_PROC(int,SDL_GL_SetAttribute,(SDL_GLattr a, int b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_GL_SetSwapInterval,(int a),(a),return) +SDL_DYNAPI_PROC(void,SDL_GL_SwapWindow,(SDL_Window *a),(a),) +SDL_DYNAPI_PROC(int,SDL_GL_UnbindTexture,(SDL_Texture *a),(a),return) +SDL_DYNAPI_PROC(void,SDL_GL_UnloadLibrary,(void),(),) +SDL_DYNAPI_PROC(SDL_GUID,SDL_GUIDFromString,(const char *a),(a),return) +SDL_DYNAPI_PROC(void,SDL_GUIDToString,(SDL_GUID a, char *b, int c),(a,b,c),) +SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasLED,(SDL_Gamepad *a),(a),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasRumble,(SDL_Gamepad *a),(a),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasRumbleTriggers,(SDL_Gamepad *a),(a),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasSensor,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return) +SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetAssertionHandler,(void **a),(a),return) +SDL_DYNAPI_PROC(const SDL_AssertData*,SDL_GetAssertionReport,(void),(),return) +SDL_DYNAPI_PROC(const char*,SDL_GetAudioDeviceName,(int a, int b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_GetAudioDeviceSpec,(int a, int b, SDL_AudioSpec *c),(a,b,c),return) +SDL_DYNAPI_PROC(SDL_AudioStatus,SDL_GetAudioDeviceStatus,(SDL_AudioDeviceID a),(a),return) +SDL_DYNAPI_PROC(const char*,SDL_GetAudioDriver,(int a),(a),return) +SDL_DYNAPI_PROC(SDL_AudioStatus,SDL_GetAudioStatus,(void),(),return) +SDL_DYNAPI_PROC(int,SDL_GetAudioStreamAvailable,(SDL_AudioStream *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetAudioStreamData,(SDL_AudioStream *a, void *b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(char*,SDL_GetBasePath,(void),(),return) SDL_DYNAPI_PROC(int,SDL_GetCPUCacheLineSize,(void),(),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_HasRDTSC,(void),(),return) +SDL_DYNAPI_PROC(int,SDL_GetCPUCount,(void),(),return) +SDL_DYNAPI_PROC(char*,SDL_GetClipboardText,(void),(),return) +SDL_DYNAPI_PROC(SDL_DisplayMode*,SDL_GetClosestDisplayMode,(int a, const SDL_DisplayMode *b, SDL_DisplayMode *c),(a,b,c),return) +SDL_DYNAPI_PROC(const char*,SDL_GetCurrentAudioDriver,(void),(),return) +SDL_DYNAPI_PROC(int,SDL_GetCurrentDisplayMode,(int a, SDL_DisplayMode *b),(a,b),return) +SDL_DYNAPI_PROC(const char*,SDL_GetCurrentVideoDriver,(void),(),return) +SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetCursor,(void),(),return) +SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetDefaultAssertionHandler,(void),(),return) +SDL_DYNAPI_PROC(int,SDL_GetDefaultAudioInfo,(char **a, SDL_AudioSpec *b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetDefaultCursor,(void),(),return) +SDL_DYNAPI_PROC(int,SDL_GetDesktopDisplayMode,(int a, SDL_DisplayMode *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_GetDisplayBounds,(int a, SDL_Rect *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_GetDisplayDPI,(int a, float *b, float *c, float *d),(a,b,c,d),return) +SDL_DYNAPI_PROC(int,SDL_GetDisplayIndexForPoint,(const SDL_Point *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetDisplayIndexForRect,(const SDL_Rect *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetDisplayMode,(int a, int b, SDL_DisplayMode *c),(a,b,c),return) +SDL_DYNAPI_PROC(const char*,SDL_GetDisplayName,(int a),(a),return) +SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetDisplayOrientation,(int a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetDisplayUsableBounds,(int a, SDL_Rect *b),(a,b),return) +SDL_DYNAPI_PROC(const char*,SDL_GetError,(void),(),return) +SDL_DYNAPI_PROC(char*,SDL_GetErrorMsg,(char *a, int b),(a,b),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_GetEventFilter,(SDL_EventFilter *a, void **b),(a,b),return) +SDL_DYNAPI_PROC(Uint8,SDL_GetEventState,(Uint32 a),(a),return) +SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return) +SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return) +SDL_DYNAPI_PROC(Sint16,SDL_GetGamepadAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return) +SDL_DYNAPI_PROC(SDL_GamepadAxis,SDL_GetGamepadAxisFromString,(const char *a),(a),return) +SDL_DYNAPI_PROC(SDL_GamepadBinding,SDL_GetGamepadBindForAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return) +SDL_DYNAPI_PROC(SDL_GamepadBinding,SDL_GetGamepadBindForButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return) +SDL_DYNAPI_PROC(Uint8,SDL_GetGamepadButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return) +SDL_DYNAPI_PROC(SDL_GamepadButton,SDL_GetGamepadButtonFromString,(const char *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetGamepadEventState,(int a),(a),return) +SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadFirmwareVersion,(SDL_Gamepad *a),(a),return) +SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromInstanceID,(SDL_JoystickID a),(a),return) +SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromPlayerIndex,(int a),(a),return) +SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetGamepadInstanceGUID,(SDL_JoystickID a),(a),return) +SDL_DYNAPI_PROC(char*,SDL_GetGamepadInstanceMapping,(SDL_JoystickID a),(a),return) +SDL_DYNAPI_PROC(const char*,SDL_GetGamepadInstanceName,(SDL_JoystickID a),(a),return) +SDL_DYNAPI_PROC(const char*,SDL_GetGamepadInstancePath,(SDL_JoystickID a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetGamepadInstancePlayerIndex,(SDL_JoystickID a),(a),return) +SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadInstanceProduct,(SDL_JoystickID a),(a),return) +SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadInstanceProductVersion,(SDL_JoystickID a),(a),return) +SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadInstanceType,(SDL_JoystickID a),(a),return) +SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadInstanceVendor,(SDL_JoystickID a),(a),return) +SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetGamepadJoystick,(SDL_Gamepad *a),(a),return) +SDL_DYNAPI_PROC(char*,SDL_GetGamepadMapping,(SDL_Gamepad *a),(a),return) +SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForGUID,(SDL_JoystickGUID a),(a),return) +SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForIndex,(int a),(a),return) +SDL_DYNAPI_PROC(const char*,SDL_GetGamepadName,(SDL_Gamepad *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetGamepadNumTouchpadFingers,(SDL_Gamepad *a, int b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_GetGamepadNumTouchpads,(SDL_Gamepad *a),(a),return) +SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPath,(SDL_Gamepad *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndex,(SDL_Gamepad *a),(a),return) +SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProduct,(SDL_Gamepad *a),(a),return) +SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersion,(SDL_Gamepad *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetGamepadSensorData,(SDL_Gamepad *a, SDL_SensorType b, float *c, int d),(a,b,c,d),return) +SDL_DYNAPI_PROC(float,SDL_GetGamepadSensorDataRate,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return) +SDL_DYNAPI_PROC(const char*,SDL_GetGamepadSerial,(SDL_Gamepad *a),(a),return) +SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForAxis,(SDL_GamepadAxis a),(a),return) +SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForButton,(SDL_GamepadButton a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetGamepadTouchpadFinger,(SDL_Gamepad *a, int b, int c, Uint8 *d, float *e, float *f, float *g),(a,b,c,d,e,f,g),return) +SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadType,(SDL_Gamepad *a),(a),return) +SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendor,(SDL_Gamepad *a),(a),return) +SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetGamepads,(int *a),(a),return) +SDL_DYNAPI_PROC(Uint32,SDL_GetGlobalMouseState,(int *a, int *b),(a,b),return) +SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return) +SDL_DYNAPI_PROC(const char*,SDL_GetHint,(const char *a),(a),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_GetHintBoolean,(const char *a, SDL_bool b),(a,b),return) +SDL_DYNAPI_PROC(Sint16,SDL_GetJoystickAxis,(SDL_Joystick *a, int b),(a,b),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_GetJoystickAxisInitialState,(SDL_Joystick *a, int b, Sint16 *c),(a,b,c),return) +SDL_DYNAPI_PROC(Uint8,SDL_GetJoystickButton,(SDL_Joystick *a, int b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_GetJoystickEventState,(int a),(a),return) +SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickFirmwareVersion,(SDL_Joystick *a),(a),return) +SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromInstanceID,(SDL_JoystickID a),(a),return) +SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromPlayerIndex,(int a),(a),return) +SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUID,(SDL_Joystick *a),(a),return) +SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUIDFromString,(const char *a),(a),return) +SDL_DYNAPI_PROC(void,SDL_GetJoystickGUIDInfo,(SDL_JoystickGUID a, Uint16 *b, Uint16 *c, Uint16 *d, Uint16 *e),(a,b,c,d,e),) +SDL_DYNAPI_PROC(void,SDL_GetJoystickGUIDString,(SDL_JoystickGUID a, char *b, int c),(a,b,c),) +SDL_DYNAPI_PROC(Uint8,SDL_GetJoystickHat,(SDL_Joystick *a, int b),(a,b),return) +SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickInstanceGUID,(SDL_JoystickID a),(a),return) +SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetJoystickInstanceID,(SDL_Joystick *a),(a),return) +SDL_DYNAPI_PROC(const char*,SDL_GetJoystickInstanceName,(SDL_JoystickID a),(a),return) +SDL_DYNAPI_PROC(const char*,SDL_GetJoystickInstancePath,(SDL_JoystickID a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetJoystickInstancePlayerIndex,(SDL_JoystickID a),(a),return) +SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickInstanceProduct,(SDL_JoystickID a),(a),return) +SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickInstanceProductVersion,(SDL_JoystickID a),(a),return) +SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickInstanceType,(SDL_JoystickID a),(a),return) +SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickInstanceVendor,(SDL_JoystickID a),(a),return) +SDL_DYNAPI_PROC(const char*,SDL_GetJoystickName,(SDL_Joystick *a),(a),return) +SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPath,(SDL_Joystick *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndex,(SDL_Joystick *a),(a),return) +SDL_DYNAPI_PROC(SDL_JoystickPowerLevel,SDL_GetJoystickPowerLevel,(SDL_Joystick *a),(a),return) +SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProduct,(SDL_Joystick *a),(a),return) +SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersion,(SDL_Joystick *a),(a),return) +SDL_DYNAPI_PROC(const char*,SDL_GetJoystickSerial,(SDL_Joystick *a),(a),return) +SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickType,(SDL_Joystick *a),(a),return) +SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendor,(SDL_Joystick *a),(a),return) +SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetJoysticks,(int *a),(a),return) +SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromName,(const char *a),(a),return) +SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromScancode,(SDL_Scancode a),(a),return) +SDL_DYNAPI_PROC(const char*,SDL_GetKeyName,(SDL_Keycode a),(a),return) +SDL_DYNAPI_PROC(SDL_Window*,SDL_GetKeyboardFocus,(void),(),return) +SDL_DYNAPI_PROC(const Uint8*,SDL_GetKeyboardState,(int *a),(a),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_GetMasksForPixelFormatEnum,(Uint32 a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return) +SDL_DYNAPI_PROC(void,SDL_GetMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),) +SDL_DYNAPI_PROC(SDL_Keymod,SDL_GetModState,(void),(),return) +SDL_DYNAPI_PROC(SDL_Window*,SDL_GetMouseFocus,(void),(),return) +SDL_DYNAPI_PROC(Uint32,SDL_GetMouseState,(int *a, int *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_GetNumAllocations,(void),(),return) +SDL_DYNAPI_PROC(int,SDL_GetNumAudioDevices,(int a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetNumAudioDrivers,(void),(),return) +SDL_DYNAPI_PROC(int,SDL_GetNumDisplayModes,(int a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetNumGamepadMappings,(void),(),return) +SDL_DYNAPI_PROC(int,SDL_GetNumJoystickAxes,(SDL_Joystick *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetNumJoystickButtons,(SDL_Joystick *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetNumJoystickHats,(SDL_Joystick *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetNumRenderDrivers,(void),(),return) +SDL_DYNAPI_PROC(int,SDL_GetNumTouchDevices,(void),(),return) +SDL_DYNAPI_PROC(int,SDL_GetNumTouchFingers,(SDL_TouchID a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetNumVideoDisplays,(void),(),return) +SDL_DYNAPI_PROC(int,SDL_GetNumVideoDrivers,(void),(),return) +SDL_DYNAPI_PROC(void,SDL_GetOriginalMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),) +SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceCounter,(void),(),return) +SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceFrequency,(void),(),return) +SDL_DYNAPI_PROC(Uint32,SDL_GetPixelFormatEnumForMasks,(int a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),return) +SDL_DYNAPI_PROC(const char*,SDL_GetPixelFormatName,(Uint32 a),(a),return) +SDL_DYNAPI_PROC(const char*,SDL_GetPlatform,(void),(),return) +SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetPowerInfo,(int *a, int *b),(a,b),return) +SDL_DYNAPI_PROC(char*,SDL_GetPrefPath,(const char *a, const char *b),(a,b),return) +SDL_DYNAPI_PROC(SDL_Locale*,SDL_GetPreferredLocales,(void),(),return) +SDL_DYNAPI_PROC(char*,SDL_GetPrimarySelectionText,(void),(),return) +SDL_DYNAPI_PROC(Uint32,SDL_GetQueuedAudioSize,(SDL_AudioDeviceID a),(a),return) +SDL_DYNAPI_PROC(void,SDL_GetRGB,(Uint32 a, const SDL_PixelFormat *b, Uint8 *c, Uint8 *d, Uint8 *e),(a,b,c,d,e),) +SDL_DYNAPI_PROC(void,SDL_GetRGBA,(Uint32 a, const SDL_PixelFormat *b, Uint8 *c, Uint8 *d, Uint8 *e, Uint8 *f),(a,b,c,d,e,f),) +SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersection,(const SDL_Rect *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersectionF,(const SDL_FRect *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectEnclosingPoints,(const SDL_Point *a, int b, const SDL_Rect *c, SDL_Rect *d),(a,b,c,d),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectEnclosingPointsF,(const SDL_FPoint *a, int b, const SDL_FRect *c, SDL_FRect *d),(a,b,c,d),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectIntersection,(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c),(a,b,c),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectIntersectionF,(const SDL_FRect *a, const SDL_FRect *b, SDL_FRect *c),(a,b,c),return) +SDL_DYNAPI_PROC(void,SDL_GetRectUnion,(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c),(a,b,c),) +SDL_DYNAPI_PROC(void,SDL_GetRectUnionF,(const SDL_FRect *a, const SDL_FRect *b, SDL_FRect *c),(a,b,c),) +SDL_DYNAPI_PROC(SDL_bool,SDL_GetRelativeMouseMode,(void),(),return) +SDL_DYNAPI_PROC(Uint32,SDL_GetRelativeMouseState,(int *a, int *b),(a,b),return) +SDL_DYNAPI_PROC(void,SDL_GetRenderClipRect,(SDL_Renderer *a, SDL_Rect *b),(a,b),) +SDL_DYNAPI_PROC(int,SDL_GetRenderDrawBlendMode,(SDL_Renderer *a, SDL_BlendMode *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_GetRenderDrawColor,(SDL_Renderer *a, Uint8 *b, Uint8 *c, Uint8 *d, Uint8 *e),(a,b,c,d,e),return) +SDL_DYNAPI_PROC(const char*,SDL_GetRenderDriver,(int a),(a),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_GetRenderIntegerScale,(SDL_Renderer *a),(a),return) +SDL_DYNAPI_PROC(void,SDL_GetRenderLogicalSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),) +SDL_DYNAPI_PROC(void*,SDL_GetRenderMetalCommandEncoder,(SDL_Renderer *a),(a),return) +SDL_DYNAPI_PROC(void*,SDL_GetRenderMetalLayer,(SDL_Renderer *a),(a),return) +SDL_DYNAPI_PROC(void,SDL_GetRenderScale,(SDL_Renderer *a, float *b, float *c),(a,b,c),) +SDL_DYNAPI_PROC(SDL_Texture*,SDL_GetRenderTarget,(SDL_Renderer *a),(a),return) +SDL_DYNAPI_PROC(void,SDL_GetRenderViewport,(SDL_Renderer *a, SDL_Rect *b),(a,b),) +SDL_DYNAPI_PROC(SDL_Window*,SDL_GetRenderWindow,(SDL_Renderer *a),(a),return) +SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetRenderer,(SDL_Window *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetRendererInfo,(SDL_Renderer *a, SDL_RendererInfo *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_GetRendererOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return) +SDL_DYNAPI_PROC(const char*,SDL_GetRevision,(void),(),return) +SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromKey,(SDL_Keycode a),(a),return) +SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromName,(const char *a),(a),return) +SDL_DYNAPI_PROC(const char*,SDL_GetScancodeName,(SDL_Scancode a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetSensorData,(SDL_Sensor *a, float *b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(SDL_Sensor*,SDL_GetSensorFromInstanceID,(SDL_SensorID a),(a),return) +SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorInstanceID,(SDL_Sensor *a),(a),return) +SDL_DYNAPI_PROC(const char*,SDL_GetSensorInstanceName,(SDL_SensorID a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetSensorInstanceNonPortableType,(SDL_SensorID a),(a),return) +SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorInstanceType,(SDL_SensorID a),(a),return) +SDL_DYNAPI_PROC(const char*,SDL_GetSensorName,(SDL_Sensor *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableType,(SDL_Sensor *a),(a),return) +SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorType,(SDL_Sensor *a),(a),return) +SDL_DYNAPI_PROC(SDL_SensorID*,SDL_GetSensors,(int *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetShapedWindowMode,(SDL_Window *a, SDL_WindowShapeMode *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_GetSurfaceAlphaMod,(SDL_Surface *a, Uint8 *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_GetSurfaceBlendMode,(SDL_Surface *a, SDL_BlendMode *b),(a,b),return) +SDL_DYNAPI_PROC(void,SDL_GetSurfaceClipRect,(SDL_Surface *a, SDL_Rect *b),(a,b),) +SDL_DYNAPI_PROC(int,SDL_GetSurfaceColorKey,(SDL_Surface *a, Uint32 *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_GetSurfaceColorMod,(SDL_Surface *a, Uint8 *b, Uint8 *c, Uint8 *d),(a,b,c,d),return) +SDL_DYNAPI_PROC(int,SDL_GetSystemRAM,(void),(),return) +SDL_DYNAPI_PROC(int,SDL_GetTextureAlphaMod,(SDL_Texture *a, Uint8 *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_GetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_GetTextureColorMod,(SDL_Texture *a, Uint8 *b, Uint8 *c, Uint8 *d),(a,b,c,d),return) +SDL_DYNAPI_PROC(int,SDL_GetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode *b),(a,b),return) +SDL_DYNAPI_PROC(void*,SDL_GetTextureUserData,(SDL_Texture *a),(a),return) +SDL_DYNAPI_PROC(SDL_threadID,SDL_GetThreadID,(SDL_Thread *a),(a),return) +SDL_DYNAPI_PROC(const char*,SDL_GetThreadName,(SDL_Thread *a),(a),return) +SDL_DYNAPI_PROC(Uint64,SDL_GetTicks,(void),(),return) +SDL_DYNAPI_PROC(Uint64,SDL_GetTicksNS,(void),(),return) +SDL_DYNAPI_PROC(SDL_TouchID,SDL_GetTouchDevice,(int a),(a),return) +SDL_DYNAPI_PROC(SDL_TouchDeviceType,SDL_GetTouchDeviceType,(SDL_TouchID a),(a),return) +SDL_DYNAPI_PROC(SDL_Finger*,SDL_GetTouchFinger,(SDL_TouchID a, int b),(a,b),return) +SDL_DYNAPI_PROC(const char*,SDL_GetTouchName,(int a),(a),return) +SDL_DYNAPI_PROC(void,SDL_GetVersion,(SDL_version *a),(a),) +SDL_DYNAPI_PROC(const char*,SDL_GetVideoDriver,(int a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetWindowBordersSize,(SDL_Window *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return) +SDL_DYNAPI_PROC(void*,SDL_GetWindowData,(SDL_Window *a, const char *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_GetWindowDisplayIndex,(SDL_Window *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetWindowDisplayMode,(SDL_Window *a, SDL_DisplayMode *b),(a,b),return) +SDL_DYNAPI_PROC(Uint32,SDL_GetWindowFlags,(SDL_Window *a),(a),return) +SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowFromID,(Uint32 a),(a),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowGrab,(SDL_Window *a),(a),return) +SDL_DYNAPI_PROC(void*,SDL_GetWindowICCProfile,(SDL_Window *a, size_t *b),(a,b),return) +SDL_DYNAPI_PROC(Uint32,SDL_GetWindowID,(SDL_Window *a),(a),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowKeyboardGrab,(SDL_Window *a),(a),return) +SDL_DYNAPI_PROC(void,SDL_GetWindowMaximumSize,(SDL_Window *a, int *b, int *c),(a,b,c),) +SDL_DYNAPI_PROC(void,SDL_GetWindowMinimumSize,(SDL_Window *a, int *b, int *c),(a,b,c),) +SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowMouseGrab,(SDL_Window *a),(a),return) +SDL_DYNAPI_PROC(const SDL_Rect*,SDL_GetWindowMouseRect,(SDL_Window *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetWindowOpacity,(SDL_Window *a, float *b),(a,b),return) +SDL_DYNAPI_PROC(Uint32,SDL_GetWindowPixelFormat,(SDL_Window *a),(a),return) +SDL_DYNAPI_PROC(void,SDL_GetWindowPosition,(SDL_Window *a, int *b, int *c),(a,b,c),) +SDL_DYNAPI_PROC(void,SDL_GetWindowSize,(SDL_Window *a, int *b, int *c),(a,b,c),) +SDL_DYNAPI_PROC(void,SDL_GetWindowSizeInPixels,(SDL_Window *a, int *b, int *c),(a,b,c),) +SDL_DYNAPI_PROC(SDL_Surface*,SDL_GetWindowSurface,(SDL_Window *a),(a),return) +SDL_DYNAPI_PROC(const char*,SDL_GetWindowTitle,(SDL_Window *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetWindowWMInfo,(SDL_Window *a, SDL_SysWMinfo *b, Uint32 c),(a,b,c),return) +SDL_DYNAPI_PROC(SDL_YUV_CONVERSION_MODE,SDL_GetYUVConversionMode,(void),(),return) +SDL_DYNAPI_PROC(SDL_YUV_CONVERSION_MODE,SDL_GetYUVConversionModeForResolution,(int a, int b),(a,b),return) +SDL_DYNAPI_PROC(void,SDL_HapticClose,(SDL_Haptic *a),(a),) +SDL_DYNAPI_PROC(void,SDL_HapticDestroyEffect,(SDL_Haptic *a, int b),(a,b),) +SDL_DYNAPI_PROC(int,SDL_HapticEffectSupported,(SDL_Haptic *a, SDL_HapticEffect *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_HapticGetEffectStatus,(SDL_Haptic *a, int b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_HapticIndex,(SDL_Haptic *a),(a),return) +SDL_DYNAPI_PROC(const char*,SDL_HapticName,(int a),(a),return) +SDL_DYNAPI_PROC(int,SDL_HapticNewEffect,(SDL_Haptic *a, SDL_HapticEffect *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_HapticNumAxes,(SDL_Haptic *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_HapticNumEffects,(SDL_Haptic *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_HapticNumEffectsPlaying,(SDL_Haptic *a),(a),return) +SDL_DYNAPI_PROC(SDL_Haptic*,SDL_HapticOpen,(int a),(a),return) +SDL_DYNAPI_PROC(SDL_Haptic*,SDL_HapticOpenFromJoystick,(SDL_Joystick *a),(a),return) +SDL_DYNAPI_PROC(SDL_Haptic*,SDL_HapticOpenFromMouse,(void),(),return) +SDL_DYNAPI_PROC(int,SDL_HapticOpened,(int a),(a),return) +SDL_DYNAPI_PROC(int,SDL_HapticPause,(SDL_Haptic *a),(a),return) +SDL_DYNAPI_PROC(unsigned int,SDL_HapticQuery,(SDL_Haptic *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_HapticRumbleInit,(SDL_Haptic *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_HapticRumblePlay,(SDL_Haptic *a, float b, Uint32 c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_HapticRumbleStop,(SDL_Haptic *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_HapticRumbleSupported,(SDL_Haptic *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_HapticRunEffect,(SDL_Haptic *a, int b, Uint32 c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_HapticSetAutocenter,(SDL_Haptic *a, int b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_HapticSetGain,(SDL_Haptic *a, int b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_HapticStopAll,(SDL_Haptic *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_HapticStopEffect,(SDL_Haptic *a, int b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_HapticUnpause,(SDL_Haptic *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_HapticUpdateEffect,(SDL_Haptic *a, int b, SDL_HapticEffect *c),(a,b,c),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_HasARMSIMD,(void),(),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX,(void),(),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX2,(void),(),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX512F,(void),(),return) SDL_DYNAPI_PROC(SDL_bool,SDL_HasAltiVec,(void),(),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_HasClipboardText,(void),(),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_HasEvent,(Uint32 a),(a),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_HasEvents,(Uint32 a, Uint32 b),(a,b),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_HasGamepads,(void),(),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_HasJoysticks,(void),(),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_HasLASX,(void),(),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_HasLSX,(void),(),return) SDL_DYNAPI_PROC(SDL_bool,SDL_HasMMX,(void),(),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_HasNEON,(void),(),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_HasPrimarySelectionText,(void),(),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_HasRDTSC,(void),(),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_HasRectIntersection,(const SDL_Rect *a, const SDL_Rect *b),(a,b),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_HasRectIntersectionF,(const SDL_FRect *a, const SDL_FRect *b),(a,b),return) SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE,(void),(),return) SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE2,(void),(),return) SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE3,(void),(),return) SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE41,(void),(),return) SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE42,(void),(),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX,(void),(),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX2,(void),(),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX512F,(void),(),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_HasARMSIMD,(void),(),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_HasNEON,(void),(),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_HasLSX,(void),(),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_HasLASX,(void),(),return) -SDL_DYNAPI_PROC(int,SDL_GetSystemRAM,(void),(),return) -SDL_DYNAPI_PROC(size_t,SDL_SIMDGetAlignment,(void),(),return) -SDL_DYNAPI_PROC(void*,SDL_SIMDAlloc,(const size_t a),(a),return) -SDL_DYNAPI_PROC(void*,SDL_SIMDRealloc,(void *a, const size_t b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_SIMDFree,(void *a),(a),) -SDL_DYNAPI_PROC(const char*,SDL_GetError,(void),(),return) -SDL_DYNAPI_PROC(char*,SDL_GetErrorMsg,(char *a, int b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_ClearError,(void),(),) -SDL_DYNAPI_PROC(int,SDL_Error,(SDL_errorcode a),(a),return) -SDL_DYNAPI_PROC(void,SDL_PumpEvents,(void),(),) -SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_eventaction c, Uint32 d, Uint32 e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_HasEvent,(Uint32 a),(a),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_HasEvents,(Uint32 a, Uint32 b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_FlushEvent,(Uint32 a),(a),) -SDL_DYNAPI_PROC(void,SDL_FlushEvents,(Uint32 a, Uint32 b),(a,b),) -SDL_DYNAPI_PROC(int,SDL_PollEvent,(SDL_Event *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_WaitEvent,(SDL_Event *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_WaitEventTimeout,(SDL_Event *a, Sint32 b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_PushEvent,(SDL_Event *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_SetEventFilter,(SDL_EventFilter a, void *b),(a,b),) -SDL_DYNAPI_PROC(SDL_bool,SDL_GetEventFilter,(SDL_EventFilter *a, void **b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_AddEventWatch,(SDL_EventFilter a, void *b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_DelEventWatch,(SDL_EventFilter a, void *b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_FilterEvents,(SDL_EventFilter a, void *b),(a,b),) -SDL_DYNAPI_PROC(Uint8,SDL_EventState,(Uint32 a, int b),(a,b),return) -SDL_DYNAPI_PROC(Uint8,SDL_GetEventState,(Uint32 a),(a),return) -SDL_DYNAPI_PROC(Uint32,SDL_RegisterEvents,(int a),(a),return) -SDL_DYNAPI_PROC(char*,SDL_GetBasePath,(void),(),return) -SDL_DYNAPI_PROC(char*,SDL_GetPrefPath,(const char *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_AddGamepadMapping,(const char *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromRW,(SDL_RWops *a, int b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_GetNumGamepadMappings,(void),(),return) -SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForIndex,(int a),(a),return) -SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForGUID,(SDL_JoystickGUID a),(a),return) -SDL_DYNAPI_PROC(char*,SDL_GetGamepadMapping,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_HasGamepads,(void),(),return) -SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetGamepads,(int *a),(a),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_IsGamepad,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetGamepadInstanceName,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetGamepadInstancePath,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetGamepadInstancePlayerIndex,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetGamepadInstanceGUID,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadInstanceVendor,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadInstanceProduct,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadInstanceProductVersion,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadInstanceType,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(char*,SDL_GetGamepadInstanceMapping,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_OpenGamepad,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromInstanceID,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromPlayerIndex,(int a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetGamepadName,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPath,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadType,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndex,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_SetGamepadPlayerIndex,(SDL_Gamepad *a, int b),(a,b),) -SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendor,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProduct,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersion,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadFirmwareVersion,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetGamepadSerial,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_IsGamepadConnected,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetGamepadJoystick,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetGamepadEventState,(int a),(a),return) -SDL_DYNAPI_PROC(void,SDL_UpdateGamepads,(void),(),) -SDL_DYNAPI_PROC(SDL_GamepadAxis,SDL_GetGamepadAxisFromString,(const char *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForAxis,(SDL_GamepadAxis a),(a),return) -SDL_DYNAPI_PROC(SDL_GamepadBinding,SDL_GetGamepadBindForAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return) -SDL_DYNAPI_PROC(Sint16,SDL_GetGamepadAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return) -SDL_DYNAPI_PROC(SDL_GamepadButton,SDL_GetGamepadButtonFromString,(const char *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForButton,(SDL_GamepadButton a),(a),return) -SDL_DYNAPI_PROC(SDL_GamepadBinding,SDL_GetGamepadBindForButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return) -SDL_DYNAPI_PROC(Uint8,SDL_GetGamepadButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_GetGamepadNumTouchpads,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetGamepadNumTouchpadFingers,(SDL_Gamepad *a, int b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_GetGamepadTouchpadFinger,(SDL_Gamepad *a, int b, int c, Uint8 *d, float *e, float *f, float *g),(a,b,c,d,e,f,g),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasSensor,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_SetGamepadSensorEnabled,(SDL_Gamepad *a, SDL_SensorType b, SDL_bool c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_IsGamepadSensorEnabled,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return) -SDL_DYNAPI_PROC(float,SDL_GetGamepadSensorDataRate,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_GetGamepadSensorData,(SDL_Gamepad *a, SDL_SensorType b, float *c, int d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_RumbleGamepad,(SDL_Gamepad *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_RumbleGamepadTriggers,(SDL_Gamepad *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasLED,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasRumble,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasRumbleTriggers,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_SetGamepadLED,(SDL_Gamepad *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_SendGamepadEffect,(SDL_Gamepad *a, const void *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(void,SDL_CloseGamepad,(SDL_Gamepad *a),(a),) -SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return) -SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_GUIDToString,(SDL_GUID a, char *b, int c),(a,b,c),) -SDL_DYNAPI_PROC(SDL_GUID,SDL_GUIDFromString,(const char *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_NumHaptics,(void),(),return) -SDL_DYNAPI_PROC(const char*,SDL_HapticName,(int a),(a),return) -SDL_DYNAPI_PROC(SDL_Haptic*,SDL_HapticOpen,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_HapticOpened,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_HapticIndex,(SDL_Haptic *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_MouseIsHaptic,(void),(),return) -SDL_DYNAPI_PROC(SDL_Haptic*,SDL_HapticOpenFromMouse,(void),(),return) -SDL_DYNAPI_PROC(int,SDL_JoystickIsHaptic,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(SDL_Haptic*,SDL_HapticOpenFromJoystick,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_HapticClose,(SDL_Haptic *a),(a),) -SDL_DYNAPI_PROC(int,SDL_HapticNumEffects,(SDL_Haptic *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_HapticNumEffectsPlaying,(SDL_Haptic *a),(a),return) -SDL_DYNAPI_PROC(unsigned int,SDL_HapticQuery,(SDL_Haptic *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_HapticNumAxes,(SDL_Haptic *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_HapticEffectSupported,(SDL_Haptic *a, SDL_HapticEffect *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_HapticNewEffect,(SDL_Haptic *a, SDL_HapticEffect *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_HapticUpdateEffect,(SDL_Haptic *a, int b, SDL_HapticEffect *c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_HapticRunEffect,(SDL_Haptic *a, int b, Uint32 c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_HapticStopEffect,(SDL_Haptic *a, int b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_HapticDestroyEffect,(SDL_Haptic *a, int b),(a,b),) -SDL_DYNAPI_PROC(int,SDL_HapticGetEffectStatus,(SDL_Haptic *a, int b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_HapticSetGain,(SDL_Haptic *a, int b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_HapticSetAutocenter,(SDL_Haptic *a, int b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_HapticPause,(SDL_Haptic *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_HapticUnpause,(SDL_Haptic *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_HapticStopAll,(SDL_Haptic *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_HapticRumbleSupported,(SDL_Haptic *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_HapticRumbleInit,(SDL_Haptic *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_HapticRumblePlay,(SDL_Haptic *a, float b, Uint32 c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_HapticRumbleStop,(SDL_Haptic *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_hid_init,(void),(),return) -SDL_DYNAPI_PROC(int,SDL_hid_exit,(void),(),return) -SDL_DYNAPI_PROC(Uint32,SDL_hid_device_change_count,(void),(),return) -SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_enumerate,(unsigned short a, unsigned short b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_hid_free_enumeration,(SDL_hid_device_info *a),(a),) -SDL_DYNAPI_PROC(SDL_hid_device*,SDL_hid_open,(unsigned short a, unsigned short b, const wchar_t *c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_hid_device*,SDL_hid_open_path,(const char *a, int b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_hid_write,(SDL_hid_device *a, const unsigned char *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_hid_read_timeout,(SDL_hid_device *a, unsigned char *b, size_t c, int d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_hid_read,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_hid_set_nonblocking,(SDL_hid_device *a, int b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_hid_send_feature_report,(SDL_hid_device *a, const unsigned char *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_hid_get_feature_report,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(void,SDL_hid_close,(SDL_hid_device *a),(a),) -SDL_DYNAPI_PROC(int,SDL_hid_get_manufacturer_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_hid_get_product_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_hid_get_serial_number_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_hid_get_indexed_string,(SDL_hid_device *a, int b, wchar_t *c, size_t d),(a,b,c,d),return) -SDL_DYNAPI_PROC(void,SDL_hid_ble_scan,(SDL_bool a),(a),) -SDL_DYNAPI_PROC(SDL_bool,SDL_SetHintWithPriority,(const char *a, const char *b, SDL_HintPriority c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_SetHint,(const char *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_ResetHint,(const char *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_ResetHints,(void),(),) -SDL_DYNAPI_PROC(const char*,SDL_GetHint,(const char *a),(a),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_GetHintBoolean,(const char *a, SDL_bool b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),) -SDL_DYNAPI_PROC(void,SDL_DelHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),) -SDL_DYNAPI_PROC(void,SDL_ClearHints,(void),(),) +SDL_DYNAPI_PROC(SDL_bool,SDL_HasScreenKeyboardSupport,(void),(),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_HasSensors,(void),(),return) +SDL_DYNAPI_PROC(void,SDL_HideWindow,(SDL_Window *a),(a),) SDL_DYNAPI_PROC(int,SDL_Init,(Uint32 a),(a),return) SDL_DYNAPI_PROC(int,SDL_InitSubSystem,(Uint32 a),(a),return) -SDL_DYNAPI_PROC(void,SDL_QuitSubSystem,(Uint32 a),(a),) -SDL_DYNAPI_PROC(Uint32,SDL_WasInit,(Uint32 a),(a),return) -SDL_DYNAPI_PROC(void,SDL_Quit,(void),(),) -SDL_DYNAPI_PROC(void,SDL_LockJoysticks,(void),(),) -SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),) -SDL_DYNAPI_PROC(SDL_bool,SDL_HasJoysticks,(void),(),return) -SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetJoysticks,(int *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetJoystickInstanceName,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetJoystickInstancePath,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetJoystickInstancePlayerIndex,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickInstanceGUID,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickInstanceVendor,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickInstanceProduct,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickInstanceProductVersion,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickInstanceType,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(SDL_Joystick*,SDL_OpenJoystick,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromInstanceID,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromPlayerIndex,(int a),(a),return) -SDL_DYNAPI_PROC(SDL_JoystickID,SDL_AttachVirtualJoystick,(SDL_JoystickType a, int b, int c, int d),(a,b,c,d),return) -SDL_DYNAPI_PROC(SDL_JoystickID,SDL_AttachVirtualJoystickEx,(const SDL_VirtualJoystickDesc *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_DetachVirtualJoystick,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_IsJoystickVirtual,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualAxis,(SDL_Joystick *a, int b, Sint16 c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualButton,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualHat,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return) -SDL_DYNAPI_PROC(const char*,SDL_GetJoystickName,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPath,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndex,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_SetJoystickPlayerIndex,(SDL_Joystick *a, int b),(a,b),) -SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUID,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendor,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProduct,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersion,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickFirmwareVersion,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetJoystickSerial,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickType,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_GetJoystickGUIDString,(SDL_JoystickGUID a, char *b, int c),(a,b,c),) -SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUIDFromString,(const char *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_GetJoystickGUIDInfo,(SDL_JoystickGUID a, Uint16 *b, Uint16 *c, Uint16 *d, Uint16 *e),(a,b,c,d,e),) +SDL_DYNAPI_PROC(SDL_bool,SDL_IsGamepad,(SDL_JoystickID a),(a),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_IsGamepadConnected,(SDL_Gamepad *a),(a),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_IsGamepadSensorEnabled,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return) SDL_DYNAPI_PROC(SDL_bool,SDL_IsJoystickConnected,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetJoystickInstanceID,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetNumJoystickAxes,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetNumJoystickHats,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetNumJoystickButtons,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_UpdateJoysticks,(void),(),) -SDL_DYNAPI_PROC(int,SDL_GetJoystickEventState,(int a),(a),return) -SDL_DYNAPI_PROC(Sint16,SDL_GetJoystickAxis,(SDL_Joystick *a, int b),(a,b),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_GetJoystickAxisInitialState,(SDL_Joystick *a, int b, Sint16 *c),(a,b,c),return) -SDL_DYNAPI_PROC(Uint8,SDL_GetJoystickHat,(SDL_Joystick *a, int b),(a,b),return) -SDL_DYNAPI_PROC(Uint8,SDL_GetJoystickButton,(SDL_Joystick *a, int b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_RumbleJoystick,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_RumbleJoystickTriggers,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_IsJoystickVirtual,(SDL_JoystickID a),(a),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_IsRenderClipEnabled,(SDL_Renderer *a),(a),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_IsRenderTargetSupported,(SDL_Renderer *a),(a),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_IsScreenKeyboardShown,(SDL_Window *a),(a),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_IsScreenSaverEnabled,(void),(),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_IsShapedWindow,(const SDL_Window *a),(a),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_IsTablet,(void),(),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_IsTextInputActive,(void),(),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_IsTextInputShown,(void),(),return) SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasLED,(SDL_Joystick *a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasRumble,(SDL_Joystick *a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasRumbleTriggers,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_SetJoystickLED,(SDL_Joystick *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_SendJoystickEffect,(SDL_Joystick *a, const void *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(void,SDL_CloseJoystick,(SDL_Joystick *a),(a),) -SDL_DYNAPI_PROC(SDL_JoystickPowerLevel,SDL_GetJoystickPowerLevel,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(SDL_Window*,SDL_GetKeyboardFocus,(void),(),return) -SDL_DYNAPI_PROC(const Uint8*,SDL_GetKeyboardState,(int *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_ResetKeyboard,(void),(),) -SDL_DYNAPI_PROC(SDL_Keymod,SDL_GetModState,(void),(),return) -SDL_DYNAPI_PROC(void,SDL_SetModState,(SDL_Keymod a),(a),) -SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromScancode,(SDL_Scancode a),(a),return) -SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromKey,(SDL_Keycode a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetScancodeName,(SDL_Scancode a),(a),return) -SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromName,(const char *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetKeyName,(SDL_Keycode a),(a),return) -SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromName,(const char *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_StartTextInput,(void),(),) -SDL_DYNAPI_PROC(SDL_bool,SDL_IsTextInputActive,(void),(),return) -SDL_DYNAPI_PROC(void,SDL_StopTextInput,(void),(),) -SDL_DYNAPI_PROC(void,SDL_ClearComposition,(void),(),) -SDL_DYNAPI_PROC(SDL_bool,SDL_IsTextInputShown,(void),(),return) -SDL_DYNAPI_PROC(void,SDL_SetTextInputRect,(const SDL_Rect *a),(a),) -SDL_DYNAPI_PROC(SDL_bool,SDL_HasScreenKeyboardSupport,(void),(),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_IsScreenKeyboardShown,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(void*,SDL_LoadObject,(const char *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_JoystickIsHaptic,(SDL_Joystick *a),(a),return) +SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP_RW,(SDL_RWops *a, int b),(a,b),return) +SDL_DYNAPI_PROC(void*,SDL_LoadFile,(const char *a, size_t *b),(a,b),return) +SDL_DYNAPI_PROC(void*,SDL_LoadFile_RW,(SDL_RWops *a, size_t *b, int c),(a,b,c),return) SDL_DYNAPI_PROC(void*,SDL_LoadFunction,(void *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_UnloadObject,(void *a),(a),) -SDL_DYNAPI_PROC(SDL_Locale*,SDL_GetPreferredLocales,(void),(),return) -SDL_DYNAPI_PROC(void,SDL_LogSetAllPriority,(SDL_LogPriority a),(a),) -SDL_DYNAPI_PROC(void,SDL_LogSetPriority,(int a, SDL_LogPriority b),(a,b),) -SDL_DYNAPI_PROC(SDL_LogPriority,SDL_LogGetPriority,(int a),(a),return) -SDL_DYNAPI_PROC(void,SDL_LogResetPriorities,(void),(),) -SDL_DYNAPI_PROC(void,SDL_LogMessageV,(int a, SDL_LogPriority b, const char *c, va_list d),(a,b,c,d),) -SDL_DYNAPI_PROC(void,SDL_LogGetOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_LogSetOutputFunction,(SDL_LogOutputFunction a, void *b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_SetMainReady,(void),(),) -SDL_DYNAPI_PROC(int,SDL_RunApp,(int a, char *b[], SDL_main_func c, void *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_ShowMessageBox,(const SDL_MessageBoxData *a, int *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_ShowSimpleMessageBox,(Uint32 a, const char *b, const char *c, SDL_Window *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(SDL_MetalView,SDL_Metal_CreateView,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_Metal_DestroyView,(SDL_MetalView a),(a),) -SDL_DYNAPI_PROC(void*,SDL_Metal_GetLayer,(SDL_MetalView a),(a),return) -SDL_DYNAPI_PROC(void,SDL_Metal_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),) -SDL_DYNAPI_PROC(int,SDL_OpenURL,(const char *a),(a),return) -SDL_DYNAPI_PROC(SDL_Window*,SDL_GetMouseFocus,(void),(),return) -SDL_DYNAPI_PROC(Uint32,SDL_GetMouseState,(int *a, int *b),(a,b),return) -SDL_DYNAPI_PROC(Uint32,SDL_GetGlobalMouseState,(int *a, int *b),(a,b),return) -SDL_DYNAPI_PROC(Uint32,SDL_GetRelativeMouseState,(int *a, int *b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_WarpMouseInWindow,(SDL_Window *a, int b, int c),(a,b,c),) -SDL_DYNAPI_PROC(int,SDL_WarpMouseGlobal,(int a, int b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_SetRelativeMouseMode,(SDL_bool a),(a),return) -SDL_DYNAPI_PROC(int,SDL_CaptureMouse,(SDL_bool a),(a),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_GetRelativeMouseMode,(void),(),return) -SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateCursor,(const Uint8 *a, const Uint8 *b, int c, int d, int e, int f),(a,b,c,d,e,f),return) -SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateColorCursor,(SDL_Surface *a, int b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateSystemCursor,(SDL_SystemCursor a),(a),return) -SDL_DYNAPI_PROC(void,SDL_SetCursor,(SDL_Cursor *a),(a),) -SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetCursor,(void),(),return) -SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetDefaultCursor,(void),(),return) -SDL_DYNAPI_PROC(void,SDL_FreeCursor,(SDL_Cursor *a),(a),) -SDL_DYNAPI_PROC(int,SDL_ShowCursor,(int a),(a),return) -SDL_DYNAPI_PROC(SDL_mutex*,SDL_CreateMutex,(void),(),return) +SDL_DYNAPI_PROC(void*,SDL_LoadObject,(const char *a),(a),return) +SDL_DYNAPI_PROC(SDL_AudioSpec*,SDL_LoadWAV_RW,(SDL_RWops *a, int b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return) +SDL_DYNAPI_PROC(void,SDL_LockAudio,(void),(),) +SDL_DYNAPI_PROC(void,SDL_LockAudioDevice,(SDL_AudioDeviceID a),(a),) +SDL_DYNAPI_PROC(void,SDL_LockJoysticks,(void),(),) SDL_DYNAPI_PROC(int,SDL_LockMutex,(SDL_mutex *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_TryLockMutex,(SDL_mutex *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_UnlockMutex,(SDL_mutex *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_DestroyMutex,(SDL_mutex *a),(a),) -SDL_DYNAPI_PROC(SDL_sem*,SDL_CreateSemaphore,(Uint32 a),(a),return) -SDL_DYNAPI_PROC(void,SDL_DestroySemaphore,(SDL_sem *a),(a),) -SDL_DYNAPI_PROC(int,SDL_SemWait,(SDL_sem *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_SemTryWait,(SDL_sem *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_SemWaitTimeout,(SDL_sem *a, Sint32 b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_SemPost,(SDL_sem *a),(a),return) -SDL_DYNAPI_PROC(Uint32,SDL_SemValue,(SDL_sem *a),(a),return) -SDL_DYNAPI_PROC(SDL_cond*,SDL_CreateCond,(void),(),return) -SDL_DYNAPI_PROC(void,SDL_DestroyCond,(SDL_cond *a),(a),) -SDL_DYNAPI_PROC(int,SDL_CondSignal,(SDL_cond *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_CondBroadcast,(SDL_cond *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_CondWait,(SDL_cond *a, SDL_mutex *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_CondWaitTimeout,(SDL_cond *a, SDL_mutex *b, Sint32 c),(a,b,c),return) -SDL_DYNAPI_PROC(const char*,SDL_GetPixelFormatName,(Uint32 a),(a),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_GetMasksForPixelFormatEnum,(Uint32 a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return) -SDL_DYNAPI_PROC(Uint32,SDL_GetPixelFormatEnumForMasks,(int a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(SDL_PixelFormat*,SDL_CreatePixelFormat,(Uint32 a),(a),return) -SDL_DYNAPI_PROC(void,SDL_DestroyPixelFormat,(SDL_PixelFormat *a),(a),) -SDL_DYNAPI_PROC(SDL_Palette*,SDL_CreatePalette,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_SetPixelFormatPalette,(SDL_PixelFormat *a, SDL_Palette *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_SetPaletteColors,(SDL_Palette *a, const SDL_Color *b, int c, int d),(a,b,c,d),return) -SDL_DYNAPI_PROC(void,SDL_DestroyPalette,(SDL_Palette *a),(a),) -SDL_DYNAPI_PROC(Uint32,SDL_MapRGB,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) -SDL_DYNAPI_PROC(Uint32,SDL_MapRGBA,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(void,SDL_GetRGB,(Uint32 a, const SDL_PixelFormat *b, Uint8 *c, Uint8 *d, Uint8 *e),(a,b,c,d,e),) -SDL_DYNAPI_PROC(void,SDL_GetRGBA,(Uint32 a, const SDL_PixelFormat *b, Uint8 *c, Uint8 *d, Uint8 *e, Uint8 *f),(a,b,c,d,e,f),) -SDL_DYNAPI_PROC(const char*,SDL_GetPlatform,(void),(),return) -SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetPowerInfo,(int *a, int *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_HasRectIntersection,(const SDL_Rect *a, const SDL_Rect *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectIntersection,(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c),(a,b,c),return) -SDL_DYNAPI_PROC(void,SDL_GetRectUnion,(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c),(a,b,c),) -SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectEnclosingPoints,(const SDL_Point *a, int b, const SDL_Rect *c, SDL_Rect *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersection,(const SDL_Rect *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_HasRectIntersectionF,(const SDL_FRect *a, const SDL_FRect *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectIntersectionF,(const SDL_FRect *a, const SDL_FRect *b, SDL_FRect *c),(a,b,c),return) -SDL_DYNAPI_PROC(void,SDL_GetRectUnionF,(const SDL_FRect *a, const SDL_FRect *b, SDL_FRect *c),(a,b,c),) -SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectEnclosingPointsF,(const SDL_FPoint *a, int b, const SDL_FRect *c, SDL_FRect *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersectionF,(const SDL_FRect *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(int,SDL_GetNumRenderDrivers,(void),(),return) -SDL_DYNAPI_PROC(const char*,SDL_GetRenderDriver,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_CreateWindowAndRenderer,(int a, int b, Uint32 c, SDL_Window **d, SDL_Renderer **e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateRenderer,(SDL_Window *a, const char *b, Uint32 c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateSoftwareRenderer,(SDL_Surface *a),(a),return) -SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetRenderer,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(SDL_Window*,SDL_GetRenderWindow,(SDL_Renderer *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetRendererInfo,(SDL_Renderer *a, SDL_RendererInfo *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_GetRendererOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTexture,(SDL_Renderer *a, Uint32 b, int c, int d, int e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTextureFromSurface,(SDL_Renderer *a, SDL_Surface *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_QueryTexture,(SDL_Texture *a, Uint32 *b, int *c, int *d, int *e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(int,SDL_SetTextureColorMod,(SDL_Texture *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_GetTextureColorMod,(SDL_Texture *a, Uint8 *b, Uint8 *c, Uint8 *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_SetTextureAlphaMod,(SDL_Texture *a, Uint8 b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_GetTextureAlphaMod,(SDL_Texture *a, Uint8 *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_SetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_GetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_SetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_GetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_SetTextureUserData,(SDL_Texture *a, void *b),(a,b),return) -SDL_DYNAPI_PROC(void*,SDL_GetTextureUserData,(SDL_Texture *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_UpdateTexture,(SDL_Texture *a, const SDL_Rect *b, const void *c, int d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_UpdateYUVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f, const Uint8 *g, int h),(a,b,c,d,e,f,g,h),return) -SDL_DYNAPI_PROC(int,SDL_UpdateNVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f),(a,b,c,d,e,f),return) +SDL_DYNAPI_PROC(int,SDL_LockSurface,(SDL_Surface *a),(a),return) SDL_DYNAPI_PROC(int,SDL_LockTexture,(SDL_Texture *a, const SDL_Rect *b, void **c, int *d),(a,b,c,d),return) SDL_DYNAPI_PROC(int,SDL_LockTextureToSurface,(SDL_Texture *a, const SDL_Rect *b, SDL_Surface **c),(a,b,c),return) -SDL_DYNAPI_PROC(void,SDL_UnlockTexture,(SDL_Texture *a),(a),) -SDL_DYNAPI_PROC(SDL_bool,SDL_IsRenderTargetSupported,(SDL_Renderer *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_SetRenderTarget,(SDL_Renderer *a, SDL_Texture *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_Texture*,SDL_GetRenderTarget,(SDL_Renderer *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_SetRenderLogicalSize,(SDL_Renderer *a, int b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(void,SDL_GetRenderLogicalSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),) -SDL_DYNAPI_PROC(int,SDL_SetRenderIntegerScale,(SDL_Renderer *a, SDL_bool b),(a,b),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_GetRenderIntegerScale,(SDL_Renderer *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_SetRenderViewport,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_GetRenderViewport,(SDL_Renderer *a, SDL_Rect *b),(a,b),) -SDL_DYNAPI_PROC(int,SDL_SetRenderClipRect,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_GetRenderClipRect,(SDL_Renderer *a, SDL_Rect *b),(a,b),) -SDL_DYNAPI_PROC(SDL_bool,SDL_IsRenderClipEnabled,(SDL_Renderer *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_SetRenderScale,(SDL_Renderer *a, float b, float c),(a,b,c),return) -SDL_DYNAPI_PROC(void,SDL_GetRenderScale,(SDL_Renderer *a, float *b, float *c),(a,b,c),) -SDL_DYNAPI_PROC(void,SDL_RenderWindowToLogical,(SDL_Renderer *a, int b, int c, float *d, float *e),(a,b,c,d,e),) -SDL_DYNAPI_PROC(void,SDL_RenderLogicalToWindow,(SDL_Renderer *a, float b, float c, int *d, int *e),(a,b,c,d,e),) -SDL_DYNAPI_PROC(int,SDL_SetRenderDrawColor,(SDL_Renderer *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(int,SDL_GetRenderDrawColor,(SDL_Renderer *a, Uint8 *b, Uint8 *c, Uint8 *d, Uint8 *e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(int,SDL_SetRenderDrawBlendMode,(SDL_Renderer *a, SDL_BlendMode b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_GetRenderDrawBlendMode,(SDL_Renderer *a, SDL_BlendMode *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_RenderClear,(SDL_Renderer *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_RenderPoint,(SDL_Renderer *a, int b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_RenderPoints,(SDL_Renderer *a, const SDL_Point *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_RenderLine,(SDL_Renderer *a, int b, int c, int d, int e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(int,SDL_RenderLines,(SDL_Renderer *a, const SDL_Point *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_RenderRect,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_RenderRects,(SDL_Renderer *a, const SDL_Rect *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_RenderFillRect,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_RenderFillRects,(SDL_Renderer *a, const SDL_Rect *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_RenderTexture,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_Rect *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_RenderTextureRotated,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_Rect *d, const double e, const SDL_Point *f, const SDL_RendererFlip g),(a,b,c,d,e,f,g),return) -SDL_DYNAPI_PROC(int,SDL_RenderPointF,(SDL_Renderer *a, float b, float c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_RenderPointsF,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_RenderLineF,(SDL_Renderer *a, float b, float c, float d, float e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(int,SDL_RenderLinesF,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_RenderRectF,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_RenderRectsF,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_RenderFillRectF,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_RenderFillRectsF,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_RenderTextureF,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_RenderTextureRotatedF,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d, const double e, const SDL_FPoint *f, const SDL_RendererFlip g),(a,b,c,d,e,f,g),return) -SDL_DYNAPI_PROC(int,SDL_RenderGeometry,(SDL_Renderer *a, SDL_Texture *b, const SDL_Vertex *c, int d, const int *e, int f),(a,b,c,d,e,f),return) -SDL_DYNAPI_PROC(int,SDL_RenderGeometryRaw,(SDL_Renderer *a, SDL_Texture *b, const float *c, int d, const SDL_Color *e, int f, const float *g, int h, int i, const void *j, int k, int l),(a,b,c,d,e,f,g,h,i,j,k,l),return) -SDL_DYNAPI_PROC(int,SDL_RenderReadPixels,(SDL_Renderer *a, const SDL_Rect *b, Uint32 c, void *d, int e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(void,SDL_RenderPresent,(SDL_Renderer *a),(a),) -SDL_DYNAPI_PROC(void,SDL_DestroyTexture,(SDL_Texture *a),(a),) -SDL_DYNAPI_PROC(void,SDL_DestroyRenderer,(SDL_Renderer *a),(a),) -SDL_DYNAPI_PROC(int,SDL_RenderFlush,(SDL_Renderer *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GL_BindTexture,(SDL_Texture *a, float *b, float *c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_GL_UnbindTexture,(SDL_Texture *a),(a),return) -SDL_DYNAPI_PROC(void*,SDL_GetRenderMetalLayer,(SDL_Renderer *a),(a),return) -SDL_DYNAPI_PROC(void*,SDL_GetRenderMetalCommandEncoder,(SDL_Renderer *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_SetRenderVSync,(SDL_Renderer *a, int b),(a,b),return) +SDL_DYNAPI_PROC(void,SDL_LogGetOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),) +SDL_DYNAPI_PROC(SDL_LogPriority,SDL_LogGetPriority,(int a),(a),return) +SDL_DYNAPI_PROC(void,SDL_LogMessageV,(int a, SDL_LogPriority b, const char *c, va_list d),(a,b,c,d),) +SDL_DYNAPI_PROC(void,SDL_LogResetPriorities,(void),(),) +SDL_DYNAPI_PROC(void,SDL_LogSetAllPriority,(SDL_LogPriority a),(a),) +SDL_DYNAPI_PROC(void,SDL_LogSetOutputFunction,(SDL_LogOutputFunction a, void *b),(a,b),) +SDL_DYNAPI_PROC(void,SDL_LogSetPriority,(int a, SDL_LogPriority b),(a,b),) +SDL_DYNAPI_PROC(Uint32,SDL_MapRGB,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) +SDL_DYNAPI_PROC(Uint32,SDL_MapRGBA,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return) +SDL_DYNAPI_PROC(void,SDL_MaximizeWindow,(SDL_Window *a),(a),) +SDL_DYNAPI_PROC(void,SDL_MemoryBarrierAcquireFunction,(void),(),) +SDL_DYNAPI_PROC(void,SDL_MemoryBarrierReleaseFunction,(void),(),) +SDL_DYNAPI_PROC(SDL_MetalView,SDL_Metal_CreateView,(SDL_Window *a),(a),return) +SDL_DYNAPI_PROC(void,SDL_Metal_DestroyView,(SDL_MetalView a),(a),) +SDL_DYNAPI_PROC(void,SDL_Metal_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),) +SDL_DYNAPI_PROC(void*,SDL_Metal_GetLayer,(SDL_MetalView a),(a),return) +SDL_DYNAPI_PROC(void,SDL_MinimizeWindow,(SDL_Window *a),(a),) +SDL_DYNAPI_PROC(void,SDL_MixAudio,(Uint8 *a, const Uint8 *b, Uint32 c, int d),(a,b,c,d),) +SDL_DYNAPI_PROC(void,SDL_MixAudioFormat,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, int e),(a,b,c,d,e),) +SDL_DYNAPI_PROC(int,SDL_MouseIsHaptic,(void),(),return) +SDL_DYNAPI_PROC(int,SDL_NumHaptics,(void),(),return) +SDL_DYNAPI_PROC(void,SDL_OnApplicationDidBecomeActive,(void),(),) +SDL_DYNAPI_PROC(void,SDL_OnApplicationDidEnterBackground,(void),(),) +SDL_DYNAPI_PROC(void,SDL_OnApplicationDidReceiveMemoryWarning,(void),(),) +SDL_DYNAPI_PROC(void,SDL_OnApplicationWillEnterForeground,(void),(),) +SDL_DYNAPI_PROC(void,SDL_OnApplicationWillResignActive,(void),(),) +SDL_DYNAPI_PROC(void,SDL_OnApplicationWillTerminate,(void),(),) +SDL_DYNAPI_PROC(int,SDL_OpenAudio,(SDL_AudioSpec *a, SDL_AudioSpec *b),(a,b),return) +SDL_DYNAPI_PROC(SDL_AudioDeviceID,SDL_OpenAudioDevice,(const char *a, int b, const SDL_AudioSpec *c, SDL_AudioSpec *d, int e),(a,b,c,d,e),return) +SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_OpenGamepad,(SDL_JoystickID a),(a),return) +SDL_DYNAPI_PROC(SDL_Joystick*,SDL_OpenJoystick,(SDL_JoystickID a),(a),return) +SDL_DYNAPI_PROC(SDL_Sensor*,SDL_OpenSensor,(SDL_SensorID a),(a),return) +SDL_DYNAPI_PROC(int,SDL_OpenURL,(const char *a),(a),return) +SDL_DYNAPI_PROC(void,SDL_PauseAudio,(int a),(a),) +SDL_DYNAPI_PROC(void,SDL_PauseAudioDevice,(SDL_AudioDeviceID a, int b),(a,b),) +SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_eventaction c, Uint32 d, Uint32 e),(a,b,c,d,e),return) +SDL_DYNAPI_PROC(int,SDL_PollEvent,(SDL_Event *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_PremultiplyAlpha,(int a, int b, Uint32 c, const void *d, int e, Uint32 f, void *g, int h),(a,b,c,d,e,f,g,h),return) +SDL_DYNAPI_PROC(void,SDL_PumpEvents,(void),(),) +SDL_DYNAPI_PROC(int,SDL_PushEvent,(SDL_Event *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_PutAudioStreamData,(SDL_AudioStream *a, const void *b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_QueryTexture,(SDL_Texture *a, Uint32 *b, int *c, int *d, int *e),(a,b,c,d,e),return) +SDL_DYNAPI_PROC(int,SDL_QueueAudio,(SDL_AudioDeviceID a, const void *b, Uint32 c),(a,b,c),return) +SDL_DYNAPI_PROC(void,SDL_Quit,(void),(),) +SDL_DYNAPI_PROC(void,SDL_QuitSubSystem,(Uint32 a),(a),) +SDL_DYNAPI_PROC(SDL_RWops*,SDL_RWFromConstMem,(const void *a, int b),(a,b),return) SDL_DYNAPI_PROC(SDL_RWops*,SDL_RWFromFile,(const char *a, const char *b),(a,b),return) SDL_DYNAPI_PROC(SDL_RWops*,SDL_RWFromMem,(void *a, int b),(a,b),return) -SDL_DYNAPI_PROC(SDL_RWops*,SDL_RWFromConstMem,(const void *a, int b),(a,b),return) -SDL_DYNAPI_PROC(SDL_RWops*,SDL_AllocRW,(void),(),return) -SDL_DYNAPI_PROC(void,SDL_FreeRW,(SDL_RWops *a),(a),) -SDL_DYNAPI_PROC(Sint64,SDL_RWsize,(SDL_RWops *a),(a),return) -SDL_DYNAPI_PROC(Sint64,SDL_RWseek,(SDL_RWops *a, Sint64 b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(Sint64,SDL_RWtell,(SDL_RWops *a),(a),return) -SDL_DYNAPI_PROC(Sint64,SDL_RWread,(SDL_RWops *a, void *b, Sint64 c),(a,b,c),return) -SDL_DYNAPI_PROC(Sint64,SDL_RWwrite,(SDL_RWops *a, const void *b, Sint64 c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_RWclose,(SDL_RWops *a),(a),return) -SDL_DYNAPI_PROC(void*,SDL_LoadFile_RW,(SDL_RWops *a, size_t *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(void*,SDL_LoadFile,(const char *a, size_t *b),(a,b),return) -SDL_DYNAPI_PROC(Uint8,SDL_ReadU8,(SDL_RWops *a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_ReadLE16,(SDL_RWops *a),(a),return) +SDL_DYNAPI_PROC(Sint64,SDL_RWread,(SDL_RWops *a, void *b, Sint64 c),(a,b,c),return) +SDL_DYNAPI_PROC(Sint64,SDL_RWseek,(SDL_RWops *a, Sint64 b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(Sint64,SDL_RWsize,(SDL_RWops *a),(a),return) +SDL_DYNAPI_PROC(Sint64,SDL_RWtell,(SDL_RWops *a),(a),return) +SDL_DYNAPI_PROC(Sint64,SDL_RWwrite,(SDL_RWops *a, const void *b, Sint64 c),(a,b,c),return) +SDL_DYNAPI_PROC(void,SDL_RaiseWindow,(SDL_Window *a),(a),) SDL_DYNAPI_PROC(Uint16,SDL_ReadBE16,(SDL_RWops *a),(a),return) -SDL_DYNAPI_PROC(Uint32,SDL_ReadLE32,(SDL_RWops *a),(a),return) SDL_DYNAPI_PROC(Uint32,SDL_ReadBE32,(SDL_RWops *a),(a),return) -SDL_DYNAPI_PROC(Uint64,SDL_ReadLE64,(SDL_RWops *a),(a),return) SDL_DYNAPI_PROC(Uint64,SDL_ReadBE64,(SDL_RWops *a),(a),return) -SDL_DYNAPI_PROC(size_t,SDL_WriteU8,(SDL_RWops *a, Uint8 b),(a,b),return) -SDL_DYNAPI_PROC(size_t,SDL_WriteLE16,(SDL_RWops *a, Uint16 b),(a,b),return) -SDL_DYNAPI_PROC(size_t,SDL_WriteBE16,(SDL_RWops *a, Uint16 b),(a,b),return) -SDL_DYNAPI_PROC(size_t,SDL_WriteLE32,(SDL_RWops *a, Uint32 b),(a,b),return) -SDL_DYNAPI_PROC(size_t,SDL_WriteBE32,(SDL_RWops *a, Uint32 b),(a,b),return) -SDL_DYNAPI_PROC(size_t,SDL_WriteLE64,(SDL_RWops *a, Uint64 b),(a,b),return) -SDL_DYNAPI_PROC(size_t,SDL_WriteBE64,(SDL_RWops *a, Uint64 b),(a,b),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_HasSensors,(void),(),return) -SDL_DYNAPI_PROC(SDL_SensorID*,SDL_GetSensors,(int *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetSensorInstanceName,(SDL_SensorID a),(a),return) -SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorInstanceType,(SDL_SensorID a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetSensorInstanceNonPortableType,(SDL_SensorID a),(a),return) -SDL_DYNAPI_PROC(SDL_Sensor*,SDL_OpenSensor,(SDL_SensorID a),(a),return) -SDL_DYNAPI_PROC(SDL_Sensor*,SDL_GetSensorFromInstanceID,(SDL_SensorID a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetSensorName,(SDL_Sensor *a),(a),return) -SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorType,(SDL_Sensor *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableType,(SDL_Sensor *a),(a),return) -SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorInstanceID,(SDL_Sensor *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetSensorData,(SDL_Sensor *a, float *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(void,SDL_CloseSensor,(SDL_Sensor *a),(a),) -SDL_DYNAPI_PROC(void,SDL_UpdateSensors,(void),(),) -SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateShapedWindow,(const char *a, unsigned int b, unsigned int c, unsigned int d, unsigned int e, Uint32 f),(a,b,c,d,e,f),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_IsShapedWindow,(const SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_SetWindowShape,(SDL_Window *a, SDL_Surface *b, SDL_WindowShapeMode *c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_GetShapedWindowMode,(SDL_Window *a, SDL_WindowShapeMode *b),(a,b),return) -SDL_DYNAPI_PROC(void*,SDL_malloc,(size_t a),(a),return) -SDL_DYNAPI_PROC(void*,SDL_calloc,(size_t a, size_t b),(a,b),return) -SDL_DYNAPI_PROC(void*,SDL_realloc,(void *a, size_t b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_free,(void *a),(a),) -SDL_DYNAPI_PROC(void,SDL_GetOriginalMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),) -SDL_DYNAPI_PROC(void,SDL_GetMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),) +SDL_DYNAPI_PROC(Uint16,SDL_ReadLE16,(SDL_RWops *a),(a),return) +SDL_DYNAPI_PROC(Uint32,SDL_ReadLE32,(SDL_RWops *a),(a),return) +SDL_DYNAPI_PROC(Uint64,SDL_ReadLE64,(SDL_RWops *a),(a),return) +SDL_DYNAPI_PROC(Uint8,SDL_ReadU8,(SDL_RWops *a),(a),return) +SDL_DYNAPI_PROC(Uint32,SDL_RegisterEvents,(int a),(a),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_RemoveTimer,(SDL_TimerID a),(a),return) +SDL_DYNAPI_PROC(int,SDL_RenderClear,(SDL_Renderer *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_RenderFillRect,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_RenderFillRectF,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_RenderFillRects,(SDL_Renderer *a, const SDL_Rect *b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_RenderFillRectsF,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_RenderFlush,(SDL_Renderer *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_RenderGeometry,(SDL_Renderer *a, SDL_Texture *b, const SDL_Vertex *c, int d, const int *e, int f),(a,b,c,d,e,f),return) +SDL_DYNAPI_PROC(int,SDL_RenderGeometryRaw,(SDL_Renderer *a, SDL_Texture *b, const float *c, int d, const SDL_Color *e, int f, const float *g, int h, int i, const void *j, int k, int l),(a,b,c,d,e,f,g,h,i,j,k,l),return) +SDL_DYNAPI_PROC(int,SDL_RenderLine,(SDL_Renderer *a, int b, int c, int d, int e),(a,b,c,d,e),return) +SDL_DYNAPI_PROC(int,SDL_RenderLineF,(SDL_Renderer *a, float b, float c, float d, float e),(a,b,c,d,e),return) +SDL_DYNAPI_PROC(int,SDL_RenderLines,(SDL_Renderer *a, const SDL_Point *b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_RenderLinesF,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(void,SDL_RenderLogicalToWindow,(SDL_Renderer *a, float b, float c, int *d, int *e),(a,b,c,d,e),) +SDL_DYNAPI_PROC(int,SDL_RenderPoint,(SDL_Renderer *a, int b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_RenderPointF,(SDL_Renderer *a, float b, float c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_RenderPoints,(SDL_Renderer *a, const SDL_Point *b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_RenderPointsF,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(void,SDL_RenderPresent,(SDL_Renderer *a),(a),) +SDL_DYNAPI_PROC(int,SDL_RenderReadPixels,(SDL_Renderer *a, const SDL_Rect *b, Uint32 c, void *d, int e),(a,b,c,d,e),return) +SDL_DYNAPI_PROC(int,SDL_RenderRect,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_RenderRectF,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_RenderRects,(SDL_Renderer *a, const SDL_Rect *b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_RenderRectsF,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_RenderTexture,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_Rect *d),(a,b,c,d),return) +SDL_DYNAPI_PROC(int,SDL_RenderTextureF,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d),(a,b,c,d),return) +SDL_DYNAPI_PROC(int,SDL_RenderTextureRotated,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_Rect *d, const double e, const SDL_Point *f, const SDL_RendererFlip g),(a,b,c,d,e,f,g),return) +SDL_DYNAPI_PROC(int,SDL_RenderTextureRotatedF,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d, const double e, const SDL_FPoint *f, const SDL_RendererFlip g),(a,b,c,d,e,f,g),return) +SDL_DYNAPI_PROC(void,SDL_RenderWindowToLogical,(SDL_Renderer *a, int b, int c, float *d, float *e),(a,b,c,d,e),) +SDL_DYNAPI_PROC(SDL_AssertState,SDL_ReportAssertion,(SDL_AssertData *a, const char *b, const char *c, int d),(a,b,c,d),return) +SDL_DYNAPI_PROC(void,SDL_ResetAssertionReport,(void),(),) +SDL_DYNAPI_PROC(SDL_bool,SDL_ResetHint,(const char *a),(a),return) +SDL_DYNAPI_PROC(void,SDL_ResetHints,(void),(),) +SDL_DYNAPI_PROC(void,SDL_ResetKeyboard,(void),(),) +SDL_DYNAPI_PROC(void,SDL_RestoreWindow,(SDL_Window *a),(a),) +SDL_DYNAPI_PROC(int,SDL_RumbleGamepad,(SDL_Gamepad *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return) +SDL_DYNAPI_PROC(int,SDL_RumbleGamepadTriggers,(SDL_Gamepad *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return) +SDL_DYNAPI_PROC(int,SDL_RumbleJoystick,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return) +SDL_DYNAPI_PROC(int,SDL_RumbleJoystickTriggers,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return) +SDL_DYNAPI_PROC(int,SDL_RunApp,(int a, char *b[], SDL_main_func c, void *d),(a,b,c,d),return) +SDL_DYNAPI_PROC(void*,SDL_SIMDAlloc,(const size_t a),(a),return) +SDL_DYNAPI_PROC(void,SDL_SIMDFree,(void *a),(a),) +SDL_DYNAPI_PROC(size_t,SDL_SIMDGetAlignment,(void),(),return) +SDL_DYNAPI_PROC(void*,SDL_SIMDRealloc,(void *a, const size_t b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_SaveBMP_RW,(SDL_Surface *a, SDL_RWops *b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_SemPost,(SDL_sem *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_SemTryWait,(SDL_sem *a),(a),return) +SDL_DYNAPI_PROC(Uint32,SDL_SemValue,(SDL_sem *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_SemWait,(SDL_sem *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_SemWaitTimeout,(SDL_sem *a, Sint32 b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_SendGamepadEffect,(SDL_Gamepad *a, const void *b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_SendJoystickEffect,(SDL_Joystick *a, const void *b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(void,SDL_SetAssertionHandler,(SDL_AssertionHandler a, void *b),(a,b),) +SDL_DYNAPI_PROC(int,SDL_SetClipboardText,(const char *a),(a),return) +SDL_DYNAPI_PROC(void,SDL_SetCursor,(SDL_Cursor *a),(a),) +SDL_DYNAPI_PROC(void,SDL_SetEventFilter,(SDL_EventFilter a, void *b),(a,b),) +SDL_DYNAPI_PROC(int,SDL_SetGamepadLED,(SDL_Gamepad *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) +SDL_DYNAPI_PROC(void,SDL_SetGamepadPlayerIndex,(SDL_Gamepad *a, int b),(a,b),) +SDL_DYNAPI_PROC(int,SDL_SetGamepadSensorEnabled,(SDL_Gamepad *a, SDL_SensorType b, SDL_bool c),(a,b,c),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_SetHint,(const char *a, const char *b),(a,b),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_SetHintWithPriority,(const char *a, const char *b, SDL_HintPriority c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_SetJoystickLED,(SDL_Joystick *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) +SDL_DYNAPI_PROC(void,SDL_SetJoystickPlayerIndex,(SDL_Joystick *a, int b),(a,b),) +SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualAxis,(SDL_Joystick *a, int b, Sint16 c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualButton,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualHat,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return) +SDL_DYNAPI_PROC(void,SDL_SetMainReady,(void),(),) SDL_DYNAPI_PROC(int,SDL_SetMemoryFunctions,(SDL_malloc_func a, SDL_calloc_func b, SDL_realloc_func c, SDL_free_func d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_GetNumAllocations,(void),(),return) -SDL_DYNAPI_PROC(char*,SDL_getenv,(const char *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_setenv,(const char *a, const char *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(void,SDL_qsort,(void *a, size_t b, size_t c, int (SDLCALL *d)(const void *, const void *)),(a,b,c,d),) -SDL_DYNAPI_PROC(void*,SDL_bsearch,(const void *a, const void *b, size_t c, size_t d, int (SDLCALL *e)(const void *, const void *)),(a,b,c,d,e),return) +SDL_DYNAPI_PROC(void,SDL_SetModState,(SDL_Keymod a),(a),) +SDL_DYNAPI_PROC(int,SDL_SetPaletteColors,(SDL_Palette *a, const SDL_Color *b, int c, int d),(a,b,c,d),return) +SDL_DYNAPI_PROC(int,SDL_SetPixelFormatPalette,(SDL_PixelFormat *a, SDL_Palette *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_SetPrimarySelectionText,(const char *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_SetRelativeMouseMode,(SDL_bool a),(a),return) +SDL_DYNAPI_PROC(int,SDL_SetRenderClipRect,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_SetRenderDrawBlendMode,(SDL_Renderer *a, SDL_BlendMode b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_SetRenderDrawColor,(SDL_Renderer *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return) +SDL_DYNAPI_PROC(int,SDL_SetRenderIntegerScale,(SDL_Renderer *a, SDL_bool b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_SetRenderLogicalSize,(SDL_Renderer *a, int b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_SetRenderScale,(SDL_Renderer *a, float b, float c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_SetRenderTarget,(SDL_Renderer *a, SDL_Texture *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_SetRenderVSync,(SDL_Renderer *a, int b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_SetRenderViewport,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_SetSurfaceAlphaMod,(SDL_Surface *a, Uint8 b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_SetSurfaceBlendMode,(SDL_Surface *a, SDL_BlendMode b),(a,b),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_SetSurfaceClipRect,(SDL_Surface *a, const SDL_Rect *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_SetSurfaceColorKey,(SDL_Surface *a, int b, Uint32 c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_SetSurfaceColorMod,(SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) +SDL_DYNAPI_PROC(int,SDL_SetSurfacePalette,(SDL_Surface *a, SDL_Palette *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_SetSurfaceRLE,(SDL_Surface *a, int b),(a,b),return) +SDL_DYNAPI_PROC(void,SDL_SetTextInputRect,(const SDL_Rect *a),(a),) +SDL_DYNAPI_PROC(int,SDL_SetTextureAlphaMod,(SDL_Texture *a, Uint8 b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_SetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_SetTextureColorMod,(SDL_Texture *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) +SDL_DYNAPI_PROC(int,SDL_SetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_SetTextureUserData,(SDL_Texture *a, void *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_SetThreadPriority,(SDL_ThreadPriority a),(a),return) +SDL_DYNAPI_PROC(void,SDL_SetWindowAlwaysOnTop,(SDL_Window *a, SDL_bool b),(a,b),) +SDL_DYNAPI_PROC(void,SDL_SetWindowBordered,(SDL_Window *a, SDL_bool b),(a,b),) +SDL_DYNAPI_PROC(void*,SDL_SetWindowData,(SDL_Window *a, const char *b, void *c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_SetWindowDisplayMode,(SDL_Window *a, const SDL_DisplayMode *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreen,(SDL_Window *a, Uint32 b),(a,b),return) +SDL_DYNAPI_PROC(void,SDL_SetWindowGrab,(SDL_Window *a, SDL_bool b),(a,b),) +SDL_DYNAPI_PROC(int,SDL_SetWindowHitTest,(SDL_Window *a, SDL_HitTest b, void *c),(a,b,c),return) +SDL_DYNAPI_PROC(void,SDL_SetWindowIcon,(SDL_Window *a, SDL_Surface *b),(a,b),) +SDL_DYNAPI_PROC(int,SDL_SetWindowInputFocus,(SDL_Window *a),(a),return) +SDL_DYNAPI_PROC(void,SDL_SetWindowKeyboardGrab,(SDL_Window *a, SDL_bool b),(a,b),) +SDL_DYNAPI_PROC(void,SDL_SetWindowMaximumSize,(SDL_Window *a, int b, int c),(a,b,c),) +SDL_DYNAPI_PROC(void,SDL_SetWindowMinimumSize,(SDL_Window *a, int b, int c),(a,b,c),) +SDL_DYNAPI_PROC(int,SDL_SetWindowModalFor,(SDL_Window *a, SDL_Window *b),(a,b),return) +SDL_DYNAPI_PROC(void,SDL_SetWindowMouseGrab,(SDL_Window *a, SDL_bool b),(a,b),) +SDL_DYNAPI_PROC(int,SDL_SetWindowMouseRect,(SDL_Window *a, const SDL_Rect *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_SetWindowOpacity,(SDL_Window *a, float b),(a,b),return) +SDL_DYNAPI_PROC(void,SDL_SetWindowPosition,(SDL_Window *a, int b, int c),(a,b,c),) +SDL_DYNAPI_PROC(void,SDL_SetWindowResizable,(SDL_Window *a, SDL_bool b),(a,b),) +SDL_DYNAPI_PROC(int,SDL_SetWindowShape,(SDL_Window *a, SDL_Surface *b, SDL_WindowShapeMode *c),(a,b,c),return) +SDL_DYNAPI_PROC(void,SDL_SetWindowSize,(SDL_Window *a, int b, int c),(a,b,c),) +SDL_DYNAPI_PROC(void,SDL_SetWindowTitle,(SDL_Window *a, const char *b),(a,b),) +SDL_DYNAPI_PROC(void,SDL_SetYUVConversionMode,(SDL_YUV_CONVERSION_MODE a),(a),) +SDL_DYNAPI_PROC(int,SDL_ShowCursor,(int a),(a),return) +SDL_DYNAPI_PROC(int,SDL_ShowMessageBox,(const SDL_MessageBoxData *a, int *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_ShowSimpleMessageBox,(Uint32 a, const char *b, const char *c, SDL_Window *d),(a,b,c,d),return) +SDL_DYNAPI_PROC(void,SDL_ShowWindow,(SDL_Window *a),(a),) +SDL_DYNAPI_PROC(int,SDL_SoftStretch,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return) +SDL_DYNAPI_PROC(int,SDL_SoftStretchLinear,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return) +SDL_DYNAPI_PROC(void,SDL_StartTextInput,(void),(),) +SDL_DYNAPI_PROC(void,SDL_StopTextInput,(void),(),) +SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasColorKey,(SDL_Surface *a),(a),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasRLE,(SDL_Surface *a),(a),return) +SDL_DYNAPI_PROC(void,SDL_TLSCleanup,(void),(),) +SDL_DYNAPI_PROC(SDL_TLSID,SDL_TLSCreate,(void),(),return) +SDL_DYNAPI_PROC(void*,SDL_TLSGet,(SDL_TLSID a),(a),return) +SDL_DYNAPI_PROC(int,SDL_TLSSet,(SDL_TLSID a, const void *b, void (SDLCALL *c)(void*)),(a,b,c),return) +SDL_DYNAPI_PROC(SDL_threadID,SDL_ThreadID,(void),(),return) +SDL_DYNAPI_PROC(int,SDL_TryLockMutex,(SDL_mutex *a),(a),return) +SDL_DYNAPI_PROC(void,SDL_UnloadObject,(void *a),(a),) +SDL_DYNAPI_PROC(void,SDL_UnlockAudio,(void),(),) +SDL_DYNAPI_PROC(void,SDL_UnlockAudioDevice,(SDL_AudioDeviceID a),(a),) +SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),) +SDL_DYNAPI_PROC(int,SDL_UnlockMutex,(SDL_mutex *a),(a),return) +SDL_DYNAPI_PROC(void,SDL_UnlockSurface,(SDL_Surface *a),(a),) +SDL_DYNAPI_PROC(void,SDL_UnlockTexture,(SDL_Texture *a),(a),) +SDL_DYNAPI_PROC(void,SDL_UpdateGamepads,(void),(),) +SDL_DYNAPI_PROC(void,SDL_UpdateJoysticks,(void),(),) +SDL_DYNAPI_PROC(int,SDL_UpdateNVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f),(a,b,c,d,e,f),return) +SDL_DYNAPI_PROC(void,SDL_UpdateSensors,(void),(),) +SDL_DYNAPI_PROC(int,SDL_UpdateTexture,(SDL_Texture *a, const SDL_Rect *b, const void *c, int d),(a,b,c,d),return) +SDL_DYNAPI_PROC(int,SDL_UpdateWindowSurface,(SDL_Window *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_UpdateWindowSurfaceRects,(SDL_Window *a, const SDL_Rect *b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_UpdateYUVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f, const Uint8 *g, int h),(a,b,c,d,e,f,g,h),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_Vulkan_CreateSurface,(SDL_Window *a, VkInstance b, VkSurfaceKHR *c),(a,b,c),return) +SDL_DYNAPI_PROC(void,SDL_Vulkan_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),) +SDL_DYNAPI_PROC(SDL_bool,SDL_Vulkan_GetInstanceExtensions,(SDL_Window *a, unsigned int *b, const char **c),(a,b,c),return) +SDL_DYNAPI_PROC(void*,SDL_Vulkan_GetVkGetInstanceProcAddr,(void),(),return) +SDL_DYNAPI_PROC(int,SDL_Vulkan_LoadLibrary,(const char *a),(a),return) +SDL_DYNAPI_PROC(void,SDL_Vulkan_UnloadLibrary,(void),(),) +SDL_DYNAPI_PROC(int,SDL_WaitEvent,(SDL_Event *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_WaitEventTimeout,(SDL_Event *a, Sint32 b),(a,b),return) +SDL_DYNAPI_PROC(void,SDL_WaitThread,(SDL_Thread *a, int *b),(a,b),) +SDL_DYNAPI_PROC(int,SDL_WarpMouseGlobal,(int a, int b),(a,b),return) +SDL_DYNAPI_PROC(void,SDL_WarpMouseInWindow,(SDL_Window *a, int b, int c),(a,b,c),) +SDL_DYNAPI_PROC(Uint32,SDL_WasInit,(Uint32 a),(a),return) +SDL_DYNAPI_PROC(size_t,SDL_WriteBE16,(SDL_RWops *a, Uint16 b),(a,b),return) +SDL_DYNAPI_PROC(size_t,SDL_WriteBE32,(SDL_RWops *a, Uint32 b),(a,b),return) +SDL_DYNAPI_PROC(size_t,SDL_WriteBE64,(SDL_RWops *a, Uint64 b),(a,b),return) +SDL_DYNAPI_PROC(size_t,SDL_WriteLE16,(SDL_RWops *a, Uint16 b),(a,b),return) +SDL_DYNAPI_PROC(size_t,SDL_WriteLE32,(SDL_RWops *a, Uint32 b),(a,b),return) +SDL_DYNAPI_PROC(size_t,SDL_WriteLE64,(SDL_RWops *a, Uint64 b),(a,b),return) +SDL_DYNAPI_PROC(size_t,SDL_WriteU8,(SDL_RWops *a, Uint8 b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_abs,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_isalpha,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_isalnum,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_isblank,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_iscntrl,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_isdigit,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_isxdigit,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_ispunct,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_isspace,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_isupper,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_islower,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_isprint,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_isgraph,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_toupper,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_tolower,(int a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_crc16,(Uint16 a, const void *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(Uint32,SDL_crc32,(Uint32 a, const void *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(void*,SDL_memset,(SDL_OUT_BYTECAP(c) void *a, int b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(void*,SDL_memset4,(void *a, Uint32 b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(void*,SDL_memcpy,(SDL_OUT_BYTECAP(c) void *a, SDL_IN_BYTECAP(c) const void *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(void*,SDL_memmove,(SDL_OUT_BYTECAP(c) void *a, SDL_IN_BYTECAP(c) const void *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_memcmp,(const void *a, const void *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(size_t,SDL_wcslen,(const wchar_t *a),(a),return) -SDL_DYNAPI_PROC(size_t,SDL_wcslcpy,(SDL_OUT_Z_CAP(c) wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(size_t,SDL_wcslcat,(SDL_INOUT_Z_CAP(c) wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(wchar_t*,SDL_wcsdup,(const wchar_t *a),(a),return) -SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_wcscmp,(const wchar_t *a, const wchar_t *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_wcsncmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_wcscasecmp,(const wchar_t *a, const wchar_t *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_wcsncasecmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(size_t,SDL_strlen,(const char *a),(a),return) -SDL_DYNAPI_PROC(size_t,SDL_strlcpy,(SDL_OUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(size_t,SDL_utf8strlcpy,(SDL_OUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(size_t,SDL_strlcat,(SDL_INOUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(char*,SDL_strdup,(const char *a),(a),return) -SDL_DYNAPI_PROC(char*,SDL_strrev,(char *a),(a),return) -SDL_DYNAPI_PROC(char*,SDL_strupr,(char *a),(a),return) -SDL_DYNAPI_PROC(char*,SDL_strlwr,(char *a),(a),return) -SDL_DYNAPI_PROC(char*,SDL_strchr,(const char *a, int b),(a,b),return) -SDL_DYNAPI_PROC(char*,SDL_strrchr,(const char *a, int b),(a,b),return) -SDL_DYNAPI_PROC(char*,SDL_strstr,(const char *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(char*,SDL_strcasestr,(const char *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(char*,SDL_strtokr,(char *a, const char *b, char **c),(a,b,c),return) -SDL_DYNAPI_PROC(size_t,SDL_utf8strlen,(const char *a),(a),return) -SDL_DYNAPI_PROC(size_t,SDL_utf8strnlen,(const char *a, size_t b),(a,b),return) -SDL_DYNAPI_PROC(char*,SDL_itoa,(int a, char *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(char*,SDL_uitoa,(unsigned int a, char *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(char*,SDL_ltoa,(long a, char *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(char*,SDL_ultoa,(unsigned long a, char *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(char*,SDL_lltoa,(Sint64 a, char *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(char*,SDL_ulltoa,(Uint64 a, char *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_atoi,(const char *a),(a),return) -SDL_DYNAPI_PROC(double,SDL_atof,(const char *a),(a),return) -SDL_DYNAPI_PROC(long,SDL_strtol,(const char *a, char **b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(unsigned long,SDL_strtoul,(const char *a, char **b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(Sint64,SDL_strtoll,(const char *a, char **b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(Uint64,SDL_strtoull,(const char *a, char **b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(double,SDL_strtod,(const char *a, char **b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_strcmp,(const char *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_strncmp,(const char *a, const char *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_strcasecmp,(const char *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_strncasecmp,(const char *a, const char *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, const char *b, va_list c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_vsnprintf,(SDL_OUT_Z_CAP(b) char *a, size_t b, const char *c, va_list d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_vasprintf,(char **a, const char *b, va_list c),(a,b,c),return) SDL_DYNAPI_PROC(double,SDL_acos,(double a),(a),return) SDL_DYNAPI_PROC(float,SDL_acosf,(float a),(a),return) SDL_DYNAPI_PROC(double,SDL_asin,(double a),(a),return) SDL_DYNAPI_PROC(float,SDL_asinf,(float a),(a),return) SDL_DYNAPI_PROC(double,SDL_atan,(double a),(a),return) -SDL_DYNAPI_PROC(float,SDL_atanf,(float a),(a),return) SDL_DYNAPI_PROC(double,SDL_atan2,(double a, double b),(a,b),return) SDL_DYNAPI_PROC(float,SDL_atan2f,(float a, float b),(a,b),return) +SDL_DYNAPI_PROC(float,SDL_atanf,(float a),(a),return) +SDL_DYNAPI_PROC(double,SDL_atof,(const char *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_atoi,(const char *a),(a),return) +SDL_DYNAPI_PROC(void*,SDL_bsearch,(const void *a, const void *b, size_t c, size_t d, int (SDLCALL *e)(const void *, const void *)),(a,b,c,d,e),return) +SDL_DYNAPI_PROC(void*,SDL_calloc,(size_t a, size_t b),(a,b),return) SDL_DYNAPI_PROC(double,SDL_ceil,(double a),(a),return) SDL_DYNAPI_PROC(float,SDL_ceilf,(float a),(a),return) SDL_DYNAPI_PROC(double,SDL_copysign,(double a, double b),(a,b),return) SDL_DYNAPI_PROC(float,SDL_copysignf,(float a, float b),(a,b),return) SDL_DYNAPI_PROC(double,SDL_cos,(double a),(a),return) SDL_DYNAPI_PROC(float,SDL_cosf,(float a),(a),return) +SDL_DYNAPI_PROC(Uint16,SDL_crc16,(Uint16 a, const void *b, size_t c),(a,b,c),return) +SDL_DYNAPI_PROC(Uint32,SDL_crc32,(Uint32 a, const void *b, size_t c),(a,b,c),return) SDL_DYNAPI_PROC(double,SDL_exp,(double a),(a),return) SDL_DYNAPI_PROC(float,SDL_expf,(float a),(a),return) SDL_DYNAPI_PROC(double,SDL_fabs,(double a),(a),return) SDL_DYNAPI_PROC(float,SDL_fabsf,(float a),(a),return) SDL_DYNAPI_PROC(double,SDL_floor,(double a),(a),return) SDL_DYNAPI_PROC(float,SDL_floorf,(float a),(a),return) -SDL_DYNAPI_PROC(double,SDL_trunc,(double a),(a),return) -SDL_DYNAPI_PROC(float,SDL_truncf,(float a),(a),return) SDL_DYNAPI_PROC(double,SDL_fmod,(double a, double b),(a,b),return) SDL_DYNAPI_PROC(float,SDL_fmodf,(float a, float b),(a,b),return) +SDL_DYNAPI_PROC(void,SDL_free,(void *a),(a),) +SDL_DYNAPI_PROC(char*,SDL_getenv,(const char *a),(a),return) +SDL_DYNAPI_PROC(void,SDL_hid_ble_scan,(SDL_bool a),(a),) +SDL_DYNAPI_PROC(void,SDL_hid_close,(SDL_hid_device *a),(a),) +SDL_DYNAPI_PROC(Uint32,SDL_hid_device_change_count,(void),(),return) +SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_enumerate,(unsigned short a, unsigned short b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_hid_exit,(void),(),return) +SDL_DYNAPI_PROC(void,SDL_hid_free_enumeration,(SDL_hid_device_info *a),(a),) +SDL_DYNAPI_PROC(int,SDL_hid_get_feature_report,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_hid_get_indexed_string,(SDL_hid_device *a, int b, wchar_t *c, size_t d),(a,b,c,d),return) +SDL_DYNAPI_PROC(int,SDL_hid_get_manufacturer_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_hid_get_product_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_hid_get_serial_number_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_hid_init,(void),(),return) +SDL_DYNAPI_PROC(SDL_hid_device*,SDL_hid_open,(unsigned short a, unsigned short b, const wchar_t *c),(a,b,c),return) +SDL_DYNAPI_PROC(SDL_hid_device*,SDL_hid_open_path,(const char *a, int b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_hid_read,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_hid_read_timeout,(SDL_hid_device *a, unsigned char *b, size_t c, int d),(a,b,c,d),return) +SDL_DYNAPI_PROC(int,SDL_hid_send_feature_report,(SDL_hid_device *a, const unsigned char *b, size_t c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_hid_set_nonblocking,(SDL_hid_device *a, int b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_hid_write,(SDL_hid_device *a, const unsigned char *b, size_t c),(a,b,c),return) +SDL_DYNAPI_PROC(size_t,SDL_iconv,(SDL_iconv_t a, const char **b, size_t *c, char **d, size_t *e),(a,b,c,d,e),return) +SDL_DYNAPI_PROC(int,SDL_iconv_close,(SDL_iconv_t a),(a),return) +SDL_DYNAPI_PROC(SDL_iconv_t,SDL_iconv_open,(const char *a, const char *b),(a,b),return) +SDL_DYNAPI_PROC(char*,SDL_iconv_string,(const char *a, const char *b, const char *c, size_t d),(a,b,c,d),return) +SDL_DYNAPI_PROC(int,SDL_isalnum,(int a),(a),return) +SDL_DYNAPI_PROC(int,SDL_isalpha,(int a),(a),return) +SDL_DYNAPI_PROC(int,SDL_isblank,(int a),(a),return) +SDL_DYNAPI_PROC(int,SDL_iscntrl,(int a),(a),return) +SDL_DYNAPI_PROC(int,SDL_isdigit,(int a),(a),return) +SDL_DYNAPI_PROC(int,SDL_isgraph,(int a),(a),return) +SDL_DYNAPI_PROC(int,SDL_islower,(int a),(a),return) +SDL_DYNAPI_PROC(int,SDL_isprint,(int a),(a),return) +SDL_DYNAPI_PROC(int,SDL_ispunct,(int a),(a),return) +SDL_DYNAPI_PROC(int,SDL_isspace,(int a),(a),return) +SDL_DYNAPI_PROC(int,SDL_isupper,(int a),(a),return) +SDL_DYNAPI_PROC(int,SDL_isxdigit,(int a),(a),return) +SDL_DYNAPI_PROC(char*,SDL_itoa,(int a, char *b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(char*,SDL_lltoa,(Sint64 a, char *b, int c),(a,b,c),return) SDL_DYNAPI_PROC(double,SDL_log,(double a),(a),return) -SDL_DYNAPI_PROC(float,SDL_logf,(float a),(a),return) SDL_DYNAPI_PROC(double,SDL_log10,(double a),(a),return) SDL_DYNAPI_PROC(float,SDL_log10f,(float a),(a),return) -SDL_DYNAPI_PROC(double,SDL_pow,(double a, double b),(a,b),return) -SDL_DYNAPI_PROC(float,SDL_powf,(float a, float b),(a,b),return) -SDL_DYNAPI_PROC(double,SDL_round,(double a),(a),return) -SDL_DYNAPI_PROC(float,SDL_roundf,(float a),(a),return) +SDL_DYNAPI_PROC(float,SDL_logf,(float a),(a),return) SDL_DYNAPI_PROC(long,SDL_lround,(double a),(a),return) SDL_DYNAPI_PROC(long,SDL_lroundf,(float a),(a),return) +SDL_DYNAPI_PROC(char*,SDL_ltoa,(long a, char *b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(void*,SDL_malloc,(size_t a),(a),return) +SDL_DYNAPI_PROC(int,SDL_memcmp,(const void *a, const void *b, size_t c),(a,b,c),return) +SDL_DYNAPI_PROC(void*,SDL_memcpy,(SDL_OUT_BYTECAP(c) void *a, SDL_IN_BYTECAP(c) const void *b, size_t c),(a,b,c),return) +SDL_DYNAPI_PROC(void*,SDL_memmove,(SDL_OUT_BYTECAP(c) void *a, SDL_IN_BYTECAP(c) const void *b, size_t c),(a,b,c),return) +SDL_DYNAPI_PROC(void*,SDL_memset,(SDL_OUT_BYTECAP(c) void *a, int b, size_t c),(a,b,c),return) +SDL_DYNAPI_PROC(void*,SDL_memset4,(void *a, Uint32 b, size_t c),(a,b,c),return) +SDL_DYNAPI_PROC(double,SDL_pow,(double a, double b),(a,b),return) +SDL_DYNAPI_PROC(float,SDL_powf,(float a, float b),(a,b),return) +SDL_DYNAPI_PROC(void,SDL_qsort,(void *a, size_t b, size_t c, int (SDLCALL *d)(const void *, const void *)),(a,b,c,d),) +SDL_DYNAPI_PROC(void*,SDL_realloc,(void *a, size_t b),(a,b),return) +SDL_DYNAPI_PROC(double,SDL_round,(double a),(a),return) +SDL_DYNAPI_PROC(float,SDL_roundf,(float a),(a),return) SDL_DYNAPI_PROC(double,SDL_scalbn,(double a, int b),(a,b),return) SDL_DYNAPI_PROC(float,SDL_scalbnf,(float a, int b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_setenv,(const char *a, const char *b, int c),(a,b,c),return) SDL_DYNAPI_PROC(double,SDL_sin,(double a),(a),return) SDL_DYNAPI_PROC(float,SDL_sinf,(float a),(a),return) SDL_DYNAPI_PROC(double,SDL_sqrt,(double a),(a),return) SDL_DYNAPI_PROC(float,SDL_sqrtf,(float a),(a),return) +SDL_DYNAPI_PROC(int,SDL_strcasecmp,(const char *a, const char *b),(a,b),return) +SDL_DYNAPI_PROC(char*,SDL_strcasestr,(const char *a, const char *b),(a,b),return) +SDL_DYNAPI_PROC(char*,SDL_strchr,(const char *a, int b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_strcmp,(const char *a, const char *b),(a,b),return) +SDL_DYNAPI_PROC(char*,SDL_strdup,(const char *a),(a),return) +SDL_DYNAPI_PROC(size_t,SDL_strlcat,(SDL_INOUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return) +SDL_DYNAPI_PROC(size_t,SDL_strlcpy,(SDL_OUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return) +SDL_DYNAPI_PROC(size_t,SDL_strlen,(const char *a),(a),return) +SDL_DYNAPI_PROC(char*,SDL_strlwr,(char *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_strncasecmp,(const char *a, const char *b, size_t c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_strncmp,(const char *a, const char *b, size_t c),(a,b,c),return) +SDL_DYNAPI_PROC(char*,SDL_strrchr,(const char *a, int b),(a,b),return) +SDL_DYNAPI_PROC(char*,SDL_strrev,(char *a),(a),return) +SDL_DYNAPI_PROC(char*,SDL_strstr,(const char *a, const char *b),(a,b),return) +SDL_DYNAPI_PROC(double,SDL_strtod,(const char *a, char **b),(a,b),return) +SDL_DYNAPI_PROC(char*,SDL_strtokr,(char *a, const char *b, char **c),(a,b,c),return) +SDL_DYNAPI_PROC(long,SDL_strtol,(const char *a, char **b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(Sint64,SDL_strtoll,(const char *a, char **b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(unsigned long,SDL_strtoul,(const char *a, char **b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(Uint64,SDL_strtoull,(const char *a, char **b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(char*,SDL_strupr,(char *a),(a),return) SDL_DYNAPI_PROC(double,SDL_tan,(double a),(a),return) SDL_DYNAPI_PROC(float,SDL_tanf,(float a),(a),return) -SDL_DYNAPI_PROC(SDL_iconv_t,SDL_iconv_open,(const char *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_iconv_close,(SDL_iconv_t a),(a),return) -SDL_DYNAPI_PROC(size_t,SDL_iconv,(SDL_iconv_t a, const char **b, size_t *c, char **d, size_t *e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(char*,SDL_iconv_string,(const char *a, const char *b, const char *c, size_t d),(a,b,c,d),return) -SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurface,(int a, int b, Uint32 c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurfaceFrom,(void *a, int b, int c, int d, Uint32 e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(void,SDL_DestroySurface,(SDL_Surface *a),(a),) -SDL_DYNAPI_PROC(int,SDL_SetSurfacePalette,(SDL_Surface *a, SDL_Palette *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_LockSurface,(SDL_Surface *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_UnlockSurface,(SDL_Surface *a),(a),) -SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP_RW,(SDL_RWops *a, int b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_SaveBMP_RW,(SDL_Surface *a, SDL_RWops *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_SetSurfaceRLE,(SDL_Surface *a, int b),(a,b),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasRLE,(SDL_Surface *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_SetSurfaceColorKey,(SDL_Surface *a, int b, Uint32 c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasColorKey,(SDL_Surface *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetSurfaceColorKey,(SDL_Surface *a, Uint32 *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_SetSurfaceColorMod,(SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_GetSurfaceColorMod,(SDL_Surface *a, Uint8 *b, Uint8 *c, Uint8 *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_SetSurfaceAlphaMod,(SDL_Surface *a, Uint8 b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_GetSurfaceAlphaMod,(SDL_Surface *a, Uint8 *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_SetSurfaceBlendMode,(SDL_Surface *a, SDL_BlendMode b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_GetSurfaceBlendMode,(SDL_Surface *a, SDL_BlendMode *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_SetSurfaceClipRect,(SDL_Surface *a, const SDL_Rect *b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_GetSurfaceClipRect,(SDL_Surface *a, SDL_Rect *b),(a,b),) -SDL_DYNAPI_PROC(SDL_Surface*,SDL_DuplicateSurface,(SDL_Surface *a),(a),return) -SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurface,(SDL_Surface *a, const SDL_PixelFormat *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurfaceFormat,(SDL_Surface *a, Uint32 b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_ConvertPixels,(int a, int b, Uint32 c, const void *d, int e, Uint32 f, void *g, int h),(a,b,c,d,e,f,g,h),return) -SDL_DYNAPI_PROC(int,SDL_PremultiplyAlpha,(int a, int b, Uint32 c, const void *d, int e, Uint32 f, void *g, int h),(a,b,c,d,e,f,g,h),return) -SDL_DYNAPI_PROC(int,SDL_FillSurfaceRect,(SDL_Surface *a, const SDL_Rect *b, Uint32 c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_FillSurfaceRects,(SDL_Surface *a, const SDL_Rect *b, int c, Uint32 d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_BlitSurface,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUnchecked,(SDL_Surface *a, SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_SoftStretch,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_SoftStretchLinear,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_BlitSurfaceScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUncheckedScaled,(SDL_Surface *a, SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(void,SDL_SetYUVConversionMode,(SDL_YUV_CONVERSION_MODE a),(a),) -SDL_DYNAPI_PROC(SDL_YUV_CONVERSION_MODE,SDL_GetYUVConversionMode,(void),(),return) -SDL_DYNAPI_PROC(SDL_YUV_CONVERSION_MODE,SDL_GetYUVConversionModeForResolution,(int a, int b),(a,b),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_IsTablet,(void),(),return) -SDL_DYNAPI_PROC(void,SDL_OnApplicationWillTerminate,(void),(),) -SDL_DYNAPI_PROC(void,SDL_OnApplicationDidReceiveMemoryWarning,(void),(),) -SDL_DYNAPI_PROC(void,SDL_OnApplicationWillResignActive,(void),(),) -SDL_DYNAPI_PROC(void,SDL_OnApplicationDidEnterBackground,(void),(),) -SDL_DYNAPI_PROC(void,SDL_OnApplicationWillEnterForeground,(void),(),) -SDL_DYNAPI_PROC(void,SDL_OnApplicationDidBecomeActive,(void),(),) -SDL_DYNAPI_PROC(int,SDL_GetWindowWMInfo,(SDL_Window *a, SDL_SysWMinfo *b, Uint32 c),(a,b,c),return) -SDL_DYNAPI_PROC(const char*,SDL_GetThreadName,(SDL_Thread *a),(a),return) -SDL_DYNAPI_PROC(SDL_threadID,SDL_ThreadID,(void),(),return) -SDL_DYNAPI_PROC(SDL_threadID,SDL_GetThreadID,(SDL_Thread *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_SetThreadPriority,(SDL_ThreadPriority a),(a),return) -SDL_DYNAPI_PROC(void,SDL_WaitThread,(SDL_Thread *a, int *b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_DetachThread,(SDL_Thread *a),(a),) -SDL_DYNAPI_PROC(SDL_TLSID,SDL_TLSCreate,(void),(),return) -SDL_DYNAPI_PROC(void*,SDL_TLSGet,(SDL_TLSID a),(a),return) -SDL_DYNAPI_PROC(int,SDL_TLSSet,(SDL_TLSID a, const void *b, void (SDLCALL *c)(void*)),(a,b,c),return) -SDL_DYNAPI_PROC(void,SDL_TLSCleanup,(void),(),) -SDL_DYNAPI_PROC(Uint64,SDL_GetTicks,(void),(),return) -SDL_DYNAPI_PROC(Uint64,SDL_GetTicksNS,(void),(),return) -SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceCounter,(void),(),return) -SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceFrequency,(void),(),return) -SDL_DYNAPI_PROC(void,SDL_Delay,(Uint32 a),(a),) -SDL_DYNAPI_PROC(void,SDL_DelayNS,(Uint64 a),(a),) -SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimer,(Uint32 a, SDL_TimerCallback b, void *c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_RemoveTimer,(SDL_TimerID a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetNumTouchDevices,(void),(),return) -SDL_DYNAPI_PROC(SDL_TouchID,SDL_GetTouchDevice,(int a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetTouchName,(int a),(a),return) -SDL_DYNAPI_PROC(SDL_TouchDeviceType,SDL_GetTouchDeviceType,(SDL_TouchID a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetNumTouchFingers,(SDL_TouchID a),(a),return) -SDL_DYNAPI_PROC(SDL_Finger*,SDL_GetTouchFinger,(SDL_TouchID a, int b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_GetVersion,(SDL_version *a),(a),) -SDL_DYNAPI_PROC(const char*,SDL_GetRevision,(void),(),return) -SDL_DYNAPI_PROC(int,SDL_GetNumVideoDrivers,(void),(),return) -SDL_DYNAPI_PROC(const char*,SDL_GetVideoDriver,(int a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetCurrentVideoDriver,(void),(),return) -SDL_DYNAPI_PROC(int,SDL_GetNumVideoDisplays,(void),(),return) -SDL_DYNAPI_PROC(const char*,SDL_GetDisplayName,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetDisplayBounds,(int a, SDL_Rect *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_GetDisplayUsableBounds,(int a, SDL_Rect *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_GetDisplayDPI,(int a, float *b, float *c, float *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetDisplayOrientation,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetNumDisplayModes,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetDisplayMode,(int a, int b, SDL_DisplayMode *c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_GetDesktopDisplayMode,(int a, SDL_DisplayMode *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_GetCurrentDisplayMode,(int a, SDL_DisplayMode *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_DisplayMode*,SDL_GetClosestDisplayMode,(int a, const SDL_DisplayMode *b, SDL_DisplayMode *c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_GetDisplayIndexForPoint,(const SDL_Point *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetDisplayIndexForRect,(const SDL_Rect *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetWindowDisplayIndex,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_SetWindowDisplayMode,(SDL_Window *a, const SDL_DisplayMode *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_GetWindowDisplayMode,(SDL_Window *a, SDL_DisplayMode *b),(a,b),return) -SDL_DYNAPI_PROC(void*,SDL_GetWindowICCProfile,(SDL_Window *a, size_t *b),(a,b),return) -SDL_DYNAPI_PROC(Uint32,SDL_GetWindowPixelFormat,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindow,(const char *a, int b, int c, int d, int e, Uint32 f),(a,b,c,d,e,f),return) -SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindowFrom,(const void *a),(a),return) -SDL_DYNAPI_PROC(Uint32,SDL_GetWindowID,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowFromID,(Uint32 a),(a),return) -SDL_DYNAPI_PROC(Uint32,SDL_GetWindowFlags,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_SetWindowTitle,(SDL_Window *a, const char *b),(a,b),) -SDL_DYNAPI_PROC(const char*,SDL_GetWindowTitle,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_SetWindowIcon,(SDL_Window *a, SDL_Surface *b),(a,b),) -SDL_DYNAPI_PROC(void*,SDL_SetWindowData,(SDL_Window *a, const char *b, void *c),(a,b,c),return) -SDL_DYNAPI_PROC(void*,SDL_GetWindowData,(SDL_Window *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_SetWindowPosition,(SDL_Window *a, int b, int c),(a,b,c),) -SDL_DYNAPI_PROC(void,SDL_GetWindowPosition,(SDL_Window *a, int *b, int *c),(a,b,c),) -SDL_DYNAPI_PROC(void,SDL_SetWindowSize,(SDL_Window *a, int b, int c),(a,b,c),) -SDL_DYNAPI_PROC(void,SDL_GetWindowSize,(SDL_Window *a, int *b, int *c),(a,b,c),) -SDL_DYNAPI_PROC(int,SDL_GetWindowBordersSize,(SDL_Window *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(void,SDL_GetWindowSizeInPixels,(SDL_Window *a, int *b, int *c),(a,b,c),) -SDL_DYNAPI_PROC(void,SDL_SetWindowMinimumSize,(SDL_Window *a, int b, int c),(a,b,c),) -SDL_DYNAPI_PROC(void,SDL_GetWindowMinimumSize,(SDL_Window *a, int *b, int *c),(a,b,c),) -SDL_DYNAPI_PROC(void,SDL_SetWindowMaximumSize,(SDL_Window *a, int b, int c),(a,b,c),) -SDL_DYNAPI_PROC(void,SDL_GetWindowMaximumSize,(SDL_Window *a, int *b, int *c),(a,b,c),) -SDL_DYNAPI_PROC(void,SDL_SetWindowBordered,(SDL_Window *a, SDL_bool b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_SetWindowResizable,(SDL_Window *a, SDL_bool b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_SetWindowAlwaysOnTop,(SDL_Window *a, SDL_bool b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_ShowWindow,(SDL_Window *a),(a),) -SDL_DYNAPI_PROC(void,SDL_HideWindow,(SDL_Window *a),(a),) -SDL_DYNAPI_PROC(void,SDL_RaiseWindow,(SDL_Window *a),(a),) -SDL_DYNAPI_PROC(void,SDL_MaximizeWindow,(SDL_Window *a),(a),) -SDL_DYNAPI_PROC(void,SDL_MinimizeWindow,(SDL_Window *a),(a),) -SDL_DYNAPI_PROC(void,SDL_RestoreWindow,(SDL_Window *a),(a),) -SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreen,(SDL_Window *a, Uint32 b),(a,b),return) -SDL_DYNAPI_PROC(SDL_Surface*,SDL_GetWindowSurface,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_UpdateWindowSurface,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_UpdateWindowSurfaceRects,(SDL_Window *a, const SDL_Rect *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(void,SDL_SetWindowGrab,(SDL_Window *a, SDL_bool b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_SetWindowKeyboardGrab,(SDL_Window *a, SDL_bool b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_SetWindowMouseGrab,(SDL_Window *a, SDL_bool b),(a,b),) -SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowGrab,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowKeyboardGrab,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowMouseGrab,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return) -SDL_DYNAPI_PROC(int,SDL_SetWindowMouseRect,(SDL_Window *a, const SDL_Rect *b),(a,b),return) -SDL_DYNAPI_PROC(const SDL_Rect*,SDL_GetWindowMouseRect,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_SetWindowOpacity,(SDL_Window *a, float b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_GetWindowOpacity,(SDL_Window *a, float *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_SetWindowModalFor,(SDL_Window *a, SDL_Window *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_SetWindowInputFocus,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_SetWindowHitTest,(SDL_Window *a, SDL_HitTest b, void *c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_FlashWindow,(SDL_Window *a, SDL_FlashOperation b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_DestroyWindow,(SDL_Window *a),(a),) -SDL_DYNAPI_PROC(SDL_bool,SDL_IsScreenSaverEnabled,(void),(),return) -SDL_DYNAPI_PROC(void,SDL_EnableScreenSaver,(void),(),) -SDL_DYNAPI_PROC(void,SDL_DisableScreenSaver,(void),(),) -SDL_DYNAPI_PROC(int,SDL_GL_LoadLibrary,(const char *a),(a),return) -SDL_DYNAPI_PROC(void*,SDL_GL_GetProcAddress,(const char *a),(a),return) -SDL_DYNAPI_PROC(void*,SDL_EGL_GetProcAddress,(const char *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_GL_UnloadLibrary,(void),(),) -SDL_DYNAPI_PROC(SDL_bool,SDL_GL_ExtensionSupported,(const char *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_GL_ResetAttributes,(void),(),) -SDL_DYNAPI_PROC(int,SDL_GL_SetAttribute,(SDL_GLattr a, int b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_GL_GetAttribute,(SDL_GLattr a, int *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GL_MakeCurrent,(SDL_Window *a, SDL_GLContext b),(a,b),return) -SDL_DYNAPI_PROC(SDL_Window*,SDL_GL_GetCurrentWindow,(void),(),return) -SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_GetCurrentContext,(void),(),return) -SDL_DYNAPI_PROC(SDL_EGLDisplay,SDL_EGL_GetCurrentEGLDisplay,(void),(),return) -SDL_DYNAPI_PROC(SDL_EGLConfig,SDL_EGL_GetCurrentEGLConfig,(void),(),return) -SDL_DYNAPI_PROC(SDL_EGLSurface,SDL_EGL_GetWindowEGLSurface,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_EGL_SetEGLAttributeCallbacks,(SDL_EGLAttribArrayCallback a, SDL_EGLIntArrayCallback b, SDL_EGLIntArrayCallback c),(a,b,c),) -SDL_DYNAPI_PROC(void,SDL_GL_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),) -SDL_DYNAPI_PROC(int,SDL_GL_SetSwapInterval,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GL_GetSwapInterval,(void),(),return) -SDL_DYNAPI_PROC(void,SDL_GL_SwapWindow,(SDL_Window *a),(a),) -SDL_DYNAPI_PROC(void,SDL_GL_DeleteContext,(SDL_GLContext a),(a),) -SDL_DYNAPI_PROC(int,SDL_Vulkan_LoadLibrary,(const char *a),(a),return) -SDL_DYNAPI_PROC(void*,SDL_Vulkan_GetVkGetInstanceProcAddr,(void),(),return) -SDL_DYNAPI_PROC(void,SDL_Vulkan_UnloadLibrary,(void),(),) -SDL_DYNAPI_PROC(SDL_bool,SDL_Vulkan_GetInstanceExtensions,(SDL_Window *a, unsigned int *b, const char **c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_Vulkan_CreateSurface,(SDL_Window *a, VkInstance b, VkSurfaceKHR *c),(a,b,c),return) -SDL_DYNAPI_PROC(void,SDL_Vulkan_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),) +SDL_DYNAPI_PROC(int,SDL_tolower,(int a),(a),return) +SDL_DYNAPI_PROC(int,SDL_toupper,(int a),(a),return) +SDL_DYNAPI_PROC(double,SDL_trunc,(double a),(a),return) +SDL_DYNAPI_PROC(float,SDL_truncf,(float a),(a),return) +SDL_DYNAPI_PROC(char*,SDL_uitoa,(unsigned int a, char *b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(char*,SDL_ulltoa,(Uint64 a, char *b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(char*,SDL_ultoa,(unsigned long a, char *b, int c),(a,b,c),return) +SDL_DYNAPI_PROC(size_t,SDL_utf8strlcpy,(SDL_OUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return) +SDL_DYNAPI_PROC(size_t,SDL_utf8strlen,(const char *a),(a),return) +SDL_DYNAPI_PROC(size_t,SDL_utf8strnlen,(const char *a, size_t b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_vasprintf,(char **a, const char *b, va_list c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_vsnprintf,(SDL_OUT_Z_CAP(b) char *a, size_t b, const char *c, va_list d),(a,b,c,d),return) +SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, const char *b, va_list c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_wcscasecmp,(const wchar_t *a, const wchar_t *b),(a,b),return) +SDL_DYNAPI_PROC(int,SDL_wcscmp,(const wchar_t *a, const wchar_t *b),(a,b),return) +SDL_DYNAPI_PROC(wchar_t*,SDL_wcsdup,(const wchar_t *a),(a),return) +SDL_DYNAPI_PROC(size_t,SDL_wcslcat,(SDL_INOUT_Z_CAP(c) wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) +SDL_DYNAPI_PROC(size_t,SDL_wcslcpy,(SDL_OUT_Z_CAP(c) wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) +SDL_DYNAPI_PROC(size_t,SDL_wcslen,(const wchar_t *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_wcsncasecmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_wcsncmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) +SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),return) + +/* New API symbols are added at the end */