diff --git a/src/core/windows/SDL_xinput.c b/src/core/windows/SDL_xinput.c index 1893907e4..fa67efcbb 100644 --- a/src/core/windows/SDL_xinput.c +++ b/src/core/windows/SDL_xinput.c @@ -23,8 +23,6 @@ #include "SDL_xinput.h" -#ifdef HAVE_XINPUT_H - XInputGetState_t SDL_XInputGetState = NULL; XInputSetState_t SDL_XInputSetState = NULL; XInputGetCapabilities_t SDL_XInputGetCapabilities = NULL; @@ -137,6 +135,5 @@ WIN_UnloadXInputDLL(void) } #endif /* __WINRT__ */ -#endif /* HAVE_XINPUT_H */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/src/core/windows/SDL_xinput.h b/src/core/windows/SDL_xinput.h index 6e72327d8..1879e09ad 100644 --- a/src/core/windows/SDL_xinput.h +++ b/src/core/windows/SDL_xinput.h @@ -23,10 +23,11 @@ #ifndef SDL_xinput_h_ #define SDL_xinput_h_ -#ifdef HAVE_XINPUT_H - #include "SDL_windows.h" + +#ifdef HAVE_XINPUT_H #include +#endif /* HAVE_XINPUT_H */ #ifndef XUSER_MAX_COUNT #define XUSER_MAX_COUNT 4 @@ -72,6 +73,53 @@ #define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13 #endif +#ifndef XINPUT_FLAG_GAMEPAD +#define XINPUT_FLAG_GAMEPAD 0x01 +#endif + +#ifndef XINPUT_GAMEPAD_DPAD_UP +#define XINPUT_GAMEPAD_DPAD_UP 0x0001 +#endif +#ifndef XINPUT_GAMEPAD_DPAD_DOWN +#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002 +#endif +#ifndef XINPUT_GAMEPAD_DPAD_LEFT +#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004 +#endif +#ifndef XINPUT_GAMEPAD_DPAD_RIGHT +#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008 +#endif +#ifndef XINPUT_GAMEPAD_START +#define XINPUT_GAMEPAD_START 0x0010 +#endif +#ifndef XINPUT_GAMEPAD_BACK +#define XINPUT_GAMEPAD_BACK 0x0020 +#endif +#ifndef XINPUT_GAMEPAD_LEFT_THUMB +#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040 +#endif +#ifndef XINPUT_GAMEPAD_RIGHT_THUMB +#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080 +#endif +#ifndef XINPUT_GAMEPAD_LEFT_SHOULDER +#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100 +#endif +#ifndef XINPUT_GAMEPAD_RIGHT_SHOULDER +#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200 +#endif +#ifndef XINPUT_GAMEPAD_A +#define XINPUT_GAMEPAD_A 0x1000 +#endif +#ifndef XINPUT_GAMEPAD_B +#define XINPUT_GAMEPAD_B 0x2000 +#endif +#ifndef XINPUT_GAMEPAD_X +#define XINPUT_GAMEPAD_X 0x4000 +#endif +#ifndef XINPUT_GAMEPAD_Y +#define XINPUT_GAMEPAD_Y 0x8000 +#endif + #ifndef XINPUT_GAMEPAD_GUIDE #define XINPUT_GAMEPAD_GUIDE 0x0400 #endif @@ -129,6 +177,36 @@ typedef struct BYTE BatteryLevel; } XINPUT_BATTERY_INFORMATION_EX; +#ifndef HAVE_XINPUT_H + +typedef struct +{ + WORD wButtons; + BYTE bLeftTrigger; + BYTE bRightTrigger; + SHORT sThumbLX; + SHORT sThumbLY; + SHORT sThumbRX; + SHORT sThumbRY; +} XINPUT_GAMEPAD; + +typedef struct +{ + WORD wLeftMotorSpeed; + WORD wRightMotorSpeed; +} XINPUT_VIBRATION; + +typedef struct +{ + BYTE Type; + BYTE SubType; + WORD Flags; + XINPUT_GAMEPAD Gamepad; + XINPUT_VIBRATION Vibration; +} XINPUT_CAPABILITIES; + +#endif /* HAVE_XINPUT_H */ + /* Forward decl's for XInput API's we load dynamically and use if available */ typedef DWORD (WINAPI *XInputGetState_t) ( @@ -170,8 +248,6 @@ extern DWORD SDL_XInputVersion; /* ((major << 16) & 0xFF00) | (minor & 0xFF) */ #define XINPUTGETCAPABILITIES SDL_XInputGetCapabilities #define XINPUTGETBATTERYINFORMATION SDL_XInputGetBatteryInformation -#endif /* HAVE_XINPUT_H */ - #endif /* SDL_xinput_h_ */ /* vi: set ts=4 sw=4 expandtab: */