Work-around for a hang when USB devices are unplugged, contributed by James Zipperer
parent
14e7da75b2
commit
62310c6bfd
|
@ -314,9 +314,20 @@ ALSA_PlayDevice(_THIS)
|
|||
swizzle_alsa_channels(this, this->hidden->mixbuf, frames_left);
|
||||
|
||||
while ( frames_left > 0 && SDL_AtomicGet(&this->enabled) ) {
|
||||
/* !!! FIXME: This works, but needs more testing before going live */
|
||||
/* ALSA_snd_pcm_wait(this->hidden->pcm_handle, -1); */
|
||||
int status = ALSA_snd_pcm_writei(this->hidden->pcm_handle,
|
||||
int status;
|
||||
|
||||
/* This wait is a work-around for a hang when USB devices are
|
||||
unplugged. Normally it should not result in any waiting,
|
||||
but in the case of a USB unplug, it serves as a way to
|
||||
join the playback thread after the timeout occurs */
|
||||
status = ALSA_snd_pcm_wait(this->hidden->pcm_handle, 1000);
|
||||
if (status == 0) {
|
||||
/*fprintf(stderr, "ALSA timeout waiting for available buffer space\n");*/
|
||||
SDL_OpenedAudioDeviceDisconnected(this);
|
||||
return;
|
||||
}
|
||||
|
||||
status = ALSA_snd_pcm_writei(this->hidden->pcm_handle,
|
||||
sample_buf, frames_left);
|
||||
|
||||
if (status < 0) {
|
||||
|
|
Loading…
Reference in New Issue