WGI: Add workaround for delayed callbacks after WGI_JoystickQuit()

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Cameron Gutman 2021-11-06 21:52:22 -05:00 committed by Sam Lantinga
parent 35b0baaa7a
commit 6312aaea0f
1 changed files with 6 additions and 0 deletions

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@ -166,6 +166,12 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde
HRESULT hr;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
/* We can get delayed calls to InvokeAdded() after WGI_JoystickQuit(). Do nothing if WGI is deinitialized.
* FIXME: Can we tell if WGI has been quit and reinitialized prior to a delayed callback? */
if (wgi.statics == NULL) {
return S_OK;
}
hr = IUnknown_QueryInterface((IUnknown *)e, &IID_IRawGameController, (void **)&controller);
if (SUCCEEDED(hr)) {
char *name = NULL;