WGI: Add workaround for delayed callbacks after WGI_JoystickQuit()
parent
35b0baaa7a
commit
6312aaea0f
|
@ -166,6 +166,12 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde
|
|||
HRESULT hr;
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
|
||||
|
||||
/* We can get delayed calls to InvokeAdded() after WGI_JoystickQuit(). Do nothing if WGI is deinitialized.
|
||||
* FIXME: Can we tell if WGI has been quit and reinitialized prior to a delayed callback? */
|
||||
if (wgi.statics == NULL) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
hr = IUnknown_QueryInterface((IUnknown *)e, &IID_IRawGameController, (void **)&controller);
|
||||
if (SUCCEEDED(hr)) {
|
||||
char *name = NULL;
|
||||
|
|
Loading…
Reference in New Issue