removed pandora support
parent
d8864ea11d
commit
63243eb3a5
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@ -1,64 +0,0 @@
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# Makefile to build the pandora SDL library
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AR = arm-none-linux-gnueabi-ar
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RANLIB = arm-none-linux-gnueabi-ranlib
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CC = arm-none-linux-gnueabi-gcc
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CXX = arm-none-linux-gnueabi-g++
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STRIP = arm-none-linux-gnueabi-strip
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CFLAGS = -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp \
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-mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \
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-I./include -I$(PNDSDK)/usr/include
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TARGET = libSDL3.a
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SOURCES =
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./src/*.c \
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./src/atomic/*.c \
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./src/audio/*.c \
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./src/audio/disk/*.c \
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./src/audio/dsp/*.c \
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./src/audio/dummy/*.c \
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./src/cpuinfo/*.c \
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./src/events/*.c \
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./src/file/*.c \
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./src/filesystem/unix/*.c \
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./src/haptic/*.c \
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./src/haptic/linux/*.c \
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./src/hidapi/*.c \
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./src/joystick/*.c \
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./src/joystick/linux/*.c \
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./src/loadso/dlopen/*.c \
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./src/locale/*.c \
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./src/locale/unix/*.c \
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./src/misc/*.c \
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./src/misc/unix/*.c \
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./src/power/*.c \
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./src/sensor/*.c \
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./src/sensor/dummy/*.c \
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./src/stdlib/*.c \
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./src/thread/*.c \
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./src/thread/pthread/SDL_syscond.c \
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./src/thread/pthread/SDL_sysmutex.c \
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./src/thread/pthread/SDL_syssem.c \
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./src/thread/pthread/SDL_systhread.c \
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./src/timer/*.c \
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./src/timer/unix/*.c \
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./src/video/*.c \
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./src/video/yuv2rgb/*.c \
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./src/video/dummy/*.c \
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./src/video/x11/*.c \
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./src/video/pandora/*.c
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OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
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CONFIG_H = $(shell cp include/SDL_config_pandora.h include/SDL_config.h)
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all: $(TARGET)
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$(TARGET): $(CONFIG_H) $(OBJECTS)
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$(AR) crv $@ $^
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$(RANLIB) $@
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clean:
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rm -f $(TARGET) $(OBJECTS)
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@ -1,17 +0,0 @@
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Pandora
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=====================================================================
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( http://openpandora.org/ )
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- A pandora specific video driver was written to allow SDL 2.0 with OpenGL ES
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support to work on the pandora under the framebuffer. This driver do not have
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input support for now, so if you use it you will have to add your own control code.
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The video driver name is "pandora" so if you have problem running it from
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the framebuffer, try to set the following variable before starting your application :
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"export SDL_VIDEODRIVER=pandora"
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- OpenGL ES support was added to the x11 driver, so it's working like the normal
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x11 driver one with OpenGLX support, with SDL input event's etc..
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David Carré (Cpasjuste)
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cpasjuste@gmail.com
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@ -36,7 +36,6 @@ More documentation and FAQs are available online at [the wiki](http://wiki.libsd
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- [macOS](README-macos.md)
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- [OS/2](README-os2.md)
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- [Native Client](README-nacl.md)
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- [Pandora](README-pandora.md)
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- [Supported Platforms](README-platforms.md)
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- [Porting information](README-porting.md)
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- [PSP](README-psp.md)
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@ -1,141 +0,0 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_config_pandora_h_
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#define SDL_config_pandora_h_
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#define SDL_config_h_
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/* This is a set of defines to configure the SDL features */
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/* General platform specific identifiers */
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#include "SDL_platform.h"
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#ifdef __LP64__
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#define SIZEOF_VOIDP 8
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#else
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#define SIZEOF_VOIDP 4
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#endif
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#define SDL_BYTEORDER 1234
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#define STDC_HEADERS 1
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#define HAVE_ALLOCA_H 1
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#define HAVE_CTYPE_H 1
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#define HAVE_ICONV_H 1
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#define HAVE_INTTYPES_H 1
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#define HAVE_LIMITS_H 1
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#define HAVE_MALLOC_H 1
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#define HAVE_MATH_H 1
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#define HAVE_MEMORY_H 1
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#define HAVE_SIGNAL_H 1
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#define HAVE_STDARG_H 1
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#define HAVE_STDINT_H 1
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#define HAVE_STDIO_H 1
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#define HAVE_STDLIB_H 1
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#define HAVE_STRINGS_H 1
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#define HAVE_STRING_H 1
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#define HAVE_SYS_TYPES_H 1
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#define HAVE_DLOPEN 1
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#define HAVE_MALLOC 1
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#define HAVE_CALLOC 1
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#define HAVE_REALLOC 1
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#define HAVE_FREE 1
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#define HAVE_ALLOCA 1
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#define HAVE_GETENV 1
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#define HAVE_SETENV 1
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#define HAVE_PUTENV 1
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#define HAVE_UNSETENV 1
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#define HAVE_QSORT 1
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#define HAVE_BSEARCH 1
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#define HAVE_ABS 1
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#define HAVE_BCOPY 1
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#define HAVE_MEMSET 1
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#define HAVE_MEMCPY 1
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#define HAVE_MEMMOVE 1
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#define HAVE_STRLEN 1
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#define HAVE_STRCHR 1
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#define HAVE_STRRCHR 1
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#define HAVE_STRSTR 1
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#define HAVE_STRTOL 1
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#define HAVE_STRTOUL 1
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#define HAVE_STRTOLL 1
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#define HAVE_STRTOULL 1
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#define HAVE_ATOI 1
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#define HAVE_ATOF 1
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#define HAVE_STRCMP 1
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#define HAVE_STRNCMP 1
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#define HAVE_STRCASECMP 1
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#define HAVE_STRNCASECMP 1
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#define HAVE_VSSCANF 1
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#define HAVE_VSNPRINTF 1
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#define HAVE_M_PI 1
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#define HAVE_CEIL 1
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#define HAVE_COPYSIGN 1
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#define HAVE_COS 1
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#define HAVE_COSF 1
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#define HAVE_EXP 1
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#define HAVE_FABS 1
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#define HAVE_FLOOR 1
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#define HAVE_LOG 1
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#define HAVE_LOG10 1
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#define HAVE_LROUND 1
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#define HAVE_LROUNDF 1
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#define HAVE_ROUND 1
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#define HAVE_ROUNDF 1
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#define HAVE_SCALBN 1
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#define HAVE_SIN 1
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#define HAVE_SINF 1
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#define HAVE_SQRT 1
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#define HAVE_SQRTF 1
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#define HAVE_TAN 1
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#define HAVE_TANF 1
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#define HAVE_TRUNC 1
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#define HAVE_TRUNCF 1
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#define HAVE_SIGACTION 1
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#define HAVE_SETJMP 1
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#define HAVE_NANOSLEEP 1
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#define SDL_AUDIO_DRIVER_DUMMY 1
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#define SDL_AUDIO_DRIVER_OSS 1
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#define SDL_INPUT_LINUXEV 1
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#define SDL_JOYSTICK_LINUX 1
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#define SDL_JOYSTICK_VIRTUAL 1
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#define SDL_HAPTIC_LINUX 1
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#define SDL_SENSOR_DUMMY 1
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#define SDL_LOADSO_DLOPEN 1
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#define SDL_THREAD_PTHREAD 1
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#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1
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#define SDL_TIMER_UNIX 1
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#define SDL_FILESYSTEM_UNIX 1
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#define SDL_VIDEO_DRIVER_DUMMY 1
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#define SDL_VIDEO_DRIVER_X11 1
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#define SDL_VIDEO_DRIVER_PANDORA 1
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#define SDL_VIDEO_RENDER_OGL_ES 1
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#define SDL_VIDEO_OPENGL_ES 1
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#endif /* SDL_config_pandora_h_ */
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@ -35,18 +35,6 @@
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#define RENDERER_CONTEXT_MAJOR 1
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#define RENDERER_CONTEXT_MINOR 1
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#if defined(SDL_VIDEO_DRIVER_PANDORA)
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/* Empty function stub to get OpenGL ES 1.x support without */
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/* OpenGL ES extension GL_OES_draw_texture supported */
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GL_API void GL_APIENTRY
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glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
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{
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return;
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}
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#endif /* SDL_VIDEO_DRIVER_PANDORA */
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/* OpenGL ES 1.1 renderer implementation, based on the OpenGL renderer */
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/* Used to re-create the window with OpenGL ES capability */
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@ -154,8 +142,6 @@ static int GLES_LoadFunctions(GLES_RenderData * data)
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#define __SDL_NOGETPROCADDR__
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#elif SDL_VIDEO_DRIVER_ANDROID
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#define __SDL_NOGETPROCADDR__
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#elif SDL_VIDEO_DRIVER_PANDORA
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#define __SDL_NOGETPROCADDR__
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#endif
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#ifdef __SDL_NOGETPROCADDR__
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@ -249,8 +249,6 @@ static int GLES2_LoadFunctions(GLES2_RenderData * data)
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#define __SDL_NOGETPROCADDR__
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#elif SDL_VIDEO_DRIVER_ANDROID
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#define __SDL_NOGETPROCADDR__
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#elif SDL_VIDEO_DRIVER_PANDORA
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#define __SDL_NOGETPROCADDR__
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#endif
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#if defined __SDL_NOGETPROCADDR__
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@ -89,9 +89,6 @@ static VideoBootStrap *bootstrap[] = {
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#if SDL_VIDEO_DRIVER_HAIKU
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&HAIKU_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_PANDORA
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&PND_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_UIKIT
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&UIKIT_bootstrap,
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#endif
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@ -1,833 +0,0 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_PANDORA
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/* SDL internals */
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#include "../SDL_sysvideo.h"
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#include "SDL_version.h"
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#include "SDL_syswm.h"
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#include "SDL_loadso.h"
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#include "SDL_events.h"
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#include "../../events/SDL_mouse_c.h"
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#include "../../events/SDL_keyboard_c.h"
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/* PND declarations */
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#include "SDL_pandora.h"
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#include "SDL_pandora_events.h"
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/* WIZ declarations */
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#include "GLES/gl.h"
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#ifdef WIZ_GLES_LITE
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static NativeWindowType hNativeWnd = 0; /* A handle to the window we will create. */
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#endif
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static int
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PND_available(void)
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{
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return 1;
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}
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static void
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PND_destroy(SDL_VideoDevice * device)
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{
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if (device->driverdata != NULL) {
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SDL_free(device->driverdata);
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device->driverdata = NULL;
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}
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SDL_free(device);
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}
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static SDL_VideoDevice *
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PND_create()
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{
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SDL_VideoDevice *device;
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SDL_VideoData *phdata;
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int status;
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/* Check if pandora could be initialized */
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status = PND_available();
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if (status == 0) {
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/* PND could not be used */
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return NULL;
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}
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/* Initialize SDL_VideoDevice structure */
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device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
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if (device == NULL) {
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SDL_OutOfMemory();
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return NULL;
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}
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/* Initialize internal Pandora specific data */
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phdata = (SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
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if (phdata == NULL) {
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SDL_OutOfMemory();
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SDL_free(device);
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return NULL;
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}
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device->driverdata = phdata;
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phdata->egl_initialized = SDL_TRUE;
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/* Setup amount of available displays */
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device->num_displays = 0;
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/* Set device free function */
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device->free = PND_destroy;
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/* Setup all functions which we can handle */
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device->VideoInit = PND_videoinit;
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device->VideoQuit = PND_videoquit;
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device->GetDisplayModes = PND_getdisplaymodes;
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device->SetDisplayMode = PND_setdisplaymode;
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device->CreateSDLWindow = PND_createwindow;
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device->CreateSDLWindowFrom = PND_createwindowfrom;
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device->SetWindowTitle = PND_setwindowtitle;
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device->SetWindowIcon = PND_setwindowicon;
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device->SetWindowPosition = PND_setwindowposition;
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device->SetWindowSize = PND_setwindowsize;
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device->ShowWindow = PND_showwindow;
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device->HideWindow = PND_hidewindow;
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device->RaiseWindow = PND_raisewindow;
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device->MaximizeWindow = PND_maximizewindow;
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device->MinimizeWindow = PND_minimizewindow;
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device->RestoreWindow = PND_restorewindow;
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device->DestroyWindow = PND_destroywindow;
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#if 0
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device->GetWindowWMInfo = PND_getwindowwminfo;
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#endif
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device->GL_LoadLibrary = PND_gl_loadlibrary;
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device->GL_GetProcAddress = PND_gl_getprocaddres;
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device->GL_UnloadLibrary = PND_gl_unloadlibrary;
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device->GL_CreateContext = PND_gl_createcontext;
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device->GL_MakeCurrent = PND_gl_makecurrent;
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device->GL_SetSwapInterval = PND_gl_setswapinterval;
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device->GL_GetSwapInterval = PND_gl_getswapinterval;
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device->GL_SwapWindow = PND_gl_swapwindow;
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device->GL_DeleteContext = PND_gl_deletecontext;
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device->PumpEvents = PND_PumpEvents;
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/* !!! FIXME: implement SetWindowBordered */
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return device;
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}
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VideoBootStrap PND_bootstrap = {
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#ifdef WIZ_GLES_LITE
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"wiz",
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"SDL Wiz Video Driver",
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#else
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"pandora",
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"SDL Pandora Video Driver",
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#endif
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PND_available,
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PND_create
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};
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/*****************************************************************************/
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/* SDL Video and Display initialization/handling functions */
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/*****************************************************************************/
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int
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PND_videoinit(_THIS)
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{
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SDL_VideoDisplay display;
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SDL_DisplayMode current_mode;
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SDL_zero(current_mode);
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#ifdef WIZ_GLES_LITE
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current_mode.w = 320;
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current_mode.h = 240;
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#else
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current_mode.w = 800;
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current_mode.h = 480;
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#endif
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current_mode.refresh_rate = 60;
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current_mode.format = SDL_PIXELFORMAT_RGB565;
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current_mode.driverdata = NULL;
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SDL_zero(display);
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display.desktop_mode = current_mode;
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display.current_mode = current_mode;
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display.driverdata = NULL;
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SDL_AddVideoDisplay(&display, SDL_FALSE);
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return 1;
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}
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void
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PND_videoquit(_THIS)
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{
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}
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void
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PND_getdisplaymodes(_THIS, SDL_VideoDisplay * display)
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{
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}
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int
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PND_setdisplaymode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
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{
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return 0;
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}
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int
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PND_createwindow(_THIS, SDL_Window * window)
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{
|
||||
SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
|
||||
|
||||
SDL_WindowData *wdata;
|
||||
|
||||
/* Allocate window internal data */
|
||||
wdata = (SDL_WindowData *) SDL_calloc(1, sizeof(SDL_WindowData));
|
||||
if (wdata == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
/* Setup driver data for this window */
|
||||
window->driverdata = wdata;
|
||||
|
||||
/* Check if window must support OpenGL ES rendering */
|
||||
if ((window->flags & SDL_WINDOW_OPENGL) == SDL_WINDOW_OPENGL) {
|
||||
|
||||
EGLBoolean initstatus;
|
||||
|
||||
/* Mark this window as OpenGL ES compatible */
|
||||
wdata->uses_gles = SDL_TRUE;
|
||||
|
||||
/* Create connection to OpenGL ES */
|
||||
if (phdata->egl_display == EGL_NO_DISPLAY) {
|
||||
phdata->egl_display = eglGetDisplay((NativeDisplayType) 0);
|
||||
if (phdata->egl_display == EGL_NO_DISPLAY) {
|
||||
return SDL_SetError("PND: Can't get connection to OpenGL ES");
|
||||
}
|
||||
|
||||
initstatus = eglInitialize(phdata->egl_display, NULL, NULL);
|
||||
if (initstatus != EGL_TRUE) {
|
||||
return SDL_SetError("PND: Can't init OpenGL ES library");
|
||||
}
|
||||
}
|
||||
|
||||
phdata->egl_refcount++;
|
||||
}
|
||||
|
||||
/* Window has been successfully created */
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
PND_createwindowfrom(_THIS, SDL_Window * window, const void *data)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
void
|
||||
PND_setwindowtitle(_THIS, SDL_Window * window)
|
||||
{
|
||||
}
|
||||
void
|
||||
PND_setwindowicon(_THIS, SDL_Window * window, SDL_Surface * icon)
|
||||
{
|
||||
}
|
||||
void
|
||||
PND_setwindowposition(_THIS, SDL_Window * window)
|
||||
{
|
||||
}
|
||||
void
|
||||
PND_setwindowsize(_THIS, SDL_Window * window)
|
||||
{
|
||||
}
|
||||
void
|
||||
PND_showwindow(_THIS, SDL_Window * window)
|
||||
{
|
||||
}
|
||||
void
|
||||
PND_hidewindow(_THIS, SDL_Window * window)
|
||||
{
|
||||
}
|
||||
void
|
||||
PND_raisewindow(_THIS, SDL_Window * window)
|
||||
{
|
||||
}
|
||||
void
|
||||
PND_maximizewindow(_THIS, SDL_Window * window)
|
||||
{
|
||||
}
|
||||
void
|
||||
PND_minimizewindow(_THIS, SDL_Window * window)
|
||||
{
|
||||
}
|
||||
void
|
||||
PND_restorewindow(_THIS, SDL_Window * window)
|
||||
{
|
||||
}
|
||||
void
|
||||
PND_destroywindow(_THIS, SDL_Window * window)
|
||||
{
|
||||
SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
|
||||
eglTerminate(phdata->egl_display);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
/* SDL Window Manager function */
|
||||
/*****************************************************************************/
|
||||
#if 0
|
||||
SDL_bool
|
||||
PND_getwindowwminfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info)
|
||||
{
|
||||
if (info->version.major <= SDL_MAJOR_VERSION) {
|
||||
return SDL_TRUE;
|
||||
} else {
|
||||
SDL_SetError("application not compiled with SDL %d",
|
||||
SDL_MAJOR_VERSION);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/* Failed to get window manager information */
|
||||
return SDL_FALSE;
|
||||
}
|
||||
#endif
|
||||
|
||||
/*****************************************************************************/
|
||||
/* SDL OpenGL/OpenGL ES functions */
|
||||
/*****************************************************************************/
|
||||
int
|
||||
PND_gl_loadlibrary(_THIS, const char *path)
|
||||
{
|
||||
/* Check if OpenGL ES library is specified for GF driver */
|
||||
if (path == NULL) {
|
||||
path = SDL_getenv("SDL_OPENGL_LIBRARY");
|
||||
if (path == NULL) {
|
||||
path = SDL_getenv("SDL_OPENGLES_LIBRARY");
|
||||
}
|
||||
}
|
||||
|
||||
/* Check if default library loading requested */
|
||||
if (path == NULL) {
|
||||
/* Already linked with GF library which provides egl* subset of */
|
||||
/* functions, use Common profile of OpenGL ES library by default */
|
||||
#ifdef WIZ_GLES_LITE
|
||||
path = "/lib/libopengles_lite.so";
|
||||
#else
|
||||
path = "/usr/lib/libGLES_CM.so";
|
||||
#endif
|
||||
}
|
||||
|
||||
/* Load dynamic library */
|
||||
_this->gl_config.dll_handle = SDL_LoadObject(path);
|
||||
if (!_this->gl_config.dll_handle) {
|
||||
/* Failed to load new GL ES library */
|
||||
return SDL_SetError("PND: Failed to locate OpenGL ES library");
|
||||
}
|
||||
|
||||
/* Store OpenGL ES library path and name */
|
||||
SDL_strlcpy(_this->gl_config.driver_path, path,
|
||||
SDL_arraysize(_this->gl_config.driver_path));
|
||||
|
||||
/* New OpenGL ES library is loaded */
|
||||
return 0;
|
||||
}
|
||||
|
||||
void *
|
||||
PND_gl_getprocaddres(_THIS, const char *proc)
|
||||
{
|
||||
void *function_address;
|
||||
|
||||
/* Try to get function address through the egl interface */
|
||||
function_address = eglGetProcAddress(proc);
|
||||
if (function_address != NULL) {
|
||||
return function_address;
|
||||
}
|
||||
|
||||
/* Then try to get function in the OpenGL ES library */
|
||||
if (_this->gl_config.dll_handle) {
|
||||
function_address =
|
||||
SDL_LoadFunction(_this->gl_config.dll_handle, proc);
|
||||
if (function_address != NULL) {
|
||||
return function_address;
|
||||
}
|
||||
}
|
||||
|
||||
/* Failed to get GL ES function address pointer */
|
||||
SDL_SetError("PND: Cannot locate OpenGL ES function name");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void
|
||||
PND_gl_unloadlibrary(_THIS)
|
||||
{
|
||||
SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
|
||||
|
||||
if (phdata->egl_initialized == SDL_TRUE) {
|
||||
/* Unload OpenGL ES library */
|
||||
if (_this->gl_config.dll_handle) {
|
||||
SDL_UnloadObject(_this->gl_config.dll_handle);
|
||||
_this->gl_config.dll_handle = NULL;
|
||||
}
|
||||
} else {
|
||||
SDL_SetError("PND: GF initialization failed, no OpenGL ES support");
|
||||
}
|
||||
}
|
||||
|
||||
SDL_GLContext
|
||||
PND_gl_createcontext(_THIS, SDL_Window * window)
|
||||
{
|
||||
SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
|
||||
SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata;
|
||||
EGLBoolean status;
|
||||
EGLint configs;
|
||||
uint32_t attr_pos;
|
||||
EGLint attr_value;
|
||||
EGLint cit;
|
||||
|
||||
/* Check if EGL was initialized */
|
||||
if (phdata->egl_initialized != SDL_TRUE) {
|
||||
SDL_SetError("PND: EGL initialization failed, no OpenGL ES support");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Prepare attributes list to pass them to OpenGL ES */
|
||||
attr_pos = 0;
|
||||
wdata->gles_attributes[attr_pos++] = EGL_SURFACE_TYPE;
|
||||
wdata->gles_attributes[attr_pos++] = EGL_WINDOW_BIT;
|
||||
wdata->gles_attributes[attr_pos++] = EGL_RED_SIZE;
|
||||
wdata->gles_attributes[attr_pos++] = _this->gl_config.red_size;
|
||||
wdata->gles_attributes[attr_pos++] = EGL_GREEN_SIZE;
|
||||
wdata->gles_attributes[attr_pos++] = _this->gl_config.green_size;
|
||||
wdata->gles_attributes[attr_pos++] = EGL_BLUE_SIZE;
|
||||
wdata->gles_attributes[attr_pos++] = _this->gl_config.blue_size;
|
||||
wdata->gles_attributes[attr_pos++] = EGL_ALPHA_SIZE;
|
||||
|
||||
/* Setup alpha size in bits */
|
||||
if (_this->gl_config.alpha_size) {
|
||||
wdata->gles_attributes[attr_pos++] = _this->gl_config.alpha_size;
|
||||
} else {
|
||||
wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
|
||||
}
|
||||
|
||||
/* Setup color buffer size */
|
||||
if (_this->gl_config.buffer_size) {
|
||||
wdata->gles_attributes[attr_pos++] = EGL_BUFFER_SIZE;
|
||||
wdata->gles_attributes[attr_pos++] = _this->gl_config.buffer_size;
|
||||
} else {
|
||||
wdata->gles_attributes[attr_pos++] = EGL_BUFFER_SIZE;
|
||||
wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
|
||||
}
|
||||
|
||||
/* Setup depth buffer bits */
|
||||
wdata->gles_attributes[attr_pos++] = EGL_DEPTH_SIZE;
|
||||
wdata->gles_attributes[attr_pos++] = _this->gl_config.depth_size;
|
||||
|
||||
/* Setup stencil bits */
|
||||
if (_this->gl_config.stencil_size) {
|
||||
wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE;
|
||||
wdata->gles_attributes[attr_pos++] = _this->gl_config.buffer_size;
|
||||
} else {
|
||||
wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE;
|
||||
wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
|
||||
}
|
||||
|
||||
/* Set number of samples in multisampling */
|
||||
if (_this->gl_config.multisamplesamples) {
|
||||
wdata->gles_attributes[attr_pos++] = EGL_SAMPLES;
|
||||
wdata->gles_attributes[attr_pos++] =
|
||||
_this->gl_config.multisamplesamples;
|
||||
}
|
||||
|
||||
/* Multisample buffers, OpenGL ES 1.0 spec defines 0 or 1 buffer */
|
||||
if (_this->gl_config.multisamplebuffers) {
|
||||
wdata->gles_attributes[attr_pos++] = EGL_SAMPLE_BUFFERS;
|
||||
wdata->gles_attributes[attr_pos++] =
|
||||
_this->gl_config.multisamplebuffers;
|
||||
}
|
||||
|
||||
/* Finish attributes list */
|
||||
wdata->gles_attributes[attr_pos] = EGL_NONE;
|
||||
|
||||
/* Request first suitable framebuffer configuration */
|
||||
status = eglChooseConfig(phdata->egl_display, wdata->gles_attributes,
|
||||
wdata->gles_configs, 1, &configs);
|
||||
if (status != EGL_TRUE) {
|
||||
SDL_SetError("PND: Can't find closest configuration for OpenGL ES");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Check if nothing has been found, try "don't care" settings */
|
||||
if (configs == 0) {
|
||||
int32_t it;
|
||||
int32_t jt;
|
||||
GLint depthbits[4] = { 32, 24, 16, EGL_DONT_CARE };
|
||||
|
||||
for (it = 0; it < 4; it++) {
|
||||
for (jt = 16; jt >= 0; jt--) {
|
||||
/* Don't care about color buffer bits, use what exist */
|
||||
/* Replace previous set data with EGL_DONT_CARE */
|
||||
attr_pos = 0;
|
||||
wdata->gles_attributes[attr_pos++] = EGL_SURFACE_TYPE;
|
||||
wdata->gles_attributes[attr_pos++] = EGL_WINDOW_BIT;
|
||||
wdata->gles_attributes[attr_pos++] = EGL_RED_SIZE;
|
||||
wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
|
||||
wdata->gles_attributes[attr_pos++] = EGL_GREEN_SIZE;
|
||||
wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
|
||||
wdata->gles_attributes[attr_pos++] = EGL_BLUE_SIZE;
|
||||
wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
|
||||
wdata->gles_attributes[attr_pos++] = EGL_ALPHA_SIZE;
|
||||
wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
|
||||
wdata->gles_attributes[attr_pos++] = EGL_BUFFER_SIZE;
|
||||
wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
|
||||
|
||||
/* Try to find requested or smallest depth */
|
||||
if (_this->gl_config.depth_size) {
|
||||
wdata->gles_attributes[attr_pos++] = EGL_DEPTH_SIZE;
|
||||
wdata->gles_attributes[attr_pos++] = depthbits[it];
|
||||
} else {
|
||||
wdata->gles_attributes[attr_pos++] = EGL_DEPTH_SIZE;
|
||||
wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
|
||||
}
|
||||
|
||||
if (_this->gl_config.stencil_size) {
|
||||
wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE;
|
||||
wdata->gles_attributes[attr_pos++] = jt;
|
||||
} else {
|
||||
wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE;
|
||||
wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
|
||||
}
|
||||
|
||||
wdata->gles_attributes[attr_pos++] = EGL_SAMPLES;
|
||||
wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
|
||||
wdata->gles_attributes[attr_pos++] = EGL_SAMPLE_BUFFERS;
|
||||
wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
|
||||
wdata->gles_attributes[attr_pos] = EGL_NONE;
|
||||
|
||||
/* Request first suitable framebuffer configuration */
|
||||
status =
|
||||
eglChooseConfig(phdata->egl_display,
|
||||
wdata->gles_attributes,
|
||||
wdata->gles_configs, 1, &configs);
|
||||
|
||||
if (status != EGL_TRUE) {
|
||||
SDL_SetError
|
||||
("PND: Can't find closest configuration for OpenGL ES");
|
||||
return NULL;
|
||||
}
|
||||
if (configs != 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (configs != 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* No available configs */
|
||||
if (configs == 0) {
|
||||
SDL_SetError("PND: Can't find any configuration for OpenGL ES");
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/* Initialize config index */
|
||||
wdata->gles_config = 0;
|
||||
|
||||
/* Now check each configuration to find out the best */
|
||||
for (cit = 0; cit < configs; cit++) {
|
||||
uint32_t stencil_found;
|
||||
uint32_t depth_found;
|
||||
|
||||
stencil_found = 0;
|
||||
depth_found = 0;
|
||||
|
||||
if (_this->gl_config.stencil_size) {
|
||||
status =
|
||||
eglGetConfigAttrib(phdata->egl_display,
|
||||
wdata->gles_configs[cit], EGL_STENCIL_SIZE,
|
||||
&attr_value);
|
||||
if (status == EGL_TRUE) {
|
||||
if (attr_value != 0) {
|
||||
stencil_found = 1;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
stencil_found = 1;
|
||||
}
|
||||
|
||||
if (_this->gl_config.depth_size) {
|
||||
status =
|
||||
eglGetConfigAttrib(phdata->egl_display,
|
||||
wdata->gles_configs[cit], EGL_DEPTH_SIZE,
|
||||
&attr_value);
|
||||
if (status == EGL_TRUE) {
|
||||
if (attr_value != 0) {
|
||||
depth_found = 1;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
depth_found = 1;
|
||||
}
|
||||
|
||||
/* Exit from loop if found appropriate configuration */
|
||||
if ((depth_found != 0) && (stencil_found != 0)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* If best could not be found, use first */
|
||||
if (cit == configs) {
|
||||
cit = 0;
|
||||
}
|
||||
wdata->gles_config = cit;
|
||||
|
||||
/* Create OpenGL ES context */
|
||||
wdata->gles_context =
|
||||
eglCreateContext(phdata->egl_display,
|
||||
wdata->gles_configs[wdata->gles_config], NULL, NULL);
|
||||
if (wdata->gles_context == EGL_NO_CONTEXT) {
|
||||
SDL_SetError("PND: OpenGL ES context creation has been failed");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#ifdef WIZ_GLES_LITE
|
||||
if( !hNativeWnd ) {
|
||||
hNativeWnd = (NativeWindowType)SDL_malloc(16*1024);
|
||||
|
||||
if(!hNativeWnd)
|
||||
printf( "Error: Wiz framebuffer allocatation failed\n" );
|
||||
else
|
||||
printf( "SDL: Wiz framebuffer allocated: %X\n", hNativeWnd );
|
||||
}
|
||||
else {
|
||||
printf( "SDL: Wiz framebuffer already allocated: %X\n", hNativeWnd );
|
||||
}
|
||||
|
||||
wdata->gles_surface =
|
||||
eglCreateWindowSurface(phdata->egl_display,
|
||||
wdata->gles_configs[wdata->gles_config],
|
||||
hNativeWnd, NULL );
|
||||
#else
|
||||
wdata->gles_surface =
|
||||
eglCreateWindowSurface(phdata->egl_display,
|
||||
wdata->gles_configs[wdata->gles_config],
|
||||
(NativeWindowType) 0, NULL);
|
||||
#endif
|
||||
|
||||
|
||||
if (wdata->gles_surface == 0) {
|
||||
SDL_SetError("Error : eglCreateWindowSurface failed;");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Make just created context current */
|
||||
status =
|
||||
eglMakeCurrent(phdata->egl_display, wdata->gles_surface,
|
||||
wdata->gles_surface, wdata->gles_context);
|
||||
if (status != EGL_TRUE) {
|
||||
/* Destroy OpenGL ES surface */
|
||||
eglDestroySurface(phdata->egl_display, wdata->gles_surface);
|
||||
eglDestroyContext(phdata->egl_display, wdata->gles_context);
|
||||
wdata->gles_context = EGL_NO_CONTEXT;
|
||||
SDL_SetError("PND: Can't set OpenGL ES context on creation");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
_this->gl_config.accelerated = 1;
|
||||
|
||||
/* Always clear stereo enable, since OpenGL ES do not supports stereo */
|
||||
_this->gl_config.stereo = 0;
|
||||
|
||||
/* Get back samples and samplebuffers configurations. Rest framebuffer */
|
||||
/* parameters could be obtained through the OpenGL ES API */
|
||||
status =
|
||||
eglGetConfigAttrib(phdata->egl_display,
|
||||
wdata->gles_configs[wdata->gles_config],
|
||||
EGL_SAMPLES, &attr_value);
|
||||
if (status == EGL_TRUE) {
|
||||
_this->gl_config.multisamplesamples = attr_value;
|
||||
}
|
||||
status =
|
||||
eglGetConfigAttrib(phdata->egl_display,
|
||||
wdata->gles_configs[wdata->gles_config],
|
||||
EGL_SAMPLE_BUFFERS, &attr_value);
|
||||
if (status == EGL_TRUE) {
|
||||
_this->gl_config.multisamplebuffers = attr_value;
|
||||
}
|
||||
|
||||
/* Get back stencil and depth buffer sizes */
|
||||
status =
|
||||
eglGetConfigAttrib(phdata->egl_display,
|
||||
wdata->gles_configs[wdata->gles_config],
|
||||
EGL_DEPTH_SIZE, &attr_value);
|
||||
if (status == EGL_TRUE) {
|
||||
_this->gl_config.depth_size = attr_value;
|
||||
}
|
||||
status =
|
||||
eglGetConfigAttrib(phdata->egl_display,
|
||||
wdata->gles_configs[wdata->gles_config],
|
||||
EGL_STENCIL_SIZE, &attr_value);
|
||||
if (status == EGL_TRUE) {
|
||||
_this->gl_config.stencil_size = attr_value;
|
||||
}
|
||||
|
||||
/* Under PND OpenGL ES output can't be double buffered */
|
||||
_this->gl_config.double_buffer = 0;
|
||||
|
||||
/* GL ES context was successfully created */
|
||||
return wdata->gles_context;
|
||||
}
|
||||
|
||||
int
|
||||
PND_gl_makecurrent(_THIS, SDL_Window * window, SDL_GLContext context)
|
||||
{
|
||||
SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
|
||||
SDL_WindowData *wdata;
|
||||
EGLBoolean status;
|
||||
|
||||
if (phdata->egl_initialized != SDL_TRUE) {
|
||||
return SDL_SetError("PND: GF initialization failed, no OpenGL ES support");
|
||||
}
|
||||
|
||||
if ((window == NULL) && (context == NULL)) {
|
||||
status =
|
||||
eglMakeCurrent(phdata->egl_display, EGL_NO_SURFACE,
|
||||
EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
if (status != EGL_TRUE) {
|
||||
/* Failed to set current GL ES context */
|
||||
return SDL_SetError("PND: Can't set OpenGL ES context");
|
||||
}
|
||||
} else {
|
||||
wdata = (SDL_WindowData *) window->driverdata;
|
||||
if (wdata->gles_surface == EGL_NO_SURFACE) {
|
||||
return SDL_SetError
|
||||
("PND: OpenGL ES surface is not initialized for this window");
|
||||
}
|
||||
if (wdata->gles_context == EGL_NO_CONTEXT) {
|
||||
return SDL_SetError
|
||||
("PND: OpenGL ES context is not initialized for this window");
|
||||
}
|
||||
if (wdata->gles_context != context) {
|
||||
return SDL_SetError
|
||||
("PND: OpenGL ES context is not belong to this window");
|
||||
}
|
||||
status =
|
||||
eglMakeCurrent(phdata->egl_display, wdata->gles_surface,
|
||||
wdata->gles_surface, wdata->gles_context);
|
||||
if (status != EGL_TRUE) {
|
||||
/* Failed to set current GL ES context */
|
||||
return SDL_SetError("PND: Can't set OpenGL ES context");
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
PND_gl_setswapinterval(_THIS, int interval)
|
||||
{
|
||||
SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
|
||||
EGLBoolean status;
|
||||
|
||||
if (phdata->egl_initialized != SDL_TRUE) {
|
||||
return SDL_SetError("PND: EGL initialization failed, no OpenGL ES support");
|
||||
}
|
||||
|
||||
/* Check if OpenGL ES connection has been initialized */
|
||||
if (phdata->egl_display != EGL_NO_DISPLAY) {
|
||||
/* Set swap OpenGL ES interval */
|
||||
status = eglSwapInterval(phdata->egl_display, interval);
|
||||
if (status == EGL_TRUE) {
|
||||
/* Return success to upper level */
|
||||
phdata->swapinterval = interval;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* Failed to set swap interval */
|
||||
return SDL_SetError("PND: Cannot set swap interval");
|
||||
}
|
||||
|
||||
int
|
||||
PND_gl_getswapinterval(_THIS)
|
||||
{
|
||||
return ((SDL_VideoData *) _this->driverdata)->swapinterval;
|
||||
}
|
||||
|
||||
int
|
||||
PND_gl_swapwindow(_THIS, SDL_Window * window)
|
||||
{
|
||||
SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
|
||||
SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata;
|
||||
|
||||
if (phdata->egl_initialized != SDL_TRUE) {
|
||||
return SDL_SetError("PND: GLES initialization failed, no OpenGL ES support");
|
||||
}
|
||||
|
||||
/* Many applications do not uses glFinish(), so we call it for them */
|
||||
glFinish();
|
||||
|
||||
/* Wait until OpenGL ES rendering is completed */
|
||||
eglWaitGL();
|
||||
|
||||
eglSwapBuffers(phdata->egl_display, wdata->gles_surface);
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
PND_gl_deletecontext(_THIS, SDL_GLContext context)
|
||||
{
|
||||
SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
|
||||
EGLBoolean status;
|
||||
|
||||
if (phdata->egl_initialized != SDL_TRUE) {
|
||||
SDL_SetError("PND: GLES initialization failed, no OpenGL ES support");
|
||||
return;
|
||||
}
|
||||
|
||||
/* Check if OpenGL ES connection has been initialized */
|
||||
if (phdata->egl_display != EGL_NO_DISPLAY) {
|
||||
if (context != EGL_NO_CONTEXT) {
|
||||
status = eglDestroyContext(phdata->egl_display, context);
|
||||
if (status != EGL_TRUE) {
|
||||
/* Error during OpenGL ES context destroying */
|
||||
SDL_SetError("PND: OpenGL ES context destroy error");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef WIZ_GLES_LITE
|
||||
if( hNativeWnd != 0 )
|
||||
{
|
||||
SDL_free(hNativeWnd);
|
||||
hNativeWnd = 0;
|
||||
printf( "SDL: Wiz framebuffer released\n" );
|
||||
}
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_DRIVER_PANDORA */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,100 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef __SDL_PANDORA_H__
|
||||
#define __SDL_PANDORA_H__
|
||||
|
||||
#include <GLES/egl.h>
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
#include "../SDL_sysvideo.h"
|
||||
|
||||
typedef struct SDL_VideoData
|
||||
{
|
||||
SDL_bool egl_initialized; /* OpenGL ES device initialization status */
|
||||
EGLDisplay egl_display; /* OpenGL ES display connection */
|
||||
uint32_t egl_refcount; /* OpenGL ES reference count */
|
||||
uint32_t swapinterval; /* OpenGL ES default swap interval */
|
||||
|
||||
} SDL_VideoData;
|
||||
|
||||
|
||||
typedef struct SDL_DisplayData
|
||||
{
|
||||
|
||||
} SDL_DisplayData;
|
||||
|
||||
|
||||
typedef struct SDL_WindowData
|
||||
{
|
||||
SDL_bool uses_gles; /* if true window must support OpenGL ES */
|
||||
|
||||
EGLConfig gles_configs[32];
|
||||
EGLint gles_config; /* OpenGL ES configuration index */
|
||||
EGLContext gles_context; /* OpenGL ES context */
|
||||
EGLint gles_attributes[256]; /* OpenGL ES attributes for context */
|
||||
EGLSurface gles_surface; /* OpenGL ES target rendering surface */
|
||||
|
||||
} SDL_WindowData;
|
||||
|
||||
|
||||
/****************************************************************************/
|
||||
/* SDL_VideoDevice functions declaration */
|
||||
/****************************************************************************/
|
||||
|
||||
/* Display and window functions */
|
||||
int PND_videoinit(_THIS);
|
||||
void PND_videoquit(_THIS);
|
||||
void PND_getdisplaymodes(_THIS, SDL_VideoDisplay * display);
|
||||
int PND_setdisplaymode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
|
||||
int PND_createwindow(_THIS, SDL_Window * window);
|
||||
int PND_createwindowfrom(_THIS, SDL_Window * window, const void *data);
|
||||
void PND_setwindowtitle(_THIS, SDL_Window * window);
|
||||
void PND_setwindowicon(_THIS, SDL_Window * window, SDL_Surface * icon);
|
||||
void PND_setwindowposition(_THIS, SDL_Window * window);
|
||||
void PND_setwindowsize(_THIS, SDL_Window * window);
|
||||
void PND_showwindow(_THIS, SDL_Window * window);
|
||||
void PND_hidewindow(_THIS, SDL_Window * window);
|
||||
void PND_raisewindow(_THIS, SDL_Window * window);
|
||||
void PND_maximizewindow(_THIS, SDL_Window * window);
|
||||
void PND_minimizewindow(_THIS, SDL_Window * window);
|
||||
void PND_restorewindow(_THIS, SDL_Window * window);
|
||||
void PND_destroywindow(_THIS, SDL_Window * window);
|
||||
|
||||
/* Window manager function */
|
||||
SDL_bool PND_getwindowwminfo(_THIS, SDL_Window * window,
|
||||
struct SDL_SysWMinfo *info);
|
||||
|
||||
/* OpenGL/OpenGL ES functions */
|
||||
int PND_gl_loadlibrary(_THIS, const char *path);
|
||||
void *PND_gl_getprocaddres(_THIS, const char *proc);
|
||||
void PND_gl_unloadlibrary(_THIS);
|
||||
SDL_GLContext PND_gl_createcontext(_THIS, SDL_Window * window);
|
||||
int PND_gl_makecurrent(_THIS, SDL_Window * window, SDL_GLContext context);
|
||||
int PND_gl_setswapinterval(_THIS, int interval);
|
||||
int PND_gl_getswapinterval(_THIS);
|
||||
int PND_gl_swapwindow(_THIS, SDL_Window * window);
|
||||
void PND_gl_deletecontext(_THIS, SDL_GLContext context);
|
||||
|
||||
|
||||
#endif /* __SDL_PANDORA_H__ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,38 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_DRIVER_PANDORA
|
||||
|
||||
/* Being a null driver, there's no event stream. We just define stubs for
|
||||
most of the API. */
|
||||
|
||||
#include "../../events/SDL_events_c.h"
|
||||
|
||||
void
|
||||
PND_PumpEvents(_THIS)
|
||||
{
|
||||
/* Not implemented. */
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_DRIVER_PANDORA */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,25 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
extern void PND_PumpEvents(_THIS);
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -45,8 +45,6 @@ static int LoadContext(GL_Context * data)
|
|||
#define __SDL_NOGETPROCADDR__
|
||||
#elif SDL_VIDEO_DRIVER_ANDROID
|
||||
#define __SDL_NOGETPROCADDR__
|
||||
#elif SDL_VIDEO_DRIVER_PANDORA
|
||||
#define __SDL_NOGETPROCADDR__
|
||||
#endif
|
||||
|
||||
#if defined __SDL_NOGETPROCADDR__
|
||||
|
|
|
@ -69,8 +69,6 @@ static int LoadContext(GLES2_Context * data)
|
|||
#define __SDL_NOGETPROCADDR__
|
||||
#elif SDL_VIDEO_DRIVER_ANDROID
|
||||
#define __SDL_NOGETPROCADDR__
|
||||
#elif SDL_VIDEO_DRIVER_PANDORA
|
||||
#define __SDL_NOGETPROCADDR__
|
||||
#endif
|
||||
|
||||
#if defined __SDL_NOGETPROCADDR__
|
||||
|
|
|
@ -72,8 +72,6 @@ static int LoadContext(GLES2_Context * data)
|
|||
#define __SDL_NOGETPROCADDR__
|
||||
#elif SDL_VIDEO_DRIVER_ANDROID
|
||||
#define __SDL_NOGETPROCADDR__
|
||||
#elif SDL_VIDEO_DRIVER_PANDORA
|
||||
#define __SDL_NOGETPROCADDR__
|
||||
#endif
|
||||
|
||||
#if defined __SDL_NOGETPROCADDR__
|
||||
|
|
Loading…
Reference in New Issue