removed pandora support

main
Ozkan Sezer 2022-11-22 18:50:00 +03:00
parent d8864ea11d
commit 63243eb3a5
14 changed files with 0 additions and 1244 deletions

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@ -1,64 +0,0 @@
# Makefile to build the pandora SDL library
AR = arm-none-linux-gnueabi-ar
RANLIB = arm-none-linux-gnueabi-ranlib
CC = arm-none-linux-gnueabi-gcc
CXX = arm-none-linux-gnueabi-g++
STRIP = arm-none-linux-gnueabi-strip
CFLAGS = -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp \
-mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \
-I./include -I$(PNDSDK)/usr/include
TARGET = libSDL3.a
SOURCES =
./src/*.c \
./src/atomic/*.c \
./src/audio/*.c \
./src/audio/disk/*.c \
./src/audio/dsp/*.c \
./src/audio/dummy/*.c \
./src/cpuinfo/*.c \
./src/events/*.c \
./src/file/*.c \
./src/filesystem/unix/*.c \
./src/haptic/*.c \
./src/haptic/linux/*.c \
./src/hidapi/*.c \
./src/joystick/*.c \
./src/joystick/linux/*.c \
./src/loadso/dlopen/*.c \
./src/locale/*.c \
./src/locale/unix/*.c \
./src/misc/*.c \
./src/misc/unix/*.c \
./src/power/*.c \
./src/sensor/*.c \
./src/sensor/dummy/*.c \
./src/stdlib/*.c \
./src/thread/*.c \
./src/thread/pthread/SDL_syscond.c \
./src/thread/pthread/SDL_sysmutex.c \
./src/thread/pthread/SDL_syssem.c \
./src/thread/pthread/SDL_systhread.c \
./src/timer/*.c \
./src/timer/unix/*.c \
./src/video/*.c \
./src/video/yuv2rgb/*.c \
./src/video/dummy/*.c \
./src/video/x11/*.c \
./src/video/pandora/*.c
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
CONFIG_H = $(shell cp include/SDL_config_pandora.h include/SDL_config.h)
all: $(TARGET)
$(TARGET): $(CONFIG_H) $(OBJECTS)
$(AR) crv $@ $^
$(RANLIB) $@
clean:
rm -f $(TARGET) $(OBJECTS)

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@ -1,17 +0,0 @@
Pandora
=====================================================================
( http://openpandora.org/ )
- A pandora specific video driver was written to allow SDL 2.0 with OpenGL ES
support to work on the pandora under the framebuffer. This driver do not have
input support for now, so if you use it you will have to add your own control code.
The video driver name is "pandora" so if you have problem running it from
the framebuffer, try to set the following variable before starting your application :
"export SDL_VIDEODRIVER=pandora"
- OpenGL ES support was added to the x11 driver, so it's working like the normal
x11 driver one with OpenGLX support, with SDL input event's etc..
David Carré (Cpasjuste)
cpasjuste@gmail.com

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@ -36,7 +36,6 @@ More documentation and FAQs are available online at [the wiki](http://wiki.libsd
- [macOS](README-macos.md)
- [OS/2](README-os2.md)
- [Native Client](README-nacl.md)
- [Pandora](README-pandora.md)
- [Supported Platforms](README-platforms.md)
- [Porting information](README-porting.md)
- [PSP](README-psp.md)

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@ -1,141 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_pandora_h_
#define SDL_config_pandora_h_
#define SDL_config_h_
/* This is a set of defines to configure the SDL features */
/* General platform specific identifiers */
#include "SDL_platform.h"
#ifdef __LP64__
#define SIZEOF_VOIDP 8
#else
#define SIZEOF_VOIDP 4
#endif
#define SDL_BYTEORDER 1234
#define STDC_HEADERS 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
#define HAVE_ICONV_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MALLOC_H 1
#define HAVE_MATH_H 1
#define HAVE_MEMORY_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDARG_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STDLIB_H 1
#define HAVE_STRINGS_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_DLOPEN 1
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_BSEARCH 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_STRLEN 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_EXP 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_LOG10 1
#define HAVE_LROUND 1
#define HAVE_LROUNDF 1
#define HAVE_ROUND 1
#define HAVE_ROUNDF 1
#define HAVE_SCALBN 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_TRUNC 1
#define HAVE_TRUNCF 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define SDL_AUDIO_DRIVER_DUMMY 1
#define SDL_AUDIO_DRIVER_OSS 1
#define SDL_INPUT_LINUXEV 1
#define SDL_JOYSTICK_LINUX 1
#define SDL_JOYSTICK_VIRTUAL 1
#define SDL_HAPTIC_LINUX 1
#define SDL_SENSOR_DUMMY 1
#define SDL_LOADSO_DLOPEN 1
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1
#define SDL_TIMER_UNIX 1
#define SDL_FILESYSTEM_UNIX 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_X11 1
#define SDL_VIDEO_DRIVER_PANDORA 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_OPENGL_ES 1
#endif /* SDL_config_pandora_h_ */

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@ -35,18 +35,6 @@
#define RENDERER_CONTEXT_MAJOR 1
#define RENDERER_CONTEXT_MINOR 1
#if defined(SDL_VIDEO_DRIVER_PANDORA)
/* Empty function stub to get OpenGL ES 1.x support without */
/* OpenGL ES extension GL_OES_draw_texture supported */
GL_API void GL_APIENTRY
glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
{
return;
}
#endif /* SDL_VIDEO_DRIVER_PANDORA */
/* OpenGL ES 1.1 renderer implementation, based on the OpenGL renderer */
/* Used to re-create the window with OpenGL ES capability */
@ -154,8 +142,6 @@ static int GLES_LoadFunctions(GLES_RenderData * data)
#define __SDL_NOGETPROCADDR__
#elif SDL_VIDEO_DRIVER_ANDROID
#define __SDL_NOGETPROCADDR__
#elif SDL_VIDEO_DRIVER_PANDORA
#define __SDL_NOGETPROCADDR__
#endif
#ifdef __SDL_NOGETPROCADDR__

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@ -249,8 +249,6 @@ static int GLES2_LoadFunctions(GLES2_RenderData * data)
#define __SDL_NOGETPROCADDR__
#elif SDL_VIDEO_DRIVER_ANDROID
#define __SDL_NOGETPROCADDR__
#elif SDL_VIDEO_DRIVER_PANDORA
#define __SDL_NOGETPROCADDR__
#endif
#if defined __SDL_NOGETPROCADDR__

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@ -89,9 +89,6 @@ static VideoBootStrap *bootstrap[] = {
#if SDL_VIDEO_DRIVER_HAIKU
&HAIKU_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_PANDORA
&PND_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_UIKIT
&UIKIT_bootstrap,
#endif

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@ -1,833 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_PANDORA
/* SDL internals */
#include "../SDL_sysvideo.h"
#include "SDL_version.h"
#include "SDL_syswm.h"
#include "SDL_loadso.h"
#include "SDL_events.h"
#include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_keyboard_c.h"
/* PND declarations */
#include "SDL_pandora.h"
#include "SDL_pandora_events.h"
/* WIZ declarations */
#include "GLES/gl.h"
#ifdef WIZ_GLES_LITE
static NativeWindowType hNativeWnd = 0; /* A handle to the window we will create. */
#endif
static int
PND_available(void)
{
return 1;
}
static void
PND_destroy(SDL_VideoDevice * device)
{
if (device->driverdata != NULL) {
SDL_free(device->driverdata);
device->driverdata = NULL;
}
SDL_free(device);
}
static SDL_VideoDevice *
PND_create()
{
SDL_VideoDevice *device;
SDL_VideoData *phdata;
int status;
/* Check if pandora could be initialized */
status = PND_available();
if (status == 0) {
/* PND could not be used */
return NULL;
}
/* Initialize SDL_VideoDevice structure */
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (device == NULL) {
SDL_OutOfMemory();
return NULL;
}
/* Initialize internal Pandora specific data */
phdata = (SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
if (phdata == NULL) {
SDL_OutOfMemory();
SDL_free(device);
return NULL;
}
device->driverdata = phdata;
phdata->egl_initialized = SDL_TRUE;
/* Setup amount of available displays */
device->num_displays = 0;
/* Set device free function */
device->free = PND_destroy;
/* Setup all functions which we can handle */
device->VideoInit = PND_videoinit;
device->VideoQuit = PND_videoquit;
device->GetDisplayModes = PND_getdisplaymodes;
device->SetDisplayMode = PND_setdisplaymode;
device->CreateSDLWindow = PND_createwindow;
device->CreateSDLWindowFrom = PND_createwindowfrom;
device->SetWindowTitle = PND_setwindowtitle;
device->SetWindowIcon = PND_setwindowicon;
device->SetWindowPosition = PND_setwindowposition;
device->SetWindowSize = PND_setwindowsize;
device->ShowWindow = PND_showwindow;
device->HideWindow = PND_hidewindow;
device->RaiseWindow = PND_raisewindow;
device->MaximizeWindow = PND_maximizewindow;
device->MinimizeWindow = PND_minimizewindow;
device->RestoreWindow = PND_restorewindow;
device->DestroyWindow = PND_destroywindow;
#if 0
device->GetWindowWMInfo = PND_getwindowwminfo;
#endif
device->GL_LoadLibrary = PND_gl_loadlibrary;
device->GL_GetProcAddress = PND_gl_getprocaddres;
device->GL_UnloadLibrary = PND_gl_unloadlibrary;
device->GL_CreateContext = PND_gl_createcontext;
device->GL_MakeCurrent = PND_gl_makecurrent;
device->GL_SetSwapInterval = PND_gl_setswapinterval;
device->GL_GetSwapInterval = PND_gl_getswapinterval;
device->GL_SwapWindow = PND_gl_swapwindow;
device->GL_DeleteContext = PND_gl_deletecontext;
device->PumpEvents = PND_PumpEvents;
/* !!! FIXME: implement SetWindowBordered */
return device;
}
VideoBootStrap PND_bootstrap = {
#ifdef WIZ_GLES_LITE
"wiz",
"SDL Wiz Video Driver",
#else
"pandora",
"SDL Pandora Video Driver",
#endif
PND_available,
PND_create
};
/*****************************************************************************/
/* SDL Video and Display initialization/handling functions */
/*****************************************************************************/
int
PND_videoinit(_THIS)
{
SDL_VideoDisplay display;
SDL_DisplayMode current_mode;
SDL_zero(current_mode);
#ifdef WIZ_GLES_LITE
current_mode.w = 320;
current_mode.h = 240;
#else
current_mode.w = 800;
current_mode.h = 480;
#endif
current_mode.refresh_rate = 60;
current_mode.format = SDL_PIXELFORMAT_RGB565;
current_mode.driverdata = NULL;
SDL_zero(display);
display.desktop_mode = current_mode;
display.current_mode = current_mode;
display.driverdata = NULL;
SDL_AddVideoDisplay(&display, SDL_FALSE);
return 1;
}
void
PND_videoquit(_THIS)
{
}
void
PND_getdisplaymodes(_THIS, SDL_VideoDisplay * display)
{
}
int
PND_setdisplaymode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
{
return 0;
}
int
PND_createwindow(_THIS, SDL_Window * window)
{
SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
SDL_WindowData *wdata;
/* Allocate window internal data */
wdata = (SDL_WindowData *) SDL_calloc(1, sizeof(SDL_WindowData));
if (wdata == NULL) {
return SDL_OutOfMemory();
}
/* Setup driver data for this window */
window->driverdata = wdata;
/* Check if window must support OpenGL ES rendering */
if ((window->flags & SDL_WINDOW_OPENGL) == SDL_WINDOW_OPENGL) {
EGLBoolean initstatus;
/* Mark this window as OpenGL ES compatible */
wdata->uses_gles = SDL_TRUE;
/* Create connection to OpenGL ES */
if (phdata->egl_display == EGL_NO_DISPLAY) {
phdata->egl_display = eglGetDisplay((NativeDisplayType) 0);
if (phdata->egl_display == EGL_NO_DISPLAY) {
return SDL_SetError("PND: Can't get connection to OpenGL ES");
}
initstatus = eglInitialize(phdata->egl_display, NULL, NULL);
if (initstatus != EGL_TRUE) {
return SDL_SetError("PND: Can't init OpenGL ES library");
}
}
phdata->egl_refcount++;
}
/* Window has been successfully created */
return 0;
}
int
PND_createwindowfrom(_THIS, SDL_Window * window, const void *data)
{
return -1;
}
void
PND_setwindowtitle(_THIS, SDL_Window * window)
{
}
void
PND_setwindowicon(_THIS, SDL_Window * window, SDL_Surface * icon)
{
}
void
PND_setwindowposition(_THIS, SDL_Window * window)
{
}
void
PND_setwindowsize(_THIS, SDL_Window * window)
{
}
void
PND_showwindow(_THIS, SDL_Window * window)
{
}
void
PND_hidewindow(_THIS, SDL_Window * window)
{
}
void
PND_raisewindow(_THIS, SDL_Window * window)
{
}
void
PND_maximizewindow(_THIS, SDL_Window * window)
{
}
void
PND_minimizewindow(_THIS, SDL_Window * window)
{
}
void
PND_restorewindow(_THIS, SDL_Window * window)
{
}
void
PND_destroywindow(_THIS, SDL_Window * window)
{
SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
eglTerminate(phdata->egl_display);
}
/*****************************************************************************/
/* SDL Window Manager function */
/*****************************************************************************/
#if 0
SDL_bool
PND_getwindowwminfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info)
{
if (info->version.major <= SDL_MAJOR_VERSION) {
return SDL_TRUE;
} else {
SDL_SetError("application not compiled with SDL %d",
SDL_MAJOR_VERSION);
return SDL_FALSE;
}
/* Failed to get window manager information */
return SDL_FALSE;
}
#endif
/*****************************************************************************/
/* SDL OpenGL/OpenGL ES functions */
/*****************************************************************************/
int
PND_gl_loadlibrary(_THIS, const char *path)
{
/* Check if OpenGL ES library is specified for GF driver */
if (path == NULL) {
path = SDL_getenv("SDL_OPENGL_LIBRARY");
if (path == NULL) {
path = SDL_getenv("SDL_OPENGLES_LIBRARY");
}
}
/* Check if default library loading requested */
if (path == NULL) {
/* Already linked with GF library which provides egl* subset of */
/* functions, use Common profile of OpenGL ES library by default */
#ifdef WIZ_GLES_LITE
path = "/lib/libopengles_lite.so";
#else
path = "/usr/lib/libGLES_CM.so";
#endif
}
/* Load dynamic library */
_this->gl_config.dll_handle = SDL_LoadObject(path);
if (!_this->gl_config.dll_handle) {
/* Failed to load new GL ES library */
return SDL_SetError("PND: Failed to locate OpenGL ES library");
}
/* Store OpenGL ES library path and name */
SDL_strlcpy(_this->gl_config.driver_path, path,
SDL_arraysize(_this->gl_config.driver_path));
/* New OpenGL ES library is loaded */
return 0;
}
void *
PND_gl_getprocaddres(_THIS, const char *proc)
{
void *function_address;
/* Try to get function address through the egl interface */
function_address = eglGetProcAddress(proc);
if (function_address != NULL) {
return function_address;
}
/* Then try to get function in the OpenGL ES library */
if (_this->gl_config.dll_handle) {
function_address =
SDL_LoadFunction(_this->gl_config.dll_handle, proc);
if (function_address != NULL) {
return function_address;
}
}
/* Failed to get GL ES function address pointer */
SDL_SetError("PND: Cannot locate OpenGL ES function name");
return NULL;
}
void
PND_gl_unloadlibrary(_THIS)
{
SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
if (phdata->egl_initialized == SDL_TRUE) {
/* Unload OpenGL ES library */
if (_this->gl_config.dll_handle) {
SDL_UnloadObject(_this->gl_config.dll_handle);
_this->gl_config.dll_handle = NULL;
}
} else {
SDL_SetError("PND: GF initialization failed, no OpenGL ES support");
}
}
SDL_GLContext
PND_gl_createcontext(_THIS, SDL_Window * window)
{
SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata;
EGLBoolean status;
EGLint configs;
uint32_t attr_pos;
EGLint attr_value;
EGLint cit;
/* Check if EGL was initialized */
if (phdata->egl_initialized != SDL_TRUE) {
SDL_SetError("PND: EGL initialization failed, no OpenGL ES support");
return NULL;
}
/* Prepare attributes list to pass them to OpenGL ES */
attr_pos = 0;
wdata->gles_attributes[attr_pos++] = EGL_SURFACE_TYPE;
wdata->gles_attributes[attr_pos++] = EGL_WINDOW_BIT;
wdata->gles_attributes[attr_pos++] = EGL_RED_SIZE;
wdata->gles_attributes[attr_pos++] = _this->gl_config.red_size;
wdata->gles_attributes[attr_pos++] = EGL_GREEN_SIZE;
wdata->gles_attributes[attr_pos++] = _this->gl_config.green_size;
wdata->gles_attributes[attr_pos++] = EGL_BLUE_SIZE;
wdata->gles_attributes[attr_pos++] = _this->gl_config.blue_size;
wdata->gles_attributes[attr_pos++] = EGL_ALPHA_SIZE;
/* Setup alpha size in bits */
if (_this->gl_config.alpha_size) {
wdata->gles_attributes[attr_pos++] = _this->gl_config.alpha_size;
} else {
wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
}
/* Setup color buffer size */
if (_this->gl_config.buffer_size) {
wdata->gles_attributes[attr_pos++] = EGL_BUFFER_SIZE;
wdata->gles_attributes[attr_pos++] = _this->gl_config.buffer_size;
} else {
wdata->gles_attributes[attr_pos++] = EGL_BUFFER_SIZE;
wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
}
/* Setup depth buffer bits */
wdata->gles_attributes[attr_pos++] = EGL_DEPTH_SIZE;
wdata->gles_attributes[attr_pos++] = _this->gl_config.depth_size;
/* Setup stencil bits */
if (_this->gl_config.stencil_size) {
wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE;
wdata->gles_attributes[attr_pos++] = _this->gl_config.buffer_size;
} else {
wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE;
wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
}
/* Set number of samples in multisampling */
if (_this->gl_config.multisamplesamples) {
wdata->gles_attributes[attr_pos++] = EGL_SAMPLES;
wdata->gles_attributes[attr_pos++] =
_this->gl_config.multisamplesamples;
}
/* Multisample buffers, OpenGL ES 1.0 spec defines 0 or 1 buffer */
if (_this->gl_config.multisamplebuffers) {
wdata->gles_attributes[attr_pos++] = EGL_SAMPLE_BUFFERS;
wdata->gles_attributes[attr_pos++] =
_this->gl_config.multisamplebuffers;
}
/* Finish attributes list */
wdata->gles_attributes[attr_pos] = EGL_NONE;
/* Request first suitable framebuffer configuration */
status = eglChooseConfig(phdata->egl_display, wdata->gles_attributes,
wdata->gles_configs, 1, &configs);
if (status != EGL_TRUE) {
SDL_SetError("PND: Can't find closest configuration for OpenGL ES");
return NULL;
}
/* Check if nothing has been found, try "don't care" settings */
if (configs == 0) {
int32_t it;
int32_t jt;
GLint depthbits[4] = { 32, 24, 16, EGL_DONT_CARE };
for (it = 0; it < 4; it++) {
for (jt = 16; jt >= 0; jt--) {
/* Don't care about color buffer bits, use what exist */
/* Replace previous set data with EGL_DONT_CARE */
attr_pos = 0;
wdata->gles_attributes[attr_pos++] = EGL_SURFACE_TYPE;
wdata->gles_attributes[attr_pos++] = EGL_WINDOW_BIT;
wdata->gles_attributes[attr_pos++] = EGL_RED_SIZE;
wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
wdata->gles_attributes[attr_pos++] = EGL_GREEN_SIZE;
wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
wdata->gles_attributes[attr_pos++] = EGL_BLUE_SIZE;
wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
wdata->gles_attributes[attr_pos++] = EGL_ALPHA_SIZE;
wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
wdata->gles_attributes[attr_pos++] = EGL_BUFFER_SIZE;
wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
/* Try to find requested or smallest depth */
if (_this->gl_config.depth_size) {
wdata->gles_attributes[attr_pos++] = EGL_DEPTH_SIZE;
wdata->gles_attributes[attr_pos++] = depthbits[it];
} else {
wdata->gles_attributes[attr_pos++] = EGL_DEPTH_SIZE;
wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
}
if (_this->gl_config.stencil_size) {
wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE;
wdata->gles_attributes[attr_pos++] = jt;
} else {
wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE;
wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
}
wdata->gles_attributes[attr_pos++] = EGL_SAMPLES;
wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
wdata->gles_attributes[attr_pos++] = EGL_SAMPLE_BUFFERS;
wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
wdata->gles_attributes[attr_pos] = EGL_NONE;
/* Request first suitable framebuffer configuration */
status =
eglChooseConfig(phdata->egl_display,
wdata->gles_attributes,
wdata->gles_configs, 1, &configs);
if (status != EGL_TRUE) {
SDL_SetError
("PND: Can't find closest configuration for OpenGL ES");
return NULL;
}
if (configs != 0) {
break;
}
}
if (configs != 0) {
break;
}
}
/* No available configs */
if (configs == 0) {
SDL_SetError("PND: Can't find any configuration for OpenGL ES");
return NULL;
}
}
/* Initialize config index */
wdata->gles_config = 0;
/* Now check each configuration to find out the best */
for (cit = 0; cit < configs; cit++) {
uint32_t stencil_found;
uint32_t depth_found;
stencil_found = 0;
depth_found = 0;
if (_this->gl_config.stencil_size) {
status =
eglGetConfigAttrib(phdata->egl_display,
wdata->gles_configs[cit], EGL_STENCIL_SIZE,
&attr_value);
if (status == EGL_TRUE) {
if (attr_value != 0) {
stencil_found = 1;
}
}
} else {
stencil_found = 1;
}
if (_this->gl_config.depth_size) {
status =
eglGetConfigAttrib(phdata->egl_display,
wdata->gles_configs[cit], EGL_DEPTH_SIZE,
&attr_value);
if (status == EGL_TRUE) {
if (attr_value != 0) {
depth_found = 1;
}
}
} else {
depth_found = 1;
}
/* Exit from loop if found appropriate configuration */
if ((depth_found != 0) && (stencil_found != 0)) {
break;
}
}
/* If best could not be found, use first */
if (cit == configs) {
cit = 0;
}
wdata->gles_config = cit;
/* Create OpenGL ES context */
wdata->gles_context =
eglCreateContext(phdata->egl_display,
wdata->gles_configs[wdata->gles_config], NULL, NULL);
if (wdata->gles_context == EGL_NO_CONTEXT) {
SDL_SetError("PND: OpenGL ES context creation has been failed");
return NULL;
}
#ifdef WIZ_GLES_LITE
if( !hNativeWnd ) {
hNativeWnd = (NativeWindowType)SDL_malloc(16*1024);
if(!hNativeWnd)
printf( "Error: Wiz framebuffer allocatation failed\n" );
else
printf( "SDL: Wiz framebuffer allocated: %X\n", hNativeWnd );
}
else {
printf( "SDL: Wiz framebuffer already allocated: %X\n", hNativeWnd );
}
wdata->gles_surface =
eglCreateWindowSurface(phdata->egl_display,
wdata->gles_configs[wdata->gles_config],
hNativeWnd, NULL );
#else
wdata->gles_surface =
eglCreateWindowSurface(phdata->egl_display,
wdata->gles_configs[wdata->gles_config],
(NativeWindowType) 0, NULL);
#endif
if (wdata->gles_surface == 0) {
SDL_SetError("Error : eglCreateWindowSurface failed;");
return NULL;
}
/* Make just created context current */
status =
eglMakeCurrent(phdata->egl_display, wdata->gles_surface,
wdata->gles_surface, wdata->gles_context);
if (status != EGL_TRUE) {
/* Destroy OpenGL ES surface */
eglDestroySurface(phdata->egl_display, wdata->gles_surface);
eglDestroyContext(phdata->egl_display, wdata->gles_context);
wdata->gles_context = EGL_NO_CONTEXT;
SDL_SetError("PND: Can't set OpenGL ES context on creation");
return NULL;
}
_this->gl_config.accelerated = 1;
/* Always clear stereo enable, since OpenGL ES do not supports stereo */
_this->gl_config.stereo = 0;
/* Get back samples and samplebuffers configurations. Rest framebuffer */
/* parameters could be obtained through the OpenGL ES API */
status =
eglGetConfigAttrib(phdata->egl_display,
wdata->gles_configs[wdata->gles_config],
EGL_SAMPLES, &attr_value);
if (status == EGL_TRUE) {
_this->gl_config.multisamplesamples = attr_value;
}
status =
eglGetConfigAttrib(phdata->egl_display,
wdata->gles_configs[wdata->gles_config],
EGL_SAMPLE_BUFFERS, &attr_value);
if (status == EGL_TRUE) {
_this->gl_config.multisamplebuffers = attr_value;
}
/* Get back stencil and depth buffer sizes */
status =
eglGetConfigAttrib(phdata->egl_display,
wdata->gles_configs[wdata->gles_config],
EGL_DEPTH_SIZE, &attr_value);
if (status == EGL_TRUE) {
_this->gl_config.depth_size = attr_value;
}
status =
eglGetConfigAttrib(phdata->egl_display,
wdata->gles_configs[wdata->gles_config],
EGL_STENCIL_SIZE, &attr_value);
if (status == EGL_TRUE) {
_this->gl_config.stencil_size = attr_value;
}
/* Under PND OpenGL ES output can't be double buffered */
_this->gl_config.double_buffer = 0;
/* GL ES context was successfully created */
return wdata->gles_context;
}
int
PND_gl_makecurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
SDL_WindowData *wdata;
EGLBoolean status;
if (phdata->egl_initialized != SDL_TRUE) {
return SDL_SetError("PND: GF initialization failed, no OpenGL ES support");
}
if ((window == NULL) && (context == NULL)) {
status =
eglMakeCurrent(phdata->egl_display, EGL_NO_SURFACE,
EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (status != EGL_TRUE) {
/* Failed to set current GL ES context */
return SDL_SetError("PND: Can't set OpenGL ES context");
}
} else {
wdata = (SDL_WindowData *) window->driverdata;
if (wdata->gles_surface == EGL_NO_SURFACE) {
return SDL_SetError
("PND: OpenGL ES surface is not initialized for this window");
}
if (wdata->gles_context == EGL_NO_CONTEXT) {
return SDL_SetError
("PND: OpenGL ES context is not initialized for this window");
}
if (wdata->gles_context != context) {
return SDL_SetError
("PND: OpenGL ES context is not belong to this window");
}
status =
eglMakeCurrent(phdata->egl_display, wdata->gles_surface,
wdata->gles_surface, wdata->gles_context);
if (status != EGL_TRUE) {
/* Failed to set current GL ES context */
return SDL_SetError("PND: Can't set OpenGL ES context");
}
}
return 0;
}
int
PND_gl_setswapinterval(_THIS, int interval)
{
SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
EGLBoolean status;
if (phdata->egl_initialized != SDL_TRUE) {
return SDL_SetError("PND: EGL initialization failed, no OpenGL ES support");
}
/* Check if OpenGL ES connection has been initialized */
if (phdata->egl_display != EGL_NO_DISPLAY) {
/* Set swap OpenGL ES interval */
status = eglSwapInterval(phdata->egl_display, interval);
if (status == EGL_TRUE) {
/* Return success to upper level */
phdata->swapinterval = interval;
return 0;
}
}
/* Failed to set swap interval */
return SDL_SetError("PND: Cannot set swap interval");
}
int
PND_gl_getswapinterval(_THIS)
{
return ((SDL_VideoData *) _this->driverdata)->swapinterval;
}
int
PND_gl_swapwindow(_THIS, SDL_Window * window)
{
SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata;
if (phdata->egl_initialized != SDL_TRUE) {
return SDL_SetError("PND: GLES initialization failed, no OpenGL ES support");
}
/* Many applications do not uses glFinish(), so we call it for them */
glFinish();
/* Wait until OpenGL ES rendering is completed */
eglWaitGL();
eglSwapBuffers(phdata->egl_display, wdata->gles_surface);
return 0;
}
void
PND_gl_deletecontext(_THIS, SDL_GLContext context)
{
SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
EGLBoolean status;
if (phdata->egl_initialized != SDL_TRUE) {
SDL_SetError("PND: GLES initialization failed, no OpenGL ES support");
return;
}
/* Check if OpenGL ES connection has been initialized */
if (phdata->egl_display != EGL_NO_DISPLAY) {
if (context != EGL_NO_CONTEXT) {
status = eglDestroyContext(phdata->egl_display, context);
if (status != EGL_TRUE) {
/* Error during OpenGL ES context destroying */
SDL_SetError("PND: OpenGL ES context destroy error");
return;
}
}
}
#ifdef WIZ_GLES_LITE
if( hNativeWnd != 0 )
{
SDL_free(hNativeWnd);
hNativeWnd = 0;
printf( "SDL: Wiz framebuffer released\n" );
}
#endif
return;
}
#endif /* SDL_VIDEO_DRIVER_PANDORA */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -1,100 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef __SDL_PANDORA_H__
#define __SDL_PANDORA_H__
#include <GLES/egl.h>
#include "../../SDL_internal.h"
#include "../SDL_sysvideo.h"
typedef struct SDL_VideoData
{
SDL_bool egl_initialized; /* OpenGL ES device initialization status */
EGLDisplay egl_display; /* OpenGL ES display connection */
uint32_t egl_refcount; /* OpenGL ES reference count */
uint32_t swapinterval; /* OpenGL ES default swap interval */
} SDL_VideoData;
typedef struct SDL_DisplayData
{
} SDL_DisplayData;
typedef struct SDL_WindowData
{
SDL_bool uses_gles; /* if true window must support OpenGL ES */
EGLConfig gles_configs[32];
EGLint gles_config; /* OpenGL ES configuration index */
EGLContext gles_context; /* OpenGL ES context */
EGLint gles_attributes[256]; /* OpenGL ES attributes for context */
EGLSurface gles_surface; /* OpenGL ES target rendering surface */
} SDL_WindowData;
/****************************************************************************/
/* SDL_VideoDevice functions declaration */
/****************************************************************************/
/* Display and window functions */
int PND_videoinit(_THIS);
void PND_videoquit(_THIS);
void PND_getdisplaymodes(_THIS, SDL_VideoDisplay * display);
int PND_setdisplaymode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
int PND_createwindow(_THIS, SDL_Window * window);
int PND_createwindowfrom(_THIS, SDL_Window * window, const void *data);
void PND_setwindowtitle(_THIS, SDL_Window * window);
void PND_setwindowicon(_THIS, SDL_Window * window, SDL_Surface * icon);
void PND_setwindowposition(_THIS, SDL_Window * window);
void PND_setwindowsize(_THIS, SDL_Window * window);
void PND_showwindow(_THIS, SDL_Window * window);
void PND_hidewindow(_THIS, SDL_Window * window);
void PND_raisewindow(_THIS, SDL_Window * window);
void PND_maximizewindow(_THIS, SDL_Window * window);
void PND_minimizewindow(_THIS, SDL_Window * window);
void PND_restorewindow(_THIS, SDL_Window * window);
void PND_destroywindow(_THIS, SDL_Window * window);
/* Window manager function */
SDL_bool PND_getwindowwminfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo *info);
/* OpenGL/OpenGL ES functions */
int PND_gl_loadlibrary(_THIS, const char *path);
void *PND_gl_getprocaddres(_THIS, const char *proc);
void PND_gl_unloadlibrary(_THIS);
SDL_GLContext PND_gl_createcontext(_THIS, SDL_Window * window);
int PND_gl_makecurrent(_THIS, SDL_Window * window, SDL_GLContext context);
int PND_gl_setswapinterval(_THIS, int interval);
int PND_gl_getswapinterval(_THIS);
int PND_gl_swapwindow(_THIS, SDL_Window * window);
void PND_gl_deletecontext(_THIS, SDL_GLContext context);
#endif /* __SDL_PANDORA_H__ */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -1,38 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_PANDORA
/* Being a null driver, there's no event stream. We just define stubs for
most of the API. */
#include "../../events/SDL_events_c.h"
void
PND_PumpEvents(_THIS)
{
/* Not implemented. */
}
#endif /* SDL_VIDEO_DRIVER_PANDORA */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -1,25 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
extern void PND_PumpEvents(_THIS);
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -45,8 +45,6 @@ static int LoadContext(GL_Context * data)
#define __SDL_NOGETPROCADDR__
#elif SDL_VIDEO_DRIVER_ANDROID
#define __SDL_NOGETPROCADDR__
#elif SDL_VIDEO_DRIVER_PANDORA
#define __SDL_NOGETPROCADDR__
#endif
#if defined __SDL_NOGETPROCADDR__

View File

@ -69,8 +69,6 @@ static int LoadContext(GLES2_Context * data)
#define __SDL_NOGETPROCADDR__
#elif SDL_VIDEO_DRIVER_ANDROID
#define __SDL_NOGETPROCADDR__
#elif SDL_VIDEO_DRIVER_PANDORA
#define __SDL_NOGETPROCADDR__
#endif
#if defined __SDL_NOGETPROCADDR__

View File

@ -72,8 +72,6 @@ static int LoadContext(GLES2_Context * data)
#define __SDL_NOGETPROCADDR__
#elif SDL_VIDEO_DRIVER_ANDROID
#define __SDL_NOGETPROCADDR__
#elif SDL_VIDEO_DRIVER_PANDORA
#define __SDL_NOGETPROCADDR__
#endif
#if defined __SDL_NOGETPROCADDR__