Corrected names of header file guards.

Philipp Wiesemann 2017-06-03 23:00:15 +02:00
parent 07b0df0a22
commit 63b3e06f75
6 changed files with 20 additions and 18 deletions

View File

@ -20,8 +20,8 @@
*/
#include "../../SDL_internal.h"
#ifndef _SDL_artscaudio_h
#define _SDL_artscaudio_h
#ifndef _SDL_artsaudio_h
#define _SDL_artsaudio_h
#include <artsc.h>
@ -48,5 +48,6 @@ struct SDL_PrivateAudioData
};
#define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */
#endif /* _SDL_artscaudio_h */
#endif /* _SDL_artsaudio_h */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,8 +20,8 @@
*/
#include "../../SDL_internal.h"
#ifndef _SDL_beaudio_h
#define _SDL_beaudio_h
#ifndef _SDL_haikuaudio_h
#define _SDL_haikuaudio_h
#include "../SDL_sysaudio.h"
@ -33,6 +33,6 @@ struct SDL_PrivateAudioData
BSoundPlayer *audio_obj;
};
#endif /* _SDL_beaudio_h */
#endif /* _SDL_haikuaudio_h */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,8 +20,8 @@
*/
#include "../../SDL_internal.h"
#ifndef _SDL_bsdaudio_h
#define _SDL_bsdaudio_h
#ifndef _SDL_netbsdaudio_h
#define _SDL_netbsdaudio_h
#include "../SDL_sysaudio.h"
@ -46,6 +46,6 @@ struct SDL_PrivateAudioData
#define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */
#endif /* _SDL_bsdaudio_h */
#endif /* _SDL_netbsdaudio_h */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,8 +20,8 @@
*/
#include "../../SDL_internal.h"
#ifndef _SDL_paudaudio_h
#define _SDL_paudaudio_h
#ifndef _SDL_paudio_h
#define _SDL_paudio_h
#include "../SDL_sysaudio.h"
@ -43,5 +43,6 @@ struct SDL_PrivateAudioData
};
#define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */
#endif /* _SDL_paudaudio_h */
#endif /* _SDL_paudio_h */
/* vi: set ts=4 sw=4 expandtab: */

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@ -22,8 +22,8 @@
#if SDL_VIDEO_RENDER_OGL_ES2
#ifndef SDL_shaderdata_h_
#define SDL_shaderdata_h_
#ifndef SDL_shaders_gles2_h_
#define SDL_shaders_gles2_h_
typedef struct GLES2_ShaderInstance
{
@ -56,7 +56,7 @@ typedef enum
const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type, SDL_BlendMode blendMode);
#endif /* SDL_shaderdata_h_ */
#endif /* SDL_shaders_gles2_h_ */
#endif /* SDL_VIDEO_RENDER_OGL_ES2 */

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@ -20,8 +20,8 @@
*/
#include "../../SDL_internal.h"
#ifndef _SDL_naclgl_h
#define _SDL_naclgl_h
#ifndef _SDL_naclopengles_h
#define _SDL_naclopengles_h
extern int NACL_GLES_LoadLibrary(_THIS, const char *path);
extern void *NACL_GLES_GetProcAddress(_THIS, const char *proc);
@ -33,6 +33,6 @@ extern int NACL_GLES_GetSwapInterval(_THIS);
extern int NACL_GLES_SwapWindow(_THIS, SDL_Window * window);
extern void NACL_GLES_DeleteContext(_THIS, SDL_GLContext context);
#endif /* _SDL_naclgl_h */
#endif /* _SDL_naclopengles_h */
/* vi: set ts=4 sw=4 expandtab: */