diff --git a/src/video/winrt/SDL_winrtkeyboard.cpp b/src/video/winrt/SDL_winrtkeyboard.cpp index f2fa59d64..2371d74a6 100644 --- a/src/video/winrt/SDL_winrtkeyboard.cpp +++ b/src/video/winrt/SDL_winrtkeyboard.cpp @@ -208,6 +208,13 @@ static SDL_Scancode WinRT_Official_Keycodes[] = { SDL_SCANCODE_RCTRL, // VirtualKey.RightControl -- 163 SDL_SCANCODE_MENU, // VirtualKey.LeftMenu -- 164 SDL_SCANCODE_MENU, // VirtualKey.RightMenu -- 165 + SDL_SCANCODE_AC_BACK, // VirtualKey.GoBack -- 166 : The go back key. + SDL_SCANCODE_AC_FORWARD, // VirtualKey.GoForward -- 167 : The go forward key. + SDL_SCANCODE_AC_REFRESH, // VirtualKey.Refresh -- 168 : The refresh key. + SDL_SCANCODE_AC_STOP, // VirtualKey.Stop -- 169 : The stop key. + SDL_SCANCODE_AC_SEARCH, // VirtualKey.Search -- 170 : The search key. + SDL_SCANCODE_AC_BOOKMARKS, // VirtualKey.Favorites -- 171 : The favorites key. + SDL_SCANCODE_AC_HOME // VirtualKey.GoHome -- 172 : The go home key. }; static std::unordered_map WinRT_Unofficial_Keycodes; @@ -216,11 +223,37 @@ static SDL_Scancode TranslateKeycode(int keycode) { if (WinRT_Unofficial_Keycodes.empty()) { - /* Set up a table of undocumented (by Microsoft), WinRT-specific, - key codes: */ - // TODO, WinRT: move content declarations of WinRT_Unofficial_Keycodes into a C++11 initializer list, when possible - WinRT_Unofficial_Keycodes[220] = SDL_SCANCODE_GRAVE; - WinRT_Unofficial_Keycodes[222] = SDL_SCANCODE_BACKSLASH; + /* Set up a table of keycodes that aren't listed in WinRT's + * VirtualKey enum. + */ + + WinRT_Unofficial_Keycodes[173] = SDL_SCANCODE_MUTE; + WinRT_Unofficial_Keycodes[174] = SDL_SCANCODE_VOLUMEDOWN; + WinRT_Unofficial_Keycodes[175] = SDL_SCANCODE_VOLUMEUP; + WinRT_Unofficial_Keycodes[176] = SDL_SCANCODE_AUDIONEXT; + WinRT_Unofficial_Keycodes[177] = SDL_SCANCODE_AUDIOPREV; + // WinRT_Unofficial_Keycodes[178] = ; + WinRT_Unofficial_Keycodes[179] = SDL_SCANCODE_AUDIOPLAY; + WinRT_Unofficial_Keycodes[180] = SDL_SCANCODE_MAIL; + WinRT_Unofficial_Keycodes[181] = SDL_SCANCODE_MEDIASELECT; + // WinRT_Unofficial_Keycodes[182] = ; + WinRT_Unofficial_Keycodes[183] = SDL_SCANCODE_CALCULATOR; + // WinRT_Unofficial_Keycodes[184] = ; + // WinRT_Unofficial_Keycodes[185] = ; + WinRT_Unofficial_Keycodes[186] = SDL_SCANCODE_SEMICOLON; + WinRT_Unofficial_Keycodes[187] = SDL_SCANCODE_EQUALS; + WinRT_Unofficial_Keycodes[188] = SDL_SCANCODE_COMMA; + WinRT_Unofficial_Keycodes[189] = SDL_SCANCODE_MINUS; + WinRT_Unofficial_Keycodes[190] = SDL_SCANCODE_PERIOD; + WinRT_Unofficial_Keycodes[191] = SDL_SCANCODE_SLASH; + WinRT_Unofficial_Keycodes[192] = SDL_SCANCODE_GRAVE; + // ? + // ... + // ? + WinRT_Unofficial_Keycodes[219] = SDL_SCANCODE_LEFTBRACKET; + WinRT_Unofficial_Keycodes[220] = SDL_SCANCODE_BACKSLASH; + WinRT_Unofficial_Keycodes[221] = SDL_SCANCODE_RIGHTBRACKET; + WinRT_Unofficial_Keycodes[222] = SDL_SCANCODE_APOSTROPHE; } /* Try to get a documented, WinRT, 'VirtualKey' first (as documented at @@ -238,11 +271,6 @@ TranslateKeycode(int keycode) scancode = WinRT_Unofficial_Keycodes[keycode]; } } - if (scancode == SDL_SCANCODE_UNKNOWN) { - if (keycode < SDL_arraysize(windows_scancode_table)) { - scancode = windows_scancode_table[keycode]; - } - } if (scancode == SDL_SCANCODE_UNKNOWN) { SDL_Log("WinRT TranslateKeycode, unknown keycode=%d\n", (int)keycode); }