Sync SDL3 wiki -> header

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SDL Wiki Bot 2024-04-18 17:41:14 +00:00
parent 911fc9b17e
commit 64d5fb6ab6
1 changed files with 1 additions and 1 deletions

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@ -22,7 +22,7 @@ Using the Simple DirectMedia Layer for iOS
5. Select the project in the main view, go to the "Build Settings" tab, select "All", and edit "Header Search Path" and drag over the SDL "Public Headers" folder from the left 5. Select the project in the main view, go to the "Build Settings" tab, select "All", and edit "Header Search Path" and drag over the SDL "Public Headers" folder from the left
6. Select the project in the main view, go to the "Build Phases" tab, select "Link Binary With Libraries", and add SDL3.framework from "Framework-iOS" 6. Select the project in the main view, go to the "Build Phases" tab, select "Link Binary With Libraries", and add SDL3.framework from "Framework-iOS"
7. Select the project in the main view, go to the "General" tab, scroll down to "Frameworks, Libraries, and Embedded Content", and select "Embed & Sign" for the SDL library. 7. Select the project in the main view, go to the "General" tab, scroll down to "Frameworks, Libraries, and Embedded Content", and select "Embed & Sign" for the SDL library.
8. Add the source files that you would normally have for an SDL program, making sure to have #include "SDL.h" at the top of the file containing your main() function. 8. Add the source files that you would normally have for an SDL program, making sure to have #include <SDL3/SDL_main.h> at the top of the file containing your main() function.
9. Add any assets that your application needs. 9. Add any assets that your application needs.
10. Enjoy! 10. Enjoy!