Vulkan Renderer - closes #9385. When the vertex buffer size is exceeded, make sure to wait for outstanding work before resizing it. This fixes validation errors/crash found with using Imgui SDL3 renderer on Vulkan.
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@ -3146,6 +3146,8 @@ static SDL_bool VULKAN_UpdateVertexBuffer(SDL_Renderer *renderer,
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/* If the existing vertex buffer isn't big enough, we need to recreate a big enough one */
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/* If the existing vertex buffer isn't big enough, we need to recreate a big enough one */
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if (dataSizeInBytes > rendererData->vertexBuffers[vbidx].size) {
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if (dataSizeInBytes > rendererData->vertexBuffers[vbidx].size) {
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VULKAN_IssueBatch(rendererData);
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VULKAN_WaitForGPU(rendererData);
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VULKAN_CreateVertexBuffer(rendererData, vbidx, dataSizeInBytes);
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VULKAN_CreateVertexBuffer(rendererData, vbidx, dataSizeInBytes);
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}
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}
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