Improvement for bug 3446 - The haptic API does not allow to select the direction axes

meyraud705

I see how the documentation is confusing. I think that the choice of the axis is an implementation detail. The documentation should state the goal of this value, so I propose this wording:

    "Use this value to play an effect on the steering wheel axis. This provides
     better compatibility across platforms and devices as SDL will guess the
     correct axis."

Value could even be renamed 'SDL_HAPTIC_STEERING_AXIS'.

For Linux, sending an effect on the X axis with a Logitech wheel works. Others brands don't have driver for Linux as far as I know.
Sam Lantinga 2020-05-04 13:17:43 -07:00
parent 11723411ab
commit 65ad45340d
4 changed files with 10 additions and 19 deletions

View File

@ -337,21 +337,12 @@ typedef struct _SDL_Haptic SDL_Haptic;
#define SDL_HAPTIC_SPHERICAL 2
/**
* \brief Uses first axis only.
* For some device with only one axis (steering wheel,...),
* SDL_HAPTIC_CARTESIAN does not work. SDL_HAPTIC_FIRST_AXIS can be used in
* this case.
* Using SDL_HAPTIC_FIRST_AXIS is equivalent to :
* \code
* SDL_HapticDirection direction;
* direction.type = SDL_HAPTIC_CARTESIAN;
* direction.dir[0] = 1;
* direction.dir[1] = 0;
* direction.dir[2] = 0;
* \endcode
* \brief Use this value to play an effect on the steering wheel axis. This
* provides better compatibility across platforms and devices as SDL will guess
* the correct axis.
* \sa SDL_HapticDirection
*/
#define SDL_HAPTIC_FIRST_AXIS 3
#define SDL_HAPTIC_STEERING_AXIS 3
/* @} *//* Direction encodings */
@ -461,7 +452,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
* \sa SDL_HAPTIC_POLAR
* \sa SDL_HAPTIC_CARTESIAN
* \sa SDL_HAPTIC_SPHERICAL
* \sa SDL_HAPTIC_FIRST_AXIS
* \sa SDL_HAPTIC_STEERING_AXIS
* \sa SDL_HapticEffect
* \sa SDL_HapticNumAxes
*/

View File

@ -765,7 +765,7 @@ SDL_SYS_SetDirection(FFEFFECT * effect, SDL_HapticDirection * dir, int naxes)
rglDir[2] = dir->dir[2];
}
return 0;
case SDL_HAPTIC_FIRST_AXIS:
case SDL_HAPTIC_STEERING_AXIS:
effect->dwFlags |= FFEFF_CARTESIAN;
rglDir[0] = 0;
return 0;
@ -817,7 +817,7 @@ SDL_SYS_ToFFEFFECT(SDL_Haptic * haptic, FFEFFECT * dest, SDL_HapticEffect * src)
envelope->dwSize = sizeof(FFENVELOPE); /* Always should be this. */
/* Axes. */
if (src->constant.direction.type == SDL_HAPTIC_FIRST_AXIS) {
if (src->constant.direction.type == SDL_HAPTIC_STEERING_AXIS) {
dest->cAxes = 1;
} else {
dest->cAxes = haptic->naxes;

View File

@ -718,7 +718,7 @@ SDL_SYS_ToDirection(Uint16 *dest, SDL_HapticDirection * src)
*dest = (Uint16) tmp;
}
break;
case SDL_HAPTIC_FIRST_AXIS:
case SDL_HAPTIC_STEERING_AXIS:
*dest = 0x4000;
break;
default:

View File

@ -589,7 +589,7 @@ SDL_SYS_SetDirection(DIEFFECT * effect, SDL_HapticDirection * dir, int naxes)
if (naxes > 2)
rglDir[2] = dir->dir[2];
return 0;
case SDL_HAPTIC_FIRST_AXIS:
case SDL_HAPTIC_STEERING_AXIS:
effect->dwFlags |= DIEFF_CARTESIAN;
rglDir[0] = 0;
return 0;
@ -641,7 +641,7 @@ SDL_SYS_ToDIEFFECT(SDL_Haptic * haptic, DIEFFECT * dest,
envelope->dwSize = sizeof(DIENVELOPE); /* Always should be this. */
/* Axes. */
if (src->constant.direction.type == SDL_HAPTIC_FIRST_AXIS) {
if (src->constant.direction.type == SDL_HAPTIC_STEERING_AXIS) {
dest->cAxes = 1;
} else {
dest->cAxes = haptic->naxes;