Fixed bug 3355 - false "Invalid renderer" after creating an "opengles2" renderer.
Call SDL_GL_GetDrawableSize() directly because we may be in the initialization path and SDL_GetRendererOutputSize() will fail because the renderer magic isn't set up yet.
parent
741aaf4c80
commit
662f966cd9
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@ -592,7 +592,6 @@ static int
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GL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
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{
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SDL_GL_GetDrawableSize(renderer->window, w, h);
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return 0;
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}
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@ -1020,7 +1019,7 @@ GL_UpdateViewport(SDL_Renderer * renderer)
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} else {
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int w, h;
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SDL_GetRendererOutputSize(renderer, &w, &h);
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SDL_GL_GetDrawableSize(renderer, &w, &h);
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data->glViewport(renderer->viewport.x, (h - renderer->viewport.y - renderer->viewport.h),
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renderer->viewport.w, renderer->viewport.h);
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}
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@ -1058,7 +1057,7 @@ GL_UpdateClipRect(SDL_Renderer * renderer)
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} else {
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int w, h;
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SDL_GetRendererOutputSize(renderer, &w, &h);
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SDL_GL_GetDrawableSize(renderer, &w, &h);
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data->glScissor(renderer->viewport.x + rect->x, h - renderer->viewport.y - rect->y - rect->h, rect->w, rect->h);
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}
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} else {
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@ -672,7 +672,7 @@ GLES_UpdateViewport(SDL_Renderer * renderer)
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} else {
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int w, h;
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SDL_GetRendererOutputSize(renderer, &w, &h);
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SDL_GL_GetDrawableSize(renderer, &w, &h);
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data->glViewport(renderer->viewport.x, (h - renderer->viewport.y - renderer->viewport.h),
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renderer->viewport.w, renderer->viewport.h);
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}
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@ -715,7 +715,7 @@ GLES_UpdateClipRect(SDL_Renderer * renderer)
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} else {
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int w, h;
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SDL_GetRendererOutputSize(renderer, &w, &h);
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SDL_GL_GetDrawableSize(renderer, &w, &h);
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data->glScissor(renderer->viewport.x + rect->x, h - renderer->viewport.y - rect->y - rect->h, rect->w, rect->h);
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}
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} else {
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@ -388,7 +388,7 @@ GLES2_UpdateViewport(SDL_Renderer * renderer)
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} else {
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int w, h;
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SDL_GetRendererOutputSize(renderer, &w, &h);
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SDL_GL_GetDrawableSize(renderer->window, &w, &h);
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data->glViewport(renderer->viewport.x, (h - renderer->viewport.y - renderer->viewport.h),
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renderer->viewport.w, renderer->viewport.h);
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}
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@ -417,7 +417,7 @@ GLES2_UpdateClipRect(SDL_Renderer * renderer)
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} else {
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int w, h;
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SDL_GetRendererOutputSize(renderer, &w, &h);
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SDL_GL_GetDrawableSize(renderer->window, &w, &h);
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data->glScissor(renderer->viewport.x + rect->x, h - renderer->viewport.y - rect->y - rect->h, rect->w, rect->h);
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}
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} else {
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