cmake: Added HIDAPI support.

Ryan C. Gordon 2019-07-08 16:46:52 -04:00
parent 4df22d812c
commit 66d4d8e25d
3 changed files with 70 additions and 7 deletions

View File

@ -155,6 +155,20 @@ if(UNIX OR MINGW OR MSYS)
set(OPT_DEF_LIBC ON)
endif()
# The hidraw support doesn't catch Xbox, PS4 and Nintendo controllers,
# so we'll just use libusb when it's available. Except that libusb
# requires root permissions to open devices, so that's not generally
# useful, and we'll disable this by default on Unix. Windows and macOS
# can use it without root access, though, so enable by default there.
if(WINDOWS OR APPLE OR ANDROID)
set(HIDAPI_SKIP_LIBUSB TRUE)
else()
set(HIDAPI_SKIP_LIBUSB FALSE)
endif()
if (HIDAPI_SKIP_LIBUSB)
set(OPT_DEF_HIDAPI ON)
endif()
# Compiler info
if(CMAKE_COMPILER_IS_GNUCC)
set(USE_GCC TRUE)
@ -358,6 +372,7 @@ set_option(VIDEO_KMSDRM "Use KMS DRM video driver" ${UNIX_SYS})
dep_option(KMSDRM_SHARED "Dynamically load KMS DRM support" ON "VIDEO_KMSDRM" OFF)
option_string(BACKGROUNDING_SIGNAL "number to use for magic backgrounding signal or 'OFF'" "OFF")
option_string(FOREGROUNDING_SIGNAL "number to use for magic foregrounding signal or 'OFF'" "OFF")
set_option(HIDAPI "Use HIDAPI for low level joystick drivers" ${OPT_DEF_HIDAPI})
set(SDL_SHARED ${SDL_SHARED_ENABLED_BY_DEFAULT} CACHE BOOL "Build a shared version of the library")
set(SDL_STATIC ${SDL_STATIC_ENABLED_BY_DEFAULT} CACHE BOOL "Build a static version of the library")
@ -828,6 +843,7 @@ if(SDL_VIDEO)
endif()
endif()
# Platform-specific options and settings
if(ANDROID)
file(GLOB ANDROID_CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/android/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_CORE_SOURCES})
@ -863,6 +879,7 @@ if(ANDROID)
set(HAVE_SDL_HAPTIC TRUE)
endif()
if(SDL_JOYSTICK)
CheckHIDAPI()
set(SDL_JOYSTICK_ANDROID 1)
file(GLOB ANDROID_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/android/*.c ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_JOYSTICK_SOURCES})
@ -934,14 +951,9 @@ if(ANDROID)
endif()
endif()
file(GLOB ANDROID_HIDAPI_SOURCES ${SDL2_SOURCE_DIR}/src/hidapi/android/*.cpp)
CheckPTHREAD()
endif()
# Platform-specific options and settings
if(EMSCRIPTEN)
elseif(EMSCRIPTEN)
# Hide noisy warnings that intend to aid mostly during initial stages of porting a new
# project. Uncomment at will for verbose cross-compiling -I/../ path info.
add_definitions(-Wno-warn-absolute-paths)
@ -993,6 +1005,7 @@ if(EMSCRIPTEN)
set(SDL_VIDEO_RENDER_OGL_ES2 1)
endif()
endif()
elseif(UNIX AND NOT APPLE AND NOT ANDROID)
if(SDL_AUDIO)
if(SYSV5 OR SOLARIS OR HPUX)
@ -1116,6 +1129,7 @@ elseif(UNIX AND NOT APPLE AND NOT ANDROID)
if(SDL_JOYSTICK)
CheckUSBHID() # seems to be BSD specific - limit the test to BSD only?
CheckHIDAPI()
if(LINUX AND NOT ANDROID)
set(SDL_JOYSTICK_LINUX 1)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
@ -1359,6 +1373,10 @@ elseif(WINDOWS)
endif()
if(SDL_JOYSTICK)
CheckHIDAPI()
if(HAVE_HIDAPI)
set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/hidapi/windows/hid.c)
endif()
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/windows/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
if(HAVE_DINPUT_H)
@ -1404,6 +1422,7 @@ elseif(WINDOWS)
set(SDL_CFLAGS "${SDL_CFLAGS} -Dmain=SDL_main")
list(APPEND SDL_LIBS "-lmingw32" "-lSDL2main" "-mwindows")
endif()
elseif(APPLE)
# TODO: rework this all for proper MacOS X, iOS and Darwin support
@ -1441,6 +1460,14 @@ elseif(APPLE)
endif()
if(SDL_JOYSTICK)
CheckHIDAPI()
if(HAVE_HIDAPI)
if(IOS)
set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/hidapi/ios/hid.m)
else()
set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/hidapi/mac/hid.c)
endif()
endif()
set(SDL_JOYSTICK_IOKIT 1)
if (IOS)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/iphoneos/*.m ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
@ -1553,6 +1580,7 @@ elseif(APPLE)
endif()
CheckPTHREAD()
elseif(HAIKU)
if(SDL_VIDEO)
set(SDL_VIDEO_DRIVER_HAIKU 1)
@ -1799,7 +1827,10 @@ if(SDL_SHARED)
endif()
if(ANDROID)
add_library(hidapi SHARED ${ANDROID_HIDAPI_SOURCES})
if(HAVE_HIDAPI)
add_library(hidapi SHARED ${SDL2_SOURCE_DIR}/src/hidapi/android/hid.cpp)
endif()
if(MSVC AND NOT LIBC)
# Don't try to link with the default set of libraries.
set_target_properties(hidapi PROPERTIES LINK_FLAGS_RELEASE "/NODEFAULTLIB")

View File

@ -1065,6 +1065,37 @@ macro(CheckUSBHID)
endif()
endmacro()
# Check for HIDAPI joystick drivers. This is currently a Unix thing, not Windows or macOS!
macro(CheckHIDAPI)
if(HIDAPI)
if(HIDAPI_SKIP_LIBUSB)
set(HAVE_HIDAPI TRUE)
else()
set(HAVE_HIDAPI FALSE)
pkg_check_modules(LIBUSB libusb)
if (LIBUSB_FOUND)
check_include_file(libusb.h HAVE_LIBUSB_H)
if (HAVE_LIBUSB_H)
set(HAVE_HIDAPI TRUE)
endif()
endif()
endif()
if(HAVE_HIDAPI)
set(SDL_JOYSTICK_HIDAPI 1)
set(HAVE_SDL_JOYSTICK TRUE)
file(GLOB HIDAPI_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/hidapi/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${HIDAPI_SOURCES})
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${LIBUSB_CFLAGS} -I${SDL2_SOURCE_DIR}/src/hidapi/hidapi")
if(NOT HIDAPI_SKIP_LIBUSB)
set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/hidapi/libusb/hid.c)
list(APPEND EXTRA_LIBS ${LIBUSB_LIBS})
endif()
endif()
endif()
endmacro()
# Requires:
# - n/a
macro(CheckRPI)

View File

@ -286,6 +286,7 @@
#cmakedefine SDL_JOYSTICK_WINMM @SDL_JOYSTICK_WINMM@
#cmakedefine SDL_JOYSTICK_USBHID @SDL_JOYSTICK_USBHID@
#cmakedefine SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H @SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H@
#cmakedefine SDL_JOYSTICK_HIDAPI @SDL_JOYSTICK_HIDAPI@
#cmakedefine SDL_JOYSTICK_EMSCRIPTEN @SDL_JOYSTICK_EMSCRIPTEN@
#cmakedefine SDL_HAPTIC_DUMMY @SDL_HAPTIC_DUMMY@
#cmakedefine SDL_HAPTIC_LINUX @SDL_HAPTIC_LINUX@