Sync SDL3 wiki -> header
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@ -1926,8 +1926,8 @@ extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
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* extension loader.
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* extension loader.
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*
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*
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* \param proc the name of an EGL function
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* \param proc the name of an EGL function
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* \returns a pointer to the named EGL function. The returned pointer should be
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* \returns a pointer to the named EGL function. The returned pointer should
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* cast to the appropriate function signature.
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* be cast to the appropriate function signature.
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*
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*
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* \sa SDL_GL_GetCurrentEGLDisplay
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* \sa SDL_GL_GetCurrentEGLDisplay
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*/
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*/
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@ -2076,7 +2076,6 @@ extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
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*
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*
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* \returns the currently active EGL display or NULL on failure; call
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* \returns the currently active EGL display or NULL on failure; call
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* SDL_GetError() for more information.
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* SDL_GetError() for more information.
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*
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*/
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*/
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extern DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentEGLDisplay(void);
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extern DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentEGLDisplay(void);
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@ -2085,7 +2084,6 @@ extern DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentEGLDisplay(void);
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*
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*
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* \returns the currently active EGL config or NULL on failure; call
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* \returns the currently active EGL config or NULL on failure; call
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* SDL_GetError() for more information.
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* SDL_GetError() for more information.
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*
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*/
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*/
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extern DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentEGLConfig(void);
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extern DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentEGLConfig(void);
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