haiku: Patched to compile with new joystick interfaces.

Ryan C. Gordon 2018-08-10 15:04:08 -04:00
parent e1ac643b32
commit 67a48ad13a
3 changed files with 48 additions and 32 deletions

View File

@ -64,6 +64,9 @@ static SDL_JoystickDriver *SDL_joystick_drivers[] = {
#ifdef SDL_JOYSTICK_EMSCRIPTEN
&SDL_EMSCRIPTEN_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_HAIKU
&SDL_HAIKU_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_USBHID /* !!! FIXME: "USBHID" is a generic name, and doubly-confusing with HIDAPI next to it. This is the *BSD interface, rename this. */
&SDL_BSD_JoystickDriver,
#endif

View File

@ -142,6 +142,7 @@ extern SDL_JoystickDriver SDL_BSD_JoystickDriver;
extern SDL_JoystickDriver SDL_DARWIN_JoystickDriver;
extern SDL_JoystickDriver SDL_DUMMY_JoystickDriver;
extern SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver;
extern SDL_JoystickDriver SDL_HAIKU_JoystickDriver;
extern SDL_JoystickDriver SDL_HIDAPI_JoystickDriver;
extern SDL_JoystickDriver SDL_IOS_JoystickDriver;
extern SDL_JoystickDriver SDL_LINUX_JoystickDriver;

View File

@ -50,13 +50,13 @@ extern "C"
int16 *new_axes;
};
static int SDL_SYS_numjoysticks = 0;
static int numjoysticks = 0;
/* Function to scan the system for joysticks.
* Joystick 0 should be the system default joystick.
* It should return 0, or -1 on an unrecoverable fatal error.
*/
int SDL_SYS_JoystickInit(void)
static int HAIKU_JoystickInit(void)
{
BJoystick joystick;
int i;
@ -65,52 +65,54 @@ extern "C"
/* Search for attached joysticks */
nports = joystick.CountDevices();
SDL_SYS_numjoysticks = 0;
numjoysticks = 0;
SDL_memset(SDL_joyport, 0, (sizeof SDL_joyport));
SDL_memset(SDL_joyname, 0, (sizeof SDL_joyname));
for (i = 0; (SDL_SYS_numjoysticks < MAX_JOYSTICKS) && (i < nports); ++i)
for (i = 0; (numjoysticks < MAX_JOYSTICKS) && (i < nports); ++i)
{
if (joystick.GetDeviceName(i, name) == B_OK) {
if (joystick.Open(name) != B_ERROR) {
BString stick_name;
joystick.GetControllerName(&stick_name);
SDL_joyport[SDL_SYS_numjoysticks] = SDL_strdup(name);
SDL_joyname[SDL_SYS_numjoysticks] = SDL_strdup(stick_name.String());
SDL_SYS_numjoysticks++;
SDL_joyport[numjoysticks] = SDL_strdup(name);
SDL_joyname[numjoysticks] = SDL_strdup(stick_name.String());
numjoysticks++;
joystick.Close();
}
}
}
return (SDL_SYS_numjoysticks);
return (numjoysticks);
}
int SDL_SYS_NumJoysticks(void)
static int HAIKU_JoystickGetCount(void)
{
return SDL_SYS_numjoysticks;
return numjoysticks;
}
void SDL_SYS_JoystickDetect(void)
static void HAIKU_JoystickDetect(void)
{
}
/* Function to get the device-dependent name of a joystick */
const char *SDL_SYS_JoystickNameForDeviceIndex(int device_index)
static const char *HAIKU_JoystickGetDeviceName(int device_index)
{
return SDL_joyname[device_index];
}
/* Function to perform the mapping from device index to the instance id for this index */
SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
static SDL_JoystickID HAIKU_JoystickGetDeviceInstanceID(int device_index)
{
return device_index;
}
static void HAIKU_JoystickClose(SDL_Joystick * joystick);
/* Function to open a joystick for use.
The joystick to open is specified by the device index.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
int SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
static int HAIKU_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
BJoystick *stick;
@ -127,7 +129,7 @@ extern "C"
/* Open the requested joystick for use */
if (stick->Open(SDL_joyport[device_index]) == B_ERROR) {
SDL_SYS_JoystickClose(joystick);
HAIKU_JoystickClose(joystick);
return SDL_SetError("Unable to open joystick");
}
@ -144,12 +146,12 @@ extern "C"
joystick->hwdata->new_hats = (uint8 *)
SDL_malloc(joystick->nhats * sizeof(uint8));
if (!joystick->hwdata->new_hats || !joystick->hwdata->new_axes) {
SDL_SYS_JoystickClose(joystick);
HAIKU_JoystickClose(joystick);
return SDL_OutOfMemory();
}
/* We're done! */
return (0);
return 0;
}
/* Function to update the state of a joystick - called as a device poll.
@ -157,7 +159,7 @@ extern "C"
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
void SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
static void HAIKU_JoystickUpdate(SDL_Joystick * joystick)
{
static const Uint8 hat_map[9] = {
SDL_HAT_CENTERED,
@ -206,7 +208,7 @@ extern "C"
}
/* Function to close a joystick after use */
void SDL_SYS_JoystickClose(SDL_Joystick * joystick)
static void HAIKU_JoystickClose(SDL_Joystick * joystick)
{
if (joystick->hwdata) {
joystick->hwdata->stick->Close();
@ -218,42 +220,52 @@ extern "C"
}
/* Function to perform any system-specific joystick related cleanup */
void SDL_SYS_JoystickQuit(void)
static void HAIKU_JoystickQuit(void)
{
int i;
for (i = 0; i < SDL_SYS_numjoysticks; ++i) {
for (i = 0; i < numjoysticks; ++i) {
SDL_free(SDL_joyport[i]);
}
SDL_joyport[0] = NULL;
for (i = 0; i < SDL_SYS_numjoysticks; ++i) {
for (i = 0; i < numjoysticks; ++i) {
SDL_free(SDL_joyname[i]);
}
SDL_joyname[0] = NULL;
}
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
static SDL_JoystickGUID HAIKU_JoystickGetDeviceGUID( int device_index )
{
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
const char *name = HAIKU_JoystickGetDeviceName( device_index );
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
return guid;
}
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
static int HAIKU_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
const char *name = joystick->name;
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
return guid;
return SDL_Unsupported();
}
}; // extern "C"
SDL_JoystickDriver SDL_HAIKU_JoystickDriver =
{
HAIKU_JoystickInit,
HAIKU_JoystickGetCount,
HAIKU_JoystickDetect,
HAIKU_JoystickGetDeviceName,
HAIKU_JoystickGetDeviceGUID,
HAIKU_JoystickGetDeviceInstanceID,
HAIKU_JoystickOpen,
HAIKU_JoystickRumble,
HAIKU_JoystickUpdate,
HAIKU_JoystickClose,
HAIKU_JoystickQuit,
};
} // extern "C"
#endif /* SDL_JOYSTICK_HAIKU */