Fixed grab interaction with Windows Classic theme
Testing: * For each theme in Windows 7, Windows 7 Basic, and Windows 7 Classic: - Ran testsprite2 - Pressed Ctrl-G to grab the mouse - Alt-tabbed away, verified mouse is no longer grabbed - Alt-tabbed back, verified that mouse was grabbed - Alt-tabbed away - Clicked in the window, verified mouse was grabbed - Alt-tabbed away - Grabbed the title bar and dragged the window around successfully, verified that mouse was grabbed when move modal loop completed - Alt-tabbed away - Clicked the minimize button on the title bar, the window was successfully minimized - Clicked on the icon in the task bar, the window was restored and the mouse grabbed again - Alt-tabbed away - Clicked the close button on the title bar, the window was successfully closedmain
parent
9e2a2639f8
commit
67e55655a3
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@ -196,6 +196,11 @@ WindowsScanCodeToSDLScanCode(LPARAM lParam, WPARAM wParam)
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void
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WIN_CheckWParamMouseButton(SDL_bool bwParamMousePressed, SDL_bool bSDLMousePressed, SDL_WindowData *data, Uint8 button)
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{
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if (data->focus_click_pending && button == SDL_BUTTON_LEFT && !bwParamMousePressed) {
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data->focus_click_pending = SDL_FALSE;
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WIN_UpdateClipCursor(data->window);
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}
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if (bwParamMousePressed && !bSDLMousePressed) {
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SDL_SendMouseButton(data->window, 0, SDL_PRESSED, button);
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} else if (!bwParamMousePressed && bSDLMousePressed) {
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@ -371,11 +376,12 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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minimized = HIWORD(wParam);
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if (!minimized && (LOWORD(wParam) != WA_INACTIVE)) {
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data->focus_click_pending = (GetAsyncKeyState(VK_LBUTTON) != 0);
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SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
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if (SDL_GetKeyboardFocus() != data->window) {
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SDL_SetKeyboardFocus(data->window);
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}
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WIN_UpdateClipCursor(data->window);
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GetCursorPos(&cursorPos);
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ScreenToClient(hwnd, &cursorPos);
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@ -584,32 +590,14 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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case WM_NCLBUTTONDOWN:
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{
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data->in_title_click = SDL_TRUE;
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WIN_UpdateClipCursor(data->window);
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}
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break;
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case WM_NCMOUSELEAVE:
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case WM_CAPTURECHANGED:
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{
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data->in_title_click = SDL_FALSE;
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WIN_UpdateClipCursor(data->window);
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}
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break;
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case WM_ENTERSIZEMOVE:
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case WM_ENTERMENULOOP:
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{
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data->in_modal_loop = SDL_TRUE;
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WIN_UpdateClipCursor(data->window);
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}
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break;
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case WM_EXITSIZEMOVE:
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case WM_EXITMENULOOP:
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{
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data->in_modal_loop = SDL_FALSE;
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WIN_UpdateClipCursor(data->window);
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/* The mouse may have been released during the modal loop */
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/* The mouse may have been released during a modal loop */
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WIN_CheckAsyncMouseRelease(data);
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}
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break;
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@ -188,7 +188,7 @@ WIN_WarpMouse(SDL_Window * window, int x, int y)
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POINT pt;
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/* Don't warp the mouse while we're doing a modal interaction */
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if (data->in_title_click || data->in_modal_loop) {
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if (data->in_title_click || data->focus_click_pending) {
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return;
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}
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@ -751,9 +751,7 @@ WIN_UpdateClipCursor(SDL_Window *window)
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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SDL_Mouse *mouse = SDL_GetMouse();
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/* Don't clip the cursor while we're in the modal resize or move loop */
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if (data->in_title_click || data->in_modal_loop) {
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ClipCursor(NULL);
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if (data->focus_click_pending) {
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return;
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}
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@ -40,7 +40,7 @@ typedef struct
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SDL_bool expected_resize;
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SDL_bool in_border_change;
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SDL_bool in_title_click;
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SDL_bool in_modal_loop;
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SDL_bool focus_click_pending;
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struct SDL_VideoData *videodata;
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#if SDL_VIDEO_OPENGL_EGL
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EGLSurface egl_surface;
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