diff --git a/src/joystick/SDL_gamecontroller.c b/src/joystick/SDL_gamecontroller.c index fa647819c..8616950ed 100644 --- a/src/joystick/SDL_gamecontroller.c +++ b/src/joystick/SDL_gamecontroller.c @@ -1462,6 +1462,7 @@ SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid) int i; Uint16 vendor; Uint16 product; + Uint16 version; Uint32 vidpid; if (SDL_allowed_controllers.num_entries == 0 && @@ -1469,7 +1470,7 @@ SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid) return SDL_FALSE; } - SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL); + SDL_GetJoystickGUIDInfo(guid, &vendor, &product, &version); if (SDL_GetHintBoolean("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD", SDL_FALSE)) { /* We shouldn't ignore Steam's virtual gamepad since it's using the hints to filter out the real controllers so it can remap input for the virtual controller */ @@ -1477,7 +1478,7 @@ SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid) #if defined(__LINUX__) bSteamVirtualGamepad = (vendor == 0x28DE && product == 0x11FF); #elif defined(__MACOSX__) - bSteamVirtualGamepad = (SDL_strncmp(name, "GamePad-", 8) == 0); + bSteamVirtualGamepad = (vendor == 0x045E && product == 0x028E && version == 1); #elif defined(__WIN32__) /* We can't tell on Windows, but Steam will block others in input hooks */ bSteamVirtualGamepad = SDL_TRUE; diff --git a/src/joystick/hidapi/SDL_hidapijoystick.c b/src/joystick/hidapi/SDL_hidapijoystick.c index 7f45be8cd..e57caca15 100644 --- a/src/joystick/hidapi/SDL_hidapijoystick.c +++ b/src/joystick/hidapi/SDL_hidapijoystick.c @@ -736,15 +736,8 @@ HIDAPI_AddDevice(struct hid_device_info *info) device->guid.data[14] = 'h'; device->guid.data[15] = 0; } - device->driver = HIDAPI_GetDeviceDriver(device); - - if (device->driver) { - const char *name = device->driver->GetDeviceName(device->vendor_id, device->product_id); - if (name) { - device->name = SDL_strdup(name); - } - } + /* Need the device name before getting the driver to know whether to ignore this device */ if (!device->name && info->manufacturer_string && info->product_string) { char *manufacturer_string = SDL_iconv_string("UTF-8", "WCHAR_T", (char*)info->manufacturer_string, (SDL_wcslen(info->manufacturer_string)+1)*sizeof(wchar_t)); char *product_string = SDL_iconv_string("UTF-8", "WCHAR_T", (char*)info->product_string, (SDL_wcslen(info->product_string)+1)*sizeof(wchar_t)); @@ -781,6 +774,16 @@ HIDAPI_AddDevice(struct hid_device_info *info) SDL_snprintf(device->name, name_size, "0x%.4x/0x%.4x", info->vendor_id, info->product_id); } + device->driver = HIDAPI_GetDeviceDriver(device); + + if (device->driver) { + const char *name = device->driver->GetDeviceName(device->vendor_id, device->product_id); + if (name) { + SDL_free(device->name); + device->name = SDL_strdup(name); + } + } + device->path = SDL_strdup(info->path); if (!device->path) { SDL_free(device->name); @@ -789,7 +792,7 @@ HIDAPI_AddDevice(struct hid_device_info *info) } #ifdef DEBUG_HIDAPI - SDL_Log("Adding HIDAPI device '%s' VID 0x%.4x, PID 0x%.4x, version %d, interface %d, usage page 0x%.4x, usage 0x%.4x\n", device->name, device->vendor_id, device->product_id, device->version, device->interface_number, device->usage_page, device->usage); + SDL_Log("Adding HIDAPI device '%s' VID 0x%.4x, PID 0x%.4x, version %d, interface %d, usage page 0x%.4x, usage 0x%.4x, driver = %s\n", device->name, device->vendor_id, device->product_id, device->version, device->interface_number, device->usage_page, device->usage, device->driver ? device->driver->hint : "NONE"); #endif /* Add it to the list */