Fixed bug #4213 - update documentation to reflect SDL2 behavior of SDL_RenderGetLogicalSize
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@ -825,9 +825,11 @@ extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, in
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/**
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* Get device independent resolution for rendering.
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*
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* This may return 0 for `w` and `h` if the SDL_Renderer has never had its
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* logical size set by SDL_RenderSetLogicalSize() and never had a render
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* target set.
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* When using the main rendering target (eg no target texture is set): this may return 0 for `w` and `h` if the SDL_Renderer has never had its
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* logical size set by SDL_RenderSetLogicalSize(). Otherwise it returns the logical width and height.
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*
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* When using a target texture:
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* Never return 0 for `w` and `h` at first. Then it returns the logical width and height that are set.
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*
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* \param renderer a rendering context
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* \param w an int to be filled with the width
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