Fixed SDL_SetWindowSize() and SDL_SetWindowPosition()

The backend code expected window->x,y,w,h to be set when updating size and position
Sam Lantinga 2023-02-16 16:59:15 -08:00
parent d3b7308ee7
commit 6c04c6f090
3 changed files with 48 additions and 94 deletions

View File

@ -273,27 +273,7 @@ int SDL_SetWindowShape(SDL_Window *window, SDL_Surface *shape, SDL_WindowShapeMo
result = _this->shape_driver.SetWindowShape(window->shaper, shape, shape_mode); result = _this->shape_driver.SetWindowShape(window->shaper, shape, shape_mode);
window->shaper->hasshape = SDL_TRUE; window->shaper->hasshape = SDL_TRUE;
if (window->shaper->userx != 0 && window->shaper->usery != 0) { if (window->shaper->userx != 0 && window->shaper->usery != 0) {
SDL_DisplayID displayID = 0; SDL_SetWindowPosition(window, window->shaper->userx, window->shaper->usery);
int x = window->shaper->userx;
int y = window->shaper->usery;
if (!displayID) {
displayID = SDL_GetDisplayForWindowCoordinate(x);
}
if (!displayID) {
displayID = SDL_GetDisplayForWindowCoordinate(y);
}
if (displayID) {
SDL_Rect bounds;
SDL_GetDisplayBounds(displayID, &bounds);
if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISCENTERED(x)) {
x = bounds.x + (bounds.w - window->w) / 2;
}
if (SDL_WINDOWPOS_ISUNDEFINED(y) || SDL_WINDOWPOS_ISCENTERED(y)) {
y = bounds.y + (bounds.h - window->h) / 2;
}
}
SDL_SetWindowPosition(window, x, y);
window->shaper->userx = 0; window->shaper->userx = 0;
window->shaper->usery = 0; window->shaper->usery = 0;
} }

View File

@ -512,7 +512,6 @@ extern SDL_VideoDisplay *SDL_GetVideoDisplayForWindow(SDL_Window *window);
extern int SDL_GetDisplayIndex(SDL_DisplayID displayID); extern int SDL_GetDisplayIndex(SDL_DisplayID displayID);
extern SDL_DisplayData *SDL_GetDisplayDriverData(SDL_DisplayID display); extern SDL_DisplayData *SDL_GetDisplayDriverData(SDL_DisplayID display);
extern SDL_DisplayData *SDL_GetDisplayDriverDataForWindow(SDL_Window *window); extern SDL_DisplayData *SDL_GetDisplayDriverDataForWindow(SDL_Window *window);
extern SDL_DisplayID SDL_GetDisplayForWindowCoordinate(int coordinate);
extern int SDL_GetMessageBoxCount(void); extern int SDL_GetMessageBoxCount(void);
extern void SDL_GL_DeduceMaxSupportedESProfile(int *major, int *minor); extern void SDL_GL_DeduceMaxSupportedESProfile(int *major, int *minor);

View File

@ -1211,21 +1211,6 @@ SDL_DisplayID SDL_GetDisplayForRect(const SDL_Rect *rect)
return GetDisplayForRect(rect->x, rect->y, rect->w, rect->h); return GetDisplayForRect(rect->x, rect->y, rect->w, rect->h);
} }
SDL_DisplayID SDL_GetDisplayForWindowCoordinate(int coordinate)
{
SDL_DisplayID displayID = 0;
if (SDL_WINDOWPOS_ISUNDEFINED(coordinate) ||
SDL_WINDOWPOS_ISCENTERED(coordinate)) {
displayID = (coordinate & 0xFFFF);
/* 0 or invalid */
if (displayID == 0 || SDL_GetDisplayIndex(displayID) < 0) {
displayID = SDL_GetPrimaryDisplay();
}
}
return displayID;
}
static SDL_DisplayID SDL_GetDisplayForWindowPosition(SDL_Window *window) static SDL_DisplayID SDL_GetDisplayForWindowPosition(SDL_Window *window)
{ {
SDL_DisplayID displayID = 0; SDL_DisplayID displayID = 0;
@ -1240,12 +1225,6 @@ static SDL_DisplayID SDL_GetDisplayForWindowPosition(SDL_Window *window)
* (for example if the window is off-screen), but other code may expect it * (for example if the window is off-screen), but other code may expect it
* to succeed in that situation, so we fall back to a generic position- * to succeed in that situation, so we fall back to a generic position-
* based implementation in that case. */ * based implementation in that case. */
if (!displayID) {
displayID = SDL_GetDisplayForWindowCoordinate(window->windowed.x);
}
if (!displayID) {
displayID = SDL_GetDisplayForWindowCoordinate(window->windowed.y);
}
if (!displayID) { if (!displayID) {
displayID = GetDisplayForRect(window->x, window->y, window->w, window->h); displayID = GetDisplayForRect(window->x, window->y, window->w, window->h);
} }
@ -1267,26 +1246,8 @@ SDL_DisplayID SDL_GetDisplayForWindow(SDL_Window *window)
displayID = window->current_fullscreen_mode.displayID; displayID = window->current_fullscreen_mode.displayID;
} }
if (!displayID && _this->GetDisplayForWindow) {
displayID = _this->GetDisplayForWindow(_this, window);
}
/* A backend implementation may fail to get a display for the window
* (for example if the window is off-screen), but other code may expect it
* to succeed in that situation, so we fall back to a generic position-
* based implementation in that case. */
if (!displayID) { if (!displayID) {
displayID = SDL_GetDisplayForWindowCoordinate(window->windowed.x); displayID = SDL_GetDisplayForWindowPosition(window);
}
if (!displayID) {
displayID = SDL_GetDisplayForWindowCoordinate(window->windowed.y);
}
if (!displayID) {
displayID = GetDisplayForRect(window->x, window->y, window->w, window->h);
}
if (!displayID) {
/* Use the primary display for a window if we can't find it anywhere else */
displayID = SDL_GetPrimaryDisplay();
} }
return displayID; return displayID;
} }
@ -1692,6 +1653,30 @@ SDL_Window *SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint
return NULL; return NULL;
} }
if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISUNDEFINED(y) ||
SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
SDL_DisplayID displayID = 0;
SDL_Rect bounds;
if ((SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISCENTERED(x)) && (x & 0xFFFF)) {
displayID = (x & 0xFFFF);
} else if ((SDL_WINDOWPOS_ISUNDEFINED(y) || SDL_WINDOWPOS_ISCENTERED(y)) && (y & 0xFFFF)) {
displayID = (y & 0xFFFF);
}
if (SDL_GetDisplayIndex(displayID) < 0) {
displayID = SDL_GetPrimaryDisplay();
}
SDL_zero(bounds);
SDL_GetDisplayBounds(displayID, &bounds);
if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISCENTERED(x)) {
x = bounds.x + (bounds.w - w) / 2;
}
if (SDL_WINDOWPOS_ISUNDEFINED(y) || SDL_WINDOWPOS_ISCENTERED(y)) {
y = bounds.y + (bounds.h - h) / 2;
}
}
/* ensure no more than one of these flags is set */ /* ensure no more than one of these flags is set */
graphics_flags = flags & (SDL_WINDOW_OPENGL | SDL_WINDOW_METAL | SDL_WINDOW_VULKAN); graphics_flags = flags & (SDL_WINDOW_OPENGL | SDL_WINDOW_METAL | SDL_WINDOW_VULKAN);
if (graphics_flags & (graphics_flags - 1)) { if (graphics_flags & (graphics_flags - 1)) {
@ -1746,19 +1731,6 @@ SDL_Window *SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint
window->windowed.y = window->y = y; window->windowed.y = window->y = y;
window->windowed.w = window->w = w; window->windowed.w = window->w = w;
window->windowed.h = window->h = h; window->windowed.h = window->h = h;
if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISUNDEFINED(y) ||
SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
SDL_VideoDisplay *display = SDL_GetVideoDisplayForWindow(window);
SDL_Rect bounds;
SDL_GetDisplayBounds(display->id, &bounds);
if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISCENTERED(x)) {
window->windowed.x = window->x = bounds.x + (bounds.w - w) / 2;
}
if (SDL_WINDOWPOS_ISUNDEFINED(y) || SDL_WINDOWPOS_ISCENTERED(y)) {
window->windowed.y = window->y = bounds.y + (bounds.h - h) / 2;
}
}
if (flags & SDL_WINDOW_FULLSCREEN) { if (flags & SDL_WINDOW_FULLSCREEN) {
SDL_VideoDisplay *display = SDL_GetVideoDisplayForWindow(window); SDL_VideoDisplay *display = SDL_GetVideoDisplayForWindow(window);
@ -2175,15 +2147,23 @@ int SDL_SetWindowPosition(SDL_Window *window, int x, int y)
{ {
CHECK_WINDOW_MAGIC(window, -1); CHECK_WINDOW_MAGIC(window, -1);
if (SDL_WINDOWPOS_ISUNDEFINED(x)) {
x = window->windowed.x;
}
if (SDL_WINDOWPOS_ISUNDEFINED(y)) {
y = window->windowed.y;
}
if (SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) { if (SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
SDL_DisplayID displayID = 0; SDL_DisplayID displayID = SDL_GetDisplayForWindow(window);
SDL_Rect bounds; SDL_Rect bounds;
if (!displayID) { if (SDL_WINDOWPOS_ISCENTERED(x) && (x & 0xFFFF)) {
displayID = SDL_GetDisplayForWindowCoordinate(x); displayID = (x & 0xFFFF);
} else if (SDL_WINDOWPOS_ISCENTERED(y) && (y & 0xFFFF)) {
displayID = (y & 0xFFFF);
} }
if (!displayID) { if (SDL_GetDisplayIndex(displayID) < 0) {
displayID = SDL_GetDisplayForWindowCoordinate(y); displayID = SDL_GetPrimaryDisplay();
} }
SDL_zero(bounds); SDL_zero(bounds);
@ -2196,20 +2176,12 @@ int SDL_SetWindowPosition(SDL_Window *window, int x, int y)
} }
} }
if (window->flags & SDL_WINDOW_FULLSCREEN) {
if (!SDL_WINDOWPOS_ISUNDEFINED(x)) {
window->windowed.x = x; window->windowed.x = x;
}
if (!SDL_WINDOWPOS_ISUNDEFINED(y)) {
window->windowed.y = y; window->windowed.y = y;
}
} else { if (!SDL_WINDOW_FULLSCREEN_VISIBLE(window)) {
if (!SDL_WINDOWPOS_ISUNDEFINED(x)) {
window->x = x; window->x = x;
}
if (!SDL_WINDOWPOS_ISUNDEFINED(y)) {
window->y = y; window->y = y;
}
if (_this->SetWindowPosition) { if (_this->SetWindowPosition) {
_this->SetWindowPosition(_this, window); _this->SetWindowPosition(_this, window);
@ -2342,6 +2314,9 @@ int SDL_SetWindowSize(SDL_Window *window, int w, int h)
window->windowed.h = h; window->windowed.h = h;
if (!SDL_WINDOW_FULLSCREEN_VISIBLE(window)) { if (!SDL_WINDOW_FULLSCREEN_VISIBLE(window)) {
window->w = w;
window->h = h;
if (_this->SetWindowSize) { if (_this->SetWindowSize) {
_this->SetWindowSize(_this, window); _this->SetWindowSize(_this, window);
} }