Switch uses of MIN() to SDL_min()
We're excluding files in src/hidapi to minimize the diff against the upstream project.main
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ca26df3404
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6c2928b4be
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@ -61,11 +61,6 @@ typedef struct tColorY {
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Uint8 y;
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Uint8 y;
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} tColorY;
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} tColorY;
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/* !
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\brief Returns maximum of two numbers a and b.
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*/
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#define MAX(a,b) (((a) > (b)) ? (a) : (b))
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/* !
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/* !
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\brief Number of guard rows added to destination surfaces.
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\brief Number of guard rows added to destination surfaces.
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@ -22,10 +22,6 @@
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#ifndef SDL_rotate_h_
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#ifndef SDL_rotate_h_
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#define SDL_rotate_h_
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#define SDL_rotate_h_
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#ifndef MIN
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#define MIN(a,b) (((a) < (b)) ? (a) : (b))
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#endif
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extern SDL_Surface *SDLgfx_rotateSurface(SDL_Surface * src, double angle, int smooth, int flipx, int flipy,
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extern SDL_Surface *SDLgfx_rotateSurface(SDL_Surface * src, double angle, int smooth, int flipx, int flipy,
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const SDL_Rect *rect_dest, double cangle, double sangle, const SDL_FPoint *center);
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const SDL_Rect *rect_dest, double cangle, double sangle, const SDL_FPoint *center);
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extern void SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, const SDL_FPoint *center,
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extern void SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, const SDL_FPoint *center,
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@ -92,10 +92,6 @@
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#include "SDL_blit.h"
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#include "SDL_blit.h"
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#include "SDL_RLEaccel_c.h"
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#include "SDL_RLEaccel_c.h"
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#ifndef MIN
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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#endif
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#define PIXEL_COPY(to, from, len, bpp) \
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#define PIXEL_COPY(to, from, len, bpp) \
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SDL_memcpy(to, from, (size_t)(len) * (bpp))
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SDL_memcpy(to, from, (size_t)(len) * (bpp))
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@ -1161,13 +1157,13 @@ RLEAlphaSurface(SDL_Surface * surface)
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ADD_OPAQUE_COUNTS(max_opaque_run, 0);
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ADD_OPAQUE_COUNTS(max_opaque_run, 0);
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skip -= max_opaque_run;
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skip -= max_opaque_run;
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}
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}
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len = MIN(run, max_opaque_run);
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len = SDL_min(run, max_opaque_run);
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ADD_OPAQUE_COUNTS(skip, len);
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ADD_OPAQUE_COUNTS(skip, len);
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dst += copy_opaque(dst, src + runstart, len, sf, df);
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dst += copy_opaque(dst, src + runstart, len, sf, df);
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runstart += len;
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runstart += len;
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run -= len;
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run -= len;
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while (run) {
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while (run) {
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len = MIN(run, max_opaque_run);
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len = SDL_min(run, max_opaque_run);
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ADD_OPAQUE_COUNTS(0, len);
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ADD_OPAQUE_COUNTS(0, len);
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dst += copy_opaque(dst, src + runstart, len, sf, df);
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dst += copy_opaque(dst, src + runstart, len, sf, df);
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runstart += len;
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runstart += len;
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@ -1195,13 +1191,13 @@ RLEAlphaSurface(SDL_Surface * surface)
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ADD_TRANSL_COUNTS(max_transl_run, 0);
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ADD_TRANSL_COUNTS(max_transl_run, 0);
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skip -= max_transl_run;
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skip -= max_transl_run;
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}
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}
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len = MIN(run, max_transl_run);
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len = SDL_min(run, max_transl_run);
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ADD_TRANSL_COUNTS(skip, len);
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ADD_TRANSL_COUNTS(skip, len);
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dst += copy_transl(dst, src + runstart, len, sf, df);
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dst += copy_transl(dst, src + runstart, len, sf, df);
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runstart += len;
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runstart += len;
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run -= len;
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run -= len;
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while (run) {
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while (run) {
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len = MIN(run, max_transl_run);
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len = SDL_min(run, max_transl_run);
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ADD_TRANSL_COUNTS(0, len);
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ADD_TRANSL_COUNTS(0, len);
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dst += copy_transl(dst, src + runstart, len, sf, df);
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dst += copy_transl(dst, src + runstart, len, sf, df);
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runstart += len;
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runstart += len;
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@ -1359,14 +1355,14 @@ RLEColorkeySurface(SDL_Surface * surface)
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ADD_COUNTS(maxn, 0);
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ADD_COUNTS(maxn, 0);
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skip -= maxn;
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skip -= maxn;
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}
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}
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len = MIN(run, maxn);
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len = SDL_min(run, maxn);
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ADD_COUNTS(skip, len);
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ADD_COUNTS(skip, len);
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SDL_memcpy(dst, srcbuf + runstart * bpp, len * bpp);
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SDL_memcpy(dst, srcbuf + runstart * bpp, len * bpp);
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dst += len * bpp;
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dst += len * bpp;
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run -= len;
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run -= len;
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runstart += len;
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runstart += len;
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while (run) {
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while (run) {
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len = MIN(run, maxn);
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len = SDL_min(run, maxn);
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ADD_COUNTS(0, len);
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ADD_COUNTS(0, len);
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SDL_memcpy(dst, srcbuf + runstart * bpp, len * bpp);
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SDL_memcpy(dst, srcbuf + runstart * bpp, len * bpp);
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dst += len * bpp;
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dst += len * bpp;
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@ -89,7 +89,7 @@
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glGetIntegerv(GL_MAX_SAMPLES, &maxsamples);
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glGetIntegerv(GL_MAX_SAMPLES, &maxsamples);
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/* Clamp the samples to the max supported count. */
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/* Clamp the samples to the max supported count. */
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samples = MIN(samples, maxsamples);
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samples = SDL_min(samples, maxsamples);
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}
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}
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if (sRGB) {
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if (sRGB) {
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