Don't assert on API parameters

This causes lots of spam in test automation and it's not clear it's useful to developers. If we need this level of validation, we should add a log category for it.
main
Sam Lantinga 2021-11-10 09:41:43 -08:00
parent fed857787a
commit 6c4b4ee7a6
3 changed files with 0 additions and 6 deletions

View File

@ -462,7 +462,6 @@ DeleteHIDDeviceWrapper(SDL_hid_device *device)
}
#define CHECK_DEVICE_MAGIC(device, retval) \
SDL_assert(device && device->magic == &device_magic); \
if (!device || device->magic != &device_magic) { \
SDL_SetError("Invalid device"); \
return retval; \

View File

@ -47,14 +47,12 @@ this should probably be removed at some point in the future. --ryan. */
#define SDL_WINDOWRENDERDATA "_SDL_WindowRenderData"
#define CHECK_RENDERER_MAGIC(renderer, retval) \
SDL_assert(renderer && renderer->magic == &renderer_magic); \
if (!renderer || renderer->magic != &renderer_magic) { \
SDL_SetError("Invalid renderer"); \
return retval; \
}
#define CHECK_TEXTURE_MAGIC(texture, retval) \
SDL_assert(texture && texture->magic == &texture_magic); \
if (!texture || texture->magic != &texture_magic) { \
SDL_SetError("Invalid texture"); \
return retval; \

View File

@ -135,7 +135,6 @@ static SDL_VideoDevice *_this = NULL;
SDL_UninitializedVideo(); \
return retval; \
} \
SDL_assert(window && window->magic == &_this->window_magic); \
if (!window || window->magic != &_this->window_magic) { \
SDL_SetError("Invalid window"); \
return retval; \
@ -146,8 +145,6 @@ static SDL_VideoDevice *_this = NULL;
SDL_UninitializedVideo(); \
return retval; \
} \
SDL_assert(_this->displays != NULL); \
SDL_assert(displayIndex >= 0 && displayIndex < _this->num_displays); \
if (displayIndex < 0 || displayIndex >= _this->num_displays) { \
SDL_SetError("displayIndex must be in the range 0 - %d", \
_this->num_displays - 1); \