Don't assert on API parameters
This causes lots of spam in test automation and it's not clear it's useful to developers. If we need this level of validation, we should add a log category for it.main
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fed857787a
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6c4b4ee7a6
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@ -462,7 +462,6 @@ DeleteHIDDeviceWrapper(SDL_hid_device *device)
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}
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#define CHECK_DEVICE_MAGIC(device, retval) \
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SDL_assert(device && device->magic == &device_magic); \
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if (!device || device->magic != &device_magic) { \
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SDL_SetError("Invalid device"); \
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return retval; \
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@ -47,14 +47,12 @@ this should probably be removed at some point in the future. --ryan. */
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#define SDL_WINDOWRENDERDATA "_SDL_WindowRenderData"
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#define CHECK_RENDERER_MAGIC(renderer, retval) \
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SDL_assert(renderer && renderer->magic == &renderer_magic); \
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if (!renderer || renderer->magic != &renderer_magic) { \
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SDL_SetError("Invalid renderer"); \
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return retval; \
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}
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#define CHECK_TEXTURE_MAGIC(texture, retval) \
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SDL_assert(texture && texture->magic == &texture_magic); \
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if (!texture || texture->magic != &texture_magic) { \
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SDL_SetError("Invalid texture"); \
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return retval; \
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@ -135,7 +135,6 @@ static SDL_VideoDevice *_this = NULL;
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SDL_UninitializedVideo(); \
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return retval; \
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} \
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SDL_assert(window && window->magic == &_this->window_magic); \
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if (!window || window->magic != &_this->window_magic) { \
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SDL_SetError("Invalid window"); \
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return retval; \
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@ -146,8 +145,6 @@ static SDL_VideoDevice *_this = NULL;
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SDL_UninitializedVideo(); \
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return retval; \
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} \
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SDL_assert(_this->displays != NULL); \
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SDL_assert(displayIndex >= 0 && displayIndex < _this->num_displays); \
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if (displayIndex < 0 || displayIndex >= _this->num_displays) { \
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SDL_SetError("displayIndex must be in the range 0 - %d", \
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_this->num_displays - 1); \
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