Fixed bug 4092 - CMake support for building everything in the "test" directory

Eric Wasylishen

Patch to support building the tests with cmake.
Disabled by default, use: "cmake .. -DSDL_TEST=YES" to enable the tests.

Tested on macOS 10.13 with the ninja, makefile, and Xcode generators, and Windows 10 with the Visual Studio 2017 generator.
Sam Lantinga 2018-02-24 08:59:58 -08:00
parent 849d042fa4
commit 6cf4d0e43b
2 changed files with 132 additions and 0 deletions

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@ -340,6 +340,7 @@ set(SDL_SHARED ${SDL_SHARED_ENABLED_BY_DEFAULT} CACHE BOOL "Build a shared versi
set(SDL_STATIC ON CACHE BOOL "Build a static version of the library") set(SDL_STATIC ON CACHE BOOL "Build a static version of the library")
dep_option(SDL_STATIC_PIC "Static version of the library should be built with Position Independent Code" OFF "SDL_STATIC" OFF) dep_option(SDL_STATIC_PIC "Static version of the library should be built with Position Independent Code" OFF "SDL_STATIC" OFF)
set_option(SDL_TEST "Build the test directory" OFF)
# General source files # General source files
file(GLOB SOURCE_FILES file(GLOB SOURCE_FILES
@ -1746,6 +1747,15 @@ if(SDL_STATIC)
target_include_directories(SDL2-static PUBLIC $<INSTALL_INTERFACE:include>) target_include_directories(SDL2-static PUBLIC $<INSTALL_INTERFACE:include>)
endif() endif()
##### Tests #####
if(SDL_TEST)
file(GLOB TEST_SOURCES ${SDL2_SOURCE_DIR}/src/test/*.c)
add_library(SDL2_test STATIC ${TEST_SOURCES})
add_subdirectory(test)
endif()
##### Installation targets ##### ##### Installation targets #####
install(TARGETS ${_INSTALL_LIBS} EXPORT SDL2Targets install(TARGETS ${_INSTALL_LIBS} EXPORT SDL2Targets
LIBRARY DESTINATION "lib${LIB_SUFFIX}" LIBRARY DESTINATION "lib${LIB_SUFFIX}"

122
test/CMakeLists.txt Normal file
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@ -0,0 +1,122 @@
cmake_minimum_required(VERSION 2.8.11)
project(SDL2 C)
# Global settings for all of the test targets
# FIXME: is this wrong?
remove_definitions(-DUSING_GENERATED_CONFIG_H)
link_libraries(SDL2_test SDL2-static)
# FIXME: Parent directory CMakeLists.txt only sets these for mingw/cygwin,
# but we need them for VS as well.
if(WINDOWS)
link_libraries(SDL2main)
add_definitions(-Dmain=SDL_main)
endif()
add_executable(checkkeys checkkeys.c)
add_executable(loopwave loopwave.c)
add_executable(loopwavequeue loopwavequeue.c)
add_executable(testresample testresample.c)
add_executable(testaudioinfo testaudioinfo.c)
file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
add_executable(testautomation ${TESTAUTOMATION_SOURCE_FILES})
add_executable(testmultiaudio testmultiaudio.c)
add_executable(testaudiohotplug testaudiohotplug.c)
add_executable(testaudiocapture testaudiocapture.c)
add_executable(testatomic testatomic.c)
add_executable(testintersections testintersections.c)
add_executable(testrelative testrelative.c)
add_executable(testhittesting testhittesting.c)
add_executable(testdraw2 testdraw2.c)
add_executable(testdrawchessboard testdrawchessboard.c)
add_executable(testdropfile testdropfile.c)
add_executable(testerror testerror.c)
add_executable(testfile testfile.c)
add_executable(testgamecontroller testgamecontroller.c)
add_executable(testgesture testgesture.c)
add_executable(testgl2 testgl2.c)
add_executable(testgles testgles.c)
add_executable(testgles2 testgles2.c)
add_executable(testhaptic testhaptic.c)
add_executable(testhotplug testhotplug.c)
add_executable(testrumble testrumble.c)
add_executable(testthread testthread.c)
add_executable(testiconv testiconv.c)
add_executable(testime testime.c)
add_executable(testjoystick testjoystick.c)
add_executable(testkeys testkeys.c)
add_executable(testloadso testloadso.c)
add_executable(testlock testlock.c)
if(APPLE)
add_executable(testnative testnative.c
testnativecocoa.m
testnativex11.c)
elseif(WINDOWS)
add_executable(testnative testnative.c testnativew32.c)
elseif(UNIX)
add_executable(testnative testnative.c testnativex11.c)
endif()
add_executable(testoverlay2 testoverlay2.c testyuv_cvt.c)
add_executable(testplatform testplatform.c)
add_executable(testpower testpower.c)
add_executable(testfilesystem testfilesystem.c)
add_executable(testrendertarget testrendertarget.c)
add_executable(testscale testscale.c)
add_executable(testsem testsem.c)
add_executable(testshader testshader.c)
add_executable(testshape testshape.c)
add_executable(testsprite2 testsprite2.c)
add_executable(testspriteminimal testspriteminimal.c)
add_executable(teststreaming teststreaming.c)
add_executable(testtimer testtimer.c)
add_executable(testver testver.c)
add_executable(testviewport testviewport.c)
add_executable(testwm2 testwm2.c)
add_executable(testyuv testyuv.c testyuv_cvt.c)
add_executable(torturethread torturethread.c)
add_executable(testrendercopyex testrendercopyex.c)
add_executable(testmessage testmessage.c)
add_executable(testdisplayinfo testdisplayinfo.c)
add_executable(testqsort testqsort.c)
add_executable(testbounds testbounds.c)
add_executable(testcustomcursor testcustomcursor.c)
add_executable(controllermap controllermap.c)
add_executable(testvulkan testvulkan.c)
# HACK: Dummy target to cause the resource files to be copied to the build directory.
# Need to make it an executable so we can use the TARGET_FILE_DIR generator expression.
# This is needed so they get copied to the correct Debug/Release subdirectory in Xcode.
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/resources_dummy.c "int main(int argc, const char **argv){ return 1; }\n")
add_executable(SDL2_test_resoureces ${CMAKE_CURRENT_BINARY_DIR}/resources_dummy.c)
file(GLOB RESOURCE_FILES *.bmp *.wav)
foreach(RESOURCE_FILE ${RESOURCE_FILES})
add_custom_command(TARGET SDL2_test_resoureces POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:SDL2_test_resoureces>)
endforeach(RESOURCE_FILE)
file(COPY ${RESOURCE_FILES} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
# TODO: Might be easier to make all targets depend on the resources...?
add_dependencies(testscale SDL2_test_resoureces)
add_dependencies(testrendercopyex SDL2_test_resoureces)
add_dependencies(controllermap SDL2_test_resoureces)
add_dependencies(testyuv SDL2_test_resoureces)
add_dependencies(testgamecontroller SDL2_test_resoureces)
add_dependencies(testshape SDL2_test_resoureces)
add_dependencies(testshader SDL2_test_resoureces)
add_dependencies(testnative SDL2_test_resoureces)
add_dependencies(testspriteminimal SDL2_test_resoureces)
add_dependencies(testautomation SDL2_test_resoureces)
add_dependencies(testcustomcursor SDL2_test_resoureces)
add_dependencies(testrendertarget SDL2_test_resoureces)
add_dependencies(testsprite2 SDL2_test_resoureces)
add_dependencies(loopwave SDL2_test_resoureces)
add_dependencies(loopwavequeue SDL2_test_resoureces)
add_dependencies(testresample SDL2_test_resoureces)
add_dependencies(testaudiohotplug SDL2_test_resoureces)
add_dependencies(testmultiaudio SDL2_test_resoureces)