diff --git a/src/render/psp/SDL_render_psp.c b/src/render/psp/SDL_render_psp.c index c50d214ca..5f5b7798b 100644 --- a/src/render/psp/SDL_render_psp.c +++ b/src/render/psp/SDL_render_psp.c @@ -1120,23 +1120,8 @@ PSP_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti break; } - case SDL_RENDERCMD_DRAW_LINES: { - const size_t count = cmd->data.draw.count; - const VertV *verts = (VertV *) (gpumem + cmd->data.draw.first); - const Uint8 r = cmd->data.draw.r; - const Uint8 g = cmd->data.draw.g; - const Uint8 b = cmd->data.draw.b; - const Uint8 a = cmd->data.draw.a; - PSP_BlendState state = { - .color = GU_RGBA(r,g,b,a), - .texture = NULL, - .mode = cmd->data.draw.blend, - .shadeModel = GU_FLAT - }; - PSP_SetBlendState(data, &state); - sceGuDrawArray(GU_LINE_STRIP, GU_VERTEX_32BITF|GU_TRANSFORM_2D, count, 0, verts); + case SDL_RENDERCMD_DRAW_LINES: /* unused */ break; - } case SDL_RENDERCMD_FILL_RECTS: { const size_t count = cmd->data.draw.count; @@ -1339,7 +1324,6 @@ PSP_CreateRenderer(SDL_Window * window, Uint32 flags) renderer->QueueSetViewport = PSP_QueueSetViewport; renderer->QueueSetDrawColor = PSP_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */ renderer->QueueDrawPoints = PSP_QueueDrawPoints; - renderer->QueueDrawLines = PSP_QueueDrawPoints; /* lines and points queue vertices the same way. */ renderer->QueueGeometry = PSP_QueueGeometry; renderer->QueueFillRects = PSP_QueueFillRects; renderer->QueueCopy = PSP_QueueCopy;